Well, it’s the last month of the year again and you know what that means. It’s time for my yearly vanity piece, which is little more than port-begging, poorly disguised as a seasonally appropriate Christmas wishlist. While I’d never go so far as to call this exercise meaningless at this point, we’ve just reached a point where the vast majority of the games I care about seem to get PC versions announced alongside the other versions. That’s not to say that there aren’t plenty of old games that I long to see on there, but these days, I’m less worried about whether the game is coming to PC and more worried about whether or not they took a bribe from Epic Games or if the game’s publisher is trying to junk up the PC ecosystem with another half-baked launcher.
Of course, the whole point of this article is to temper some of my constant pessimism with some good vibes. And the best way for me to chase the blues away is by bragging about the haul I’ve gotten since we last met in August. For starters, I accidentally left one announcement off of August’s haul: the Mighty Switch Force Collection means that Mighty Switch Force 2 has finally come to PC! One of my all-time favorites, the MegaMan Zero and ZX sub-series are receiving their own Legacy Collection on all four major platforms, including PC – despite the fact that when the trailer leaked from the PlayStation Network, people automatically assumed it would be a PS4 exclusive. Inti Creates kept the hits coming with Blaster Master Zero 2, and we got two more surprises: Square Enix decided to bring Dragon Quest Builders 2 to Steam, while INSIDE SYSTEM brought The Legend of Dark Witch Renovation – the previously Switch exclusive remake of the first game in the series – over as well. Granted, I wish we could have also gotten previous games in the DQ Builders and Dark Witch series as well, but beggars can’t be choosers.
However, it’s been all quiet on the console front for the moment. A bit surprising, considering the game-grabbing spree the Switch has been on lately. Aside from that, there wasn’t really much else that happened in terms of PC announcements. Stadia has added a new wrinkle to my paranoia about games coming to PC exclusively on terrible platforms but considering how poorly the technology has been received so far and the fact that their exclusivity plans are a lot less concrete than those on EGS, I think those fears may be unwarranted. That’s all that really comes to mind, except for some crummy cowboy sequel finally coming to PC and something about a game that involves delivering packages no longer being a PS4 exclusive, but those both sound pretty lame to me.
So, this year’s lineup is going to be a little different from last year’s. I’ll be starting with the five announcements of the year that I consider the most impressive of the year. After that, I’ll be taking a page from Charles Dickens’ A Christmas Carol – as if the title didn’t already give that away. First, it’ll be a look back at games from yesteryear that I would love to see live again via GOG. Next comes the feature presentation, this year’s wishlist with 10 (or so) games that I’d like to see ported to PC at some point. And finally, I’ll take some time to revisit some games from previous lists that weren’t so lucky and just hope to keep their memories alive, so they don’t end up lost to time when their current platforms cease to be. With a sunny outlook like that, I can’t possibly fail!
Top 5 Successes of 2019
Time for another round of bragging about what I would consider the best PC port-related announcements of the year. I’ve got a few honorable mentions this year. The twin announcements that Super Robot Wars V and X would be making their way to PC via Steam may very well have topped this year’s list… if not for the fact that they’re region-locked to Asia. Likewise, the aforementioned MegaMan Zero/ZX Legacy Collection seems like a big coup, until you realize that it’s coming to everything simultaneously and thus, is not a port. And while Red Dead Redemption 2 making its way to PC (via several storefronts) may be the biggest PC news of the year, I honestly would’ve only cared if the original Redemption had made it. Or better yet, if they went all the way back to the first game: Red Dead Revolver!
This may seem like an odd choice to start with, but the fact of the matter is that while the game has a mixed reception behind it – mainly due to the fact that most people automatically assumed it was going to be a proper NMH3 – I decided to give it the number five spot due to what it represented. Before Let It Die made its way to PC, Grasshopper Manufacture’s output on PC was fairly scarce. Sure, we got both of the Silver Case remakes, but it would be foolish not to put visual novels on PC. Aside from that, we had, what? Killer is Dead? I can’t think of anything else. So even if Travis Strikes Again isn’t the best game Suda 51 ever produced, it certainly paints a picture that tells me that PC will be considered for future releases.
While Sega’s output on PC managed to nab them the top spot last year, Kiwami 2 manages to make the list because it represents that both Yakuza 0 and the original Kiwami sold well enough for Sega to continue porting other games in the series to my platform of choice. It would’ve ranked higher on the list if we got additional confirmations. The Yakuza 3-5 Remasters are finally making their way to the West, but they’re currently still only officially slated for release on the PS4. Yakuza 6 was leaked for PC awhile ago, but it seems like Sega’s approaching that intelligently: waiting until the previous games in the series’ canon are available on PC before releasing it. Judgment would’ve been nice but considering that it just came out in the West this year, it seemed unlikely to get announced for PC this year. After all, porting older games in the series to PC rubbed their diehard fanbase on PlayStation the wrong way, so it’s probably for the best that they don’t court even more controversy.
…having said all of that, porting Fist of the North Star: Lost Paradise would’ve given them the number one spot on this list, no question.
Of course, since then, Sega recently announced that all 3 of the Yakuza games currently on PC are coming to Xbox One next year. Maybe they decided the potential revenue that could be obtained by making Yakuza a multi-platform IP far outweighs the cries of “controversy” from a few unhinged Sony fanboys. I hope that means we get even more Yakuza announcements on PC in 2020.
3. SNK Remains Committed to PC
I know that whenever I’ve discussed entire companies and their overall PC output for the year in past lists, they’ve exclusively taken first place. But this year, I’m willing to make an exception. Originally, I intended to give SNK the nod simply for confirming a PC version of Samurai Shodown 2019 before the game’s release and implying that their future games would be PC-bound as well, but honestly, they’ve had a lot of other awesome PC-related news this year. SNK Heroines: Tag Team Frenzy, Metal Slug XX and the SNK 40th Anniversary Collection received PC ports of their own this year and some of their games have been appearing on GOG recently.
In fact, the only reason that they ended up only getting the number three spot is due to the fact that they’ve essentially been maintaining the course they started when they ported The King of Fighters XIII to Steam. I wouldn’t have bothered congratulating most other companies for continued support like this, but given SNK’s long-time fear of piracy, it’s encouraging that they’re managing to stick it out.
2. Catherine Classic – Atlus/SEGA Europe (PlayStation 3, Xbox 360)
I know it may seem odd for a single game to beat out an entire company’s output, but it’s more about what Catherine Classic’s PC release represents, as opposed to the game itself. Granted, I loved the original Catherine when I played it back on the Xbox 360, but there’s some substantial baggage here.
As far as I’m concerned, Atlus is the final boss of the detestable practice of Japanese companies refusing to even consider porting their games to PC. Remember, Atlus dug in their heels so deeply, that they used their American branch to try to shut down a PS3 emulator because they had the nerve to showcase that it could run the inferior version of Persona 5… and then to add insult to injury, they gave us empty lip service about considering releasing the game on PC themselves “at some point in the future” before just dropping the subject entirely.
Enter Sega Europe: the division of Sega that spearheaded the entire push into PC ports. With Atlus under new ownership, it gave Sega’s European branch the in they needed to get their hands on something. And sure, a Persona game would’ve been a lot flashier, but it also would’ve been harder to sneak under the radar. Catherine was already getting a remake this year, so why not just give PC owners the “inferior” old version? Genius. Absolute genius. And better still, Sega even said they were happy with the game’s sales on PC and looking into porting even more Atlus games to PC at some point.
And with that, the last piece of the puzzle falls perfectly into place. I’d been hoping that Sega buying out Atlus would destroy their whole reluctance to explore multi-platform releases, I just didn’t realize it would take so long.
1. Inti Creates Returns to PC
I know that some of you are looking at this and wondering how this could be my top pick. Why is Inti Creates’ recent return to the realm of PC gaming important enough to warrant my top spot on this list? Simply put, I’ve been a fan of the company since 2002 and when they put the original Azure Striker Gunvolt on Steam, I was over the moon… until I realized that the port wasn’t of the best quality. Sure, they eventually fixed the game up, but after that, the only other games we received from them were some of their works from other publishers. It seemed that their partnership with PC was nothing but a brief fling, now just limited to their licensed games and GalGun, which honestly aren’t really my thing. Fast-forward to this year. Even if you (rightfully) discount next year’s MegaMan Zero/ZX Legacy Collection – the very games that made me fall in love with Inti in the first place – their output has turned around exponentially. We got their latest game, Gunvolt Chronicles: Luminous Avenger iX; their attempt at redeeming Mighty No. 9, Mighty Gunvolt Burst; and both Blaster Master Zero games, inadvertently bringing Sunsoft into the fold as a publisher. Seriously, the only games we’re missing since they went full-on independent are the second Gunvolt game and the recent Switch exclusive, Dragon: Marked for Death.
Past: Remembrance of Good Old Games Past
While I decided to go in a different direction for August’s PC port-related article, I still wanted to do another one of these lists. So, I decided to just cram it straight into Christmas. It fits with the whole theming of a Christmas wishlist, especially given the fact that my second list has been a complete and total dud thus far. That being said, here are 10 more old PC games I’d love to see GOG bring back to us. This might actually be the final list on this topic: it’s getting harder to track obscure older PC releases that I actually care about.
It’s another one of those weird cases, where the game came out on PC in Japan and Europe but not North America for some reason. Either way, I love me some Crazy Taxi and while the first game in the series is generally considered the best, I wouldn’t turn down the latest mainline entry in the series. The licensed music in the soundtrack and presence of real-world businesses and locations might make a straight re-release into a nightmare, but Sega hasn’t even considered GOG as a possible avenue for their PC games (new or old) yet anyway.
Another game from the storied “Sega PC” line from my childhood, I always loved playing Virtual On the few times I’d seen it in arcades. Granted, I did include the far more recent port of Virtual On – originally available on Xbox 360, but recently ported to PS4 in Japan – in an earliest PC port wishlist, but frankly, just so long as I can get the game on modern PCs again, I don’t really care how it happens. Besides, it’s not like this is the first time I ever doubled up on games like this. Both versions have their merits anyway: the Sega PC line is inherently nostalgic to me, but chances are that the more recent console port is better optimized for modern systems. To be perfectly honest, I’d probably just end up buying both versions anyway.
Mr. Driller – Namco (Bandai Namco)
While researching August’s list, I was surprised to discover that the Mr. Driller PC port was, in fact, released in the West. I think I already made it clear that I’m a big fan of the game, so saying anything more would just be repeating myself.
State of Emergency – VIS Entertainment/Global Star Software
I’ll be honest: for the most part, I’ve never really liked Rockstar’s major releases. In fact, my two favorite games from the label were sixth-generation titles that flew under the radar for most people. And while Red Dead Revolver never received any form of PC port, the same could not be said about State of Emergency. Essentially a 3D beat-‘em-up that somehow felt like it belonged in an arcade even more due to the addition of a time limit, SoE may not have set the gaming world on fire like many of Rockstar’s other games from the era but it did keep me entertained the few times I rented it.
When it came to Saturday morning cartoons, I tended to favor Fox Kids growing up. Space Goofs was one of those shows that I honestly assumed I just imagined from the later days of the program block. I remember seeing ads for a game based around the series on Dreamcast, but I had no idea it also had a PC version – though considering it was an adventure game based on a European property, I guess that shouldn’t have been too surprising. Still, it seems like it might be an interesting game to play.
You might think it’s insane for me to ask for a licensed game but considering the fact that Xilam was the animation studio behind the game, it seems like it could be possible.
Yeah, believe it or not: the first three Resident Evil games had PC ports. And while we do have the remakes of the first two games on Steam – and if rumors are to be believed, a third REmake may be in development as well – the original versions still offer their own unique experiences, particularly in RE2’s case. Capcom’s output on GOG has been… unusual, to put it mildly, so hopefully they consider putting more of their older games on the service at some point.
Fox Hunt – 3Vision Games/Capcom
Okay, now I’m just being ridiculous, aren’t I? I only remember hearing about this game because Capcom Unity brought it up as one of their more ridiculous projects from the fifth generation. A full-motion video game telling the story of a man who knows a whole lot about TV shows (but little else) being recruited by the CIA to find a terrorist who wants to blow up Los Angeles. Their only lead is that the suspect went uncredited in a few TV shows. Since it appears to be the developer’s final game, I wonder if Capcom even has the rights to re-release it.
Honestly, I was surprised to find that the mainline Silent Hill games from the sixth generation of home consoles had PC ports. I’ve heard claims that these releases could even be used to create “proper” HD remasters of the classic games, as opposed to the disastrous collection Konami released some years back. Much like the first two Metal Gear Solid games, it just seems odd to me that Konami wouldn’t even consider just pumping these out onto GOG, but then I quickly remember that they’ve been screwing up just about everything for a long time now.
Surprisingly, there was a time when I was into DDR. Granted, most of my time with the game came in the form of a fan project known as Stepmania (which I mostly just offloaded onto the Xbox a friend of mine modded), but I still had fun with it. Imagine my surprise when I discover that the original Dance Dance Revolution had a PC port – and released exclusively in North America, no less! Like, I know that there have been several better games in the series, but the sheer novelty of owning a PC copy of the game is totally worth it. Hell, I’m sure they even have USB-compatible dance pads at this point, so I can dance like it’s 2002 with absolutely no fuss.
I’ll be honest, this was a last-minute addition to the list when I realized I’d made a mistake on my first draft. Yet somehow, it didn’t even end up being my oddest pick overall. Fatal Fury 3 was one of those few games that SNK ported to PC way back in the day and due to its relative obscurity – typically only resurfacing after most other games in the series – it would be interesting to see it get a modicum of spotlight, even if it’s just headlining a niche service like GOG. The fact that the PC port was near arcade-perfect doesn’t hurt my desire for the game either.
Present: Our Feature Presentation
Eleventh verse, same as the first. I’ll be looking at games from the seventh (PlayStation 3, Xbox 360, Wii and the portables) and eighth (PlayStation 4, Xbox One, Wii U, Switch, et al.) generation of console hardware. There will only be one game per company and multiple games in a series count as a single entry, as long as all of the games listed appear on the platforms I listed above. I’ll be ignoring first-party games as well, aside from Microsoft – which makes sense, considering how they’re also the platform holder for Windows PC, the dominant operating system for the platform. I mean, these days it looks like Sony is trying to bleed Epic dry by milking their exclusivity deals like Ubisoft, but honestly, that makes the prospect of getting Insomniac’s Spider-Man game on PC outright disgusting to me.
Dragon: Marked for Death – Inti Creates (Switch)
I mentioned earlier that there were two Inti Creates games I’m still waiting to see ported to PC and Gunvolt 2 was on a previous list. This space was originally going to be reserved for Blaster Master Zero 2, but they ended up beating me to the punch on that one. I remember comparing this game to Guardian Heroes when it was first announced, but in practice, it looks more like a cross between Capcom’s old Dungeons and Dragons beat-‘em-ups and the MegaMan Zero and ZX games. That’s a winning combination as far as I’m concerned.
Judgment – SEGA/Ryu Ga Gotoku Studio (PlayStation 4)
I guess some people might consider this request to be redundant, considering how I’d already asked for the Yakuza series itself a couple years ago. Still, while Judgment takes place in the Yakuza universe, Sega appears to be considering expanding on it with a sequel all its own down the line. Besides, if I wanted the Shin Megami Tensei games, I’d put in a separate request for them as well, despite asking for Persona last year. Maybe a better argument regarding the redundancy of this request is that Sega’s been teasing that a PC port may already be in the works…
The Ninja Saviors: Return of the Warriors – NatsumeAtari/Taito (PlayStation 4, Switch)
The Ninja Warriors – yes, I’m using the original name, deal with it – is one of my favorite side-scrolling beat-‘em-ups, so when I heard that it was getting a revamp similar to Wild Guns: Reloaded, I was excited. Unfortunately, at the moment, it’s only confirmed for PS4 and Switch, but considering the fact that Reloaded hit Steam awhile back, I’m optimistic that we’ll see Ninja Saviors on PC at some point. Still doesn’t mean I’m not going to hedge my bets and ask for it.
Shadows of the Damned – Grasshopper Manufacture (PlayStation 3, Xbox 360)
This has been a holdover for a long, long time. Like, I started considering this game back when these lists were bi-monthly. But there was always this caveat that prevented me from ever including it – namely, that since EA was the publisher, it might have just been an Origin exclusive – but this year, something changed. Well, to be honest, two things changed. First off, the characters appeared in Travis Strikes Again, which implies that the game’s ownership may not have been in EA’s hands, after all. But then, even later, EA announced that they were going to bring their games back to Steam moving forward. Sure, it’s probably a cynical cashgrab, likely inspired by Tim Sweeney’s claims of a “multi-store future”, but at least EA’s taking a less evil path. So yeah, either way, bring Shadows of the Damned – my favorite version of Resident Evil 4 – to PC.
Ys IX: Monstrum Nox – Nihon Falcom (PlayStation 4)
Yes, I am aware that I’m playing fire by requesting this. But despite just how horribly NIS America’s port of Lacrimosa of Dana turned out – and believe me, if my experience during the free weekend taught me anything, it’s still an abomination – I’ve become a hopeless romantic for the Ys series over the past decade. Since Durante has his own studio now, I’m hoping whoever gets the North American rights to Monstrum Nox will contract them to make a killer port.
Crash Team Racing Nitro-Fueled – Activision/Beenox (PlayStation 4, Xbox One, Switch)
Speaking of bad choices, Crash Team Racing’s recent remake started out living up to its originator’s legacy, but the addition of microtransactions post-launch has soured many people’s opinions on the game. Doesn’t mean I don’t still kind of want it though. I’d be willing to wait for some kind of a “complete edition” though. Though honestly, considering Activision’s recent pivot toward Battle.Net for their multiplayer PC games, I have to wonder if Crash Bandicoot would be on-brand for it or if they would just push it out on Steam.
Under Defeat HD+ – G.rev/Rising Star Games (PlayStation 3, Xbox 360, Arcade)
Another list, another random shoot-‘em-up I found poking around the internet that I think looks interesting. I mean, it’s a military-themed one, but I think the ability to turn your helicopter in all 8 directions seems pretty interesting. Under Defeat was originally released in 2005 in Japanese arcades and saw a port to the Dreamcast very late in the system’s life the following year. In 2012, there was an HD re-release on the PlayStation 3 and Xbox 360, fittingly called “Under Defeat HD”. Then, a further improved version called “Under Defeat HD+” hit Japanese arcades back in 2013. Obviously, I’d want that version the most out of all of them, but I’d be willing to take the older console ports as well.
Cel Damage HD – Finish Line Games (PlayStation 3/4/Vita, Xbox One, Switch)
Cel Damage is a demolition derby type game – in the vein of classics like Twisted Metal and Vigilante 8 – with a cartoony aesthetic. It was originally released on all 3 sixth-gen consoles, but it recently made a comeback on all the platforms listed above. At this point, I just have to wonder if Finish Line Games has a beef with PC gaming in general, considering this game is on everything else.
Comic Jumper: The Adventures of Captain Smiley – Twisted Pixel Games (Xbox 360)
Honestly, the concept of a video game that parodies various styles of comic books alone makes me interested in this game. The fact that Twisted Pixel managed to mix beat-‘em-up combat, platforming and on-rail shooting mechanics just makes the game look that much more appealing, Too bad it’s still an Xbox 360 exclusive… but at least it’s backwards compatible with the Xbox One.
Ultimate Ghosts ‘n Goblins – Capcom (PlayStation Portable)
You didn’t really think I’d do one of these lists without a Capcom game, did you? To be completely honest, Ultimate Ghosts ‘n Goblins was the only game in the series that I invested any real time into playing… likely because it’s the only game I owned as an individual title and not just as a part of some compilation. It was a bit more forgiving than previous games in the series considering it gave armors extra health, but the Japanese-exclusive “Goku Makaimura Kai” revision ratcheted the difficulty back up to classic levels. I keep wanting to go back to it but going back to my PSP just doesn’t seem that appealing to me. A port to modern platforms with upscaled visuals and even the first Western release of the Kai difficulty rebalance would be a nice way to gauge interest in the series. Hell, maybe Capcom could just make a full-on new GnG collection, including all the other games in the series and even the spinoffs like Gargoyle’s Quest and Demon’s Crest. But at this point, I think I’d be happy with a straight port of UGnG.
Future: A List of Games yet to Come
And finally, to wrap up this year’s festivities, we have a list of games from lists past that have yet to come to PC. Last year, I mentioned feeling iffy about doing the list by merely reshuffling the previous year’s list and taking out any games that had made it – this year’s lucky winner was Catherine, by the way – so this time around, I’ll be basing my decisions on recent happenings. That means that certain games have disappeared from the roster without making it into my grubby hands, but only because certain goings-on have made certain other choices just that much more palatable to me. But don’t worry, a few of my favorite dark horses have managed to avoid the cut, even if they are a bit lower on the list than they were in years past.
10. The “ReBirth” Trilogy – Konami/M2 (Nintendo Wii)
This may seem like a complete and total longshot but hear me out. For starters, Konami has recently been raiding their back catalog with three collections released on all 4 modern platforms. And do you know who handled two of those compilations? M2. As far as I’m concerned, that means there may be a chance that we could see some kind of a re-release for these games down the line – which is especially important, considering that WiiWare is no more. Still, this is an incredible longshot, which is why it just barely makes the list at number ten.
9. Tekken Tag Tournament 2 – Bandai Namco (PlayStation 3, Xbox 360, Wii U)
I included this one for the same reason as last year. Tekken 7 is still chugging along with its third season of content and while Harada has remained steadfast that the game will remain the Tekken team’s priority for its entire lifespan, I still think it’s foolish to not even consider other avenues for monetizing the series… like, say, re-releasing earlier games in the series. Alas, TTT2 was considered a series low point in terms of sales, so Bandai Namco may be reluctant to revisit it.
8. Dragon’s Crown Pro – Atlus/Vanillaware (PlayStation 4/3/Vita)
At this point, this is essentially just the Atlus game that’s the highest priority for me. I already mentioned previously that Vanillaware hasn’t been opposed to releasing their games on PC and considering the fact that we’ve seen Sega themselves circumvent the publisher’s wildly anti-PC stance, I think there’s some potential here. Unfortunately, something tells me that when Sega Europe said they would look into porting more “Atlus games”, they might have been referring strictly to their games that were developed in-house.
7. Brandish: The Dark Revenant – Nihon Falcom/XSEED Games (PlayStation Portable)
XSEED remains committed to PC ports of the games they publish. Heroland is a perfect example of this commitment: they somehow managed to announce a PC version at the eleventh hour, which they plan on launching simultaneously with the console versions. The problem is that, these days, they tend to be focusing more on porting newer games than raiding their back catalog. Given the fact that they still like to tout their previous relationship with Falcom – a partnership that brought both companies to prominence in the West – I don’t think a Brandish port is entirely out of the question. I just don’t think it’s super likely. I guess I’ll just have to wait and see if they do another slate of mystery titles before a major conference like they’ve been doing in recent years.
6. No More Heroes 1 & 2 – Grasshopper Manufacture (Wii, et al.)
After announcing that Travis Strikes Again: No More Heroes would be hitting PS4 and PC, Suda51 hinted in an interview with Dengeki Online that remasters of the original two games may be in the works, if talks with publisher Marvelous Entertainment go according to plan. While the Japanese interview only mentioned the PlayStation 4 for a potential release, I don’t think it’s entirely out of the realm of possibility that if the remasters get confirmed, we could see them hit other platforms as well, namely the Switch and, of course, PC.
5. MegaMan Powered Up/MegaMan: Maverick Hunter X – Capcom (PlayStation Portable)
I know it doesn’t seem fair to put this game above ones with, well, actual evidence behind them. But screw it, it’s my list. And the presence of the oft mentioned Zero/ZX Legacy Collection makes me believe that anything could be possible when it comes to future re-releases from the MegaMan series. But letting that upscaling technology that went into the PS2 games from the second MMX Legacy Collection go to waste just seems like a sin.
4. The Legend of Dark Witch Episode 3: Wisdom and Lunacy – INSIDE SYSTEM/M2 (3DS)
I mentioned recently that the remake of the original Dark Witch game came to Steam a little while ago. The surprising bit is that the developer essentially skipped over the third game in the series, moving straight to the remake, despite the first two games also being on PC via Steam. I decided to just make a little quip about it on their Steam forum and was surprised to receive an answer. I’m not sure if I understood what they said exactly, but it sounds like they’d be willing to port Wisdom and Lunacy over if we could prove that it would sell well enough. It’s not confirmation, but it at least tells me that it’s on their radar.
3. Azure Striker Gunvolt 2 – Inti Creates (3DS, Switch)
I mean, my reasoning here should be obvious, right? Inti Creates has jumped back onto the Steam bandwagon at full force this year. If anything, I’m surprised they didn’t manage to push this one out before Luminous Avenger iX came out. I guess the real question is whether they’ll just do an individual release or just replace the original entry for the first game with the Striker Pack. Granted, they did actually update the Steam version of the original Gunvolt to bring it in line with the features offered in the Switch version – which I believe was just payback for the fact that that version was clearly built from the PC release as opposed to the original 3DS version.
2. Rare Replay – Microsoft Studios/Rare (Xbox One)
At this point, it just feels like a matter of time. I can literally count the number of Xbox One exclusives I care about that have yet to make it to PC by flipping off an Englishman. And while that Dead Rising 3 spinoff seems incredibly unlikely to resurface in any form, Rare Replay is practically in my grasp at this point. Now granted, the rumors of the game going multi-platform have died down after Banjo and Kazooie made it into Super Smash Bros. Ultimate, but Microsoft’s overall pivot back toward treating PC gaming like a meaningful part of their business strategy has led to the latest game in the Gears of War series and the Halo remasters making it to PC. Honestly, I think the only thing holding Replay back at this point is the worry that the game might not be considered relevant anymore.
1. Splatterhouse (2010) – Bandai Namco (PlayStation 3, Xbox 360)
Okay, I’ve tried to make it a point to keep my crazier conspiracy theories as far away from Retronaissance as humanly possible by banishing them to my personal blog. But for once, there’s actual evidence here. Back in September, Bandai Namco filed trademarks for “Encore” titles for some of their intellectual properties. So far, we’ve only seen one Encore title release in the West, Katamari Damacy Re-Roll was called “Katamari Damacy Encore” in Japan. They filed for five trademarks in total, but only three of them are recognizable to me and my fellow Anglophones: Mr. Driller – which had a logo included with the filing – Klonoa and Splatterhouse. Considering the fact that the only Splatterhouse game to come out in the past decade was the 2010 reboot, not to mention the fact that it includes perfect ports of the original three games, it just seems like the only obvious choice for any potential re-release. If Bandai Namco wants to go even further and make it the definitive package, they could throw in the Famicom spinoff Wanpaku Graffiti just to add even more value.
Haunt me no more, spirit! With these visions of games that may or may not be released on my platform of choice! I am a changed man – in the sense that I’ll continue to share the wealth by highlighting PC games that console gamers deserve to play on their own terms with a list each April. Until then, I guess I’ll continue to keep PC ports in my heart.