Top 10 Games I Want Ported FROM PC III: Beyond Thunderdome

It’s that time of year again. It’s funny: I originally intended these lists as a tongue-in-cheek parody of the recurring PC port lists I did years back, yet they’ve become one of my favorite traditions on this site, right up there with the collaborative wishlists we do here at the end of the year. I think part of what I like about these lists stems from the fact that it’s my way of sharing the wonders of games currently exclusive to PC with SNES Master KI, a man who would sooner gnaw an arm off than consider gaming on PC regularly. I don’t know what’s going on here, but these lists of mine seem to have some kind of mojo – for crying out loud, Double Dragon Neon was announced on Steam literally days before my first list came out – so it feels good to share the love, even a little bit.

Before we get to this year’s list, I might as well go through what’s been announced since December. The PC-to-console front has been pretty quiet as of late. The only major gain that’s been made is Streets of Red: Devil’s Dare Deluxe, which appears to be an expanded port of the rogue-like beat-‘em-up Devil’s Dare. It was released on both PlayStation 4 and Nintendo Switch just a couple of days ago. There was also the recent announcement that GameMaker Studio 2 was going to be compatible with the Nintendo Switch, which was preceded by the announcement of Undertale on Switch. Granted, Undertale was already released on PS4 and Vita before that, but it’s good to see it reach a wider audience. Since then, Hyper Light Drifter has also been announced for Switch, but again – it was already available on consoles.

The PC ports fared way better these past four months. First, there was the announcement of Devil May Cry HD Collection back in late December – less than a week after my last article went up – though it’s also coming to Xbox One and PS4. Then a few days later, they announced that the Street Fighter 30th Anniversary Collection would be coming to all four major platforms this May. I bring this up simply because it includes Street Fighter III: 3rd Strike (with online play!) – thus essentially giving us Street Fighter III: 3rd Strike Online Edition on PC. Of course, between this and the upcoming MegaMan X re-releases, I think that kills off any chance of those older conversions from my GOG wishlist – particularly Eurocom’s classic release of Super Street Fighter II Turbo and those old MegaMan X PC ports – being re-released, unless Capcom decides it’s worth the effort to try to exploit the few of us willing to double-dip, either out of nostalgia or curiosity.

After that, February brought us Puyo Puyo Tetris on PC. March brought us Senran Kagura: Peach Beach Splash and the announcement that Crash Bandicoot N.Sane Trilogy would be coming to PC (as well as Switch and Xbox One). Speaking of exclusives, Super Bomberman R – arguably the Switch’s break-out third-party launch game – will be coming to Steam (as well as PS4 and Xbox One) this June, with a nifty little P-Body (from Portal 2) Bomber as exclusive content. XSEED also announced that Ys: Memories of Celceta – my #1 most anticipated PC port from last year’s overall list – will be coming to PC (via Steam, GOG and the Humble Store) sometime this summer. In fact, the same day they announced Celceta on PC, DualShockers released an interview with XSEED’s Executive Vice President Ken Berry, focusing on their recent round of PC ports. Berry said that XSEED wanted to bring as many titles as possible to PC due to the ease of releasing a game worldwide and the lifecycle of PC games lasting much longer than consoles. He also hinted that the gap between console releases and PC ports will continue to shrink as time goes on.

Now that I’ve sufficiently patted myself on the back, it’s time to go over the rules I hold myself to when writing these lists. I’ll be sticking to games that were released on PC during the seventh and eighth generations – so pretty much from 2006 onward – that have not appeared on home consoles or portables by the time this article has been released. I’ll also list the platforms I think would be the best fit for each one, in the case that a game becomes exclusive to a single platform.

Spark the Electric Jester

I’ve always been a fan of the Sonic the Hedgehog series, but for years, Sega has struggled to recreate the magic of the Genesis-era 2D platformers in the modern day. While Sonic Mania – a game that was a collaboration between the creators of some of the most beloved Sonic fan games – managed to finally score Sega some acclaim last year, there have also been some attempts at recreating the style of the 16-bit Sonic games’ magic with various new IPs. Freedom Planet made it to the Wii U and PS4 in recent years, but one game that hasn’t been so lucky is Spark the Electric Jester.

In what I can only summarize as the love child of Sonic the Hedgehog and Kirby raised by MegaMan X, Spark the Electric Jester was developed by Felipe “LakeFeperd” Riberio Daneluz, the man behind such acclaimed Sonic fan games as Sonic Before the Sequel, Sonic After the Sequel and Sonic Chrono Adventure. The game itself skates the line of clearly taking inspiration from Sonic without feeling like a knockoff. Spark came out a few months before Sonic Mania did and felt like a good buffer game while waiting for Freedom Planet 2 – which was pushed back to 2019 at the beginning of the year.

Best Platform: Unfortunately, support for Spark has been discontinued by LakeFeperd, as he’s moved onto new projects, including a 3D sequel Fark the Electric Jester, which is clearly inspired by the Sonic Adventure games. The game was built in Clickteam Fusion 2.5 – the same engine used for the original Freedom Planet. Since it looks like there’s an (admittedly convoluted) way to port games from that engine onto all three modern platforms, it seems possible that it could make it to anything.

My money’s on Switch though, as Freedom Planet’s first console port was on the Wii U. Nintendo seems like the kind of company that would throw money at getting a game like this on consoles.

OmniBus

Weird and wacky games spawn on PC all the time, but it seems like there’s a decent market for them on consoles as well. Goat Simulator, I am Bread and Surgeon Simulator all seemed to do pretty well on PS4 and even the licensed Rick and Morty game Virtual Rick-ality is making its way to PlayStation VR later this month. So why not Omnibus? It’s a game that looks like a PS1 throwback – honestly, some of the models remind me of MegaMan Legends – where players take control of a bus and perform various tasks, mostly involving flipping the bus into the air and crashing through anything in sight. It’s stupid, but it’s fun stupid.

Honestly, I’m kind of surprised this one isn’t already on consoles. The game’s built in Unity; it runs on Windows, Mac and Linux and it was published by Devolver Digital of all companies.

Best Platform: PlayStation 4, hands down. The visuals look distinctly like something out of an early-to-mid PS1 game and Sony’s the main company taking risks with more bizarre PC games. I could see it coming to other platforms later on, but Sony would definitely insist on at least a timed-exclusive.

Super Star Path

For some reason, I’ve always felt like shoot-‘em-ups and puzzle games are a match made in heaven. Ikaruga and Zoop were two games that seemed to blend some elements from one genre into the other, though neither went far enough. Enter Super Star Path: a perfect combination of the two. Players are tasked with blasting through waves of alien enemies and when one enemy is hit, all adjacent enemies of the same color are also destroyed, while enemies of different colors essentially get turned into “garbage blocks” that block the path through the level. Super Star Path is a game that relies on quick thinking and quick reflexes.

Best Platform: Unfortunately, the game’s developer has yet to release any of their games on consoles. The game was built in GameMaker Studio, so it’s easy enough to port to any of the current three consoles. In fact, because of that, I’ll probably go with the Switch, simply because they seem to be making a big deal about how it’s compatible with the GameMaker engine now.

Zwei: The Ilvard Insurrection

With a heavy heart, this will probably be the last Falcom game I can actually include on these lists, unless XSEED manages to pull off some kind of miracle and gets their hands on a Falcom game that’s extremely old and PC exclusive. Zwei: The Ilvard Insurrection – née Zwei II – was the second and final entry in Falcom’s obscure action-RPG series and the last game they developed on the PC, both as an exclusive and overall. The franchise’s primary gimmick involves constantly swapping between two characters: one that focuses on physical attacks, while the other focuses on magic, hence the name (“Zwei” is German for “two”). I’m actually surprised that Zwei II didn’t receive any sort of console ports, especially considering the fact that many of Falcom’s Windows games were ported to the PSP when they pivoted to console development.

You’re probably wondering why I’m only doing the second Zwei game and not the first (subtitled “The Arges Adventure” in the West). For starters, the game was technically ported to consoles in Japan, with Taito handling the 2004 PS2 port and Falcom porting the game to the PSP themselves in 2008. Of course, those were Japan-exclusive releases, but considering the sheer number of hoops XSEED had to go through the get the game working on modern OSes, not to mention several PC-only features that aren’t viable on consoles, it would be easier to base a port of the first game on the existing console versions as opposed to the current Western release.

Best Platform: PlayStation 4 and the Vita are the obvious choices here. Even if you discount the fact that the game likely wouldn’t be ported by Falcom themselves and handed off to a partner, Falcom still tends to primarily focus on the Sony brand, as that’s where they think most of the domestic audience is. Having said that, I wouldn’t count out a Switch port down the line, if Falcom decides to revisit the series on consoles.

Verdict Guilty – 유죄 평결

When Street Fighter II ruled arcades back in the early 90s, it spawned numerous imitators – ranging from great to terrible. In fact, there was practically an entire subgenre of mediocre fighting games available on the Super Famicom, both licensed games and original properties. Verdict Guilty feels like a love letter to these games. In the near future, Neo Seoul has been hit with countless terrorist attacks and a massive crime wave, with few police officers willing to protect the people. Players can choose between 4 cops and 4 criminals in their search to unmask the crime lord responsible for the mayhem.

Verdict Guilty may be based on bad games, but it elevates the wonky mechanics of its inspirations into an artform. The game prides itself on being “easy to pick-up and play” with various interesting mechanics that make for a poorly balanced but still extremely fun game.

Best Platform: This is a difficult one. Verdict Guilty was coded from scratch in C++, the developer hasn’t released anything on consoles before and while the game has a clear SNES aesthetic, I’m not sure who would want exclusivity if any. I guess the Switch wins based on that last point alone.

Rosenkreuzstilette/Rosenkreuzstilette Freudenstachel

Admittedly, I wouldn’t have considered either of these games for console release – just due to the fact that I’d be concerned about whether they would be considered original releases or fan games, given its material – but if the games are allowed for sale on both Playism and Steam, then I think the game’s safe for consoles.

While the rebirth of MegaMan is nigh, the original Rosenkreuzstilette was actually released back in 2007, before the Blue Bomber went into hibernation. Both games are essentially love letters to not only the MegaMan series, but include references to various other Japanese retro games like Castlevania, Bomberman and even Super Mario Bros. Both games are among the best MegaMan tributes of all time and the fact that they both managed to get official English releases last year was amazing.

Best Platform: Playism is the games’ English publisher, so my pick would probably be PlayStation 4. While Playism has also published games on the Xbox One and the Switch, most of their console output has been on the PS4, so that just seems like the most obvious release platform, at least at this point.

Odallus: The Dark Call

Speaking of spiritual successors, Odallus: The Dark Call is a game built from the ground up to pay homage to the Castlevania series, mixing elements from Metroidvania and Classicvania to form an experience that’s both new and familiar. Developed by one of my favorite indie developers, JoyMasher – the same people who brought us Oniken – Odallus has been called “the best Castlevania game in years”, acting almost as a Shovel Knight to the franchise. While I hope Bloodstained doesn’t meet the same fate as Mighty No. 9, Odallus has certainly kept us busy while waiting for a “true” successor.

Best Platform: JoyMasher hasn’t released any of their games on console at this point and the game was made in Clickteam Fusion, so if I had to hazard a guess, my money would have been on the Switch. Danilo Dias seems to take a lot of his inspiration from the 8-bit and 16-bit eras of gaming, so I was sure he’d favor Nintendo over Sony or Microsoft.

However, seeing that JoyMasher’s upcoming game, Blazing Chrome – a love letter to the best Contra game, Hard Corps for the Sega Genesis – is being published by DotEmu’s new publishing arm, known as The Arcade Crew, I have to say that PlayStation 4 has become a lot more likely. While no platforms have been confirmed for this new game, DotEmu tends to favor the PlayStation brand when it comes to consoles. If Blazing Chrome does well, I could see them doing something similar with JoyMasher’s previous games.

Them’s Fighting Herds

In most lists, I’d consider this game to be a dark horse, but considering the sheer amount of off-the-wall choices I’ve made so far, I think it’s got a decent shot. Originally conceived as a fighting game starring the mane cast of My Little Pony: Friendship is Magic, Them’s Fighting Herds received a complete overhaul after a cease and desist came from Hasbro. Entirely new designs were conceived by Lauren Faust and Lab Zero licensed them their proprietary “Z-Engine” to improve on the game’s design. The game’s recently entered Steam Early Access – due to issues with implementing the story mode, something Skullgirls fans should remember quite well – but the game should launch in full sometime this year.

Best Platform: Another difficult choice. Humble Bundle is the game’s publisher and as far as I know, they don’t have any preferences regarding platforms. The Z-Engine doesn’t help matters: Indivisible is set to debut on all three modern consoles this year. My gut tells me that Switch would be more likely, simply because of the sheer number of fighting games already available on PS4. TFH’s quadruped gimmick might help it stand out there, but not in a positive way.

River City Ransom: Underground

Developed by Conatus Creative Inc., a Canadian team, River City Ransom: Underground is a game that managed to be released despite having the entire world against it. After managing to receive a license from Million (the successor of RCR originator Technos Japan), all of Technos’ IPs would end up in the hands of Arc System Works. Fortunately, ASW signed off on the game anyway. While other modern River City games have merely felt like extensions of the NES classic, Underground feels like a true sequel. Taking place years after the original game, there’s an entire new generation of fighters waiting for players – each with their own unique fighting style. With four-player co-op, an arena mode for head-to-head fights and a total of 44 fighters to unlock, RCR:U takes the Kunio-kun franchise to new heights.

Best Platform: I’m torn between two extremes here. While the River City games seem to be released more reliably on Nintendo platforms, the PlayStation line is clearly the platform of choice for Arc System Works. What really complicates matters is the fact that the game itself was programmed using Microsoft’s XNA game engine, using the open source FNA for the Mac and Linux ports. Fortunately, all three platforms can use MonoGame, an engine that’s compatible with XNA games, so there are no hardware limitations.

In the end, I’d give the edge to the Switch. The game’s emphasis on co-op and the series’ history with Nintendo makes it seem like the much more logical choice.

Aliens Go Home Run!

I think the best way to describe the game is written on the store page itself: it’s a cross between Breakout, a shoot-‘em-up and baseball. Aliens Go Home Run! is an arcade-style game with less emphasis on branching storylines and more emphasis on clearing stages. It’s a game that’s clearly evocative of a simpler time and looks like a lost NeoGeo game. That’s really all I have to say about it.

Best Platform: This one easily goes to the Switch.  ANIM・ACE hasn’t released any games on console as of now, but considering their mission statement involves releasing games in the style of “Sega, Taito, Namco, Treasure and Nintendo”, it seems like the Big N is the safest bet.

Thus concludes another list of 10 PC games I’d like to see ported to consoles. As with last time, I own every game on this list – which makes sense because I’m recommending that they be made available to a larger audience. Doing lists like this is actually pretty fun: since I’ve already got the games in question, there’s less stress about choosing specific games. Clearly if I own them, I already enjoy them on some level, right? The only real limitations I have are choosing from the increasingly shrinking number of PC exclusives. However, as long as there are hobbyists and small independent developers, with budgets far too small to cough up the licensing fees to work on consoles from the beginning, there will always be games exclusive to PC. Whether they stay that way for good is anyone’s guess.

Advertisements

Retronaissance’s Most Anticipated Games of 2018

SNES Master KI

2017 didn’t quite turn out the way I expected when I wrote my top ten list for it.  Between delays and disappointments, I’d say only three games on it really matched my expectations.  In the end, I’m forced to say that 2017 in gaming was… freaking incredible!  Lists don’t define years, releases do, and between games I didn’t know I wanted so badly (Ys VIII, A Hat in Time, among others), a huge amount of games being both announced and released in 2017 (Xenoblade 2, Wolfenstein 2, Splatoon 2, The End is Nigh, Metroid II: Samus Returns, the long awaited console Undertale), the honorable mention games exceeding expectation (Crash N. Sane Trilogy, Sonic Mania) and my number one pick for Game of the Year both meeting my hype and actually making it out in 2017 (unless you want to take Nintendo at their word and say Super Mario Switch was a tech demo that just happened to have a level from Super Mario Odyssey in it), 2017 was amazing.  It was also great for announcements, so many franchises that had their future in doubt in 2016 got new games announced, and while some of them I’m not expecting until 2019, others will definitely be on this list.  Between those and the delayed/never confirmed for 2017 games, there’s plenty to anticipate in 2018, so let’s get started.

Honorable Mentions

  • Pikmin 4 (Switch): While not confirmed for 2018 (main reason this is only an honorable mention), with this game being “near completion” since 2015, I think we’re due. The only RTS I’ve ever gotten into, Pikmin finally getting an original mainline game on a successful console could be the big break it needs to go from Miyamoto passion project to major Nintendo IP.  Either way, it should be another great adventure in the cutest post-human world ever.
  • God of War (PS4): I was not pleased when this game was initially revealed. Well, that’s an understatement, I was heartbroken.  Thankfully, 2017 showed some improvements (more action, less WRPG) that have given me cautious optimism, although if this played like the original God of War games it probably would have made the top three.  This game’s cycle for me has been the complete opposite of Breath of the Wild, where I loved it at reveal but got more and more nervous as it approached release.  BotW was a fantastic game that disappointed me as a Zelda game, so is this going to be a terrible game that feels completely faithful to God of War?  Yeah, probably not.
  • Spider-Man (PS4): If you think about it, the Arkham series’ gameplay seems better suited to Spider-Man than Batman, with the emphasis zipping to (near) the ceiling, warning prompts, and “detective vision” that feels a lot like Spider Sense. Since Spider-Man is my favorite superhero, that definitely puts this game on my radar, even if it doesn’t quite crack the top ten.  Just hoping for lots of real boss fights against super villains and some platforming.
  • Travis Strikes Again: No More Heroes (Switch): I remember when Wii U made its official debut at E3 2012, Suda 51 basically confirmed that No More Heroes 3 would be made for it. Then it was never heard from again.  Well, fixing everything that went wrong with Wii U is Switch’s main purpose, so it getting a new kind of-No More Heroes game seems appropriate.  Haven’t followed this too closely, but will definitely pick it up when it comes out.

10.  Red Dead Redemption 2

Publisher/Developer: Rockstar Games
Platform: PlayStation 4, Xbox One
Release Date: 2018

The delays got this one, and we still haven’t really seen any more than we did in 2016, but this is still the first new Rockstar open world game in years, and the sequel to the game that signaled them getting their head out of their ass when it comes to quality of life features.  Not a whole lot to say about this game, I already complemented the environment graphics last year, and… yeah, nothing else to really do.  I did play Red Dead Revolver last year, that was fun, but completely different from Redemption and I’d never mention it if there was anything meaningful known about this game besides its series and developer.  Red Dead Redemption also taught me how to play poker, so that’s… yeah, let’s just move on.

9. Kingdom Hearts III

Publisher/Developer: Square Enix
Platform: PlayStation 4, Xbox One
Release: 2018

The best case scenario for this game is that it comes out 12 years after Kingdom Hearts 2 and six years after the last new Kingdom Hearts game.  Where did it all go wrong?  Well, whatever the reason was, 2018 is the first year where I feel like there’s a real possibility of this game coming out, and I am looking forward to it.  The combat looks greatly improved and Disney has bought a ton of franchises since Kingdom Hearts 2 that would make great worlds.  And they just bought more, maybe if I’m still alive when Kingdom Hearts 4 comes out it will have a Simpsons world.  I liked Final Fantasy XV’s combat system, combine that with a better story and characters and you could have a masterpiece.  This might actually be higher on my list if I had more confidence in it coming out in 2018, but whenever it comes out I think I’ll like it.  It may have taken forever, and I’ve lived more than a third of my current life since Kingdom Hearts 2 came out, but at least it wasn’t a half life scenario (puts on sunglasses).

8. Runner3

Publisher/Developer: Choice Provisions
Platform: Switch (at least)
Release Date: 2018
 

The other game from my list last year that got hit by the delay stick (or would have if I hadn’t just been guessing when it would be released), we should actually get it in 2018, and it’s even a Switch semi-exclusive!  Back when the Bit.Trip games were being released, I thought Runner was the best of them by a wide margin, and was shocked when the developer agreed with me and gave it, and only it, a sequel.  And I was even more shocked when Runner2, which everyone seemed to forget about as soon as it was released, got a sequel.  Runner3 became a bit of a symbol of hope for me when it was announced, that the series I felt like I had lost in recent years weren’t gone forever (and that hope was completely valid, with the long awaited returns of Metroid and… something we’ll get to later).  But symbolism aside, Runner and Runner2 are great games and Runner3 looks at least as good, this game is slotted for early 2018 and I can’t wait.

7. Bloodstained: Ritual of the Night

Publisher/Developer: 505 Games/ArtPlay/DICO
Platform: PC, Switch, PlayStation 4, Xbox One, PlayStation Vita
Release Date: “March 2018”

There’s hope for Konami’s franchises, there’s always hope, 2017 made that abundantly clear.  But while we wait for whatever demon has possessed Konami to be excised by a priest who calls his cross a boomerang, we have Bloodstained to tide us over.  Despite some people desperately trying to tie this game to Mighty No. 9, there is nothing to indicate that Igarashi exaggerated his creative talent the way Inafune’s was, and Bloodstained still looks great as we finally get close to its release date.  With a huge amount of content (Metroidvania mode, Classicvania mode, retro mode), this could be a feast that makes the wait worth it.  I even backed this game on Kickstarter, mainly to reward it for not pulling that “yeah, we’ll put it on consoles if hit this stretch goal placed above every extra for the PC version that we can think of” crap.  That alone shows a level of integrity that certain other Mighty disappointing games never could have matched, I think we could finally get a good replacement goldfish from Kickstarter.

6. Kirby: Star Allies

Publisher/Developer: Nintendo/HAL Laboratory
Platform: Switch
Release Date: Spring 2018

Kirby has been doing great recently, ever since Return to Dreamland brought back the deep combos and variants for powers that had been missing since Super Star, Kirby platformers have been getting better and better.  So what can Star Allies do to stand out and keep that improvement streak going?  Maybe being the first HD Kirby platformer and the first console one since 2011?  Screw that, we got the goddamn yo-yo back!  My favorite Kirby powerup of all time, which was confined to Kirby Super Star for more than 20 agonizing years, is finally in a new game!  There isn’t too much else to say about the game at this point, but with Kirby’s recent track record there’s no reason not to expect a great platformer.  And again, it has the yo-yo; that’s on the level of Charging Chuck’s return for me.

5. Darksiders III

Publisher/Developer: THQ Nordic/Gunfire Games
Platform: PlayStation 4, Xbox One, PC
Release Date: TBA 2018

Not even a game released as its publisher died, that starred Death himself, could kill this series.  After years of re-releases and vague promises that “something” involving the series would be announced by its new owner, in 2017 we finally got Darksiders 3 announced.  The hybrid of character action combat and Zelda style puzzles is one I absolutely love, and Darksiders 3 looks to continue that and tone down on the WRPG elements added to the second game.  And with your character in this one using a whip, it looks like the new God of War game that I wanted.  Character action games haven’t been doing so great in the past couple years, but with this game, the hopefully at least decent brand name God of War, the heavily rumored Devil May Cry 5, and something you’ll see in a bit, 2018 looks like a comeback year for the genre.  At this rate we won’t see what happened after the end of the first game until Darksiders 5, but as long as we keep getting great playing games, this series can draw it out as long as it wants.  It was a long War, full of Strife, that may have caused some Fury, but this series was rescued from the grip of… doom.

4. Guacamelee 2

Publisher/Developer: DrinkBox Studios
Platform: PlayStation 4
Release Date: “Early 2018”

I didn’t play Guacamelee until I was given a free copy of the Wii U version to review, and it made me wish I had supported the series from day one.  Guacamelee is my favorite digital only game of all time and one of my favorite Metroid-likes of all time.  The other games I played by its developer, Drinkbox, were also high quality, but nothing compared to Guacamelee.  So it getting a sequel (the developer kept their word about making it after they finished Severed, that’s something I always respect) natural caused a great amount of excitement for me.  I’m not sure how the story will continue, the first game seemed pretty self-contained, but I don’t care.  As long as we get that same mix of platforming, melee combat, and exploration, all done fantastically, the story can be whatever it wants.  Even with Metroid back, this series is one of pinnacles of its genre and deserves more praise and attention.

3. Yoshi Switch

Publisher/Developer: Nintendo/Good-Feel
Platform: Switch
Release Date: 2018

It may not have a name yet, but after Yoshi’s Wooly World miraculously not only made a good Yoshi game again but one that goes toe to toe with the legendary Yoshi’s Island, a sequel from the same developer is something I prayed for and am ecstatic that we got so quickly.  Aside from a couple interesting new features (being able to aim eggs at things in the background and flip to the other side of levels) we don’t know too much about this game, but I think that will change very early in 2018.  With levels demoed at Nintendo’s Treehouse during E3 2017, I think this game is close to completion and we should get it pretty early in 2018.  Whenever it comes out, I can’t wait to have Yoshi’s amount of great games finally average one per decade since the 90s… yeah, that’s really sad, but it’s water under the bridge.  Yoshi has finally found a Good home, and I can Feel that things will be all right for him from now on.  But what will Arzest do now?  Yeah, I don’t care either.

2. Bayonetta 3

Publisher/Developer: Nintendo/Platinum Games
Platform: Switch
Release Date: TBD

Okay, they never said this was coming in 2018, but I have two arguments for why this is on the list while Metroid Prime 4 and Pokemon Switch aren’t.  One, we’ve technically seen more of this game that either of those, and with Bayonetta 1 and 2 being ported to Switch in very early 2018, I feel like waiting over a year from then to release Bayonetta 3 seems unlikely.  And it’s not like Nintendo hasn’t released some games faster than anyone thought possible recently. (Wait, why isn’t Xenoblade 2 on this list?  Oh, right, the “inevitable” delay didn’t happen.)  Two, it just wouldn’t feel right if I DIDN’T put something on this list with a high chance of showing up on the 2019 list.  It’s tradition!  That aside, this announcement filled me with glee.  Bayonetta 2 is one of the best action games of all time, and I’m so relieved that Wii U’s sales struggles didn’t doom the series.  Now that Bayonetta 3 is on a successful system (and it being on one system is better than zero, regardless of what your favorite platform is) we can see what a Nintendo/Platinum team up is truly capable of.  As mentioned earlier, character action games seem to be making a comeback in 2018, and Bayonetta 3 is the perfect title to symbolize that.  Time for this series to achieve a triple platinum.  But would you believe it wasn’t the most exciting game announced during the week where it debuted?

1. MegaMan 11

Publisher/Developer: Capcom
Platform:
Switch, PlayStation 4, Xbox One, PC
Release Date:
“Late 2018”

I think this was the closest a game announcement has ever come to making me cry.  Even with Super Mario Galaxy 2 and Super Mario We Swear It’s A Tech Demo, it’s not like I thought there was a chance we’d never see another Mario game.  But Mega Man… I kept the faith, during the dark six and a half year between Universe (yes, Icepick, I did care about it from the start) and Legends 3 being cancelled and Mega Man Isn’t Dead Day I always insisted that series as popular and long running as Mega Man couldn’t permanently die.  But there’s always doubt, always fear, until it actually comes back.  And it did, it finally did.  I would have settled for a licensed game based on the new cartoon, so even if Mega Man 11 isn’t my very first choice, it’s still way more than I dared to hope for.  Classic Mega Man gameplay combined with the first attempt to feel like a modern game in over a decade should make the game fantastic, but I’ll be honest, the emotional impact was a big factor in this getting the number one spot.  It feels like a giant weight has been lifted from gaming, and the one two punch of Metroid and Mega Man returning after being MIA since 2010 made 2017 a better year than even my hope for it last year could have imagined.  As 2013 proved, even releasing great games can leave a dark aftertaste if the future doesn’t look bright, and 2017 was both the best year for gaming in a long time and one of the most hopeful.  2017 has left the world of gaming a much brighter place than it was at the start, and 2018’s games are a testament to that.  2018 has big shoes to fill, but it also has momentum on its side, I can’t wait to see how it turns out.

Dariwan

2017 is winding down. It was a pretty decent gaming year. We got great games like Persona 5, even better systems like the Nintendo Switch. Now that 2017 is coming to a close, we’re looking forward to 2018.  Here’s my top 10 Games (if I can find 10 I’m even interested in…) but first, a few honorable mentions.

Honorable Mentions

Here’s a few games that didn’t make the top 10 but I feel still deserve a mention…

  • Bayonetta 3 (Switch) – I love the Bayonetta series. A sexy witch who fights angels because she doesn’t like them. How can you hate this! (oh wait, you hate that the game isn’t on your system even though when it was, no one bought it …but I ain’t saying nothing you ain’t already heard…)
  • Death Stranding (PS4) – This game …I’m not even sure it IS a game at this point…interests me. I like the whole death and life thing it’s trying to portray, and I hope to see more of the gameplay that may interest me in the future.
  • Bloodstained: Ritual of the Night (PS4, Xbox One, Switch, PS Vita, PC) – I’ve half been a fan of the Castlevania series, despite playing half of one game. This game somewhat interests me because it seems like what the creator wanted to do with the Castlevania series if he had the chance.
  • Street Fighter 30th Anniversary Collection (PS4, Xbox One, Switch, PC) – The Street Fighter anniversary train still won’t end! Re-releases of most of the old games (Street Fighter 1, some of the Street Fighter 2s, Street Fighter Alpha, and all of Street Fighter 3) some with online and they’re all Arcade Perfect! There are some problems we’ve found with this but again, another article for another time.
  • Dragon Ball FighterZ (PS4, Xbox One, PC) – the only game with an actual date on this list! Dragon Ball FighterZ is a pretty much pitch perfect anime fighting game made by the great minds at Namco Bandai and Arc System Works. They really put in the work to make the game look like it literally came from the anime to my console! 3V3 combat is reminiscent of Marvel vs Capcom 2 and 3 and the combat looks pretty good for a Dragon Ball Z/Super fighter.

10. Spider-Man

Publisher/Developer: Sony Interactive Entertainment/Insomniac Games
Platform: PlayStation 4
Release Date: 2018

I have a small bit of nostalgia for this game, mainly because of how I got certain consoles in my youth. I got an Xbox around the time the Raimi Spider-Man movies came out, and  of course they had games for said movies. I had the first Spider-Man Raimi  movie game (what a mouthful!) and I thought it was pretty awesome!  I’d eventually get my hands on the second game as well. Even if the games are considered mediocre for this day and age, I enjoyed them. So seeing a new Spider-Man game in this generation with great graphics and  great gameplay. Even though I also loved Shattered Dimensions in its day, I cannot wait to web-swing the streets of New York as Peter Parker (or maybe even  Miles Morales) against fighting Spider-Man’s great rogue gallery!

9. Ghost of Tsushima

Publisher/Developer: Sony Interactive Entertainment/Sucker Punch Productions
Platform: PlayStation 4
Release Date: TBC

We don’t know a lot about this game, as all we saw were some nice looking cut scenes (I guess?) and some developer talk on  the game at the Paris Games Week in 2017, but the premise got me hooked. Being a Samurai in the feudal era of Japan interests me. And I’d like to play as that since I missed out on so many other games in the past like that (Brave Fencer Musashi, for one) The closest to a game like this I’ve played Is Metal Gear Rising: Revengeance. So I’m excited to see what more Sucker Punch can give me after the Infamous series.

8. Vampyr

Publisher/Developer: Focus Home Interactive/Dontnod Entertainment
Platform: PlayStation 4, Xbox One, PC
Release Date: Spring 2018

Again, this one I know little about. I have a love-hate relationship with Vampires. There are times when they’re awesome, (Castlevania series and the Vampire: The Masquerade series in games, almost anything really involving Dracula -OR BLACULA!- in movies/TV) and times when they’re just not. (Twilight, anyone? I shudder when I think about it: VAMPIRES DON’T SPARKLE!)  The little I’ve seen of this game reminds me of The Darkness, one of the only 3 FPS games I’ll actually play and enjoy. (If you want me to delve into that, I’ll talk about it some other time) and the Infamous series, which interests me a bit. So I’ll see how this goes…even though the developer, Dontnod, has had some stinkers in the past (Life is Strange, a train wreck using time travel to make things worse; and Remember Me, which no one remembers…ha ha) Let’s see if they can actually come up with some gold with Vampyr.

7. Indivisible

Publisher/Developer: 505 Games/Lab Zero Games
Platform: PC, PlayStation 4, Xbox One, Switch
Release Date: 2018

I backed this game back in 2015. (I know, that feels SO long ago..) and this game is finally coming out in 2018! The things that sold me on it back then were the people who made the then-wonderful fighting game Skullgirls were developing it, and it had an interesting battle system. Now in those 3 years, we’ve seen a couple games copy this system, like the Fallen Legion series and Has-Been Heroes to an extent. But I think Indivisible will be a great game on its own and I hope my 3-year-old payment will be worth it in the end!

6. Darksiders III

Publisher/Developer: THQ Nordic/Gunfire Games
Platform: PlayStation 4, Xbox One, PC
Release Date: TBA 2018

I have had an interest in this series for a while. I bought the first game on PS3 a few years ago, I got stuck in it (as I usually do) and eventually shelved it, but I did like what I played. It definitely had God of War vibes and I love the fact that it involved the Horsemen of the Apocalypse. I enjoy the supernatural parts of religion, such as angels and demons and the such, so this game is right up my alley! I haven’t played the second game yet, but I have it on my PS4, so hopefully by the time this comes out, I may have a chance to play, if not beat the second one. Maybe even get the first one played and beaten to so I can enjoy this one. As always, a female protagonist is never a bad thing and neither is a whip for combat! (Here’s looking at you, Belmonts!)

5. God of War

Publisher/Developer: Sony Interactive Entertainment/SIE Santa Monica Studio
Platform: PlayStation 4
Release Date: Q1 2018

How fitting this game is next after talking about Darksiders 3, since that game is pretty much inspired by this one! I’ve loved God of War since I bought the first game on an impulse so many years ago at Walmart (back when I bought my video games exclusively at Walmart…those were the days) I call(ed) it my rage game because I can let out all my anger and kill and gnash and have blood everywhere and no one will tell me anything AND I won’t go to jail!  Anyway, I’ve played most of the  games in the series by now (sans Ascenion) and I’ve loved every one I’ve player (save Chains of Olympus…don’t ask.)  Even though this game is straying from the old formula and it’s kind of giving me “dadmance vibes” like Spider-Man Homecoming did with Peter Parker and Tony Stark, I think the game will still be solid. Also using Norse gods this time instead of Greek will defintely spice things up in Kratos’ world, and he’ll obviously show that age isn’t anything but a number, and he can still kick butt, beard and all!

4. Soulcalibur VI

Publisher/Developer: Bandai Namco/Project Soul
Platform: PlayStation 4, Xbox One, PC
Release Date: TBA 2018

Ah yes, “it’s time to go back to the stage of history!” I’ve loved the Soul Calibur/Soul Edge series for a while, even if Namco themselves went a bit crazy for a few years. The last Soul Calibur game I played and loved was Soul Calibur II, but some of the characters in the later games were interesting to see. I didn’t really play very much of Soul Calibur III, IV, or V, so I’m not gonna comment much on them. But I got really excited when I saw the announcement for Soul Calibur VI during The Game Awards. The game looks superb, even if it looks like a retread back to  the original Soul Calibur, I personally think the game needs to go back to its roots, since the current games really have left  a sour taste in some people’s mouths. It’s also fitting since Soul Calibur just recently had its 20th anniversary, so a nod to its roots is never a bad thing. Also I may need another solid fighting game as it looks like my choices are dwindling…but that’s another article for another day.

3. Travis Strikes Again: No More Heroes

Publisher/Developer: Marvelous Entertainment/Grasshopper Manufacture
Platform: Switch
Release Date: 2018

NO MORE HEROES. Another impulse game on the Wii, one of my first in my Gamestop days of buying games (I’m feeling  a bit old typing this). I bought this game because I’m a sucker for a cool guy with a sword. And oh that rabbit hole that Goichi Suda (Suda 51) dug was a nice one. The game is about a crazed otaku-turned-assassin who’s told to kill other assassins and rise up to the top of the leaderboards. The gameplay is amazing and one of the few games of its time to truly make motion controls feel fun! I really felt like I was Travis Touchdown and I was swinging that katana around! I beat the first game and loved it, and got stuck in the second. I got a bit angry when they remade the first game for PS3, because I really felt like the Wii was the perfect system for the game, but people gonna complain until they get what they want, and apparently it wasn’t that good a game. (good for them…) I got a bit scared for this series, because as I recall, Suda51 said on many occasions that this game wouldn’t be on a Nintendo system if it was gonna get an update, and the game wouldn’t really see a release. But when I saw this trailer, I felt like Suda51 gave me an early Christmas/birthday gift! (My birthday is 4 days before Christmas) I cannot wait to see what (and WHO) Travis Touchdown has gotten his awesome katana(s) stuck into this time!

2. MegaMan 11

Publisher/Developer: Capcom
Platform: PC, Switch, PlayStation 4, Xbox One
Release Date: “Late 2018”

I know I’ve personally had some bad times with this series, but I’m actually happy that Mega Man is gonna come back again in 2018! It’s been a long, long  wait for a new Mega Man game since Mega Man 9 and 10 came out in 2008 and 2010, respectively.  Most people even thought Mega Man to be a dead series, never to see another new game again. But for its 30th Anniversary, Capcom announced Mega Man 11 and also the Mega Man X series coming out to next gen consoles (PS4, Xbox One, and Switch)  I am personally very excited for the new Classic Mega Man game, even if I had much trouble with the series in the past, and it caused me a few…issues. I’m sure this game will be amazing and I will hopefully beat it sometime in the next 10 years….

1. Kingdom Hearts III

Publisher/Developer: Square Enix
Platform: PlayStation 4, Xbox One
Release: 2018

Oh god I’ve been waiting for this game FOR-EVER!  Almost as long as the smash hit Persona 5 that finally came out last year in 2017!  (Winter 2015….grumble grumble) Anyway I’ve loved this series for a long time. Ironically I got into this series because my cousin had it. And she was afraid of one of the bosses. So she ended up giving it to me. My Xbox got stolen so I got a PS2, mainly for this game, and I’ve been in love ever since. I’ve played almost all of the games except for the few mobile games since then. I’ve been waiting for Kingdom Hearts 3 since I finished 2 around…2006-ish. When I heard this game was actually happening, I was shocked. I didn’t expect this game to come out at all in my lifetime since it took so long between 2 and 3 and they had so many side stories and spin-off games. I think they’re finally putting Nomura’s foot to the fire and telling  him to release this game in 2018, so I hope it actually comes out. The worlds look amazing from what I’ve seen and the properties they’re using are also top-notch. I chose this as my number one because I think this game will hopefully be the best of them all as it will end the Keyblade Seekers portion of the Kingdom Hearts series, then they can start on a whole other adventure, which I cannot wait to hear about in the far-flung future!

Well 2017 has ended and 2018 will soon begin. The last 12 months of gaming have been great and let’s hope for 12 more!

This is Dari, signing off!

NekoGamerX

2017 was a great year for video games and 2018 is looking good so far as well. This is my list for most anticipated games for 2018.

Honorable Mention

Street Fighter 30th Anniversary Collection (PC/Switch/PS4/XBO): Okay, so technically this is not a new game. I love classic Capcom fighting games and this sounds like a great collection. I only wish Capcom would release some more of their other classic fighters like Darkstalkers but that dream is dead.

10. Guacamelee 2

Publisher/Developer: DrinkBox Studios
Platform: PlayStation 4
Release Date: “Early 2018”

I liked the original Guacamelee. It was a really fun Metroidvania/Metroid-like game. I didn’t care for the game’s theme but the gameplay was solid. I want more games like this.

9. project OCTOPATH TRAVELER

Publisher/Developer: Square Enix/Acquire/Nintendo
Platform: Switch
Release Date: 2018

This game reminds me of the old RPGs that were on the Super NES back in the day. I’m glad to see games like this are still around. Hope to see more like it in the future.

8. MegaMan 11

Publisher/Developer: Capcom
Platform: PC, Switch, PlayStation 4, Xbox One
Release Date: “Late 2018”

Okay, classic MegaMan is my second favorite MegaMan, but I won’t lie: I was hoping for a new MegaMan X game. Oh well, this is the next best thing and at least the older MegaMan X games are getting re-released on everything and MegaMan is not dead.

7. Blazblue Cross Tag Battle

Publisher/Developer: Arc System Works
Platform: PC, Switch, PlayStation 4
Release Date: 2018

I’ve been a Blazblue fan for years and I think it’s a way better series than Guilty Gear. I’m just waiting for Taokaka or Kokonoe to be announced as playable characters. Hell, why not both? I’d be happy with just one of them though, but at least Makoto is in it.

6. Monster Hunter: World

Publisher/Developer: Capcom
Platform: PC, PlayStation 4, Xbox One
Release Date: January 26, 2018

The Monster Hunter series is really fun and I’m glad to see it come to the PS4, though I don’t mind what it comes out on, as long as they keep coming out here.

5. Kingdom Hearts III

Publisher/Developer: Square Enix
Platform: PlayStation 4, Xbox One
Release: 2018

Okay, this game has been a long time coming. I just about gave up on it, but it looks like it’s finally going to happen. And it’d better!

4. Indivisible

Publisher/Developer: 505 Games/Lab Zero Games
Platform: PC, PlayStation 4, Xbox One, Switch
Release Date: 2018

Now this game, from what I’ve seen. It looks good and it’s being made by the same people that made Skullgirls, so I’ve got faith that it’s going to be good.

3. Dragon Ball FighterZ

Publisher/Developer: Bandai Namco/Arc System Works
Platform: PC, PlayStation 4, Xbox One
Release Date: January 26, 2018

This game looks way better than what MvCI could ever hope to be and a lot more. MvCI was the biggest letdown of 2017 for me and I hope there are more fighters like this in the works – and less games like MvCI.

2. Freedom Planet 2

Publisher/Developer: GalaxyTrail
Platform: PC, possibly more
Release Date: 2018

The first Freedom Planet was one of the most fun 2D platformers I’ve played in a long time and I was hoping for a sequel. Glad it’s coming in 2018. Well, at least I hope it does and doesn’t get delayed.

1. Bloodstained: Ritual of the Night

Publisher/Developer: 505 Games/ArtPlay/DICO
Platform: PC, Switch, PlayStation 4, Xbox One, PlayStation Vita
Release Date: “March 2018”

I’ve wanted a new Metroidvania-style Castlevania game for a long time and with Konami being the way they are right now, I’ve given up on that. Bloodstained is the next best thing and it’s my only hope for a Metroidvania game. I don’t want this to be another Mighty No. 9 and from what I’ve seen, it looks like it’s not going to be. It looks like the people working on this game know what they’re doing, which makes me happy and I can’t wait to play the final game.

Shellshock

The year 2017 started with, and ended with a bang on many different fronts. We had what many consider to be one of the best years in gaming, and with good reason. We’re already seeing a growth in many different gaming markets with compelling software, as well as new hardware being released. Now that 2018 is on the horizon, there are many different games I’m excited for, more than how I was going into 2017. I don’t expect 2018 to top 2017, but it doesn’t have to, as it needs to be able to hold its own with lots of games that will keep people playing.

Now, I’m going to omit games with no set release window or date (Metroid Prime 4, Pokémon Switch, Fire Emblem Switch [sic], and Bayonetta 3, to name a few), as we don’t have a lot of info to go by. I’m also going to shy myself away from ports or remakes, with one exception. That being said, let’s get on with, what I would consider to be my Top 10 Most Anticipated Games of 2018!

Before we get into the list, let’s get into some honorable mentions, shall we?

Honorable Mentions

  • Soulcalibur VI (PS4, Xbox One, PC): Announced at The Game Awards 2017, Soulcalibur VI is returning to its roots by bringing us fan favorites from the original series, with a new take, and a reimagining of the series’ story and setting. Soulcalibur V was a disappointment, and it’s been years since that game was released, so I’m looking forward to seeing if 6 could give us the experience we’ve been wanting to see again.
  • Wargroove (Switch, PC, Xbox One): A strategy game in the vein of Advance Wars, Wargroove has a lot of interesting characters, and a battle system that will keep you coming for more. I’ve enjoyed the Advance Wars games, so I’ll definitely be looking forward to this.
  • Runner3 (Switch): The Runner games were fun to play, especially Runner2, in addition to the cool background music during gameplay. With paths that you could now branch off into the background, and the ability to double jump, there’s lots of new experiences to be had in this installment.
  • Travis Strikes Again: No More Heroes (Switch): I’m going on record to say that I still need to finish the first game (as well as start the second after that), but that doesn’t take away my excitement I have for this game. There’s a lot of crossovers with other indie games, which is really cool. From what I’ve played of the first game, I liked, so there’s a high chance that I will enjoy this one.
  • Indivisible (PC, Nintendo Switch, Playstation 4, XBOX One): Lab Zero made a great fighting game in Skullgirls, and I’ve enjoyed that one a lot. With Indivisible, it looks a lot more ambitious, by combining Valkyrie Profile and Metroidvania-style gameplay, and that’s an awesome combination. However, there’s not a lot of info on this game, which is why it’s an honorable mention at best. Hoping we get more info on this game really soon!

And now onto the main list.

10. Valkyria Chronicles 4

Publisher/Developer: Sega
Platform: Playstation 4, Nintendo Switch, XBOX One
Release Date: 2018

Valkyria Chronicles 4 looks to be a return to form for the series, as it’s going back to a similar style that the first game had. It’s set in the same timeframe as the first game, so it’s not required to have played any of the other games in the series to have knowledge of what’s going on, or to even get right into it. If you are into turn-based strategies with an overhead view, and controlling characters with different methods of combat, then you’ll definitely want to pick this up.

9. Yoshi (Nintendo Switch)

Publisher/Developer: Nintendo/Good-Feel
Platform: Nintendo Switch
Release Date: 2018

Yoshi makes his return, this time on the Nintendo Switch. The game is developed by Good-Feel, and has a similar gameplay style as Yoshi’s Woolly World. Unlike Woolly World, Yoshi is made of a different material than yarn. When this was announced at the Nintendo E3 Spotlight, it was overshadowed due to the announcement of Metroid Prime 4. Despite that, I thought it was nice to see a new Yoshi game on the Nintendo Switch. Eggs are back, which made sense since Yoshi’s not made of Yarn in this one, so he won’t need Yarn Balls. Otherwise, the game is just like Woolly World, which is a good thing. I like Yoshi, so I’m definitely looking forward to this!

8. Dragon Quest XI

Publisher/Developer: Square Enix/Armor Project
Platform: Playstation 4, Nintendo Switch, Nintendo 3DS
Release Date: 2018

The Dragon Quest series outside of Japan has always been overlooked, at least until Dragon Quest VIII on PS2. That game sold well, but it did have a demo for Final Fantasy XII as part of it. We did get Dragon Quest IX on DS, and that ended up being the best-selling game in the series outside of Japan. We never got X here, though it did go the MMO route, but I’m sure some people would’ve appreciated it. That being said, when Dragon Quest XI was announced, I couldn’t be any more excited! It’s back to the traditional Dragon Quest gameplay we all know and love, and the game itself looks even more beautiful than ever before. I’m hoping it gets localized here in 2018, as I will be spending so much time with this game!

7. Street Fighter 30th Anniversary Collection

Publisher/Developer: Capcom/Digital Eclipse
Platform: PC, Nintendo Switch, Playstation 4, XBOX One
Release Date: May 2018

I said I wasn’t going to talk about ports or remakes, but I have to make this one an exception. Coming from Ultra Street Fighter II: The Final Challengers, many people criticized the price point, using HD Remix’s graphics, and the awful Way of the Hadou minigame. Out of nowhere, Capcom announced the Street Fighter 30th Anniversary Collection at the 2017 Capcom Cup, which includes twelve different Street Fighter games. You get the original, five versions of Street Fighter II, all three games in the Alpha series, and all three games in the Street Fighter III series. The reason I’ve added this game to my list is because of the Nintendo Switch version, specifically. The fact that I could take Street Fighter Alpha 3 and Street Fighter III: 3rd Strike anywhere with me is a big deal. Now I could play with my friends at the meetups I run, at conventions, or even online. You could only play Hyper Fighting, Super Street Fighter II Turbo, Alpha 3, and 3rd Strike online, but those are the four that are worth playing the most, so I’m fine with that. No matter where I go, Street Fighter will always be with me.
 

6. Bloodstained: Ritual of the Night

Publisher/Developer: 505 Games/ArtPlay/DICO
Platform: Nintendo Switch, PC, Playstation 4, XBOX One
Release Date: 2018

Konami’s Castlevania series has been dormant for a couple of years now, mostly because Lords of Shadow 2 didn’t set the world on fire. As such, we haven’t seen a Metroidvania style game since Order of Ecclesia, though we did get Harmony of Despair, but that’s more-or-less a multiplayer platformer. Bloodstained returning to the Metroidvania style roots is something that I’m excited about. There’s also a prequel to the game in retro style, which is right up my alley, as I loved classic Castlevania.

I’ve backed this game on Kickstarter, and originally went for the Wii U stretch goal. Earlier this year, the development staff confirmed that the Wii U version was cancelled, but later confirmed that it was coming to Switch. I made the Switch (no pun intended), and now I’m looking forward to playing this game anywhere I go!
 

5. Dragon Ball FighterZ

Publisher/Developer: Bandai Namco Entertainment/Arc System Works
Platform: Playstation 4, XBOX One, PC
Release Date: January 26, 2018

I’m a huge Dragon Ball Z fan, and I’ve enjoyed many of the DBZ fighting games in the past, so this one is a no-brainer. After the disappointment that was Marvel vs. Capcom Infinite, many fighting game fans (including myself) took a look at this game’s previews and trailers, and were wowed at the execution of the fighting system. This felt more like a Marvel vs. Capcom game than Marvel vs. Capcom Infinite, and it showed. This game also has elements of many different Arc System Works games, such as “Vanish” and “Dragon Rush” moves, as well as “Super Dash”. Who is developing this game, might you ask? Well Arc System Works, of course! Even the element where you could collect the Dragon Balls to make a wish that helps you in the match sounds interesting, too! Dragon Ball FighterZ is definitely going to be a lot of fun, whether you love fighting games, the Dragon Ball universe, or both!

Sadly, this is the final Dragon Ball series video game where longtime Japanese voice actress Hiromi Tsuru voiced Bulma, as she passed away on November 16, 2017. May she rest in peace.
 

4. Blazblue Cross Tag Battle

Publisher/Developer: Arc System Works
Platform: Playstation 4, Nintendo Switch, PC
Release Date: 2018

Another crossover fighter? Yes, please! Arc System Works is two for two with multi-man tag team fighting games, both with Dragon Ball FighterZ, and now Blazblue Cross Tag Battle! Who knew they would be the ones filling a huge positive void in that market that not even Capcom could do?

Anyway, you have characters from the Blazblue series, Persona 4 Arena, Under Night In-Birth, and RWBY, all colliding against each other in this tag team fighting game! The gameplay is a mix of Blazblue Central Fiction, Persona 4 Arena Ultimax, and Under Night In-Birth EXE: Late[st], with lots of tweaks. While I’m looking forward to Dragon Ball FighterZ, I’m looking forward to Blazblue Cross Tag Battle even more!

3. Kirby: Star Allies

Publisher/Developer: Nintendo/HAL Laboratory
Platform: Nintendo Switch
Release Date: 2018

Kirby has a lot of fun games; some of them are easy, and many of them are very challenging. Kirby: Star Allies returns to the 4-player co-op style, similar to Kirby’s Return to Dreamland. However, it also brings back the Helper feature from many games in the series, such as Super Star and Squeak Squad [sic]. You could have up to three companions with you throughout the game, and turn into a giant tire as you roll down hills. There’s a lot of new puzzles, which I always enjoy, since they could be challenging. You could also combine power-ups, something that hasn’t been seen in the series since Kirby 64, which is neat. During the September Nintendo Direct, they revealed King DeDeDe with huge muscles, so clearly, he’s been working out (though he still has stubby legs). This looks like it’ll be released during the Spring, and I’ll be picking this one up as it’s released!

2. Project Octopath Traveler

Publisher/Developer: Square Enix/Acquire
Platform: Nintendo Switch
Release Date: 2018

The moment I first laid my eyes on this game when it was announced back in January, I fell in love with it! Using an HD 2D engine, Project Octopath Traveler goes back to the old school JRPG roots with many new twists. In this game, you could make your command multiple times via boost points, which allows you to attack, defend, or increase potency of abilities. This game gives me vibes from Final Fantasy VI, Chrono Trigger, and the Bravely series of games, all rolled into one, with beautiful 2D graphics. This game feels more like a Final Fantasy game to me than a lot of modern games in that series. Acquire and Square Enix captured the magic of the older 16-bit era Squaresoft RPGs, and if they could add a lot of content to this game, it’ll make a lot of people come back for more! I also look forward to what the final name of the game will end up being.

1. Mega Man 11

Publisher/Developer: Capcom
Platform: Nintendo Switch, PC, Playstation 4, XBOX One
Release Date: Late 2018

Many of you who know me better have already seen this one coming, and why wouldn’t this be my most anticipated game of 2018? I was so happy to see The Blue Bomber back with a new game! I had a glimmer of hope for a new Mega Man game for years now. I felt like there was hope since Mega Man was included as a playable character in Super Smash Bros. for Nintendo 3DS and Wii U. Since then, all we’ve had were Mega Man Legacy Collections 1 and 2, up until December 4th, where Capcom had that Mega Man 30th Anniversary Livestream. Even with the hope that I had, I went in, and kept my expectations low, as I didn’t want to be upset if there wasn’t a new Mega Man game that wasn’t a port. I sat through watching a game show, a Mega Ran Live Performance, and some developers talking about Mega Man’s history. Not long after the Mega Man X games were announced for all major platforms, Capcom showed off the History of Mega Man retrospective, in the form of Mega Man in 8-bit, running, jumping, and climbing through a big stage, showing off all the main games in the Classic series. It was sad to see Mega Man pass through 2011 and onwards with nothing (Mega Man XOver doesn’t count as a real Mega Man game in my eyes). Once I saw Mega Man in Dr. Wily’s lab, I was wondering what was going on, as Dr. Wily went through a turning door. When I saw Mega Man get the ? Orb that represents 2018, I wondered what was up, only to be shocked at what I saw.

MEGA MAN IS BACK!!!

So let’s talk about the game, and what we know so far. It’s a 2.5D style game that plays like the Classic Mega Man games. Mega Man looks a bit taller and sounds like a teenager, which I didn’t mind. The slide and Charge shot are back, which is great, because I wanted them to add a lot of elements from the entire Classic series. It looks like there was a Super Charge Blast of some sort, which I don’t know much about, but it looks to do a hefty amount of damage. The music sounds good, but I want to hear more catchy tunes that the Mega Man series is known for. The graphics look exactly what I would expect them to, a modernized Mega Man game with a 2.5D Gameplay. I’ve seen people claim that this game looks like Mighty No. 9, but to be honest, I think this looks a heck of a lot better. You could collect gears in this game, but it’s unknown as to what purpose they serve, but I wonder if it’s either similar to the Nuts and Bolts from previous entries, or something different? I’ll have to wait and see to find out all the details when Capcom’s ready to share them.

Capcom has been on a huge roller coaster ride with many of their fans for over 11 or so years, and they’ve made a lot of stupid decisions that really ticked people off. It seems like they now want to get on their fans’ good graces again, and while Mega Man 11 is a great start, they still have a long way to go before they get universal praise again. I really hope Capcom delivers with this game, and I trust the new lead director and producer to get the job done. I also had a funny feeling that Capcom wanted to make a new Mega Man game for years now, and there have been cancelled games, even after Universe and Legends 3’s cancellations (the Metroid Prime-styled Mega Man X game for Nintendo 3DS [sic] says hi), but they weren’t sure as to how to go about it. Now that the Blue Bomber is back, I will do everything I can to support this game. I will buy this game on both Switch and Steam (and if I had a Playstation 4 or XBOX One, then I’d get them on those platforms, too). Not only am I happy that Mega Man is back, I also never want him to go on another seven-to-eight-year hiatus ever again. Saying that I cannot wait for this game is a complete understatement, but the latter part of 2018 is going to be worth it!

So that’s my 10 most anticipated games of 2018.I had a lot more games that I was more anticipating than previous years, as there’s a lot for me to look forward to. There are many other games I’m looking forward to that’s not on this list, but they lack info or a solid release date, but if any of them get released in 2018, you bet I will be picking them up! Again, I enjoyed 2017 a lot more, and while I don’t expect 2018 to top it, I do hope we get yet another great year in video games.

Professor Icepick

2017 was probably one of the best years for gaming we’ve had in a long time. What I find really surprising is the fact that, for once, the vast majority of the games on last year’s list actually managed to come out – for better or for worse. The only real issue I’ve got with this year is that it seems like compared to this time last year, relatively few new games were announced to fill in the gaps the stellar releases that hit in 2017 left behind, but that’s just nitpicking. Hopefully, 2018 manages to continue 2017’s trend of timely releases and amazing titles. With that being said, let’s get started with this year’s honorable mentions before we tear into my top 10.

Honorable Mentions

  • Street Fighter 30th Anniversary Collection (PC/Switch/PS4/XBO): Okay, so technically this is a cheat. But that’s why it’s only on the honorable mentions listing. 12 classic Street Fighter games, with 4 of the most popular games getting full online capabilities for $40 sounds like an amazing offer to me. The fact that Digital Eclipse – who previously brought us the original MegaMan Legacy Collection and the Disney Afternoon Collection – is heading up this game’s development, and we know that there’s at least some form of rollback netcode involved makes me feel confident in this upcoming anthology’s quality.

I just hope they reconsider making Alpha 2 an offline-only experience. There has also been a bit of controversy over the fact that they’re only including the American versions of each game in this collection: even MMLC had both the American and Japanese versions of each game included in all releases.

  • Toejam and Earl: Back in the Groove (PC/PS4/XBO/Switch): One of the few stragglers from last year’s list, TJ&E may look amazing, but it’s been demoted to honorable mention this time. It’s partly due to the fact that so many other amazing games were announced for 2018, but I’m still bitter that it didn’t manage to release in 2017. I guess adding a Switch version pushed everything back.
  • Monster Boy and the Cursed Kingdom (PC/PS4/XBO/Switch): Monster Boy also hits the honorable mentions for the same reasons as Toejam and Earl. Of course, I guess Cursed Kingdom has an excuse: they’re retooling the graphics from sprites to hand-drawn animation. Considering how late into development they decided to shift the artstyle, it only makes sense that it’d be pushed back at least a year.
  • Dragon Ball FighterZ (PC/PS4/XBO): DBFZ was actually on the main list until I realized that there was another game slated for release next year that I preferred. It’s nothing personal, but I generally tend to prefer 2-on-2 tag fighters over the 3-on-3 versions – but looking at how well Marvel vs. Capcom Infinite turned out for me, that’s not an automatic sign of quality.
  • Indivisible (PC/PS4/XBO/Switch): Another game that was just barely kicked off the main list, Indivisible is the newest product from Lab Zero Games, the people behind Skullgirls. News on the game’s development has been slow and I’ve been following for a long time now. By this point, I’m just kind of burnt out on the whole concept, to the point where I’ve been ignoring news until something significant pops up. Still hoping they make that final stretch goal – which would add a bonus dungeon and multiple endings – by their end of the year deadline.

Dishonorable Mention

  • Ys VIII: Lacrimosa of Dana (PC): “Same day release”, my fat, pale hairy ass.

10. Guacamelee 2

Publisher/Developer: DrinkBox Studios
Platform: PlayStation 4
Release Date: “Early 2018”

I consider the original Guacamelee among the best Metroidvanias platform-adventure games ever released, so I was incredibly excited to hear that it’s finally getting a sequel. The only reason that it ends up so low on my list is that it’s presently a PS4 exclusive. That’s not much of a surprise, considering the first game launched as a timed exclusive on PlayStation, but considering the game took roughly 15 months to hit other consoles, that means I probably won’t be getting my hands on it until 2019 at this rate. Kind of kills the hype, don’t you think?

9. Lethal League Blaze

Publisher/Developer: Team Reptile
Platform: PC, PlayStation 4, Xbox One
Release Date: 2018

The original Lethal League is perhaps one of my favorite indie games of all-time. Effectively the bastard love child of Super Smash Bros., Super Dodge Ball and Pong, the game is a unique blend of arcade sports and fighting game action. The game managed to finally hit both the PlayStation 4 and Xbox One this year, but they also announced a pseudo-sequel – it’s been stated to be an expanded retelling of the original game – for those two platforms as well as PC. Boasting additional characters and a sleek new cel-shaded 2.5D art style, Blaze seems to be well on its way to taking Lethal League to the next level. We have very little information over all, but Team Reptile seems confident that the game will launch next year. I’m hoping that there’s some form of crossplay – ideally between PS4 and Steam – but even if there isn’t, I’m still excited for this remake.

8. Kirby: Star Allies

Publisher/Developer: Nintendo/HAL Laboratory
Platform: Switch
Release Date: Spring 2018

I’ve been a fan of the Kirby series for a long time and I’d consider them to be the “chess” of the platformer genre: easy to learn, but difficult to master. Considering how much I ended up loving Triple Deluxe and Planet Robobot, I was excited when Nintendo first revealed their new Kirby game for the Switch back at E3 this past year and we got to see even more footage this past September during one of their Nintendo Directs. The ability to combine copy powers returns from Kirby 64, though in an entirely new form, which seems like a pretty good gimmick to base an entire game around. My only nagging doubt is the implication at the reliance on co-op play – and by extension, AI partners in single-player. I’m hoping that this doesn’t end up dragging things down, but I’ll just have to wait and see when the game releases.

7. Blazblue Cross Tag Battle

Publisher/Developer: Arc System Works
Platform: PC, Switch, PlayStation 4
Release Date: 2018

Okay, so Marvel vs. Capcom Infinite ended up being a huge disappointment to me and many others and to capitalize on that, Bandai Namco partnered with Arc System Works to deliver what looks like an amazing 3v3 tag fighter featuring the Dragon Ball franchise, with gorgeous cel-shaded 3D models on par with those of the Guilty Gear Xrd games. I was impressed, but still a bit sad: I’d been waiting for so long for a return to form for 2-on-2 games and Capcom had clearly messed that up for me. Turns out Arc System Works had my back the entire time – and with Blazblue no less! A crossover fighter utilizing Blazblue, Persona 4 Arena, French Bread’s Under Night In-Birth and the popular online animated series RWBY, I was suddenly unshackled from the tyranny of MvCI’s oppressive mediocrity. I’m not particularly fond of the current roster, but Arc’s promised many more announcements in the coming months.

6. Bloodstained: Ritual of the Night

Publisher/Developer: 505 Games/ArtPlay/DICO
Platform: PC, Switch, PlayStation 4, Xbox One, PlayStation Vita
Release Date: “March 2018”

This has been a long time coming. Originally slated to be released this past year when it was first Kickstarted, Bloodstained was quickly booted back to 2018 once the fundraising came to its conclusion. Since then, we’ve had a revolving door of developers: Inti Creates was booted off the project and replaced with developers more proficient in Unreal Engine 4. The Wii U version was killed off and replaced with a Switch version, which led to mixed reactions at first, but inevitably met with more and more support as time went on. I played the demo they released back in 2016, and while it was a bit rough, the potential was definitely there even that early into development. So, as we finally approach the game’s release, I’m excited once more. I’m probably far more excited for the pack-in retro-themed prequel game and the game’s linear mode than I am for the base game itself, but the entire thing should be a blast. Yet for all that excitement, I still worry that we may have another Mighty No. 9 on our hands.

5. Travis Strikes Again: No More Heroes

Publisher/Developer: Marvelous Entertainment/Grasshopper Manufacture
Platform: Switch
Release Date: 2018

“It’s a new game in the No More Heroes franchise” should be enough of a reason for this game to nab the number five slot on this list, but I’ve got a reputation of going above and beyond when it comes to describing just why these games end up where they do. Travis Strikes Again isn’t a traditional entry in the series, but instead chronicles Travis Touchdown being assaulted by Badman – the father of NMH’s Bad Girl – only for the two of them to get sucked into Travis’s Death Drive Mark II video game console and forced to beat its games in order to escape back to the real world. It’s implied to be a collaborative game, developed by several indie developers and might feature some crossovers with paradoxical big-name indie titles like Hotline Miami and Shovel Knight. To put it mildly, this game is for me what Death Stranding is to what feels like everyone else on the planet: I have no idea what it is, and yet I can’t help but be excited.

4. Fighting EX Layer

Publisher/Developer: Arika
Platform: PlayStation 4
Release Date: 2018

This game almost didn’t make the list – simply because I was unaware that it was set for release next year. Back when I was a kid, I loved the original Street Fighter EX – a close friend of mine lent me his copy of the game for an extended period of time. Sure, the graphics were crude, the mechanics imperfect, but there was just something endearing about the whole game. I feel exactly the same about Fighting EX Layer: not an amazing technical powerhouse – either in terms of graphics or gameplay mechanics – but it looks like it’s going to be a lot of fun. Unfortunately, the game’s currently slated as a PS4 exclusive, but maybe if the game performs well, it could make its way onto other platforms.

…just wish they’d gone with “Fighting Layer EX” for the title instead. FLEX is a perfect acronym.

3. “Yoshi for Nintendo Switch”

Publisher/Developer: Nintendo/Good-Feel
Platform: …Switch
Release Date: 2018

20 years. 20 long years. 20 long, agonizing years filled to the brim with broken dreams and unfulfilled promises. That’s how long it took for Yoshi’s Woolly World to deliver a worthy successor to Yoshi’s Island and one that arguably outstripped its predecessor. Fortunately, it’s only taken 3 years for yet another sequel. Once again developed by Good-Feel, “Yoshi for Nintendo Switch” looks like it’s going to expand on the previous game’s formula – and honestly, that’s all it really needs to do. It looks like the game is going to expand on the craftwork setting of the previous game, implementing papercraft and various other media, while the gameplay appears to be better utilizing its 3D graphics, not unlike the early 2.5D platformers, allowing Yoshi to walk into the background and foreground. The truth is, this could’ve been a level pack sequel and I’d still be excited, but it’s good to see further experimentation with the solid formula of the previous game.

2. Freedom Planet 2

Publisher/Developer: GalaxyTrail
Platform: PC, possibly more
Release Date: 2018?

It’s funny: I put Freedom Planet 2 in the #2 spot and GalaxyTrail comes out with a massive update on the game’s progress. The original game is probably one of my favorite 2D platformers of this generation thus far and FP2 looks to deliver at least twice as much on everything the first game had. While we were never really given any sort of release window for the game – only a mention that a playable beta would be available in “mid-2017” (it hit in January of that year) back when the game was announced on Christmas 2015 – the game looks to be nearing completion. GalaxyTrail has mentioned that they have a release date in mind, but simply don’t want to announce it until they’re absolutely sure they can hit it. Considering the issues they had with the first game’s Wii U port, I can’t really blame them. They also mentioned that they can’t confirm any platforms besides PC, Mac and Linux, but are working hard to secure at least some form of console release.

1. MegaMan 11

Publisher/Developer: Capcom
Platform: PC, Switch, PlayStation 4, Xbox One
Release Date: “Late 2018”

I know I said these same exact words last year – and I know how well that turned out for me – but once again, “it couldn’t be anything else”. The Blue Bomber has been in dire straits the past seven years, with only a free PC game, a crummy mobile game and a disappointing spiritual successor to show for it. In retrospect, Capcom’s choice to let Inafune make the first move was a brilliant one, but it left the fanbase feeling frozen out. With the specter of Mighty No. 9 finally banished from the forefront of the fanbase’s mind, MegaMan 11 seems poised to capitalize on our aching hunger pangs and deliver a true new-generation MegaMan game.

The ironic thing is that one of the main criticisms I’ve seen leveled at MM11 is that the game has decided, like MegaMan 7, 8 and MegaMan & Bass before it, to abandon its 8-bit roots. Yet I seem to recall an incalculable amount of teeth-gnashing and wailing when MegaMan 10 decided to reuse that retro throwback art style, two years on the heels of MegaMan 9. I guess it’s true what they say: you can’t please everyone. The 2.5D style looks gorgeous, with the character models properly representing the concept art’s new take on the classic anime-inspired look. Some of the backgrounds even look hand-drawn, which just adds to the appeal.

Capcom has been a bit of a mixed bag in recent years, delivering on the promise of Resident Evil 7, while stabbing me in the back with abominations like Dead Rising 4 and Marvel vs. Capcom Infinite. Perhaps it’s naïve to believe in Capcom blindly at this juncture, so I’m looking at this game through the lens of cautious optimism. Still, after 7 years of radio silence, I’m ready to get hurt again. MM11’s set to launch on all four major platforms late next year and I’m willing to give Capcom the benefit of the doubt given what we know so far. At the very least, it should be better than nothing.

Those are my picks for 2018. Last year, I was cynical about any of my choices releasing in 2017, but considering how many did, I was able to come up with an entirely new list this time around. However, this was a double-edged sword: I’m a bit less hyped for this list overall, simply due to a lack of information on what’s been announced and the fact that it feels like very little has actually been announced in 2017 for next year. My previous lists all had the stench of constant delays permeating from some of my major picks, but this year has all but wiped the slate clean. I guess that makes creating a new list difficult: chances are, there could be some pretty amazing games set to release in 2018 that we don’t even know about yet. That’s my hope, anyway.

The Year Without a PC Port Wishlist

Christmas has pretty much always been my favorite holiday, especially when I was a child. I was a greedy little boy while I was growing up: one of my favorite holiday traditions was always writing up my list to Santa on my computer. Sure, some years I’d get overzealous and start thinking about it as early as August, but I’d always have a lot of fun just writing the list itself. I’d always try to sort things in the order I wanted them, but that was actually part of the fun for me: one week I’d really want some action figures, the next some new video game caught my eye. The downside to starting a list that early is that as time goes on, new items catch your eye. Even the greed of a child has its limits, so I would often have to pare down my list, trimming the items I could “do without”. (Gotta love child logic, am I right?) In a sense, I think those PC ports lists I wrote for a long time were the evolution of that favored Yule tradition, but eventually I got tired of doing them. Too much wishing, not enough getting. I’ve taken a hiatus on them and now, it’s been over a year. Instead of making an entirely new one, why not look over my previous works and analyze them a little? This year, I’ll be recounting my 5 favorite success stories, my top 10 most wanted and the game on each list I’d consider the most important (excluding those on the aforementioned lists) plus a brand-new one for good measure!

Before we get started (fittingly enough, with my favorite success stories), I’d like to start with some recent successes as well. Ultimate Marvel vs. Capcom 3 was released on PS4 earlier this month and it will also be hitting both the Xbox One and Steam in March. Meanwhile, Garou: Mark of the Wolves was also recently released on PlayStation consoles via CodeMystics, but surprise, surprise: an entirely different port hit Steam soon after, from the good folks at DotEmu. In fact, it was such a surprise, I actually had to change a list entry because of it. The DotEmu port is less fancy than the CodeMystics port, but apparently, not only does the Steam version have a more solid netcode, but it’s also getting immediate bugfixes to iron out some of its bizarre glitches. Funny how that works. I expected that to be the last bit of news I got on the PC end of things, but I was wrong: The Legend of Dark Witch 2, another game I’d been salivating over the prospect of seeing a PC port is announced to be hitting Steam sometime during “Q4 2016”. One last big surprise for me.

You’ll also remember that this past April, I did an “April Fools’ Day” article, revolving around 10 PC games I’d like to see receive console ports. Well, like many of my jokes, this one ended up biting me in the ass. During the PlayStation Experience, Ys Origin (the only PC-exclusive Ys game) was announced to be hitting both PlayStation 4 and, amazingly enough, the Vita on February 21, 2017 with the port being handled by the good people over at DotEmu who are utilizing XSEED’s English translation and coming up with original French, Italian, German and Spanish translations as well. (As an aside, DotEmu’s also bringing a favorite of mine – the NeoGeo classic Windjammers – to the same platforms. Let’s keep our fingers crossed for a PC port down the line!) You’d think that would be enough, but the world wasn’t done having fun at my expense: soon after, it was revealed that the indie platformer Kero Blaster would also be coming to the PS4, thanks to its publisher Playism. They’ll also be bringing Momodora: Reverie Under the Moonlight to PS4, though release windows for both titles have not been announced. Continue reading

10 Games I Want Ported to PC Takes Manhattan

I’ll be honest: I lamed out on writing another article last month. I wish I could say that it was due to an increased workload at my day job. It wasn’t: I just came down with a bad case of writer’s block. On the plus side, I’ve finally come up with an idea for another non-list article, which you should be seeing sometime next month, but until then, you’ll just have to deal with another one of my crazy PC port begging lists. Perhaps, to be more accurate, you’ll be dealing with what may well be the last of my crazy PC port begging lists.

Before we get on with the bulk of the article, there have been a lot of recent developments in the PC port scene that have made me incredibly happy, especially considering how dead it was back in March when I wrote my last article. Axiom Verge finally hit Steam this month, but that had always had a PC version announced, so it doesn’t really count. In terms of actual news, Shantae and the Pirate’s Curse, one of my early requests, had a PC port announced and hit Steam last month. XSEED released Ys VI: The Ark of Napishtim on Steam last month as well. Granted, that’s not really a PC port: the game actually originated on PC in Japan, that version had just never been released in the West before. Related to that bit of news (and objectively more important), Nihon Falcom company president Toshihiro Kondo recently stated in an interview with Windows Central that they were “especially happy with the situation on Steam” and that many of their titles “enjoyed better sales volume on Steam than Playstation”. Considering he also brought up Falcom’s origins as a PC developer, we could be seeing a shift in the company’s resources from console exclusive releases and some more substantial PC releases in the future.

Speaking of substantial releases, the third Shantae wasn’t the only game on a prior list to get confirmed since last time. Guilty Gear XX Accent Core Plus R was recently listed on Steam. The turn of events was amazing: within a week, the title was leaked through a listing on the Korean Game Rating Board and officially listed on Steam. More impressive is the fact that the game is being developed AND published by Arc System Works themselves, as opposed to H2 Interactive, who handled the PC ports of the Blazblue games. Even more exciting is the fact that a developer from Arc System Works recently stated that they “have lots of games queued up for Steam! Some of them might even be out of your imagination, I can assure you that!“ Needless to say, I was absolutely excited to see that news and I’m already speculating what could be next (keeping my fingers crossed for Chronophantasma EXTEND and Xrd).

Before we start, let’s go over the rules for the umpteen-billionth time. My lists stick mostly to third-party companies (aside from Microsoft) with a general focus on companies that have recently released games on PC. Games will be taken from the seventh (360/Wii/PS3) and eighth (WiiU/PS4/XBO) generations of video games, as well as handhelds from those eras and mobile games. Games that weren’t system exclusives are preferred. Finally, games from the same series released on the same console can be packaged together on a single list entry. With that out of the way, let’s get down to the real meat of this article.

Devil May Cry HD Collection – Capcom (PS3/360)

This one only seems fitting. The fourth DMC received a decent port when it was initially released on PC, and that’s only been improved further with the upcoming Special Edition release. The third game, on the other hand, was one of Capcom’s early attempts at porting and ended up almost as bad as the infamous Resident Evil 4 PC port. Capcom later rectified that screw-up with a release of the HD version on PC, but DMC3 was never redeemed. In fact, Capcom still currently sells this mediocre release on the Steam storefront. And that’s not even covering the fact that the first 2 games were never actually released on PC in the first place. Capcom has the resources to rectify both of these mistakes, and considering the fact they are apparently focusing more on re-releases these days anyway, this just seems like a perfect solution.

Banjo-Kazooie/Banjo-Tooie – Microsoft/Rare (360)

Okay, let’s be honest. The recent Kickstarter success of Yooka-Laylee has already assured that we’re going to be seeing some Banjo-Kazooie-esque 3D collect-a-thon platforming action hit PC (and Wii U, and Xbox One, and PS4…) in the foreseeable future. That still doesn’t make the games that inspired it any less essential in my opinion. Considering the fact that Microsoft put some resources into upscaling the games for the 360, it would only make sense to re-release these enhanced ports to other platforms instead of just allowing them to die with the 360. We’ve already seen Microsoft utilize Rare’s old IPs well with their recent reinvention of Killer Instinct, I say they should keep exploiting that nostalgia.

Zone of the Enders HD Collection – Konami (PS3/360)

Speaking of exploiting nostalgia, I’ve always been a sucker for the original Zone of the Enders. I rented the game from Blockbuster when I was young and had a blast playing through it. I never actually got a chance to play the second game or the GBA spinoff (though I’ve been told I dodged a bullet on the latter). So I was excited to hear that the games were getting an HD remaster on the PS3 and 360 a few years back. Unfortunately, it was handled pretty poorly, with both games initially running horribly and a fix coming out farther down the line…but for only one of the games and on one platform. What a bummer. Considering what I’ve seen with buggy releases on PC games, I can only wonder if such a crisis could have been averted if the game had received a PC port. Considering the game’s poor reputation and the fact that Konami has recently stated that they’re focusing more on mobile releases these days, this is probably a long shot, but it’s one worth mentioning.

Puyo Puyo Tetris – Sega (3DS/Wii U/PSVita/PS3/PS4/XBO)

I love Puyo Puyo. I love Tetris. What else do I have to say? This is pretty much a match made in heaven we’ve not seen the likes of since Dr. Mario and…well, Tetris. Sure, the game’s available on pretty much every system under the sun, with the exceptions of the Xbox 360 and PC. Even more unfortunate, the games have yet to be released outside of Japan. Needless to say, a PC release would probably make an international release of every other version far more likely. So that’s a bonus for my fellow puzzle aficionados.

SNK Arcade Classics Vol. 1/0 – SNK Playmore (PSP/Wii)

SNK Playmore’s been doing a pretty good job when it comes to releasing older titles on Steam. Sure, their latest game is a buggy port of one of their recent mobile-original free-to-play titles (Metal Slug Defense, which, ironically enough, I actually liked on Android), but aside from that, they have been doing stellar work on their PC ports: early access betas to start ironing out any issues with the online and quick responses to most legitimate bug concerns. The only real problem I have is that most of their releases have focused on their more high-profile franchises: the King of Fighters and Metal Slug games. One easy way to rectify that would be to do a simple, barebones collection of some of their old less-notable titles. Fortunately, two such collections already exist. Volume 1 has games for the NeoGeo, such as the original Fatal Fury, Sengoku and Last Resort, among others. Volume 0, on the other hand, is a collection of their pre-NeoGeo games, like Psycho Soldier, Ikari Warriors and Athena. An original, more substantial collection would probably be better, but if we can get these, it would be something.

Mamorukun Curse! – g.rev/UFO Interactive (AC/360/PS3)

As I pretty much always say during these lists, I love me some shmups. So here’s another one for the list. Mamorukun Curse, better known in Japan as Mamoru Has Been Cursed! (don’t ask me why they decided to change the name). It’s a pretty typical vertical shmup, with a few unique aspects. First of all, movement is freer than in most shmups, though most of the game does move as you’d expect. There’s also the unique “Curse” bomb mechanic, which destroys enemy bullets but also strengthens enemies, allowing players to rack up a high score.

Guwange – Cave (360)

One good shmup deserves another. Guwange is a vertical-oriented bullet-hell from Cave. It does differ from many of their shmups in a few specific ways. First of all, you are given the choice between three characters, each with their own unique weapon: Hiiragi with her concentrated arrows, Kamono and his spread-shot swords and Shishin who is able to aim kunai in 6 different directions. The characters walk along the ground, forcing them to dodge buildings and other obstacles in addition to the billions of bullets headed their way. The traditional one-hit kill system present in most shmups has been replaced with a life meter that allows for two or three hits. Unfortunately, players are limited to only three of these in the entire game and health power-ups are scarce, especially compared to the scoring bonuses afforded to players by more traditional lives systems in the genre. Fortunately, by holding down the attack button, each character can summon a shikigami, an invincible protector that can phase through enemy fire and obstacles. Of course, the character still remains on-screen and vulnerable (and a little less mobile), but this sheer power of the shikigami is crucial to both survival and racking up high scores.

Aquapazza: Aquaplus Dream Match – Examu/Atlus USA (AC/PS3)

Aquapazza is…an odd choice, I must admit. It’s almost like Dengeki Bunko: Fighting Climax, in the sense that it’s a fighting game crossover involving a lot of obscure Japanese video game and anime characters who don’t originate in the fighting genre itself. However, instead of being a crossover between various companies, Aquapazza’s roster entirely consists of characters from Aquaplus franchises, including To Heart, Comic Party and Tears to Tiara. So, basically, it’s a bunch of visual novel characters duking it out in a fighting game. Yeah, it’s basically just an animu fighter, and while I’m not familiar with most of the roster, I’m more concerned about the gameplay. Players choose from 13 characters and 13 partners, sort of like a faster-paced Vanguard Princess. Sure, this game’s a total longshot for PC, but I still think it’s worth asking for.

Chaos Code – FK Digital/Arc System Works (AC/PS3)

Remember how I mentioned earlier that Arc System Works was teasing some big upcoming releases for Steam in the future? Releases that go beyond the common demands for the latest incarnations of the Guilty Gear and Blazblue series? Well, I’ve already mentioned a few of my big picks from them in the past: Persona 4 Ultimax, Under Night: In-Birth Late[st] and Hard Corps: Uprising. This time, I’m going to add another one to that list: Chaos Code. Developed by Taiwanese developer FK Digital, Chaos Code is another anime fighter, but it’s got some unique features all its own. Characters’ movesets can be customized with an additional two out of four possible “edit special moves” chosen prior to the fight. There are also two different modes for characters: “run” which focuses on speed and “step” which focuses more on technical play, sort of like the “Power”/”Speed” system from The Last Blade games. All-in-all, if Arc System Works considered this game worth publishing, then that’s a testament to the game’s quality.

Nier – Square Enix (360/PS3)

Lately, the offerings from Square Enix’s Japanese branch have been pretty one-track: nothing but Final Fantasy games. Some from last-gen’s consoles, some that are ports of smartphone ports of DS games. Of course, they’ve got more than just Final Fantasy games, and I’m not talking about Kingdom Hearts or Dragon Quest, though I won’t be surprised if we get some mobile ports of the latter. Let’s take Nier, for example. Generally classified as an action RPG, Nier also borrows from several other genres, like shmups, survival horror and even text-based adventure games. I’m not too sure about the game’s quality, but I’ve heard good things about both Nier and its predecessors, the Drakengard games. So I’m willing to give it a shot.

Usually, by the time I wrap up these articles, I’ve got another list entirely set up, from start to finish. This time, unfortunately, I just don’t have enough to do another list in July. So, I’ll be going on a hiatus with this series for quite some time. Hopefully, I won’t ever have to revive it. This isn’t exactly goodbye though. While PC port lists may have gone by the wayside, I’ve got a whole bunch of other ideas for future lists. You’ll just have to wait until July to see.

Abbott and Costello Meet 10 Games I Want Ported to PC

Hello again, readers. I know I kind of missed out on doing an article earlier this month, but I’m hoping to make up for it with this one. Yep, another article about PC ports. That’s not to say that it’s all been gloom and doom: Sega gave a surprise announcement that the original Valkyria Chronicles would be ported to PC earlier this month, with support for 1080p (and higher) resolutions, the capability to run at 60 frames-per-second, remappable controls (keyboard/mouse support too) and all of the previous DLC included in the base package for the low price of $20. Better still, sales of the game have all but exceeded Sega’s expectations, so there’s a distinct possibility that we’ll see even more delayed ports of Sega games hit PC in the coming months. Tekken 7 was recently announced to be running on two different types of arcade cabinets when it launches in Japan, one that makes use of the System 369 board (used for Tag2, matching the PS3’s specs) and their current System ES (a PC-based architecture), which is fueling existing rumors that Tekken 7 will be hitting PC in addition to PS4 and Xbox One. Finally, in response to Xbox One becoming compatible with Microsoft’s upcoming Windows 10, it’s being speculated that there’s a possibility that more XBO exclusives will be making the jump to PC at some point in the future, either as full ports or through some ability to stream the games on PC from the console itself.

Needless to say, it’s been a good couple of months for PC gaming in terms of news. Best of all, at least from my perspective, is that my streak of game requests getting PC ports announced appears to be unstoppable. Just a couple of days ago, it was revealed that H2 Interactive, the Korean publisher that has been handling the re-releases of Arc System Works’ fighters on Steam, is going to be porting Blazblue: Continuum Shift EXTEND to Steam next month.

Once again, it’s time to go over the rules. This is pretty much second nature to anyone who’s read any of my previous lists, and if you haven’t, you totally should. A lot of gems buried in those older lists and it may even answer the question of why certain games I’ve mooned over don’t show up this time around. My lists stick mostly to third-party companies (aside from Microsoft) with a general focus on companies that have recently released games on PC. Games will be taken from the seventh (360/Wii/PS3) and eighth (WiiU/PS4/XBO) generations of video games, as well as handhelds from those eras and mobile games. Games that weren’t system exclusives are preferred. Finally, games from the same series released on the same console can be packaged together on a single list entry. Well, that was relatively painless, now to hit you with some games.

Shantae and the Pirate’s Curse – WayForward (3DS/WiiU)

I’ve always been kind of interested in the Shantae series, ever since I first saw an ad for the first game in magazines back in Junior High. Unfortunately, due to a strange aversion to playing video games out of release order, I was only able to actually play through the entire series this past year. Since Risky’s Revenge is already on Steam and the fourth game’s already has a confirmed PC release (among many other platforms), it seems reasonable to ask that “Shantae 3” get the same treatment after the announced Wii U release. Use the Wii U version and Risky’s Revenge Director’s Cut as a base and it should turn out just fine. Considering Matt Bozon teased the possibility of Pirate’s Curse on other platforms, I’d say there’s a pretty good shot we’ll be seeing it hit Steam’s storefront in the future.

de Blob series – Nordic Games GmbH (Wii/360/PS3)

Recently, Nordic Games announced that they had purchased the rights to THQ’s colorful platformer duology, de Blob. Honestly, I view that as kind of a relief: we never really heard about the franchise’s fate during the sale of THQ’s assets after they went bankrupt. Other titles like Saint’s Row, Company of Heroes and Darksiders all got picked up pretty quickly. Better still, Nordic Games even teased that they were considering working on new entries in the franchise. What better way to gauge interest in the franchise than re-releasing the first two games on other platforms, like PC for example?

Virtua Fighter 5 Final Showdown – Sega (360/PS3)

Well, for starters, this is the third and final game in that Sega PC Ports petition I keep spamming at you. More importantly, it’s a damn good fighting game of the 3D variety, and the PC could definitely use more of those. Considering the fact that Sega’s planning an update to the arcade version (which unfortunately will be removing the game’s online features), there’s proof that the game still has a little more life left in it. Might as well port it to PC and introduce it to an all-new audience.

MegaMan Powered Up/MegaMan: Maverick Hunter X – Capcom (PSP)

In the wake of Valkyria Chronicles’ recent re-release and success on Steam, it seems only fair that I bring up another two games that I feel deserves another shot and a PC port could be the best way to achieve that. Considering the fact that Capcom’s recent releases in the MegaMan series have been re-releases of old games anyway, this would be a much better way of achieving this sort of thing. MegaMan Powered Up is probably one of the best and most necessary video game remakes of all-time. Maverick Hunter X, not as much, but it was definitely an interesting package, especially with the OVA and Vile Mode. Neither game really found its audience, as they were released exclusively on PSP early in its lifespan before it found its audience in any region.

The Legend of Heroes: Gagharv Trilogy  – Nihon Falcom/Bandai Namco (PSP)

Technically, these are actually three games: Prophecy of the Moonlight Witch (the second game released in North America), A Tear of Vermillion  (the second game in the trilogy, but the first released over here) and Song of the Ocean (third game in both respects). One of the few standard turn-based RPGs made by the folks over at Falcom, I found these games somewhat interesting. Unfortunately, due to my personal aversion to using the PSP, I was never able to finish them. Considering the fact that other games in the Legend of Heroes series have been making their way to Steam (the first game in the Trails of the Sky trilogy has already been released on there and the second part is expected to release soon), it seems reasonable to consider a Steam port. I’m not sure if Bandai Namco still owns the rights to these games, but if not, I’m sure XSEED would do an excellent job on porting them, like they did with the Ys games.

Sunset Overdrive – Microsoft Studios/Insomniac Games (XBO)

This one’s pretty obvious, honestly. It’s a bright and colorful third-person shooter with parkour elements and one of the few Xbox One exclusives that makes the system worth owning, at least in my opinion. Of course, having said that, it’s probably unlikely that we’ll see a port of this game to PC for quite some time, at least until the XBO’s library is healthier. Of course, considering the fact that Dead Rising 3 and Ryse: Son of Rome (both proclaimed “exclusives” at launch) eventually made their way to PC, I wouldn’t be surprised if we saw Sunset Overdrive share the same fate a year or two down the line.

Samurai Shodown II – SNK Playmore (360/iOS)

Considering the fact that they’ve been releasing a lot of other games on Steam lately, this one seems like another slam dunk. Regardless, I might as well discuss it. Aside from the King of Fighters games, the Samurai Shodown games are probably SNK’s most popular fighting game franchise, and SS2 is definitely the most popular game in the entire series. Throw in the bonuses and online functionality that we’ve seen in their recent PC Metal Slug releases, give it a similar pricepoint, and I’m sure it’ll sell like hotcakes.

Princess Crown – Atlus/Vanillaware (PSP)

Ever since I first played Muramasa: The Demon Blade on the original Wii, I’ve been somewhat fascinated by the game’s predecessors. After all, Muramasa’s codename during development was “Princess Crown 3”, while Odin Sphere was referred to as “Princess Crown 2”. Unfortunately, Princess Crown itself has never actually been released outside of Japan. Regardless, I’d still like to see it hit North America at some point in the future, specifically on PC, but seeing it hit other platforms would be great as well.

Bangai-O HD: Missile Fury – Treasure (360)

An interesting take on the bullet-hell genre, Bangai-O is a quirky game from Treasure that seems to keep changing every time they release it. The first game was originally made for the Nintendo 64 as a Japanese-exclusive title, but also eventually release in all three major regions on the Dreamcast with enhanced graphics, remixed music and less slowdown. It involved going through stages in an almost platformer-style fashion, while still utilizing typical shmup controls and movement options. The second game, Bangai-O Spirits, was released exclusively on the Nintendo DS, and was more of a puzzle game than anything else, clearing stages with custom weapon loadouts. Missile Fury resembles the original more than Spirits, and the jury’s out on whether it’s a remake of the original or a direct sequel. Regardless, Missile Fury outclasses its predecessors in one significant way: it finally achieves the twin-stick control scheme it’s been aiming for since it was first released on the N64. Either way, it looks hella fun and considering Treasure’s current proclivity to PC re-releases it would be a fine addition to any bullet-hell fan’s Steam library.

Omega Five – Natsume/Hudson Soft [Konami] (360)

Speaking of twin-stick shmups, Omega Five was an interesting experiment. Controlling your character with the left-stick and their aim with the right-stick, the game otherwise sort of resembles Capcom’s old Forgotten Worlds, one of my favorite early shmups. Unfortunately, since the game was originally published by Hudson Soft, I’m not aware if the rights to this game managed to be retained by Konami. Regardless, I’d love to see Omega Five get a second chance on a more welcoming platform.

I was prepared to accept the fact that my streak was technically dead at the end of this article, but I guess it’s stronger than I could have possibly imagined. Nothing new on my lists had been announced to be receiving any PC ports until the last possible day I could’ve gotten any news otherwise. Regardless, I was fine seeing the streak die, after all three games from my lists got announced back in September, so if I wanted to be technical about the whole “one game per list” gimmick. Considering all of the other good PC news I’ve seen lately, I’m sure things will pick up at some point. Until then, I’ll be waiting for SNK and H2 Interactive to release those new (well, new to PC) fighting games on Steam.

Battle for The 10 Games I Want Ported to PC

Yep, it’s time for another one of my bi-monthly PC port wishlists. However, before I begin, I’d like to thank SNK Playmore for not only single-handedly keeping my streak alive, but exceeding it. When I was first outlining this specific entry, I was extremely worried that the dream was dead, as the only major PC port of note was for Ryse: Son of Rome, a game which I honestly would not have minded remaining an Xbox One exclusive. Then, near the beginning of the month, SNK Playmore announced that Metal Slug X was coming to Steam in early October, alongside MS3 which came out earlier this year. While that was enough of a boon to keep me motivated, SNK wasn’t done yet. Later on in the month, SNK also revealed in a press release that they would be releasing two entries in their King of Fighters series that have been long rumored to be receiving official PC ports: The King of Fighters ’98 Ultimate Match (bumped up to the “Final Edition” which appeared on NESiCAxLive, a Japanese arcade system that allows for online play) and The King of Fighters 2002 Unlimited Match (which also appears to be using the NESiCAxLive port). ’98 will be hitting Steam in November, while 2002 is set to launch in December, which brings the grand total of games on my wishlist that ended up hitting PC to a solid 7. Not bad, considering this is the fifth list and I’ve only got seven planned at the moment.

One last piece of good news before we move on: both Dead Rising 2 and its non-canon spinoff Off the Record are following suit with Super Street Fighter IV: Arcade Edition and transferring from the currently-zombified (but still technically alive) Games for Windows Live to Steamworks early next year, along with Resident Evil 5 (which, to the best of my knowledge, still lacks the content from the Gold Edition). It’s not exactly new PC ports from Capcom, but it’s a step in the right direction. Hopefully we’ll see some new ports of older console games hit Steam from them in the future, along with new stuff. Though, honestly, I’d also be happy if they ported over Street Fighter x Tekken, especially if they include the rest of the DLC on there.

Before we get to the fun stuff, I’m going to be recapping the rules once again, for anyone who hasn’t read any of the previous articles in this series. Anyone who hasn’t, I’d highly recommend doing so. A lot of my most-wanted games are in earlier articles from this series, but don’t get me wrong: I want everything on here (and then some). My lists stick mostly to third-party companies (aside from Microsoft) with a general focus on companies that have recently released games on PC. Games will be taken from the seventh (360/Wii/PS3) and eighth (WiiU/PS4/XBO) generations of video games, as well as handhelds from those eras and mobile games. Games that weren’t system exclusives are preferred. Finally, games from the same series released on the same console can be packaged together on a single list entry. Now that that’s out of the way, let’s see what I’ve picked out this time.

Capcom Arcade Cabinet – Capcom (360/PS3)

Sure, I won the complete pack for this game in a contest, but I’d feel a lot more secure if it were on PCs as well. I’ve got at least one friend that agrees with me. It would also be a little nostalgic for me, considering as I mentioned before, I owned the PC version of Williams Arcade Classics. Despite the fact that most of Capcom’s biggest arcade hits are absent from this collection, it is an interesting look into the developer’s early history, before they made it big with hits like MegaMan, Street Fighter and Resident Evil. Just port that sucker over to Steam, keep the leaderboards and maybe throw in a feature to upload replays to Youtube and it would be a perfect addition to Steam, which is sorely lacking in arcade game compilations.

Soul Calibur – Namco Bandai (360/iOS/Android)

I brought up how I wanted the recent re-release of Soul Calibur II to hit PC last time, but I’m incredibly fond of the first 3 games in the Soul series. I’m one of those apparently rare people who actually played Soul Blade on the original PlayStation (still own a copy to this day), but I remember that the series had its first mainstream success with the original Soul Calibur. It was a launch title for the Sega Dreamcast and the game I picked up with the console itself. To this day, I still love this game and I felt it was worth the $10 I paid for the re-release on XBLA, even though it was missing some features. Ideally, if Soul Calibur gets ported to PC, it would combine the extra modes and features from the Dreamcast version with the enhanced HD visuals of the XBLA version.

Cyber Troopers Virtual-On/Virtual-On Oratorio Tangram/Virtual-On Force – Sega (360/PS3)

Virtual-On is another one of those interesting Sega games that people forget about, especially for people outside of Japan. It’s one of those arena-style fighting games, where you pilot two real-type mechas around a fully 3D arena, allowing for a more tactical methodology when trying to defeat your opponent. The first game actually had a couple of PC ports way back when, but it was recently re-released as a part of Sega’s Model 2 Collection for XBLA and PSN exclusively in Japan. The third game, unique because it featured 2-on-2 fighting for 4 players, saw a disc-based re-release on Xbox 360, but again only in Japan. In fact, the only game in the series we actually saw re-released last-gen in the West was Oratorio Tangram (or VOOT, for short). Frankly, I’d love to see all 3 of these games hit PC, but VOOT seems like the most likely to get the Steam treatment.

Under Night In-Birth Exe:Late – Ecole Software/French Bread (AC/PS3)

It’s another animu fighter, but it looks pretty fun and frankly, I could go for more fighters on PC, 2D or otherwise. Truth be told, I’ve actually been campaigning for this one, just like I did with Bayonetta and Vanquish. Nyu Media, a Western publisher that deals mostly in Japanese indie games, has shown some interest in porting this game over to PC. French Bread used to develop mainly on PC, so there’s still a chance it might happen, but considering the fact that Arc System Works handled the console port and that’s already being localized by Aksys Games in North America and NIS America in Europe (I know, it doesn’t make any sense), it seems like the dream might be dead on this one. Still, if you head over to Nyu Media’s forums, there’s a thread supporting a PC release, so hopefully, this might happen after all if enough people voice their support for it.

Metal Slug/Metal Slug 2/Metal Slug X* – SNK Playmore (iOS/Android)

I mentioned earlier that Metal Slug X has already been announced for PC via Steam, but that still leaves the first two games in the series. While I’d honestly like to see the entire franchise hit Steam at some point, Metal Slugs 1 and 2 are the only games available on modern platforms that are unaccounted for. Granted, X is an enhanced remake of 2 that is generally considered superior, but I’d still like to see all of the Metal Slugs on PC regardless. I tend to be a completionist when it comes to re-releases. Want proof? I was actually pissed off when Warner Bros’ Mortal Kombat Arcade Kollection included Ultimate MK3 and not the basic version. Of course, the best way to deal with that would be to just package 1 & 2 in a single release on PC. That’s my opinion, anyway.

Alien Hominid HD – The Behemoth (360/PS3)

Speaking of Metal Slug, Alien Hominid is probably one of the best Metal Slug clones around. Some might argue that there’s no point in having it on Steam if we’ve already got the original, but I say the more the merrier. I loved the original incarnation of Alien Hominid (the flash game on Newgrounds) so much, I rented the original console release on Gamecube way back when. It was fun, but I wasn’t really buying too many games back at that point. Considering Castle Crashers and Battleblock Theatre did fairly well on Steam, it only makes sense that The Behemoth should embrace its roots and release more games on PC. Why not start with their first major release?

Hard Corps: Uprising – Konami/Arc System Works (360/PS3)

I’ve said before that the original Contra for the NES was one of three games that got me into video games in the first place. What you may not know is that it’s not actually my favorite game in the series. That honor belongs to Contra: Hard Corps for the Sega Genesis. So imagine my surprise and delight when I heard it was getting a sequel, developed by Arc System Works no less. Too bad it’s exclusive to PSN and XBLA. Even though ASW is notoriously bad at PC support, I’m sure Konami could find a team to port it over to PC. Hopefully, they also manage to find one that does a good job. Abstraction Games is pretty good at what they do, I liked their work on Double Dragon Neon.

Raystorm HD – Taito [Square Enix] (360/PS3)

I’ll be honest, I’ve never actually played this game or any other game in the series, but I do love me some shmups, especially those of the vertical variety.  Likewise, I’m a fan of Taito’s games in general. So this definitely seems like it’s worth it. Considering the fact that Square Enix has been a bit less stingy about PC ports of non-Eidos titles these days, hopefully we can see some stuff from the folks at Taito as well.

Dodonpachi Resurrection Deluxe – Cave/Rising Star Games (AC/360/iOS/Android)

I love me some Cave shmups. Considering the fact that this game never actually hit North American shores, we were lucky enough to see a region-free European release via publisher Rising Star Games, which is slowly gaining a presence in our region. As I said before, Rising Star Games has started getting into the PC scene, as they both developed and published the PC port of Deadly Premonition: Director’s Cut. Supposedly, Dodonpachi Resurrection is going to be hitting North America via Android phones, though whether or not this is still happening, I can’t confirm. Hopefully, Rising Star or some other publisher can expose a whole new audience to Cave’s unique brand of shoot-‘em-ups.

Eschatos – Qute (360)

An obscure choice I admit, but it’s a game that I’ve been obsessing over since I discovered it. Only available for Xbox 360 in Japan (although, it IS region-free), Eschatos is actually bundled with two other shmups from the same developer: Judgement Silversword and Cardinal Sins, so it’s really 3 games for the price of one. Still, a Japanese Xbox 360 release is pretty much nothing and from what I’m able to glean, it didn’t even get an arcade release. Port that sucker to PC and put it on Steam Greenlight. Hell, I’m sure Nyu Media or PLAYISM would be willing to help with some of the details.

There you have it, another batch of 10 games I’d like to see ported to PC. Truth be told, I was honestly really nervous about writing this article due to the lack of any games on any of my wishlists (past, present and yes, future) getting announced for PC ports until right before my own self-imposed deadline. I got really lucky this time, considering I’ve tripled my usual yield of 1 game per wishlist. Hopefully, a stronger flow of anticipated ports is in my future and my winning streak continues to grow, but who can say at this point in time? I’ll be keeping an eye out for anything else though. At the very least, those recently-announced Steamworks conversions of older games from Capcom are giving me an iota of hope that we might see something from them at some point.

Land of the 10 Games I Want Ported To PC

Yep, it’s time for another PC port request article. Before we go through another one of my wacky lists, I’m proud to announce that yet another game on my long wishlist has managed to make it onto PC. This time, the lucky winner is Dead Rising 3, which honestly kind of surprised me. Considering Capcom and Microsoft both made a big deal about how DR3 was meant to be an Xbox One exclusive, it seems a little funny that roughly one year later, it’s getting ported to PC. Despite the fact that most of the DLC has been confirmed to be released on the new version, XBO owners may have the last laugh. Capcom has not yet announced any plans to port over the most recent DLC, aptly named Super Ultra Dead Rising 3’ Arcade Remix Hyper Edition EX plus Alpha. I wouldn’t be too worried about that, fellow PC gamers. After all, just last year, there were no plans to port Dead Rising 3 to other platforms. So who knows.

So, before we go onto the next list, I’m just going to do the now-traditional recap of the rules for these articles. Only one game per company per list, to keep things interesting. These lists will mostly stick to third-party companies, with the exception of Microsoft, as they are known to release games on PC. Granted, considering the recent release of Q*Bert Rebooted on PC via Steam, I’d almost consider throwing in Sony as well. Just kidding. The games on these lists will mainly be taken from the seventh (Wii/PS3/360) and eighth (WiiU/PS4/XBO) generations of video games, and games that aren’t system exclusives are generally preferred. Finally, games from the same series released on the same console will be packaged together, at least as entries on this list. So, having said that, let’s get started.

Street Fighter 3: 3rd Strike Online Edition – Capcom (360/PS3)

If you’ve seen my earlier lists (or most of my other articles on Retronaissance), you probably know that I love fighting games. The Street Fighter 3 series was one of Capcom’s last good fighting games prior to the release of, well, Street Fighter IV.  Online Edition, well, added some great online play using the GGPO netcode. Considering the fact that GGPO originated on PC and 3rd Strike was mostly jury-rigged into the system (and removed upon OE’s release), it only seems fair that PCs should get a port of this game, regardless of how late it is. Unfortunately, considering how busy Iron Galaxy is working on other projects (including the second season of Killer Instinct on Xbox One), it seems like this would either have to be put on hold or handled by another developer.

Garou: Mark of the Wolves – SNK Playmore (360)

Yep, like I said, I love me some fighting games. Garou: Mark of the Wolves came out about the same time as Street Fighter 3, and at least in my opinion, Garou is the better game. Both games were thematically similar as well: dealing with “next generation” fighters and few returning characters. The port to Xbox 360 was handled well for the most part, but the online was lackluster. Considering SNK Playmore’s good efforts on the netcode for their ports of The King of Fighters XIII and Metal Slug 3, it seems entirely possible that a PC port could fix the game’s fatal flaw. This is probably the game on this particular list I want the most.

Guilty Gear XX Λ Core Plus R – Arc System Works (AC/PS3/360/Vita)

I promise, this is the last fighting game this time. Like I’ve said in earlier entries, when it comes right down to it, I’m more into Blazblue than Guilty Gear when it comes to Arc System Works’s fighting games, but recently I’ve come to appreciate Guilty Gear, despite my shaky start with the franchise. Sure, the first game (exclusive to the original Playstation) is probably my favorite game in the series, but that’s probably because it’s so similar to SNK’s games from that era. Still, I’ve come to appreciate the XX games to some extent. Too bad we’ve only got one of the earliest versions of that on the PC at the moment, and it was a pretty mediocre port anyway. A good port of that latest GGXX release would be a great turnaround on ASW’s current PC support, which is pretty lame. Unfortunately and typical for most Japanese developers, they appear to have something against PC gaming in general. So that’s probably just another pipe dream.

Vanquish – Sega/Platinum (360/PS3)

This was another one of those games supported by that petition to Sega I posted awhile back. So why not? Vanquish was a third-person shooter made by Platinum Games, and it performed to their usual standards. A well-designed game, but it didn’t exactly set the sales charts on fire. As usual, I feel like a PC port might help this out, especially considering they’ve managed to get their engine working on PC for the Metal Gear Rising: Revengeance port. Seems a little more likely than the Bayonetta port I asked for in the original list, considering Nintendo’s recently secured a remastered port as bonus content for Bayonetta 2. At this point, who knows?

Dragon’s Crown – Atlus/Vanillaware (PS3/PSVita)

I love beat-‘em-ups, I asked for Muramasa in a previous list, and I even sided with the creators during the controversy regarding the character designs. Asking for Dragon’s Crown to be ported to PC is pretty obvious. Sure, PC has recently seen the release of another cool medieval fantasy-themed beat-‘em-up published by the folks at Atlus (Abyss Odyssey, from the talented dev team that brought us Rock of Ages and God Mode), but one good turn deserves another, right?

No More Heroes series – Grasshopper Manufacture/Konami (Wii/PS3/360)

If you haven’t guessed it by now, I’m a huge fan of Suda51. Granted, his newest game, Let It Die, looks a bit disappointing, but he’s made so many good games, I guess I can let one boring, free-to-play, PS4-exclusive with mobile features slip by. Instead, let’s remember the good times. Specifically, the games that made me a huge fan of Grasshopper Manufacture: the No More Heroes games. While the first game in the series got a remastered release on HD consoles, the second remains a Wii exclusive (though some elements made it into the HD ports of the original). I’d love to see both games make their way to PC, maybe even maintaining the potential for motion controls. After all, PC has their own motion controllers to contend with. At least that’s what some of the Portal 2 DLC leads me to believe.

Galaga Legions DX – Bandai Namco (X360/PS3)

When I was in Junior High, one of my friend’s father got a retro arcade machine as an anniversary present. It had both Ms. Pac-Man and Galaga included on it, and he and I had a lot of fun playing with it whenever we were hanging out at his place. I can’t honestly decide whether I preferred playing Ms. Pac-Man or Galaga, but as Ms. Pac-Man’s already on Steam (via the Pac-Man Museum), seeing Galaga make its way on the platform would be a nice addition. Of course, why stop at plain old Galaga? After all, I’d say my favorite Pac-Man game at this point in time is probably Championship Edition DX (also on Steam) and it just so happens that Galaga got a similar revamp a while ago.  Galaga Legions DX looks like a cross between the classic Galaga arcade game and a more modern shoot-‘em-up, along the lines of Ikaruga. In short, Legions DX is my kind of revamp.

Raiden IV: OverKill – Taito/Moss Ltd./UFO Interactive (AC/360/PS3)

Speaking of shmups, why not throw in the latest release from the classic Raiden series? Apparently, the collection of the Raiden Fighters spinoff series made it to PC at one point (though, I haven’t really seen it available on any of my usual digital storefronts), so it’s not entirely unheard of to see games from this series on PC. A straight port of the 360 version with all the DLC included would be nice, but considering there was an improved re-release on the PS3 via PlayStation Network just this year, that would be my preference.

Radiant Silvergun – Treasure (AC/360)

Just one more shmup, I swear. Another classic game from Treasure’s library, people were surprised and amazed when this got re-released on XBLA back in 2011. The 360 release was more than a mere port: the entire game was recreated from the source code, taking advantage of the comparative power of the hardware. There was even a secret “Ikaruga Mode” that allowed Radiant Silvergun to use the scoring mechanics of the game in question, which could be unlocked when you unlock an achievement in the XBLA port of Ikaruga. There were also local and online coop modes. Considering we’ve already got Ikaruga itself on Steam and Treasure has acknowledged there is a demand for Radiant Silvergun to be ported to PCs alongside its spiritual successor, this one seems like it’s inevitable. However, considering Treasure’s said to be working on an original project for PCs at the moment, we may see this one later rather than sooner.

Ys: Memories of Celceta – Nihon Falcom/XSeed (PSVita)

The tenth and final game on this list, like last time, is a game from the Ys series. The latest release in the series, this is actually a remake of the fourth game in the series. Considering the remake of the third game was the first Ys game to be released on Steam, it would be nice to Memories of Celceta continue the trend. Granted, one of the PC-original Ys games getting a revamp/re-release may be more feasible and likely, I’d still like to see this remake make its way to a platform with a larger audience than that of the Vita.

Just as an aside, I’d like to say that I’m impressed that my streak for predicting PC ports so far has stayed intact through 4 lists. It almost seems like the more skeptical I am that my master list will continue to deliver, the better releases I seem to snag. Nevertheless, I can’t really say if this trend will continue or not. We’ll just have to see in a couple more months.

The Son of 10 Games I Want Ported To PC

Well, it’s been another two months, so it’s time for another one of my wishlists for PC ports. When I was first laying this article out, I thought that the fates had been cruel to me, and another game from my master list hadn’t had a PC port announced. Then I actually looked at the list and realized that another game had had a PC port announced: Battleblock Theater, which came out yesterday. So, that’s three for three. Not bad. It’s only sort of a minor technicality, but when I came up with the list, I had no idea there was going to be a PC port. Either way, I’m kind of worried about my chances up keeping up this streak. Who knows when my luck will run out? Considering the fact that many older games are still being ported to the PC now, I guess it doesn’t really matter if games on these lists get confirmed before the next time I write one of these. After all, it’s just a matter of time by now.

Most of you probably remember the rules by now, but for anyone reading this series for the first time, I’ll repeat them. First, there’s only one game per company per list. These lists will be sticking mostly to third-party companies (except Microsoft, because they also release games on PC). Most of the focus on these lists will be on companies that have released games on PC recently in some form or another. Games on these lists will specifically be taken from the seventh (Wii/360/PS3) and eighth (WiiU/XBO/PS4) generations, especially those that were on multiple consoles at the time of their release. Finally, games that are both from the same series that were released on the same platform CAN and often will be packaged together. So with this increasingly pointless recap out of the way, let’s get on with the list.

Super Puzzle Fighter 2 Turbo HD Remix – Capcom (360/PS3)

Oh man, I have a long history with this game. It was the first game I ever owned with Darkstalkers characters in it, it taught me what Cyberbots was, and it was the game that made Dan Hibiki the #1 Shotoclone in my heart (CRIMSON DEATH FIST!). I was really happy to see this get an HD remake way back when, and it ended up way better than a certain other HD Remix Capcom put out on consoles last-gen. It was based on the Dreamcast re-release, which included two other gameplay modes which mimicked other puzzle games, specifically Columns and Nintendo’s Puzzle League series. The only major flaw with the game in my opinion is that it didn’t receive any sort of re-release on PC. After all, even the original home versions included a PC release. Weird, right? I actually had to look that up, and frankly, I’m just as surprised as you are. So get to it, Capcom. Commission QLOC to make a PC port so this game isn’t lost to the impending digital apocalypse once more.

Anarchy Reigns/Madworld – Sega/Platinum Games (360/PS3)/(Wii)

When I put this on the list, it was before Namco Bandai announced their upcoming PC exclusive 2-on-2 brawler, Rise of Incarnates. Many people have compared this game to Anarchy Reigns, as they both seem to exist within the same fighting game sub-genre genre: it’s an arena game akin to Virtual On, Castlevania Judgment or Namco’s own Gundam Extreme Vs. series. While RoI may have an edge in the PC market due to being exclusively designed with Western audiences in mind, I’d still love to have Anarchy Reigns on PC, just due to how unappreciated it was in the West, due to mitigating factors. Better yet, pack it with a remastered port of its predecessor. Madworld didn’t get much mainstream success due to its odd status as a hyper-violent game on Nintendo’s Wii platform, so giving the game a second chance on a new platform would be amazing.

Soul Calibur II HD Online – Namco Bandai (360/PS3)

Speaking of Namco Bandai, I was honestly a really big fan of the Soul series from the first game. I first played Soul Blade on the PlayStation 1 when I was a kid. The first game I picked up for the Dreamcast when it launched was Soul Calibur. Soul Calibur II is generally considered the best game in the series and for good reason. It just hit everything right. The series began its decline shortly afterward: Soul Calibur III was pretty good, but IV and V were terrible. Namco Bandai recently re-released Soul Calibur II on PSN and XBLA, while snubbing Nintendo and PC owners. While a Nintendo re-release would obviously necessitate adding Link back into the game (thereby finally creating a literally perfect version of Soul Calibur II with all three guest characters), a PC re-release wouldn’t require that kind of work. Just fix the netcode this time around, okay?

Metal Slug XX – SNK Playmore (360/PSP)

I was happy to see that Metal Slug 3 made it to PCs not too long ago, and I have to say, DotEmu did a good job handling that port. The online was around the same caliber as that of KoF XIII’s, and the emulation itself was handled well. Having said that, I’d like to see even more Metal Slug games make it to PC. Let’s start with the latest one: Metal Slug XX. A remake of the DS-exclusive Metal Slug 7, which added co-op multiplayer and a new character: Leona Heidern from the KoF games, joining her teammates Ralf Jones and Clark Still. Of course, she was DLC in the earlier versions, but considering how SNK Playmore handled the console DLC in KoFXIII Steam Edition, I’m sure they’d include her in the base package. Metal Slug XX didn’t really receive much attention in the US, only appearing on the PSP and Xbox Live Arcade, so a PC port seems like a quick and easy way to garner more attention.

Persona 4: The Ultimax Ultra Suplex Hold – Atlus/Arc System Works (AC/PS3)

Let me reiterate: I’m not really a fan of most JRPGs. So, when I first saw Persona 4 Arena, I was skeptical and frankly a little angry, as this killed off any chance of a Power Instinct revival. After playing the game, I fell in love with some of the game mechanics (like certain attacks causing status effects, a throwback to the game’s JRPG roots) and was only slightly annoyed by others (auto-combos). Either way, it was an awesome game and I’d personally like to see its update/sequel hit PC at some point, though I’m sure most people would put more of a priority on the JRPGs in the series.

Mighty Switch Force! 2 – WayForward Interactive (WiiU/3DS)

Last time, I mentioned wanting the original MSF on PC, so it’s only fitting that I’d also want the sequel, right? I can’t really tell if I preferred the original or this one, but this game has its own unique set of mechanics which makes it less of a puzzle game and more of a straight platformer than the previous game, opting for a more even balance between its puzzle, platforming and run-and-gun elements. As with last time, I’m pretty much just looking for a straight port of the Wii U version to PC, though I was a little disappointed with the fact that it used the original pixelated graphics instead of the sleek redrawn designs from Hyper Drive Edition. Oh well, beggars can’t be choosers and it’s better to have any version of this amazing game than none at all.

Midway Arcade Origins – WB (360/PS3)

It really shouldn’t be a secret at this point that I love me some old-school arcade games. When I was a kid, I actually owned Williams Arcade Classics on PC. Sinistar, Bubbles, the first two Defender games, Joust and Robotron 2084 were some of my fondest PC gaming memories from my childhood. So when I heard WB Games was making a collection of some of the arcade games they acquired from Midway (and by extension, Williams), I was ecstatic. Alas, it was only announced for consoles. Even more disappointing was the fact that some of the games weren’t emulated so well, especially those that used trackballs. WB Games doesn’t exactly have the best track record for PC ports, but seeing this classic collection ported to PC (with some fixes for those games that didn’t turn out so well) would make me incredibly happy.

Castlevania: The Dracula X Chronicles – Konami (PSP)

I’m a fairly big fan of the Castlevania series, specifically the old-school, linear stage-based games. Rondo of Blood is probably one of my favorite games in the series, but the first time I was able to play this game was through this enhanced remake. One of the games that made the PSP worth buying (at least to me), The Dracula X Chronicles was really three games in one: the base game was a 2.5D remake of Rondo of Blood, and it also included brand-new English translations of both the original TurboGrafx CD version and its sequel, Symphony of the Night, generally considered the best game in the series. Since Konami wasted resources porting MercurySteam’s pathetic attempt at a 2D Castlevania to PCs and other platforms, an HD version of DXC would’ve been a way better use of that time and manpower.

Akai Katana – Cave/Rising Star Games (360)

As you may or may not know, I’m a really big fan of the “shoot-‘em-up” genre. Steam has recently become a haven for indie variants of the genre and they even recently scored a port of Treasure’s classic Ikaruga. But as with most genres I love, it’s just never enough for me. I want more. Cave seems like a good place to start. Though Cave isn’t really known for doing PC ports, the game’s North American and European publisher, Rising Star Games, has handled some of their own PC ports of Japanese titles, so hopefully they can work their magic on this game and add another game of real pedigree to Steam’s every growing shmup library.

Ys Seven – Nihon Falcom/XSeed (PSP)

Recently, I’ve become a big fan of the Ys series. A Japanese action RPG from a company mainly known for dabbling in various forms of PC gaming? Hell yes. So far, I own all 3 (4?) of the games that XSeed has made available from the series on Steam and frankly, I want more. Let’s start with something simple: Ys Seven, like Oath of Felghana before it was originally a PSP exclusive. So why not port that to PC as well? XSeed’s small team for PC ports has done wonderful work with the previous Ys games, so seeing more from them would just be awesome.

So, there we go, another ten games. With three of my six planned lists done, it looks like I’m about halfway through this little series. However, recently, I’ve managed to come up with two more lists, one of which is a special bonus list, so good news for anyone who enjoys these articles, this little series will be continuing on into 2015. As for my hot streak, I’m a little less confident that it will continue by the time my next article gets posted, but you never really know. All the same, here’s hoping for more announcements soon.

10 More Games I Want Ported to PC

Hey, I said this was going to be a recurring series last time, didn’t I? If you’ve read any of my previous articles, you’ll know that I’ve been getting more and more into PC gaming in the last few years. One of the big reasons for that is the emphasis on backwards compatibility: even when the game’s original developers fail to deliver, it usually takes a resourceful fan a short amount of time to make it work again on newer systems. Consoles just don’t deliver on that as well as they did during the previous two generations. On the plus side, with the Xbox One and PlayStation 4 running on PC architecture, PC ports could be beneficial to console gamers as well, allowing for easier and enhanced re-releases of these older games.

Before I recap the rules I established in the previous article, I’d like to give a shout-out to Deep Silver for taking down one of the games I had planned for a future list, before I even got the chance to set it up: Suda 51’s latest game Killer is Dead is coming to PCs this May. So I’ll have to replace that in a future list. Anyway, the rules are the same as they were in the last article: only one game per company per list; sticking mostly to third-party companies (with the exception of Microsoft, who is known to release games on PC as well), especially those that have released games on PC recently and games will specifically be taken from the seventh (Wii/360/PS3) and eighth (WiiU/XBO/PS4) generations, especially those that were on multiple consoles at the time of their release. Finally, games that are both from the same series that were released on the same platform CAN be packaged together. So, once again, let’s get on with the list.

Darkstalkers Resurrection – Capcom (360/PS3)

Anyone who has known me for a good amount of time knows that I love me some Capcom fighting games. At the top of that list stands not Street Fighter, not the Vs. Series, but Darkstalkers, a cult classic fighter revolving around some of cinema’s classic monsters duking it out in a fight to the death. I love me some Darkstalkers and when the second and third games in the series (Night Warriors and Vampire Savior, respectively) recently got re-released on PSN and Xbox Live Arcade, I just had to jump on it. I got both releases of the game the first day they were available and I had a lot of fun with them. Unfortunately, the game sold poorly on these platforms. So why ask for a PC release? Well, while it is possible to emulate both games online with the same netcode Resurrection used, that’s not exactly legal. I’d jump at the chance to have a legal avenue to play some Darkstalkers on my PC. More importantly, PC gamers are clamoring for some legitimate fighting game releases, to the point where Arc System Works recently allowed other publishers re-release the mediocre PC ports of both Guilty Gear Isuka and the Blazblue: Calamity Trigger on Steam (which lacks netcode, due to GfWL shutting down and no one bothering to convert it to Steamworks) and people are just eating it up, in an effort to show ASW that yes, people want their games on PC. Ultimate Marvel vs Capcom 3 may be the number one Capcom fighting game people are demanding a PC port for, but I’m well aware that Capcom’s deals with Marvel has lapsed.

Blazblue Chronophantasma/Continuum Shift EX – Arc System Works (AC/PS3/Vita/360*)

Speaking of Blazblue, I definitely want the other games in the series to see releases on PC. I guess at this point, getting Continuum Shift EX is useless for the most part, since its sequel Chronophantasma is already out in Japan and is due out in North America later this month. Anyone who’s familiar with the series, however, knows that there’s more to Blazblue than just having the current version ready for tournaments. The series has an extensive story mode, and considering the fact that we’ve got the first game’s story mode, it seems like it would be good to have the complete story up to this point, so doing a two-pack (perhaps gut CSEX’s online component like CT’s if that would make a port more cost-effective) would be great, especially for PC-only gamers who really want to get into the series. Xrd is still probably my top priority for a PC port, just because it’s both newer and runs on Unreal Engine 3 (which was literally made for PCs). Still, I’d probably be happier if the other Blazblue games made it to PC instead, as Calamity Trigger was the first Arc fighter I honestly enjoyed: my poor luck with the Guilty Gear series is legendary. Just my opinion, though.

Splatterhouse – Namco Bandai (360/PS3)

I’ve never really been that big on the survival horror genre, but I do tend to love games that borrow thematic elements from horror movies. Each game in the original Splatterhouse trilogy was a side-scrolling beat-‘em-up where you take on the role of Rick, who dons the cursed Terror Mask to save his girlfriend from a mansion filled with Lovecraftian horrors. In 2010, Namco Bandai rebooted the classic series as an action hack-and-slash, and while it wasn’t critically-acclaimed by any means, I loved the game. The atmosphere, the gameplay and especially the voice acting: if you can’t appreciate Jim Cummings cursing out Josh Keaton, I pity you. The only real flaw that bothered me was the abysmal load times which a properly-optimized PC port could easily fix. As an added bonus, Splatterhouse 2010 actually contained ports of the original trilogy as well, so even long-time fans who hated the reimagining have some incentive to pick it up. Besides, Namco Bandai recently ported Enslaved to PC, so why not Splatterhouse?

NeoGeo Battle Coliseum – SNK Playmore (360)

Considering we’ve recently seen Metal Slug 3 released on Steam, it seems like SNK Playmore has jumped on the Steam hype train. Frankly, I’d like to see something a little more recent come out. NeoGeo Battle Coliseum was one of Playmore’s first fighting games after regaining the SNK license and it’s an awesome little game. A 2-on-2 tag-team fighter that uses characters from various SNK games: King of Fighters, Samurai Shodown, Last Blade, Garou: Mark of the Wolves, King of the Monsters and even Marco Rossi from Metal Slug. I’ve had a hankering for more classic SNK fighters and NGBC is not only one of my favorites, but an underrated gem. Considering it was re-released on XBLA, just port that version, throw in the improved netcode from King of Fighters XIII or MS3, and you’ve got a solid release on your hands.

Sega Model 2 Collection – Sega (360/PS3)

The worst part is, this shouldn’t even be on here. Many sources online claimed that Sega’s Model 2 Collection was coming to PCs back when it was initially announced. Unfortunately, that never came to be, which is a shame, because I really want to get my hands on Fighting Vipers, one of my favorite 3D fighters of all-time, and the enhanced port of Sonic the Fighters, which finally made long-time dummied-out character Honey the Cat fully playable for the first time in any legitimate release. Virtua Fighter 2 would always be welcome as well. To make matters even better, Sega could also pony up the two games that we never got in the North American or European console releases: the original Virtual-On and Virtua Striker. Granted, in that case, Virtual On would be a higher priority for me than even VF2, but let’s keep it simple: porting the 3 games that were released outside of Japan to PC would be fine.

Vigilante 8 Arcade – Activision (360)

I’ve been a fan of car combat games ever since I played the original Twisted Metal at my aunt’s house when I was a kid. Unfortunately, Twisted Metal’s a Sony franchise, so asking for a PC port these days would be a fool’s errand. Besides, the latest game in the series (Twisted Metal for PS3) was apparently garbage. Fortunately, there’s one series in the genre I liked even more than TM and it’s ripe for the taking: Vigilante 8. Vigilante 8 Arcade was the third game in the series, released on the Xbox Live Arcade early in the 360’s life cycle, but it’s a pretty stellar semi-remake of the original game. Sure, it’s a little barebones and it’s an early title, but frankly, I’d love to see it get ported to PC at some point, even if just for the sake of preservation.

Red Dead Redemption – Rockstar (360/PS3)

This is a big one that people have been demanding for a long time, so I’m really just stating the obvious here. I’m one of the few gamers out there who actually remembers Red Dead Revolver, so I was ecstatic to hear it was getting a sequel on seventh-gen consoles. Unfortunately, they ditched PC for that release. Many other Rockstar games from that era got late PC ports: Grand Theft Auto IV, L.A. Noire and it’s been speculated that even GTAV is getting a PC port at some point. Unfortunately, I don’t really care much for GTA, I want RDR on my PC. Make it happen, Rockstar.

Mighty Switch Force! Hyper Drive Edition – WayForward Interactive (Wii U)

I haven’t really made it a secret: I’m a really big fan of WayForward Interactive’s work. They’ve made some of the best licensed games in recent times and their original IPs are generally fantastic. Considering we’re already getting the second and upcoming fourth Shantae games on PC, it seems fair to branch out and ask for a different series. Mighty Switch Force! HD Edition is a perfect choice, as it’s already an upscaled version of the 3DS eShop hit. Since the Gamepad support in the game was minimal, it seems like porting this to the PC would be simple, if not for the fact that WayFoward has a hectic schedule as it is. Still, this is a wishlist and I want more WayForward games on PC.

Muramasa: The Demon Blade (Rebirth) – Vanillaware/Marvelous AQL (Wii/Vita)

Muramasa: The Demon Blade was probably one of my favorite games on the Wii, so I was happy to hear it was getting an expanded port. Then I found out that port was for the Vita. What a waste of resources. Marvelous AQL has some experience porting games to PC and they handled the North American release of Muramasa Rebirth. Maybe they could even upscale the graphics to at least 720p, so we’d finally be able to appreciate Vanillaware’s hand-drawn 2D artwork in its full splendor. Bundle it with the additional DLC content exclusive to the Vita version, and it would be perfect.

Shadow Complex – Microsoft Studios (360)

I love a good Metroid-like. Most people call them “Metroidvanias”. I used to be one of those people until a friend of mine told me it bugged him and why it bugged him: because while Castlevania games in that style may have borrowed from Super Metroid, the same could not be said for the Metroid series itself. Why have I gone off on this random tangent? Simply because the only thing I really know about this game is that it’s one of the best Metroid-style exploration platformers to have come out in a long time. That’s good enough for me.

And that’s another list done. So far, two of the games on any incarnation of the six lists I’ve planned already have PC ports confirmed. While Killer is Dead: Nightmare Edition isn’t due out until this May, Double Dragon Neon was released last month. Abstraction Games did an excellent job on that port, even quickly patching many minor glitches in the PC version. Hopefully, by the time my third list is ready, a third game’s PC port will have been announced. Sure, that’s just wishful thinking at this point, but here’s hoping.