The Year Without a PC Port Wishlist

Christmas has pretty much always been my favorite holiday, especially when I was a child. I was a greedy little boy while I was growing up: one of my favorite holiday traditions was always writing up my list to Santa on my computer. Sure, some years I’d get overzealous and start thinking about it as early as August, but I’d always have a lot of fun just writing the list itself. I’d always try to sort things in the order I wanted them, but that was actually part of the fun for me: one week I’d really want some action figures, the next some new video game caught my eye. The downside to starting a list that early is that as time goes on, new items catch your eye. Even the greed of a child has its limits, so I would often have to pare down my list, trimming the items I could “do without”. (Gotta love child logic, am I right?) In a sense, I think those PC ports lists I wrote for a long time were the evolution of that favored Yule tradition, but eventually I got tired of doing them. Too much wishing, not enough getting. I’ve taken a hiatus on them and now, it’s been over a year. Instead of making an entirely new one, why not look over my previous works and analyze them a little? This year, I’ll be recounting my 5 favorite success stories, my top 10 most wanted and the game on each list I’d consider the most important (excluding those on the aforementioned lists) plus a brand-new one for good measure!

Before we get started (fittingly enough, with my favorite success stories), I’d like to start with some recent successes as well. Ultimate Marvel vs. Capcom 3 was released on PS4 earlier this month and it will also be hitting both the Xbox One and Steam in March. Meanwhile, Garou: Mark of the Wolves was also recently released on PlayStation consoles via CodeMystics, but surprise, surprise: an entirely different port hit Steam soon after, from the good folks at DotEmu. In fact, it was such a surprise, I actually had to change a list entry because of it. The DotEmu port is less fancy than the CodeMystics port, but apparently, not only does the Steam version have a more solid netcode, but it’s also getting immediate bugfixes to iron out some of its bizarre glitches. Funny how that works. I expected that to be the last bit of news I got on the PC end of things, but I was wrong: The Legend of Dark Witch 2, another game I’d been salivating over the prospect of seeing a PC port is announced to be hitting Steam sometime during “Q4 2016”. One last big surprise for me.

You’ll also remember that this past April, I did an “April Fools’ Day” article, revolving around 10 PC games I’d like to see receive console ports. Well, like many of my jokes, this one ended up biting me in the ass. During the PlayStation Experience, Ys Origin (the only PC-exclusive Ys game) was announced to be hitting both PlayStation 4 and, amazingly enough, the Vita on February 21, 2017 with the port being handled by the good people over at DotEmu who are utilizing XSEED’s English translation and coming up with original French, Italian, German and Spanish translations as well. (As an aside, DotEmu’s also bringing a favorite of mine – the NeoGeo classic Windjammers – to the same platforms. Let’s keep our fingers crossed for a PC port down the line!) You’d think that would be enough, but the world wasn’t done having fun at my expense: soon after, it was revealed that the indie platformer Kero Blaster would also be coming to the PS4, thanks to its publisher Playism. They’ll also be bringing Momodora: Reverie Under the Moonlight to PS4, though release windows for both titles have not been announced. Continue reading

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10 Games I Want Ported to PC Takes Manhattan

I’ll be honest: I lamed out on writing another article last month. I wish I could say that it was due to an increased workload at my day job. It wasn’t: I just came down with a bad case of writer’s block. On the plus side, I’ve finally come up with an idea for another non-list article, which you should be seeing sometime next month, but until then, you’ll just have to deal with another one of my crazy PC port begging lists. Perhaps, to be more accurate, you’ll be dealing with what may well be the last of my crazy PC port begging lists.

Before we get on with the bulk of the article, there have been a lot of recent developments in the PC port scene that have made me incredibly happy, especially considering how dead it was back in March when I wrote my last article. Axiom Verge finally hit Steam this month, but that had always had a PC version announced, so it doesn’t really count. In terms of actual news, Shantae and the Pirate’s Curse, one of my early requests, had a PC port announced and hit Steam last month. XSEED released Ys VI: The Ark of Napishtim on Steam last month as well. Granted, that’s not really a PC port: the game actually originated on PC in Japan, that version had just never been released in the West before. Related to that bit of news (and objectively more important), Nihon Falcom company president Toshihiro Kondo recently stated in an interview with Windows Central that they were “especially happy with the situation on Steam” and that many of their titles “enjoyed better sales volume on Steam than Playstation”. Considering he also brought up Falcom’s origins as a PC developer, we could be seeing a shift in the company’s resources from console exclusive releases and some more substantial PC releases in the future.

Speaking of substantial releases, the third Shantae wasn’t the only game on a prior list to get confirmed since last time. Guilty Gear XX Accent Core Plus R was recently listed on Steam. The turn of events was amazing: within a week, the title was leaked through a listing on the Korean Game Rating Board and officially listed on Steam. More impressive is the fact that the game is being developed AND published by Arc System Works themselves, as opposed to H2 Interactive, who handled the PC ports of the Blazblue games. Even more exciting is the fact that a developer from Arc System Works recently stated that they “have lots of games queued up for Steam! Some of them might even be out of your imagination, I can assure you that!“ Needless to say, I was absolutely excited to see that news and I’m already speculating what could be next (keeping my fingers crossed for Chronophantasma EXTEND and Xrd).

Before we start, let’s go over the rules for the umpteen-billionth time. My lists stick mostly to third-party companies (aside from Microsoft) with a general focus on companies that have recently released games on PC. Games will be taken from the seventh (360/Wii/PS3) and eighth (WiiU/PS4/XBO) generations of video games, as well as handhelds from those eras and mobile games. Games that weren’t system exclusives are preferred. Finally, games from the same series released on the same console can be packaged together on a single list entry. With that out of the way, let’s get down to the real meat of this article.

Devil May Cry HD Collection – Capcom (PS3/360)

This one only seems fitting. The fourth DMC received a decent port when it was initially released on PC, and that’s only been improved further with the upcoming Special Edition release. The third game, on the other hand, was one of Capcom’s early attempts at porting and ended up almost as bad as the infamous Resident Evil 4 PC port. Capcom later rectified that screw-up with a release of the HD version on PC, but DMC3 was never redeemed. In fact, Capcom still currently sells this mediocre release on the Steam storefront. And that’s not even covering the fact that the first 2 games were never actually released on PC in the first place. Capcom has the resources to rectify both of these mistakes, and considering the fact they are apparently focusing more on re-releases these days anyway, this just seems like a perfect solution.

Banjo-Kazooie/Banjo-Tooie – Microsoft/Rare (360)

Okay, let’s be honest. The recent Kickstarter success of Yooka-Laylee has already assured that we’re going to be seeing some Banjo-Kazooie-esque 3D collect-a-thon platforming action hit PC (and Wii U, and Xbox One, and PS4…) in the foreseeable future. That still doesn’t make the games that inspired it any less essential in my opinion. Considering the fact that Microsoft put some resources into upscaling the games for the 360, it would only make sense to re-release these enhanced ports to other platforms instead of just allowing them to die with the 360. We’ve already seen Microsoft utilize Rare’s old IPs well with their recent reinvention of Killer Instinct, I say they should keep exploiting that nostalgia.

Zone of the Enders HD Collection – Konami (PS3/360)

Speaking of exploiting nostalgia, I’ve always been a sucker for the original Zone of the Enders. I rented the game from Blockbuster when I was young and had a blast playing through it. I never actually got a chance to play the second game or the GBA spinoff (though I’ve been told I dodged a bullet on the latter). So I was excited to hear that the games were getting an HD remaster on the PS3 and 360 a few years back. Unfortunately, it was handled pretty poorly, with both games initially running horribly and a fix coming out farther down the line…but for only one of the games and on one platform. What a bummer. Considering what I’ve seen with buggy releases on PC games, I can only wonder if such a crisis could have been averted if the game had received a PC port. Considering the game’s poor reputation and the fact that Konami has recently stated that they’re focusing more on mobile releases these days, this is probably a long shot, but it’s one worth mentioning.

Puyo Puyo Tetris – Sega (3DS/Wii U/PSVita/PS3/PS4/XBO)

I love Puyo Puyo. I love Tetris. What else do I have to say? This is pretty much a match made in heaven we’ve not seen the likes of since Dr. Mario and…well, Tetris. Sure, the game’s available on pretty much every system under the sun, with the exceptions of the Xbox 360 and PC. Even more unfortunate, the games have yet to be released outside of Japan. Needless to say, a PC release would probably make an international release of every other version far more likely. So that’s a bonus for my fellow puzzle aficionados.

SNK Arcade Classics Vol. 1/0 – SNK Playmore (PSP/Wii)

SNK Playmore’s been doing a pretty good job when it comes to releasing older titles on Steam. Sure, their latest game is a buggy port of one of their recent mobile-original free-to-play titles (Metal Slug Defense, which, ironically enough, I actually liked on Android), but aside from that, they have been doing stellar work on their PC ports: early access betas to start ironing out any issues with the online and quick responses to most legitimate bug concerns. The only real problem I have is that most of their releases have focused on their more high-profile franchises: the King of Fighters and Metal Slug games. One easy way to rectify that would be to do a simple, barebones collection of some of their old less-notable titles. Fortunately, two such collections already exist. Volume 1 has games for the NeoGeo, such as the original Fatal Fury, Sengoku and Last Resort, among others. Volume 0, on the other hand, is a collection of their pre-NeoGeo games, like Psycho Soldier, Ikari Warriors and Athena. An original, more substantial collection would probably be better, but if we can get these, it would be something.

Mamorukun Curse! – g.rev/UFO Interactive (AC/360/PS3)

As I pretty much always say during these lists, I love me some shmups. So here’s another one for the list. Mamorukun Curse, better known in Japan as Mamoru Has Been Cursed! (don’t ask me why they decided to change the name). It’s a pretty typical vertical shmup, with a few unique aspects. First of all, movement is freer than in most shmups, though most of the game does move as you’d expect. There’s also the unique “Curse” bomb mechanic, which destroys enemy bullets but also strengthens enemies, allowing players to rack up a high score.

Guwange – Cave (360)

One good shmup deserves another. Guwange is a vertical-oriented bullet-hell from Cave. It does differ from many of their shmups in a few specific ways. First of all, you are given the choice between three characters, each with their own unique weapon: Hiiragi with her concentrated arrows, Kamono and his spread-shot swords and Shishin who is able to aim kunai in 6 different directions. The characters walk along the ground, forcing them to dodge buildings and other obstacles in addition to the billions of bullets headed their way. The traditional one-hit kill system present in most shmups has been replaced with a life meter that allows for two or three hits. Unfortunately, players are limited to only three of these in the entire game and health power-ups are scarce, especially compared to the scoring bonuses afforded to players by more traditional lives systems in the genre. Fortunately, by holding down the attack button, each character can summon a shikigami, an invincible protector that can phase through enemy fire and obstacles. Of course, the character still remains on-screen and vulnerable (and a little less mobile), but this sheer power of the shikigami is crucial to both survival and racking up high scores.

Aquapazza: Aquaplus Dream Match – Examu/Atlus USA (AC/PS3)

Aquapazza is…an odd choice, I must admit. It’s almost like Dengeki Bunko: Fighting Climax, in the sense that it’s a fighting game crossover involving a lot of obscure Japanese video game and anime characters who don’t originate in the fighting genre itself. However, instead of being a crossover between various companies, Aquapazza’s roster entirely consists of characters from Aquaplus franchises, including To Heart, Comic Party and Tears to Tiara. So, basically, it’s a bunch of visual novel characters duking it out in a fighting game. Yeah, it’s basically just an animu fighter, and while I’m not familiar with most of the roster, I’m more concerned about the gameplay. Players choose from 13 characters and 13 partners, sort of like a faster-paced Vanguard Princess. Sure, this game’s a total longshot for PC, but I still think it’s worth asking for.

Chaos Code – FK Digital/Arc System Works (AC/PS3)

Remember how I mentioned earlier that Arc System Works was teasing some big upcoming releases for Steam in the future? Releases that go beyond the common demands for the latest incarnations of the Guilty Gear and Blazblue series? Well, I’ve already mentioned a few of my big picks from them in the past: Persona 4 Ultimax, Under Night: In-Birth Late[st] and Hard Corps: Uprising. This time, I’m going to add another one to that list: Chaos Code. Developed by Taiwanese developer FK Digital, Chaos Code is another anime fighter, but it’s got some unique features all its own. Characters’ movesets can be customized with an additional two out of four possible “edit special moves” chosen prior to the fight. There are also two different modes for characters: “run” which focuses on speed and “step” which focuses more on technical play, sort of like the “Power”/”Speed” system from The Last Blade games. All-in-all, if Arc System Works considered this game worth publishing, then that’s a testament to the game’s quality.

Nier – Square Enix (360/PS3)

Lately, the offerings from Square Enix’s Japanese branch have been pretty one-track: nothing but Final Fantasy games. Some from last-gen’s consoles, some that are ports of smartphone ports of DS games. Of course, they’ve got more than just Final Fantasy games, and I’m not talking about Kingdom Hearts or Dragon Quest, though I won’t be surprised if we get some mobile ports of the latter. Let’s take Nier, for example. Generally classified as an action RPG, Nier also borrows from several other genres, like shmups, survival horror and even text-based adventure games. I’m not too sure about the game’s quality, but I’ve heard good things about both Nier and its predecessors, the Drakengard games. So I’m willing to give it a shot.

Usually, by the time I wrap up these articles, I’ve got another list entirely set up, from start to finish. This time, unfortunately, I just don’t have enough to do another list in July. So, I’ll be going on a hiatus with this series for quite some time. Hopefully, I won’t ever have to revive it. This isn’t exactly goodbye though. While PC port lists may have gone by the wayside, I’ve got a whole bunch of other ideas for future lists. You’ll just have to wait until July to see.

Abbott and Costello Meet 10 Games I Want Ported to PC

Hello again, readers. I know I kind of missed out on doing an article earlier this month, but I’m hoping to make up for it with this one. Yep, another article about PC ports. That’s not to say that it’s all been gloom and doom: Sega gave a surprise announcement that the original Valkyria Chronicles would be ported to PC earlier this month, with support for 1080p (and higher) resolutions, the capability to run at 60 frames-per-second, remappable controls (keyboard/mouse support too) and all of the previous DLC included in the base package for the low price of $20. Better still, sales of the game have all but exceeded Sega’s expectations, so there’s a distinct possibility that we’ll see even more delayed ports of Sega games hit PC in the coming months. Tekken 7 was recently announced to be running on two different types of arcade cabinets when it launches in Japan, one that makes use of the System 369 board (used for Tag2, matching the PS3’s specs) and their current System ES (a PC-based architecture), which is fueling existing rumors that Tekken 7 will be hitting PC in addition to PS4 and Xbox One. Finally, in response to Xbox One becoming compatible with Microsoft’s upcoming Windows 10, it’s being speculated that there’s a possibility that more XBO exclusives will be making the jump to PC at some point in the future, either as full ports or through some ability to stream the games on PC from the console itself.

Needless to say, it’s been a good couple of months for PC gaming in terms of news. Best of all, at least from my perspective, is that my streak of game requests getting PC ports announced appears to be unstoppable. Just a couple of days ago, it was revealed that H2 Interactive, the Korean publisher that has been handling the re-releases of Arc System Works’ fighters on Steam, is going to be porting Blazblue: Continuum Shift EXTEND to Steam next month.

Once again, it’s time to go over the rules. This is pretty much second nature to anyone who’s read any of my previous lists, and if you haven’t, you totally should. A lot of gems buried in those older lists and it may even answer the question of why certain games I’ve mooned over don’t show up this time around. My lists stick mostly to third-party companies (aside from Microsoft) with a general focus on companies that have recently released games on PC. Games will be taken from the seventh (360/Wii/PS3) and eighth (WiiU/PS4/XBO) generations of video games, as well as handhelds from those eras and mobile games. Games that weren’t system exclusives are preferred. Finally, games from the same series released on the same console can be packaged together on a single list entry. Well, that was relatively painless, now to hit you with some games.

Shantae and the Pirate’s Curse – WayForward (3DS/WiiU)

I’ve always been kind of interested in the Shantae series, ever since I first saw an ad for the first game in magazines back in Junior High. Unfortunately, due to a strange aversion to playing video games out of release order, I was only able to actually play through the entire series this past year. Since Risky’s Revenge is already on Steam and the fourth game’s already has a confirmed PC release (among many other platforms), it seems reasonable to ask that “Shantae 3” get the same treatment after the announced Wii U release. Use the Wii U version and Risky’s Revenge Director’s Cut as a base and it should turn out just fine. Considering Matt Bozon teased the possibility of Pirate’s Curse on other platforms, I’d say there’s a pretty good shot we’ll be seeing it hit Steam’s storefront in the future.

de Blob series – Nordic Games GmbH (Wii/360/PS3)

Recently, Nordic Games announced that they had purchased the rights to THQ’s colorful platformer duology, de Blob. Honestly, I view that as kind of a relief: we never really heard about the franchise’s fate during the sale of THQ’s assets after they went bankrupt. Other titles like Saint’s Row, Company of Heroes and Darksiders all got picked up pretty quickly. Better still, Nordic Games even teased that they were considering working on new entries in the franchise. What better way to gauge interest in the franchise than re-releasing the first two games on other platforms, like PC for example?

Virtua Fighter 5 Final Showdown – Sega (360/PS3)

Well, for starters, this is the third and final game in that Sega PC Ports petition I keep spamming at you. More importantly, it’s a damn good fighting game of the 3D variety, and the PC could definitely use more of those. Considering the fact that Sega’s planning an update to the arcade version (which unfortunately will be removing the game’s online features), there’s proof that the game still has a little more life left in it. Might as well port it to PC and introduce it to an all-new audience.

MegaMan Powered Up/MegaMan: Maverick Hunter X – Capcom (PSP)

In the wake of Valkyria Chronicles’ recent re-release and success on Steam, it seems only fair that I bring up another two games that I feel deserves another shot and a PC port could be the best way to achieve that. Considering the fact that Capcom’s recent releases in the MegaMan series have been re-releases of old games anyway, this would be a much better way of achieving this sort of thing. MegaMan Powered Up is probably one of the best and most necessary video game remakes of all-time. Maverick Hunter X, not as much, but it was definitely an interesting package, especially with the OVA and Vile Mode. Neither game really found its audience, as they were released exclusively on PSP early in its lifespan before it found its audience in any region.

The Legend of Heroes: Gagharv Trilogy  – Nihon Falcom/Bandai Namco (PSP)

Technically, these are actually three games: Prophecy of the Moonlight Witch (the second game released in North America), A Tear of Vermillion  (the second game in the trilogy, but the first released over here) and Song of the Ocean (third game in both respects). One of the few standard turn-based RPGs made by the folks over at Falcom, I found these games somewhat interesting. Unfortunately, due to my personal aversion to using the PSP, I was never able to finish them. Considering the fact that other games in the Legend of Heroes series have been making their way to Steam (the first game in the Trails of the Sky trilogy has already been released on there and the second part is expected to release soon), it seems reasonable to consider a Steam port. I’m not sure if Bandai Namco still owns the rights to these games, but if not, I’m sure XSEED would do an excellent job on porting them, like they did with the Ys games.

Sunset Overdrive – Microsoft Studios/Insomniac Games (XBO)

This one’s pretty obvious, honestly. It’s a bright and colorful third-person shooter with parkour elements and one of the few Xbox One exclusives that makes the system worth owning, at least in my opinion. Of course, having said that, it’s probably unlikely that we’ll see a port of this game to PC for quite some time, at least until the XBO’s library is healthier. Of course, considering the fact that Dead Rising 3 and Ryse: Son of Rome (both proclaimed “exclusives” at launch) eventually made their way to PC, I wouldn’t be surprised if we saw Sunset Overdrive share the same fate a year or two down the line.

Samurai Shodown II – SNK Playmore (360/iOS)

Considering the fact that they’ve been releasing a lot of other games on Steam lately, this one seems like another slam dunk. Regardless, I might as well discuss it. Aside from the King of Fighters games, the Samurai Shodown games are probably SNK’s most popular fighting game franchise, and SS2 is definitely the most popular game in the entire series. Throw in the bonuses and online functionality that we’ve seen in their recent PC Metal Slug releases, give it a similar pricepoint, and I’m sure it’ll sell like hotcakes.

Princess Crown – Atlus/Vanillaware (PSP)

Ever since I first played Muramasa: The Demon Blade on the original Wii, I’ve been somewhat fascinated by the game’s predecessors. After all, Muramasa’s codename during development was “Princess Crown 3”, while Odin Sphere was referred to as “Princess Crown 2”. Unfortunately, Princess Crown itself has never actually been released outside of Japan. Regardless, I’d still like to see it hit North America at some point in the future, specifically on PC, but seeing it hit other platforms would be great as well.

Bangai-O HD: Missile Fury – Treasure (360)

An interesting take on the bullet-hell genre, Bangai-O is a quirky game from Treasure that seems to keep changing every time they release it. The first game was originally made for the Nintendo 64 as a Japanese-exclusive title, but also eventually release in all three major regions on the Dreamcast with enhanced graphics, remixed music and less slowdown. It involved going through stages in an almost platformer-style fashion, while still utilizing typical shmup controls and movement options. The second game, Bangai-O Spirits, was released exclusively on the Nintendo DS, and was more of a puzzle game than anything else, clearing stages with custom weapon loadouts. Missile Fury resembles the original more than Spirits, and the jury’s out on whether it’s a remake of the original or a direct sequel. Regardless, Missile Fury outclasses its predecessors in one significant way: it finally achieves the twin-stick control scheme it’s been aiming for since it was first released on the N64. Either way, it looks hella fun and considering Treasure’s current proclivity to PC re-releases it would be a fine addition to any bullet-hell fan’s Steam library.

Omega Five – Natsume/Hudson Soft [Konami] (360)

Speaking of twin-stick shmups, Omega Five was an interesting experiment. Controlling your character with the left-stick and their aim with the right-stick, the game otherwise sort of resembles Capcom’s old Forgotten Worlds, one of my favorite early shmups. Unfortunately, since the game was originally published by Hudson Soft, I’m not aware if the rights to this game managed to be retained by Konami. Regardless, I’d love to see Omega Five get a second chance on a more welcoming platform.

I was prepared to accept the fact that my streak was technically dead at the end of this article, but I guess it’s stronger than I could have possibly imagined. Nothing new on my lists had been announced to be receiving any PC ports until the last possible day I could’ve gotten any news otherwise. Regardless, I was fine seeing the streak die, after all three games from my lists got announced back in September, so if I wanted to be technical about the whole “one game per list” gimmick. Considering all of the other good PC news I’ve seen lately, I’m sure things will pick up at some point. Until then, I’ll be waiting for SNK and H2 Interactive to release those new (well, new to PC) fighting games on Steam.

Battle for The 10 Games I Want Ported to PC

Yep, it’s time for another one of my bi-monthly PC port wishlists. However, before I begin, I’d like to thank SNK Playmore for not only single-handedly keeping my streak alive, but exceeding it. When I was first outlining this specific entry, I was extremely worried that the dream was dead, as the only major PC port of note was for Ryse: Son of Rome, a game which I honestly would not have minded remaining an Xbox One exclusive. Then, near the beginning of the month, SNK Playmore announced that Metal Slug X was coming to Steam in early October, alongside MS3 which came out earlier this year. While that was enough of a boon to keep me motivated, SNK wasn’t done yet. Later on in the month, SNK also revealed in a press release that they would be releasing two entries in their King of Fighters series that have been long rumored to be receiving official PC ports: The King of Fighters ’98 Ultimate Match (bumped up to the “Final Edition” which appeared on NESiCAxLive, a Japanese arcade system that allows for online play) and The King of Fighters 2002 Unlimited Match (which also appears to be using the NESiCAxLive port). ’98 will be hitting Steam in November, while 2002 is set to launch in December, which brings the grand total of games on my wishlist that ended up hitting PC to a solid 7. Not bad, considering this is the fifth list and I’ve only got seven planned at the moment.

One last piece of good news before we move on: both Dead Rising 2 and its non-canon spinoff Off the Record are following suit with Super Street Fighter IV: Arcade Edition and transferring from the currently-zombified (but still technically alive) Games for Windows Live to Steamworks early next year, along with Resident Evil 5 (which, to the best of my knowledge, still lacks the content from the Gold Edition). It’s not exactly new PC ports from Capcom, but it’s a step in the right direction. Hopefully we’ll see some new ports of older console games hit Steam from them in the future, along with new stuff. Though, honestly, I’d also be happy if they ported over Street Fighter x Tekken, especially if they include the rest of the DLC on there.

Before we get to the fun stuff, I’m going to be recapping the rules once again, for anyone who hasn’t read any of the previous articles in this series. Anyone who hasn’t, I’d highly recommend doing so. A lot of my most-wanted games are in earlier articles from this series, but don’t get me wrong: I want everything on here (and then some). My lists stick mostly to third-party companies (aside from Microsoft) with a general focus on companies that have recently released games on PC. Games will be taken from the seventh (360/Wii/PS3) and eighth (WiiU/PS4/XBO) generations of video games, as well as handhelds from those eras and mobile games. Games that weren’t system exclusives are preferred. Finally, games from the same series released on the same console can be packaged together on a single list entry. Now that that’s out of the way, let’s see what I’ve picked out this time.

Capcom Arcade Cabinet – Capcom (360/PS3)

Sure, I won the complete pack for this game in a contest, but I’d feel a lot more secure if it were on PCs as well. I’ve got at least one friend that agrees with me. It would also be a little nostalgic for me, considering as I mentioned before, I owned the PC version of Williams Arcade Classics. Despite the fact that most of Capcom’s biggest arcade hits are absent from this collection, it is an interesting look into the developer’s early history, before they made it big with hits like MegaMan, Street Fighter and Resident Evil. Just port that sucker over to Steam, keep the leaderboards and maybe throw in a feature to upload replays to Youtube and it would be a perfect addition to Steam, which is sorely lacking in arcade game compilations.

Soul Calibur – Namco Bandai (360/iOS/Android)

I brought up how I wanted the recent re-release of Soul Calibur II to hit PC last time, but I’m incredibly fond of the first 3 games in the Soul series. I’m one of those apparently rare people who actually played Soul Blade on the original PlayStation (still own a copy to this day), but I remember that the series had its first mainstream success with the original Soul Calibur. It was a launch title for the Sega Dreamcast and the game I picked up with the console itself. To this day, I still love this game and I felt it was worth the $10 I paid for the re-release on XBLA, even though it was missing some features. Ideally, if Soul Calibur gets ported to PC, it would combine the extra modes and features from the Dreamcast version with the enhanced HD visuals of the XBLA version.

Cyber Troopers Virtual-On/Virtual-On Oratorio Tangram/Virtual-On Force – Sega (360/PS3)

Virtual-On is another one of those interesting Sega games that people forget about, especially for people outside of Japan. It’s one of those arena-style fighting games, where you pilot two real-type mechas around a fully 3D arena, allowing for a more tactical methodology when trying to defeat your opponent. The first game actually had a couple of PC ports way back when, but it was recently re-released as a part of Sega’s Model 2 Collection for XBLA and PSN exclusively in Japan. The third game, unique because it featured 2-on-2 fighting for 4 players, saw a disc-based re-release on Xbox 360, but again only in Japan. In fact, the only game in the series we actually saw re-released last-gen in the West was Oratorio Tangram (or VOOT, for short). Frankly, I’d love to see all 3 of these games hit PC, but VOOT seems like the most likely to get the Steam treatment.

Under Night In-Birth Exe:Late – Ecole Software/French Bread (AC/PS3)

It’s another animu fighter, but it looks pretty fun and frankly, I could go for more fighters on PC, 2D or otherwise. Truth be told, I’ve actually been campaigning for this one, just like I did with Bayonetta and Vanquish. Nyu Media, a Western publisher that deals mostly in Japanese indie games, has shown some interest in porting this game over to PC. French Bread used to develop mainly on PC, so there’s still a chance it might happen, but considering the fact that Arc System Works handled the console port and that’s already being localized by Aksys Games in North America and NIS America in Europe (I know, it doesn’t make any sense), it seems like the dream might be dead on this one. Still, if you head over to Nyu Media’s forums, there’s a thread supporting a PC release, so hopefully, this might happen after all if enough people voice their support for it.

Metal Slug/Metal Slug 2/Metal Slug X* – SNK Playmore (iOS/Android)

I mentioned earlier that Metal Slug X has already been announced for PC via Steam, but that still leaves the first two games in the series. While I’d honestly like to see the entire franchise hit Steam at some point, Metal Slugs 1 and 2 are the only games available on modern platforms that are unaccounted for. Granted, X is an enhanced remake of 2 that is generally considered superior, but I’d still like to see all of the Metal Slugs on PC regardless. I tend to be a completionist when it comes to re-releases. Want proof? I was actually pissed off when Warner Bros’ Mortal Kombat Arcade Kollection included Ultimate MK3 and not the basic version. Of course, the best way to deal with that would be to just package 1 & 2 in a single release on PC. That’s my opinion, anyway.

Alien Hominid HD – The Behemoth (360/PS3)

Speaking of Metal Slug, Alien Hominid is probably one of the best Metal Slug clones around. Some might argue that there’s no point in having it on Steam if we’ve already got the original, but I say the more the merrier. I loved the original incarnation of Alien Hominid (the flash game on Newgrounds) so much, I rented the original console release on Gamecube way back when. It was fun, but I wasn’t really buying too many games back at that point. Considering Castle Crashers and Battleblock Theatre did fairly well on Steam, it only makes sense that The Behemoth should embrace its roots and release more games on PC. Why not start with their first major release?

Hard Corps: Uprising – Konami/Arc System Works (360/PS3)

I’ve said before that the original Contra for the NES was one of three games that got me into video games in the first place. What you may not know is that it’s not actually my favorite game in the series. That honor belongs to Contra: Hard Corps for the Sega Genesis. So imagine my surprise and delight when I heard it was getting a sequel, developed by Arc System Works no less. Too bad it’s exclusive to PSN and XBLA. Even though ASW is notoriously bad at PC support, I’m sure Konami could find a team to port it over to PC. Hopefully, they also manage to find one that does a good job. Abstraction Games is pretty good at what they do, I liked their work on Double Dragon Neon.

Raystorm HD – Taito [Square Enix] (360/PS3)

I’ll be honest, I’ve never actually played this game or any other game in the series, but I do love me some shmups, especially those of the vertical variety.  Likewise, I’m a fan of Taito’s games in general. So this definitely seems like it’s worth it. Considering the fact that Square Enix has been a bit less stingy about PC ports of non-Eidos titles these days, hopefully we can see some stuff from the folks at Taito as well.

Dodonpachi Resurrection Deluxe – Cave/Rising Star Games (AC/360/iOS/Android)

I love me some Cave shmups. Considering the fact that this game never actually hit North American shores, we were lucky enough to see a region-free European release via publisher Rising Star Games, which is slowly gaining a presence in our region. As I said before, Rising Star Games has started getting into the PC scene, as they both developed and published the PC port of Deadly Premonition: Director’s Cut. Supposedly, Dodonpachi Resurrection is going to be hitting North America via Android phones, though whether or not this is still happening, I can’t confirm. Hopefully, Rising Star or some other publisher can expose a whole new audience to Cave’s unique brand of shoot-‘em-ups.

Eschatos – Qute (360)

An obscure choice I admit, but it’s a game that I’ve been obsessing over since I discovered it. Only available for Xbox 360 in Japan (although, it IS region-free), Eschatos is actually bundled with two other shmups from the same developer: Judgement Silversword and Cardinal Sins, so it’s really 3 games for the price of one. Still, a Japanese Xbox 360 release is pretty much nothing and from what I’m able to glean, it didn’t even get an arcade release. Port that sucker to PC and put it on Steam Greenlight. Hell, I’m sure Nyu Media or PLAYISM would be willing to help with some of the details.

There you have it, another batch of 10 games I’d like to see ported to PC. Truth be told, I was honestly really nervous about writing this article due to the lack of any games on any of my wishlists (past, present and yes, future) getting announced for PC ports until right before my own self-imposed deadline. I got really lucky this time, considering I’ve tripled my usual yield of 1 game per wishlist. Hopefully, a stronger flow of anticipated ports is in my future and my winning streak continues to grow, but who can say at this point in time? I’ll be keeping an eye out for anything else though. At the very least, those recently-announced Steamworks conversions of older games from Capcom are giving me an iota of hope that we might see something from them at some point.

Land of the 10 Games I Want Ported To PC

Yep, it’s time for another PC port request article. Before we go through another one of my wacky lists, I’m proud to announce that yet another game on my long wishlist has managed to make it onto PC. This time, the lucky winner is Dead Rising 3, which honestly kind of surprised me. Considering Capcom and Microsoft both made a big deal about how DR3 was meant to be an Xbox One exclusive, it seems a little funny that roughly one year later, it’s getting ported to PC. Despite the fact that most of the DLC has been confirmed to be released on the new version, XBO owners may have the last laugh. Capcom has not yet announced any plans to port over the most recent DLC, aptly named Super Ultra Dead Rising 3’ Arcade Remix Hyper Edition EX plus Alpha. I wouldn’t be too worried about that, fellow PC gamers. After all, just last year, there were no plans to port Dead Rising 3 to other platforms. So who knows.

So, before we go onto the next list, I’m just going to do the now-traditional recap of the rules for these articles. Only one game per company per list, to keep things interesting. These lists will mostly stick to third-party companies, with the exception of Microsoft, as they are known to release games on PC. Granted, considering the recent release of Q*Bert Rebooted on PC via Steam, I’d almost consider throwing in Sony as well. Just kidding. The games on these lists will mainly be taken from the seventh (Wii/PS3/360) and eighth (WiiU/PS4/XBO) generations of video games, and games that aren’t system exclusives are generally preferred. Finally, games from the same series released on the same console will be packaged together, at least as entries on this list. So, having said that, let’s get started.

Street Fighter 3: 3rd Strike Online Edition – Capcom (360/PS3)

If you’ve seen my earlier lists (or most of my other articles on Retronaissance), you probably know that I love fighting games. The Street Fighter 3 series was one of Capcom’s last good fighting games prior to the release of, well, Street Fighter IV.  Online Edition, well, added some great online play using the GGPO netcode. Considering the fact that GGPO originated on PC and 3rd Strike was mostly jury-rigged into the system (and removed upon OE’s release), it only seems fair that PCs should get a port of this game, regardless of how late it is. Unfortunately, considering how busy Iron Galaxy is working on other projects (including the second season of Killer Instinct on Xbox One), it seems like this would either have to be put on hold or handled by another developer.

Garou: Mark of the Wolves – SNK Playmore (360)

Yep, like I said, I love me some fighting games. Garou: Mark of the Wolves came out about the same time as Street Fighter 3, and at least in my opinion, Garou is the better game. Both games were thematically similar as well: dealing with “next generation” fighters and few returning characters. The port to Xbox 360 was handled well for the most part, but the online was lackluster. Considering SNK Playmore’s good efforts on the netcode for their ports of The King of Fighters XIII and Metal Slug 3, it seems entirely possible that a PC port could fix the game’s fatal flaw. This is probably the game on this particular list I want the most.

Guilty Gear XX Λ Core Plus R – Arc System Works (AC/PS3/360/Vita)

I promise, this is the last fighting game this time. Like I’ve said in earlier entries, when it comes right down to it, I’m more into Blazblue than Guilty Gear when it comes to Arc System Works’s fighting games, but recently I’ve come to appreciate Guilty Gear, despite my shaky start with the franchise. Sure, the first game (exclusive to the original Playstation) is probably my favorite game in the series, but that’s probably because it’s so similar to SNK’s games from that era. Still, I’ve come to appreciate the XX games to some extent. Too bad we’ve only got one of the earliest versions of that on the PC at the moment, and it was a pretty mediocre port anyway. A good port of that latest GGXX release would be a great turnaround on ASW’s current PC support, which is pretty lame. Unfortunately and typical for most Japanese developers, they appear to have something against PC gaming in general. So that’s probably just another pipe dream.

Vanquish – Sega/Platinum (360/PS3)

This was another one of those games supported by that petition to Sega I posted awhile back. So why not? Vanquish was a third-person shooter made by Platinum Games, and it performed to their usual standards. A well-designed game, but it didn’t exactly set the sales charts on fire. As usual, I feel like a PC port might help this out, especially considering they’ve managed to get their engine working on PC for the Metal Gear Rising: Revengeance port. Seems a little more likely than the Bayonetta port I asked for in the original list, considering Nintendo’s recently secured a remastered port as bonus content for Bayonetta 2. At this point, who knows?

Dragon’s Crown – Atlus/Vanillaware (PS3/PSVita)

I love beat-‘em-ups, I asked for Muramasa in a previous list, and I even sided with the creators during the controversy regarding the character designs. Asking for Dragon’s Crown to be ported to PC is pretty obvious. Sure, PC has recently seen the release of another cool medieval fantasy-themed beat-‘em-up published by the folks at Atlus (Abyss Odyssey, from the talented dev team that brought us Rock of Ages and God Mode), but one good turn deserves another, right?

No More Heroes series – Grasshopper Manufacture/Konami (Wii/PS3/360)

If you haven’t guessed it by now, I’m a huge fan of Suda51. Granted, his newest game, Let It Die, looks a bit disappointing, but he’s made so many good games, I guess I can let one boring, free-to-play, PS4-exclusive with mobile features slip by. Instead, let’s remember the good times. Specifically, the games that made me a huge fan of Grasshopper Manufacture: the No More Heroes games. While the first game in the series got a remastered release on HD consoles, the second remains a Wii exclusive (though some elements made it into the HD ports of the original). I’d love to see both games make their way to PC, maybe even maintaining the potential for motion controls. After all, PC has their own motion controllers to contend with. At least that’s what some of the Portal 2 DLC leads me to believe.

Galaga Legions DX – Bandai Namco (X360/PS3)

When I was in Junior High, one of my friend’s father got a retro arcade machine as an anniversary present. It had both Ms. Pac-Man and Galaga included on it, and he and I had a lot of fun playing with it whenever we were hanging out at his place. I can’t honestly decide whether I preferred playing Ms. Pac-Man or Galaga, but as Ms. Pac-Man’s already on Steam (via the Pac-Man Museum), seeing Galaga make its way on the platform would be a nice addition. Of course, why stop at plain old Galaga? After all, I’d say my favorite Pac-Man game at this point in time is probably Championship Edition DX (also on Steam) and it just so happens that Galaga got a similar revamp a while ago.  Galaga Legions DX looks like a cross between the classic Galaga arcade game and a more modern shoot-‘em-up, along the lines of Ikaruga. In short, Legions DX is my kind of revamp.

Raiden IV: OverKill – Taito/Moss Ltd./UFO Interactive (AC/360/PS3)

Speaking of shmups, why not throw in the latest release from the classic Raiden series? Apparently, the collection of the Raiden Fighters spinoff series made it to PC at one point (though, I haven’t really seen it available on any of my usual digital storefronts), so it’s not entirely unheard of to see games from this series on PC. A straight port of the 360 version with all the DLC included would be nice, but considering there was an improved re-release on the PS3 via PlayStation Network just this year, that would be my preference.

Radiant Silvergun – Treasure (AC/360)

Just one more shmup, I swear. Another classic game from Treasure’s library, people were surprised and amazed when this got re-released on XBLA back in 2011. The 360 release was more than a mere port: the entire game was recreated from the source code, taking advantage of the comparative power of the hardware. There was even a secret “Ikaruga Mode” that allowed Radiant Silvergun to use the scoring mechanics of the game in question, which could be unlocked when you unlock an achievement in the XBLA port of Ikaruga. There were also local and online coop modes. Considering we’ve already got Ikaruga itself on Steam and Treasure has acknowledged there is a demand for Radiant Silvergun to be ported to PCs alongside its spiritual successor, this one seems like it’s inevitable. However, considering Treasure’s said to be working on an original project for PCs at the moment, we may see this one later rather than sooner.

Ys: Memories of Celceta – Nihon Falcom/XSeed (PSVita)

The tenth and final game on this list, like last time, is a game from the Ys series. The latest release in the series, this is actually a remake of the fourth game in the series. Considering the remake of the third game was the first Ys game to be released on Steam, it would be nice to Memories of Celceta continue the trend. Granted, one of the PC-original Ys games getting a revamp/re-release may be more feasible and likely, I’d still like to see this remake make its way to a platform with a larger audience than that of the Vita.

Just as an aside, I’d like to say that I’m impressed that my streak for predicting PC ports so far has stayed intact through 4 lists. It almost seems like the more skeptical I am that my master list will continue to deliver, the better releases I seem to snag. Nevertheless, I can’t really say if this trend will continue or not. We’ll just have to see in a couple more months.

The Son of 10 Games I Want Ported To PC

Well, it’s been another two months, so it’s time for another one of my wishlists for PC ports. When I was first laying this article out, I thought that the fates had been cruel to me, and another game from my master list hadn’t had a PC port announced. Then I actually looked at the list and realized that another game had had a PC port announced: Battleblock Theater, which came out yesterday. So, that’s three for three. Not bad. It’s only sort of a minor technicality, but when I came up with the list, I had no idea there was going to be a PC port. Either way, I’m kind of worried about my chances up keeping up this streak. Who knows when my luck will run out? Considering the fact that many older games are still being ported to the PC now, I guess it doesn’t really matter if games on these lists get confirmed before the next time I write one of these. After all, it’s just a matter of time by now.

Most of you probably remember the rules by now, but for anyone reading this series for the first time, I’ll repeat them. First, there’s only one game per company per list. These lists will be sticking mostly to third-party companies (except Microsoft, because they also release games on PC). Most of the focus on these lists will be on companies that have released games on PC recently in some form or another. Games on these lists will specifically be taken from the seventh (Wii/360/PS3) and eighth (WiiU/XBO/PS4) generations, especially those that were on multiple consoles at the time of their release. Finally, games that are both from the same series that were released on the same platform CAN and often will be packaged together. So with this increasingly pointless recap out of the way, let’s get on with the list.

Super Puzzle Fighter 2 Turbo HD Remix – Capcom (360/PS3)

Oh man, I have a long history with this game. It was the first game I ever owned with Darkstalkers characters in it, it taught me what Cyberbots was, and it was the game that made Dan Hibiki the #1 Shotoclone in my heart (CRIMSON DEATH FIST!). I was really happy to see this get an HD remake way back when, and it ended up way better than a certain other HD Remix Capcom put out on consoles last-gen. It was based on the Dreamcast re-release, which included two other gameplay modes which mimicked other puzzle games, specifically Columns and Nintendo’s Puzzle League series. The only major flaw with the game in my opinion is that it didn’t receive any sort of re-release on PC. After all, even the original home versions included a PC release. Weird, right? I actually had to look that up, and frankly, I’m just as surprised as you are. So get to it, Capcom. Commission QLOC to make a PC port so this game isn’t lost to the impending digital apocalypse once more.

Anarchy Reigns/Madworld – Sega/Platinum Games (360/PS3)/(Wii)

When I put this on the list, it was before Namco Bandai announced their upcoming PC exclusive 2-on-2 brawler, Rise of Incarnates. Many people have compared this game to Anarchy Reigns, as they both seem to exist within the same fighting game sub-genre genre: it’s an arena game akin to Virtual On, Castlevania Judgment or Namco’s own Gundam Extreme Vs. series. While RoI may have an edge in the PC market due to being exclusively designed with Western audiences in mind, I’d still love to have Anarchy Reigns on PC, just due to how unappreciated it was in the West, due to mitigating factors. Better yet, pack it with a remastered port of its predecessor. Madworld didn’t get much mainstream success due to its odd status as a hyper-violent game on Nintendo’s Wii platform, so giving the game a second chance on a new platform would be amazing.

Soul Calibur II HD Online – Namco Bandai (360/PS3)

Speaking of Namco Bandai, I was honestly a really big fan of the Soul series from the first game. I first played Soul Blade on the PlayStation 1 when I was a kid. The first game I picked up for the Dreamcast when it launched was Soul Calibur. Soul Calibur II is generally considered the best game in the series and for good reason. It just hit everything right. The series began its decline shortly afterward: Soul Calibur III was pretty good, but IV and V were terrible. Namco Bandai recently re-released Soul Calibur II on PSN and XBLA, while snubbing Nintendo and PC owners. While a Nintendo re-release would obviously necessitate adding Link back into the game (thereby finally creating a literally perfect version of Soul Calibur II with all three guest characters), a PC re-release wouldn’t require that kind of work. Just fix the netcode this time around, okay?

Metal Slug XX – SNK Playmore (360/PSP)

I was happy to see that Metal Slug 3 made it to PCs not too long ago, and I have to say, DotEmu did a good job handling that port. The online was around the same caliber as that of KoF XIII’s, and the emulation itself was handled well. Having said that, I’d like to see even more Metal Slug games make it to PC. Let’s start with the latest one: Metal Slug XX. A remake of the DS-exclusive Metal Slug 7, which added co-op multiplayer and a new character: Leona Heidern from the KoF games, joining her teammates Ralf Jones and Clark Still. Of course, she was DLC in the earlier versions, but considering how SNK Playmore handled the console DLC in KoFXIII Steam Edition, I’m sure they’d include her in the base package. Metal Slug XX didn’t really receive much attention in the US, only appearing on the PSP and Xbox Live Arcade, so a PC port seems like a quick and easy way to garner more attention.

Persona 4: The Ultimax Ultra Suplex Hold – Atlus/Arc System Works (AC/PS3)

Let me reiterate: I’m not really a fan of most JRPGs. So, when I first saw Persona 4 Arena, I was skeptical and frankly a little angry, as this killed off any chance of a Power Instinct revival. After playing the game, I fell in love with some of the game mechanics (like certain attacks causing status effects, a throwback to the game’s JRPG roots) and was only slightly annoyed by others (auto-combos). Either way, it was an awesome game and I’d personally like to see its update/sequel hit PC at some point, though I’m sure most people would put more of a priority on the JRPGs in the series.

Mighty Switch Force! 2 – WayForward Interactive (WiiU/3DS)

Last time, I mentioned wanting the original MSF on PC, so it’s only fitting that I’d also want the sequel, right? I can’t really tell if I preferred the original or this one, but this game has its own unique set of mechanics which makes it less of a puzzle game and more of a straight platformer than the previous game, opting for a more even balance between its puzzle, platforming and run-and-gun elements. As with last time, I’m pretty much just looking for a straight port of the Wii U version to PC, though I was a little disappointed with the fact that it used the original pixelated graphics instead of the sleek redrawn designs from Hyper Drive Edition. Oh well, beggars can’t be choosers and it’s better to have any version of this amazing game than none at all.

Midway Arcade Origins – WB (360/PS3)

It really shouldn’t be a secret at this point that I love me some old-school arcade games. When I was a kid, I actually owned Williams Arcade Classics on PC. Sinistar, Bubbles, the first two Defender games, Joust and Robotron 2084 were some of my fondest PC gaming memories from my childhood. So when I heard WB Games was making a collection of some of the arcade games they acquired from Midway (and by extension, Williams), I was ecstatic. Alas, it was only announced for consoles. Even more disappointing was the fact that some of the games weren’t emulated so well, especially those that used trackballs. WB Games doesn’t exactly have the best track record for PC ports, but seeing this classic collection ported to PC (with some fixes for those games that didn’t turn out so well) would make me incredibly happy.

Castlevania: The Dracula X Chronicles – Konami (PSP)

I’m a fairly big fan of the Castlevania series, specifically the old-school, linear stage-based games. Rondo of Blood is probably one of my favorite games in the series, but the first time I was able to play this game was through this enhanced remake. One of the games that made the PSP worth buying (at least to me), The Dracula X Chronicles was really three games in one: the base game was a 2.5D remake of Rondo of Blood, and it also included brand-new English translations of both the original TurboGrafx CD version and its sequel, Symphony of the Night, generally considered the best game in the series. Since Konami wasted resources porting MercurySteam’s pathetic attempt at a 2D Castlevania to PCs and other platforms, an HD version of DXC would’ve been a way better use of that time and manpower.

Akai Katana – Cave/Rising Star Games (360)

As you may or may not know, I’m a really big fan of the “shoot-‘em-up” genre. Steam has recently become a haven for indie variants of the genre and they even recently scored a port of Treasure’s classic Ikaruga. But as with most genres I love, it’s just never enough for me. I want more. Cave seems like a good place to start. Though Cave isn’t really known for doing PC ports, the game’s North American and European publisher, Rising Star Games, has handled some of their own PC ports of Japanese titles, so hopefully they can work their magic on this game and add another game of real pedigree to Steam’s every growing shmup library.

Ys Seven – Nihon Falcom/XSeed (PSP)

Recently, I’ve become a big fan of the Ys series. A Japanese action RPG from a company mainly known for dabbling in various forms of PC gaming? Hell yes. So far, I own all 3 (4?) of the games that XSeed has made available from the series on Steam and frankly, I want more. Let’s start with something simple: Ys Seven, like Oath of Felghana before it was originally a PSP exclusive. So why not port that to PC as well? XSeed’s small team for PC ports has done wonderful work with the previous Ys games, so seeing more from them would just be awesome.

So, there we go, another ten games. With three of my six planned lists done, it looks like I’m about halfway through this little series. However, recently, I’ve managed to come up with two more lists, one of which is a special bonus list, so good news for anyone who enjoys these articles, this little series will be continuing on into 2015. As for my hot streak, I’m a little less confident that it will continue by the time my next article gets posted, but you never really know. All the same, here’s hoping for more announcements soon.

10 More Games I Want Ported to PC

Hey, I said this was going to be a recurring series last time, didn’t I? If you’ve read any of my previous articles, you’ll know that I’ve been getting more and more into PC gaming in the last few years. One of the big reasons for that is the emphasis on backwards compatibility: even when the game’s original developers fail to deliver, it usually takes a resourceful fan a short amount of time to make it work again on newer systems. Consoles just don’t deliver on that as well as they did during the previous two generations. On the plus side, with the Xbox One and PlayStation 4 running on PC architecture, PC ports could be beneficial to console gamers as well, allowing for easier and enhanced re-releases of these older games.

Before I recap the rules I established in the previous article, I’d like to give a shout-out to Deep Silver for taking down one of the games I had planned for a future list, before I even got the chance to set it up: Suda 51’s latest game Killer is Dead is coming to PCs this May. So I’ll have to replace that in a future list. Anyway, the rules are the same as they were in the last article: only one game per company per list; sticking mostly to third-party companies (with the exception of Microsoft, who is known to release games on PC as well), especially those that have released games on PC recently and games will specifically be taken from the seventh (Wii/360/PS3) and eighth (WiiU/XBO/PS4) generations, especially those that were on multiple consoles at the time of their release. Finally, games that are both from the same series that were released on the same platform CAN be packaged together. So, once again, let’s get on with the list.

Darkstalkers Resurrection – Capcom (360/PS3)

Anyone who has known me for a good amount of time knows that I love me some Capcom fighting games. At the top of that list stands not Street Fighter, not the Vs. Series, but Darkstalkers, a cult classic fighter revolving around some of cinema’s classic monsters duking it out in a fight to the death. I love me some Darkstalkers and when the second and third games in the series (Night Warriors and Vampire Savior, respectively) recently got re-released on PSN and Xbox Live Arcade, I just had to jump on it. I got both releases of the game the first day they were available and I had a lot of fun with them. Unfortunately, the game sold poorly on these platforms. So why ask for a PC release? Well, while it is possible to emulate both games online with the same netcode Resurrection used, that’s not exactly legal. I’d jump at the chance to have a legal avenue to play some Darkstalkers on my PC. More importantly, PC gamers are clamoring for some legitimate fighting game releases, to the point where Arc System Works recently allowed other publishers re-release the mediocre PC ports of both Guilty Gear Isuka and the Blazblue: Calamity Trigger on Steam (which lacks netcode, due to GfWL shutting down and no one bothering to convert it to Steamworks) and people are just eating it up, in an effort to show ASW that yes, people want their games on PC. Ultimate Marvel vs Capcom 3 may be the number one Capcom fighting game people are demanding a PC port for, but I’m well aware that Capcom’s deals with Marvel has lapsed.

Blazblue Chronophantasma/Continuum Shift EX – Arc System Works (AC/PS3/Vita/360*)

Speaking of Blazblue, I definitely want the other games in the series to see releases on PC. I guess at this point, getting Continuum Shift EX is useless for the most part, since its sequel Chronophantasma is already out in Japan and is due out in North America later this month. Anyone who’s familiar with the series, however, knows that there’s more to Blazblue than just having the current version ready for tournaments. The series has an extensive story mode, and considering the fact that we’ve got the first game’s story mode, it seems like it would be good to have the complete story up to this point, so doing a two-pack (perhaps gut CSEX’s online component like CT’s if that would make a port more cost-effective) would be great, especially for PC-only gamers who really want to get into the series. Xrd is still probably my top priority for a PC port, just because it’s both newer and runs on Unreal Engine 3 (which was literally made for PCs). Still, I’d probably be happier if the other Blazblue games made it to PC instead, as Calamity Trigger was the first Arc fighter I honestly enjoyed: my poor luck with the Guilty Gear series is legendary. Just my opinion, though.

Splatterhouse – Namco Bandai (360/PS3)

I’ve never really been that big on the survival horror genre, but I do tend to love games that borrow thematic elements from horror movies. Each game in the original Splatterhouse trilogy was a side-scrolling beat-‘em-up where you take on the role of Rick, who dons the cursed Terror Mask to save his girlfriend from a mansion filled with Lovecraftian horrors. In 2010, Namco Bandai rebooted the classic series as an action hack-and-slash, and while it wasn’t critically-acclaimed by any means, I loved the game. The atmosphere, the gameplay and especially the voice acting: if you can’t appreciate Jim Cummings cursing out Josh Keaton, I pity you. The only real flaw that bothered me was the abysmal load times which a properly-optimized PC port could easily fix. As an added bonus, Splatterhouse 2010 actually contained ports of the original trilogy as well, so even long-time fans who hated the reimagining have some incentive to pick it up. Besides, Namco Bandai recently ported Enslaved to PC, so why not Splatterhouse?

NeoGeo Battle Coliseum – SNK Playmore (360)

Considering we’ve recently seen Metal Slug 3 released on Steam, it seems like SNK Playmore has jumped on the Steam hype train. Frankly, I’d like to see something a little more recent come out. NeoGeo Battle Coliseum was one of Playmore’s first fighting games after regaining the SNK license and it’s an awesome little game. A 2-on-2 tag-team fighter that uses characters from various SNK games: King of Fighters, Samurai Shodown, Last Blade, Garou: Mark of the Wolves, King of the Monsters and even Marco Rossi from Metal Slug. I’ve had a hankering for more classic SNK fighters and NGBC is not only one of my favorites, but an underrated gem. Considering it was re-released on XBLA, just port that version, throw in the improved netcode from King of Fighters XIII or MS3, and you’ve got a solid release on your hands.

Sega Model 2 Collection – Sega (360/PS3)

The worst part is, this shouldn’t even be on here. Many sources online claimed that Sega’s Model 2 Collection was coming to PCs back when it was initially announced. Unfortunately, that never came to be, which is a shame, because I really want to get my hands on Fighting Vipers, one of my favorite 3D fighters of all-time, and the enhanced port of Sonic the Fighters, which finally made long-time dummied-out character Honey the Cat fully playable for the first time in any legitimate release. Virtua Fighter 2 would always be welcome as well. To make matters even better, Sega could also pony up the two games that we never got in the North American or European console releases: the original Virtual-On and Virtua Striker. Granted, in that case, Virtual On would be a higher priority for me than even VF2, but let’s keep it simple: porting the 3 games that were released outside of Japan to PC would be fine.

Vigilante 8 Arcade – Activision (360)

I’ve been a fan of car combat games ever since I played the original Twisted Metal at my aunt’s house when I was a kid. Unfortunately, Twisted Metal’s a Sony franchise, so asking for a PC port these days would be a fool’s errand. Besides, the latest game in the series (Twisted Metal for PS3) was apparently garbage. Fortunately, there’s one series in the genre I liked even more than TM and it’s ripe for the taking: Vigilante 8. Vigilante 8 Arcade was the third game in the series, released on the Xbox Live Arcade early in the 360’s life cycle, but it’s a pretty stellar semi-remake of the original game. Sure, it’s a little barebones and it’s an early title, but frankly, I’d love to see it get ported to PC at some point, even if just for the sake of preservation.

Red Dead Redemption – Rockstar (360/PS3)

This is a big one that people have been demanding for a long time, so I’m really just stating the obvious here. I’m one of the few gamers out there who actually remembers Red Dead Revolver, so I was ecstatic to hear it was getting a sequel on seventh-gen consoles. Unfortunately, they ditched PC for that release. Many other Rockstar games from that era got late PC ports: Grand Theft Auto IV, L.A. Noire and it’s been speculated that even GTAV is getting a PC port at some point. Unfortunately, I don’t really care much for GTA, I want RDR on my PC. Make it happen, Rockstar.

Mighty Switch Force! Hyper Drive Edition – WayForward Interactive (Wii U)

I haven’t really made it a secret: I’m a really big fan of WayForward Interactive’s work. They’ve made some of the best licensed games in recent times and their original IPs are generally fantastic. Considering we’re already getting the second and upcoming fourth Shantae games on PC, it seems fair to branch out and ask for a different series. Mighty Switch Force! HD Edition is a perfect choice, as it’s already an upscaled version of the 3DS eShop hit. Since the Gamepad support in the game was minimal, it seems like porting this to the PC would be simple, if not for the fact that WayFoward has a hectic schedule as it is. Still, this is a wishlist and I want more WayForward games on PC.

Muramasa: The Demon Blade (Rebirth) – Vanillaware/Marvelous AQL (Wii/Vita)

Muramasa: The Demon Blade was probably one of my favorite games on the Wii, so I was happy to hear it was getting an expanded port. Then I found out that port was for the Vita. What a waste of resources. Marvelous AQL has some experience porting games to PC and they handled the North American release of Muramasa Rebirth. Maybe they could even upscale the graphics to at least 720p, so we’d finally be able to appreciate Vanillaware’s hand-drawn 2D artwork in its full splendor. Bundle it with the additional DLC content exclusive to the Vita version, and it would be perfect.

Shadow Complex – Microsoft Studios (360)

I love a good Metroid-like. Most people call them “Metroidvanias”. I used to be one of those people until a friend of mine told me it bugged him and why it bugged him: because while Castlevania games in that style may have borrowed from Super Metroid, the same could not be said for the Metroid series itself. Why have I gone off on this random tangent? Simply because the only thing I really know about this game is that it’s one of the best Metroid-style exploration platformers to have come out in a long time. That’s good enough for me.

And that’s another list done. So far, two of the games on any incarnation of the six lists I’ve planned already have PC ports confirmed. While Killer is Dead: Nightmare Edition isn’t due out until this May, Double Dragon Neon was released last month. Abstraction Games did an excellent job on that port, even quickly patching many minor glitches in the PC version. Hopefully, by the time my third list is ready, a third game’s PC port will have been announced. Sure, that’s just wishful thinking at this point, but here’s hoping.