Top 10 Games I Want Ported FROM PC IV: High Noon at Mega Mountain

It’s funny. Despite the fact that this series of listicles started off as an April Fools’ day gag and in the end, simply seeks to undermine any and all advantages my platform of choice has above all others, I almost look forward to them more than the lists of yore where I was portbegging from a much more selfish perspective. Maybe with all the indie games and whatnot making their way to consoles with parity to PC, I just happen to find it a bit more fun to discover some hidden gems and give them a miniscule taste of the spotlight.

It’s been a pretty mixed bag in terms of PC news this year. On the one hand, the Epic Games Store emerged last December, bringing with it some scummy business practices and free games every two weeks – at the cost of your personal data. No game is safe from Tim Sweeney’s onslaught of buying up the (purportedly “timed”) exclusivity rights to any Western game, big or small. At the moment, I feel a twinge of fear any time a game is simply announced for “PC”: chances are Sweeney could wrap his greedy tentacles around it. I pray he never realizes that Japanese games are generally my thing. I vow never to spend a single cent on the Epic Games Store, but I will continue to steal their free games and will likely only buy any of their exclusive games once the exclusivity period expires – and then, likely at a significant discount. Still, the risk of upcoming titles like the recently-announced “Shantae 5” becoming exclusive to an anti-consumer store like EGS looms at every corner.

But on the other hand, quite a few major titles have been announced (and released) on PC. My crown jewel came first: Catherine Classic – based on the original PS360 release of Catherine – hit PC on Steam, meaning that Atlus has finally fallen, thanks to the efforts of our friends over at Sega Europe. Better still, they’ve implied that we may see more from Atlus’s library hit PC in the future. On top of that, Yakuza Kiwami finally launched on Steam sans Denuvo and Sega even seems to be removing the DRM from older titles as well: Yakuza 0 already had it removed and Sonic Mania has it removed in a beta patch currently. Hopefully, Puyo Puyo Tetris will see it removed as well. Square Enix announced that Million Arthur: Arcana Blood – a game I only knew about due to the presence of Iori Yagami from The King of Fighters as a guest character – will be coming to Steam sometime this Summer. Speaking of SNK, they had some significant announcements on PC. Metal Slug XX came out on Steam at the end of January. SNK Heroines: Tag Team Frenzy released the following month, as I predicted. And the new Samurai Shodown game was finally confirmed on PC in March. Although it’ll release after the initial June release of the PS4 and Xbox One versions… and possibly after the Switch version, which is scheduled for “late 2019”. Either way, not a bad haul.

Although, I think there may have been a price for Catherine (and Atlus) coming to PC, because for once, quite a few games that were previously PC exclusives were announced on consoles this year. It got to the point where I was almost worried that the console announcements would outright dwarf the PC ports. For starters, Screenwave Media and FreakZone Games announced that Angry Video Game Nerd I & II Deluxe – consisting of a remastered version of the first game and more importantly, the previously PC-exclusive second game – would be coming to “consoles” worldwide (so far it’s only been confirmed for Switch), while also implying (but not outright confirming) that this new compilation title would also be hitting PC. I decided not to consider putting it on the list because the game’s previous publisher, ScrewAttack Games, totally shot down any chance of AVGN II hitting any sort of consoles. From there, both Evoland titles were compiled into Evoland: Legendary Edition and released on the Switch, Xbox One and the PS4 this past February. On top of that, JoyMasher announced that both Oniken: Unstoppable Edition and Odallus: The Dark Call were being ported to all three modern consoles by Digerati, a publisher that focuses exclusively on indie games. And finally, while doing a last-minute check for this list, I discovered that one game I originally intended to put on this list – RetroRevolution’s METAGAL – was actually released last week on… well, just about everything (even the Vita). Little did I realize that the game was announced for the Switch back in January, while its sequel (prequel?) Metaloid: Origin was announced for consoles back in February. Likewise, I originally intended for Bot Vice to be on this list, but it was announced for Switch awhile ago. But DYA Games – the game’s developer – had one more surprise for me: last week at PAX East, Super Star Path was also announced for the Switch.

There is another announcement that I’d like to discuss, even if it may seem like it’s unrelated to the topic at hand. Konami recently revealed three compilations set for release on all 4 modern platforms, including PC. Konami Anniversary Collection: Arcade Classics is due out later this month and has had all eight of the games included announced. What’s even more interesting is that the other two collections – Castlevania Anniversary Collection and Contra Anniversary Collection – are both set to release sometime this Summer and only announced four out of the eight games on both collections. If it seems pointless for me to bring this up, then you’re clearly not remembering that I requested games from both series in previous PC port wishlists. I’ve got a gut feeling that we might see Castlevania: The Adventure ReBirth and Contra ReBirth surface in these compilations, but I wouldn’t be disappointed if Hard Corps: Uprising made it into the Contra collection as well. We’ll just have to wait and see whenever Konami decides to reveal the full line-up for both collections.

The weird part about doing these articles is that many times, just when I think I’m done, a new announcement crops up. Whatever infernal energies allow my wishes to come to fruition are unpredictable at best. Why, two days before this article went live, SNK made one more announcement at PAX East: Samurai Shodown NeoGeo Collection, set to release on all 4 platforms this Fall. Now you’re probably wondering why I’m bringing this up. It’s simple. Samurai Shodown II – specifically the release on Xbox Live Arcade with online play – was on one of my old lists. So not only am I getting what I asked for (including online play via Digital Eclipse), but an additional 5 games on top of that. Granted, both Samurai Shodown II and V Special already had PC ports available via GOG and the Humble Store, but this package should be much more robust.

But before we get to the list itself, I’ll go over my criteria for these lists. I generally stick to games that were released on PC from 2006 onward – essentially lining up with the seventh generation of video game consoles and beyond – that are not currently available on consoles or handhelds by legitimate means. This means that games that were present on older generations of console are omitted, but the games that were present on Microsoft’s discontinued Xbox Live Indie Games (XBLIG) are fair game at this point. I’ll also be listing the platforms I feel would be the most likely (or at least the best fit) for each game in question. And with that brief recap, let’s get into the list itself.

EvilQuest

I guess you could claim that bringing up this game could be considered cheating. But as this game was originally an exclusive to the Xbox Live Indie Games (XBLIG) program – which has since been discontinued – before seeing its only other release on PC, I think it’s fair game. After all, I managed to pick Super Killer Hornet: Resurrection a couple years back under similar circumstances and the service was merely on the verge of being shut down at that point. Now that it’s fully dead, it only seems fair to pick at the carcass with reckless abandon.

EvilQuest isn’t necessarily the best action RPG in existence, but considering the fact that it’s only $2, it’s well worth the cost. I actually streamed the game awhile back at the request of a friend – who actually purchased it for me, so I kind of felt like I owed it to him. Better still, maybe a console re-release would help to fund the game’s sequel, which was greenlit on Steam back in 2017, the last bit of information regarding the game before the developer, Chaosoft Games, went completely radio silent.

Best Platform: While Xbox One might seem like a slam dunk given Microsoft’s current focus on backwards compatibility, the way XBLIG was handled ended up burning a great deal of bridges with small developers. And while Nintendo has a tendency of obtaining the rights to every indie game under the sun, they also have a tendency to curate those acquisitions. That leaves the PlayStation 4 as the winner by default.

Offspring Fling!

You know, it’s funny. This one has been sitting in my queue for years. I kind of expected that I’d never actually have the chance to do a write-up for it, because I kept expecting that it wouldn’t need one by the time I’d actually get around to it. Guess the joke’s on me, eh?

Offspring Fling is essentially one of those single-screen puzzle-platformers where you take on the role of a poor forest creature trying to rescue her babies which have been scattered throughout their home. After picking them up, she has the ability to throw them – which seems counter-intuitive, but necessary to press switches, stun predators and get them to safety. With over 100 levels and a stage editor, the game offers substantial content for its low $8 price tag. I’m actually kind of surprised that the game has yet to hit any consoles yet, especially since it’s been on my backlog since these lists became a yearly tradition.

Best Platform: I have to give it up for the Switch. This game’s been out for nearly 7 years now and while I think it’s probably a long shot all around, Nintendo seems to be the only company that is actively courting independent developers at this point. Of course, considering that the dev doesn’t really have too many newer titles that could be used as leverage, it’s still just a shot in the dark from my perspective.

Skeleton Boomerang

Speaking of obscure games with little chance of actually getting ported, Skeleton Boomerang is another game by ANIM•ACE, the same company that brought us Aliens Go Home Run from last year’s list. While that previous game was more of a modern take on Breakout, Skeleton Boomerang is a platformer where the main character uses boomerangs to fight skeletons – hence the title. Of course, there are many secrets and upgrades that can be obtained and higher scores yield better hauls. What really got me hooked on the game was the soundtrack, composed by one of my favorite chiptune artists +TEK. It’s no surprise that Disco Necropolis – one of the game’s stage themes – became the subject of several remixes.

Best Platform: Considering the developer appears to be on hiatus, I have my doubts that this will ever be ported. But if anyone is going to do it, I’d be willing to bet money this game would appear on the Switch. Chances are, if they really wanted the game, they could just buy the rights to it and farm out a console port to some other studio.

Super Cyborg

I guess I chose a bad time to include this, given Konami’s recent announcement of a Contra Anniversary Collection for… well, everything. Not to mention Joymasher’s Blazing Chrome – a clear homage to the best Contra game, Hard Corps – is clearly going to release in the near future. In other words, fans of Contra and the like are clearly in for some good times in the coming months but adding Super Cyborg to the mix could only make things better.

Super Cyborg is a game that I’d best describe as coming from an alternate reality, where instead of sticking to consoles, Konami decided to make a wholly original Contra game for DOS computers… and they actually put effort into making it worthwhile. Or maybe a world where Apogee was inspired by Super C instead of Super Mario Bros. 3. Regardless, it’s packed with old-school charm, with both fast-paced gameplay and graphics that evoke the EGA graphics of years past.

Best Platform: I think the Xbox One wins this by default. Nintendo tends to go for the most prominent indie games, while Sony has essentially shifted towards commissioning games from independent developers on their own terms these days. Sifting through more obscure titles for hidden gems seems to be Microsoft’s modus operandi when it comes to nabbing indie exclusives these days. …that or just buying out the studios that made them.

Death’s Hangover

Speaking of ripoffs homages to classic video games, my next entry is a Breakout clone developed by Retro Army Limited, the same people who gave us Verdict Guilty. After the Grim Reaper finds that Dracula has stolen several souls, he summons two of the greatest dead warriors he can find. Unfortunately, it’s slim pickings so he’s left with two of the biggest morons who ever lived, Andy and Bob. Giving them new female bodies, the two are tasked with defeating Dracula and taking back Grim’s lost souls. If they fail, they’ll be killed again… so no pressure. With Andy moving a giant paddle and Bob taking refuge within the ball, the two must battle through Dracula’s minions before dealing with the vampire lord himself. The game contains a fair amount of rude humor, but it also comes with a level editor: a pretty nice bonus one doesn’t generally associate with bat-and-ball games.

Best Platform: The thing is, I think this game is equally capable of ending up in an indie sizzle reel for any of the three major console manufacturers. However, since I gave them Verdict Guilty last year, my money would go with the Switch. Besides, they do seem to take risks when it comes to odder titles, so this does seem to be right down their alley.

Tetrobot and Co.

Effectively the sequel to Blocks That Matter – which surprisingly did appear on the Xbox 360 back in the day – Tetrobot and Co. takes place years later. The Tetrobot robot from the first game has become the world’s most popular and reliable robot, leading to several variants. Unfortunately, they’re not perfect: they’re all prone to damage both external and internal. For that reason, a young roboticist by the name of Maya developed a microscopic “little brother” for the Tetrobot line, known as Psychobot. Players are tasked with navigating the innards of the larger robots and fixing them by solving various block puzzles.

While the game itself recommends that it be played with a mouse, there are alternative controls meant for a standard gamepad as well, meaning that the game should be easy enough to port to consoles.

Best Platform: Considering the fact that the Xbox 360 was the only non-PC platform to receive the original game, it seems most likely that the Xbox One would receive the nod should Tetrobot ever hit consoles. The fact that it also has native mouse support doesn’t hurt its chances much either.

Vanguard Princess

You had to know I’d be including another fighting game this year, didn’t you? At first glance, Vanguard Princess appears to be a standard anime-themed 2D fighting game, but its unique blend of mechanics makes it seem more like an homage to several points in Japan’s history with the genre. Players choose a main fighter and an assist character that they can summon at various points in the match. And while the game contains super meters – and by extension, super moves – the combat feels significantly more grounded than most modern fighters, more akin to the earliest versions of Street Fighter II.

Honestly, I’m kind of surprised that this one hasn’t already come out on consoles: there’s no netplay, so couch multiplayer isn’t just recommended, it’s downright necessary. Better still, some of the more fan servicey elements are censored by default, only made available to players after downloading a free “Director’s Cut” DLC. In other words, eigoMANGA doesn’t even have to worry about the ESRB.

Best Platform: Much like Verdict Guilty from last year, my odds-on favorite for VP is the Switch. Even these days, the platform is lacking in fighting game representation and it seems like Nintendo is the safest home for a little-known game with any fanservice whatsoever nowadays. How the tables have turned.

Princess Remedy in a World of Hurt/Princess Remedy 2: In A Heap of Trouble

Okay, technically this entry consists of two games but that hasn’t stopped me before. In fact, this time, it might be more beneficial to just pack them together: the first game is free on Steam in the first place. Both games are essentially action-RPGs with a graphical style reminiscent of retro computers like the ZX Spectrum. The player takes on the role of the titular Princess Remedy uses the healing arts she learned as a student of the Saturnian healing school to cure people of their rare ailments. But she doesn’t heal them the boring way with spells and potions, she fights them head-on by hurling giant pills and syringes at the physical manifestations of the illnesses themselves. Whether she’s healing an ill prince or saving the people of the aptly-named “Boss Tower”, Princess Remedy is ready to keep her Hippocratic Oath by any means necessary.

Best Platform: I’m going to have to give this one to the Switch again. Nintendo’s had a history of partnering up with the game’s developer Ludosity and I think that’ll work in their favor. I’m not sure if Nicalis would be willing to delve into the rest of the catalog for Nintendo’s sake though.

Recettear: An Item Shop’s Tale

If you haven’t guessed by now, action-RPGs are clearly among my favorite subgenres, so it’s only reasonable that I include a second. Like Offspring Fling!, Recettear: An Item Shop’s Tale has been on my list for a long time, if only because of its premise. Players take on the role of a young girl named Recette Lemongrass who wakes one morning to find that her home has been transformed into an item shop. It turns out her father took out a massive loan and left Recette in charge of paying it off. But don’t worry, Recette is joined by a fairy companion by the name of Tear, whether she wants her help or not.

The game is essentially balanced between two distinct but equally important halves: running the item shop itself – which includes setting prices, managing stock and creating a welcoming atmosphere for potential customers – and traveling through the world, looking for brand new items to sell in traditional action RPG fashion. In fact, Recette can even hire various adventurers to make exploring various dungeons even easier.

Best Platform: I think the PlayStation 4 is the likeliest contender for Recettear. Granted, I think this one’s another long shot in general, but Carpe Fulgur – the translation studio that published the game on Steam – does have a history of working on games that appeared on Sony’s earlier systems. Not exactly the strongest connection, mind you, but it’s the best I can think up.

Post Apocalyptic Mayhem

Our final game answers a question that I doubt anyone has ever asked: what if Twisted Metal were a traditional racing game instead of a straight-up demolition derby? Fortunately, the fine people at Steel Monkeys (in conjunction with their publisher, Next Dimension Game Adventures Ltd.) decided to answer that question and do a decent job of it. Sure, the game isn’t the prettiest out there and the mechanics can be a little clunky at times, but that kind of fits with the post-apocalyptic setting.

Best Platform: This is another tough one. Steel Monkeys does have history working on older systems from all three current console manufacturers with no clear favorite. Nowadays, it looks like both the developer and their publisher stick to PC and mobile games. As such, I’d probably give this to the Xbox One, if only because Microsoft is the standard torchbearer of the former.

And so, with that, another list comes to its conclusion. Much like the PC Ports wishlists of old, it’s getting harder and harder to find suitable games for these lists. But while the issue with the older lists was my inability to find games that excited me, I take the mounting difficulty that these lists are sure to pose in later years as a challenge: to find more hidden gems currently exclusive to PC (and possibly smartphones, but no one cares about that) that deserve their time in the spotlight.

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Retronaissance’s Most Anticipated Games of 2019

SNES Master KI

It’s that time again, time to list the games I’m most looking forward to in the coming year. But first, let’s look back at 2018. 2018 was something of a breather year compared to how great 2017 was and how incredible 2019 looks, but for a breather year it was really good, even if my list once again had a low accuracy rating (congratulations to Guacamelee! 2 and Mega Man 11, though). Thankfully, games like God of War and Marvel’s Spider-Man that greatly exceeded my expectations, out of nowhere games like Celeste and The Messenger, and games announced during the year like Shadow of the Tomb Raider and Super Smash Bros. Ultimate gave it a solid showing. Still, 2019 looks set to blow it away (helped by so many of my anticipated games getting delayed into it). What’s so great about 2019? Well, let’s get to the list and let it explain for itself!

Honorable Mentions

Daemon ex Machina (Switch) – Probably the most unexpected game at Nintendo’s E3, Daemon ex Machina combines fast paced third person shooting action (I actually wondered if it was a Vanquish sequel during its reveal) and extensive mech customization. I’m not wild about the second part, but the core gameplay looks great and I’ll definitely be keeping my eye on this game.

Resident Evil 2 Remake (PS4/X1/PC) – After a long, long wait we finally have details and a release date for another major Resident Evil remake. As far as I can tell, this seems to have Resident Evil 4 mechanics with original-style RE resource limitations. Going to wait to see exactly how well the balancing works, but this game definitely has potential to be another notch on the Capcom revival belt.

Animal Crossing Switch (…guess.) – We know nothing about this game other than its existence, but it’s not like I let that keep games off lists. The only Animal Crossing I’ve played was the original NA release on the GameCube, but I enjoyed it and have been meaning to try one of the newer, online enabled ones. After procrastinating for years on New Leaf, I may finally take the plunge with the Switch version.

Okay, now for the main event:

10. Mortal Kombat 11

Publisher/Developer: Warner Bros Interactive Entertainment/NetherRealm Studios
Platform: PlayStation 4, Xbox One, Nintendo Switch, PC
Release Date: April 23rd, 2019

I’m still in shock that this game is actually making it out in the first half of 2019, despite not being officially announced until December 2018. Mortal Kombat 9 pushed the series to new heights, and has earned main entries places on these lists. We don’t know much about the game, but we’re sure to get another story mode that encapsulates the MK mythos that caught my interest so many years ago, long before the gameplay was actually good. Now that we have both, MK11 should easily earn its place among the fairly small amount of fighters I play.

9. Sekiro: Shadows Die Twice

Publisher/Developer: Activision/From Software
Platform: PlayStation 4, Xbox One, PC
Release Date: March 22nd, 2019

I’ve said several times that I want a Saints Row to Dark Souls’ Grand Theft Auto, a similar game that fixes all my problems and imposes a new standard on the genre. Sekiro is the best contender in that area that I’ve seen so far, exchanging the WRPG micromanagment of the Souls games for pure tough-as-nails gameplay with a JUMP BUTTON! I don’t want to let my expectations get out of control, but if Sekiro lives up to its potential it could be a genre defining moment. And that new definition could be what I’ve wanted for years.

8. Luigi’s Mansion 3

Publisher/Developer: Nintendo
Platform: Switch
Release Date: 2019

While they aren’t Mario platformers (that was just cruel making the original fill in for one at launch), the Luigi’s Mansion games are both great and creative games that make full use of their vacuuming ghosts concept for puzzles and unique battles. We know very little about the third game, but the idea of a skyscraper-sized mansion sounds great and there’s no reason to think Nintendo won’t deliver with it. Luigi may be dreading his next starring role, but he’s just going to have to deal with it because we all want it.

7. Bloodstained: Ritual of the Night

Publisher/Developer: 505 Games/ArtPlay, DICO, WayForward
Platform: PlayStation 4, Xbox One, Nintendo Switch, PC
Release Date: 2019

The first of many repeat appearances from last year’s list, Bloodstained may have been delayed a ridiculous amount (I want to say it was originally planned for 2016), but the 8-bit teaser game for it felt exactly like a lost Classicvania game. That has raised my confidence in the final game, if it can do for Symphony of the Night/16-bit Classicvanias what Curse of the Moon did for the 8-bit entries, then we’ve finally got a Kickstarter spiritual sequel that matches the series it is meant to replace. And since I don’t have faith in Konami to revive Castlevania within the next decade, we can’t afford another Mighty No. 9 situation. It’s your shot Igarashi, give us a replacement goldfish that would make Platinum proud.

6. Kingdom Hearts III

Publisher/Developer: Square Enix
Platform: PlayStation 4, Xbox One
Release Date: January 29th, 2019

This is another repeat from last year, but with how long this freaking game took to arrive, missing last year by a month seems barely worth mentioning. After an absurdly long wait (people born after the first KH came out can drive, people born after Kingdom Hearts 2 will be teenagers within a year), Kingdom Hearts III at least looks like it will deliver. Action-RPG combat has greatly evolved in the years since the last Kingdom Hearts, and KH3 seems to be running with that. If it pulls it off successfully, it could easily be the best game in the series. And no matter how it turns out, we pretty much have to buy it to see how the hilariously ridiculous and convoluted story ends.

5. Pokémon Generation 8

Publisher/Developer: Nintendo/Game Freak
Platform: Switch
Release Date: 2019

Yeah, we know nothing about this games except its release year and series, but dammit, Super Mario Switch was one of the few things my 2017 list got right. While I’m not into Pokemon enough to give it the number one spot (yes, I would be willing to make this number one if it was the right series), I still enjoy the franchise and am very interested to see where it goes for its first main series console release. There are endless questions and possibilities for this game, and that in itself builds excitement for it. Just don’t ask us to import hundreds of Pokémon from past games if we want to catch them, even with online trading, it’s getting overwhelming.

4. Bayonetta 3

Publisher/Developer: Nintendo/Platinum Games
Platform: Switch
Release Date: 2019?

Yep, I’m once again giving this game a spot despite not having any footage or a release year. But I feel more confident in it coming out in 2019 then I did for 2018, so it’s hard to justify removing it. The combination of Nintendo and Platinum is a fantastic one, and Bayonetta 3 should continue being a standard setter for character action games. So why isn’t it as high as last year? Well, back then I was really desperate for something to reignite the character action genre, and none of the potential games had much information to go on. If only there was one with lots of footage and a close release date…

3. Devil May Cry 5

Publisher/Developer: Capcom
Platform: PlayStation 4, Xbox One, PC
Release Date: March 8th, 2019

I’ve loved this series ever since the first game codified my second favorite genre, and I’ve followed it through the ups and downs. After the poorly received reboot left the series silent for half a decade, people were fearing the worst, but Capcom came back! With an interesting new looking new character who still fits in perfectly, the signature crazy action, and continued escalation of motorcycle use, Devil May Cry 5 looks like the sequel everyone wanted for the past decade, and could be the catalyst for a character action renaissance. With so many franchises that made drastic changes this generation, it feels great to get a long awaited direct sequel in DMC5. In just a few months, we’ll finally have a chance to pull that Devil Trigger again.

2. Yoshi’s Crafted World

Publisher/Developer: Nintendo/ Good Feel
Platform: Switch
Release Date: 2019

The last delayed game from last year’s list, this game looked even better when we finally got a new trailer after an information drought that lasted more than a year. My reasons for hyping this are the same as last year; after two decades of disappointing sequels to Yoshi’s Island, Good Feel hit it out of the park with Yoshi’s Wooly World and made a game that goes toe to toe with the legendary SNES game. Yoshi’s Crafted World looks like a direct sequel with some interesting new ideas (flipping to the other side of the stage, aiming eggs at the background) that should give it its own identity as well. And best of all, with Switch being region free, there is absolutely no chance of me having to wait because my region gets the game months after everywhere else for no freaking reason, as happened with Woolly World.

1. Doom Eternal

Publisher/Developer: Bethesda Softworks/id Software
Platform: PlayStation 4, Xbox One, Nintendo Switch, PC
Release Date: 2019

In what I consider a bleak period for gaming, there were a few franchise revivals that broke through like the sun briefly appearing in gaps between dark clouds. The best of these was DOOM (2016), which I gave the highest praise possible for a sequel:it was to first person shooters what Super Mario Galaxy was to 3D platformers. After decades of FPSes getting more and more realistic and generic, DOOM 2016 reversed everything and made a fast-paced, huge enemy variety, no reloading action fest that found a brilliant solution to regenerating health that made the game faster instead of slower. I was praying for a sequel, and Doom Eternal is exactly what I wanted. More locations, more abilities and weapons, more enemies, better pacing of enemies throughout levels, just everything in general looking better than the game that redeemed the genre its series made me love (albeit kind of late, it happened in 2015). If this is the Super Mario Galaxy 2 (my favorite game of all time) of first person shooters, then we are in for one hell on Earth of a ride with Doom Eternal.

Dariwan

Another year older, another year wiser. 2018 has come and gone and has given us a lot of games that I can’t even fathom the greatness or even have enough time to play them all. Some of the games that I thought would be great this year flopped but most of them are amazing still. There were even games I didn’t even think would come out (Smash Ultimate, for one) this year that amazed me. Well as this year is ending, let’s see what’s coming out in 2019 that will hopefully wow me in the future as 2018 did for me!

Honorable Mentions

Cyberpunk 2077 (PS4/XBO/PC)– I like these kind of games, and I like the company. But I don’t know if it’s worth throwing out the money for it. It looked really good at E3. I’ll have to see what comes of it.

Dead or Alive 6 (PS4/XBO/PC) – This game has had controversy since its announcement. With the developers saying they’re going to censor the sexual nature that the game has become known for in the past and the fan base revolting over this, I don’t know if this game is gonna be any good, unless they make some big changes.

Wargroove (PS4/Switch/XBO/PC) – My teenage years were mostly spent emulating GBA games. I accidentally found Advance Wars while looking for Tactics Ogre and ended up liking it. Also, one of my favorite games on GBA was Fire Emblem with Lyn. I think this game is trying to bring that back and I think that’s a good thing. Will I buy and/or play it? Time will tell. Looks fun and a trip back to nostalgia for me though.

Mortal Kombat 11 (PS4/Switch/XBO/PC) – This game was just announced at The Game Awards as well. I kind of care about Mortal Kombat but it’s not exactly my favorite fighting game series, so I’ll throw this on my honorable mentions for now and we’ll see if it changes.

10. Indivisible

Publisher/Developer: 505 Games/Lab Zero Games
Platform: PlayStation 4, Xbox One, Nintendo Switch, PC
Release Date: 2019

The game from the same company that gave us Skullgirls (Lab Zero) comes back again with an action-RPG type game that still sorta interests me. The gameplay is appealing, even if it’s been overly copied and possibly even stolen. I think I only still care about this game because I backed this game over 4 years ago and I want what I paid for. But hey.

9. Jump Force

Publisher/Developer: Bandai Namco/Spike Chunsoft
Platform: PlayStation 4, Xbox One, PC
Release Date: February 15, 2019

This game is interesting to me because it’s another attempt by Shonen Jump to make a fighting game including many fighters that people don’t really get, like the guy from City Hunter who has guns, or Yugi Moto from Yu-Gi-Oh! They have fan favorites like Goku and Vegeta from Dragon Ball Z, Yusuke from Yu Yu Hakusho, Gon from Hunter x Hunter, and Kenshin from Ruroni Kenshin, as well as people from the new generation like Asta from Black Clover and many more. I hope this game does well because I love Shonen Jump characters and using them in fighting games and I want them to make more of these games in the future.

8. Bloodstained: Ritual of the Night

Publisher/Developer: 505 Games/ArtPlay, DICO, WayForward
Platform: PlayStation 4, Xbox One, Nintendo Switch, PC
Release Date: 2019

As I’ve only played very little of one Castlevania game in my life (Aria of Sorrow), I really don’t have the history or the nostalgia that most people who care about this game have. But this game still looks fun and I feel like it’ll be a great game to play in 2019.

7. Marvel Ultimate Alliance 3: The Black Order

Publisher/Developer: Nintendo/Team Ninja
Platform: Nintendo Switch
Release Date: 2019

This game was a shock to me when I saw it get announced at The Game Awards. I loved the first game and played the first game to death and almost 100%ed it. The second one wasn’t as great but it had my favorite characters so I stomached it. I’m not exactly a fan of the fact that it’s Avengers & Wolverine (who was himself an Avenger at a time) fighting Thanos and his cronies but I hope to hear more about this game that’ll excite me in the future.

6. Samurai Shodown

Publisher/Developer: SNK
Platform: PlayStation 4, Nintendo Switch, Xbox One, PC
Release Date: Q2 2019

I hate the name but I love the game.

This is another series I grew up with and loved. Even though my main experiences with it was in the arcade and this one didn’t follow me on console like a few other fighting game titles, I still enjoy this series and it reinforced my love of samurai and swords to this day. Great-looking graphics and a return to the blood and gore that I remember and love is gonna make me happy, especially since I skipped Soulcalibur VI this year and that was another series I loved and grew up with.

5. Bayonetta 3

Publisher/Developer: Nintendo/Platinum Games
Platform: Nintendo Switch
Release Date: TBA

While this one may not come out in 2019, I might as well start it on the list here so I can just keep adding it until it comes out. I loved Bayonetta’s setting and themes since the first one and I’ve bought this on 3 different systems (PS3, Wii U and now Switch for the first 2) and now I hopefully only have to buy this one on one system and enjoy it this time!

4. Travis Strikes Again: No More Heroes

Publisher/Developer: Marvelous Entertainment/Grasshopper Manufacture
Platform: Nintendo Switch
Release Date: January 18, 2019

I loved the No More Heroes games. It was one of the best impluse buys I ever made when it comes to Wii games. I loved the gameplay, I loved the vibe of the main character and the series in general and killing assassins just felt so good… This game looks great and even though it’s a small departure from the series that I know and love, I hope that Suda51 is still going to give me a great game to play!

3. Fire Emblem: Three Houses

Publisher/Developer: Nintendo/Intelligent Systems
Platform: Nintendo Switch
Release Date: Q2 2019

I’ve only gotten into the Fire Emblem series on the Game Boy Advance, but I’ve fallen in love with the battle system, the characters, the battles, everything. Fire Emblem Awakening was great, but I’ve yet to experience this wonderful series on console yet. In comes Three Houses: the first Switch Fire Emblem game is gonna be great and I can’t wait to experience a traditional Fire Emblem experience on console!

2. Devil May Cry 5

Publisher/Developer: Capcom
Platform: PlayStation 4, Xbox One, PC
Release Date: March 8, 2019

I’ve been meaning to play these games for years. I also bought the first 3 games of this like Bayonetta on 3 different consoles (PS2, PS3 and PS4) and on the third try I’ve finally beat the first 2 games, on my way of beating the third and finally got the fourth! I hope I can beat all 4 before the fifth game comes out. This game looks amazing and I can’t wait to play it. Fighting with crazy stuff like motorcycles and different other weapons make this game exciting. Also, the mysteriously interesting character V is very interesting to me. I like his style. Can’t wait to play this in March!

1. Kingdom Hearts III

Publisher/Developer: Square Enix
Platform: PlayStation 4, Xbox One
Release Date: January 29, 2019

I’ve been waiting for this game for way too long. Sora’s journey will finally end with a great roar and it’s been a long wait. I cannot wait to play this game. The worlds are better than ever and the battle system I hope is as good as Birth by Sleep and KH2. They’ve had enough time for this game to be as perfect as it can be and it’s looking to be just that. I hope this game ends this storyline with the best ending and the next storyline is better than this one, even though this one will be hard to top, but it at least will hopefully make more sense to the general populace. I cannot wait for this game.

That’s my list for 2019. I hope none of these flop like last year (looking at you, Vampyr!) and that this coming year is as great for gaming as it hopefully will for everything else!

Johnny Bacon

Hello gang, you’ll have to forgive ol’ Bacon here for any case of brevity.  My eyewear is out of date and I can barely see what I am typing.   Without further delay, welcome to Bacon’s Top Ten Anticipated Games of 2019!

In no specific order:

10. Marvel Ultimate Alliance 3: The Black Order

Publisher/Developer: Nintendo/Team Ninja
Platform: Nintendo Switch
Release Date: 2019

With the death of my favorite game, Marvel Heroes in 2017, I have had short few instances where I can just run around and be dumb as a super hero.  With Spider-Man, I could swing around and have hijinks. But it wasn’t the same. Maybe that itch just might be scratched next year when this game is released: after all, MH takes the gameplay model from Ultimate Alliance, so here’s hoping!

9. Onimusha: Warlords

Publisher/Developer: Capcom
Platform: PlayStation 4, Xbox One, Nintendo Switch, PC
Release Date: January 15, 2019

Hoo nelly! I’m wanting to play this.  It’s been over a decade since the last game was out, and though it left much to be desired, it was still fun for the large part.  I’m expecting great things from this.  I’m awfully curious about how they’ll update the gameplay for the modern game.

8. Kingdom Hearts III

Publisher/Developer: Square Enix
Platform: PlayStation 4, Xbox One
Release Date: January 29, 2019

God Almighty, this series is a train wreck story-wise but I am (and have always been) addicted to its gameplay.  And this installment’s gameplay looks to be the best in the series.  I might even get enjoyment from killing all of the time travel mind clones.

7. Days Gone

Publisher/Developer: Sony Interactive Entertainment
Platform: PlayStation 4
Release Date: April 26, 2019

Now Uncle Icepick may have words against this, as he’s a bit of a snob against RPGs. (Editor’s note: he’s not wrong, people. – Ice.) But I, for one, am looking forward to this.  A nifty blend of modern/futuristic military settings and turn-based mechanics.  Looks fun to me!

6. Crash Team Racing Nitro-Fueled

Publisher/Developer: Activision/Beenox
Platform: PlayStation 4, Nintendo Switch, Xbox One
Release Date: June 21, 2019

Man, before Mario Kart 8, there were only a few kart racers that folks could just jump into and have an insane amount of joy in: Mario Kart Double Dash, Sonic and All Stars Racing Transformed, and of course Crash Team Racing.  A trifecta of kart racers, though obviously a bit skewed in Nintendo’s favor.

5. Battletoads

Publisher/Developer: Microsoft/DLaLa Studios, Rare
Platform: Xbox One, PC
Release Date: TBA 2019

Aw man, I could squee! A modern new-fangled, hard-as-nails, insane-o, balls to the wall, actual factual Battletoads! I do hope they keep some of the British-styled humor from Rare games past, it was always something that amused me.

4. Sekiro: Shadows Die Twice

Publisher/Developer: Activision/From Software
Platform: PlayStation 4, Xbox One, PC
Release Date: March 22nd, 2019

The latest game from From Software.  It looks to be another Souls-type game but with more traditional action game flair, like platforming and such.  I’m awfully curious how it will turn out, as normally I am not interested in playing these but boy howdy, this one sure is pretty.

3. Indivisible

Publisher/Developer: 505 Games/Lab Zero Games
Platform: PlayStation 4, Xbox One, Nintendo Switch, PC
Release Date: 2019

This game looks like a hoot.  The handcrafted animated characters from the guys who brought us Skullgirls with the gameplay straight out of Valkyrie Profile.  I backed this on Indiegogo some time ago and am really looking forward to finally getting my hands on it.

2. Luigi’s Mansion 3

Publisher/Developer: Nintendo
Platform: Switch
Release Date: 2019

Little is known about this one so far but hot damn. If it’s as good as the last two, then it’s going to be stellar.

1. Bloodstained: Ritual of the Night

Publisher/Developer: 505 Games/ArtPlay, DICO, WayForward
Platform: PlayStation 4, Xbox One, Nintendo Switch, PC
Release Date: 2019

The return of IGAvania proper.  This particular brand of ‘Vania has been gone so long, it will be a triumphant return indeed.  Hollow Knight may have spoiled me in recent times, so I fear I won’t enjoy this as much as that, but I’m still gonna play the hell out of it.

Professor Icepick

While 2018 didn’t quite live up to the previous year in terms of releases, I’d say we got some good games. 2019, however, looks like it’s going to be even better. I honestly tried putting off writing this list for as long as possible, just because there was a part of me expecting one last big announcement that would shake up the entire structure of the list. Fortunately, it looks like everything’s stable now, but I’m not expecting this list to remain intact once 2019 is actually upon us. Have to give a quick mention to Luigi’s Mansion 3, which very nearly made the honorable mentions until one last-minute announcement managed to take place.

Honorable Mentions

Bloodstained: Ritual of the Night (PC/Switch/PS4/XBO) Bloodstained only manages an honorable mention this year – I’d even considered moving it to my “Dishonorable Mentions” simply to open up another slot on here. In the end, they’ve only really missed one “definite” release date, so I can’t punish them quite yet. The real reason Ritual of the Night has fallen to a mere honorable mention is because Bloodstained has been its own worst enemy. This year’s Curse of the Moon scratched that itch and delivered the “Classicvania” experience I’d been waiting for since I backed the main game back in 2015. Sure, RotN is apparently also going to have a Classic mode, but the meat of the game is going to be a Metroidvania.

Ys IX: Monstrum Nox (PS4) I mean, I haven’t played Lacrimosa of Dana just yet and it’s unlikely we’ll see an English release of Ys IX until 2020 at the earliest. But damnit, it’s a new Ys game and that’s what counts! Let’s just hope whoever localizes this one doesn’t botch the PC release this time.

AWAY: Journey to the Unexpected (PC/Switch/PS4/XBO) A unique first-person action-RPG with an anime-inspired aesthetic. I fell in love with this game’s entire concept back when I saw it for the first time back in 2017. Now that the game’s finally wrapping up development, I can’t wait to play it.

Devil May Cry 5 (PC/PS4/XBO) I’ve come around to the DMC franchise lately, having played through the HD Collection on livestream late in the year. Also, “crazy cowboy hobo uncle Boomer” Dante is easily the best iteration of the character ever. But I still need to catch up on two more games before I’ll be ready to give DMC5 my full attention. Yes, that includes DmC – we’re so far past from the initial controversy that I’ve got to at least give it a chance.

Judgment (PS4) This looks like an awesome new take on the Yakuza engine. But what I’m really waiting for is a PC port.

Dishonorable Mention

Toejam and Earl: Back in the Groove (PC/PS4/XBO/Switch) Two straight misses and you make it on here. I know TJaE’s had a troubled development, but that’s my criteria. On the plus side, 2019 has so many big upcoming titles, this is the only way Back in the Groove was going to make it onto this year’s list. So…if anything, I’m rewarding it for screwing up? That doesn’t seem right. Oh well, life’s not fair.

10. Catherine: Full Body

Publisher/Developer: Atlus
Platform: PlayStation 4, PlayStation Vita (?)
Release Date: “2019”

While the Japanese release is planned to hit on Valentines’ Day next year, we still don’t have much info on any Western releases, aside from the fact that they’re set to hit sometime the same year. Catherine was one of my favorite games of last gen and considering this release is set to offer an expanded storyline and more stages that the original PS360 release, what can I say? I do hope that Atlus finally decides to capitulate to their parent company Sega’s plans to embrace PC gaming – especially given Atlus USA’s reluctance to confirm just which platforms we can expect to see represented in the Western release – but until I receive news of a PC version, this game can only aspire to bottom out the main list at best.

9. Yoshi’s Crafted World

Publisher/Developer: Nintendo/Good-Feel
Platform: Nintendo Switch
Release Date: 2019

Well, this game didn’t quite hit last year as I expected… but at least now, we have a name for it. Like I said, I’m mainly looking forward to this one because of just how much I liked its predecessor. Unfortunately, while we’ve seen more of the game than we did when it was first revealed in 2017, there were times where I actually forgot about the game’s existence. That’s just not a good sign.

8. Travis Strikes Again: No More Heroes

Publisher/Developer: Marvelous Entertainment/Grasshopper Manufacture
Platform: Nintendo Switch
Release Date: January 18, 2019

That’s right, two – count ‘em two – two repeats in a row. While Yoshi’s Crafted World was higher than Travis Strikes Again last year, I’ve got to give the edge to the No More Heroes spinoff, simply because it actually has a release date… and an early one at that. We’ve even got some new footage recently which put the game back on my radar. The only thing that really weighs the game down in my opinion was when Suda 51 recently said that he was working on a treatment for a “true” NMH3, which would only come to fruition if Travis Strikes Again sells well. I don’t appreciate blackmail of any stripe.

7. Samurai Shodown (2019)

Publisher/Developer: SNK
Platform: PC, PlayStation 4, Nintendo Switch, Xbox One
Release Date: Q2 2019

I’m not going to lie, when it comes to SNK’s fighting game franchises – hell, even when it comes to all their franchises overall – Samurai Shodown is pretty low on my list. I know, that’s blasphemy. So, I wasn’t exactly excited about the outright inevitability of a new SamSho game when SNK began sharing the fruits of their Chinese-funded labor. But the good thing about SNK is that they always seem to go out of their way to try putting a smile on my face. With a slick art style that reminds me of Capcom’s calligraphy-heavy Street Fighter IV, a teased roster chockful of classic characters (but missing my girl Cham Cham) and the recent announcement that the game would be releasing on all four major platforms – along with an all-but-expected announcement that The King of Fighters XV would be releasing sooner than we expected in 2020 – has done more than enough to put a smile on my face. But SNK, please: give us Garou: Mark of the Wolves 2 soon – arthritis runs in my family and I’d like to enjoy it at full strength.

6. Doom Eternal

Publisher/Developer: Bethesda/id Software
Platform: PC, Nintendo Switch, PlayStation 4, Xbox One
Release Date: “2019”

Truth be told, “Doom 2016” was one of the best games I played in 2017 – just roll with it. So, I’d been hoping for a sequel for quite some time and Bethesda managed to promise one at this year’s E3. While the debut trailer was a bit lackluster, we’ve gotten a lot more information since then and I’ve got to say that I like what I saw. Despite my concerns that a new game might just be a cheap cash-in, this one looks great with the addition of new enemies and a grappling hook mechanic, as well as some humor that really rubbed me the right way. Bethesda still maintains that the game will be dropping in 2019, though they haven’t really elaborated on that point.

Honestly, Doom Eternal would’ve probably have been higher on my list if not for two major concerns I have about the game. First off, one major addition to the game that Bethesda has been pushing is their “Invasion” mode which allows players to take on the roles of demons and hunt down other players in their own single-player campaign, Dark Souls-style. While I’ve seen sources claim that this is an optional feature, actually hearing Bethesda themselves outright confirm that is what I’ve been waiting for. My other issue is probably just speculation at this point, but all too likely. Recently, Bethesda made RAGE 2 – another id Software title – into an exclusive on their own launcher. Considering the fact that Fallout 76 had a lot of technical issues, ranging from the hilarity of not allowing people who downloaded the beta to uninstall it unless they bought the full version to the downright terrifying fact that they (hopefully) inadvertently leaked customer names and addresses. So, for the love of God, Bethesda: I don’t care if it’s Steam, GOG, Discord or even that new Epic Games Store I have an irrational hatred of, release Doom Eternal’s PC version on something besides your buggy launcher.

5. Kaze and the Wild Masks

Publisher/Developer: Vox Game Studio
Platform: PC, PlayStation 4, Xbox One
Release Date: “Early 2019”

If there’s one game that would get me to immediately go out and buy a Switch, it would be “Donkey Kong Country Returns 3” – a game that I’d anticipate as the conclusion to Retro’s trilogy. Since that has still yet to be announced, Kaze and the Wild Masks will just have to do. A mascot platformer that borrows liberally from the Donkey Kong Country games of old, as well as other games from that era, Kaze and the Wild Masks looks like it’s set to be the kind of homage to Rareware’s 16-bit opus that Freedom Planet was to Sonic the Hedgehog’s halcyon days. If there’s any flaw I’d say the game has, it’s that it looks like it borrows a little too much from both iterations of Donkey Kong Country, at least as far as the trailers are concerned. But hopefully, it’ll manage to carve its own niche when it comes out sometime next year.

4. Mortal Kombat 11

Publisher/Developer: WB Games/NetherRealm Studios
Platform: PC, Nintendo Switch, PlayStation 4, Xbox One
Release Date: April 23, 2019

Well, this certainly came out of nowhere. After a few false starts this year, most NetherRealm fans were willing to accept that the cycle had been broken but then an announcement trailer came out of nowhere at The Game Awards. As with MKX, it contained amazing visuals paired with less than stellar music – but let’s be honest: there are probably no less than a dozen edits on YouTube that replaced it with “Techno Syndrome (Mortal Kombat)” by The Immortals. I’m not sure what this game will be packing in terms of content, but what little we know sounds great. The most important things I know are that WB Games is planning on launching the game on all 4 platforms – even Switch! – simultaneously and that QLOC will be handling the PC version. I’m just hoping those rumors about Johnny Cage and Kano’s exclusion end up being just that, rumors.

3. Shovel Knight: King of Cards

Publisher/Developer: Yacht Club Games
Platform: PC, Nintendo Switch, PlayStation 4, Xbox One (et al.)
Release Date: April 9, 2019

Originally formally announced back in August 2017, King of Cards (and the multiplayer expansion “Shovel Knight Showdown”, set to launch simultaneously with KoC) is set to finally mark the end of Yacht Club Games’ support of the original Shovel Knight. I remember back when I funded the game simply because the developer had spun off from WayForward, one of my favorite indie developers. While Shovel Knight has given me years of fun, I’m excited to find out just what Yacht Club has in store for us next, but before that we’ve got an expansion that is poised to be even more of a change from the base game than Specter of Torment, the previous expansion.

Apparently taking a few cues from Super Mario World, King of Cards is set to offer players the chance to play as King Knight, a character I ranked at the bottom when voting for Shovel Knight’s expansions. His gameplay is substantially flashier than the previous character, even sporting a familiar spin jump. KoC also changes up the format, challenging players to best over 30 courses across 4 different worlds to become make sure the gilded goon becomes the one true king. I just hope it doesn’t get pushed back again…

2. Freedom Planet 2

Publisher/Developer: GalaxyTrail
Platform: PC (maybe more?)
Release Date: Spring/Summer 2019

If anything, I’m kind of surprised that FP2 ended up taking the #2 slot two years in a row. You’d think that if I were being even remotely consistent, it should be down near the bottom of the list with Yoshi and Travis. If this list weren’t about my preferences, it probably would’ve been. But alas, the heart wants what it wants, and my heart wants a damn sequel to Freedom Planet as soon as possible. We did recently get another update regarding the game, claiming that we can expect 24 stages across four playable characters, so it’s essentially the first game, only bigger. Which is exactly what I wanted in the first place. Still no word on any console versions but considering that the fact that the original game hit Switch this past August, I wouldn’t be surprised if it and the PS4 received the game at some point.

1. Cuphead: The Delicious Last Course

Publisher/Developer: Studio MDHR
Platform: PC, Xbox One
Release Date: 2019

It really couldn’t have been anything else. Cuphead was probably my favorite game of 2017 and when Studio MDHR announced an expansion for the game at the Xbox conference this past E3, I legitimately considered calling the entire event for Microsoft right then and there – that’s how strongly I felt about this announcement. The only information we really have on The Delicious Last Course (clever title) is that it will be adding the instantly popular Ms. Chalice as a brand-new playable character and a new isle’s worth of content – or in layman’s terms, a third of the original game’s content – with new bosses, weapons and charms. While that’s the only concrete information we have about Cuphead: DLC, that’s really all I need to get that excited for it. Cuphead is one of those rare 2D games that looks as good as it plays and frankly, a “Cuphead 1.5” is exactly what I need to keep me satisfied until a legitimate sequel shows up. Granted, that probably won’t surface for years, simply due to just how much effort it takes to properly craft the game’s trademark old-school animated aesthetic.

And those are my picks for 2019’s upcoming releases, at least the ones that have been announced thus far. The truth is, I ended up leaving an unprecedented number of contenders off of this list – almost enough to make another full top 10 list on its own and that’s without the honorable mentions. And who knows? Maybe my favorite game of 2019 hasn’t even been announced yet!


But what do you think? Do you agree with our picks for the hottest games of 2019? Or did we leave off some of your most-anticipated games of next year? Feel free to sound off in the comments below.

How The PC Port Wishlist Stole Christmas!

Another year has come and gone and once again, the itch returns: it’s time to go port-begging for the holidays! Admittedly, it’s become a lot more fun doing these write-ups on a yearly basis – well, as long as you don’t count my April Fools console port article and the GOG article in August, but those have different criteria. It’s way less stressful discovering games new and old that were skipped over when it comes to my platform of choice over the course of a year than it was every other month. Of course, that also means that I have to be substantially more careful with my choices, but that adds to the fun. I can’t tell you how much filler there was on my old lists – Tekken Revolution doesn’t even exist anymore!

All three of my lists from last year will be reappearing this time – my top 5 gains of the year, a list of 10 brand-new port requests and even the overall rankings – but I’ll also be adding a fourth. It’s probably going to be a one-time deal: I had a hard enough time coming up with this list in the first place and frankly, given the subject matter, I honestly hope I won’t ever be able to find another 10 games that fit the bill.

But before we move onto the actual meat of the article, I’ve got to brag about what’s been announced for PC since the last list came out. First up on the docket, we’ve got Grasshopper Manufacture’s free-to-play rogue-like Let It Die, which was announced a little more than a week after my last article on August 10th and came out the following month. Later that month, Capcom would announce an HD re-release of Onimusha: Warlords – one of my favorite games from the sixth-generation – on everything, including PC. Things would go quiet after that until the following month where two announcements would come from an unlikely source: a Nintendo Direct. Capcom Beat-‘Em-Up Bundle and Katamari Damacy Reroll were both announced for the Switch and the PC. The former essentially takes care of what I wanted most of all from Final Fight: Double Impact – specifically the original Final Fight arcade game with online play – while Reroll is an HD remaster of the original Katamari Damacy, something I wouldn’t have dreamed could ever come to PC, regardless of how much I wanted it. Beat-‘Em-Up Bundle is already available – despite an unexplained late launch on PC compared to consoles – while Katamari is due out later this month. Tokyo Game Show didn’t bring much on the PC ports front for obvious reasons, but Capcom did announce that an HD release of Phoenix Wright: Ace Attorney Trilogy will be gracing all three major consoles and PC sometime next year. Just shy of a week after that announcement came the big one: ARIKA officially announced that Fighting EX Layer would be coming to Steam, though they implied that this was only possible due to their arcade port and the title’s future may very well depend on the sales of these new releases. Finally, there’s Sunset Overdrive, which wasn’t technically announced officially until the day the game was released – November 16th – but we’ve had leaks going back to May, where it was rated in South Korea. Then it was rated by the ESRB… and then a store page appeared on Amazon. You have to give Microsoft credit for sticking to their guns and still pretending like it was a surprise release, though.

Of course, there were some cool things popping up on GOG as well. The entire Jill of the Jungle trilogy was released there on November 2nd for FREE! Meanwhile, three more King of Fighters games – The King of Fighters ’98 Ultimate Match Final Edition, The King of Fighters 2002 Unlimited Match and The King of Fighters XIII (rechristened as the ”Galaxy Edition” after GOG’s client) – were also added to their library. That’s all I’d consider relevant so far, though considering the fact that Sony managed to nab Battle Arena Toshinden on both the Western and Japanese versions of their upcoming PlayStation Classic, that implies that we know who GOG would need to ask to relicense those games. Also back in August, THQ Nordic released some of Microsoft’s Windows Store-exclusive titles on Steam, as well as physical releases. I mainly cared about Super Lucky’s Tale and ReCore: Definitive Edition out of their first batch, but there were also Disneyland Adventures, Rush: A Disney – Pixar Adventure and Zoo Tycoon: Ultimate Animal Collection. It’s been speculated they might be handling a physical release of Sunset Overdrive on PC as well, but there’s been no concrete information on that front. Speaking of rumors, we’ve also seen evidence that Yakuza 6: The Song of Life may be coming to PC at some point, based on one of their quarterly reports which listed the game as a PS4 and PC title. Nothing new on the console front, I’m afraid. I’m sure that more games that were previously PC-exclusive before getting ported to PS4 and/or the Xbox One have since received additional Switch ports (and vice versa), but that’s not really my scene.

Top 5 Successes of 2018

Time for my usual round of yearly bragging. This time around, three of my picks weren’t even on any previous lists in the first place – so I can’t even really take credit for them. Granted, two games were too old to fall under my criteria in the first place and are only coming to PC due to the creation of new remasters across multiple platforms and one of them was only released this year anyway. I guess if I were to pick an honorable mention, I’d give it to killer7, coming to us courtesy of Grasshopper Manufacture and NIS America (with Capcom’s blessing). Despite NISA’s history with PC ports – still waiting for actual confirmation that their Ys VIII port was legitimately fixed (as opposed to “I played 50 hours and it only crashed 15 times!”) – apparently this game turned out amazing, adding new features and opting for a silky smooth 60 FPS framerate.

5. Ys: Memories of Celceta – Nihon Falcom/XSEED Games (PlayStation Vita)

Nothing against Celceta – it was a fun game and I’m glad it hit PC – but this probably would’ve ended up being higher if it didn’t feel like a foregone conclusion. Hyde Inc. definitely learned from their PC port of Ys Seven, as this game turned out looking amazing – easily becoming the definitive version of Falcom’s in-house take on the Ys IV legend.

4. Metal Wolf Chaos XD – From Software/Devolver Digital (Xbox)

The former Japanese Xbox-exclusive where players take on the role of the President of the United States as he pilots a mech suit is finally coming out in America – and on modern platforms, no less. Devolver Digital had been showing interest in publishing the game since 2016 and an official announcement was the centerpiece of their E3 conference this year. It’s not due out until sometime next year, but the fact that it’s coming to PC makes it worth the wait.

3. Onimusha: Warlords – Capcom (PlayStation 2, Xbox)

I legitimately freaked out when I heard about this. All things considered, Onimusha was one of those cult classic Capcom franchises that seemed out of reach for legitimate reasons: specifically, the likeness rights of the actor who portrayed the main character, Samanosuke Akechi – who was modeled after and even voiced by Japanese/Taiwanese actor Takeshi Kaneshiro. In fact, the only game that doesn’t have this issue is Dawn of Dreams, the unpopular fourth game and I’m sure that’s why we only have this first game, as opposed to a full-on HD collection. Regardless, I’ve got some good memories playing through this game one night with two of my buddies back in 8th Grade and I can’t wait to go through it again.

2. Fighting EX Layer – ARIKA (PlayStation 4)

I was originally going to put this on this year’s wishlist, as a sort of “gimme” game, simply because ARIKA had expressed interest in releasing FEXL at some point if it did well. I wasn’t even expecting an announcement on this until next year at the earliest, but ARIKA surprised me with a simple trailer on YouTube back in late September. Better still, they only plan on selling the “Full Version” – which includes fifteen Gougi decks (to the Light Version’s five) and Hokuto as an additional character – at $40, the Light Version’s price on PS4 Clearly the best of both worlds. While I likely won’t be able to grab this on day one – despite the generous 25% discount – I do hope to grab it before the end of this year.

1. SEGA’s “Best in Japan” Line-Up at E3 2018

It couldn’t have been anything else. When I listed the Yakuza series on last year’s wishlist, I was honestly being flippant. I never would’ve guessed that Sega would’ve brought one of its big console exclusives to PC but here we are: Yakuza Zero’s already on Steam and Yakuza Kiwami has already been announced. On top of that, they also announced Valkyria Chronicles 4 would be coming to PC and reaffirmed recent releases, claiming that they were bringing “the best Japanese titles to PC”. Hopefully, we’ll see even more announcements next year.

10 Broken/Delisted Games I Want on GOG

This is that new list I mentioned near the start of the article. While I’ll often extoll the virtues of a digital-only future for the PC platform, it’s not a perfect concept. We’ve seen various games removed from storefronts like Steam and GOG due to expired licenses, company closures and various other issues. Worse yet, there are games that are still available that are ridden with defunct DRM programs or worse, incompatible with modern operating systems. Of course, GOG will attempt to circumvent the technical issues of these games, with their re-release of Fallout 3 last year being a chief example. So why not pick 10 digital releases that are either gone or stagnant and point out that, in the end, they’re just some Good Old Games?

Street Fighter IV – Capcom

I’ll be honest with you: SF4 was the game that inspired this list in the first place. Back when I was researching for that Street Fighter retrospective I spent the better part of this year on, I popped in the original home release of Street Fighter IV and had a pretty good time going back to it. These days, it’s more of a curiosity piece – especially due to its exclusive cinematics that didn’t appear in any other iteration of SF4 and its gallery mode – but certainly not worth the $20 Capcom is still asking for it on Steam. Just give it the Blazblue Calamity Trigger treatment: strip out the GfWL-powered online mode entirely and sell that sucker on Steam and GOG for $10, with 50% or higher sales on the regular.

Spider-Man: Shattered Dimensions – Activision

I’ll level with you: I’ve yet to play the recent Spider-Man game on PS4 and I’ve got my doubts that I’ll play it before the decade’s through. With that in mind, I feel confident in my assertion that Shattered Dimensions was the best Spider-Man game ever sold on Steam. It’s a shame that the PC port was only compatible with Windows XP and Vista – especially considering that it was on sale on Steam only a few years back. It’s been taken down again – that’s the problem with licensing agreements – but I’d love to see it come back, stripped of Games for Windows Live and able to run properly on modern Windows builds.

OutRun 2006: Coast 2 Coast – Sega

Well, this one’s strictly a licensing issue: Sega clearly didn’t want to pony up to renegotiate their license with Ferrari. I’m still bummed out that I missed picking up this port – the OutRun games are some of my favorite racing driving games of all time – so obviously a straight-up re-release is all I really want here. Granted, the game might have some compatibility issues since it was released back in the days of Windows XP, but as far as I can tell (based on the PC Gaming Wiki), there don’t appear to be any compatibility issues on modern systems, which means that anyone smart enough to pick it up before its removal can still play it to this day.

Stubbs the Zombie in Rebel Without a Pulse – Aspyr

This is one of those games from the sixth generation that I missed out on, but it looked interesting. I mean, zombie games are a dime a dozen, but a game where you take control of a zombie would be an original concept today, let alone today. It’s also got a sense of humor, which is also a plus for me. It was also apparently on Steam at one point – but it looks like it was taken down because it can’t run on modern hardware. So yeah, this is absolutely perfect for this list: maybe a GOG release will mean a complete removal of its SecuROM DRM.

Wolfenstein (2009) — id Software (Bethesda)

Apparently, the only reason this game has been taken down is because Bethesda – the current rightsholder for Wolfenstein and id Software’s other IPs – is ashamed of it. All I’ve got to say to that is that both versions of Doom 3 are still up for sale on Steam and the BFG Edition is up on GOG – so using “quality concerns” as an excuse is invalid. Frankly, I’d just want it as a curiosity piece more than out of sheer enjoyment. I mean, every other Wolfenstein game since 3D is available on digital storefronts in one form or another and I’ll never believe that the 2009 game was so much worse than every other game in the series.

Ghostbusters: The Video Game – Atari

I mean, I already own this game on Steam, so I can vouch for its quality. Granted, I think it was taken down in the first place to help boost sales of the 2016 game, which was apparently a slapdash cash-in on a box office bomb. And now that’s even down as well. Might as well allow audiences to enjoy the best Ghostbusters-related video game ever released in North America once again. There’s not even any way to implement the multiplayer from the console versions and I even played through the game on an OS no older than Windows 8.1, so it should be as simple as literally flipping a switch.

Driver: San Francisco – Ubisoft

I’ll be honest, I never really got into the Driver series that much – but I did like Burnout Paradise. Driver: San Francisco looks like a game made in a similar vein and given all of the good reviews I’ve seen regarding it – for both the console and PC versions, no less – it’s made me curious about the game’s quality. Unfortunately, it looks like the game may be bound by Ubisoft’s own proprietary DRM, Uplay: so the chances of the game hitting GOG are pretty low, even though it’s only available on Amazon as a digital download at the moment – and the reviews on there seem to imply that there are compatibility issues with Windows 7 and its successors.

Mortal Kombat Arcade Kollection – WB Games

Hey look, another game I already own on Steam! I’m not sure why WB took down this collection off of Steam – maybe because the online multiplayer was handled on Games for Windows Live – but even if it weren’t, it does offer something different from the current line of classic PC ports available on GOG. While that collection contains the original Mortal Kombat 3, a childhood favorite of mine, the Arcade Kollection has Ultimate MK3 – the much more popular version – instead. Granted, I think the best thing WB could do would be to just re-release it on Steam and GOG with improved online multiplayer – but just making it available to the masses again would be nice.

Midnight Club II – Rockstar

Man, I’ve got a real thing for racing games this time. Did you know that Rockstar used to make games that weren’t sprawling open-worlds? It’s true! From what I’ve heard about it and seen in gameplay footage, it seems like a pretty good arcade racing game – the type I like. Midnight Club II was apparently the only game in the series to receive a PC port, which makes it a prime candidate for re-release.  Again, the issue stems from the age of the game – apparently this port’s so old, the non-Steam releases aren’t even stable on Windows Vista, let alone 10.

Narco Terror – Deep Silver

This game actually came as a recommendation from my editor: while I wasn’t opposed to having two games from the same developer on this list, making it to nine without any repeats made me reluctant to resort to that. From what I’ve seen, Narco Terror is a twin-stick shooter inspired by top-down, free-movement shoot-‘em-ups like Ikari Warriors, Commando and Renegade Ops. It doesn’t necessarily have the best reviews, but that kind of pedigree makes it sound like an interesting game. I’d give it a shot if it resurfaces at a reasonable price. Besides, Deep Silver seems to be pretty chummy-chummy with GOG. I’m not sure why the game was removed from Steam in the first place – but Steam keys can still be bought on Amazon for some reason, so I’m not sure what problem there was with the game.

The Main Event

With those lists out of the way, it’s time for a fresh batch of PC port-related wishes. Before we begin, let’s recap the rules I’ve tried to keep since I started doing these lists a few years back. I’ve been sticking to the seventh (PS3/Xbox 360/Wii) and eighth (PS4/Xbox One/Wii U/Switch) video game console generations, as well as their portable counterparts. Porting anything else would likely require a remaster – like Onimusha and Katamari Damacy – and these lists are more about run-of-the-mill ports. I also generally limit myself to a single game per company, though given the sheer amount of mergers we’ve seen, I will often allow entries from wholly-owned subsidiaries and their parent companies in the same list. In other words, you could see entries from Sega and Atlus on the same list, but not Square Enix and its various divisions, except maybe Taito – Squenix seems to have given them a lot of headway. I generally consider a “series” an entry, so every game would be considered together, as long as all of the games fall into the console generations I’m covering. Last and certainly not least, I’ll be keeping this limited to third-parties and Microsoft – who seem to have gotten even better about putting the games I care about on PC. Asking for Nintendo and Sony first-party content is a waste of time, so don’t expect to see stuff like Super Smash Bros. Ultimate or Marvel’s Spider-Man on this list. That being said, let’s get down to business.

Spyro: Reignited Trilogy – Activision/Toys for Bob (PlayStation 4, Xbox One)

…what? I always stack the deck in my favor whenever possible. We’ve already seen evidence hinting to the existence of both a PC and Switch version in development and while the game is currently exclusive to the HD Twins of PS4 and XBO, I’d much rather grab it on PC all things considered – especially after the whole debacle surrounding just how much of the content is actually on-disc. On the other hand, I worry I may not be able to spare the 67.455GB needed to download the game (on PS4, anyway) at this point. Either way, I liked what little I played of Spyro on the PlayStation 1 and would love to experience the rest of the original trilogy in full HD.

SNK Heroines: Tag Team Frenzy – SNK/NIS America (PlayStation 4, Switch)

Sure, it’s another game where we’ve got at least minor evidence that a PC port could be in the works. I told you I don’t always play fair with these. In an E3 magazine special, it was mentioned that Abstraction Games handled the Switch version of SNK Heroines and the same write-up mentioned that they were working on a PC version as well. Considering they were the dev team behind The King of Fighters XIV, it only makes sense that they could be making a PC version of this game as well. Taking all that into consideration, I’ll assume that we’ll hear some kind of confirmation about SNK Gals’ Fighters’ spiritual successor hitting PC sometime next year.

Lunar: Silver Star Harmony – Game Arts/XSEED Games (PlayStation Portable)

This is usually the point in the list where I beg for yet another PC port of a Falcom console-exclusive. Alas, I’ve already exhausted all of their games that have been translated into English in recent history – and I’m not enough of a fool to suggest that anything besides the Japan-only Kiseki games receive even a passing glance by any translation company at this point. What’s an Icepick to do? Easy: dig up another XSEED translation of a game I’m fond of. Granted, I would obviously prefer seeing a re-release of the old PS1 version – because that’s “me nostalgia” – packed in with the original Sega CD version, but honestly: the PSP release is not only the newest release of the game, but it’s the only one I haven’t played at all – “Lunar Legend” was a mistake. Game Arts has mentioned interest in bringing more of their games to Steam and XSEED’s been doing a bang-up job of bringing their stuff to PC, so let’s just kill two birds with one stone.

Ghost Trick: Phantom Detective – Capcom (DS, iOS)

When it comes right down to it, I’ve got enough requests for Capcom games to keep them in the running for years to come – it’s just difficult to narrow down which one gets the nod each year. I almost considered putting Ace Attorney on this year’s list, but even before Capcom announced a re-release on every modern platform that matters, my gut went in a completely different direction. Ghost Trick is easily one of the most underappreciated games in the DS’s library and the fact that it’s only seen a re-release on iOS feels like a mystery not even Sissel and Lynne would be able to solve. Use the iPhone version as a base, add mouse support and improve the resolution and BAM! You’ll introduce another of Shu Takumi’s masterpieces to a much wider audience. Think of it as a well-deserved tribute to the late, great Missile.

The Legend of Dark Witch Episode 3: Wisdom and Lunacy – INSIDE SYSTEM/M2 (3DS)

This was honestly my first pick for this year’s list – a choice that was solidified when the game was first released on the 3DS last year. I’m fond of the first two Dark Witch games and would love to play the latest entry on my PC, even if its gameplay supposedly deviated significantly from previous titles. Considering the fact that the second RPG spinoff in the series, Brave Dungeon: Seigi no Imi, has already been confirmed to be releasing on PC via Steam next year, I like the odds that this game will hit the platform as well at some point. I just hope it’s sooner rather than later.

The Prinny Duology – Nippon Ichi Software (PlayStation Portable)

Prinny: Can I Really Be the Hero? And Prinny 2: Dawn of Operation Panties, Dood! were two of Nippon Ichi’s more interesting releases. Spun off from their popular Disgaea series, these games were actually platformers starring the series mascot in a similar vein to the Ghosts ‘n Goblins games of old, both in terms of platforming mechanics and apparently difficulty. It would be a shame to keep these games constrained to a handheld long gone like the PSP, especially when the PC is so enduring. I’ve honestly been wondering if NIS America bailed on releasing the rest of the older Disgaea games and just skipping straight due to issues with porting games from the Vita or because they just wanted to focus on their latest release. Well, the Prinny games don’t have either issue – NISA’s ported games from PSP before and there aren’t any more recent titles in the series to worry about – so they’d be a perfect choice for a new project.

3D Dot Game Heroes – From Software/Silicon Studio/Atlus USA (PlayStation 3)

Man, I’ve been holding onto this one for a while. 3D Dot Game Heroes is essentially a voxel-based version of classic action-RPGs, borrowing elements from Final Fantasy Adventure, The Legend of Zelda and even Dragon Warrior to create something both familiar and new. Best of all, the player character can be completely customized using the game’s 3D sprite editor. This is such a cool little game, it deserves a re-release on modern platforms and a PC port would probably be the easiest way to make that happen. Better yet, it would give Atlus USA a little needed cred among the PC gaming community, given their consistent failure to do anything with the platform besides publishing ACE Team’s games on Steam.

Sonic Colors – SEGA (Wii)

Truth be told, before I decided to go all-out and ask Sega for the Yakuza series last year, I originally planned on asking for Sonic Colors. Colors is probably my favorite Boost-formula Sonic game – no small feat, given my general distaste with the mechanics in general – and I definitely think it deserves a release on modern platforms. Of course, many publications assumed that this port might already be in the cards, simply because promotional art from a Sonic-themed Steam sale included artwork from the DS version of Colors. Not necessarily the smoking gun I was hoping for, so I figure there’s no harm in asking Sega directly.

Mighty Gunvolt Burst (Gal*Gunvolt Burst) – Inti Creates (3DS, Switch, PlayStation 4)

I feel like this might’ve been telegraphed with one of my choices last year. Either way, from what I’ve heard, Mighty Gunvolt Burst – rebranded as Gal*Gunvolt Burst when it was released on the PS4 – is the closest thing we’ll ever see to redemption for Mighty No. 9. As one of the thousands of people suckered into contributing to that second-rate MegaMan knockoff – even though I think the widespread response to it was overblown, to put it mildly – I’d love something resembling vindication on this front, particularly on my platform of choice. It doesn’t hurt that much like Gunvolt 2, we’ve already got the game’s direct predecessor on Steam as it is. So, come on Inti Creates, hook us up – you don’t even have the excuse of this game being a “Nintendo-only” thing, given its presence on the PS4.

Persona series – Atlus (PlayStation 3/Portable/Vita/4)

I’ll be honest: I struggled with this one. I almost opted out of doing listing this game this year for a couple of reasons. First, despite the fact that I do count Atlus and Sega as separate companies – despite the latter owning the former at this point – I just feel a little sketchy doing both in a single list, even if all but one of the games I’m even considering asking for here were made prior to that buyout. There’s also the fact that despite my (limited) success with Yakuza last year, I always worry about getting greedy with these.

Regardless, I’ve seen my opportunity and I’m taking it, because that’s what heroes do. Atlus USA has recently undergone a bit of a reshuffling in terms of its corporate structure – with key figures at Sega America and Sega West taking over as President and CEO, respectively. Considering Sega’s own implied emphasis on PC as of late, not to mention the fact that both Yakuza and Persona were on “that list of games Sega wants to bring to PC” and Atlus USA’s downright impotent acknowledgement that PC gamers wanted to play Persona 5 after trying to shut down a PS3 emulator, I think this could go either way. Still, if it happens sometime next year (or later, I’m not picky), I wouldn’t mind being able to claim at least a modicum of credit for it coming to pass.

Since I’ve only played the original English release of Revelations: Persona, I’d love to see Atlus start with an upscaled port of its PSP remake, if only so I can play through the Snow Queen quest at some point. I’d be willing to guess that Atlus would probably just end up starting with Persona 5 though. As for other games I’d want, I’d like to see PC ports of both Persona 2 remakes on PSP – with Eternal Punishment receiving a new English translation, obviously – Persona 3 Portable (with the additional content from FES, if possible) and Persona 4 Golden. I guess I’d also like to see their fighting game spinoff Persona 4 Arena Ultimax, but I’m sure Arc System Works would be willing to handle that with Atlus’s blessing.

Top 10 Most Wanted

I’ll be honest with you, I almost considered dropping this list, at least for this year. After all, only one of last year’s entries – Ys: Memories of Celceta, the former number one – managed to come to pass. However, upon further reflection, I decided a reshuffle was worth the effort anyway. A few other entries from previous years have been dropped from consideration for various reasons – something I probably should’ve considered doing last year anyway – and I decided to look into other older lists to replace them. As with last year, I’ve decided to rank them not only based on how much I want them, but also on how realistic I think it is that they might receive some form of a PC port in the near future. Here’s hoping next year’s list changes even more – for the happiest of reasons, of course!

10. Splatterhouse (2010) – Bandai Namco (PlayStation 3, Xbox 360)

Considering this went from number 3 last year all the way down to the bottom spot, you’re probably assuming that I’ve fallen out of love with the 2010 reboot of Splatterhouse. Valid guess, but it’s more like I just think it’s become less likely of a port as of late. Maybe in 2020 – the game’s tenth anniversary – things will change, but for now, I just don’t see Bandai Namco revisiting this game. I mean, Katamari Damacy was a popular game but considering the last we’ve heard of Splatterhouse was as an understated part of the Namco Museum on Switch and that was last year, I don’t like the odds.

9. Dragon’s Crown Pro – Atlus/Vanillaware (PlayStation 4/3/Vita)

I’m not saying it’s impossible, but I think the critical moment to get a Dragon’s Crown PC port has passed, especially given Vanillaware’s lack of a partner willing to port games to the platform, not to mention the fact that development on 13 Sentinels, their next title, seems to be swinging into full gear. I’ll keep the faith alive but I’m not expecting this any time soon.

8. Tekken Tag Tournament 2 – Bandai Namco (PlayStation 3, Xbox 360, Wii U)

You could easily argue that Tekken 7’s continued success will probably kill any chance of a TTT2 re-release anywhere, but honestly, who can really say? Tekken’s one of Namco’s big series, so I guess I could see some kind of a revival – after all, they did a re-release of the original Tekken Tag on PS3 years back to help promote a Tekken animated film. I doubt it’ll happen until Tekken 7’s done receiving new content and considering its second season just started and it reached another sales milestone, that might be a ways away.

7. Catherine: Full Body – Atlus (PlayStation 4/Vita)

This is probably the largest jump forward of any of the games from last year and it’s due to a number of factors. Aside from the shift in Atlus USA’s leadership I mentioned previously, there’s the fact that a new version of the game was announced altogether, one that Atlus USA confirmed would be making its way to the West but offering no other details, particularly which platforms it would appear on. Since then, Sony’s begun censoring some of their racier titles after moving their headquarters to California – even ones that aren’t intended for the Western market, which has led to some pushback from both Japanese developers and fans. Worries began to surface over Catherine: Full Body receiving a similar treatment, something which wasn’t assuaged by Atlus’s recent response to these new policies. I’m not sure if all of these factors will finally put Atlus over the edge, but here’s hoping.

6. Super Puzzle Fighter II Turbo HD Remix – Capcom (PlayStation 3, Xbox 360)

Huh, this one is in the same exact spot as it was last year. I guess the more things change, the more they stay the same. While the death of the Puzzle Fighter mobile game could have positive or negative repercussions regarding a re-release of the seventh-gen HD version, Capcom does seem to be on a roll when it comes to re-releasing their older titles in general. Of course, that could mean a straight release of the latest release of the original game, but I think it’s equally possible that we could see some other releases. I’d personally champion an “Ultra Puzzle Fighter” which would combine elements from all previous releases: the Street Puzzle Mode from the PS1/Saturn version and its various unlockable bonuses, the “X/Y/Z” game modes present in the Dreamcast and HD Remix versions and the ability to choose between the classic 2D sprites (with various filters) and the redrawn graphics from the latest release. On the other hand, they might also do a compilation package similar to their Beat-‘Em-Up Bundle, packaging the original arcade release with various other arcade games that could be considered “puzzle games”. I guess as long as I’m able to play Puzzle Fighter online with friends on PC, I’ll be happy.

5. NeoGeo Battle Coliseum – SNK (Xbox 360)

I guess something similar could be said for NGBC, which jumps ahead two spots from last year. SNK has been focusing on a single new game at a time but reinforcing their finances with various re-releases. We’ve got the SNK 40th Anniversary Collection on Switch handling the pre-NeoGeo era and the various NeoGeo Mini consoles representing their Golden Age, but we’ve still got a significant lack of their games from the Playmore era at hand. Given the rumblings of a NGBC2 being a potential project after Samurai Shodown and the all but inevitable King of Fighters XV, it would only make sense to re-release the original game, just to remind people how awesome it was.

4. Cyber Troopers Virtual-On/Virtual-On Oratorio Tangram/Virtual-On Force – Sega (Xbox 360, PlayStation 4/3)

Oh wow, our first legitimately new title! Ironically, Sega recently announced that these three games – the exact three games I requested from the Xbox 360 way back when – would be making their way to the PlayStation 4 in Japan very recently. That makes them even more primed and ready for port-begging. We don’t have any details about a Western release at this point, which is why they end up so low on the list, but I wouldn’t be surprised if this ends up being a one-year wonder on the cumulative list. I wonder if those crowdfunded controllers that recreate the classic Virtual-On control scheme will work on PC…

3. Rare Replay – Microsoft Studios/Rare (Xbox One)

The hits just keep on coming. With Sunset Overdrive having just made its way to PC, this is the only Xbox One exclusive I still want – well, aside from Super Ultra Dead Rising 3′ Arcade Remix Hyper Edition EX + α, but I don’t think Capcom even remembers that spinoff. A collection of some of the best games from Rare’s halcyon days, lovingly recreated on modern platforms? Yes please. This would even manage to kill three birds with one stone, considering how I requested the Xbox 360 versions of the Banjo-Kazooie games way back when, and that’s just a fraction of what Rare Replay has to offer.

2. Brandish: The Dark Revenant – Nihon Falcom/XSEED Games (PlayStation Portable)

I mean, you kind of had to be expecting this. With all of the modern Ys games available on Steam, I was clearly going to branch out into XSEED’s other Falcom offerings. Fortunately, most of those have either already been ported to PC or are just essentially exclusively available on the platform at the moment. The only game they’re holding back from me would be the 2009 remake of the original Brandish on the PSP, which XSEED localized back in… 2015? Strictly a digital-only release, it’s a shame that this game didn’t get more love, especially considering how the translation was literally a labor of love by Tom “Wyrdwad” Lipschultz. This would probably have ranked at #1 – given Falcom’s emphasis on releasing their games on PC – but with Tom leaving XSEED, I’m not so sure it’s a slam dunk anymore.

1. MegaMan Powered Up/MegaMan: Maverick Hunter X – Capcom (PlayStation Portable)

These two are literally the perfect storm. We’ll be celebrating another MegaMan milestone this December – MegaMan X’s 25th anniversary, which has its own logo and everything – Capcom’s been knocking it out of the park with re-releases (even games like Onimusha that I’d long given up on seeing again in a legitimate form) and MegaMan managed to rack up another 2 million franchise-wide sales as of late. Honestly, I’d say more, but since I’ll be discussing this concept in-depth later in the month, I’ll just hold my tongue for now. I’ve had a pretty good track record with my number one picks on these cumulative lists, so here’s hoping for a three-peat.

And with that, my itch to talk about PC ports has been sufficiently scratched. Here’s hoping that I get enough announcements in the next four months to overshadow my next list – my traditional April Fools’ tradition of mentioning PC games that should be ported to consoles. I’ve nearly got that list completely planned out as it is.

 

 

 

 

 

 

PC Ports Wishlist 2: Lost in New York

Around this time last year, I decided to do a new article in my long-running indulgence: port-begging for PC games. Of course, in the most recent article, I also added in some additional musings. I discussed what my favorite overall “victories” were since I’d originally started doing these lists, as well as focusing on both my overall top 10 most wanted games out of what I’d covered in older lists and the top games for each remaining list. I can’t really remember if I decided I wanted to make it a yearly tradition after the previous article – at the same time, I guess I just sort of assumed I’d be doing it again anyway. I had fun with last year’s lists, so why not?

This time around, I’m going to be focusing entirely on 2017 with the recap. As such, I’ll be starting with my top 5 confirmations of the years, which was a lot more difficult than I would have expected. Little has really moved since last year’s “Best of the Rest” list, but I’ve finally been able to cobble together an entire new list, so it only seems fitting to introduce it in this article. Finally, considering the fact that the top two slots in my previous top ten list – MegaMans 9 & 10 and Ys SEVEN – have since been released, I’ve decided to write up a new list. Not every game is new, but some have switched places.

Before we get on with this year’s lists, I’d like to go over the PC port announcements that were made since August, when I did the list for GOG games. Admittedly, I didn’t really expect that much in the way of announcements, especially considering the major announcements revealed from May until August. That’s not to say there was nothing these past four months. Killer Instinct was finally released on Steam back in September, technically not a new port – as it was previously a Windows Store exclusive. However, putting it on Steam and adding (albeit limited) crossplay with both the Xbox One and Windows Store versions was a nice touch. September also brought us the announcement of Zone of the Enders 2 receiving another re-release, adding a new VR option, on both PS4 and PC. While the ZOE HD Collection was on a previous list, I suppose getting a new release of the game that worked – apparently, the PS3 and Xbox 360’s version of the first game was broken – is better than nothing, so I’ll count that as a win. However, November alone definitely brought me some big-name releases – that ended up forcing me to modify the new game’s list not once, but twice. Capcom announced that Okami HD would be ported to PC, as well as PlayStation 4 and Xbox One. I wish I could say that I had considered this game for my list, but I thought of it as too much of a long shot, given the series’ Japan-centric aesthetic running counter to Capcom’s Western goals. Sphinx and the Cursed Mummy, a Zelda-like adventure game with platformer elements previously released on the GameCube, PlayStation 2 and the original Xbox, also managed to receive a remastered port on PC, Mac and Linux, courtesy of THQ Nordic. The game didn’t fall within my usual criteria for inclusion, but considering the game’s recent cult following, it’s definitely good news from my perspective. Injustice 2, on the other hand, was originally going to be on this year’s list, but it ended up receiving a PC port courtesy of the fine people at QLOC. Unfortunately, the game uses Denuvo, so I’m going to have to hold off on it until WB comes to their senses. And just like last year, the biggest surprise comes from SNK. The Last Blade 2 – based on the PS4 release this time around – was released on Steam completely unannounced. Ironically, this was another game I intended to put on this year’s list but had to swap it for something new at the last minute.

Speaking of last-minute announcements, there were two more PC gaming announcements I’d consider wins literally the day before this article was scheduled to go up. First, both Jazz Jackrabbit games were released on GOG, which means that the GOG wishlist I wrote back in August has finally borne fruit. Here’s hoping it’s the first of many. Earlier this week, XSEED announced a livestream on November 30th, with a mystery announcement. I was hoping for something Falcom-related and once again, I hit the jackpot. 2001’s Zwei!! – now retitled as Zwei: The Arges Adventure – is being translated and set to release on their usual storefronts (Steam, GOG and the Humble Store) sometime in “Winter 2018”. The work that went into bringing this to modern computers cannot be understated: the original game used DirectX5. XSEED managed to collaborate with Matt Fielding of Magnetic Games, the developer behind Exile’s End. As such, a majority of the original applications and mini-games from the original Falcom release have been maintained in this new version, with the exceptions of the calculator and the calendar. Frankly, I’m just surprised at the turnaround on this one and can’t wait for it to be released.

This year’s list of console ports also managed to achieve a win. Owlboy was originally announced for the Switch back in May, but since then, PS4 and Xbox One ports have also been announced. Last year’s list did way better. Back in March, Lethal League was announced for PlayStation 4 and Xbox One. Team Reptile also announced a sequel – named “Lethal League Blaze” – set to release some time next year on both PC and “console”. Undertale was also announced for release on PlayStation 4 and Vita back during this year’s E3. I was honestly surprised that it didn’t end up hitting the Nintendo Switch, but that’s life. Likewise, while NEO AQUARIUM – The King of Crustaceans – failed to receive a console port, its sequel ACE OF SEAFOOD has been ported to the PlayStation 4, as well as developer Nussoft teasing a future port to the Nintendo Switch.

Top 5 Successes of 2017

Before I get to my actual picks, I’d like to give an honorable mention to Arc System Works in general. They’ve made quite the evolution over the past couple years, going from re-releasing old PC ports of classic games on GOG to outright announcing PC versions of upcoming games – Double Dragon IV and BlazBlue Cross Tag Battle come to mind. I hope more Japanese companies take after their example and decide to offer major PC support for any games they decide to release in the West.

5. de Blob 1 & 2 – THQ Nordic (Wii, PlayStation 3, Xbox 360)

I honestly didn’t think this was possible, which is why this made the list over ASW. ASW’s transition into a more PC friendly company was alluded to for quite some time, but when Nordic Games rebranded themselves as “THQ Nordic”, the Darksiders III announcement wasn’t remotely surprising. Bringing back not one, but both de Blob games, on the other hand? Absolutely blew my mind. When Nordic first purchased the intellectual property and said they “had plans” for the series, I thought it was merely corporate talk. After all, the game’s rights had languished in purgatory while other major IPs were claimed by other companies at auction. Best of all, they hired Blitworks to handle the ports of both games. Eventually, the first game had ports announced for the Xbox One and PS4, and it wouldn’t surprise me if the second game follows.

4. Bayonetta/Vanquish – Sega/Platinum Games (Xbox 360, PlayStation 3, Wii U)

Speaking of amazing turnarounds, Platinum Games managed to grant us not one, but two of their cult classics from last-gen on PC this year. The fact that both games came out so close to one another made this even more amazing. It’s also been heavily rumored that both games will be released as a double-pack on the PS4 and XBO, though confirmation has yet to be made. With Platinum’s Twitter heavily implying that Bayonetta 3 may be on the horizon, it only makes sense to get the game in as many hands as possible. While a Bayonetta 2 PC port is a pipe dream due to Nintendo’s heavy involvement with the game’s development, I hope we can see even more of Platinum’s back catalog hit PC in the near future.

3. The King of Fighters XIV – SNK (PlayStation 4)

It’s funny: I was honestly expecting to put this one on this year’s list of new games: it was even the sole new addition to last year’s list. SNK managed to impress me with a timely Steam port that I assumed would usher in the game’s demise when it came to additional content, but apparently that wasn’t the case at all. With a port handled by Abstraction Games – an underrated company that handled the Double Dragon Neon PC port – KoFXIV is now capable of shining in brand-new ways, thanks to a fledgling mod community. Seriously, what they’ve been able to do with the game has been amazing.

2. MegaMan 9 & 10 (MegaMan Legacy Collection 2) – Capcom (Xbox 360, PS3, Wii)

I’m surprised this is coming in at number 2, but my top request definitely put up a good fight. I’m probably alone in the sense that I’d have been willing to pay $20 for these two games and all their DLC alone. Adding in two more MegaMan games that hadn’t shown up on PC before – MegaMans 7 and 8 – only served to sweeten the deal and make it a can’t-miss proposition for me. For a while, Capcom had been weird about what they’d port to PC – but in recent years, as long as it’s not a Nintendo-exclusive, PC gamers are likely to get love from Capcom. If anything, I wish they’d been a little less generous in some cases…

1. Falcom (in General)

Yeah, I get that it’s kind of cheating to put an entire company in the top slot, but if I’m going to be honest, they deserve it. Sure, the promises of day one parity with the console releases of Ys VIII: Lacrimosa of Dana ended up being a pipe dream, but considering the rumors of the port’s quality (or lack thereof), not to mention the outright poor quality of the original translation, it may have turned out to be a blessing in disguise. Aksys Games’ translation of Tokyo Xanadu eX+ is set to launch the same day as its PS4 counterpart as promised, but considering how late they started their own beta testing (similar to Ys VIII), well, “watch this space”. Even though Ys VIII didn’t hit its original release date on PC, some good did come of it. Ys VIII is actually the first game that NIS America is releasing on GOG, which is amazing. Whether or not that means other NIS games will hit the platform is beyond me, but that seems pretty cool.

Despite these setbacks from one of their new partners, XSEED more than picked up the slack when it came to representing Falcom on PC. The Legend of Heroes: Trails of Cold Steel, Ys SEVEN and Zwei: The Ilvard Insurrection (formerly “Zwei II” in Japan) all saw release on Windows PC this year. Also, they’ve announced that both Trails of Cold Steel II’s PC port and the first Zwei!! will release some time next year. Good stuff, but that’s not the major reason why they topped it out. In an interview with Techraptor, Toshihiro Kondo – Falcom’s president – said that he wanted “all of [their] games that come out to [release] on Steam”. Not just all future titles, not all of the old games that Falcom previously released on Windows, ALL of their games. Big words, but considering the massive collection of Falcom games we’ve amassed on PC so far, I wouldn’t be surprised if this comes to pass.

Our Feature Presentation

Before we go onto my new list, I feel like it’s worth going over the rules I’ve limited myself to in the past with these lists. It’s odd, I know, but it just ends up making the process of building a list much more fun. For starters, I’m limiting myself to games from the seventh (PS3/Xbox 360/Wii) and eighth (PS4/Xbox One/Wii U/Switch) generations of gaming. Porting anything else seems like it would require a brand-new release across the board and this is more about simple ports. Considering the sheer amount of games from these generations that have been ported to PC in recent years, it only seems fair. I also try to limit myself to one game per company, though considering the sheer number of buyouts we’ve seen, I’ve decided to expand that to one game per “brand” – but only if the buyout happened since the games were made in the first place. For example, I can ask for one game each from Sega and Atlus, but asking for two games from Square Enix is a no-no. I also consider one “series” as an entry, as long as the games themselves were all present in the generations available to me. Finally, no games that are clearly “console-exclusive”. So, even though Sony Music has started that whole “Unties” publishing label for indie games and Nintendo’s willing to do tie-ins on mobiles, I’m not going to be asking for stuff like Parappa the Rapper Remastered or Super Mario Odyssey. It’s just common sense.

Brandish: The Dark Revenant – Nihon Falcom/XSEED Games (PlayStation Portable)

I mentioned earlier that Falcom’s president wanted to put all of their games on Steam. The main goal most people have their sights set on is getting Trails of Zero and Trails of Azure on the PC platform. A segment of Falcom’s popular “Legend of Heroes” series, these two games – known colloquially as the “Crossbell games”, named after their setting – are quite literally the most commonly requested games. Unfortunately, they also lack any official English translations, so this would be a necessary part of porting the games to PC.

But do you know what Falcom game already has a full English translation and is also currently doomed to exclusivity on the inescapable purgatory that is the PlayStation Portable? That’s right, Brandish: The Dark Revenant. A remake of the first installment in a short-lived Falcom series, the games bring a new perspective to the first-person dungeon crawlers of old with its unique brand of gameplay. Brandish’s translation was a labor of love from Tom “Wyrdwad” Lipschultz, one of XSEED’s most prominent localizers. While the PSP remake saw its original Japanese release in 2009, it only managed to reach America in January 2015 as a digital-only release. It’s a shame that such an interest game was resigned to such a lackluster fate outside of its home market. Considering the fact that we’ve seen Ys SEVEN hit PC this year, I’d love to see Brandish achieve the same thing. At worst, it would at least give XSEED’s new partners a chance to hone their craft while XSEED is working on translating the Crossbell duology.

Rare Replay – Microsoft Studios/Rare (Xbox One)

This almost feels like cheating, considering I put the Banjo-Kazooie games on an earlier list. Considering they’re both included in this compendium of some of Rare’s most beloved titles (not owned by Nintendo), getting this collection would just end up killing two birds with one stone. It may seem unlikely given the fact that it hasn’t already come to PC, but that’s exactly what I thought about the Killer Instinct reboot back on my very first list. If I’m going to dream, I might as well dream big.

Tekken Tag Tournament HD – Bandai Namco (PlayStation 3)

This has the exact opposite problem compared to Rare Replay. I’ve already asked for the second Tekken Tag Tournament, so why ask for the original? The answer’s simple: despite being outclassed in every possible way by its sequel, I associate some really happy memories with the classic game. The re-release in the Tekken Hybrid package reminded me of that and so did replaying the game for the Tekken retrospective I did this year. There was just something amazing about the original game, some intangible factor that prevents me from letting go of it. That’s not to say I wouldn’t rather have the second game if forced to choose, but if Bandai Namco considers re-releasing both, I’m not going to complain.

Odin Sphere: Leifthrasir – Atlus/Vanillaware (PlayStation 4, PlayStation 3, PlayStation Vita)

Every list has got to have at least one pipe dream on it. A game that outright transcends any other baffling choice. I’ve got quite a few on this year’s list, but I’d say last year’s re-release of Odin Sphere is the big one this time around. Since I started doing these wishlists nearly four years ago, we’ve seen Atlus’s stubborn refusal to acknowledge the PC market go from the rule to the exception when it comes to Japanese publishers. Having said that, Atlus USA does do a good job of publishing various indie titles on the platform and Sega has apparently been applying pressure on Atlus’s PC-phobia, with various people speculating that we could see a Persona game hit the platform someday. Frankly, I’d rather just have Vanillaware games, considering the developer’s stated openness to releasing their games on PC. Leifthrasir is technically their most recent release, therefore it feels the most likely.

Azure Striker Gunvolt 2 – Inti Creates (Nintendo 3DS, Nintendo Switch)

This was honestly a last resort when it came to PC port requests. Don’t get me wrong: I loved Gunvolt 2 even more than the original game. It’s more that it seems like Inti Creates may have abandoned the platform when it comes to the games they publish themselves. Not to mention the fact that I think I’d rather have a release of the Striker Pack on PC, as opposed to just the second game. The original Gunvolt’s release on Steam was sort of wonky and it looks like the version included in the Striker Pack on Switch is a much more coherent experience, likely due to what Inti Creates was able to learn from their first attempt at transferring the title – which required two screens – onto a single-screen platform and improve their efforts. At the same time, asking for the Striker Pack feels a bit skeevy, considering we already have the first game on Steam. That’s what makes the whole thing so complicated. I mean, ideally, they’d just release the Striker Pack on Steam and give anyone who bought the first game a discount. That’s my opinion anyway.

Yakuza series – Sega (PlayStation 3, Wii U, PlayStation 4)

From what the internet has been telling me, the Yakuza games – better known as Ryū ga Gotoku in Japan – are the best games I’m not playing. I totally want to try them out, but I’m afraid I’m just no longer into playing big experiences like that on console these days and frankly, I wouldn’t even know where to start at this point. Much like Atlus’s Persona series, there is a massive wellspring of support for these games to make their debut on PC. Some people want the games to start with the latest game in the series – either Yazuka 6 (the next game set to hit the West) or Yakuza Kiwami 2, the remake of the second game set to hit Japan in a matter of days. Other people seem to be fine with the series starting up with Yakuza Zero – which has essentially been deemed the perfect place to jump into the series for newcomers. Meanwhile, I’m a little more extreme: I want everything. Start by localizing the Japanese-exclusive HD ports of the first two games on the Wii U, then just continue from there. Ideally we’d be seeing most of the cut content restored to its original glory in the process. It sounds ridiculous, I know, but honestly, a legitimate entry in the Yakuza series hitting PC is a pipe dream anyway.

(P.S. Nice try, Sega. But no one’s counting that smartphone game you’re working on as an actual PC release for the Yakuza series. In fact, most of us were just insulted.)

The Witch and the Hundred Knight – Nippon Ichi Software (PlayStation 4, PlayStation 3)

NIS America still appears to be pretty heavily involved in the PC scene, but personally, I wish they’d port more of Nippon Ichi’s games to the platform. The Witch and the Hundred Knight is a game that friends of mine have been raving about, and considering the fact that it’s an action-RPG, I’m onboard with it too. The game’s sequel released in Japan early this year and is set to release in the West sometime next year, so allowing the PC crowd to get their hands on the first one would be a nice treat. Though frankly, I’m still worried about which Disgaea game we’ll get next – I’m kind of worried that they might just skip right to 5, considering the game’s ESRB listing. I’d rather play through the rest of the old games first, personally.

Final Fight: Double Impact – Capcom/Iron Galaxy Studios (Xbox 360, PlayStation 3)

Truth be told, my backlog of PC port requests from Capcom is running pretty low. That’s not exactly a bad thing: it means that most of the recent games I actually want from the company have already been released on PC. Final Fight: Double Impact just seems like a safe choice to make. It contains arcade-perfect releases of both the original Final Fight and Magic Sword, two beat-‘em-ups with significantly different gameplay styles. Factor in the drop-in multiplayer using GGPO and it’s still worth playing to this day, in spite of the DRM present on the PS3 release. Considering that the 360 and PS3 have essentially been retired, it’d be nice to see this collection – or better yet, a bigger collection with more games included – ported to modern platforms, PC included.

Windjammers – Data East/DotEmu (PlayStation 4, PlayStation Vita)

Windjammers is among the most underrated multiplayer games of all-time, so when it managed to get a re-release on both PS4 and Vita this past year, it was exciting. The only thing that could’ve made it better would’ve been if PC had been involved in the fun as well. Fortunately, DotEmu’s released a whole lot of their ports on the platform down the line, so I’m pretty confident that we’ll be tossing frisbees in no time. In fact, I’d go so far as to say that out of all of the games on this year’s new list of games, this is the one I’m most confident will hit PC by this time next year.

Let It Die – GungHo Entertainment/Grasshopper Manufacture (PlayStation 4)

Let It Die and I have had a pretty turbulent history. I was originally excited for the game when it was first announced as “Lily Bergamo”, I’m a huge fan of Grasshopper Manufacture after all. Then the game was transformed into Let It Die and touted as a “free-to-play” experience, at which point, I totally lost interest. Flash-forward to earlier this year when I actually hear some actual information about the final product and I’m intrigued all over again. Let It Die may be a free-to-play game littered with microtransactions, but it’s built far more like a classic arcade game than the mobile cash grabs we associate the concept with. Let It Die is effectively a dungeon-crawler with rouge-like elements, you’re limited to a single life – but if you pay in a quarter, you can continue with your current character. Otherwise, you’ve got to start from scratch. Aside from that, the game maintains the typical Grasshopper off-the-wall insanity: for example, the player is guided by a skateboarding grim reaper named Uncle Death. The permadeath mechanic also lends itself to asynchronous multiplayer: dead characters appear in other players’ games. It’s an honestly interesting concept and one that I’d like to see on PC, though given the fleeting nature of games like this, I wouldn’t hold my breath.

Top 10 Most Wanted

Last year, ranking my top 10 list of the games I want ported to PC the most was more haphazard than anything. I’ve never really been all that good at ordering my favorite things in general and in many cases, there wasn’t really much of a difference in how much I wanted many of the games on the list. So to compensate for it, I’ve decided to factor in just how likely I think it would be to see a re-release on PC, which should go a long way toward explaining why various games have switched places from the previous year. Keep in mind that the top two games from the previous list were in fact the top two games I wanted, this new method just helps to keep things feeling a little more structured: I’ve never really been all that good when it comes to rankings and usually by the time I’m done with one list, I instantly regret the final product. Also, don’t view a game being snubbed from the list as a sign that I don’t want the game: it’s safe to assume that I want everything that’s ever been on any of my list, even games like the now-defunct Tekken Revolution. These are just the ten that would make me the happiest to see on PC at this point in time.

10. Catherine – Atlus (PlayStation 3, Xbox 360)

Like I said earlier, Atlus’s Japanese branch appears to be actively against doing PC versions of their games. That setback won’t stop me from holding out hope. But this was clearly the longest of the longshots last year and yet, here we are. Considering the fact that we were teased with a potential new entry in the series back in August, it only seems reasonable to bring the original back for those who missed it or simply want to play it on more modern platforms.  And what platform is more modern than the PC? Come on, Atlus: you’ve literally got nothing to lose – do a modern “HD” port on PS4 and PC, replacing the Xbox brand. It’s a Golden opportunity you can’t afford to miss.

9. Lollipop Chainsaw – WB Games/Grasshopper Manufacture (PlayStation 3, Xbox 360)

Lollipop Chainsaw dropped a fair amount this year and there are a couple of reasons for this. For starters, WB Games’ PC gaming record has been littered with ups and downs in recent years – ranging from the legendarily bad port of Arkham Asylum to hiring QLOC to fix the botched Mortal Kombat X port to adding Denuvo to a QLOC-developed port of Injustice 2 – Warner Bros. just seems to keep me guessing in strange new ways. More importantly, I don’t think WB Games has any interest in reviving the game, particularly given the game’s controversial content and our current social climate. I mean, the game hasn’t even been added to the Xbox One’s library through backward compatibility. Even Catherine managed that. I think our only hope to see this game again is if Grasshopper Manufacture’s new parent company GungHo Entertainment manages to buy the rights from WB Games and that just seems like a pipe dream.

8. Dragon’s Crown Pro – Atlus/Vanillaware (PlayStation 4)

Of course, even though Odin Sphere: Leifthrasir is the most recent Vanillaware release, we do know what their next release is. Last year, I simply had the original Dragon’s Crown on this list, but considering the fact that there’s a re-release coming up with a higher resolution and on a platform with a more PC-friendly architecture, it just seemed obvious to ask for the new version instead. Still seems odd that they’re doing a re-release so soon: they even released a patch for the PS3 and Vita versions allowing for crossplay with Pro. Truth be told, there’s a part of me that wonders if Dragon’s Crown Pro is just being made as a Trojan Horse to allow Vanillaware to toss their hat into the PC gaming market. I’m more than onboard with the concept.

7. NeoGeo Battle Coliseum – SNK (Xbox 360)

This one seemed like an obvious choice. I didn’t have any 2D fighting games on the list last year and frankly, that’s unacceptable. Considering the fact that many of SNK’s old games that have been re-released on this gen have made their way onto PC – particularly the ones handled internally – it only seems fair to ask for something from the previous gen. Hamster’s been killing it with their Arcade Classics releases of classic NeoGeo games, but SNK’s work after their long-running self-made arcade hardware is a rarity these days. Considering the rumors abound that SNK may be working on a second Battle Coliseum game, re-releasing the first on modern platforms seems like a no-brainer. I see it going down like this: initial release on the PS4, followed by a Steam release at some point down the line.  Not an ideal scenario, but perhaps the most realistic.

6. Super Puzzle Fighter II Turbo HD Remix – Capcom (PlayStation 3, Xbox 360)

Another significant drop from last year’s list, I just think that seeing either a re-release of the old PC version or a new port of the HD release just isn’t in the cards anymore. Puzzle Fighter’s recently been relaunched as a new free-to-play mobile game with a hideous art style and I’m sure that Capcom would try to avoid any undue competition by releasing the original game. And believe me, this new mobile game is going to need all the help it can get. Maybe we’ll see a re-release if it fails to meet Capcom’s likely insane expectations, but it’ll take some time to gauge the game’s success.

5. Tekken Tag Tournament 2 – Bandai Namco (PlayStation 3, Xbox 360, Wii U)

While we did finally end up getting a Tekken game on PC this year, I honestly still would prefer Tag 2 to make its way there as well. Unfortunately, as TTT2 was among the worst selling games in the entire series, it seems like the chances of this game getting re-released on more platforms are pretty slim. At least it’s on the Xbox One via backwards compatibility, but I’m still salivating over the thought of what the modding scene could do with this game.

4. Castlevania: The Dracula X Chronicles – Konami (PlayStation Portable)

It feels a little weird moving this up, considering Konami’s recent history. This year offered us an omen: Super Bomberman R, one of the Nintendo Switch’s launch titles, was a true return to form for the company. This has led to a great deal of speculation about a return to Konami’s roots, with potentially even more new games in the vein of classic titles. An easy way to test the waters for this kind of revival would be re-releasing actual old titles and I still can’t think of a better choice than the Dracula X Chronicles. Containing a full graphical remake of one of the most beloved Castlevania games, an official English translation of the original PC Engine version, as well as a retranslated version of Symphony of the Night, DXC deserves a better fate than being trapped on the likely-defunct PlayStation Portable line for all eternity. The remake could use a little polish to handle higher resolutions, but aside from that, it would be a perfect package.

3. Splatterhouse (2010) – Bandai Namco (Xbox 360, PlayStation 3)

2010’s Splatterhouse reboot did not get nearly as much love as it deserves. The game was a high-adrenaline romp through a horror-inspired environment that both paid homage to and build on the original games. Considering we’ve seen various companies choose seemingly random games for modern revivals, Splatterhouse feels like it could have a chance. The game’s only major flaw, its terrible load times, could easily be fixed on modern platforms and frankly, even if you’re not a fan of the reboot itself, it also comes with perfect ports of all three of the mainline games from the 90s. If that’s not worth a re-release, then I don’t know what is.

2.  MegaMan: Powered Up/MegaMan: Maverick Hunter X – Capcom (PSP)

I wouldn’t have considered putting this so high on the list, but considering the recent re-releases of Okami HD and Apollo Justice: Ace Attorney on contemporary platforms, it looks like Capcom may be raiding their backlog for some big cheap releases. For me, the most obvious choice would have to be a twin-pack of their MegaMan releases on the PSP. Both games were critical darlings crippled by the platform they were released on and their timing. Re-releasing both games with improved resolutions in a two-pack for $20 would sell like gangbusters. Considering the fact that Powered Up isn’t even available as a downloadable title outside of Japan, this would also go a long way to preserve what is objectively the best iteration of the original MegaMan in existence and the fascinating curiosity that is MHX’s Vile Mode. Better yet, don’t just release this on PC – release it on everything: PS4, Switch, and even the Xbox One. Come on, Capcom. It’s the Blue Bomber’s 30th anniversary, let’s celebrate!

1. Ys: Memories of Celceta – Nihon Falcom/XSEED Games (PlayStation Vita)

It might surprise you to see that while much of last year’s list has remained pretty much the same, Memories of Celceta managed to jump a whopping six places to take the number one slot. For starters, the main reason that it was low was to keep things fair – after all, Ys SEVEN was my second most highly-requested PC port of all, and with that out of the way, MoC could flourish. But beating out a MegaMan game for the top slot? That comes down to pure psychology. With SEVEN coming out this year and Lacrimosa of Dana eventually hitting PC at some point, Celceta is literally the only remaining modern Ys game without a PC version in the West. You ever notice how the most painful losses are the ones where you come so close to victory? The most noticeable gap in any collection is a single entry? Same basic concept: PC is so close to being a perfect platform for the Ys series, it just needs that one last game.

Another element that puts this so high on my list is the sheer possibility of it. Everything else on here feels like a pipe dream to at least some extent – a majority of these games are from last-gen and companies don’t seem quite as keen on re-releasing old content as I’d hoped. With that in mind, I’d easily consider Ys SEVEN to be the less likely of the two missing Ys games when it comes to PC ports and that managed to become a reality. Considering the poor timing of SEVEN’s release date on PC compared to the American release date for VIII on consoles, I’d almost be willing to bet that we might see confirmation of a Memories of Celceta PC port from XSEED around the time NIS America announces the final release date for the PC version of Lacrimosa of Dana.

To put it simply, Memories of Celceta is the only game on this list right now that I don’t see merely as a hope. It’s an inevitability. Falcom has already begun focusing more on the PC market in the West, the fact that day-one PC releases were a big part of what led them to choose Aksys and NIS America only proves it. XSEED has been playing a game of catch-up, effectively proving that they are capable of following through with this new strategy given the fact that they released 3 Falcom games on PC this year alone, with one more set likely to release sometime next year. And while the Trails games are Falcom’s top brand in Japan, Ys is still the more popular brand in the West. The Western demand for Crossbell may be deafening, but there’s a much more viable option left to XSEED. The cry for Memories of Celceta on PC is literally deafening: it was riled up by a Twitter gaffe two years back, Joyoland’s attempt to put their ports on Steam Greenlight with pages entirely written in Chinese were met with salivation in English and SEVEN’s recent PC release proves that XSEED finally has the resources to make this request a reality. It’s time to complete my collection.

Thus concludes this year’s set of lists. It almost makes me wonder what I’d be able to write next year. The sheer amount of new games receiving releases on PC and old games being ported long after their initial release is what caused me to abandon this entire concept in the first place, so in a strange sense, it almost feels good to not have to write these nearly as often as I did in previous years. At the same time, I do miss writing up these lists: that’s why I’ve continued with the yearly April Fools’ list of console ports and managed to put together a wishlist for GOG this past summer. On the plus side, I’ve almost got a full list ready for next April, but as for December 2018, I’m kind of at a loss of what to do to extend an article like this to its usual length. Oh well, at least I’ve got a whole year to figure that out.

 

Shedding Light on My Dark Souls

In 2009, Demon’s Souls was released.  Initially a cult favorite, its popularity grew and put From Software on the map worldwide.  The game spawned four titles that the copyright lawyers assure you are only spiritual successors, as well as a host of imitators.  The series really hit the mainstream with Demon’s Souls’ immediate not-sequel Dark Souls, and its incredibly challenging, unforgiving and epic dark fantasy quests became iconic.  Until reviewers passed the title on to Crash Bandicoot and Cuphead to hide how terrible they were at old-school platformers and action shooters, Dark Souls became the go-to example of a hard game.  It was the Dark Souls of lazy and often nonsensical comparisons.

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No, seriously, they compared this to Dark Souls, look it up.

My feelings on the series (Demon’s Souls, Dark Souls 1-3, and Bloodborne, the fan name for the collective being Soulsborne) are… complicated.  I wanted to like the series, lengthy and challenging action-adventure games in a dark fantasy setting sounded great to me.  But with all those stats and equipment to manage, despite being Japanese I would classify the Soulsborne games (or at least the earlier ones) as really hard WRPGs.  I have no problem with hard games if they’re in a genre I like, but WRPGs are definitely not one of those genres.  And the controls and hit detection seemed too clunky for such a demanding game.  But were my complaints legitimate, or just me refusing to adapt to a series outside of my comfort zone?  I was never completely sure, which was a major reason I haven’t said much about these games before.

Well, the series offered to meet me halfway, and I accepted.  Bloodborne and Dark Souls 3 addressed some of my major issues (the characters move faster and checkpoints are a little more sane), and I managed to beat both of them.  For reference, I made it around a quarter of the way through Demon’s Souls before giving up, and only played a little bit of a friend’s copy of Dark Souls to confirm it hadn’t fixed my issues.  I didn’t bother trying Dark Souls 2.  I’m not claiming to be an expert on the series, but am I a fan?  I’m still not completely sure, which is why I’m writing this article.  While playing Dark Souls 3 (I beat that very recently, while Bloodborne was a couple years ago), I switched several times between finding it an enjoyable and satisfying game, and being furious at it and wanting to quit.  But either way, it was addictive and dominated my gaming time.  When I finished it, I felt a wave of emotion that was part accomplishment and part relief.  I’ve been trying to understand and articulate my thoughts on the series, and I think I’ve finally gotten it.

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I hate this asshole more than any other boss in recent memory.

The Soulsborne games have a concept I love, they are in a genre that has great potential to draw me in.  I really want to like them, but I feel like there are some serious flaws that could be easily fixed.  However, many of these flaws haven’t been addressed, and I think a major reason for that is that reviewers and the gaming community are refusing to acknowledge these flaws.  As the series progresses, some of my problems are addressed, but others are completely ignored.  I trudge through these issues to get at the part of the game that I enjoy, while wishing that the genre could fix these flaws and feeling resentful towards the rabid fanbase of the series for refusing to acknowledge these issues as flaws.  As these thoughts went through my head, I realized there was a very close parallel to my feelings about Soulsborne in a different series.  Yes, for all the games that supposedly are the Dark Souls (apparently the first difficult game ever made) of their genre, Soulsborne itself fits into that mold.

Dark Souls is the Grand Theft Auto of the 2010s. 

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Forget King’s Field, this is the Dark Souls prototype.

Yes, Soulsborne lines up almost perfectly with the beloved sandbox codifier that contains my personal punching bag (Grand Theft Auto 3 will always be terrible no matter how much the series improves).  And I think I’ve pinpointed what I find so frustrating about both the Soulsborne games and the pre-Grand Theft Auto V GTA games…

Recently, I’ve grown fond of the term “quality of life” as it relates to game design.  I define quality of life as features in a game that reduce frustration and inconvenience without making the game easier.  Being able to quickly equip items or abilities in real time instead of constantly pausing, information about items and stats prominently displayed and easy to access, the ability to retry challenges on the spot instead of being forced to commit suicide if you think you’ve messed up too much to finish an area.  And I’m sorry to say that in many ways the Soulsborne games seem to pride themselves on being anti-quality of life.  Want to fight a boss again?  In the later games you can almost always run to that boss easily without enemies getting any hits on you, but every time the boss kills you have to make that run again.  To make matters worse, you have to deal with a load time that’s longer than it would be if you could just respawn in the boss room.  You aren’t allowed to have a map, which isn’t even justified by realism, explorers made their own maps.  You… you can’t even pause.  There’s an offline mode, for God’s sake, let us pause!

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Seriously, how the hell is not being able to pause an offline game acceptable?

This is in addition to things that do make the game harder, but in ways I feel aren’t legitimate.  Having one shot at collecting the souls/blood you had at your last death is an interesting feature, but something needs to be done about how it punishes you for making progress between checkpoints.  Die early?  You can easily get your experience points back.  Make lots of progress then die?  You are very likely screwed.  And don’t get me started on using an item, dying, the enemies you killed along the way respawning, and that item STILL BEING GONE.  The line between challenging and cheap is always… one of those… to draw, but I think there are some elements of the Soulsborne games that are legitimately cheap.

So, what is my overall point, what am I hoping to get out of this?  Well, it ties back to the Grand Theft Auto parallels.  In 2008, Saints Row 2 came out, and in 2012 I finally tried the “GTA rip-off.”  It was night and day, SR2 kept everything I liked about GTA and fixed all of my problems.  That’s what I want: the Saints Row 2 of Dark Souls.  A game that improves the genre so much that previous games in it feel unplayable in comparison.  Something that even makes the developer of the earlier, more famous series take notice and improve their games.

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We may have the Dark Souls of everything, but what we need is the Saints Row 2 of Dark Souls.

So, back to the question of how I feel about Soulsborne, it remains complicated.  The later games are for the most part enjoyable for me, but I’m actively hoping for a game that will make me unable to ever go back to them.  So I guess I’m a fan at the moment, but a fair amount of that comes from Stockholm Syndrome.  Soulsborne draws me in with things I love, and holds them hostage with needlessly annoying and frustrating “traditions” that its fanbase refuses to acknowledge as flaws.  I seriously saw people arguing that the pre-patch Bloodborne load times were a good thing because they punished the player for dying.  Few internet gaming opinions have aggravated me that much.  For the time being, the Soulsborne games are good, but they could be so much better.  Let’s just hope that someday a Saint-like franchise fills these Dark Souls with light.

Rising Fun: Dawn for Japanese Games

The second half of the 80s and entirety of the 90s were a golden age for Japanese games.  From the moment Super Mario Bros. revived the American console industry, Japanese games absolutely dominated consoles.  While there were some exceptions, the vast, vast majority of good console games came from Japan during the third, fourth, and fifth generations.  Even the most prominent exceptions were made by western developers that were working with Japanese companies: Naughty Dog, Insomniac, and of course Rare.  Things started to change in the sixth generation, games like Halo, Grand Theft Auto 3, and the rising Tony Hawk series were critical and commercial successes, something very few western console games had achieved before that point.  Japanese games were probably still bigger or at least equal at that point, but it definitely wasn’t the absurd level of domination they previously held.  This was, of course, a good thing: there’s no reason for one country to dominate the way Japan did at one point.

 

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And thus Japan conquered console gaming overnight.

 

In the seventh and eighth generations, however, things started to become unbalanced in the other direction.  Several Japanese companies went into slumps at the same time, while western mega-publishers increased their dominance.  This led to an attitude in the 2010s that Japan was becoming irrelevant to the gaming industry.  I was not happy about this, but it would be fair to ask why when I was fine with how things were in the 90s.  Well, I have a few reasons.  For one, there was a fair amount of nationalistic gloating, treating this as “revenge” and calling the Japanese gaming industry a failure for not being able to match the combined output of two continents.  There’s also the fact that the fading Japanese companies had made so many great games in the past, and losing something is a lot more painful than never having it to begin with.  And while this may be too subjective and in the moment to use as a reason, I would much rather have 90s Capcom, Konami, and Squaresoft as the dominant publishers instead of companies like EA, Ubisoft, and Activision.  I’m not saying we need to go back to Japanese dominance, but all game producing regions making great games is the optimal situation and always will be.  I just want Japanese games to make a comeback for their own sake.

 

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Market Combat Evolving.

 

That seems to be what’s happening.  After many years of turmoil, Japanese-developed games are making a substantial comeback in 2017, in both the released and upcoming categories.  This year we’ve already seen Resident Evil 7, Yakuza 0, Gravity Rush 2, Nier Automata, Nioh, and Persona 5; quality releases that have mostly seen a good deal of commercial success and attention from the gaming community.  Looking ahead, we have Sonic Forces, Tekken 7, Tokyo Xanadu, Ys VIII, and Marvel vs Capcom: Infinite as some promising 2017 releases.   Compared to the past few years, this is a huge upturn in quality Japanese games.

Going beyond a simple games list, many of these games represent once mighty Japanese publishers and developers showing signs of recovering from their slumps.  Capcom finally made a Resident Evil that was well received, Team Ninja made their first well liked game in who knows how long with Nioh, Sega has two promising Sonic games coming out this year (although one is technically by western developers) – there are decades that would kill for that amount – and Square Enix has brought an underrated series into mainstream success while giving Platinum a chance to shine simultaneously with Nier: Automata.  Series that never had a huge western presence, such as Persona, Ys, Yakuza, and the aforementioned Nier/Drakengard also seem to be getting more attention than they previously did, which is great for the Japanese gaming industry.  The light of dawn may be starting to break through the cynicism that has clouded the concept of Japanese games in recent years.

 

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Looks like JRPGs don’t have cooties anymore.

 

There are two major Japanese publishers I consciously avoided mentioning up until this point.  One of them is a hugely conspicuous absence considering who is writing this article.  Why have I waited until now to say anything about Nintendo?  Because I like building things up before playing my strongest card.  Nintendo is in their own league among developers, and I’m don’t mean because they’re my favorite, their situation as the primary developer for their systems puts them in a very different position than the third parties I’ve covered.  Nintendo has always been prominent as a software publisher, even during the Wii U days their games sold millions with absurdly high attach rates that annihilated the best selling games of other systems with a low userbase.  However, Nintendo’s health is often measured by their console’s sales, and that has certainly not been going well in recent years.

Then it was like someone simply flipped a Switch.  Seeing what happened when they tried to copy their competitors with the Wii U, the Nintendo Switch is showing all indications that it recaptured the lightning bottled by the original Wii.  With the system selling out every shipment it makes almost instantly (and this is in March and April) and a non-pack in game managing to attain an unprecedented over 100% attach rate in at least one region, we have plenty of reason to believe that Nintendo’s console division is back on track.  And they’re definitely contributing to Japanese games making a resurgence in 2017.  This year we have or are scheduled to get The Legend of Zelda: Breath of the Wild, ARMS, Splatoon 2, Xenoblade 2, Fire Emblem Warriors and the game that means so much to me it was my most anticipated game of 2017 based on a six second “tech demo”, Super Mario Odyssey.  Breath of the Wild, the only one released so far, is one of the highest rated games of all time and would single handedly make this a better year for Japanese game reception than some of the last few.  Nintendo is back, and they’re ready to lead the charge in the Japanese game resurgence.

 

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Mario is back, and he’s not alone.

 

And what was that other company I avoided mentioning?  Well, it’s one that’s pretty easy to ignore, if the bitterness doesn’t get you, at least.  Konami, tormentor of employees, bane of Kojima, the Japanese EA.  No other Japanese publisher fell as far as Konami, but even with them, there is a glimmer of light this year.  Super Bomberman R is one of the more prominent Switch launch games that isn’t Zelda, and has been selling amazingly well for such a niche game.  Konami has publicly announced plans to revive more dormant franchises, as opposed to fleeing video games to make pachinko machines.  The slightest bit of hope for Konami is a miraculous step forward at this point.

 

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This game existing at all is a frigging miracle.

 

So, with the games released and announced in 2017, I think it’s safe to say that the sun is rising again for Japanese games.  Again, I’m not asking for western console games to go back to their dark age.  While I generally prefer Japanese design philosophy, western developers (many of whom grew up with games from Japan’s golden age) are perfectly capable of using it, and both sides can learn things from the other’s games.  Gamers benefit from as many developers as possible making great games, no matter what region they’re from.  With E3 fast approaching, we will hopefully soon have even more games to look forward to from Japanese developers and proof that the revival trend will continue in 2018 and beyond.

Retronaissance’s Most Anticipated Games of 2017

SNES Master KI

Well, 2016 is almost over, and while there were some great games released, I mainly just want this year to end and to focus on the future (or gaming’s future, anyway).  Thankfully, 2017 in gaming fills me with a sense of true optimism (as opposed to forced hope) that I haven’t had in a long time, lots of series that haven’t had an entry (or a satisfying entry) in years are returning and while Nintendo has a lot less representation on this list than my ones from previous years, things should Switch on that front very early in the year.  So, let’s hurry up and get our focus to the new year.  I’ve decided to handle games from previous lists that got hit by delays with a rule that games can only appear on my lists twice, so Zelda won’t be showing up this time.  Let’s get this started!

Continue reading

The Year Without a PC Port Wishlist

Christmas has pretty much always been my favorite holiday, especially when I was a child. I was a greedy little boy while I was growing up: one of my favorite holiday traditions was always writing up my list to Santa on my computer. Sure, some years I’d get overzealous and start thinking about it as early as August, but I’d always have a lot of fun just writing the list itself. I’d always try to sort things in the order I wanted them, but that was actually part of the fun for me: one week I’d really want some action figures, the next some new video game caught my eye. The downside to starting a list that early is that as time goes on, new items catch your eye. Even the greed of a child has its limits, so I would often have to pare down my list, trimming the items I could “do without”. (Gotta love child logic, am I right?) In a sense, I think those PC ports lists I wrote for a long time were the evolution of that favored Yule tradition, but eventually I got tired of doing them. Too much wishing, not enough getting. I’ve taken a hiatus on them and now, it’s been over a year. Instead of making an entirely new one, why not look over my previous works and analyze them a little? This year, I’ll be recounting my 5 favorite success stories, my top 10 most wanted and the game on each list I’d consider the most important (excluding those on the aforementioned lists) plus a brand-new one for good measure!

Before we get started (fittingly enough, with my favorite success stories), I’d like to start with some recent successes as well. Ultimate Marvel vs. Capcom 3 was released on PS4 earlier this month and it will also be hitting both the Xbox One and Steam in March. Meanwhile, Garou: Mark of the Wolves was also recently released on PlayStation consoles via CodeMystics, but surprise, surprise: an entirely different port hit Steam soon after, from the good folks at DotEmu. In fact, it was such a surprise, I actually had to change a list entry because of it. The DotEmu port is less fancy than the CodeMystics port, but apparently, not only does the Steam version have a more solid netcode, but it’s also getting immediate bugfixes to iron out some of its bizarre glitches. Funny how that works. I expected that to be the last bit of news I got on the PC end of things, but I was wrong: The Legend of Dark Witch 2, another game I’d been salivating over the prospect of seeing a PC port is announced to be hitting Steam sometime during “Q4 2016”. One last big surprise for me.

You’ll also remember that this past April, I did an “April Fools’ Day” article, revolving around 10 PC games I’d like to see receive console ports. Well, like many of my jokes, this one ended up biting me in the ass. During the PlayStation Experience, Ys Origin (the only PC-exclusive Ys game) was announced to be hitting both PlayStation 4 and, amazingly enough, the Vita on February 21, 2017 with the port being handled by the good people over at DotEmu who are utilizing XSEED’s English translation and coming up with original French, Italian, German and Spanish translations as well. (As an aside, DotEmu’s also bringing a favorite of mine – the NeoGeo classic Windjammers – to the same platforms. Let’s keep our fingers crossed for a PC port down the line!) You’d think that would be enough, but the world wasn’t done having fun at my expense: soon after, it was revealed that the indie platformer Kero Blaster would also be coming to the PS4, thanks to its publisher Playism. They’ll also be bringing Momodora: Reverie Under the Moonlight to PS4, though release windows for both titles have not been announced. Continue reading

Retronaissance’s Most Anticipated Games of 2016

SNES Master KI

It’s time for another top ten most anticipated games list. 2015 didn’t turn out to be as good for games as I was hoping, and the primary reason for that was delays, so I’m doing things a little differently for this list. The jumped guns from my 2015 list are too numerous and prominent to just exclude, so I’m just going to ignore that list, even if it means some repetition. There’s still new stuff to say about the games, after all. 2016 looks even better than the pre-delays 2015, so let’s get to the list!

10: Pokken Tournament

A Pokemon fighter is long overdue, and one will arrive on Wii U in 2016. I’ve honestly lost track of what year it was when we first saw that teaser clip of an unidentified Pokemon game, but the long journey to a home system is almost over. Despite how obvious it was, I still breathed a sigh of relief when it was confirmed that Pokken Tournament would indeed get a home release. Wii U can definitely use a new fighter, and I’m looking forward to see what kind of bonuses we’ll get in the home version.

9: Ratchet and Clank (PS4)

I love platformers, I’ve made that very clear in my writing. While it feels like most retail platformers we could get in 2016 are in that vapor realm where they aren’t confirmed enough to make it to this list (Sonic’s anniversary game, Mario’s new concept 2D platformer and next 3D platformer), we do have Ratchet and Clank. A reboot of the series, the footage shown so far gives me hope that it will feel like a platformer, and it’s about time PS4 got one of its own (no I don’t remember Knack, and neither do you). Let’s hope it does well enough to give Jak and Sly another chance as well.

8: Ace Attorney 6

Being so story driven, I do no research about Ace Attorney games before playing them, so it’s hard to talk about this one. Regardless, I am very glad that it was confirmed for western release as soon as the game was announced, and I’m hoping the new setting will combat some of the predictability factor that hurt AA5 for me. Not much else to say, at least from me, but very much looking forward to this game.

7: Doom (2016)

I had a revelation during 2015: I love old style first person shooters. I played several Doom games for the first time, and was very happy to see that a new one with a simultaneous console release was already announced. Doom 2016 looks to have more of the fast paced action of the 90s games with some console style conveniences, which sounds great to me. A few years ago this series making my list never would have crossed my mind, but my horizons have been expanded and I can only hope Doom 2016 sparks a revival of FPSes with more enemy variety than “guys with different types of guns!”

6: Shantae: Half-Genie Hero

This made Honorable Mention last year, with me saying that if Shantae and the Pirate’s Curse was as big of an improvement as I had heard, it would have placed higher. Well, Pirate’s Curse was better than I had ever imagined, becoming my favorite WayForward game of all time by a clear margin. So naturally, Half-Genie Hero is much more anticipated by me this year. A sequel that fixes Pirate’s Curse’s only flaw (graphics that were incredibly pixelated in HD) is just what I want, so let’s hope that Half-Genie Hero finally makes it out in 2016.

5: Street Fighter V

It will have been seven years since Street Fighter IV came to consoles when SFV comes out, and somehow this is FASTER than we’re used to for the series. Regardless, Street Fighter V seems to be doing everything right, from the free DLC characters to cross-play that will make things a lot easier for S-Rank. I haven’t been following this game as closely as some people I know, but Ryu will be waiting for me and I’m sure I’ll be able to jump right in and start fighting for the honor of D-Pads and consoles. I just hope I have some idea what the hell is happening in the endings this time.

4: Nier: Automata

This was probably the biggest pleasant shock for me in 2015’s gaming scene. I never expected Nier to get a sequel, and if I somehow did I sure as hell wouldn’t have expected Platinum to help make it. I loved Nier, I love Platinum, this is a match made in Heaven, or possibly a frozen hell. If you didn’t play Nier, it had some of the best RPG real-time combat I had ever seen and an amazing amount of gameplay variety. The combat had a similar feel to pure action games, so Platinum actually making it should make it truly amazing. Square-Enix had a great 2015, but this game is my favorite thing they announced all year.

3: Mario and Luigi: Paper Jam

If there’s a bright side to this game coming out late in NA, it’s that I’ll have Xenoblade X finished before I get this. Oh, and it also means it gets to make one of these lists. I loved Dream Team, and it sounds like Paper Jam is going to fix all the problems with it. More of the great level design and my favorite turn based combat system of all time, with better writing and skippable tutorials? Paper Jam sounds perfect, and you know which Mario and Luigi game it is? The fifth. It looks like my lucky number will come through again (even after 2005 and 2015 kind of shook my faith in it). And I couldn’t do this write-up with referencing paper jam Dipper. Akefhgkjfdgbnk!

2: Star Fox Zero

Yep, the top two (oh come on, you knew what number 1 was as soon as I said I wasn’t disqualifying games that were on last year’s list) are the same as last year. But after the tantrum thrown by people who don’t understand that Nintendo games always look much worse at their reveal than they actually will be, this game still needs love. Platinum is probably my favorite non-Nintendo developer right now, so Platinum and Nintendo working together on this game is pretty freaking awesome. After nearly 20 years of struggling, we are long, long overdue for an action-packed direct sequel to Star Fox 64, and it looks like that’s exactly what we’ll get in April. Never give up, trust your instincts, Nintendo franchises always strike back.

1: The Legend of Zelda (Wii U)

We don’t know much more about this game than we did a year ago, but dammit, what we know is still enough to get me hyped. A Zelda with a huge but more importantly FILLED open world sounds great, but that honestly isn’t why I’m excited for this game. I’m excited for this game because I trust the series and developer, and I don’t see why so many people regard that as a bad thing. Aside from a few games that ironically seem to have been rushed to make sure Zelda Wii U didn’t have to be, Nintendo’s quality level has been extremely high in the past few years, and I see no reason not to expect fantastic things from this game. We’ll probably have to wait two and a half years between this game’s announcement and release, but none of that will matter once we finally have it in our hands.

Honorable Mentions

Uncharted 4

I still have some resentment towards this series for replacing Jak, but my true spite is reserved for The Last of Us. I enjoyed the PS3 Uncharted games, and if Uncharted 4 takes some cues from the current Tomb Raiders, it should be the best one yet.

The Legend of Zelda: Twilight Princess HD

I love Twilight Princess, the only flaw is that combat is too easy. Just add a hard mode (which most Zeldas have now) and make sure to keep the Wii remote option, and things are perfect.

Final Fantasy XV

Haven’t been following this that closely, but if it has a good combat system and Square-Enix is as redeemed as they appear, this should be a great game. Not much else to say, really.

Shellshock

2015 was a very strange year for video games, and it didn’t leave me with a lot to offer. The games that did come out in 2015 that I’ve played were great, and I couldn’t get enough of them. Now that 2015 is about to end, let’s talk about 2016 and what it has to offer. There’s a lot of games coming out that I’m anticipating; some of them are games that were delayed, and others were announced within the year. Here are my top 10 most anticipated games of 2016.

10. Shantae: Half-Genie Hero

Developer: WayForward Studios
Publisher: WayForward Studios
Platform(s): PC, Playstation 3, Playstation 4, Playstation Vita, Wii U, Nintendo 3DS, XBOX 360, XBOX One
Release Date: Early 2016

Shantae: Half-Genie Hero was originally targeted for 2014, but the game had constant delays due to the extra Stretch Goals that were added. Once again, it makes my list, as I have been playing the Shantae series (sans Pirate’s Curse, which I intend to play at some point). Even though it’s coming to multiple platforms, I will be picking up the Wii U version.

9. Yooka-Laylee

Developer: Playtonic Games
Publisher: Team 17
Platform(s): Wii U, Playstation 4, XBOX One, PC
Release Date: October 2016

I grew up playing Rare’s 3D Platformers on the Nintendo 64, and I enjoyed most of them (mostly the Banjo-Kazooie series). However, I’ve lost interest in Rare soon after Microsoft bought them out, thus ending their partnership with Nintendo. After playing Banjo-Kazooie: Nuts and Bolts on the XBOX 360, I was disgusted with what they did with the series, and thought to myself that Banjo-Kazooie is dead. Needless to say, I’m not the only one who felt that way.

Playtonic games is a company made up of former Rare staff members, especially most of the key members who worked on the original Banjo-Kazooie. Yooka-Laylee is a spiritual successor to the Banjo-Kazooie games in many ways, but it also has elements from other games, such as Donkey Kong Country and Donkey Kong 64. I’m really looking forward to this game, as I would love to help keep the spirit of the old Rare alive!

8. Mighty No. 9

Developer: Comcept, Inti Creates, Abstraction Games (3DS/Vita)
Publisher: Comcept (Digital), Deep Silver (Retail)
Platform(s): Wii U, Nintendo 3DS, Playstation 4, Playstation 3, Vita, XBOX One, XBOX 360, PC
Release Date: February 9, 2016 (Retail), February 12, 2016 (Digital)

Another repeat offender on my list, as this game keeps getting delayed over time. Thankfully, there is a guaranteed release date, as it’s going to be released on February 9th in Retail, and February 12th digitally across all platforms. Now as far as this game goes, I’m still excited for it, and anything that plays like Mega Man and the Mega Man X series makes me happy.

7. Street Fighter V

Developer: Capcom, Dimps
Publisher: Capcom
Platform(s): Playstation 4, PC
Release Date: February 16, 2016

Street Fighter V is the latest installment in the Street Fighter series. While Street Fighter IV (and its subsequent updates) provided a mix of nostalgia for Street Fighter II with a brand new look and feel to the series, Street Fighter V has a bit of Street Fighter Alpha and Street Fighter III added to the mix, with tons of new things to make it stand out from the rest. There will be a starting cast of seventeen characters (twelve of them are returning, and five of them are brand new), with other characters coming at a later date.

What gets me excited about this game is that Charlie and R. Mika, who are among my favorite Street Fighter Alpha characters, make their return to the series in Street Fighter V. Other characters, such as Birdie, Urien and Karin, are excellent additions and it’s nice to see them back after being absent for years. We also have new takes on other returning characters, and the newer characters seem very interesting. I tried the demo at New York Comic Con this year, and I thought it was a major improvement from Street Fighter IV. I’m definitely looking forward to playing this game!

6. Mario & Luigi: Paper Jam

Developer: AlphaDream
Publisher: Nintendo
Platform(s): Nintendo 3DS
Release Date: January 22, 2016

Announced at E3, Mario & Luigi: Paper Jam is the fifth installment in the Mario & Luigi series. This game is a crossover between Mario & Luigi and the Paper Mario series, where both worlds collide. You take control of Mario, Luigi, and Paper Mario to take on both Bowser and Paper Bowser, and their respective armies running rampant across the Mushroom Kingdom. Gameplay is identical to that of the Mario & Luigi series, but you now press the Y Button in Battle to control Paper Mario’s Actions.

Since this game has the quirkiness and the humor from both the Mario & Luigi and the Paper Mario series, this is definitely something I am looking forward to. I still need to beat Partners in Time (which I’m not really a fan of) before tackling the others, then finally making my way to this game.

5. Project X Zone 2

Developer: Monolith Soft, Banpresto
Publisher: Bandai Namco Games
Platform(s): Nintendo 3DS
Release Date: February 16, 2016

I was surprised to see that Bandai Namco Games sign on for a sequel to Project X Zone. There are a lot more characters you control in this game, from Bandai Namco, Sega, Capcom, and now Nintendo! Fire Emblem Awakening’s Chrom and Lucina and Xenoblade Chronicles’ Fiora join the cast. Other series new to Project X Zone 2 are Shinobi, Strider, Ace Attorney, Shenmue, Soul Calibur, Yakuza, and even Segata Sanshiro himself, among others, are represented here.

This game retains the character turn based gameplay from its predecessor, but what interests me about this game is that you now have a full player turn, where you control all of your characters, and an enemy turn, where all the enemies are controlled, as opposed to a random character turn. This is another Strategy RPG that I will happily add to my Nintendo 3DS library, and I look forward to playing every second of it!

4. Pokken Tournament

Developer: Bandai Namco Games
Publisher: Nintendo/The Pokémon Company
Platform(s): Wii U
Release Date: Q2 2016

I’m a huge fan of the Pokémon series, and I do enjoy playing Tekken, so this definitely works for me! Pokken Tournament has a fighting style where you roam around in an arena, performing multiple combos on your opponents, and unleashing an inner power (some of the Pokemon will become a Mega-Evolution) with a Resonance Gauge, allowing you to use Special Attacks. You can also summon assist Pokémon to help you out.

I got to try the arcade version of this game at Dave & Busters in NYC, and I’m impressed with the gameplay. It feels different from Tekken, but then again, with Pokémon, it works! This is one of my must-have games for 2016, and I cannot wait to play this!

3. Star Fox Zero

Developer: Nintendo EPD, Platinum Games
Publisher: Nintendo
Platform(s): Wii U
Release Date: April 22, 2016

Originally set for a 2015 release, Star Fox Zero goes back to its roots from the Star Fox (SNES) and Star Fox 64 days, with tons of new features, as well as scrapped ideas from Star Fox 2. This isn’t a remake, nor is it a prequel to the original Star Fox, but it is a new installment, nonetheless. There isn’t much dialogue revealed, but the gameplay is exactly as a Star Fox game should be. I got to try this out at Nintendo World Store during the E3 week, and I was impressed! The Gamepad controls takes time to get used to, but once I do, I will enjoy myself!

2. Fire Emblem Fates

Developer: Intelligent Systems
Publisher: Nintendo
Platform(s): Nintendo 3DS
Release Date: February 19, 2016

I’ve enjoyed Fire Emblem Awakening when it was released in 2013, as I was craving for a Fire Emblem on 3DS at the time. I was heavily excited when Nintendo announced Fire Emblem Fates on the January 2015 Nintendo Direct. As soon as more details popped up, I was curious about having two different versions, and the first thing that popped up my mind was “So is this going to be Fire Emblem meets Pokémon now?”, but as it turns out, it’s part of the game’s story.

It starts off similarly on both versions, but after a certain point, you take a completely different path. Once you do take that path, you stick to it throughout the entire game. There is also a downloadable expansion, which serves as the game’s conclusion. This is probably the biggest story in any Fire Emblem game yet, and I look forward to February 19th!


 

Honorable Mentions

Before I talk about what’s number one, I’d like to talk about my honorable mentions. These games are what I’m looking forward to, but not as much as the games on this list, and as a result, they make this short list.

Bravely Second (Nintendo, Square Enix), Hyper Light Drifter (Heart Machine), Cuphead (Studio MDHR), Genei Ibun Roku #FE (Atlus, Nintendo)


 

1. The Legend of Zelda (Wii U)

Developer: Nintendo EAD
Publisher: Nintendo
Platform(s): Wii U
Release Date: Holiday 2016

Another repeat offender, but there’s a reason for that. Eiji Aonuma needed more time for development of this game, so it’s slated for Holiday 2016 for now. We haven’t seen much of this, but what little I’ve seen is enough for me to put this on the number one spot. I am going to love moving around in an open world setting, and exploring new dungeons. We’ll see at E3 as to what’s going on with this game, and what else it has to offer.

And there we have it, my Most Anticipated games of 2016. It seems like 2016 will be a bigger year for video games, seeing as how we’re going to see the NX for the very first time, and how will it stack up against the competition. There’s a lot to look forward to, and I’m ready to take that ride!


 

Professor Icepick

Well, 2015 was a decent year for the most part. Sure, we got some good releases, but what I got out of it was more hope for the future. A lot of key titles were announced, and while most of them won’t hit until after 2016, it’s still important to look forward. On the plus side, all but 2 of my picks from last year actually hit this time around. Not bad, if you ask me.

10. The King of Fighters XIV

Publisher/Developer: SNK Playmore
Platform: PS4 (maybe more?)
Release Date: 2016

I’m going to be honest, I’ve been hard on the latest KoF game since it was first announced. After all, it would be hard to top the Playmore era’s magnum opus after SNK went back into hibernation for a few years. Then there was the Chinese buyout, which worried me somewhat at first, as I feared a shift from pachinko machines to mobile games. Worst of all was the first trailer: everything about it reminded me of the Maximum Impact games. But as time went on, especially after the latest trailer from the PlayStation Experience, the game’s look began to improve. It’s not quite at hype levels yet, but considering that it boasts a 50-character roster at launch (Mortal Kombat X only managed around half that, and it’s the closest competition that comes to mind), I think it’s worth keeping an eye on. Hopefully, the fact that PSX downgraded it to “Playstation 4 Console Exclusive”, as well as the fact that a key executive from SNK Playmore said that their success on Steam was a key reason they got back into game development, means I’ll be able to partake on my platform of choice down the line, hopefully with crossplay.

9. Star Fox Zero

Publisher/Developer: Nintendo/Platinum Games
Platform: Wii U
Release Date: April 22, 2016

If there’s one series that Nintendo fans have been clamoring for, it’s probably Metroid. Then F-Zero. Star Fox is definitely a close third, though. Sure, its legacy has been somewhat marred by various mediocre releases: Star Fox 64 was a tough act to follow. The upcoming Zero, however, looks like it might just do the trick. Co-developed by developer darling Platinum Games (Bayonetta, Madworld, Metal Gear Rising), Zero looks to be bringing Star Fox back to its action roots and is even managing to incorporate the Arwing’s Walker transformation from the cancelled Star Fox 2, among other things. With Platinum on-board and an emphasis on the classic gameplay of the first two games in the series, I’ve got a good feeling that this one might be the game to put Star Fox back on top.

8. Timespinner

Publisher/Developer: Lunar Ray Games
Platform: PC, PlayStation 4, PlayStation Vita, 3DS
Release Date: July 2016

Timespinner was merely an honorable mention last year, but it ended up getting pushed back to 2016, much to my chagrin. One of my Kickstarter darlings from quite some time ago, Timespinner is looking to evoke various classic games like Castlevania: Symphony of the Night and MegaMan X, with a SNES-inspired artstyle. Players take on the role of Lunais, a young woman with the power to control time. After the technologically advanced empire of Lachiem kills her family, she vows revenge, travelling through history to destroy them all. With interesting time manipulation mechanics and solid-looking gameplay, Timespinner looks like it will be worth the wait.

7. Cuphead

Publisher/Developer: Studio MDHR
Platform: PC, Xbox One
Release Date: 2016

Cuphead was also only on my honorable mentions last year, but since then, this game has started looking better and better. A run-and-gun game with nothing but bosses starring two cup-headed inkblots who lost a bet with the devil and are forced to do his bidding. The real star of the game, however, is its beautiful 2D animation that looks like it was ripped straight out of a Max Fleischer cartoon. I thought it was due out last year, but there really wasn’t any solid confirmation on that.

6. Yooka-Laylee

Publisher/Developer: Team17/Playtonic Games
Platform: PC, Wii U, Xbox One, PlayStation 4
Release Date: October 2016

Another one of my Kickstarter darlings, though I’ll be surprised if you haven’t heard about it. Yooka-Laylee is a spiritual successor to Rare’s N64-era platformers. You know, games like Banjo-Kazooie, Conker’s Bad Fur Day and to a lesser extent, Donkey Kong 64. With vibrant character designs and a glorious soundtrack handled by David Wise and Grant Kirkhope, Yooka-Laylee is set to launch at the end of 2016.

5. Doom

Publisher/Developer: Bethesda Softworks/id Software
Platform: PC, PlayStation 4, Xbox One
Release Date: Spring 2016

Growing up with only a PC and a Game Gear during my earliest of gaming days wasn’t easy, missing out on some really big titles. Sure, there was the occasional port; some good, some bad, but then there was Doom. Doom was probably the first big mainstream PC gaming phenomenon I actually remember and it was glorious. After Doom II came out, the series went on a long hiatus, only to be revived with the mediocre Doom 3, which tried to retool the game into a pseudo-survival horror game for some reason. Bethesda got its hooks into the series recently, and that’s a good thing: they’re taking Doom back to its crazy, gory but ridiculously cartoony roots. I’m not completely sold on the game just yet: the cinematic kills look like they’ll get tedious after a while and Bethesda doesn’t exactly have the best reputation for releasing games without a hell of a lot of glitches at launch. Still, it looks like it’s going to be good regardless.

4. South Park: The Fractured but Whole

Publisher/Developer: Ubisoft
Platform: PC, PlayStation 4, Xbox One
Release Date: 2016

I’ve loved South Park since the show debuted in 1996. I love Paper Mario, so it was pretty much a no-brainer that I’d like The Stick of Truth. When Matt and Trey announced they were working on a sequel at Ubisoft’s E3 conference this year, I was incredibly hyped…and the hype still hasn’t exactly worn off. This time, they’re ditching the fantasy motif and going for something more superhero-related. Considering how awesome the superhero-themed episodes of South Park are and the fact that Matt and Trey are returning to write this one (with more experience under their belts this time), I’ve got some high hopes for this game.

3. Ys VIII: Lacrimosa of Dana

Publisher/Developer: Nihon Falcom
Platform: PlayStation 4, PlayStation Vita
Release Date: Summer 2016 (Japan)

Yeah, I know: Ys VIII will only be hitting Japan in 2016. Regardless, it’s exciting. We haven’t heard a thing about the game since TGS 2014, when it was first announced with that awesome teaser trailer. Then Toyko Xanadu took all of Falcom’s attention and for a while there, I thought Ys 8 might’ve just become vaporware. Fortunately, it’s back and with a release window no less: Summer 2016. Sure, we probably won’t see it hit the States for at least a year or two, but knowing it actually exists is good enough for me.

2. Shantae: Half-Genie Hero

Publisher/Developer: WayForward
Platform: PC, Wii U, PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360, Xbox One
Release Date: 2016

I love me some Shantae, that much you should know by now. For the third consecutive year, Half-Genie Hero makes the list. I’m not sure if it’ll actually hit in 2016, just like I wasn’t sure it would hit in 2014 or 2015. I just feel like keeping the hope alive, especially since development has really gone underway, especially with the release of the limited beta on PC. Nintendo appears to think it’s coming this year though. So there’s that.

1. Street Fighter V

Publisher/Developer: Capcom
Platform:  PlayStation 4, PC
Release Date: February 16, 2016

Pretty obvious, when you think about it. I’ve loved the Street Fighter series since I played the second game on the SNES when I was a child. I’ve gotten my hands on the beta twice and I’ve had fun with it. I’ll probably have way more fun when I get a chance to play against friends though. The new characters look better than most of the ones from the original version of Street Fighter 4: F.A.N.G’s my personal favorite at this point in time, but I’ve honestly like all of them but Necalli. There’s also the fact that Capcom’s already confirmed 6 new characters for next year, all of whom will be free to those who put in the time and the effort to unlock them. All-in-all, Street Fighter V has been fun and hopefully it lives up to my expectations when the game launches in February.


 

Honorable Mentions

Project X Zone 2

Publisher/Developer: Bandai Namco/Monolith Soft
Platform: 3DS
Release Date: February 16, 2016

I was a fan of the original – never finished it though, because chapters got too long for me. Besides, it’s got Segata Sanshiro in it. ‘Nuff said.

Odin Sphere: Leifthrasir

Publisher/Developer: Atlus/Vanillaware
Platform: PlayStation 4, PlayStation Vita, PlayStation 3
Release Date: Spring 2016

Ever since I played Muramasa, I’ve wanted to try out more of Vanillaware’s games. I always sort of hoped that Odin Sphere would hit PS2 Classics, but this is even better. Only this that could make this better would be a PC release. (Then again, George Kamitani himself said they were exploring options for that sort of thing…)

Hyper Light Drifter

Publisher/Developer: Heart Machine
Platform: PC, PlayStation 4, PlayStation Vita, Xbox One, Wii U, Ouya
Release Date: 2016

Making my honorable mentions list two years in a row is no small feat. Hyper Light Drifter is an action RPG with a beautiful pseudo-retro style. Despite not being released yet, it has managed to achieve quiet the number of cameos and references: Shantae: Half-Genie Hero, Indivisible, Runbow, the list goes on.

Mario & Luigi: Paper Jam

Publisher/Developer: Nintendo/AlphaDream
Platform: 3DS
Release Date: January 22, 2016

Aside from the original on SNES, I have enjoyed pretty much every Mario RPG games. Paper Mario and Mario & Luigi are two of my favorite turn-based RPG series of all-time, so a crossover between the two is more than welcome from my standpoint.

Clayfighter

Publisher/Developer: Interplay/Drip Drop Games
Platform: PC
Release Date: 2016

When I was a kid, I used to love playing the original Clayfighter on Sega Genesis. The sequels weren’t so good, but I’m still sort of looking forward to the upcoming reboot. Hopefully it ends up exceeding even the original, while maintaining its wacky sense of humor.


 

Dishonorable Mention

Mighty No. 9

Publisher/Developer: Comcept/Inti Creates
Platform: PC, PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360, Xbox One, Wii U, 3DS
Release Date: February 9, 2016

The reason I consider this a “dishonorable” mention is because, while I am still looking forward its release, the development cycle was infested with problems and constant delays. Don’t even get me started on the Red Ash debacle, which was followed with the final delay that pushed it into 2016. Part of me thinks that was Inafune’s way of punishing us, but I just can’t be sure.

So those are my most anticipated games of 2016. That’s not to say that there aren’t even more games that I’m looking forward to, but these are my top picks. What do you think? Did we miss any games you’re looking forward to? Feel free to sound off in the comments section with your picks for 2016.

Retro or Reboot?: Streets of Rage 4

(I’d like to preface this article with an apology for the lack of activity lately. I just wasn’t feeling motivated to write any more articles for the past couple of months, mainly due to writer’s block. Fortunately, I’ve got some ideas now and I’ve decided to make up for the hiatus by posting two articles each for the next two months.)

One of my favorite series to write on this blog was Sum of Its Parts. Unfortunately, lately I’ve been lacking proper topics to continue it. I’ve received some outside suggestions, but they were all inappropriate: they were either series that I’m not familiar with or, worse still, series where there’s already an ideal game in the series (which kind of defeats the entire point of a series dedicated to fashioning together elements from numerous games to form an ideal sequel, don’t you think?). Still, I enjoyed writing those articles too much to just completely give up on the idea, so I decided to try retooling it a bit, to create a sort of “successor” to the original concept. Having said that, I hope you enjoy the first of what I hope to be many articles in this new series, Retro or Reboot?

But what is the point of this new series? Basically, I’ll be taking a series that has been inactive for at least two generations (so, at this point, we’d be seeing stuff from the PS2 era or earlier), preferably one that saw all of its releases in the span of a single generation and speculate two potential avenues for a modern revival: a retro-themed revival that would simply try to recreate the original concept (albeit with more modern technology and likely end up as a budget release) and a higher-scale reboot that would take the original concept and try to transpose it onto a genre that would be more palatable for modern audiences. Of course, both of these could go wrong very easily, but I’m going to back away from my standard cynicism and just go with what I’d consider the ideal for both iterations could be.

Today’s topic is, obviously, Streets of Rage: one of my all-time favorite beat-‘em-up series. The entire trilogy was released on the Genesis back in its heyday, though the first two games also received scaled-down ports on Sega’s Game Gear. Since then, the original games have seen multiple re-releases on modern platforms. Aside from that, the series has laid dormant since the third (and currently, final) game was released. Of course, that’s not to say that there haven’t been attempts to revive the series. The short-lived PS1/Nintendo 64 3D beat-‘em-up Fighting Force was originally an attempt at making a fourth Streets of Rage game on the Saturn. There was also an attempt at a series revival on Dreamcast, Bionic Commando Rearmed developer GRIN was working on a 3D remake before their closure, Backbone Entertainment pitched a new game, and even Ruffian Games (developers of Crackdown) made a pitch for an updated revival on what is assumed to be 7th-generation platforms. Unfortunately, none of these projects ever came to fruition and alas, the series has remained inactive since 1994.

Retro

Simply put, we’re talking about going back to basics here. A straight-up, good old fashioned multi-plane beat-‘em-up, in either a fully 2D or a 2.5D style. Of course, Streets of Rage 4 may not be the best possible title for a game like this, considering Sega’s previous attempt at an old-school revival with that number, but for the time being, let’s just use that title as a placeholder.

Potential developers for a retro-themed revival would be a good start, but before we get to that, I’ve got a couple of honorable mentions that were disqualified for various reasons. It’s a shame Sega scared off the team behind that awesome fan-made Streets of Rage remake, they were literally perfect for this kind of a project. Likewise, Double Helix did an amazing job on the Strider and Killer Instinct revivals, so seeing their work on a SoR game would’ve been great. Alas, they got bought out by Amazon and are likely relegated to making shoddy smartphone games for the rest of their tenure there. Just as well though, I wasn’t really fond of their designs for Jago or Hiryu anyway, so I shudder to think how they would’ve done up Axel.

With the honorable mentions out of the way, I do have a few developers in mind that I’d love to see work on this. First and foremost, WayForward Interactive. They did an amazing job on Double Dragon Neon (my favorite beat-‘em-up of last generation) and they have a previous relationship with Sega (they developed the Metroidesque Aliens: Infestation for Sega on the Nintendo DS). Another developer I wouldn’t mind seeing work on this would be Vanillaware. Sega did buy out Atlus, with whom Vanillaware has a previously established relationship, and they’ve done some amazing work in the beat-‘em-up genre with Dragon’s Crown. Finally, in spite of my mixed feelings on their work in the Sonic series, I feel like Dimps Software would be another good choice for a Streets of Rage retro revival. Ignoring their hit-or-miss record on the Sonic franchise, Dimps has actually made a great number of good games, including work on the recent Street Fighter games and the Game Boy Advance title Dragon Ball: Advanced Adventure (a great example of a full-2D beat-‘em-up), Spikeout: Battle Street (a sequel to a Sega Dreamcast game that was considered a successor to the Streets of Rage series) and even Demolish Fist, an arcade-exclusive 2.5D beat-‘em-up in the same vein as Final Fight or Streets of Rage.

Now let’s go even further into detail on the most important part of the game: the gameplay itself. The most important thing any developer put in charge of this project must consider is the “feel” of Streets of Rage and how it compares to other beat-‘em-ups. Yes, I’m aware that this is as vague as “soul”, “emotion” or whatever buzzword people who don’t like modern games says in order to justify their inability to articulate what it is they think the game lacks, but trust me, it’s not quite that bad. I’ll elaborate. Beats of Rage is a fan-made engine that has been floating around the internet for a number of years that is based on the Genesis-era SoR games. Many games have been made in it, including fan-made sequels and/or remakes of other classic beat-‘em-ups such as Battletoads, Double Dragon and Final Fight. Of course, these games don’t feel quite right as entries in the series they’re supposed to take place in, they feel like reskinned versions of the later two Streets of Rage games. This is an important distinction to make and as such, the original trilogy’s gameplay engines (especially those of SoR2 and 3) should be the basis to shoot for when it comes to making a brand new game in the series.

A new game in the series doesn’t necessarily have to be a 1:1 recreation of the classic games in order to be a good Streets of Rage game. There are some modern conventions that SoR4 could take on that would improve the quality of the game. As an example, I’d like to bring up the evasion maneuvers in modern beat-‘em-ups like Double Dragon Neon and Dragon’s Crown. Old-school beat-‘em-ups were arcade games through and through, with cheap mechanics that guaranteed that the average arcade gamer would feed their machines with a thousand allowances’ worth of quarters. As we know, the arcade scene is pretty much dead outside of Japan, but beat-‘em-ups never really made the jump properly and still relied on their old tactics like unstoppable cheap beatdowns for the sake of difficulty. DD Neon gave players an evasion roll (ala The King of Fighters) which, if timed correctly, also gave players a boost in damage. Dragon’s Crown gave players the ability to backflip to avoid attacks, which could be leveled up to allow up to 4 evasions in a row. Branching paths, like those found in the cease-and-desisted SoR Remake would be another element I’d love to see brought into the series proper. I’ve always been a sucker for that gimmick. Maybe timed boss fights like those in SoR3 could be interesting, but only if they’re properly balanced. One last thing that I think would be a good addition to the series would be to make good on some lost content. I am, of course, referring to the motorcycle segment that was excised from the third SoR game. Let’s face it, it looked fun and it would definitely add some diversity to the gameplay.

Finally, let’s discuss the aesthetic. Earlier, I mentioned that I didn’t really care whether the game was done in true 2D or “2.5D”. I’d like to expand on that and say that regardless if SoR4 uses pixel art, high-definition 2D graphics or 3D models in its artstyle really doesn’t matter to me. What I find more important is whether or not the game resembles those from the Genesis era. As I mentioned earlier, there were numerous attempts to make another game in the Streets of Rage series and what I’ve noticed about most of them is that many of them barely resembled the games of old. Sure, Fighting Force and the Dreamcast SoR4 had their excuses, they were trying to apply a new spin on a then recent, if slightly outdated series. Less forgivable is what Backbone entertainment’s pitch entailed. The concept art that was released for their pitch was…unsettling, to be polite. In fact, the only pitch with an artstyle I really liked was GRIN’s, because it actually resembled the old games to some extent. Keep the old games in mind when handling the game’s art design and you can’t go wrong.

Reboot

An old-school beat-‘em-up from the arcade days might work well for a low-budget release, but for something demanding a decent budget, it would just be a waste of money. Fortunately, we’ve got a perfect successor to the genre: the modern action game. Games like Dynasty Warriors, Devil May Cry and God of War all stem from the beat-‘em-ups of old, so revitalizing Streets of Rage in this genre would be perfect.

Having said that, there’s really only one real choice for this one: Platinum Games. They have the action game pedigree (Madworld, the Bayonetta games and Transformers Devastation to name a few), the pre-existing relationship with Sega and the popularity with core gamers necessary to even attempt a revamp of this magnitude with minimal pessimism. Having said that, if they couldn’t get Platinum to do it, I’d have at least a little faith in Dimps if they got called in to handle this one.

With that out of the way, let’s go a bit more in-depth with the gameplay. Like I said earlier, the best way to modernize Streets of Rage would be to turn it into an action game. The question is, what level of craziness should we expect from a modern translation of SoR? Considering the fact that the first game allowed you to call bazooka support, the second game included locales like a baseball stadium and an amusement park and the third game’s plot involved resurrecting main villain Mr. X as a cyborg and replacing key figures around the city with robot duplicates, it’s safe to say that the series was never really grounded in reality. Fighting hordes of gangbangers across a location as interesting as “The City” is bound to be amazing to say the least. If Platinum ends up working on it, I’d want them to crank up the insanity levels significantly though. I’m talking “fighting the Statue of Liberty with your bare knuckles” (ha ha) insane.

Aesthetic is a much different beast in the reboot compared to the retro revival. As I said earlier, most of the later attempts at a new entry in the Streets of Rage series had aesthetic problems in my opinion. In this case, I feel like the Ruffian Games version best described my fears of what a big-budget SoR revamp could look like: a bland realistic-looking world. Personally, if they decide to go all-out for the graphics in a brand new game, I’d love for them to take artistic cues from the Japanese box art of the Bare Knuckle games. Keep everything really colorful with high contrast. Neon signs and other interesting effects in the city areas and maintain the series’ tendency towards crazy locales. Even the first game, which was more down to earth than any of the others, had a level on a cruise ship. Basically, make the game look like 1990s concept art fully realized. Finally and perhaps most importantly, if you decide to redesign any returning characters, make sure they actually resemble their original designs in some tangible way.

With the two options for a series revival fully realized, I’d like to wrap up my thoughts with some miscellaneous thoughts: elements I’d like to see in a new game in the Streets of Rage series, regardless of the direction it takes. First of all, it is imperative that they get Yuzo Koshiro back for the soundtrack. Next, as for a roster of returning characters, it would be great to see all of the characters from the first two games return. Yes, seeing Adam fight alongside Max would be great, and you’ve got to bring back Axel, Blaze and Skate as well. I was never really fond of Dr. Zan, but I wouldn’t really mind it if he and the other SoR3 characters returned as well.

And so the first article in the Retro or Reboot series comes to its conclusion. What do you think? Would you rather see a Genesis-style revival or one that’s more up-to-date? Do you disagree with any of my opinions about how either take on Streets of Rage should turn out? Let me know in the comments section.