2017: Reclaim Your Happy Ending

The state of gaming goes up and down, the state of everything does. As much as I love the idea of the Earn Your Happy Ending trope, it’s obvious that in real life, nothing is ever stuck in a permanent state, positive or negative. But that’s not an easy thing to accept. After Nintendo, platformers, linearity, and 2D games made a comeback in the seventh generation, especially the second half, I desperately wanted to keep what we had gotten back. But even though the game releases in 2013 were incredible, it was clear that night was on the horizon. While trying to convince myself it wasn’t happening, I saw what I loved in gaming go into free fall from 2013-2016. Sure, there were still good and even great games released, but fewer and fewer ones that were what I really wanted. No matter how much I wanted things to freeze the way they were, that didn’t happen and a mix of denial and gloom descended over me (considering how the internet reacts to everything, I have no way of telling if this happened to other people or if that’s just how the gaming community would have reacted anyway).

But you know the good thing about nothing staying the same? After enough time, things also get better. As some of my previous article this years have shown, I’ve seen some very positive developments and trends this year for gaming, especially parts of it that I care about which were slumping in previous years (Japanese games, Nintendo). Even before this year started, the announced games gave me a feeling of true optimism for the first time in years (see my part of the 2017 top 10 lists). While not every game on that list delivered or is making it out this year (same as every year we’ve done those lists), those are more than made up for by both ones that personally surprised me and that were surprise announcements made after the year had started. 2017 for me has made gaming a phoenix rising out of the ashes, both in releases and announcements for 2018 and beyond.

As shown by the previous articles, there are many reasons for this. But why are they converging in the same year, and why have some frankly miraculous things happened against all odds? I always thought Switch had the potential to repeat the history of the original Wii, but I was never certain until it happened, and there are things I never would have guessed in my wildest dreams (Bethesda’s strong commitment, did they make a single game on a Nintendo system before Switch?). Nier went from being a critically-panned example of how JRPGs have cooties in 2010 to a cult classic to… a multi-million seller that already has Square-Enix hiring for its sequel and saying it has franchise potential!? Crash Bandicoot: N. Sane Trilogy became a mega-hit out of nowhere and along with Mario’s triumphant return could easily spark a resurgence in retail platformers. After pleas for SNES Remix were ignored during the dark days, we not only get SNES Classic, but it has a never before released game on it! So many franchises I missed that hadn’t been seen since 2013 or earlier either returned or had games announced in 2017.

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He’s cool again, no matter how dark his souls apparently became.

So the question is, why? Well, I can’t explain exactly what happened, but I do have a few theories to explain some of it. For the Nintendo stuff, it isn’t hard that hard to figure out. After their big push to turn Wii U around in 2014 didn’t work (E3 2014 just gives me a creepy aura of false hope these days), they went into cocoon mode. The Switch’s formal reveal in 2017 was their chance to come back, to show that they were still the strongest publisher in gaming and that they were not going to become a mobile focused developer (I’ve almost forgotten their mobile games exist in recent months), to prove that they could still make a successful console and that the original Wii wasn’t a fluke. They did it, and achieved things they had been trying for so long that nobody ever expected them to actually happen. Switch didn’t have a post-launch drought, they finally did it! With the delay of learning to make HD games behind them, Nintendo has been releasing and announcing Switch games at a rapid-fire pace. Not only that, there’s been a strong emphasis on giving fans what they had been asking for, which is miraculously working this time. Open world Zelda, sandbox Mario (with enough actual platforming that I’m not upset), Xenoblade and Splatoon sequels faster than anyone thought possible, Metroid Prime 4, mainline console Pokemon. And after I got scared they would minimize platformers because people complained about them on Wii U, they announced a new Kirby and Yoshi at the same E3. Switch is on track to become the best Nintendo system since SNES, and if it keeps it up, maybe, just maybe…

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And all the doom and gloom was simply switched off.

I don’t have as many guesses for the other positive developments, but I have some general theories. Japanese companies as a whole seemed to have trouble adapting to HD, not just Nintendo, so that could explain boosts to companies like Capcom and Square-Enix. PS1 and PS2 nostalgia kicking into high gear could be why Crash N. Sane Trilogy sold so insanely well, and bodes well for Japanese games in general, since they dominated those eras. PlayStation 4 and Xbox One took a while to get going, just like their predecessors, and we’re past that hurdle so their best days have started. I can’t think of much rationalization for long running Japanese series getting so much more western attention all of a sudden, but as long as it’s happening, I’ll gladly take it.

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I didn’t hype it, I didn’t play it, but if one person calls it weeb garbage, I’ll raise hell!

So, there’s my self-therapy session for the day (hey, not like there are tons of readers for me to focus on instead). But I’m not just trying to trick myself into being happy, 2017 really has been an incredible year for gaming in both releases and announcements. No one can ever say for sure what the future holds, but I think we have landed on the bright side of the coin, and hopefully we will stay there for many years to come. We need gaming now more than ever, and 2017 has been more than fulfilling that need.

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Becoming Cranky With Age

When Donkey Kong Country was released in 1994, I was eight years old and had never heard of the character Donkey Kong before.  Reading about the game, I learned of the original arcade game that introduced both DK and Mario to the world through the grumblings of Cranky Kong.  The old man ranting about how that newfangled Super Nintendo was stopping people from appreciating retro games was certainly not someone I could relate to on any level.  I was clearly one of the “whippersnappers” he was talking about, aside from early 90s commercials that my accelerated nostalgia gland was yearning for I didn’t have any understanding of longing for a bygone era.

 

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Back when a 2D SNES platformer somehow counted as fancy 3D.

 

 

Well, things have certainly changed since then.  While I was angry at fifth-generation systems for trying to push aside SNES less than a year after Donkey Kong Country was released, it wasn’t until Donkey Kong Country Tropical Freeze’s release, almost 20 years later, when I had a revelation: I could relate to Cranky Kong.  While the mass market was turning on Nintendo and Tropical Freeze was being treated as a niche, too hard to be entertaining game by many in the gaming media, it was easy to identify with the jaded old ape who complained about kids these days not appreciating gameplay.  It was more people roughly my age not appreciating gameplay, but still.

But it didn’t stop with the Donkey Kong Country series, and I was in fact inspired to write this article because of a different 90s series that recently reentered the spotlight, one with quite a few parallels to the DKC games, despite initially being the mascot for a competing platform.  That’s right, I’m talking about Dark Souls.  Or as it used to be known, Crash Bandicoot.  If you aren’t sure why I would joke about two series with nothing in common being the same, you are a luckier person than I am.  The first three Crash Bandicoot games were recently given complete graphical remakes and released as a trilogy for the PlayStation 4, and the original Crash has somehow gone from a harder than average platformer to a brutal exercise in extreme difficulty, and that exercise has in turn somehow been trademarked under the Dark Souls label.  Crash has become Dark Souls, according to an infamous review, and so many people have overreacted to its difficulty that I can’t tell which memes about this topic are mocking the claim and which sincerely believe it.

 

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This is either Crash or Dark Souls, lost the file label so I can’t tell which.

 

This is where I’d yell at those kids to get off my lawn, but I’m afraid they’ll slip and get hurt, leading to claims that my lawn has become a minefield (the Dark Souls of battlegrounds).  That, and like I said, this really isn’t about kids.  Maybe kids are mocking Bandicootborne for being an impossible to play relic while chatting in Minecraft or comparing fidget spinners, I don’t really know, but the people I’m some combination of amused and annoyed by are self-proclaimed old-school gamers that are around my age.  the people desperately trying to pinpoint the slightest physics changes in Crash N. Sane Trilogy to justify claims that it “became” Dark Souls.  The ones talking about how NST proves how much more hardcore gaming was back in the day.  The people who insist they were great at the games back on PS1 but now can’t reach the first boss in the PS4 version.  This isn’t about age, of gamers or games.

So what is it that’s making me cranky then?  It’s how people treat difficulty in games, both older and modern ones.  There’s the obvious target of people who can’t stand any difficulty in games and resent games that don’t play exactly how they expect because of that, but they’re not the only annoying group.  The people who go on about how games are so easy now and those damn kids could never beat games with REAL difficulty are just as misguided and irritating.  I got every trophy in all three Crash N. Sane Trilogy games in a week, while plenty of people online were complaining about not being able to simply get past an early level in the first game.  Does this mean all those people are scrubs I should mock and tell to git gud?  No, and not just because that would make me an asshole.

 

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I also beat this game in a week! With 100% completion! In one life! Without leaving the chair my character model is fused to!

 

There is obviously truth to the idea that playing platformers for around 25 years is going to make games like the three in the N. Sane Trilogy much easier for me than for gamers who grew up playing Halo and Call of Duty without ever touching a platformer.  But that doesn’t automatically make me more skilled as a gamer or make the platformers harder, the difficulty they present and skills they require are simply different.  Newer games aren’t easier, they’re simply challenging in different ways.  Yes, you can see the ending of pretty much any modern game if you blast through the story missions on the easiest setting, but trying to 100% them on the hardest setting is just as difficult as doing everything in classic games.  And struggling in a genre they have no experience with isn’t a sign that someone is a stupid kid who can’t compare to the “real” gamers of the 90s.  There are elements in genres I don’t play much that frustrate me and probably wouldn’t if I had grown up playing them, I doubt many people are experts at every single genre.  If younger gamers don’t understand platformers, or any other genre you loved as a child, the solution is more new games in that genre being released, not mocking people for being born later than you were.

 

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I haven’t actually beaten this game, the WRPG elements aren’t something I grew up with and they just piss me off. Assuming I labeled this correctly and didn’t accidentally post a picture of Crash again, anyway.

 

And now to tie things back into why I’m cranky.  The way people on both sides of the Crash: New Souls Trilogy issue are acting annoys me.  The people who can’t beat the Crash games and decide that the games are to blame because their lack of auto-platforming is outdated are obviously going to incur my wrath, but I’m probably more annoyed at the people in my demographic using this whole thing as an excuse for elitism.  Yes, supposedly professional reviewers marking old-school genres down because the reviewer is just bad at them deserve mockery, but don’t take it out on entire generations of games or people (like participation trophies, the kids get blamed for things adults are doing because they assume it’s what kids want).  I understand Cranky’s point of view now; but shockingly, the comic relief character from a platformer doesn’t present a robust philosophy ready to be adopted in real life.  I want those damn kids off my lawn, but I also want the adults patting themselves on the back for how much better they played on lawns to shut up and get over themselves.

Retronaissance’s Most Anticipated Games of 2017

SNES Master KI

Well, 2016 is almost over, and while there were some great games released, I mainly just want this year to end and to focus on the future (or gaming’s future, anyway).  Thankfully, 2017 in gaming fills me with a sense of true optimism (as opposed to forced hope) that I haven’t had in a long time, lots of series that haven’t had an entry (or a satisfying entry) in years are returning and while Nintendo has a lot less representation on this list than my ones from previous years, things should Switch on that front very early in the year.  So, let’s hurry up and get our focus to the new year.  I’ve decided to handle games from previous lists that got hit by delays with a rule that games can only appear on my lists twice, so Zelda won’t be showing up this time.  Let’s get this started!

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