Any Port in a Storm: A PC Gaming Field Guide

I’ll be honest, I originally meant to write this as a small piece for my own personal sideblog. I kept putting off writing it – mainly because a lot of my attention was focused on Retronaissance and usually I only end up writing stuff on my sideblog when I’m feeling particularly passionate, a feeling that fades quickly. It didn’t help that the concept seemed to fit equally well with both forums: the topic did revolve around topics I’d long since discussed on Retronaissance, but I felt more comfortable discussing it with much less tact than I typically employ on here. It doesn’t help that I feel like I spend enough time talking about PC ports on here in the first place, with my various wishlists – finally figured out the subject of August’s, by the way – providing the bulk of my discussion on the subject. After all, superstition or not, a lot of the games I’ve listed have managed to make their way on PC, in one way or another.  I ended up discussing the topic with other contributors to this blog, who were in favor of me putting it here, but my indecision gave me cold feet, which led me to avoid writing the article altogether. Eventually, the concept began to grow – I thought up various other ideas that I decided to add to the original concept – and by that point, it became clear: Any Port in a Storm had become a perfect candidate for an article on Retronaissance. Just keep in mind that my more refined writing style might fall by the wayside at times.

While I’ll admit that I have pretty much had an on-again, off-again relationship with PC gaming from the time I first got into video games, my love of console-focused games has meant that I’ve had a nearly equally long interest in the concept of PC ports. Even from the beginning, the concept of “bad ports” (Street Fighter II) and “good ports” (the first 3 Mortal Kombat games and X-Men: Children of the Atom) were something I could at least acknowledge, albeit starting with a mere gut feeling as opposed to something I could quantify objectively. PC ports have, by and large, come a long way from the 1990s, but even today, there’s no way to guarantee a port’s quality. Some ports manage to exceed the quality of the original source material, creating a truly definitive version of the game, while others are NIS America’s PC port of Ys VIII: Lacrimosa of Dana: disasters at launch that may or may not ever be fixed to the point of working properly.

Of course, these days, it’s much easier to find quality ports in an ever-declining sea of garbage. Resources like the PC Gaming Wiki not only point out which games are quality ports, they also make recommendations for fixes on both older and poorly-made games which makes it a truly indispensable resource for PC gamers, especially those new to the medium. The real problem is still quantifying the quality of the ports themselves. As I said, some great games are maligned with terrible ports to this day, while games ranging from mediocre to outright bad will end up with amazing ports that even manage to fix problems with the original releases themselves, effectively enshrining a piece of kusoge in a fashion befitting a masterpiece.

In the end, I’ve decided to use a much-maligned concept long associated with the ills of gaming journalism for my own purposes: the “four-point scale”, a means of rating games from good to excellent. I’ll keep my criticisms on this scale brief: it’s effectively turned any score below a 9 into a dire insult and had the unfortunate consequence of causing certain people (myself, for example) to seek out games that manage to break the scale, earning scores of 6 and below, whether out of curiosity, bile fascination or some inconsequential way of “sticking it to the man”. You know, by paying some other “the man” to play crappy games. Could that have been their plan all along?

The thing is, when it comes to PC ports, the four-point scale works out perfectly. There is a definite base level of quality that people should expect in their ports, a bar that has risen continuously throughout the years. Better still, the types of ports that would receive 7s and 8s would easily have the most discerning PC gamers turning up their noses in disgust, so the unintended consequence of diluting the perceived quality of these grades would be a feature, not a bug. After all, if you don’t like these ports, well… that’s what good’s for.

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Duke Phillips: the first modern games journalist.

7.0 – Console Parity (or Is It Parody?)

Let’s start with the bottom of the barrel and work our way up, shall we? If there’s one good thing about ports that fall into the 7 score, it’s that these days, they’re rare. Clearly many developers, porting companies and especially publishers have learned that ports of that caliber are no longer acceptable to most consumers. The only real question is, why was they ever considered worthy of release in the first place.

At this point in time, the majority of the ports I’d classify as 7s came out at least a decade ago but considering the fact that so many of them are still available for purchase on Steam and various other digital storefronts, I think it’s still fair to make reference to them. At one point, ports in this style would’ve been considered the cream of the crop, but when you look at the history of PC ports overall, it’s understandable. If we were to consider the history of console games ported to PC like an evolutionary line, then the 7’s closest equivalent would clearly be either the Cro Magnon or the Neanderthal compared to the other scores’ Modern Man. When they first appeared on the scene, they were clearly impressive and best suited for survival, but at this point, they’re clearly too primitive to be considered a quality product.

But enough stalling, what defines a 7 on my little four-point scale? Quite simply, a perfect 1:1 port of the console version. Now you’re probably thinking, “But Icepick! Isn’t that what a port is supposed to be?” To which I say, feh! The problem stems from the hardware itself. Despite my posturing about how most modern consoles are just crippled PCs in the first place, their underlying operating systems are still different from one another. Consoles generally focus most (if not all) of their resources into games, while PCs run various other processes in the background at all times. As such, most console games are designed to take advantage of this focus, effectively pushing the entire platform’s resources into the game itself. Try that on a PC and you end up with a port with ridiculously high minimum specifications. Not to mention the recommended specs needed to play the game properly.

That’s to say nothing of the lack of features that PC gamers have come to take for granted these days. Fully-programmable controls, not to mention mouse and keyboard support – I’m not going to judge, but there are more than a small number of PC gamers who swear by them for literally any type of game – future-proofed support for higher resolutions, graphical filters, adjustable frame rates and the ability to switch between full-screen and windowed mode easily. Quite simply, 7-ranked ports completely lack the scalability associated with PC games, forcing a concrete cut-off on the kind of hardware capable of running the games themselves, drawing a very distinct line in the sand.

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Believe it or not, this was an actual PC port, not an emulator. No, really.

Aside from that, 7 ports are generally good ports. Not simply “good” in the scale from good to excellent, but rather they are proper approximations of the original experience. In the end, they have potential. Fixes, whether official or fan-made, can easily rectify many of the issues involved in these “low-grade” ports. One such example would be Inti Creates’ Azure Striker Gunvolt. When the game was first ported to Steam, it was in an incredibly rough state, but now? It’s on par with the recent Switch release as of an update that came out of the blue last month. This is why they fall at the far end of my four-point scale for PC ports that are acceptable. Clearly, they have their issues, but they are still generally competent to perhaps the most important degree of an PC port: recreating the console game accurately. Having said that, most if not all PC gamers at this point would turn their noses up at a modern port of this caliber. Unless I’m absolutely desperate to play the game in question, I’d be equally dissuaded from picking it up. Buyer beware and all that.

Supplement: 7.5 – Pick Your Poison

Of course, that’s not to say that the spirit of 7-grade ports doesn’t live on to this day. Their modern-day equivalents are clearly superior to true 7s, but they still find themselves slacking against the competition. I’ll just refer to them as “7.5s” to make things simpler: after all, they’re better than a 7, but still not quite on par with an 8.

There are two major differences between 7s and 7.5s. First, while 7s aren’t optimized at all, 7.5s are generally just poorly optimized. Not exactly significant, but it’s a step forward. On top of that, 7.5s also usually include at least a few of those expected features I mentioned earlier. Not all of them make it – generally most companies tend to aim for at least partial keyboard support and windowed mode – but a few core features are still better than none.

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For all its problems, at least MK9’s PC version had keyboard support.

With that being said, 7.5s are generally held to the same standard as their ancestors. Examples of 7.5s that I’m personally familiar with include Mortal Kombat: Komplete Edition and Injustice: Gods Among Us – both handled by High Voltage Studios, a company which should set off alarm bells in any knowledgeable PC gamer’s head until proven otherwise. These ports are poorly optimized, effectively requiring specs twice as strong as recommended to run them properly and have their fair share of issues, but all-in-all, they’re effectively reasonable facsimiles of the original console versions. Their Mortal Kombat X port managed to be even worse than those two, to the extent where Warner Bros. had to hire the good people at QLOC to fix it for the XL update.

8.0 – The Bare Minimum

Now I can probably guess what’s going through your mind when you’re looking at this header. “But Icepick! You were saying that 8 were so much better than 7s and 7s were the lowest score you’d consider! How can 8s be ‘the bare minimum’?” Well, I’m glad you asked, hypothetical reader. Put simply, to the majority of PC gamers, a port that would score an 8 on this scale is quite literally, the bare minimum of what would be expected in a PC port. 7s are detritus that should, in all honesty, never occur again. 7.5s are outright abominations. But an 8? Well, all but the most discerning PC gamers – which, to be fair, is still probably half of them altogether – would at least consider these ports. The 8 is quite simply a bronze medal, the third-place award – compared to the participant ribbons that I’d associate with 7s and 7.5s. In a perfect world, every company working on a PC port should be aiming for a solid 8.

If there’s any point where the four-point scale metaphor begins to falter, it would have to be on 8. Considering the whole Twilight Princess debacle – for the handful of people reading this who don’t know what I’m talking about, the game scored an 8.8 out of 10 on Gamespot and it started a major backlash – 8s are generally considered bad scores, by the virtue of being lower than a 9. Personally, I tend to gravitate more towards 8s and 9s when it comes to review scores: 10s just often feel too good to be true. Then again, maybe that’s just me. I’m the kind of person who enjoys eating at Taco Bell, because I consider it “Tex-Mex-themed fast food” as opposed to “authentic Mexican cuisine”, which honestly has to be near the top of my personal list of the 10 stupidest opinions in all of human history. A game that scores an 8 has the chance to impress me by surprise, but a perfect score rarely lives up to its own lofty expectations in my eyes. Blame it on my susceptibility to hype backlash and the fact that my tastes don’t often align with critics in general.

Basically, the main thing elevating an 8-grade port over its inferiors is the fact that it feels much more like a PC game. The game is properly optimized to some extent, effectively meaning that current-gen games will run on systems with equivalent specs, as opposed to requiring top-of-the-line components. Keyboard and mouse support is a given and graphical options allow weaker PCs to run the game, while more powerful computers can enhance their experiences with filters and other improvements. Put simply, all of those features that I said were missing from ports I’d score at 7? All present and accounted for in the prototypical 8 port, and with no impact on the quality of the port itself.

Of course, you’re probably thinking “But Icepick! Why is this so low on the scale? This sounds like exactly what you’d want in the first place!” And honestly, that’s a fair assertion. The weakness regarding a port that scores an 8 is admittedly petty, but still relatively practical. 8s generally take all of their assets directly from the console version with no improvements. Now that sounds excellent on the surface, but the problem is that 8 ports aren’t entirely future proof. As time goes on, computers will come out with higher graphical resolutions, improved audio quality and more powerful processors: it’s an inevitability. Remember how great SNES and Genesis games looked at the time? Think about how they look when played at modern resolutions. They either take up a minute fraction of the screen or get blown up to the extent where you can easily count every individual pixel on the screen. A similar fate awaits ports that score an 8 at some undetermined point in the future. It’s nothing personal, they’re just the consequences of the continued march of time. Fortunately, in many cases, enterprising fans have found workarounds that will keep ports of this quality looking good for years to come.

The main example I can think of when it comes to an 8 port would have to be XSEED’s recent PC port of Ys SEVEN. The game was severely hampered by the fact that it was only released on the PlayStation Portable previously. XSEED wanted to keep the various art assets as close to the originals as possible, but due to the small resolution on the game’s textures, the game is locked at a relatively low maximum resolution compared to most games that were released around the same time.

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It’s a little blurry, but this version runs at 60 FPS. And in the end, isn’t that all that matters?

Supplement: Late Ports, Buggy Ports and Both

This section right here? It’s what convinced me to turn this article into more than a simple blogpost. Now it only seems fair to cite my inspirations for this particular aside: NIS America’s disasterpiece of a PC port for Falcom’s exquisite Ys VIII: Lacrimosa of Dana. After being delayed multiple times over the course of seven months, when Ys VIII finally launched on PC, the port was an absolute mess. It was so bad, that it was the first Falcom game to not receive a Positive review score on Steam – and it’s not even the first release to come from a company other than fan favorite XSEED. Originally the backlash was so severe, its overall review score was at an unprecedented “Mostly Negative”, but since then it’s settled on “Mixed”.

Why did this happen? Honestly, seeing anything lower than a Mixed score is rare on Steam in general, but why exactly did things drop so low in the first place? To properly understand how this backlash worked, you have to understand the common viewpoint of how PC gamers view two specific types of release issues when it comes to ports. Specifically, ports that launch significantly later than their console counterparts and ports that launch in such a buggy state, that they’re literally unplayable.

When it comes to late ports, PC gamers are generally understanding. I’d liken it to waking up with a dry, scratchy throat or clogged sinuses – unpleasant, but nothing out of the ordinary. Hell, I’ve written a whole series of posts outright begging for ports that couldn’t be anything but late. To misuse some baseball terminology, a late port is effectively like a foul ball: it’s a strike against the game’s reception but not one that will outright dismiss it. It all depends on various factors. For starters, how long the gap between the initial release and the PC port is. I’d say that if it launches within three months of the original – and the time between releases was spent properly optimizing the game and fixing bugs instead of, oh I don’t know, adding in intrusive DRM that actively sabotages the game’s performance at the last minute – it’s generally fine. Don’t think I forgot about what you did to Sonic Mania, Sega. I’ll never forget.

If it takes longer than that to release the game on PC, there are other ways to sweeten the pot. Release the game at a mild discount: most console games are generally sold at a discount after a few months anyway. Failing that, include any DLC that has come out in the base package. Honestly, I welcome late ports when they do this: it’s like getting a “Game of the Year” edition from the start! As long as you’re not selling the base game at the launch price six months after the fact, you should be golden.

Ports that are buggy at launch are a different story. Generally, if they come out at the same time as their console counterparts, bugs are expected but not welcome. Going back to the baseball metaphor, a bug-ridden port is a strike, swing and a miss, pure and simple. Launching in an unplayable state is a far worse blow to a game’s reputation than running late – feel free to add in that overused Miyamoto quote if you need to – but the thing about a buggy release is that, the bugs can be fixed. If the developers behind the port remain vigilant and try to iron out all of the game’s issues, its reputation can rebound. Lowering the price (even temporarily) in conjunction with the overhaul doesn’t hurt either.

Which brings us to the ultimate question: what happens when a late port is unplayable on a significant number of systems? Well, widespread backlash. The only acceptable reason for late ports to begin with is to allow for proper bugfixes. Take that promise away and replace it with a port that doesn’t even work and you’d have to wonder what compelled them to release it in that state to begin with. It’s a complete erosion of any and all good will and it will take time to repair the damage done to a company’s reputation when they decide to release something in such a rough state without a quick release to justify it.

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I forget: is quality job one or job none?

As I mentioned before, Ys VIII’s troubled PC version was what inspired me to think about this in the first place. Since then, NISA’s been slowly but surely improving the quality of the port, but it’s still far from acceptable: only those who decided to sacrifice their hard-earned money and kept their barely functional copies of Ys VIII act as the canary in the coalmine, while most of Falcom’s more discerning PC fanbase are waiting for the all-clear. Me personally? I never played the previous game – Memories of Celceta – and since that’s had a PC port announced for release sometime this summer, I’m content to wait for the all-clear. I have to wonder: is NIS America fixing up this port in an effort to repair their disastrous first effort or did the Japanese games media’s reports on this whole debacle send Falcom back into action, like they did with the game’s initial translation? I suppose we’ll never know for sure.

9.0 – The Gold Standard

Ideally, every PC port should end up with roughly a 9 score. Unfortunately, making a 9-caliber PC port isn’t quite as practical as aiming for an 8, especially with older games. In fact, despite their perceived gulf in quality, the difference from 8s to 9s aren’t nearly as different as 7s (and 7.5s) to 8s.

I’m not going to lie though, this is where things might get a little tricky. While I said that 8s were more akin to bronze medals in the grand scheme of things, I’ve also designated 9s as “the gold standard”. This begs the question: what would count as a silver-class port? I’d argue that in terms of my own personal scale, 8s would act as a silver ranking, compared to 7/7.5’s bronze. However, when talking about the general reception of ports by the PC gaming community at large, 8s would certainly be considered a bronze, while 7s are nothing more than cautionary relics of bygone eras and 7.5s are abominations that have no reason to exist at all. I suppose silver is redundant when considering PC ports, which are generally either categorized as “good” or “bad” in the first place.  7.5s and anything lower would be considered bad, 8s are merely “acceptable” – effectively serving as a border – and 9s would easily make up the bulk of the “good” category.

But what differentiates an 8 from a 9 in the first place? Remember how I mentioned earlier that a 8-scored port is susceptible to becoming outdated in lieu of advances in gaming technology? 9s are essentially future-proofed in that regard. Using higher-quality graphical and audio assets compared to the original console releases, 9s would no longer be tethered to the limitations of the original work. In that sense, ports of this quality wouldn’t even feel like ports, they’d feel like games that were originally designed for the PC in the first place. On top of that, ports of this quality generally allow for specifications not yet possible on a majority of systems, effectively allowing for screen resolutions that are either rare or non-existent when the port is first released. Likewise, these ports would also be capable of running on weaker systems, effectively allowing for the entire experience to be perfectly scaled for a majority of current PCs.

To put it in terms that console gamers may more easily understand, imagine a game that you could play on both models of the PS4, the PS3 and the Vita – each with their own unique framerates, resolutions and other flourishes to allow each version to produce a definitive experience, while allowing the more powerful consoles to showcase their additional power compared to older models. Sure, crossplay makes this sound outright mundane, but imagine if it were possible with a single download, as opposed to multiple unique versions, each designed from the ground up with their distinct platform in mind. Hell, in some cases, you’re able to play recent games using PCs with specs on par with the PlayStation 2. Imagine playing a brand-new PS4 game on a system from 2000!

Put simply, ports I’d categorize as 9s are essentially perfect. You’re probably wonder what separates them from 10s. To be honest, it’s far too difficult for me to discuss what ports that would be categorized as 9s lack compared to one that would score a perfect 10 in my eyes. It’ll be much easier to describe in the context of talking about 10s in general. As for examples, XSEED’s recent Trails of Cold Steel ports were considered an extreme improvement over the original PS3 versions. Likewise, Sega and Platinum’s recent ports of Bayonetta and Vanquish are considered the definitive versions.

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This is the best looking Metal Slug game I’ve ever seen.

Thesis: The GOG Equation

One last quick aside before I discuss my take on what defines a perfect score. Frankly, I’ve been falling more and more in love with Good Old Games since I wrote that wishlist last August. Turns out I’m not alone: after a debacle which has left the future of several games on Steam in question, MangaGamer has partnered with GOG to finally bring various high-profile visual novels to their service.

It’s baffled me just how little support GOG seems to receive from a lot of major publishers. While my main prong of attack has been on focusing on making wishlists for old ports to resurface on their service, I’ve also found it kind of weird that a lot of companies seem to drag their feet on releasing more contemporary titles on the service. The weirdest part is when some companies release a few modern games on GOG, but not their entire library. The most notable example of this I can think of is Capcom who, as of right now, have only released their old PC port of Street Fighter Alpha 2 from 1997 and 2016’s PC port of Dragon’s Dogma: Dark Arisen on GOG so far. To make matters weirder, Dragon’s Dogma was released at about the same time as the Steam release.

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GOG even makes a big deal about every single new release on their service. When’s the last time Valve did anything remotely like this on Steam?

It just strikes me as weird that so many companies refuse to support GOG, which is essentially the second biggest digital marketplace for PC games, simply based on the fact that they’re the only major one that doesn’t sell Steam keys. There’s a significant demographic of PC gamers that refuse to buy games with any form of DRM – and as beneficial as it has been, Steam is still DRM software – that generally buy games from GOG and other DRM-free stores for that reason. Meanwhile, you’ll see games sold at extreme discounts – I’ve seen games sell at 80% off the standard price – regularly on Steam. It doesn’t hurt that GOG boasts about having “crossplay” with various Steamworks games.

It honestly occurred to me at random one day, that there ought to be some sort of equation for determining when a company should just swallow their pride and release their game on GOG – and Humble Store, I guess, but mostly GOG. I think I’ve come up with a fairly reasonable way to look at it. If a publisher decides to sell one of their games with at least a 50% discount on a regular basis (let’s say, every time there’s a major sale), then I think it’s time to consider dropping Steam exclusivity and making the game available on other marketplaces. The same could be said for games that are sold at a 75% or higher discount – that is, a quarter of the standard price – even once. At that point, it just seems like publishers are desperate to make sales in the first place, so selling to the niche-within-a-niche market that buys exclusively on GOG – or even weirder, the people who are willing to buy games a second time on there – seems like a sure bet to make some extra money.

I understand the argument that a lot of people tend to make: that DRM-free sites encourage piracy. But honestly? Steam’s DRM is easy enough to crack and any additional forms of DRM – even the supposed piracy-killer Denuvo – just seem to act more as a challenge for pirates instead of a deterrent, effectively punishing paying customers more than the people cracking the game for free. Couple that with the fact that the EU withheld a study that proved that piracy doesn’t actually hurt media sales (aside from movie tickets) and there’s really no justification to avoid selling stuff on GOG, unless Valve paid for some kind of exclusivity, which would honestly impress me, considering the hands-off approach they’ve seemed to take running Steam for the past five or so years.

The Perfect 10 – An Abstract Concept

I mentioned earlier that I have an innate distrust of perfect scores. Frankly, the idea of perfection just seems like it should be reserved for purely objective observations, quite the opposite from any and all reviews. When it comes to media, my apprehension becomes a little more pronounced. By definition, a perfect game – even a game simply considered the perfect representation of its genre – should be one that can never be surpassed. The ideal game, a game which should sate any gamer for the rest of their days. No game that has scored perfect 10s across the board has come even remotely close to engrossing me to that extent. As such, I don’t really trust the concept in general: no game – not even one that scores a perfect 10 in every publication, past, present and future – can be perfect.

Which begs the question: what differentiates a 9-grade PC port from a perfect 10? Objectively, absolutely nothing. I already pointed out that a PC port that would score a 9.0 is the gold standard, a port that improves upon its source material, effectively creating a definitive release. As the entire concept of a perfect score is even more subjective than the scale it inhabits, it only seems fair that my take on what consists a perfect score should be equally as subjective.

Enough stalling, my criteria for what separates the crème de la crème is actually fairly subjective. Essentially, a perfect 10 PC port would be of a quality so recognizable, that console gamers effectively want that version ported back to consoles down the line. Or, better still, a case where a PC port works out so well, that publishers themselves decide that it’s worth using said PC version as the basis for any and all re-releases down the line. At the very least, the next batch would be based on the PC port.

I understand just how petty and small that comes across, that for a PC port to be considered ideal, its quality must be recognized outside our niche. However, all things considered, I can’t think of a better criterion of quality than acknowledgement from outside our own field. When you think about it, internal rankings all fall victim to some measure of subjectivity. We all play favorites. But the green-eyed pining of console gamers, hissing jealously at our long-awaited prize, a shinier toy than the one they’ve had for so long? That’s an objective measure: only the most short-sighted console gamers – so, again, roughly half – would even bother caring about a PC port unless it was clearly superior to their version. As for the publishers themselves, PC versions may be easier to port back to consoles again down the line (especially these days), but usually they’ll add some attempt at new flourishes from generation to generation. If it’s a straight port of the existing PC version though, that implies that they’ve perfected their craft.

Thus far, I’ve tried giving you an example of what I would consider a perfect example of each of these ports and I don’t intend to fail you on the perfect 10. Ultra Street Fighter IV started with a rocky release – mainly owed to switching their online matchmaking from using the defunct Games for Windows Live service to Steamworks – but eventually managed to become the definitive version, serving as the basis for a subsequent re-release on the PS4 (which itself had unrelated issues with optimization for months). QLOC outdid themselves on USF4 and have essentially earned their place as my pick for the best PC porting studio of all-time. If someone from any company stumbles upon this article and takes one thing away from it, hire QLOC to port your games to PC. You won’t regret it.

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It even has a benchmark, for cryin’ out loud!

So that brings us to the end of this little experiment. I’ll be honest, as much as I claim to have amassed a great deal of knowledge about PC gaming since migrating back to it around the end of the last console generation, I still consider myself a journeyman. It seems like every day, I learn something new about this platform. Ports and original games I missed out on in my early days of PC gaming and during my time on consoles, releases that were once considered abominations being polished to perfection, even new mods for games that I wouldn’t have expected mods on in the first place. Maybe that’s part of the reason I’ve taken to PC gaming again as much as I have: it’s such a vast environment, it’s pretty much got something for everyone. And for those of you that love my little wishlists: don’t worry, August’s not that far away.

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A Wishlist Named GOG

On the one hand, giving up on the PC ports articles helped me out with regards to the quality of my writing, at least in terms of the topics I’d cover. After all, they were effectively vanity pieces, where I would essentially just lay out a list of ten games I’d love to see ported to my current platform of choice, particularly via Valve’s Steam platform. Back in the early days, this was a much more viable endeavor: many companies (particularly those of Japanese origin) had just began looking at PC ports as a potential revenue stream and I simply wanted to make my voice heard, even against the backdrop of a little-known blog, echoing from the most obscure corner of the vast internet. Since then, I’ve gotten a significant dividend on my investments and at this point, it seems like more companies have adopted the PC as a secondary platform for Western releases, superseding the current incarnation of the Xbox, with many smaller Japanese companies considering the PC market as a viable place to invest in general. As such, I decided to focus my interests elsewhere – honestly, those lists about ports of PC-exclusive games to consoles have been fun to write – but at the same time, it feels empty. After all, what’s in it for me? I’ve been itching to write another list and despite the fact that I’ve decided to revive the original concept for one more go this holiday season, I wanted to do something a little different first.

Before we dive into this new list, I’ve clearly got some updates to right, on the acquisitions the PC platform has made since that last list back in April. Truth be told, this was one of the determining factors that all but assured that this list would become a reality: if I’d waited until December to write up on everything else, I probably could’ve written an entire article on all the new PC ports we’ve seen announced and released alone. First off, the first Bayonetta was ported to PC as expected, but it was soon followed by a second Sega/Platinum project, the oft-requested Vanquish. Both have been given an even further coat of paint from their original HD releases and as such, now the PC versions are generally considered the definitive releases. de Blob 2 has joined its predecessor on Steam, skipping out on console versions at this point for some strange reason. Glad to see both games have been re-released on PC – I always felt that they were a bit of a longshot – and I hope this means that THQ Nordic has plans to revive the series down the line as well. Then there were games I’d wanted that didn’t even get the chance to be put on this year’s upcoming list: The Legend of Heroes: Trails of Cold Steel was confirmed for release tomorrow on Steam, GOG and Humble Store via XSEED, who confirmed that the second game in the trilogy would also be receiving a PC port later this year and is now apparently taking PC development far more seriously (more on that later); Natsume released their first PC game in the form of Wild Guns Reloaded last month; SNK finally granted my wish and released The King of Fighters XIV on PC, with the port being handled by Abstraction Games, the very company that handled Double Dragon Neon, my first successful request; and Raiden V: Director’s Cut, an enhanced release of the former Xbox One exclusive was announced for both PS4 and PC. Speaking of which, last year, I wrote up a top 10 list of the games that I’d mentioned in previous lists that I most wanted to see become a reality. I’m happy to say that not only did two of those entries become a reality, but they were my top 2 choices overall. MegaMan 9 and 10 are coming to PC (as well as PS4 and XBO) via the upcoming MegaMan Legacy Collection 2, with all of their DLC included. As an added bonus, MegaMans 7 & 8 will also be included: truth be told, I’d have paid the $20 asking price for MM9 and MM10 with their bonus content alone; including MM8 was just gravy. Even more amazing was the news from last month that Ys Seven would be coming to PC in the West, via a brand-new port commissioned by XSEED themselves. Coming to us with an improved translation, 60FPS gameplay and enhanced graphics, it’s looking to be the definitive version of the Ys franchise’s first fully-3D adventure. Better still, this means that now, none of my lists are complete failures: at least one game from every list I’ve written up has had at least one PC port listed made, so I’m absolutely ecstatic about it. What this means for Memories of Celceta, now the only modern game in the series missing from PC, I don’t know, but I’m going to keep my fingers crossed, especially in light of the information that Falcom president Toshihiro Kondo went on record saying that he wants “all of their games on Steam“. Of course, with my top two games on that cumulative list acquired, that may just mean I’ll have to write up a new one in December.

So with that gargantuan list of victories, let’s get to the topic at hand – what is the list going to be about this time around? Quite simply, I’m going to turn the entire concept on its head: instead of asking for games that are exclusive to consoles to receive brand-new ports, why not ask for some old PC games (ports or otherwise) to be re-released so that modern generations can enjoy them? If the title didn’t give it away, this wishlist is dedicated to the fine people over at GOG. Formerly known as “Good Old Games”, G-O-G – or “Gog” as I prefer to pronounce it, simply because it sounds like a caveman’s name. Since they generally deal in older PC games, it just seems fitting to me – is perhaps the second-most popular digital platform when it comes to PC games, and that’s probably due to their unorthodox strategies. If their original name didn’t make it obvious, GOG focuses mostly on providing digital re-releases of old games that are long since out of print. That is to say, the majority of their “new releases” are a bit of a misnomer.

I personally believe that GOG’s popularity is because it bucked the trend that many digital storefronts embraced: attempting to create a “Steam-killer”, seemingly going after an entirely different niche audience of PC gamers – a solid concept given their focus on “good, old games”. Of course, perhaps the most prominent way they’ve separated themselves from Valve’s nigh-monopoly is with their strict policy against DRM software. That essentially makes GOG one of the few digital storefronts where you can literally buy PC games. While that’s had the unfortunate consequence of making them the perfect source for PC game piracy, it’s still something that has earned them quite a few companies’ respect, not to mention a dedicated fanbase, especially among anti-DRM advocates. Likewise, while GOG traditionally works off their website, they’ve also built their own Steam-like client, GOG Galaxy, which allows for various quality of life features Steam is acclaimed for, such as in-game achievements, automatic updates and even online cross-platform play with Steam users.

GOG is the class valedictorian to Steam’s starting quarterback with really rich parents. Valve’s massive war chest has allowed them to become everyone’s favorite PC gaming service, effectively becoming the last man standing after the all-out war against the now-defunct Games for Windows Live. GOG’s focus and policies make them a far less popular choice for the majority of developers and especially publishers, but in return, they provide their customers with far better service. Perhaps the best illustration of this is by comparing the two stores’ refund policies: while Steam offers a strange 2 weeks owned/2 hours played policy, GOG offers a 30-day refund policy, no questions asked. Of course, many times when GOG goes out of their way to secure the re-release of an oft-requested title, it’ll often just show up Steam later on, usually after a particularly anemic exclusivity period. Seems a bit thankless to me, but I guess I understand it.

Perhaps my favorite thing about GOG would be their community wishlists. In my opinion, these are the ultimate proof of their dedication to provide their customers with the best possible service. GOG has wishlists for new features on the website, new features on their Galaxy client, new movies (yes, GOG offers digital video downloads as well), but the longest-running and my personal favorite would have to be their wishlist for new PC games. While there are quite a few cases of people completely missing the point of the service, I’ve upvoted quite a few of these and quite a few of these games have ended up emerging on the service. In fact, GOG’s community wishlist is what inspired this wishlist in the first place, both the concept and some of the entries on here. I’ll include links to those with entries on the community wishlist, in an effort to get them some support and, perhaps, one day, some of these games will find their way onto the service.

The rules are going to be a bit different this time around, just to make my life a bit easier. Chances are this will end up being a one-shot, so I’m not particularly worried with the changes. I’ll be keeping the concept of consolidating multiple games in a single series into one entry, simply to both save space and get as many games in as possible. As these are all existing PC games, there’s no point in separating series by platform, so it’s pretty much a free-for-all in that regard. I’m bumping the company limitations from 1 to 2 entries this time around, simply because there just aren’t as many companies with games I’d want. Likewise, much like previous “special” lists, I’ll be including an additional write-up, this time focusing on my thoughts on the likelihood of these games being released on GOG in the future. That seems like it might be good for a laugh.

The House of the Dead/The Typing of the Dead – Sega

I’m sure I’ve mentioned on several occasions that when I was young, my main outlets for gaming were the Game Gear, my ill-fated Nomads (never give a child with a temper a fragile, yet expensive handheld) and of course, the family computer. Sega was a constant presence on all three platforms. I was always a fan of the “Sega PC” line of games: it blew my mind to see Sonic 3 & Knuckles on my friend’s computer and I was equally blown away by the mere existence of Sonic CD. But there were many more games in there, and as time went on, Sega’s offerings improved. The Sega PC lineup was particularly strong during the Saturn days. Given the fact that the source code is long gone, I think Sega re-releasing the original House of the Dead’s PC port would be a good way to honor the franchise, especially given the fact that every other game in the franchise has been re-released in some form. Likewise, I’d love to see a re-release of the original Typing of the Dead, given how much I’m loving Overkill. Unfortunately, since The Typing of the Dead 2 was Japan-exclusive, I’m far less optimistic about that one seeing a re-release on GOG, unless Sega decides to include a translation.

Odds: Well, Sega has yet to release any games on the GOG platform, so that makes things kind of dicey. Still, given Sega of Europe’s recent shift towards PC ports and original development, I think there may be a chance that we could see some of these games pop up in the future with enough fan demand. (5/10)

Panzer Dragoon – Sega

It almost pains me to include this one, simply because there was another game I wanted from the Sega PC line-up. Alas, that game ended up below, in the honorable mentions, simply due to the importance of this game. Generally considered one of the best games for the Sega Saturn, not to mention one of the best games developed by Sega period, Panzer Dragoon only saw release on the Saturn, on the Japan-exclusive Sega Ages line and as a bonus feature in the Xbox’s Panzer Dragoon Orta. The Xbox version utilized the PC port as its basis – a not-at-all uncommon move for Sega with regards to many titles from around that era – which should speak to its quality. As such, I had to put my nostalgia aside and give Panzer Dragoon the nod: besides, I never really got to play it and I’ve been interested in the game for quite some time now.

Odds: I’d almost say that it’s on par with the HotD games, but honestly, given the sheer zealotry of Panzer Dragoon’s small but dedicated fanbase, I’d say that if any Sega PC game makes it onto GOG, it’s got to be Panzer Dragoon – though, hopefully, Sega doesn’t decide to stop at just one. (6/10)

Metal Gear Solid: Integral/Metal Gear Solid 2: Substance – Konami

I guess it just sort of proves how dumb of a kid I was: I had no idea that either of these games had even received PC ports. Of course, given Konami’s history with the MSX, I guess it kind of makes sense. From what I can tell, both ports were fairly well done, and there were even mods that upscaled all of the textures and graphics to allow for HD gameplay, effectively giving the PC versions an edge over any other version. There was a rumor for quite some time that Konami was planning to port the MGS HD Collection to Steam, but frankly, I think I’d rather just see these ports of the first two games re-released instead.

Odds: Like Sega, Konami has absolutely no presence on GOG at the moment. To make matters worse, they’ve earned themselves a fairly poor reputation among gamers in recent years, both through many of their releases but mostly due to some of their managerial shenanigans. Unless Konami decides they want to win back gamers, I wouldn’t hold my breath. (2/10)

MegaMan Legends/MegaMan X3, X4, X5 & X8 – Capcom

The funny thing about MegaMan Legends is that, for quite some time, the only version you could buy new was the PC version. It was sold for quite some time on GameStop’s digital service, then just randomly vanished into the ether. I’m not sure if Capcom ordered them to take it down or if the game just stopped being compatible with current versions of Windows. Whatever the reason, it just disappeared. Considering the fact that Capcom was able to license a re-release of all three games as PS1 Classics, I’d kind of hope that they would be willing to swing a similar re-release of the PC version on GOG.

I also decided to include all of the MegaMan X games that came out in English-speaking regions, with the exception of the piss-poor port of the first game, handled by the folks at Rozner Labs. From what I can tell, all the ports I’ve mentioned are on par with their counterparts on PlayStation consoles (that includes X3), which is honestly fine by me. There were also ports of X6 and X7 (as well as Legends 2), but these were strictly made for the Asian market, and therefore, wouldn’t be available in English. From what I’ve heard, the port of Legends 2 was of poor quality anyway – and given how little I think of X6 in the first place, I’d be fine with just ignoring them. X8 was released exclusively in both Japan and Europe, so it gets a pass.

Odds: Well, for starters, Capcom has already released a couple games on GOG, namely the recent PC port of Dragon’s Dogma: Dark Arisen, but more importantly, their Windows PC port of Street Fighter Alpha 2. This effectively makes them the first company I’ve mention that’s clearly aware of GOG’s existence. Having said that, I’d have to give Legends and the X games two separate scores here. While it’s unlikely that Capcom’s planning any major re-releases of the Legends games, it wouldn’t surprise me if we saw a MMX-themed Legacy Collection down the line. While a release along those lines would technically bring those games back to the PC, it would still be cool to see those old ports re-released on GOG, if only for curiosity’s sake. (Legends: 5/10; X Games: 3/10)

Super Puzzle Fighter II Turbo – Capcom

This may seem a bit redundant to many of you: after all, I included the HD version of Puzzle Fighter in one of my earlier wishlists. However, I think both versions offer me something different. While the HD version includes online play and the additional two modes that originated in the Dreamcast version, the existing PC port was based on the PS1 release, which means that it has one thing going for it that the HD version couldn’t possibly compete with: nostalgia. SPF2T was one of the earliest games I owned on the PS1, and it included both the original and arranged soundtracks, as well as Street Puzzle Mode. Street Puzzle Mode was among one of the first video game challenges that I found difficult, but managed to overcome after hours of practice and it left me feeling satisfied. Quite simply, Street Puzzle Mode taught me the joys of “gitting gud” at video games, and I can’t stop thanking it for that. While most people would probably just prefer the HD version to get a re-release, I’d personally love to see both: HD on Steam and the original port on GOG.

Odds: Honestly, it’s hard to say. On the one hand, re-releasing the old port would probably be easier than porting the newer version to PC. But given the fact that current platforms in general also lack Puzzle Fighter HD, it’s entirely possible that Capcom would just do it in an effort to keep bringing older games forward to the current generation of platforms. Like I said, I’d like to see both re-released, but something tells me Capcom wouldn’t be onboard with that. (4/10)

Jazz Jackrabbit series – Epic Megagames

It’s actually really surprising how many great platformers there were on PC back in the good ol’ days. I mainly remember Commander Keen and Duke Nukem, but they weren’t the only ones. Perhaps the most popular was Jazz Jackrabbit, who I mainly remember because I kept confusing him with Bucky O’Hare for reasons that…I’m honestly sure I don’t need to state. I never ended up playing the Jazz Jackrabbit games, but when I was young, I absolutely wanted to play them, and considering all of the good things I’ve heard about them, that interest definitely lives on.

Odds: Unfortunately, there’s a bit of a legal caveat here. Jazz Jackrabbit is co-owned by Epic Games and the series’ original creator, Cliff “Cliffy B” Bleszinski. Cliffy B departed from Epic awhile back and is currently puttering around on his own, and I’m not sure if the break-up was amicable enough to allow Jazz Jackrabbit re-releases to be licensed by anyone, let alone GOG. I hope I’m wrong on this one, but the odds don’t look too good. (1/10)

Croc: Legend of the Gobbos/Croc 2 – Fox Interactive (Jeremy “Jez” San?)

I didn’t exactly adjust all that well when platformers made the shift from 2D to 3D. To this day, I’m still not fond of Super Mario 64, which is generally heralded as one of the greatest platformers of all time. I preferred games like the original Crash Bandicoot and Fox Interactive’s Croc. Croc has recently seen something of a resurgence in popularity lately, due to the alleged effect the game had on the development of Super Mario 64, and by extension, the 3D platforming genre. Even before I knew about any of that, I was just fine playing the game on PS1. Seeing the game revived would be a nice little treat in my opinion.

Odds: Another tricky one for rights issues, but for totally different reasons. With Argonaut – the game’s developer – shuttered and Fox Interactive having been closed down, it’s hard to pin down exactly who owns the rights to the Croc franchise. I’ve heard rumors that the whole shebang belongs to Argonaut founder Jeremy “Jez” San, and therefore any re-releases or new iterations of Croc may have to go directly through him, but considering the fact that he doesn’t seem to be quite as hands-on within the video game industry these days, that may make this pretty much impossible. (1/10)

Blood Omen: Legacy of Kain – Eidos (Square Enix)

I’ll be honest, in recent years, I’ve found myself interested in the Legacy of Kain series from …well, I guess at this point, it would be Square Enix Europe, wouldn’t it? But I’m a stickler for these kinds of things: especially when delving into series that are “newer” – namely, those that started well after I’d gotten into video games – I generally like to start at the very beginning and work my way forward. The original Blood Omen is the one game from the LoK series that hasn’t seen re-release on PCs, though the PlayStation version is available as a Classic on the PS3. I don’t know why, but I always find incomplete collections to be troubling and re-releasing the first game would be the perfect excuse for me to try getting into it.

Odds: Much like the previous two games, there are apparently some legal issues at hand here. I find this particularly baffling, considering that, as I mentioned earlier, the PS version is still currently available on both the PS3 and PSP. Apparently, Activision and Silicon Knights ported the game to PC, which is likely the source of the hang-up. The game’s been made available on Abandonia, an online repository for games that are considered “Abandonware” and has apparently seen no legal action from either Activision or Square Enix. Either way, the chances of an official re-release seem quite poor at this point. (1/10)

Mortal Kombat Trilogy/Mortal Kombat 4 – Midway (WB Games)

Growing up as a kid, I was in a tough spot: I was absolutely obsessed with fighting games, but generally limited to PC as my main outlet for gaming. Man, if only little Icepick could see the literal deluge of big-name fighting games available on PC nowadays! My main outlets for 2D fighters in my early years were the god-awful port of Street Fighter II, handled by the abomination known as Hi-Tech Expressions (even writing their name sends chills down my spine!) and the first 3 Mortal Kombat games. Sure, later on, I’d become enamored with the PC version of X-Men: Children of the Atom, but that’s a story for another time. Now, the Mortal Kombat ports were actually very well made, pretty much as good as their source material, and I loved these games growing up. Fortunately, GOG already has these games available on their service. What I didn’t know is that these weren’t the only MK PC ports made during this era. No, despite my beliefs that the series took a hiatus between 3 and the 2011 reboot, two more games actually made their way to Windows PC. While Trilogy and 4 weren’t the best games in the franchise – Trilogy was the true forerunner to MUGEN and MK4 was just another in a long line of games that were tarnished by the fifth generation’s obsession with 3D – I’ve got enough nostalgia attached to the previous games in the franchise to want to see just how well or poorly these games translated to the PC.

Odds: Like I said, WB Games already put the first 3 PC ports on GOG, they own the rights to the series and I’ve seen footage of both ports running on modern hardware. I think the only thing keeping these games off GOG is their relative lack of popularity compared to earlier games in the series. Seems pointless to keep them off otherwise. (7/10)

Williams Arcade’s Greatest Hits – Midway (WB Games)

I’m actually kind of ashamed that I had to make the wishlist entry for this one myself, but it is what it is. The Williams Arcade’s Greatest Hits Collection on PC was one of my earliest introductions to retro video games, particularly those made before or around the time of my birth. Truth be told, I absolutely loved every game in this collection, even if I wasn’t particularly good at any of them. The first two Defenders, Joust, Robotron 2084, Bubbles and Sinistar – all great stuff. Since PC missed out on WB’s most recent slew of Midway/Williams Arcade re-releases, this would be the next best thing.

Odds: Well, if Midway Arcade Origins gives us anything to go by, it’s that WB Games owns the rights to all six of the games present in this collection, so clearly there are no legal issues. This may just be another case of WB not knowing what they’re sitting on. (7/10)

Honorable Mentions

Virtua Fighter PC/Virtua Fighter 2:  I actually had Virtua Fighter PC when I was a kid and that’s what made it so hard to leave it off the main list. I had no idea that its sequel also received a PC port, but considering the fact that I’d almost certainly prefer to see the version from Sega’s Model 2 Collection hit PC instead, I almost considered leaving it off. Still, it’s better to have options in general, so I figured why not?

Jill of the Jungle: This game actually almost made the list, but considering my lack of nostalgic love for the game and what I’ve seen of the gameplay, I decided to push it down to the honorable mentions instead. Still, it’s an important game when looking back at platforming games on the PC, so it deserves to be preserved in some form and enjoyed by modern audiences.

Super Street Fighter II Turbo: I really wish that I had known about this port when I was a kid: if only that SF2 port had been half this good, I would’ve been happy. By no means arcade-perfect, the game is still impressive in just how much they got right. Supplemented with an amazing arranged soundtrack, courtesy of Redbook audio, Gametek’s port of SSF2T should have gotten way more love than it got. I’ve seen its demo floating around on the Wayback Machine’s PC game archive, but I’d love to own the real deal – even just a digital copy.

Having the past of PC gaming available in the modern day is great. It shows you just how far PC gaming has come and what we’ve lost along the way. While I doubt I’ll have enough material to do a follow-up list for GOG in the future, I’m still happy I decided to write up this list. While I’ve got my clear favorites on this list, I’d love to see any of these hit the service in the near future. I’m not particularly optimistic about most of these games seeing re-release, but who knows, maybe by the time I write the next list, this one too will have borne fruit. I just wouldn’t expect any future lists on other services – I wouldn’t have any idea where to begin with Battle.Net, let alone Origin.