A Wishlist Named GOG

On the one hand, giving up on the PC ports articles helped me out with regards to the quality of my writing, at least in terms of the topics I’d cover. After all, they were effectively vanity pieces, where I would essentially just lay out a list of ten games I’d love to see ported to my current platform of choice, particularly via Valve’s Steam platform. Back in the early days, this was a much more viable endeavor: many companies (particularly those of Japanese origin) had just began looking at PC ports as a potential revenue stream and I simply wanted to make my voice heard, even against the backdrop of a little-known blog, echoing from the most obscure corner of the vast internet. Since then, I’ve gotten a significant dividend on my investments and at this point, it seems like more companies have adopted the PC as a secondary platform for Western releases, superseding the current incarnation of the Xbox, with many smaller Japanese companies considering the PC market as a viable place to invest in general. As such, I decided to focus my interests elsewhere – honestly, those lists about ports of PC-exclusive games to consoles have been fun to write – but at the same time, it feels empty. After all, what’s in it for me? I’ve been itching to write another list and despite the fact that I’ve decided to revive the original concept for one more go this holiday season, I wanted to do something a little different first.

Before we dive into this new list, I’ve clearly got some updates to right, on the acquisitions the PC platform has made since that last list back in April. Truth be told, this was one of the determining factors that all but assured that this list would become a reality: if I’d waited until December to write up on everything else, I probably could’ve written an entire article on all the new PC ports we’ve seen announced and released alone. First off, the first Bayonetta was ported to PC as expected, but it was soon followed by a second Sega/Platinum project, the oft-requested Vanquish. Both have been given an even further coat of paint from their original HD releases and as such, now the PC versions are generally considered the definitive releases. de Blob 2 has joined its predecessor on Steam, skipping out on console versions at this point for some strange reason. Glad to see both games have been re-released on PC – I always felt that they were a bit of a longshot – and I hope this means that THQ Nordic has plans to revive the series down the line as well. Then there were games I’d wanted that didn’t even get the chance to be put on this year’s upcoming list: The Legend of Heroes: Trails of Cold Steel was confirmed for release tomorrow on Steam, GOG and Humble Store via XSEED, who confirmed that the second game in the trilogy would also be receiving a PC port later this year and is now apparently taking PC development far more seriously (more on that later); Natsume released their first PC game in the form of Wild Guns Reloaded last month; SNK finally granted my wish and released The King of Fighters XIV on PC, with the port being handled by Abstraction Games, the very company that handled Double Dragon Neon, my first successful request; and Raiden V: Director’s Cut, an enhanced release of the former Xbox One exclusive was announced for both PS4 and PC. Speaking of which, last year, I wrote up a top 10 list of the games that I’d mentioned in previous lists that I most wanted to see become a reality. I’m happy to say that not only did two of those entries become a reality, but they were my top 2 choices overall. MegaMan 9 and 10 are coming to PC (as well as PS4 and XBO) via the upcoming MegaMan Legacy Collection 2, with all of their DLC included. As an added bonus, MegaMans 7 & 8 will also be included: truth be told, I’d have paid the $20 asking price for MM9 and MM10 with their bonus content alone; including MM8 was just gravy. Even more amazing was the news from last month that Ys Seven would be coming to PC in the West, via a brand-new port commissioned by XSEED themselves. Coming to us with an improved translation, 60FPS gameplay and enhanced graphics, it’s looking to be the definitive version of the Ys franchise’s first fully-3D adventure. Better still, this means that now, none of my lists are complete failures: at least one game from every list I’ve written up has had at least one PC port listed made, so I’m absolutely ecstatic about it. What this means for Memories of Celceta, now the only modern game in the series missing from PC, I don’t know, but I’m going to keep my fingers crossed, especially in light of the information that Falcom president Toshihiro Kondo went on record saying that he wants “all of their games on Steam“. Of course, with my top two games on that cumulative list acquired, that may just mean I’ll have to write up a new one in December.

So with that gargantuan list of victories, let’s get to the topic at hand – what is the list going to be about this time around? Quite simply, I’m going to turn the entire concept on its head: instead of asking for games that are exclusive to consoles to receive brand-new ports, why not ask for some old PC games (ports or otherwise) to be re-released so that modern generations can enjoy them? If the title didn’t give it away, this wishlist is dedicated to the fine people over at GOG. Formerly known as “Good Old Games”, G-O-G – or “Gog” as I prefer to pronounce it, simply because it sounds like a caveman’s name. Since they generally deal in older PC games, it just seems fitting to me – is perhaps the second-most popular digital platform when it comes to PC games, and that’s probably due to their unorthodox strategies. If their original name didn’t make it obvious, GOG focuses mostly on providing digital re-releases of old games that are long since out of print. That is to say, the majority of their “new releases” are a bit of a misnomer.

I personally believe that GOG’s popularity is because it bucked the trend that many digital storefronts embraced: attempting to create a “Steam-killer”, seemingly going after an entirely different niche audience of PC gamers – a solid concept given their focus on “good, old games”. Of course, perhaps the most prominent way they’ve separated themselves from Valve’s nigh-monopoly is with their strict policy against DRM software. That essentially makes GOG one of the few digital storefronts where you can literally buy PC games. While that’s had the unfortunate consequence of making them the perfect source for PC game piracy, it’s still something that has earned them quite a few companies’ respect, not to mention a dedicated fanbase, especially among anti-DRM advocates. Likewise, while GOG traditionally works off their website, they’ve also built their own Steam-like client, GOG Galaxy, which allows for various quality of life features Steam is acclaimed for, such as in-game achievements, automatic updates and even online cross-platform play with Steam users.

GOG is the class valedictorian to Steam’s starting quarterback with really rich parents. Valve’s massive war chest has allowed them to become everyone’s favorite PC gaming service, effectively becoming the last man standing after the all-out war against the now-defunct Games for Windows Live. GOG’s focus and policies make them a far less popular choice for the majority of developers and especially publishers, but in return, they provide their customers with far better service. Perhaps the best illustration of this is by comparing the two stores’ refund policies: while Steam offers a strange 2 weeks owned/2 hours played policy, GOG offers a 30-day refund policy, no questions asked. Of course, many times when GOG goes out of their way to secure the re-release of an oft-requested title, it’ll often just show up Steam later on, usually after a particularly anemic exclusivity period. Seems a bit thankless to me, but I guess I understand it.

Perhaps my favorite thing about GOG would be their community wishlists. In my opinion, these are the ultimate proof of their dedication to provide their customers with the best possible service. GOG has wishlists for new features on the website, new features on their Galaxy client, new movies (yes, GOG offers digital video downloads as well), but the longest-running and my personal favorite would have to be their wishlist for new PC games. While there are quite a few cases of people completely missing the point of the service, I’ve upvoted quite a few of these and quite a few of these games have ended up emerging on the service. In fact, GOG’s community wishlist is what inspired this wishlist in the first place, both the concept and some of the entries on here. I’ll include links to those with entries on the community wishlist, in an effort to get them some support and, perhaps, one day, some of these games will find their way onto the service.

The rules are going to be a bit different this time around, just to make my life a bit easier. Chances are this will end up being a one-shot, so I’m not particularly worried with the changes. I’ll be keeping the concept of consolidating multiple games in a single series into one entry, simply to both save space and get as many games in as possible. As these are all existing PC games, there’s no point in separating series by platform, so it’s pretty much a free-for-all in that regard. I’m bumping the company limitations from 1 to 2 entries this time around, simply because there just aren’t as many companies with games I’d want. Likewise, much like previous “special” lists, I’ll be including an additional write-up, this time focusing on my thoughts on the likelihood of these games being released on GOG in the future. That seems like it might be good for a laugh.

The House of the Dead/The Typing of the Dead – Sega

I’m sure I’ve mentioned on several occasions that when I was young, my main outlets for gaming were the Game Gear, my ill-fated Nomads (never give a child with a temper a fragile, yet expensive handheld) and of course, the family computer. Sega was a constant presence on all three platforms. I was always a fan of the “Sega PC” line of games: it blew my mind to see Sonic 3 & Knuckles on my friend’s computer and I was equally blown away by the mere existence of Sonic CD. But there were many more games in there, and as time went on, Sega’s offerings improved. The Sega PC lineup was particularly strong during the Saturn days. Given the fact that the source code is long gone, I think Sega re-releasing the original House of the Dead’s PC port would be a good way to honor the franchise, especially given the fact that every other game in the franchise has been re-released in some form. Likewise, I’d love to see a re-release of the original Typing of the Dead, given how much I’m loving Overkill. Unfortunately, since The Typing of the Dead 2 was Japan-exclusive, I’m far less optimistic about that one seeing a re-release on GOG, unless Sega decides to include a translation.

Odds: Well, Sega has yet to release any games on the GOG platform, so that makes things kind of dicey. Still, given Sega of Europe’s recent shift towards PC ports and original development, I think there may be a chance that we could see some of these games pop up in the future with enough fan demand. (5/10)

Panzer Dragoon – Sega

It almost pains me to include this one, simply because there was another game I wanted from the Sega PC line-up. Alas, that game ended up below, in the honorable mentions, simply due to the importance of this game. Generally considered one of the best games for the Sega Saturn, not to mention one of the best games developed by Sega period, Panzer Dragoon only saw release on the Saturn, on the Japan-exclusive Sega Ages line and as a bonus feature in the Xbox’s Panzer Dragoon Orta. The Xbox version utilized the PC port as its basis – a not-at-all uncommon move for Sega with regards to many titles from around that era – which should speak to its quality. As such, I had to put my nostalgia aside and give Panzer Dragoon the nod: besides, I never really got to play it and I’ve been interested in the game for quite some time now.

Odds: I’d almost say that it’s on par with the HotD games, but honestly, given the sheer zealotry of Panzer Dragoon’s small but dedicated fanbase, I’d say that if any Sega PC game makes it onto GOG, it’s got to be Panzer Dragoon – though, hopefully, Sega doesn’t decide to stop at just one. (6/10)

Metal Gear Solid: Integral/Metal Gear Solid 2: Substance – Konami

I guess it just sort of proves how dumb of a kid I was: I had no idea that either of these games had even received PC ports. Of course, given Konami’s history with the MSX, I guess it kind of makes sense. From what I can tell, both ports were fairly well done, and there were even mods that upscaled all of the textures and graphics to allow for HD gameplay, effectively giving the PC versions an edge over any other version. There was a rumor for quite some time that Konami was planning to port the MGS HD Collection to Steam, but frankly, I think I’d rather just see these ports of the first two games re-released instead.

Odds: Like Sega, Konami has absolutely no presence on GOG at the moment. To make matters worse, they’ve earned themselves a fairly poor reputation among gamers in recent years, both through many of their releases but mostly due to some of their managerial shenanigans. Unless Konami decides they want to win back gamers, I wouldn’t hold my breath. (2/10)

MegaMan Legends/MegaMan X3, X4, X5 & X8 – Capcom

The funny thing about MegaMan Legends is that, for quite some time, the only version you could buy new was the PC version. It was sold for quite some time on GameStop’s digital service, then just randomly vanished into the ether. I’m not sure if Capcom ordered them to take it down or if the game just stopped being compatible with current versions of Windows. Whatever the reason, it just disappeared. Considering the fact that Capcom was able to license a re-release of all three games as PS1 Classics, I’d kind of hope that they would be willing to swing a similar re-release of the PC version on GOG.

I also decided to include all of the MegaMan X games that came out in English-speaking regions, with the exception of the piss-poor port of the first game, handled by the folks at Rozner Labs. From what I can tell, all the ports I’ve mentioned are on par with their counterparts on PlayStation consoles (that includes X3), which is honestly fine by me. There were also ports of X6 and X7 (as well as Legends 2), but these were strictly made for the Asian market, and therefore, wouldn’t be available in English. From what I’ve heard, the port of Legends 2 was of poor quality anyway – and given how little I think of X6 in the first place, I’d be fine with just ignoring them. X8 was released exclusively in both Japan and Europe, so it gets a pass.

Odds: Well, for starters, Capcom has already released a couple games on GOG, namely the recent PC port of Dragon’s Dogma: Dark Arisen, but more importantly, their Windows PC port of Street Fighter Alpha 2. This effectively makes them the first company I’ve mention that’s clearly aware of GOG’s existence. Having said that, I’d have to give Legends and the X games two separate scores here. While it’s unlikely that Capcom’s planning any major re-releases of the Legends games, it wouldn’t surprise me if we saw a MMX-themed Legacy Collection down the line. While a release along those lines would technically bring those games back to the PC, it would still be cool to see those old ports re-released on GOG, if only for curiosity’s sake. (Legends: 5/10; X Games: 3/10)

Super Puzzle Fighter II Turbo – Capcom

This may seem a bit redundant to many of you: after all, I included the HD version of Puzzle Fighter in one of my earlier wishlists. However, I think both versions offer me something different. While the HD version includes online play and the additional two modes that originated in the Dreamcast version, the existing PC port was based on the PS1 release, which means that it has one thing going for it that the HD version couldn’t possibly compete with: nostalgia. SPF2T was one of the earliest games I owned on the PS1, and it included both the original and arranged soundtracks, as well as Street Puzzle Mode. Street Puzzle Mode was among one of the first video game challenges that I found difficult, but managed to overcome after hours of practice and it left me feeling satisfied. Quite simply, Street Puzzle Mode taught me the joys of “gitting gud” at video games, and I can’t stop thanking it for that. While most people would probably just prefer the HD version to get a re-release, I’d personally love to see both: HD on Steam and the original port on GOG.

Odds: Honestly, it’s hard to say. On the one hand, re-releasing the old port would probably be easier than porting the newer version to PC. But given the fact that current platforms in general also lack Puzzle Fighter HD, it’s entirely possible that Capcom would just do it in an effort to keep bringing older games forward to the current generation of platforms. Like I said, I’d like to see both re-released, but something tells me Capcom wouldn’t be onboard with that. (4/10)

Jazz Jackrabbit series – Epic Megagames

It’s actually really surprising how many great platformers there were on PC back in the good ol’ days. I mainly remember Commander Keen and Duke Nukem, but they weren’t the only ones. Perhaps the most popular was Jazz Jackrabbit, who I mainly remember because I kept confusing him with Bucky O’Hare for reasons that…I’m honestly sure I don’t need to state. I never ended up playing the Jazz Jackrabbit games, but when I was young, I absolutely wanted to play them, and considering all of the good things I’ve heard about them, that interest definitely lives on.

Odds: Unfortunately, there’s a bit of a legal caveat here. Jazz Jackrabbit is co-owned by Epic Games and the series’ original creator, Cliff “Cliffy B” Bleszinski. Cliffy B departed from Epic awhile back and is currently puttering around on his own, and I’m not sure if the break-up was amicable enough to allow Jazz Jackrabbit re-releases to be licensed by anyone, let alone GOG. I hope I’m wrong on this one, but the odds don’t look too good. (1/10)

Croc: Legend of the Gobbos/Croc 2 – Fox Interactive (Jeremy “Jez” San?)

I didn’t exactly adjust all that well when platformers made the shift from 2D to 3D. To this day, I’m still not fond of Super Mario 64, which is generally heralded as one of the greatest platformers of all time. I preferred games like the original Crash Bandicoot and Fox Interactive’s Croc. Croc has recently seen something of a resurgence in popularity lately, due to the alleged effect the game had on the development of Super Mario 64, and by extension, the 3D platforming genre. Even before I knew about any of that, I was just fine playing the game on PS1. Seeing the game revived would be a nice little treat in my opinion.

Odds: Another tricky one for rights issues, but for totally different reasons. With Argonaut – the game’s developer – shuttered and Fox Interactive having been closed down, it’s hard to pin down exactly who owns the rights to the Croc franchise. I’ve heard rumors that the whole shebang belongs to Argonaut founder Jeremy “Jez” San, and therefore any re-releases or new iterations of Croc may have to go directly through him, but considering the fact that he doesn’t seem to be quite as hands-on within the video game industry these days, that may make this pretty much impossible. (1/10)

Blood Omen: Legacy of Kain – Eidos (Square Enix)

I’ll be honest, in recent years, I’ve found myself interested in the Legacy of Kain series from …well, I guess at this point, it would be Square Enix Europe, wouldn’t it? But I’m a stickler for these kinds of things: especially when delving into series that are “newer” – namely, those that started well after I’d gotten into video games – I generally like to start at the very beginning and work my way forward. The original Blood Omen is the one game from the LoK series that hasn’t seen re-release on PCs, though the PlayStation version is available as a Classic on the PS3. I don’t know why, but I always find incomplete collections to be troubling and re-releasing the first game would be the perfect excuse for me to try getting into it.

Odds: Much like the previous two games, there are apparently some legal issues at hand here. I find this particularly baffling, considering that, as I mentioned earlier, the PS version is still currently available on both the PS3 and PSP. Apparently, Activision and Silicon Knights ported the game to PC, which is likely the source of the hang-up. The game’s been made available on Abandonia, an online repository for games that are considered “Abandonware” and has apparently seen no legal action from either Activision or Square Enix. Either way, the chances of an official re-release seem quite poor at this point. (1/10)

Mortal Kombat Trilogy/Mortal Kombat 4 – Midway (WB Games)

Growing up as a kid, I was in a tough spot: I was absolutely obsessed with fighting games, but generally limited to PC as my main outlet for gaming. Man, if only little Icepick could see the literal deluge of big-name fighting games available on PC nowadays! My main outlets for 2D fighters in my early years were the god-awful port of Street Fighter II, handled by the abomination known as Hi-Tech Expressions (even writing their name sends chills down my spine!) and the first 3 Mortal Kombat games. Sure, later on, I’d become enamored with the PC version of X-Men: Children of the Atom, but that’s a story for another time. Now, the Mortal Kombat ports were actually very well made, pretty much as good as their source material, and I loved these games growing up. Fortunately, GOG already has these games available on their service. What I didn’t know is that these weren’t the only MK PC ports made during this era. No, despite my beliefs that the series took a hiatus between 3 and the 2011 reboot, two more games actually made their way to Windows PC. While Trilogy and 4 weren’t the best games in the franchise – Trilogy was the true forerunner to MUGEN and MK4 was just another in a long line of games that were tarnished by the fifth generation’s obsession with 3D – I’ve got enough nostalgia attached to the previous games in the franchise to want to see just how well or poorly these games translated to the PC.

Odds: Like I said, WB Games already put the first 3 PC ports on GOG, they own the rights to the series and I’ve seen footage of both ports running on modern hardware. I think the only thing keeping these games off GOG is their relative lack of popularity compared to earlier games in the series. Seems pointless to keep them off otherwise. (7/10)

Williams Arcade’s Greatest Hits – Midway (WB Games)

I’m actually kind of ashamed that I had to make the wishlist entry for this one myself, but it is what it is. The Williams Arcade’s Greatest Hits Collection on PC was one of my earliest introductions to retro video games, particularly those made before or around the time of my birth. Truth be told, I absolutely loved every game in this collection, even if I wasn’t particularly good at any of them. The first two Defenders, Joust, Robotron 2084, Bubbles and Sinistar – all great stuff. Since PC missed out on WB’s most recent slew of Midway/Williams Arcade re-releases, this would be the next best thing.

Odds: Well, if Midway Arcade Origins gives us anything to go by, it’s that WB Games owns the rights to all six of the games present in this collection, so clearly there are no legal issues. This may just be another case of WB not knowing what they’re sitting on. (7/10)

Honorable Mentions

Virtua Fighter PC/Virtua Fighter 2:  I actually had Virtua Fighter PC when I was a kid and that’s what made it so hard to leave it off the main list. I had no idea that its sequel also received a PC port, but considering the fact that I’d almost certainly prefer to see the version from Sega’s Model 2 Collection hit PC instead, I almost considered leaving it off. Still, it’s better to have options in general, so I figured why not?

Jill of the Jungle: This game actually almost made the list, but considering my lack of nostalgic love for the game and what I’ve seen of the gameplay, I decided to push it down to the honorable mentions instead. Still, it’s an important game when looking back at platforming games on the PC, so it deserves to be preserved in some form and enjoyed by modern audiences.

Super Street Fighter II Turbo: I really wish that I had known about this port when I was a kid: if only that SF2 port had been half this good, I would’ve been happy. By no means arcade-perfect, the game is still impressive in just how much they got right. Supplemented with an amazing arranged soundtrack, courtesy of Redbook audio, Gametek’s port of SSF2T should have gotten way more love than it got. I’ve seen its demo floating around on the Wayback Machine’s PC game archive, but I’d love to own the real deal – even just a digital copy.

Having the past of PC gaming available in the modern day is great. It shows you just how far PC gaming has come and what we’ve lost along the way. While I doubt I’ll have enough material to do a follow-up list for GOG in the future, I’m still happy I decided to write up this list. While I’ve got my clear favorites on this list, I’d love to see any of these hit the service in the near future. I’m not particularly optimistic about most of these games seeing re-release, but who knows, maybe by the time I write the next list, this one too will have borne fruit. I just wouldn’t expect any future lists on other services – I wouldn’t have any idea where to begin with Battle.Net, let alone Origin.

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Last Splatterhouse on the Left

Well, Halloween is upon us and this is a video game blog, so why not talk about horror video games? Of course, the concept of horror games is itself loose: some people associate it with any sort of game that utilizes themes or elements of other horror media, while others assert that only games that truly cause fear can be considered a part of the genre. Of course, those two are merely the extreme opinions and whether or not a game can be considered horror is usually up for debate. We see it when people have arguments regarding when Resident Evil left the survival horror genre and became a third-person shooter action game. We see it when people debate whether or not Five Nights at Freddy’s should be considered a horror game, due to its mechanics. Needless to say, the horror “genre” runs into the same pitfalls one encounters with the “action” and “adventure” genres.

I’m going to be honest with you: I don’t think I’ve ever really been a fan of “true” horror games. You know, the old-school Resident Evils, the Silent Hills, the Alone in the Dark games, that sort of thing. I can’t explain it but I’ve just never really felt myself drawn to them. On the other hand, I do have a preference to horror-themed video games. I loved the Splatterhouse series, even the 2010 reboot which got mixed reactions for the most part. Darkstalkers is probably my favorite Capcom fighting game series of all time (and I think it’s a crime that we still haven’t seen a sequel, but that’s a rant for another time). I love the House of the Dead series, especially the Typing of the Dead spinoffs.

But why? Why do I love games that use horror themes, but not their implementation into core gameplay mechanics? Hell, I love horror movies, horror stories, even some horror TV shows. The fact that I just can’t enjoy video games as a horror experience baffles me. It’s not like I haven’t tried though. Hell, I even had Code Veronica on the Dreamcast. I just could never get into games like that, especially those deemed “survival horror”. However, there have been some cases where I’ve liked games that were arguably considered horror to some extent.

The Dead Rising games are a good example of what I’m talking about. In terms of games I actually thoroughly enjoy, they’re among the closest to actually being considered “true horror”, mainly due to their storyline being based on a horror movie cliché: fighting off a zombie apocalypse in a once-densely populated area. Of course, the Dead Rising games’ silliness and action-oriented gameplay (relying more on an active survival approach by murdering zombies as opposed to the passive approach commonly seen in survival horror games) makes it a very poor example of a true horror game.

The Left 4 Dead series comes significantly closer and is perhaps the closest thing to a “true horror game” that I actually enjoy. Although the games share the same zombie apocalypse theme as Dead Rising, they take a different approach to combat, generally acting as a detriment to the player’s survival and generally considered a last resort from a gameplay design perspective. A poorly-run multiplayer campaign often provokes more panic than anger from me, which is definitely a step in the right direction in terms of the emotions horror games are intended to provoke. However, both Left 4 Dead games seem to play more like first-person shooters and the game’s versus mode (which allows one team to take control of Infected) tends to undermine the attempts at achieving a tone of true horror.

So what are my main problems with most “true horror” games? Well, I can think of 4 main issues that come to mind. They may not apply to all games from the genre, but enough of them to become pressing concerns for me. First, many games that are considered “true horror” (especially survival horror games) tend to have really stiff or otherwise poor controls. Looking at you, old-school Resident Evil. Now I understand that this is an attempt to immerse the player into their character’s perspective of utter helplessness. Unfortunately, I don’t think most people running for their lives are stuck with things like tank controls or the ability to only aim their gun at three very distinct heights, especially not elite members of a paramilitary organization. There are probably better ways to achieve the same feeling of vulnerability. Maybe give the character a stamina meter that can be drained both by physical exertion and direct confrontations with whatever fiends they encounter. Maybe apply kickback to firearms that either damages the player character or at the very least stuns them, leaving them open for attack if they waste a shot. Hell, some kind of an injury mechanic could be interesting.

Number two: jump scares. I’m going to be honest, I just think they’re a really cheap tactic. Pretty much every horror game I’ve seen has relied on them to at least some extent. I’m not saying that they should be removed, not at all. Regardless, games shouldn’t rely on them entirely for their scare factor. It just ends up coming off as hokey. There are other types of horror that one can exploit: paranoia, revulsion, the fear of the unknown, helplessness and even the loss of sanity itself. All of these topics have been explored in games in the past, the problem is there just hasn’t been enough of it. Jump scares are far too common and we could all probably benefit from a more cerebral style of horror showing up in the genre at large.

That brings me to my next point: sometimes, when horror games attempt a more involved storyline, it usually comes at the cost of the player’s immersion in both the game itself and as a horror experience. The main culprit would probably be cutscenes. In the past, cutscenes had a tendency to look very different from the game’s usual artstyle. I can understand that they were generally used to animate something that would either be impossible to achieve or at least done significantly inferior with the in-game engine. Even today, however, there is still at least a slight difference between cutscenes and in-game events that just throws me off, not unlike comparing watching a live-action film to a live-action TV show. Maybe it has something to do with the framerate? I can’t really say.

Unfortunately, no matter how insignificant the difference between the two artstyles, it definitely has a detrimental effect on the player’s absorption with the game’s setting. It’s to the point where, unless you’re trying to recreate the FMV horror games of old on a modern platform, you’d be better off leaving out cutscenes entirely. It would likely be better to focus on in-game event, where players maintain the same sense of atmosphere. Of course, there are some cases where you may want the players to lose their autonomy. This would still be better achieved through some kind of an in-engine event, as opposed to a cutscene, just due to a more seamless transition.

My last problem is one where I have seen actual solutions, but at the same time, I also understand cannot really be fixed without a major paradigm shift in terms of how modern games are designed in general. It’s the lack of a sense of pressing danger. You die in a game and…well, then you go back to a previous save. In the early days, Resident Evil tried to work its way around this setback, by tying the player’s ability to save with a specific item, the ink ribbon, which could be used at typewriters in order to save. This did add a sense of choosing one’s saves in the game, but I feel that the saves themselves are the problem. Of course, then you’ve got ZombiU (recently re-released as “Zombi” on Xbox One, PS4 and PC), which I felt handled it better. If your character died in Zombi, that was it. That character became one of the undead. End of story. If you decided to continue on, you’d use an entirely new, randomly generated character and the only way you’d be able to get any items you had earlier back would be to take out your former character’s reanimated corpse. It was sort of like Dark Souls or a rogue-like game in that sense. However, I feel like the fact that the loss of a life came with some sort of permanence made survival more urgent. Now I get that this wouldn’t work out properly in a more narrative-based horror game, but maybe the implementation of a “bad ending” upon failure state, plus a way of making saves unusable upon a failure state would be a good compromise.

Are the solutions I pitched for my problems with “true horror” games actually viable, especially with regards to existing fans of the genre? Probably not, there are just some genres I don’t like. Survival horror may just be one, though I still feel sympathy for the fans who tend to think of the genre as dead, at least outside of indie games. I think I’ll stick to hybrid experiences like Dead Space and Left 4 Dead, those that only use the themes of horror like Splatterhouse and Darkstalkers (seriously Capcom, at least put Resurrection out on Steam!) and those games that aren’t considered horror, but still draw from some of the same tricks (you can’t tell me the Splicers in Bioshock weren’t scary as hell – Vita-Chamber or no).

The Next Level: Selling Sega Bit by Bit (Part 2)

Last week, I discussed the still very real possibility that Sega could end up on the auction block like THQ and Midway before it and tried to determine the best homes for a dozen of its franchises, both popular and obscure. This week, it’s gonna be more of the same: 12 Sega franchises and what companies would be the best fits for them.

Starting off this week’s assortment, Sega’s famous horror lightgun arcade smash, House of the Dead. The answer for this one’s obvious: Namco Bandai is still making Time Crisis games for both consoles and arcades to this day, and aside from Sega, they’re the only major Japanese publisher with a stake in the genre to this day. My secondary choice was gonna be Activision, which would cause the series to suffer like G did? So I did a little research for companies that had made some recent lightgun rail shooters, sure Capcom had those Resident Evil spinoffs, but then I saw a name that perked up my ears: Castlevania: The Arcade. That’s right, Konami actually made a lightgun (light-whip) game a few years back.

Next up, another oldie-but-goodie, Sega’s Genesis beat-’em-up classic, Streets of Rage. Now, you’re probably thinking the choice for this one is obvious: “Give it to Capcom, because blah blah blah Final Fight.” Well, I’m going off the beaten path with this one and giving it to an unlikely contender: SNK Playmore. SNK has quite the predigree of arcade beat-’em-ups in their past, games like Mutation Nation, the Sengoku series and even a few weird experiments in the genre like the first-person brawler The Super Spy (featuring the first appearance of SNK villain supreme, Geese Howard!) and the beat-’em-up/one-on-one fighting game hybrid Street Smart. Seeing SNK tackle a genre that isn’t a fighting game or Metal Slug again would be a fantastic treat and getting a fourth, actual factual Streets of Rage is pretty high on my Sega wishlist. Otherwise, yeah, give it to Konami or Capcom, I guess. Either one would probably just end up sitting on the franchise anyway.

Samba de Amigo, like Space Channel 5, was another of Sega’s rhythm game experiments, however this one focused heavily on motion-control through the maraca peripherals that were available both in the original arcade version and the Dreamcast home port. Considering the Wii got a port of Samba de Amigo itself that utilized the Wii Remote and Nunchuk add-on to accurately recreate the arcade experience, Nintendo is the clear choice. The fact that they themselves have a rhythm series that’s equally as wacky as Samba (Rhythm Heaven) is just icing on the cake. Likewise, Namco Bandai still makes Taiko Drum Master games, so they’d be an equally valid choice, especially if it did better in arcades than on consoles.

Then there’s OutRun, an unconventional arcade-style racer that focuses on completing an extended course with multiple branching paths within a time limit rather than beating out CPU-controlled drivers. It’s also one of my all-time favorite Sega franchises and I was especially happy to see it get a shout-out in the recent Sonic and All-Stars Racing Transformed. Not too many companies really focus on arcade-style racers these days, as most have moved onto racing sims, so the only obvious answer here would be Namco Bandai, who still put out a damn good Ridge Racer every once in a while. Second place goes to Ubisoft, as they currently publish the Trackmania games.

Jet Set Radio was one of those games that didn’t really get a fair shake when it first came out, but became a beloved cult classic down the line. Released when the Dreamcast was on the very precipice of disaster at the hands of Sony’s Playstation 2, Jet Set Radio (or Jet Grind Radio, as it was once titled in North America) is one of those rare 3D games that manages to avoid showing its age even today, due in part to its cel-shaded graphical style. The gameplay emulated the popular Tony Hawk’s Pro Skater series, but managed to expand on it to the point where JSR felt like a complete different game. After all, what other game can you think of where you can destroy tanks and helicopters by tagging them with graffiti? Personally, I’d give it to Ubisoft, considering both their work on Shaun White’s Skateboarding (proving they could get the skating mechanics right) and the Rayman series (proving that they’d likely keep the unique graphical style of the series. The only other company I think could do Jet Set Radio justice would be Nintendo.

Speaking of cult classics from the Dreamcast era, Shenmue is perhaps the prototypical example of the problems regarding the AAA industry today. Despite being the 4th best selling title overall on the Dreamcast, Shenmue fell short of earning back its immense budget. Still, there are many who wait for another entry in the series, even after the second game also failed to perform well outside of niche audiences. Having said that, I’d say that Atlus would be the best choice for the franchise. Both due to the fact that they’ve made a few games with similar mechanics to the series (Catherine comes to mind for me personally and I’ve heard the same regarding their Persona series) and because they tend to also do well with regards to niche audiences. My other choice is an extremely unorthodox one: Telltale Games. Considering the fact that Shenmue’s gameplay is not so far removed from point-and-click adventure games and its storyline is considered one of the main draws of the series, Telltale just seems like an interesting choice for a sequel, especially if they reunite the original creative team for a Shenmue III.

Valkyria Chronicles is another one of Sega’s more niche titles, at least as far as non-Japanese audiences go. An interesting take on the strategy RPG genre, where you shift into a third-person shooter-style segment during each party member’s turn. Consider the game’s unique take on the genre, I think that Atlus would probably be the best company to take on this one, due to its unique take on the genre and its popularity in Japan. After all, Atlus has even handled third-person shooters in the past (God Mode). If not them, then Nippon Ichi Software would probably be a good choice, considering their experience with the strategy-RPG genre.

There’s also Sega’s unique puzzle game: Chu Chu Rocket. Considering the fact that this was actually ported to the Game Boy Advance as a launch title, I’d be quite alright giving this to Nintendo. They would likely keep it on eShop, which would actually probably be a smart business tactic, considering the simplicity of the game’s overall design. I’d also consider Atlus to be a valid choice, considering their history with unorthodox puzzle games like the aforementioned Catherine and Rock of Ages.

Virtual On, while generally called an action game, is probably the best example of what I’ve come to call “arena fighters”. Think of it as the precursor to Anarchy Reigns, only with a custom arcade cabinet to boot. As such, my first choice would be Platinum Games. The problem is, I don’t really have a follow-up. Capcom used to make good arena fighters, like the Power Stone games and Spawn: In the Demon’s Hand. Konami made Castlevania Judgment, which in spite of its hideous character designs, was actually a pretty decent one. But considering the similarities between the recent Dragon Ball Z and Naruto fighting games with arena fighters, not to mention how close the Soul Calibur games are to them, maybe Namco Bandai would be the best secondary choice. At the very least, Namdai (Banco?) getting the rights would mean that Temjin and Fei-Yen would likely show up in the Super Robot Wars games a lot more often.
After Burner was Sega’s take on the combat flight simulator genre, only with good old fashioned 1980’s arcade flair thrown to give the game some fun factor. Recently it’s seen a resurgance, having been referenced in games like Bayonetta and the aforementioned All-Stars Racing Transformed (as a stage and one-third of a vehicle!). I can’t really think of many companies that still do games in that genre, aside from Namco Bandai, with their Ace Combat series. Otherwise, I’d just give it to Nintendo, because I can’t really think of anyone else who’d take it.

Then you’ve got the Super Monkey Ball series, another cult-classic Sega series, involving tiny monkeys in hamster balls running to the end of an obstacle course in order to get some bananas. The easy answer here is Nintendo: this game totally sounds like something the Big N would make. Hell, we might even see a Donkey Kong Country x Super Monkey Ball game. Atlus seems like a fair choice too, considering that they published the extremely similar Rock of Ages.

Rounding out this article’s list is Skies of Arcadia, one of Sega’s RPGs from the Dreamcast era. Considering it also showed up on the Gamecube, I’d just give it to Nintendo. They could use a couple more traditional JRPGs, right? I’d just as well avoid seeing Skies of Arcadia becoming another victim of Square-Enix’s IP hoarding, so Atlus seems like the only other logical choice.

Before we wrap things up, I’d like to discuss the fates of a few honorable mentions. First off, Sega’s original mascot, Alex Kidd should probably just go to Nintendo. Then there’s Columns, Sega’s first major attempt at a Tetris-style puzzle game, give that to Q Entertainment. Seaman was Sega’s attempt at a virtual pet style game, Microsoft seems like the best choice, considering I can’t think of a franchise that would be more Kinect-friendly. Shining Force was Sega’s first major success in the strategy-RPG genre, so give that to Nippon Ichi Software, as they make a great deal of SRPGs and would probably jump at having such a (comparitively) big name. Give Vectorman to Platinum Games, because they turned some heads in the third-person shooter genre with Vanquish. Finally, I’d give both Total War and Football Manager to Valve, considering they sell like gangbusters on Steam.

I guess if this two-part article has taught me anything, it’s that perhaps, Sega is greater than the sum of its parts, or rather its franchises. That’s probably the reason why, the last time they were in dire financial straits, Sammy Corporation just bought out the entire company, rather than simply taking on franchises that were considered the most important. Hopefully, should Sega fall once again, history will repeat itself in that case and all of Sega’s IPs will be kept together.