The Year Without a PC Port Wishlist

Christmas has pretty much always been my favorite holiday, especially when I was a child. I was a greedy little boy while I was growing up: one of my favorite holiday traditions was always writing up my list to Santa on my computer. Sure, some years I’d get overzealous and start thinking about it as early as August, but I’d always have a lot of fun just writing the list itself. I’d always try to sort things in the order I wanted them, but that was actually part of the fun for me: one week I’d really want some action figures, the next some new video game caught my eye. The downside to starting a list that early is that as time goes on, new items catch your eye. Even the greed of a child has its limits, so I would often have to pare down my list, trimming the items I could “do without”. (Gotta love child logic, am I right?) In a sense, I think those PC ports lists I wrote for a long time were the evolution of that favored Yule tradition, but eventually I got tired of doing them. Too much wishing, not enough getting. I’ve taken a hiatus on them and now, it’s been over a year. Instead of making an entirely new one, why not look over my previous works and analyze them a little? This year, I’ll be recounting my 5 favorite success stories, my top 10 most wanted and the game on each list I’d consider the most important (excluding those on the aforementioned lists) plus a brand-new one for good measure!

Before we get started (fittingly enough, with my favorite success stories), I’d like to start with some recent successes as well. Ultimate Marvel vs. Capcom 3 was released on PS4 earlier this month and it will also be hitting both the Xbox One and Steam in March. Meanwhile, Garou: Mark of the Wolves was also recently released on PlayStation consoles via CodeMystics, but surprise, surprise: an entirely different port hit Steam soon after, from the good folks at DotEmu. In fact, it was such a surprise, I actually had to change a list entry because of it. The DotEmu port is less fancy than the CodeMystics port, but apparently, not only does the Steam version have a more solid netcode, but it’s also getting immediate bugfixes to iron out some of its bizarre glitches. Funny how that works. I expected that to be the last bit of news I got on the PC end of things, but I was wrong: The Legend of Dark Witch 2, another game I’d been salivating over the prospect of seeing a PC port is announced to be hitting Steam sometime during “Q4 2016”. One last big surprise for me.

You’ll also remember that this past April, I did an “April Fools’ Day” article, revolving around 10 PC games I’d like to see receive console ports. Well, like many of my jokes, this one ended up biting me in the ass. During the PlayStation Experience, Ys Origin (the only PC-exclusive Ys game) was announced to be hitting both PlayStation 4 and, amazingly enough, the Vita on February 21, 2017 with the port being handled by the good people over at DotEmu who are utilizing XSEED’s English translation and coming up with original French, Italian, German and Spanish translations as well. (As an aside, DotEmu’s also bringing a favorite of mine – the NeoGeo classic Windjammers – to the same platforms. Let’s keep our fingers crossed for a PC port down the line!) You’d think that would be enough, but the world wasn’t done having fun at my expense: soon after, it was revealed that the indie platformer Kero Blaster would also be coming to the PS4, thanks to its publisher Playism. They’ll also be bringing Momodora: Reverie Under the Moonlight to PS4, though release windows for both titles have not been announced. Continue reading

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10 Games I Want Ported To PC: Dream Match Never Ends

So this is a little one-off, based on the usual PC ports series I’ve been doing. Before we get started, let’s recap what happened this month. For the first time since I’ve started writing these articles, my streak has broken. No new games on any prior or future lists got PC port announcements. On the plus side, Devil May Cry 4: Special Edition was announced for PC. Capcom also released the Gold Edition content from Resident Evil 5 on Steam recently. Finally, Ys: The Ark of Napishtim was recently announced for release outside of Japan on PC, it’s not technically anything on one of my lists (it was also on both PS2 and PSP in North America, but originated on Japanese PCs), but hey, Ys is Ys. It seems like this time around, more PC games were announced to be getting console ports than anything: Freedom Planet was announced for Wii U and the long-awaited Wii U port of Angry Video Game Nerd Adventures was finally given a release date (in North America, along with a confirmation for a release in Europe and a reconfirmation that the 3DS version is still being developed). Meanwhile, Shovel Knight was announced for Playstation consoles and Xbox One, with special bonus features on both platforms. Hopefully, by the time I write the next actual entry in this series, there will be something worth celebrating.

So what’s different this time around? Well, we’ll be ignoring many of the rules that are traditionally seen in this series. First off, I’ll be focusing entirely on licensed games. Generally, I’ve ignored them up to this point, due to the difficulties of renegotiating lapsed licenses (not to mention the fact that it’d be considered a waste by most companies for nothing more than a PC port). Hey, I called this article a “dream match” for a reason. Aside from that, I’ll be sticking to the seventh and eighth generations as per usual, just because porting anything earlier than that would just be ridiculous. Once again, I’ll be grouping together games, but given the list’s subject matter, I’ll be grouping games that share both licenses and publishers. Finally, just for laughs, I’ll predict how likely any of these ports are at the moment, on a scale of 1-10. So, without further ado, let’s get this show on the road.

Marvel vs. Capcom: Origins/Marvel vs. Capcom 2/ Ultimate Marvel vs. Capcom 3  – Capcom (360/PS3)

This is pretty much the main reason I wanted to write this spinoff list in the first place. It’s a shame that PC missed out on both UMvC3 and Origins, especially considering the fact that Capcom was getting pretty good about PC versions of their major releases around the time both of these games were released. I’ve always been pretty big on the original Marvel vs. Capcom and it’s a crying shame that UMvC3 is dead in the water these days, due to Capcom losing the license.

Rating: 3/10 – Disney’s got control of the Marvel license and the last I heard, they were trying to build a unified video game universe, not unlike their films. If that doesn’t pan out, I could see Capcom getting a chance to re-release some of these old games. I just hope that this time they don’t use that lame “Marvel doesn’t allow PC games” excuse. At this point, we all know it’s a load of crap.

Tatsunoko vs. Capcom: Ultimate All-Stars – Capcom (Wii)

Speaking of Capcom, this is probably tied with Street Fighter x Tekken for my favorite Capcom fighter last generation. Yes, I have incredibly weird tastes, deal with it. The point is, I definitely liked Tatsunoko vs. Capcom more than either version of MvC3. It was a stroke of luck that we got this game outside of Japan in the first place, and even though we lost one character, we got five new ones, including Frank West and Tekkaman Blade.

Rating: 1/10 – Capcom USA barely got the rights the first time around. When Marvel vs. Capcom 3 was first announced, it killed any and all interest in the game almost immediately. Even if Capcom had the chance to buy back the rights, it’s unlikely they would. The game exceeded expectations, but it wasn’t exactly the megahit Capcom always strives for.

The Simpsons – Konami (360/PS3)

Easily one of my favorite arcade beat-‘em-ups of all time, even if it’s just due to nostalgia. I was surprised to see this game show up on consoles a few years back, and frankly, I think it was the best possible port. Good online, 4-player co-op, achievements, there wasn’t really that much that could’ve been added but Backbone Entertainment did a stellar job regardless.

Rating: 3/10 – EA currently holds the rights to make video games based on The Simpsons and they seem to be doing pretty well with their latest mobile tie-in, Tapped Out. EA also attempted to make a mobile remake of The Simpsons Arcade game prior to the re-release on consoles, which was far less well received. Considering Konami was able to get the rights back for a port while EA still held the license, I think there’s a chance that this could come back. All it should require is some effort on Konami’s part. Having said that, I wouldn’t hold my breath.

X-Men – Konami (360/PS3/iOS/Android)

Another classic Konami beat-‘em-up, X-Men was another one of those arcade classics I loved as a kid. X-Men and The Simpsons were fairly interchangeable with regards to their base gameplay, but X-Men had an ace up their sleeve: instead of 4 players, you could have as many as 6 players in a single game at a time. At the time, such a thing was unheard of. The XBLA and PSN re-release recreated this gimmick through online play, which was pretty awesome if you ask me.

Rating: 1/10 – Take Disney’s reluctance to veer from a unified game universe and couple it with Konami’s sheer apathy for anything not related to Metal Gear and you’ve got a perfect storm. I really doubt we’ll ever see this re-released again, which is depressing considering the fact that, like every other game I’ve discussed so far, X-Men’s been discontinued.

Teenage Mutant Ninja Turtles [1989] – Konami (360)

One final Konami licensed beat-‘em-up, and it’s the granddaddy of ‘em all. The original Teenage Mutant Ninja Turtles was a fairly early release on the Xbox Live Arcade back in 2007. In spite of that, it also managed to have online co-op for up to 4 players, just like the later releases of Simpsons and X-Men. It’s just a shame that we never got the original version of Turtles in Time as a re-release and had to settle for a half-baked remake by Ubisoft instead.

Rating: 2/10 – Activision currently holds the rights to the TMNT franchise. However, they’ve also been willing to put the franchise in the hands of competent developers, like WayForward for example. If there’s enough of a demand for this specific game (as well as Turtles in Time), I could see Activision trying to pull some strings to take care of a new re-release. Of course, there’s also a pretty good chance that they’d consider just hiring a new team to make a new game based on these arcade classics and a more contemporary incarnation of the Turtles. It’s hard to say, honestly.

Teenage Mutant Ninja Turtles: Danger of the Ooze – Activision (360/PS3/3DS)

Speaking of Activision and TMNT, there’s a recent game that I’d actually like to see hit PC at some point. Danger of the Ooze was developed by WayForward (one of my favorite devs of all time), and it’s a Metroid-like where you’re allowed to switch between all 4 Turtles at will. Needless to say, this is probably the one TMNT licensed game that’s drawn my interest since Konami’s old beat-‘em-ups.

Rating: 7/10 – You know, I’m actually surprised that this didn’t come out on PC in the first place. Activision’s released TMNT games on PC since getting the license, so this just felt like a weird omission. Hopefully, we see this hit more platforms in the future.

JoJo’s Bizarre Adventure HD Ver. – Capcom (360/PS3)

So we go from licensed beat-‘em-ups back to Capcom licensed fighters. I’m a simple man with simple tastes. I’ll be honest, I skipped this one on consoles after playing the demo: it just seems like the Western-produced re-releases of old Capcom games put more effort into everything. Regardless, the base game was still pretty fun, it was just a bit pricey given the package ($20 for one game, compared to $15 for MvC Origins and Darkstalkers Resurrection, which both come with 2 games). Still, a solid Capcom fighter is a solid fighter in general, plus it’s one of the few titles made for the CPS-3, Capcom’s most advanced arcade hardware.

Rating: 2/10 – Bandai Namco’s got the rights to this franchise locked up at this point. Then again, they let Capcom use it the last time for a re-release, at least until the rights lapsed. I wouldn’t be surprised if Bandai Namco would let them do it again if Capcom’s really interested. As with all those Konami beat-‘em-ups, I kinda doubt it though.

Jojo’s Bizarre Adventure All Star Battle – Namco Bandai (PS3)

Speaking of Jojo, there was another more recent fighter based on that particular iP. It’s a 2.5D fighter, but still manages to maintain the manga’s style. It’s a truly beautiful game, and while it may not be the most advanced fighting game ever, it’s still an interesting take on that particular sub-genre.

Rating: 5/10 – Unlike every other game I’ve talked about so far, Namco Bandai still holds the JJBA license and are even working on another licensed fighting game (JJBA: Eyes of Heaven – this time, for PS3 and PS4), so there’s a way better chance that we could see a re-release compared to everything else I’ve discussed so far. Plus there’s the fact that more anime-themed Bandai Namco games have been heading to Steam lately (particularly the most recent Naruto and Dragon Ball Z games). Unfortunately, considering that they’re focusing on Eyes of Heaven at the moment, chances for a re-release are still fairly low.

WWE All-Stars – THQ/2K Games(?) (PS3/360)

When it comes to sports games in general, I’ve always preferred arcade-style games over sims. While no wrestling game has ever topped THQ’s first attempts at WWE games (No Mercy and Wrestlemania 2000 for the Nintendo 64) in my heart of hearts, one of THQ’s last attempts came pretty close, while delivering its own unique arcade-flavored take on the medium. Compiling a roster of long-retired greats and then-current WWE Superstars, All Stars was truly an underrated gem. Hopefully, if we ever see a re-release, they’ll manage to include all of the DLC in the base package.

Rating: 3/10 – On one hand, THQ’s dead and it seems like the rights to all of their WWE games reverted to the new license holder 2K Games, so that in and of itself would make the game an easy slam dunk. On the other hand, some of the wrestlers included in the game’s roster aren’t on the best of terms with WWE, so that in and of itself would cause some problems. I think our best bet would be a sequel/successor, but considering even modern WWE games don’t hit PC, I’m sure even that wouldn’t hit PCs. Oh well, I’ve still got WWE Immortals…even if that’s just a mobile game.

Goldeneye 007 Reloaded – Activision (360/PS3)

Speaking of N64, Goldeneye was probably the first console FPS I ever enjoyed. I was never really that big on its spiritual successor Perfect Dark, but the original was a classic in my book. As such, I was fairly excited when Activision announced that it was remaking the game for the Wii, and somewhat moreso once it was announced that it was getting refined further and released on the Xbox 360 and PS3. Just a shame it never hit PC.

Rating: 4/10 – Activision lost the rights to the James Bond license back in 2013. Oddly enough, the license has yet to resurface elsewhere, at least with regards to console releases. MGM is apparently working on a game for smartphones and tablets, but aside from that, there’s really no information. Hopefully, Activision can broker a new deal and get Goldeneye 007 Reloaded out on modern platforms.

Well, that was a pretty fun take on the usual list. While no new ports from my official lists have been announced, I’m still ahead. Hopefully the next two months will give me some other games. On the other hand, I’ve been inspired to do an entire spin-off series for these PC port lists at some point down the line. Don’t worry, it’s not related to the subject matter of this list. You’ll just have to wait and see.