A Wishlist Named GOG

On the one hand, giving up on the PC ports articles helped me out with regards to the quality of my writing, at least in terms of the topics I’d cover. After all, they were effectively vanity pieces, where I would essentially just lay out a list of ten games I’d love to see ported to my current platform of choice, particularly via Valve’s Steam platform. Back in the early days, this was a much more viable endeavor: many companies (particularly those of Japanese origin) had just began looking at PC ports as a potential revenue stream and I simply wanted to make my voice heard, even against the backdrop of a little-known blog, echoing from the most obscure corner of the vast internet. Since then, I’ve gotten a significant dividend on my investments and at this point, it seems like more companies have adopted the PC as a secondary platform for Western releases, superseding the current incarnation of the Xbox, with many smaller Japanese companies considering the PC market as a viable place to invest in general. As such, I decided to focus my interests elsewhere – honestly, those lists about ports of PC-exclusive games to consoles have been fun to write – but at the same time, it feels empty. After all, what’s in it for me? I’ve been itching to write another list and despite the fact that I’ve decided to revive the original concept for one more go this holiday season, I wanted to do something a little different first.

Before we dive into this new list, I’ve clearly got some updates to right, on the acquisitions the PC platform has made since that last list back in April. Truth be told, this was one of the determining factors that all but assured that this list would become a reality: if I’d waited until December to write up on everything else, I probably could’ve written an entire article on all the new PC ports we’ve seen announced and released alone. First off, the first Bayonetta was ported to PC as expected, but it was soon followed by a second Sega/Platinum project, the oft-requested Vanquish. Both have been given an even further coat of paint from their original HD releases and as such, now the PC versions are generally considered the definitive releases. de Blob 2 has joined its predecessor on Steam, skipping out on console versions at this point for some strange reason. Glad to see both games have been re-released on PC – I always felt that they were a bit of a longshot – and I hope this means that THQ Nordic has plans to revive the series down the line as well. Then there were games I’d wanted that didn’t even get the chance to be put on this year’s upcoming list: The Legend of Heroes: Trails of Cold Steel was confirmed for release tomorrow on Steam, GOG and Humble Store via XSEED, who confirmed that the second game in the trilogy would also be receiving a PC port later this year and is now apparently taking PC development far more seriously (more on that later); Natsume released their first PC game in the form of Wild Guns Reloaded last month; SNK finally granted my wish and released The King of Fighters XIV on PC, with the port being handled by Abstraction Games, the very company that handled Double Dragon Neon, my first successful request; and Raiden V: Director’s Cut, an enhanced release of the former Xbox One exclusive was announced for both PS4 and PC. Speaking of which, last year, I wrote up a top 10 list of the games that I’d mentioned in previous lists that I most wanted to see become a reality. I’m happy to say that not only did two of those entries become a reality, but they were my top 2 choices overall. MegaMan 9 and 10 are coming to PC (as well as PS4 and XBO) via the upcoming MegaMan Legacy Collection 2, with all of their DLC included. As an added bonus, MegaMans 7 & 8 will also be included: truth be told, I’d have paid the $20 asking price for MM9 and MM10 with their bonus content alone; including MM8 was just gravy. Even more amazing was the news from last month that Ys Seven would be coming to PC in the West, via a brand-new port commissioned by XSEED themselves. Coming to us with an improved translation, 60FPS gameplay and enhanced graphics, it’s looking to be the definitive version of the Ys franchise’s first fully-3D adventure. Better still, this means that now, none of my lists are complete failures: at least one game from every list I’ve written up has had at least one PC port listed made, so I’m absolutely ecstatic about it. What this means for Memories of Celceta, now the only modern game in the series missing from PC, I don’t know, but I’m going to keep my fingers crossed, especially in light of the information that Falcom president Toshihiro Kondo went on record saying that he wants “all of their games on Steam“. Of course, with my top two games on that cumulative list acquired, that may just mean I’ll have to write up a new one in December.

So with that gargantuan list of victories, let’s get to the topic at hand – what is the list going to be about this time around? Quite simply, I’m going to turn the entire concept on its head: instead of asking for games that are exclusive to consoles to receive brand-new ports, why not ask for some old PC games (ports or otherwise) to be re-released so that modern generations can enjoy them? If the title didn’t give it away, this wishlist is dedicated to the fine people over at GOG. Formerly known as “Good Old Games”, G-O-G – or “Gog” as I prefer to pronounce it, simply because it sounds like a caveman’s name. Since they generally deal in older PC games, it just seems fitting to me – is perhaps the second-most popular digital platform when it comes to PC games, and that’s probably due to their unorthodox strategies. If their original name didn’t make it obvious, GOG focuses mostly on providing digital re-releases of old games that are long since out of print. That is to say, the majority of their “new releases” are a bit of a misnomer.

I personally believe that GOG’s popularity is because it bucked the trend that many digital storefronts embraced: attempting to create a “Steam-killer”, seemingly going after an entirely different niche audience of PC gamers – a solid concept given their focus on “good, old games”. Of course, perhaps the most prominent way they’ve separated themselves from Valve’s nigh-monopoly is with their strict policy against DRM software. That essentially makes GOG one of the few digital storefronts where you can literally buy PC games. While that’s had the unfortunate consequence of making them the perfect source for PC game piracy, it’s still something that has earned them quite a few companies’ respect, not to mention a dedicated fanbase, especially among anti-DRM advocates. Likewise, while GOG traditionally works off their website, they’ve also built their own Steam-like client, GOG Galaxy, which allows for various quality of life features Steam is acclaimed for, such as in-game achievements, automatic updates and even online cross-platform play with Steam users.

GOG is the class valedictorian to Steam’s starting quarterback with really rich parents. Valve’s massive war chest has allowed them to become everyone’s favorite PC gaming service, effectively becoming the last man standing after the all-out war against the now-defunct Games for Windows Live. GOG’s focus and policies make them a far less popular choice for the majority of developers and especially publishers, but in return, they provide their customers with far better service. Perhaps the best illustration of this is by comparing the two stores’ refund policies: while Steam offers a strange 2 weeks owned/2 hours played policy, GOG offers a 30-day refund policy, no questions asked. Of course, many times when GOG goes out of their way to secure the re-release of an oft-requested title, it’ll often just show up Steam later on, usually after a particularly anemic exclusivity period. Seems a bit thankless to me, but I guess I understand it.

Perhaps my favorite thing about GOG would be their community wishlists. In my opinion, these are the ultimate proof of their dedication to provide their customers with the best possible service. GOG has wishlists for new features on the website, new features on their Galaxy client, new movies (yes, GOG offers digital video downloads as well), but the longest-running and my personal favorite would have to be their wishlist for new PC games. While there are quite a few cases of people completely missing the point of the service, I’ve upvoted quite a few of these and quite a few of these games have ended up emerging on the service. In fact, GOG’s community wishlist is what inspired this wishlist in the first place, both the concept and some of the entries on here. I’ll include links to those with entries on the community wishlist, in an effort to get them some support and, perhaps, one day, some of these games will find their way onto the service.

The rules are going to be a bit different this time around, just to make my life a bit easier. Chances are this will end up being a one-shot, so I’m not particularly worried with the changes. I’ll be keeping the concept of consolidating multiple games in a single series into one entry, simply to both save space and get as many games in as possible. As these are all existing PC games, there’s no point in separating series by platform, so it’s pretty much a free-for-all in that regard. I’m bumping the company limitations from 1 to 2 entries this time around, simply because there just aren’t as many companies with games I’d want. Likewise, much like previous “special” lists, I’ll be including an additional write-up, this time focusing on my thoughts on the likelihood of these games being released on GOG in the future. That seems like it might be good for a laugh.

The House of the Dead/The Typing of the Dead – Sega

I’m sure I’ve mentioned on several occasions that when I was young, my main outlets for gaming were the Game Gear, my ill-fated Nomads (never give a child with a temper a fragile, yet expensive handheld) and of course, the family computer. Sega was a constant presence on all three platforms. I was always a fan of the “Sega PC” line of games: it blew my mind to see Sonic 3 & Knuckles on my friend’s computer and I was equally blown away by the mere existence of Sonic CD. But there were many more games in there, and as time went on, Sega’s offerings improved. The Sega PC lineup was particularly strong during the Saturn days. Given the fact that the source code is long gone, I think Sega re-releasing the original House of the Dead’s PC port would be a good way to honor the franchise, especially given the fact that every other game in the franchise has been re-released in some form. Likewise, I’d love to see a re-release of the original Typing of the Dead, given how much I’m loving Overkill. Unfortunately, since The Typing of the Dead 2 was Japan-exclusive, I’m far less optimistic about that one seeing a re-release on GOG, unless Sega decides to include a translation.

Odds: Well, Sega has yet to release any games on the GOG platform, so that makes things kind of dicey. Still, given Sega of Europe’s recent shift towards PC ports and original development, I think there may be a chance that we could see some of these games pop up in the future with enough fan demand. (5/10)

Panzer Dragoon – Sega

It almost pains me to include this one, simply because there was another game I wanted from the Sega PC line-up. Alas, that game ended up below, in the honorable mentions, simply due to the importance of this game. Generally considered one of the best games for the Sega Saturn, not to mention one of the best games developed by Sega period, Panzer Dragoon only saw release on the Saturn, on the Japan-exclusive Sega Ages line and as a bonus feature in the Xbox’s Panzer Dragoon Orta. The Xbox version utilized the PC port as its basis – a not-at-all uncommon move for Sega with regards to many titles from around that era – which should speak to its quality. As such, I had to put my nostalgia aside and give Panzer Dragoon the nod: besides, I never really got to play it and I’ve been interested in the game for quite some time now.

Odds: I’d almost say that it’s on par with the HotD games, but honestly, given the sheer zealotry of Panzer Dragoon’s small but dedicated fanbase, I’d say that if any Sega PC game makes it onto GOG, it’s got to be Panzer Dragoon – though, hopefully, Sega doesn’t decide to stop at just one. (6/10)

Metal Gear Solid: Integral/Metal Gear Solid 2: Substance – Konami

I guess it just sort of proves how dumb of a kid I was: I had no idea that either of these games had even received PC ports. Of course, given Konami’s history with the MSX, I guess it kind of makes sense. From what I can tell, both ports were fairly well done, and there were even mods that upscaled all of the textures and graphics to allow for HD gameplay, effectively giving the PC versions an edge over any other version. There was a rumor for quite some time that Konami was planning to port the MGS HD Collection to Steam, but frankly, I think I’d rather just see these ports of the first two games re-released instead.

Odds: Like Sega, Konami has absolutely no presence on GOG at the moment. To make matters worse, they’ve earned themselves a fairly poor reputation among gamers in recent years, both through many of their releases but mostly due to some of their managerial shenanigans. Unless Konami decides they want to win back gamers, I wouldn’t hold my breath. (2/10)

MegaMan Legends/MegaMan X3, X4, X5 & X8 – Capcom

The funny thing about MegaMan Legends is that, for quite some time, the only version you could buy new was the PC version. It was sold for quite some time on GameStop’s digital service, then just randomly vanished into the ether. I’m not sure if Capcom ordered them to take it down or if the game just stopped being compatible with current versions of Windows. Whatever the reason, it just disappeared. Considering the fact that Capcom was able to license a re-release of all three games as PS1 Classics, I’d kind of hope that they would be willing to swing a similar re-release of the PC version on GOG.

I also decided to include all of the MegaMan X games that came out in English-speaking regions, with the exception of the piss-poor port of the first game, handled by the folks at Rozner Labs. From what I can tell, all the ports I’ve mentioned are on par with their counterparts on PlayStation consoles (that includes X3), which is honestly fine by me. There were also ports of X6 and X7 (as well as Legends 2), but these were strictly made for the Asian market, and therefore, wouldn’t be available in English. From what I’ve heard, the port of Legends 2 was of poor quality anyway – and given how little I think of X6 in the first place, I’d be fine with just ignoring them. X8 was released exclusively in both Japan and Europe, so it gets a pass.

Odds: Well, for starters, Capcom has already released a couple games on GOG, namely the recent PC port of Dragon’s Dogma: Dark Arisen, but more importantly, their Windows PC port of Street Fighter Alpha 2. This effectively makes them the first company I’ve mention that’s clearly aware of GOG’s existence. Having said that, I’d have to give Legends and the X games two separate scores here. While it’s unlikely that Capcom’s planning any major re-releases of the Legends games, it wouldn’t surprise me if we saw a MMX-themed Legacy Collection down the line. While a release along those lines would technically bring those games back to the PC, it would still be cool to see those old ports re-released on GOG, if only for curiosity’s sake. (Legends: 5/10; X Games: 3/10)

Super Puzzle Fighter II Turbo – Capcom

This may seem a bit redundant to many of you: after all, I included the HD version of Puzzle Fighter in one of my earlier wishlists. However, I think both versions offer me something different. While the HD version includes online play and the additional two modes that originated in the Dreamcast version, the existing PC port was based on the PS1 release, which means that it has one thing going for it that the HD version couldn’t possibly compete with: nostalgia. SPF2T was one of the earliest games I owned on the PS1, and it included both the original and arranged soundtracks, as well as Street Puzzle Mode. Street Puzzle Mode was among one of the first video game challenges that I found difficult, but managed to overcome after hours of practice and it left me feeling satisfied. Quite simply, Street Puzzle Mode taught me the joys of “gitting gud” at video games, and I can’t stop thanking it for that. While most people would probably just prefer the HD version to get a re-release, I’d personally love to see both: HD on Steam and the original port on GOG.

Odds: Honestly, it’s hard to say. On the one hand, re-releasing the old port would probably be easier than porting the newer version to PC. But given the fact that current platforms in general also lack Puzzle Fighter HD, it’s entirely possible that Capcom would just do it in an effort to keep bringing older games forward to the current generation of platforms. Like I said, I’d like to see both re-released, but something tells me Capcom wouldn’t be onboard with that. (4/10)

Jazz Jackrabbit series – Epic Megagames

It’s actually really surprising how many great platformers there were on PC back in the good ol’ days. I mainly remember Commander Keen and Duke Nukem, but they weren’t the only ones. Perhaps the most popular was Jazz Jackrabbit, who I mainly remember because I kept confusing him with Bucky O’Hare for reasons that…I’m honestly sure I don’t need to state. I never ended up playing the Jazz Jackrabbit games, but when I was young, I absolutely wanted to play them, and considering all of the good things I’ve heard about them, that interest definitely lives on.

Odds: Unfortunately, there’s a bit of a legal caveat here. Jazz Jackrabbit is co-owned by Epic Games and the series’ original creator, Cliff “Cliffy B” Bleszinski. Cliffy B departed from Epic awhile back and is currently puttering around on his own, and I’m not sure if the break-up was amicable enough to allow Jazz Jackrabbit re-releases to be licensed by anyone, let alone GOG. I hope I’m wrong on this one, but the odds don’t look too good. (1/10)

Croc: Legend of the Gobbos/Croc 2 – Fox Interactive (Jeremy “Jez” San?)

I didn’t exactly adjust all that well when platformers made the shift from 2D to 3D. To this day, I’m still not fond of Super Mario 64, which is generally heralded as one of the greatest platformers of all time. I preferred games like the original Crash Bandicoot and Fox Interactive’s Croc. Croc has recently seen something of a resurgence in popularity lately, due to the alleged effect the game had on the development of Super Mario 64, and by extension, the 3D platforming genre. Even before I knew about any of that, I was just fine playing the game on PS1. Seeing the game revived would be a nice little treat in my opinion.

Odds: Another tricky one for rights issues, but for totally different reasons. With Argonaut – the game’s developer – shuttered and Fox Interactive having been closed down, it’s hard to pin down exactly who owns the rights to the Croc franchise. I’ve heard rumors that the whole shebang belongs to Argonaut founder Jeremy “Jez” San, and therefore any re-releases or new iterations of Croc may have to go directly through him, but considering the fact that he doesn’t seem to be quite as hands-on within the video game industry these days, that may make this pretty much impossible. (1/10)

Blood Omen: Legacy of Kain – Eidos (Square Enix)

I’ll be honest, in recent years, I’ve found myself interested in the Legacy of Kain series from …well, I guess at this point, it would be Square Enix Europe, wouldn’t it? But I’m a stickler for these kinds of things: especially when delving into series that are “newer” – namely, those that started well after I’d gotten into video games – I generally like to start at the very beginning and work my way forward. The original Blood Omen is the one game from the LoK series that hasn’t seen re-release on PCs, though the PlayStation version is available as a Classic on the PS3. I don’t know why, but I always find incomplete collections to be troubling and re-releasing the first game would be the perfect excuse for me to try getting into it.

Odds: Much like the previous two games, there are apparently some legal issues at hand here. I find this particularly baffling, considering that, as I mentioned earlier, the PS version is still currently available on both the PS3 and PSP. Apparently, Activision and Silicon Knights ported the game to PC, which is likely the source of the hang-up. The game’s been made available on Abandonia, an online repository for games that are considered “Abandonware” and has apparently seen no legal action from either Activision or Square Enix. Either way, the chances of an official re-release seem quite poor at this point. (1/10)

Mortal Kombat Trilogy/Mortal Kombat 4 – Midway (WB Games)

Growing up as a kid, I was in a tough spot: I was absolutely obsessed with fighting games, but generally limited to PC as my main outlet for gaming. Man, if only little Icepick could see the literal deluge of big-name fighting games available on PC nowadays! My main outlets for 2D fighters in my early years were the god-awful port of Street Fighter II, handled by the abomination known as Hi-Tech Expressions (even writing their name sends chills down my spine!) and the first 3 Mortal Kombat games. Sure, later on, I’d become enamored with the PC version of X-Men: Children of the Atom, but that’s a story for another time. Now, the Mortal Kombat ports were actually very well made, pretty much as good as their source material, and I loved these games growing up. Fortunately, GOG already has these games available on their service. What I didn’t know is that these weren’t the only MK PC ports made during this era. No, despite my beliefs that the series took a hiatus between 3 and the 2011 reboot, two more games actually made their way to Windows PC. While Trilogy and 4 weren’t the best games in the franchise – Trilogy was the true forerunner to MUGEN and MK4 was just another in a long line of games that were tarnished by the fifth generation’s obsession with 3D – I’ve got enough nostalgia attached to the previous games in the franchise to want to see just how well or poorly these games translated to the PC.

Odds: Like I said, WB Games already put the first 3 PC ports on GOG, they own the rights to the series and I’ve seen footage of both ports running on modern hardware. I think the only thing keeping these games off GOG is their relative lack of popularity compared to earlier games in the series. Seems pointless to keep them off otherwise. (7/10)

Williams Arcade’s Greatest Hits – Midway (WB Games)

I’m actually kind of ashamed that I had to make the wishlist entry for this one myself, but it is what it is. The Williams Arcade’s Greatest Hits Collection on PC was one of my earliest introductions to retro video games, particularly those made before or around the time of my birth. Truth be told, I absolutely loved every game in this collection, even if I wasn’t particularly good at any of them. The first two Defenders, Joust, Robotron 2084, Bubbles and Sinistar – all great stuff. Since PC missed out on WB’s most recent slew of Midway/Williams Arcade re-releases, this would be the next best thing.

Odds: Well, if Midway Arcade Origins gives us anything to go by, it’s that WB Games owns the rights to all six of the games present in this collection, so clearly there are no legal issues. This may just be another case of WB not knowing what they’re sitting on. (7/10)

Honorable Mentions

Virtua Fighter PC/Virtua Fighter 2:  I actually had Virtua Fighter PC when I was a kid and that’s what made it so hard to leave it off the main list. I had no idea that its sequel also received a PC port, but considering the fact that I’d almost certainly prefer to see the version from Sega’s Model 2 Collection hit PC instead, I almost considered leaving it off. Still, it’s better to have options in general, so I figured why not?

Jill of the Jungle: This game actually almost made the list, but considering my lack of nostalgic love for the game and what I’ve seen of the gameplay, I decided to push it down to the honorable mentions instead. Still, it’s an important game when looking back at platforming games on the PC, so it deserves to be preserved in some form and enjoyed by modern audiences.

Super Street Fighter II Turbo: I really wish that I had known about this port when I was a kid: if only that SF2 port had been half this good, I would’ve been happy. By no means arcade-perfect, the game is still impressive in just how much they got right. Supplemented with an amazing arranged soundtrack, courtesy of Redbook audio, Gametek’s port of SSF2T should have gotten way more love than it got. I’ve seen its demo floating around on the Wayback Machine’s PC game archive, but I’d love to own the real deal – even just a digital copy.

Having the past of PC gaming available in the modern day is great. It shows you just how far PC gaming has come and what we’ve lost along the way. While I doubt I’ll have enough material to do a follow-up list for GOG in the future, I’m still happy I decided to write up this list. While I’ve got my clear favorites on this list, I’d love to see any of these hit the service in the near future. I’m not particularly optimistic about most of these games seeing re-release, but who knows, maybe by the time I write the next list, this one too will have borne fruit. I just wouldn’t expect any future lists on other services – I wouldn’t have any idea where to begin with Battle.Net, let alone Origin.

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Of Axioms and Idioms: The “Bayonetta May Cry” Syndrome

I have this tendency to start new series on the Retronaissance blog seemingly at random, only to let them die. I think my main problem is that I come up with a topic that I would absolutely love to revisit on multiple occasions, I come up with one topic to serve as a pilot article for the prospective series and then when it comes right down to it, I’m either unable to think of a good follow-up or a severely limited number of viable subjects for future pieces. Here’s hoping this one ends up surviving.

Welcome to the first article in a new series, “Of Axioms and Idioms”. These articles will essentially act as a soapbox for various “rules of thumb” I appear to have. Odd quirky choices that have affected my personal taste in video games and specific trends I’ve pinpointed. These aren’t going to be simple revelations – so don’t expect articles on why I love arcade-style games over their simulation counterparts, why I love fighting games or why I detest most turn-based RPGS – more along the lines of specific aspects that transcend genres, companies and generations.

The topic of this first article is simple, yet more than likely incoherent: a certain phenomenon I generally refer to as the “Bayonetta May Cry” syndrome. Essentially, playing later games in a franchise/genre, has a certain tendency to paint earlier iterations in such a negative light, that I’m completely unable to enjoy them. This isn’t a hard and fast rule, but it is a prejudice I wholeheartedly acknowledge. Of course, on the surface it probably seems obvious: I’ve never heard of a case of a video game sequel not attempting to surpass its original.

“Bayonetta May Cry” seems like an odd way to phrase it, but I mainly identify it as such due to the events that led me to fully realize and articulate exactly what was going on. I was playing the original Devil May Cry on the PS2 for the first time. Unfortunately, by that point, I had already played through the original Bayonetta on Xbox 360 and it had painted a very vivid picture of what to expect of “character action games”, a sub-genre which DMC trailblazed. Unfortunately, DMC1 did not live up to the hype and as such, I never ended up finishing the game. I may want to do so at some point, but only on my terms – perhaps if Capcom decides to port that shiny HD collection to PC?

There are some other examples that come to mind. Obviously, I played Street Fighter II long before the original (or at least, a real version of the original) – but that’s so common, it’s not worth mentioning. Tekken 1 and 2, on the other hand, seems a lot more interesting. While I did encounter Tekken 1 first (in an arcade on vacation), Tekken 2 was the first game in the series I played. The evolution that went on between these two games is amazing – the graphics, the gameplay, everything but the roster had changed immensely. Likewise, you’ve got the Capcom vs. SNK duology: the first game was alright, but playing the second game first: with its extended roster, the expanded number of fighting styles and the complete overhaul of the ratio system, CvS2 surpassed the original in every way.

Aside from Bayonetta and Devil May Cry, perhaps the best example of this feeling happened with Nintendo’s Fire Emblem series. While I did technically start The Sacred Stones first, playing Awakening on the 3DS pretty much confirmed that I would never be looking back on it. The best part about this one is that I can even track my opinions of it. At first, I thought Sacred Stones was alright, a bit slow compared to other strategy-RPGs I had played at that point, but not bad. After playing Awakening, however, I decided there was no looking back: too much had improved and I was completely looking forward. The ability to pair up units alone confirmed that I would never go back to the GBA title and made me glad that I hadn’t paid a single cent for it – after all, I had received it as a 3DS Ambassador bonus.

Of course, it’s all contextual: I’m a lot more forgiving when it comes to retro games – or at least, what I consider to be retro games. Anything before the 5th generation (Sega Saturn, Nintendo 64 and the original PlayStation) are generally safe, as well as the Dreamcast due to its short lifespan. The rest of the 6th generation – the PlayStation 2, the GameCube and the original Xbox – are more of a blind spot for me. I understand that they’ve been gone for roughly a decade now, but it feels like they were the beginning of what the current generations of consoles built themselves upon, a clear break from the earlier generations. It doesn’t help that that was the generation where I essentially felt out of mainline video games, preferring to stick to portables and classic retro for the time being.

I’m certain this bias has pretty much always existed in the back of my head. It’s part of the reason I’ve always liked playing series “in release order” as opposed to doing what most people suggest and start with the latest game in the series before working backwards. I’m completely convinced that playing later games earlier will ruin the earlier games in a franchise for me, though there have been some cases where this has not come to pass. For example, I played the TurboGrafx-16 version of Ys Books I & II after Ys I & II Chronicles+ on Steam. I enjoyed the TG-16 version a lot, despite Chronicles+ being a longer game, with more responsive controls and superior graphics. There were some things I’d argue that Books I & II did better than the later release – best example would be the fact that the leveling system was balanced to account for both games.

Still, I worry that game mechanics and features that I grow to rely on and expect in later entries in a long-running series may end up spoiling me. More importantly, I’m worried that it may color my outlook on the earlier games, because I’ll be unable to realize whether I hate it because it lacks features I’ve come to expect or if the game is legitimately bad. Of course, that’s something that anyone who focuses on retro games would have to worry about, whether there is nostalgia for the subject matter or if it’s an unfamiliar release. It’s important to keep this kind of thing in mind.

Of course, the truth is it’s for the best that I’ve realized this bias of mine. It helps me to compensate when playing older games. This came into play this past year, when I finally decided to livestream Final Fantasy 7 – one of the three games I’d consider the most beloved (if not overrated) of its generation, alongside the original Metal Gear Solid and Ocarina of Time. When playing the game, I promised not to compare it to more modern turn-based RPGs I liked: games like Undertale, Evolution Worlds and the first two Paper Mario games. I decided to compare it to its predecessors – Earthbound, Super Mario RPG – as well as a contemporary game: Lunar: Silver Star Story Complete, originally released a few months before FF7 was in Japan. It didn’t help matters (I still ended up hating FF7), but at least I avoided the pitfall of judging the game against modern games that should have surpassed it.

Of the odd preferences and quirky opinions I could possibly discuss in this series, this one would have to be one of the more negative ones. Comparing older games to later iterations in their series or genre is clearly unfair, but the problem would have to be that it’s common. When you consider that there are younger gamers enjoying the medium, some that weren’t even alive during the 5th and 6th generations, it’s completely understandable: few people my age like watching films from before they were born, so why should kids today be forced to appreciate games that are clunkier and less refined than those that are available to them on a wider and more regular basis? The one upshot to that is that by acknowledging it, I can avoid unfairly judging older games by forcing them to live up to unfair standards and hopefully this will allow me to judge them more fairly, even in retrospect. Maybe one day, I’ll even go back to playing the original Devil May Cry.

10 Games I Want Ported to PC: Mission to Moscow

Hello again and welcome to another list of games I want ported to PC, the first of 2015 no less. Let’s start with another recap of PC gaming news from the past couple of months. First off, the streak continues: Dead or Alive 5: Last Round was actually rumored to be coming to PC when I put out my last article and it was later confirmed. Street Fighter V was recently announced as a PS4 “exclusive”, despite the fact that it’s also going to appear on PC (with cross-play), but that’s probably not going to be released until sometime next year. Still, despite being showcased with an early build that’s only 20% complete, it’s already looking pretty good. Bandai Namco finally responded to rumors that Tekken 7 would be hitting PC (after a short-lived listing on Amazon UK). In a recent interview with Korean site Inven, series producer Katsuhiro Harada stated that a PC release is currently under consideration “for certain countries that prefer or need to play on PC”. He made it clear that this wasn’t a confirmation, but the fact that the game’s running Unreal Engine 4 would probably make a PC port fairly easy. Finally, there’s one last bit of PC fighting game news: Microsoft may be considering porting Killer Instinct for the Xbox One to PC. On the official Killer Instinct forums, a thread was started to gauge interest in a PC port of the title, and instead of closing the thread, it was pinned by the site’s adminstrators. The poll ran until January 9th and the results showed that more than 50% of the participants didn’t have an Xbox One, but would buy KI if it were available on PC. Nearly 25% said that they did own KI for XBO but thought it was a bad idea to port, but almost 20% were XBO owners that wanted the option to play on PC. If this thread is being scrutinized by Microsoft and KI Season 2 developer Iron Galaxy Studios, then a PC port is probably almost assured by now.

Oh, but wait, there’s more. After the rumors and the ESRB leaks, Idea Factory finally confirmed that Hyperdimension Neptunia Re;Birth 1 & 2, remakes of the first two Neptunia games, will be hitting Steam at some point in the future. In addition to that, Fairy Fencer F, another Idea Factory RPG, is also hitting Steam. Speaking of JRPGs, Kemco has partnered with Marvelous to bring their Wii U RPG Alphadia Genesis to Steam this month, marking another long-time Japanese developer making the jump to PC. Finally, I’d like to leave you with a rumor: according to NeoGAF user Verendus, the man who leaked Final Fantasy XV’s name and platform change right before it was announced has revealed, among other things, that Konami is planning to bring the Metal Gear Solid HD Collection to PC in the near future. That should be exciting news for anyone who saw me stumble through the original MGS on Youtube. Of course, Verendus’s track record isn’t perfect, so this may not come to pass. If it does though, hopefully it does well enough to get Konami to consider porting over some of their other HD collections. Like, Zone of the Enders, perhaps?

But first, it’s rule time. You probably know the drill by now, I’ve been using these rules from the get-go (and if you’re not familiar with these lists, take a look at some of my old ones. There’s some good stuff on there.) My lists stick mostly to third-party companies (aside from Microsoft) with a general focus on companies that have recently released games on PC. Games will be taken from the seventh (360/Wii/PS3) and eighth (WiiU/PS4/XBO) generations of video games, as well as handhelds from those eras and mobile games. Games that weren’t system exclusives are preferred. Finally, games from the same series released on the same console can be packaged together on a single list entry. Well, that was relatively painless, now to hit you with some games.

Bionic Commando Rearmed 2 – Capcom (360/PS3)

This one’s been a long time coming. Sure, Bionic Commando was never really my favorite Capcom franchise, but this game’s omission from PC just seems weird. Mainly because the original Rearmed (as well as the 2009 reboot it was made to promote) actually did receive PC ports around their initial releases. Granted, lately Capcom has been on a bit of a re-release spree with some of their older titles (specifically Resident Evil 4, the GameCube remake and there are rumors that even RE0 will be hitting PC, current and last-gen consoles). So maybe there’s still a chance for this wrong to be righted.

‘Splosion Man – Microsoft Studios/Twisted Pixel Games (360)

Then there’s ‘Splosion Man, which has the opposite issue: its sequel got a late port to PC (as well as iOS and Windows Phone) back in 2013, but the original has yet to appear on the platform. I guess I can kind of understand why, but it just seems like a missed opportunity here. Though the gameplay mechanics in both games are pretty much identical, that basically means that Ms. ‘Splosion Man was, more or less, a level pack for the original. So, by that logic, releasing the original game would just mean more levels, right? Maybe throw in Comic Jumper and make it a two-pack or something.

Guardian Heroes – Sega/Treasure (360)

I’ve always been a pretty big fan of beat-‘em-ups: those side-scrolling fighting games where you whale countless goons that saw their heyday in the Arcade and during the 16-bit era of gaming. I’m also a pretty big fan of action-RPGs, to the point where there are times that I argue they’re the only kind of RPG worth making. So it’s kind of a shame that I never got to play 1996’s Guardian Heroes during its original release on the Sega Saturn. Fortunately, 15 years later, it got a high-definition re-release on Xbox Live Arcade, with the addition of online multiplayer, an expanded competitive mode (12 players instead of 6), Arcade Mode (a new mode, where you fight a never-ending barrage of enemies) and the option to use the original Sega Saturn gameplay or an updated “remix” version that adds many new gameplay mechanics. Too bad it’s going to be lost to the ages, once the Xbox 360 is discontinued. Of course, it doesn’t have to end like that: just port that sucker to the PC, maybe beef up the netcode and let gamers enjoy the game for the foreseeable future.

…what? It’s worth a shot. Considering how well Valkyria Chronicles sold, anything’s possible.

Double Dragon Trilogy – Million/DotEmu (iOS/Android)

Speaking of beat-‘em-ups, it would be remiss of me not to talk about the Double Dragon Trilogy. I was recently able to pick it up on my Android phone, due to some bonus Amazon coins I had lying around. I’ve got to be honest with you, the ports of these arcade classics were definitely worth the $3 they were charging for it on Amazon. They functioned about as well as the original arcade versions (granted, touch controls kinda suck) and managed to include an additional “story mode”, which I believe simply added a stage select which allows you to go to stages that you were able to previously reach. They also added in remixed music for the first two games. Considering their work on the PC versions of Metal Slug X and 3, I’m sure DotEmu could even easily throw in online multi-player: the one major thing the mobile version lacked in my opinion.

(Ha! Looks like history does repeat itself sometimes. Just like how Double Dragon Neon was officially announced for PC, this was actually announced for release before the article even posted. At first it was announced for GOG.com, but it was confirmed for Steam yesterday.)

KoF Sky Stage/Neo Geo Heroes: Ultimate Shooting – SNK Playmore (AC/360)/(PSP)

These are two odd games, but they still sound worth playing all over again. They’re both shmups where you play as various SNK characters, most of which come from the King of Fighters series. So basically, you play as Kyo Kusanagi, Kula Diamond, Terry Bogard or some other KoF character, flying around and shooting bullets at various enemies. On the surface, it sounds ridiculous (and it is), but it also looks incredibly damn fun.

Tekken Revolution – Bandai Namco (PS3/PS4)

So, as I said earlier, Katsuhiro Harada has been teasing the potential of Tekken 7 hitting PC when it’s released on home consoles. Of course, there’s also speculation that the port’s existence will be determined by how well other fighting games on the platform sell. Perhaps the best way to gauge interest in Tekken 7 on PC would be to release some other Tekken game on there. I mentioned Tekken Tag Tournament 2 back in my first list and that would still be my first choice for another Tekken game on PC. However, that’s not our only choice: the free-to-play title Tekken Revolution is not only more recent than Tag 2, but its gameplay is also speculated to be incredibly close to Tekken 7’s. Of course, the game’s got a strike against it, as it is free-to-play, but that could also work to its advantage. After all, the price is right, especially if Bandai Namco outright admits that the statistics will impact future releases.

Disgaea series – Nippon Ichi (PSP/PS3/PSV)

I was recently able to complete the first Disgaea on PS2 in a web stream a couple of months ago. Frankly, I enjoyed it, except for one thing: streaming a PS2 game from my PS3 was a colossal pain in the ass. Recently, Nippon Ichi announced that they were releasing Disgaea 5 exclusively for PlayStation 4 and if it doesn’t meet their sales targets, Nippon Ichi Software may close down. Needless to say, this isn’t a sound strategy, especially given PS4’s sales penetration in Nippon Ichi’s major market.

Of course, Nippon Ichi’s North American branch has published a few games on Steam, but these aren’t internally developed. However, given the fact that Hyperdimension Neptunia Re;Birth 1 & 2 and Fairy Fencer F (all of which were published by NIS America in North America) are all headed to Steam in the near future, this may be an indication that NIS America may be taking a larger role in expanding Nippon Ichi’s audience, not unlike how XSEED handled development for the various Ys ports that have appeared on Steam.

Of course, if any of this happens, I’d personally prefer it if they based any PC ports of Disgaea games on the portable incarnations, the PSP/Vita versions. I’d prefer these versions because they include a great deal of additional content and all of the DLC from the earlier, console versions in the base game. I’m sure I’m not alone on that one.

Black Knight Sword – Grasshopper Manufacture (360/PS3)

My quest to get every single Suda51 game on PC continues. It’s a crying shame that Shadows of the Damned was an EA game, so showing up on Steam is an impossibility at this point. Diabolical Pitch is a Kinect game, so that would be a somewhat pointless port. Let It Die isn’t even out yet, and it’s a free-to-play title. So our best contender for another Grasshopper Manufacture game to be ported to Steam is Black Knight Sword: a 2D platformer with a graphical style reminiscent of medieval European tapestries. Apparently, it’s a bit clunky, but supposedly that just sort of fits with the gameplay. If it’s as “clunky” as other Suda51 games like No More Heroes, Killer is Dead and Lollipop Chainsaw, then I’d totally be alright with that.

Castlevania: Harmony of Despair – Konami (360/PS3)

Harmony of Despair isn’t your typical Castlevania game. It was an interesting little experiment: a multiplayer Metroidvania where a group of up to six players (or 4, in the PS3-exclusive local multiplayer mode) join forces to topple a short stage, followed by a massive boss. The really unique thing about it is that you get to choose from a variety of characters from older Metroidvanias: Jonathan and Charlotte from Portrait of Ruin, Shanoa from Order of Ecclesia, Soma Cruz from the Sorrow games and even Alucard from Symphony of the Night. Better still, each character had palette swaps in case multiple people in your group wanted to use the same character. Porting this sucker to PC (with all the additional DLC content included in the base package) would be pretty awesome.

Deathsmiles – Cave (AC/360/iOS/Android)

How about we finish this list with another Cave shmup, for old times’ sake? Deathsmiles was actually the first Cave shoot-‘em-up released on North American consoles back in 2010 and unlike many of their famous games, this is a horizontal-oriented game. Story’s not important, but if you’re put off by little anime girls in skimpy outfits, you may want to skip this one. The gameplay, however, is solid and that’s what really matters with this genre of games. Steam’s got a pretty good shmup line-up at this point, but there’s always room for improvement.

Another two months, another list of 10 games. Seems a little old hat at this point, doesn’t it? Well, don’t worry, this March I’m going to be doing something a little more unconventional when it comes to this list, breaking some rules and all that noise. Aside from that, I’ve only got one traditional list left in the pipeline. After that, who knows?  I mean, SNES Master KI has joked that these lists are cursed: that only 10% of the games I list on here will ever make it on. He’s not exactly wrong, but hell, that just makes me want to go on forever.

Common Cents

Previously on this blog, I’ve bemoaned the fact that most video game releases during the seventh generation fit into two categories: downloadable games that range from $10-$20 and everything with a physical release sold for $60 (or $50, in the case of Wii games). At this point in time, things have definitely gotten more diverse, with some low-profile disc-based games at $30 or $40 and even some more expensive physical re-releases of popular downloadable games, usually priced at $30. However, there have been some older releases that were definitely overpriced.

That’s pretty much the point of this article: looking back at games from last generation that were definitely overpriced at $50 or $60 and discussing just how much they should have cost on release. To determine better launch prices for the following games, I’m going to mainly be looking at the content of the game, the launch prices of similar games and their current MSRP, as well as some other factors. By taking this information into account, I hope to justify cheaper prices for the following games, at least from a logical standpoint. Who knows, maybe this information could trickle to some actual publishers and have some effect on the pricing of future games. I doubt it, but hey, a man can dream, right?

Shadows of the Damned/Lollipop Chainsaw/Killer is Dead – $40

Let me make something perfectly clear: I love Suda Goichi’s games. Ever since I rented the original No More Heroes on the Wii, I’ve followed the majority of Grasshopper Manufacture’s work, with a few exceptions. However, I’ve got to say: they’re just not $60 affairs. Most of these games are short and in many cases, they just don’t match up with the expectations of AAA games that typical associate with the $60 price point. Considering Killer is Dead was recently re-released on Steam for a whopping $20, it seems possible that Suda51’s next major release, Lily Bergamo on the PS4, could sell at a more reasonable price point.

Sonic Generations – $40

Again, I liked the console and PC versions of Sonic Generations. While I feel that Sonic Colors marked the end of Sonic’s Dark Age, Sonic Generations is one of the few games in the series released after the so-called “Genesis era” that was met with positive reception. Of course, that was mostly due to its reliance on nostalgia. That’s not really a bad thing, but it’s kind of a cheap trick. Regardless, as with the last entry (entries?), the main argument for releasing this at a cheaper price would be the length: despite all of the side missions, the main campaign is kind of short. Fortunately, the price dropped fairly quickly. Sonic Lost World launched at the same price Generations did: $50. It’s pretty likely Sonic Boom will launch at the same price on Wii U.

Street Fighter IV/Marvel vs. Capcom 3: Fate of Two Worlds – $40

Do I honestly need to explain this one? The initial releases for these two fighters launched at $60 each. Meanwhile, every future release of the game released for $40 and came with more content than the original versions. More importantly, these games didn’t really have much in the way of extra content, especially compared to fighting games from other companies, especially Netherrealm’s recent games. Capcom shouldn’t really be able to justify selling a fighting game for $60 unless they pile on the extras in future games. Granted, fighting game development doesn’t come cheap, but releasing first-run games at full price with only a few game modes and then releasing an expansion at a much cheaper price point is not going to win the favor of most customers.

Nintendo Land – $30

Nintendo Land was generally considered an over-glorified tech demo at the time it was announced and it never really ditched that reputation. I honestly probably wouldn’t have ever picked it up if it hadn’t have been a pack-in title for the Deluxe Wii U package. It ended up being a fun game though, but it definitely wasn’t worth the $60 it launched at. Fortunately, these days it’s selling for a much more reasonable $30 as an individual title, which is far more reasonable. It seems like the major reason it was sold at $60 during the Wii U’s launch was due to the fact that it was a bundle game, so it was a way to perpetuate an artificially inflated value. Considering it dropped to $30 after it was dropped from the Deluxe Wii U bundles, I’d consider that confirmation of that theory.

Catherine – $40

There’s a recurring theme here: all of these games are ones I’ve owned in some form and enjoyed to some degree. Catherine is no exception, it was truly an awesome puzzle game with an intriguing story. Unfortunately, despite the multiplayer mode and multiple endings allowing for extensive replay value, the game itself just doesn’t really warrant such a hefty price tag. I guess the bonus items that came with first-run copies of the game justified the high price initially, but it’s still kind of a weak point. There should have been some bare-bones copies at $40 on day one.

Yearly Releases (Madden, Call of Duty, etc.) – $40

Yeah, this is really more of a category than a specific title. It’s pretty obvious though: yearly release titles just generally fit the same kind of expansion pack role that later incarnations of Capcom fighting games do, except in this case, each new game is full price, every time. Offering customers the ability to upgrade (like Capcom’s upgrades for Super Street Fighter 4) for a small fee would be better overall for games like Madden, but even just releasing the new games in the series at a budget price point would probably be a workable solution as well.

Re-Releases/Collections (MGS HD, The Orange Box, etc.) – $30/$40

Last entry on the list and it’s another category, so I’m using two price points for this one. Re-releasing old games at a full $60 price point is totally immoral, unless the game’s been totally rebuilt from the ground up. Simply porting old games to new platforms and optimizing them for higher-definition output isn’t really an excuse for charging full price, especially when the port is defective (looking at you, Konami).

In the end, I guess this whole article is meant to reiterate what I’ve been saying for a while now: $60 price points are still way too prevalent in the video game industry. Despite the fact that pricing is far more diverse at this point (at least with the previous gen systems), having a wider range of price points would allow for more diversity in game budgets. Not every game needs to be a AAA title and there’s definitely a market for games of all sizes. Many publishers are beginning to realize that, but there are still many in the dark. Last generation, poor budgeting killed several developers and publishers. Unless there are some major changes in the way the industry does business at large, I can see the same thing happening on a much grander scale this generation.

Top Ten Video Game Series Comebacks (Part Two)

Here it is again, the intro paragraph that serves no purpose but I feel compelled to write. I’m counting down the top ten best series revivals in gaming, sequels that brought a series back to its full glory after a long absence or string of bad games. Without further filler, here are the top five:

Number 5: Kid Icarus: Uprising
Nintendo 3DS; 2012

How Things were Before: It was the NES era, and Nintendo was introducing the games that would grow into their legendary franchises. Super Mario Bros., Zelda, Metroid, and Kid Icarus. All came out in just over a year’s time span, and all were innovative if (to varying degrees) unpolished games with the seeds of greatness in them. All were popular NES games, all got an 8-bit sequel. Then there was the third game, a masterpiece that realized the potential of the series. Once that milestone was reached, all of these games became consistently fantastic series that were synonymous with Nintendo’s brilliance as a game developer. Mario, Zelda, Metroid, and… wait, Kid Icarus never got a third game? Well, there was a pretty big gap between Super Mario Bros. 3 and Super Metroid, I guess Kid Icarus just missed SNES. Surely it will get a new game soon, maybe on Ultra 64!

15 YEARS LATER

…well, shit.

The Revival: After a long, long wait of nearly two decades (which seemed even longer to some since many were unaware of the GameBoy game), the impossible happened and a new Kid Icarus was announced at E3 2010. One of the games announced at the reveal of the 3DS, it is needless to say that fans were thrilled. As the game suffered numerous delays and more details were released, however, quite a bit of skepticism arose. The ground combat was more of a third person shooter than the platforming of the original games, and many doubted that the 3DS stylus controls would work for that genre. While I won’t argue that the controls have a considerable learning curve, once you get them down it’s clear that the game is amazing in every other way. The game is packed with weapons, bosses, dialogue, challenge, characters, and length to a ridiculous degree. It may not be a completely faithful translation of the 8-bit games, but it is definitely a successful one and should keep fans busy even if it takes another 20 years for a fourth game.

Number 4: Street Fighter IV
Playstation 3, Xbox 360, PC; 2009

How Things were Before: Street Fighter had a humble start as an obscure, really pretty bad arcade game. Street Fighter II, however, is one of the most influential games of all time and can be credited with popularizing a genre and possibly keeping arcades alive for an extra decade. With four enhanced versions and the Alpha series released, many joked that Street Fighter III would never see the light of day. It eventually did, six years after Street Fighter II. With only two returning characters from Street Fighter II, it wasn’t quite what people expected. The game disappointed many people, as was perhaps inevitable at that point, but a bigger problem for the series was the decline of fighting games as a whole. As arcades died fighting games became a niche genre, with no completely new 2D Street Fighter released in the sixth generation.

The Revival: After a gap nearly twice as long as the seemingly endless one between Street Fighter II and Street Fighter III, Street Fighter IV was finally released in Japanese arcades in 2008. Coming to home consoles in 2009, Street Fighter IV captured the feeling of SF2, which SF3 had been lacking. We also finally had a big name, high quality retail fighting game in the online console era. Online play revived the spirit of the arcades, an infinite supply of opponents to compete with. Street Fighter IV was just the game to take advantage of this, and the fighting genre was revived. SFIV also sent the message that 2D fighting games could be successful, which was certainly a good thing for the genre.

Number 3: Metal Gear Solid
Sony Playstation; 1998

How Things were Before: Well, it depends on region. If you were Japanese, Metal Gear was an innovative pair of games with an emphasis on stealth and a (for the time) deep story. There wasn’t much else like it, and nothing showed up during the 16-bit era. But it could have been much worse, and for most people reading this, it was. For western gamers, Metal Gear was an NES game with such an innovative premise that people managed to enjoy it despite the crippling flaws that were much worse than in the Japanese version. And then there was the American sequel, which I will follow Konami’s lead on and pretend never existed. At the start of the fifth generation, the series came back into focus with a new 3D entry planned for the Playstation. The game had a huge amount of hype, but more cynical gamers remembered that the last attempt at cinematic games resulted in the infamous FMV games of the early CD systems. And this was the era where a series transitioning to 3D was a huge risk. What would happen when Metal Gear Solid was finally released?

The Revival: The hype for the game was justified. Metal Gear Solid was one of the defining games of its generation, with genre defining gameplay and story/voice acting light years beyond what people expected from games in 1998. In an era when a classic series going 2D was a huge risk, Metal Gear Solid was not as good as the 2D games, it was exponentially better. The emotional connection to characters and tense stealth gameplay were defining moments of the 3D era. With a story that blew everyone away and gameplay that was both innovative and consistently fun (if kind of short), Metal Gear went from an obscure series to one of the most popular ones overnight. Possibly the biggest leap forward for a series on this list, the only thing stopping Metal Gear Solid from placing even higher is that there was little skepticism leading up to release or angst over the absence of the series during the generation it skipped.

Number 2: Sonic Colors
Nintendo Wii; 2010

How Things were Before: Now this is a series with a troubled history. Sonic the Hedgehog started out strong in the 16-bit era, his Genesis games being incredibly popular and spawning countless imitators while battling Mario in the fiercest mascot war in gaming history. But once the Genesis glory days ended… dear God. First, Sonic missed Saturn’s launch. As the proper 3D entry, Sonic X-Treme, was endlessly delayed Saturn was forced to consist on Genesis ports and a racing game. Saturn died without a real Sonic game, but its successor Dreamcast had a brand new, 3D Sonic with amazing graphics and high production values at launch. The series was going to make a comeback, right? No, things were going to get worse. Sonic Adventure was a decent game, but there were some significant flaws in the 3D transition. Okay, there’s a sequel to it, things will get better now, right? Hell no. For nearly a decade, we got Sonic game after Sonic game after Sonic game, and they all ranged from okay to terrible. 3D games with poorly implemented concepts, 2D games that mostly consisted of holding right, the series had a truly spectacular fall from grace. What made it worse was that Sega hyped at least half of these games (including Sonic 2006, one of the most hated games of all time) as the revival that would bring the series back to its former glory. Sonic had become a joke, almost everyone wanted the series to just die so they could remember the Genesis days in peace.

The Revival: After so many false promises of a revival, no one was very excited for Sonic Colors when it was announced in 2010. Sega wasn’t even pretending this time, saying it was “for kids” while Sonic 4 Episode 1 would be the game that really truly for real got the series back on track (it didn’t). As the game drew closer to release, the impressions of it were more positive than usual, and there was no nasty surprise in the game mechanics revealed. Still, people had been burned too many times before, and just suggesting Sonic Colors could be a good game was likely to enrage gaming forums. Then the game was released, and a miracle happened. After so many years of Sonic either taking a backseat to a poorly implemented new character or using speed as a substitute for good control and level design, Sonic Colors was an actual platformer! Sonic didn’t appear in only a third of game, turn into a werehog, or control like Bubsy. The levels were based on platforming and multiple paths, just like the Genesis games. The wisps acted as power-ups instead of derailing the gameplay. The story didn’t try to take itself seriously. After false promise after false promise after false promise every step of the dreaded Sonic Cycle had been systematically broken. Sonic Colors was not only a great game, Sega actually got the message! Sonic Generations and Sonic 4 Episode 2 continued the positive direction Colors had taken the series in, and the upcoming Sonic: Lost World looks to continue that. After so much suffering, Sonic finally found his way again.

Number 1: Metroid Prime
Nintendo GameCube; 2002

How Things were Before: As mentioned in the Kid Icarus entry, Metroid was introduced on NES and became one of Nintendo’s most beloved franchises. Super Metroid was a gigantic leap for the series, and cemented it as a legend. With Mario and Zelda getting 3D entries for Nintendo 64, Metroid 64 was guaranteed, right? As with every other optimistic question I’ve asked in this article, the answer is no. Metroid never made an appearance on N64 or any other system during the fifth generation. A really popular series just skipping a generation like that wasn’t something people were used to at the time, so naturally this upset Metroid fans quite a bit. After constant requests for Metroid 64 fell on deaf ears, the series was finally shown to be alive in a tech demo at the GameCube’s unveiling. There was much rejoicing, until we got some further details… The new Metroid was going to be in first person. Made by an American developer Nintendo had just bought. Based in Texas. The outrage was truly spectacular, for Nintendo to neglect Metroid for so long and then do… this… to it was unforgivable. Nintendo had decided to kill the series for no reason, it was impossible that they could be this stupid. Fans declared the new FPS Metroid an abomination and preemptively banished it from the series canon. This was going to be one of the worst disasters in gaming history.

The Revival: As Metroid Prime drew closer to release, the mood around it became more optimistic. Most previews of the game were positive and said it captured the feel of the series. Despite this, there was still quite a bit of uncertainty up until the game was released. Once gamers got to play it, however, all fear turned out to be unfounded. Somehow, every insane decision Nintendo made about Metroid Prime worked out perfectly. The game was by no means a generic FPS, it was a truly faithful 3D transition for the series and one of the best games of its entire generation. The exploration, powers, combat, everything felt just as solid as it did in Super Metroid. After eight long years and what seemed to be deliberate sabotage on Nintendo’s part, Metroid was revived every bit as good as it had ever been. Metroid Prime is the shining example of why you should never give up hope for a series, and why you should give every game a chance no matter how crazy it sounds. The game’s exceptional quality, revival of a dormant series, and complete reversal of all expectations are what earned it the number one spot.

And there you have it, my ranking of the top ten series revivals in gaming history. Whether you agree with it or not, I hope you’ll remember that just because a series has been gone for a long time or you hated the last few games doesn’t mean hope is lost. As long as there are fans of a series, as long as the memories of its glory days remain, there will always be attempts to recreate that magic we thought was lost, and there is always a chance it will succeed.