How The PC Port Wishlist Stole Christmas!

Another year has come and gone and once again, the itch returns: it’s time to go port-begging for the holidays! Admittedly, it’s become a lot more fun doing these write-ups on a yearly basis – well, as long as you don’t count my April Fools console port article and the GOG article in August, but those have different criteria. It’s way less stressful discovering games new and old that were skipped over when it comes to my platform of choice over the course of a year than it was every other month. Of course, that also means that I have to be substantially more careful with my choices, but that adds to the fun. I can’t tell you how much filler there was on my old lists – Tekken Revolution doesn’t even exist anymore!

All three of my lists from last year will be reappearing this time – my top 5 gains of the year, a list of 10 brand-new port requests and even the overall rankings – but I’ll also be adding a fourth. It’s probably going to be a one-time deal: I had a hard enough time coming up with this list in the first place and frankly, given the subject matter, I honestly hope I won’t ever be able to find another 10 games that fit the bill.

But before we move onto the actual meat of the article, I’ve got to brag about what’s been announced for PC since the last list came out. First up on the docket, we’ve got Grasshopper Manufacture’s free-to-play rogue-like Let It Die, which was announced a little more than a week after my last article on August 10th and came out the following month. Later that month, Capcom would announce an HD re-release of Onimusha: Warlords – one of my favorite games from the sixth-generation – on everything, including PC. Things would go quiet after that until the following month where two announcements would come from an unlikely source: a Nintendo Direct. Capcom Beat-‘Em-Up Bundle and Katamari Damacy Reroll were both announced for the Switch and the PC. The former essentially takes care of what I wanted most of all from Final Fight: Double Impact – specifically the original Final Fight arcade game with online play – while Reroll is an HD remaster of the original Katamari Damacy, something I wouldn’t have dreamed could ever come to PC, regardless of how much I wanted it. Beat-‘Em-Up Bundle is already available – despite an unexplained late launch on PC compared to consoles – while Katamari is due out later this month. Tokyo Game Show didn’t bring much on the PC ports front for obvious reasons, but Capcom did announce that an HD release of Phoenix Wright: Ace Attorney Trilogy will be gracing all three major consoles and PC sometime next year. Just shy of a week after that announcement came the big one: ARIKA officially announced that Fighting EX Layer would be coming to Steam, though they implied that this was only possible due to their arcade port and the title’s future may very well depend on the sales of these new releases. Finally, there’s Sunset Overdrive, which wasn’t technically announced officially until the day the game was released – November 16th – but we’ve had leaks going back to May, where it was rated in South Korea. Then it was rated by the ESRB… and then a store page appeared on Amazon. You have to give Microsoft credit for sticking to their guns and still pretending like it was a surprise release, though.

Of course, there were some cool things popping up on GOG as well. The entire Jill of the Jungle trilogy was released there on November 2nd for FREE! Meanwhile, three more King of Fighters games – The King of Fighters ’98 Ultimate Match Final Edition, The King of Fighters 2002 Unlimited Match and The King of Fighters XIII (rechristened as the ”Galaxy Edition” after GOG’s client) – were also added to their library. That’s all I’d consider relevant so far, though considering the fact that Sony managed to nab Battle Arena Toshinden on both the Western and Japanese versions of their upcoming PlayStation Classic, that implies that we know who GOG would need to ask to relicense those games. Also back in August, THQ Nordic released some of Microsoft’s Windows Store-exclusive titles on Steam, as well as physical releases. I mainly cared about Super Lucky’s Tale and ReCore: Definitive Edition out of their first batch, but there were also Disneyland Adventures, Rush: A Disney – Pixar Adventure and Zoo Tycoon: Ultimate Animal Collection. It’s been speculated they might be handling a physical release of Sunset Overdrive on PC as well, but there’s been no concrete information on that front. Speaking of rumors, we’ve also seen evidence that Yakuza 6: The Song of Life may be coming to PC at some point, based on one of their quarterly reports which listed the game as a PS4 and PC title. Nothing new on the console front, I’m afraid. I’m sure that more games that were previously PC-exclusive before getting ported to PS4 and/or the Xbox One have since received additional Switch ports (and vice versa), but that’s not really my scene.

Top 5 Successes of 2018

Time for my usual round of yearly bragging. This time around, three of my picks weren’t even on any previous lists in the first place – so I can’t even really take credit for them. Granted, two games were too old to fall under my criteria in the first place and are only coming to PC due to the creation of new remasters across multiple platforms and one of them was only released this year anyway. I guess if I were to pick an honorable mention, I’d give it to killer7, coming to us courtesy of Grasshopper Manufacture and NIS America (with Capcom’s blessing). Despite NISA’s history with PC ports – still waiting for actual confirmation that their Ys VIII port was legitimately fixed (as opposed to “I played 50 hours and it only crashed 15 times!”) – apparently this game turned out amazing, adding new features and opting for a silky smooth 60 FPS framerate.

5. Ys: Memories of Celceta – Nihon Falcom/XSEED Games (PlayStation Vita)

Nothing against Celceta – it was a fun game and I’m glad it hit PC – but this probably would’ve ended up being higher if it didn’t feel like a foregone conclusion. Hyde Inc. definitely learned from their PC port of Ys Seven, as this game turned out looking amazing – easily becoming the definitive version of Falcom’s in-house take on the Ys IV legend.

4. Metal Wolf Chaos XD – From Software/Devolver Digital (Xbox)

The former Japanese Xbox-exclusive where players take on the role of the President of the United States as he pilots a mech suit is finally coming out in America – and on modern platforms, no less. Devolver Digital had been showing interest in publishing the game since 2016 and an official announcement was the centerpiece of their E3 conference this year. It’s not due out until sometime next year, but the fact that it’s coming to PC makes it worth the wait.

3. Onimusha: Warlords – Capcom (PlayStation 2, Xbox)

I legitimately freaked out when I heard about this. All things considered, Onimusha was one of those cult classic Capcom franchises that seemed out of reach for legitimate reasons: specifically, the likeness rights of the actor who portrayed the main character, Samanosuke Akechi – who was modeled after and even voiced by Japanese/Taiwanese actor Takeshi Kaneshiro. In fact, the only game that doesn’t have this issue is Dawn of Dreams, the unpopular fourth game and I’m sure that’s why we only have this first game, as opposed to a full-on HD collection. Regardless, I’ve got some good memories playing through this game one night with two of my buddies back in 8th Grade and I can’t wait to go through it again.

2. Fighting EX Layer – ARIKA (PlayStation 4)

I was originally going to put this on this year’s wishlist, as a sort of “gimme” game, simply because ARIKA had expressed interest in releasing FEXL at some point if it did well. I wasn’t even expecting an announcement on this until next year at the earliest, but ARIKA surprised me with a simple trailer on YouTube back in late September. Better still, they only plan on selling the “Full Version” – which includes fifteen Gougi decks (to the Light Version’s five) and Hokuto as an additional character – at $40, the Light Version’s price on PS4 Clearly the best of both worlds. While I likely won’t be able to grab this on day one – despite the generous 25% discount – I do hope to grab it before the end of this year.

1. SEGA’s “Best in Japan” Line-Up at E3 2018

It couldn’t have been anything else. When I listed the Yakuza series on last year’s wishlist, I was honestly being flippant. I never would’ve guessed that Sega would’ve brought one of its big console exclusives to PC but here we are: Yakuza Zero’s already on Steam and Yakuza Kiwami has already been announced. On top of that, they also announced Valkyria Chronicles 4 would be coming to PC and reaffirmed recent releases, claiming that they were bringing “the best Japanese titles to PC”. Hopefully, we’ll see even more announcements next year.

10 Broken/Delisted Games I Want on GOG

This is that new list I mentioned near the start of the article. While I’ll often extoll the virtues of a digital-only future for the PC platform, it’s not a perfect concept. We’ve seen various games removed from storefronts like Steam and GOG due to expired licenses, company closures and various other issues. Worse yet, there are games that are still available that are ridden with defunct DRM programs or worse, incompatible with modern operating systems. Of course, GOG will attempt to circumvent the technical issues of these games, with their re-release of Fallout 3 last year being a chief example. So why not pick 10 digital releases that are either gone or stagnant and point out that, in the end, they’re just some Good Old Games?

Street Fighter IV – Capcom

I’ll be honest with you: SF4 was the game that inspired this list in the first place. Back when I was researching for that Street Fighter retrospective I spent the better part of this year on, I popped in the original home release of Street Fighter IV and had a pretty good time going back to it. These days, it’s more of a curiosity piece – especially due to its exclusive cinematics that didn’t appear in any other iteration of SF4 and its gallery mode – but certainly not worth the $20 Capcom is still asking for it on Steam. Just give it the Blazblue Calamity Trigger treatment: strip out the GfWL-powered online mode entirely and sell that sucker on Steam and GOG for $10, with 50% or higher sales on the regular.

Spider-Man: Shattered Dimensions – Activision

I’ll level with you: I’ve yet to play the recent Spider-Man game on PS4 and I’ve got my doubts that I’ll play it before the decade’s through. With that in mind, I feel confident in my assertion that Shattered Dimensions was the best Spider-Man game ever sold on Steam. It’s a shame that the PC port was only compatible with Windows XP and Vista – especially considering that it was on sale on Steam only a few years back. It’s been taken down again – that’s the problem with licensing agreements – but I’d love to see it come back, stripped of Games for Windows Live and able to run properly on modern Windows builds.

OutRun 2006: Coast 2 Coast – Sega

Well, this one’s strictly a licensing issue: Sega clearly didn’t want to pony up to renegotiate their license with Ferrari. I’m still bummed out that I missed picking up this port – the OutRun games are some of my favorite racing driving games of all time – so obviously a straight-up re-release is all I really want here. Granted, the game might have some compatibility issues since it was released back in the days of Windows XP, but as far as I can tell (based on the PC Gaming Wiki), there don’t appear to be any compatibility issues on modern systems, which means that anyone smart enough to pick it up before its removal can still play it to this day.

Stubbs the Zombie in Rebel Without a Pulse – Aspyr

This is one of those games from the sixth generation that I missed out on, but it looked interesting. I mean, zombie games are a dime a dozen, but a game where you take control of a zombie would be an original concept today, let alone today. It’s also got a sense of humor, which is also a plus for me. It was also apparently on Steam at one point – but it looks like it was taken down because it can’t run on modern hardware. So yeah, this is absolutely perfect for this list: maybe a GOG release will mean a complete removal of its SecuROM DRM.

Wolfenstein (2009) — id Software (Bethesda)

Apparently, the only reason this game has been taken down is because Bethesda – the current rightsholder for Wolfenstein and id Software’s other IPs – is ashamed of it. All I’ve got to say to that is that both versions of Doom 3 are still up for sale on Steam and the BFG Edition is up on GOG – so using “quality concerns” as an excuse is invalid. Frankly, I’d just want it as a curiosity piece more than out of sheer enjoyment. I mean, every other Wolfenstein game since 3D is available on digital storefronts in one form or another and I’ll never believe that the 2009 game was so much worse than every other game in the series.

Ghostbusters: The Video Game – Atari

I mean, I already own this game on Steam, so I can vouch for its quality. Granted, I think it was taken down in the first place to help boost sales of the 2016 game, which was apparently a slapdash cash-in on a box office bomb. And now that’s even down as well. Might as well allow audiences to enjoy the best Ghostbusters-related video game ever released in North America once again. There’s not even any way to implement the multiplayer from the console versions and I even played through the game on an OS no older than Windows 8.1, so it should be as simple as literally flipping a switch.

Driver: San Francisco – Ubisoft

I’ll be honest, I never really got into the Driver series that much – but I did like Burnout Paradise. Driver: San Francisco looks like a game made in a similar vein and given all of the good reviews I’ve seen regarding it – for both the console and PC versions, no less – it’s made me curious about the game’s quality. Unfortunately, it looks like the game may be bound by Ubisoft’s own proprietary DRM, Uplay: so the chances of the game hitting GOG are pretty low, even though it’s only available on Amazon as a digital download at the moment – and the reviews on there seem to imply that there are compatibility issues with Windows 7 and its successors.

Mortal Kombat Arcade Kollection – WB Games

Hey look, another game I already own on Steam! I’m not sure why WB took down this collection off of Steam – maybe because the online multiplayer was handled on Games for Windows Live – but even if it weren’t, it does offer something different from the current line of classic PC ports available on GOG. While that collection contains the original Mortal Kombat 3, a childhood favorite of mine, the Arcade Kollection has Ultimate MK3 – the much more popular version – instead. Granted, I think the best thing WB could do would be to just re-release it on Steam and GOG with improved online multiplayer – but just making it available to the masses again would be nice.

Midnight Club II – Rockstar

Man, I’ve got a real thing for racing games this time. Did you know that Rockstar used to make games that weren’t sprawling open-worlds? It’s true! From what I’ve heard about it and seen in gameplay footage, it seems like a pretty good arcade racing game – the type I like. Midnight Club II was apparently the only game in the series to receive a PC port, which makes it a prime candidate for re-release.  Again, the issue stems from the age of the game – apparently this port’s so old, the non-Steam releases aren’t even stable on Windows Vista, let alone 10.

Narco Terror – Deep Silver

This game actually came as a recommendation from my editor: while I wasn’t opposed to having two games from the same developer on this list, making it to nine without any repeats made me reluctant to resort to that. From what I’ve seen, Narco Terror is a twin-stick shooter inspired by top-down, free-movement shoot-‘em-ups like Ikari Warriors, Commando and Renegade Ops. It doesn’t necessarily have the best reviews, but that kind of pedigree makes it sound like an interesting game. I’d give it a shot if it resurfaces at a reasonable price. Besides, Deep Silver seems to be pretty chummy-chummy with GOG. I’m not sure why the game was removed from Steam in the first place – but Steam keys can still be bought on Amazon for some reason, so I’m not sure what problem there was with the game.

The Main Event

With those lists out of the way, it’s time for a fresh batch of PC port-related wishes. Before we begin, let’s recap the rules I’ve tried to keep since I started doing these lists a few years back. I’ve been sticking to the seventh (PS3/Xbox 360/Wii) and eighth (PS4/Xbox One/Wii U/Switch) video game console generations, as well as their portable counterparts. Porting anything else would likely require a remaster – like Onimusha and Katamari Damacy – and these lists are more about run-of-the-mill ports. I also generally limit myself to a single game per company, though given the sheer amount of mergers we’ve seen, I will often allow entries from wholly-owned subsidiaries and their parent companies in the same list. In other words, you could see entries from Sega and Atlus on the same list, but not Square Enix and its various divisions, except maybe Taito – Squenix seems to have given them a lot of headway. I generally consider a “series” an entry, so every game would be considered together, as long as all of the games fall into the console generations I’m covering. Last and certainly not least, I’ll be keeping this limited to third-parties and Microsoft – who seem to have gotten even better about putting the games I care about on PC. Asking for Nintendo and Sony first-party content is a waste of time, so don’t expect to see stuff like Super Smash Bros. Ultimate or Marvel’s Spider-Man on this list. That being said, let’s get down to business.

Spyro: Reignited Trilogy – Activision/Toys for Bob (PlayStation 4, Xbox One)

…what? I always stack the deck in my favor whenever possible. We’ve already seen evidence hinting to the existence of both a PC and Switch version in development and while the game is currently exclusive to the HD Twins of PS4 and XBO, I’d much rather grab it on PC all things considered – especially after the whole debacle surrounding just how much of the content is actually on-disc. On the other hand, I worry I may not be able to spare the 67.455GB needed to download the game (on PS4, anyway) at this point. Either way, I liked what little I played of Spyro on the PlayStation 1 and would love to experience the rest of the original trilogy in full HD.

SNK Heroines: Tag Team Frenzy – SNK/NIS America (PlayStation 4, Switch)

Sure, it’s another game where we’ve got at least minor evidence that a PC port could be in the works. I told you I don’t always play fair with these. In an E3 magazine special, it was mentioned that Abstraction Games handled the Switch version of SNK Heroines and the same write-up mentioned that they were working on a PC version as well. Considering they were the dev team behind The King of Fighters XIV, it only makes sense that they could be making a PC version of this game as well. Taking all that into consideration, I’ll assume that we’ll hear some kind of confirmation about SNK Gals’ Fighters’ spiritual successor hitting PC sometime next year.

Lunar: Silver Star Harmony – Game Arts/XSEED Games (PlayStation Portable)

This is usually the point in the list where I beg for yet another PC port of a Falcom console-exclusive. Alas, I’ve already exhausted all of their games that have been translated into English in recent history – and I’m not enough of a fool to suggest that anything besides the Japan-only Kiseki games receive even a passing glance by any translation company at this point. What’s an Icepick to do? Easy: dig up another XSEED translation of a game I’m fond of. Granted, I would obviously prefer seeing a re-release of the old PS1 version – because that’s “me nostalgia” – packed in with the original Sega CD version, but honestly: the PSP release is not only the newest release of the game, but it’s the only one I haven’t played at all – “Lunar Legend” was a mistake. Game Arts has mentioned interest in bringing more of their games to Steam and XSEED’s been doing a bang-up job of bringing their stuff to PC, so let’s just kill two birds with one stone.

Ghost Trick: Phantom Detective – Capcom (DS, iOS)

When it comes right down to it, I’ve got enough requests for Capcom games to keep them in the running for years to come – it’s just difficult to narrow down which one gets the nod each year. I almost considered putting Ace Attorney on this year’s list, but even before Capcom announced a re-release on every modern platform that matters, my gut went in a completely different direction. Ghost Trick is easily one of the most underappreciated games in the DS’s library and the fact that it’s only seen a re-release on iOS feels like a mystery not even Sissel and Lynne would be able to solve. Use the iPhone version as a base, add mouse support and improve the resolution and BAM! You’ll introduce another of Shu Takumi’s masterpieces to a much wider audience. Think of it as a well-deserved tribute to the late, great Missile.

The Legend of Dark Witch Episode 3: Wisdom and Lunacy – INSIDE SYSTEM/M2 (3DS)

This was honestly my first pick for this year’s list – a choice that was solidified when the game was first released on the 3DS last year. I’m fond of the first two Dark Witch games and would love to play the latest entry on my PC, even if its gameplay supposedly deviated significantly from previous titles. Considering the fact that the second RPG spinoff in the series, Brave Dungeon: Seigi no Imi, has already been confirmed to be releasing on PC via Steam next year, I like the odds that this game will hit the platform as well at some point. I just hope it’s sooner rather than later.

The Prinny Duology – Nippon Ichi Software (PlayStation Portable)

Prinny: Can I Really Be the Hero? And Prinny 2: Dawn of Operation Panties, Dood! were two of Nippon Ichi’s more interesting releases. Spun off from their popular Disgaea series, these games were actually platformers starring the series mascot in a similar vein to the Ghosts ‘n Goblins games of old, both in terms of platforming mechanics and apparently difficulty. It would be a shame to keep these games constrained to a handheld long gone like the PSP, especially when the PC is so enduring. I’ve honestly been wondering if NIS America bailed on releasing the rest of the older Disgaea games and just skipping straight due to issues with porting games from the Vita or because they just wanted to focus on their latest release. Well, the Prinny games don’t have either issue – NISA’s ported games from PSP before and there aren’t any more recent titles in the series to worry about – so they’d be a perfect choice for a new project.

3D Dot Game Heroes – From Software/Silicon Studio/Atlus USA (PlayStation 3)

Man, I’ve been holding onto this one for a while. 3D Dot Game Heroes is essentially a voxel-based version of classic action-RPGs, borrowing elements from Final Fantasy Adventure, The Legend of Zelda and even Dragon Warrior to create something both familiar and new. Best of all, the player character can be completely customized using the game’s 3D sprite editor. This is such a cool little game, it deserves a re-release on modern platforms and a PC port would probably be the easiest way to make that happen. Better yet, it would give Atlus USA a little needed cred among the PC gaming community, given their consistent failure to do anything with the platform besides publishing ACE Team’s games on Steam.

Sonic Colors – SEGA (Wii)

Truth be told, before I decided to go all-out and ask Sega for the Yakuza series last year, I originally planned on asking for Sonic Colors. Colors is probably my favorite Boost-formula Sonic game – no small feat, given my general distaste with the mechanics in general – and I definitely think it deserves a release on modern platforms. Of course, many publications assumed that this port might already be in the cards, simply because promotional art from a Sonic-themed Steam sale included artwork from the DS version of Colors. Not necessarily the smoking gun I was hoping for, so I figure there’s no harm in asking Sega directly.

Mighty Gunvolt Burst (Gal*Gunvolt Burst) – Inti Creates (3DS, Switch, PlayStation 4)

I feel like this might’ve been telegraphed with one of my choices last year. Either way, from what I’ve heard, Mighty Gunvolt Burst – rebranded as Gal*Gunvolt Burst when it was released on the PS4 – is the closest thing we’ll ever see to redemption for Mighty No. 9. As one of the thousands of people suckered into contributing to that second-rate MegaMan knockoff – even though I think the widespread response to it was overblown, to put it mildly – I’d love something resembling vindication on this front, particularly on my platform of choice. It doesn’t hurt that much like Gunvolt 2, we’ve already got the game’s direct predecessor on Steam as it is. So, come on Inti Creates, hook us up – you don’t even have the excuse of this game being a “Nintendo-only” thing, given its presence on the PS4.

Persona series – Atlus (PlayStation 3/Portable/Vita/4)

I’ll be honest: I struggled with this one. I almost opted out of doing listing this game this year for a couple of reasons. First, despite the fact that I do count Atlus and Sega as separate companies – despite the latter owning the former at this point – I just feel a little sketchy doing both in a single list, even if all but one of the games I’m even considering asking for here were made prior to that buyout. There’s also the fact that despite my (limited) success with Yakuza last year, I always worry about getting greedy with these.

Regardless, I’ve seen my opportunity and I’m taking it, because that’s what heroes do. Atlus USA has recently undergone a bit of a reshuffling in terms of its corporate structure – with key figures at Sega America and Sega West taking over as President and CEO, respectively. Considering Sega’s own implied emphasis on PC as of late, not to mention the fact that both Yakuza and Persona were on “that list of games Sega wants to bring to PC” and Atlus USA’s downright impotent acknowledgement that PC gamers wanted to play Persona 5 after trying to shut down a PS3 emulator, I think this could go either way. Still, if it happens sometime next year (or later, I’m not picky), I wouldn’t mind being able to claim at least a modicum of credit for it coming to pass.

Since I’ve only played the original English release of Revelations: Persona, I’d love to see Atlus start with an upscaled port of its PSP remake, if only so I can play through the Snow Queen quest at some point. I’d be willing to guess that Atlus would probably just end up starting with Persona 5 though. As for other games I’d want, I’d like to see PC ports of both Persona 2 remakes on PSP – with Eternal Punishment receiving a new English translation, obviously – Persona 3 Portable (with the additional content from FES, if possible) and Persona 4 Golden. I guess I’d also like to see their fighting game spinoff Persona 4 Arena Ultimax, but I’m sure Arc System Works would be willing to handle that with Atlus’s blessing.

Top 10 Most Wanted

I’ll be honest with you, I almost considered dropping this list, at least for this year. After all, only one of last year’s entries – Ys: Memories of Celceta, the former number one – managed to come to pass. However, upon further reflection, I decided a reshuffle was worth the effort anyway. A few other entries from previous years have been dropped from consideration for various reasons – something I probably should’ve considered doing last year anyway – and I decided to look into other older lists to replace them. As with last year, I’ve decided to rank them not only based on how much I want them, but also on how realistic I think it is that they might receive some form of a PC port in the near future. Here’s hoping next year’s list changes even more – for the happiest of reasons, of course!

10. Splatterhouse (2010) – Bandai Namco (PlayStation 3, Xbox 360)

Considering this went from number 3 last year all the way down to the bottom spot, you’re probably assuming that I’ve fallen out of love with the 2010 reboot of Splatterhouse. Valid guess, but it’s more like I just think it’s become less likely of a port as of late. Maybe in 2020 – the game’s tenth anniversary – things will change, but for now, I just don’t see Bandai Namco revisiting this game. I mean, Katamari Damacy was a popular game but considering the last we’ve heard of Splatterhouse was as an understated part of the Namco Museum on Switch and that was last year, I don’t like the odds.

9. Dragon’s Crown Pro – Atlus/Vanillaware (PlayStation 4/3/Vita)

I’m not saying it’s impossible, but I think the critical moment to get a Dragon’s Crown PC port has passed, especially given Vanillaware’s lack of a partner willing to port games to the platform, not to mention the fact that development on 13 Sentinels, their next title, seems to be swinging into full gear. I’ll keep the faith alive but I’m not expecting this any time soon.

8. Tekken Tag Tournament 2 – Bandai Namco (PlayStation 3, Xbox 360, Wii U)

You could easily argue that Tekken 7’s continued success will probably kill any chance of a TTT2 re-release anywhere, but honestly, who can really say? Tekken’s one of Namco’s big series, so I guess I could see some kind of a revival – after all, they did a re-release of the original Tekken Tag on PS3 years back to help promote a Tekken animated film. I doubt it’ll happen until Tekken 7’s done receiving new content and considering its second season just started and it reached another sales milestone, that might be a ways away.

7. Catherine: Full Body – Atlus (PlayStation 4/Vita)

This is probably the largest jump forward of any of the games from last year and it’s due to a number of factors. Aside from the shift in Atlus USA’s leadership I mentioned previously, there’s the fact that a new version of the game was announced altogether, one that Atlus USA confirmed would be making its way to the West but offering no other details, particularly which platforms it would appear on. Since then, Sony’s begun censoring some of their racier titles after moving their headquarters to California – even ones that aren’t intended for the Western market, which has led to some pushback from both Japanese developers and fans. Worries began to surface over Catherine: Full Body receiving a similar treatment, something which wasn’t assuaged by Atlus’s recent response to these new policies. I’m not sure if all of these factors will finally put Atlus over the edge, but here’s hoping.

6. Super Puzzle Fighter II Turbo HD Remix – Capcom (PlayStation 3, Xbox 360)

Huh, this one is in the same exact spot as it was last year. I guess the more things change, the more they stay the same. While the death of the Puzzle Fighter mobile game could have positive or negative repercussions regarding a re-release of the seventh-gen HD version, Capcom does seem to be on a roll when it comes to re-releasing their older titles in general. Of course, that could mean a straight release of the latest release of the original game, but I think it’s equally possible that we could see some other releases. I’d personally champion an “Ultra Puzzle Fighter” which would combine elements from all previous releases: the Street Puzzle Mode from the PS1/Saturn version and its various unlockable bonuses, the “X/Y/Z” game modes present in the Dreamcast and HD Remix versions and the ability to choose between the classic 2D sprites (with various filters) and the redrawn graphics from the latest release. On the other hand, they might also do a compilation package similar to their Beat-‘Em-Up Bundle, packaging the original arcade release with various other arcade games that could be considered “puzzle games”. I guess as long as I’m able to play Puzzle Fighter online with friends on PC, I’ll be happy.

5. NeoGeo Battle Coliseum – SNK (Xbox 360)

I guess something similar could be said for NGBC, which jumps ahead two spots from last year. SNK has been focusing on a single new game at a time but reinforcing their finances with various re-releases. We’ve got the SNK 40th Anniversary Collection on Switch handling the pre-NeoGeo era and the various NeoGeo Mini consoles representing their Golden Age, but we’ve still got a significant lack of their games from the Playmore era at hand. Given the rumblings of a NGBC2 being a potential project after Samurai Shodown and the all but inevitable King of Fighters XV, it would only make sense to re-release the original game, just to remind people how awesome it was.

4. Cyber Troopers Virtual-On/Virtual-On Oratorio Tangram/Virtual-On Force – Sega (Xbox 360, PlayStation 4/3)

Oh wow, our first legitimately new title! Ironically, Sega recently announced that these three games – the exact three games I requested from the Xbox 360 way back when – would be making their way to the PlayStation 4 in Japan very recently. That makes them even more primed and ready for port-begging. We don’t have any details about a Western release at this point, which is why they end up so low on the list, but I wouldn’t be surprised if this ends up being a one-year wonder on the cumulative list. I wonder if those crowdfunded controllers that recreate the classic Virtual-On control scheme will work on PC…

3. Rare Replay – Microsoft Studios/Rare (Xbox One)

The hits just keep on coming. With Sunset Overdrive having just made its way to PC, this is the only Xbox One exclusive I still want – well, aside from Super Ultra Dead Rising 3′ Arcade Remix Hyper Edition EX + α, but I don’t think Capcom even remembers that spinoff. A collection of some of the best games from Rare’s halcyon days, lovingly recreated on modern platforms? Yes please. This would even manage to kill three birds with one stone, considering how I requested the Xbox 360 versions of the Banjo-Kazooie games way back when, and that’s just a fraction of what Rare Replay has to offer.

2. Brandish: The Dark Revenant – Nihon Falcom/XSEED Games (PlayStation Portable)

I mean, you kind of had to be expecting this. With all of the modern Ys games available on Steam, I was clearly going to branch out into XSEED’s other Falcom offerings. Fortunately, most of those have either already been ported to PC or are just essentially exclusively available on the platform at the moment. The only game they’re holding back from me would be the 2009 remake of the original Brandish on the PSP, which XSEED localized back in… 2015? Strictly a digital-only release, it’s a shame that this game didn’t get more love, especially considering how the translation was literally a labor of love by Tom “Wyrdwad” Lipschultz. This would probably have ranked at #1 – given Falcom’s emphasis on releasing their games on PC – but with Tom leaving XSEED, I’m not so sure it’s a slam dunk anymore.

1. MegaMan Powered Up/MegaMan: Maverick Hunter X – Capcom (PlayStation Portable)

These two are literally the perfect storm. We’ll be celebrating another MegaMan milestone this December – MegaMan X’s 25th anniversary, which has its own logo and everything – Capcom’s been knocking it out of the park with re-releases (even games like Onimusha that I’d long given up on seeing again in a legitimate form) and MegaMan managed to rack up another 2 million franchise-wide sales as of late. Honestly, I’d say more, but since I’ll be discussing this concept in-depth later in the month, I’ll just hold my tongue for now. I’ve had a pretty good track record with my number one picks on these cumulative lists, so here’s hoping for a three-peat.

And with that, my itch to talk about PC ports has been sufficiently scratched. Here’s hoping that I get enough announcements in the next four months to overshadow my next list – my traditional April Fools’ tradition of mentioning PC games that should be ported to consoles. I’ve nearly got that list completely planned out as it is.

 

 

 

 

 

 

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PC Ports Wishlist 2: Lost in New York

Around this time last year, I decided to do a new article in my long-running indulgence: port-begging for PC games. Of course, in the most recent article, I also added in some additional musings. I discussed what my favorite overall “victories” were since I’d originally started doing these lists, as well as focusing on both my overall top 10 most wanted games out of what I’d covered in older lists and the top games for each remaining list. I can’t really remember if I decided I wanted to make it a yearly tradition after the previous article – at the same time, I guess I just sort of assumed I’d be doing it again anyway. I had fun with last year’s lists, so why not?

This time around, I’m going to be focusing entirely on 2017 with the recap. As such, I’ll be starting with my top 5 confirmations of the years, which was a lot more difficult than I would have expected. Little has really moved since last year’s “Best of the Rest” list, but I’ve finally been able to cobble together an entire new list, so it only seems fitting to introduce it in this article. Finally, considering the fact that the top two slots in my previous top ten list – MegaMans 9 & 10 and Ys SEVEN – have since been released, I’ve decided to write up a new list. Not every game is new, but some have switched places.

Before we get on with this year’s lists, I’d like to go over the PC port announcements that were made since August, when I did the list for GOG games. Admittedly, I didn’t really expect that much in the way of announcements, especially considering the major announcements revealed from May until August. That’s not to say there was nothing these past four months. Killer Instinct was finally released on Steam back in September, technically not a new port – as it was previously a Windows Store exclusive. However, putting it on Steam and adding (albeit limited) crossplay with both the Xbox One and Windows Store versions was a nice touch. September also brought us the announcement of Zone of the Enders 2 receiving another re-release, adding a new VR option, on both PS4 and PC. While the ZOE HD Collection was on a previous list, I suppose getting a new release of the game that worked – apparently, the PS3 and Xbox 360’s version of the first game was broken – is better than nothing, so I’ll count that as a win. However, November alone definitely brought me some big-name releases – that ended up forcing me to modify the new game’s list not once, but twice. Capcom announced that Okami HD would be ported to PC, as well as PlayStation 4 and Xbox One. I wish I could say that I had considered this game for my list, but I thought of it as too much of a long shot, given the series’ Japan-centric aesthetic running counter to Capcom’s Western goals. Sphinx and the Cursed Mummy, a Zelda-like adventure game with platformer elements previously released on the GameCube, PlayStation 2 and the original Xbox, also managed to receive a remastered port on PC, Mac and Linux, courtesy of THQ Nordic. The game didn’t fall within my usual criteria for inclusion, but considering the game’s recent cult following, it’s definitely good news from my perspective. Injustice 2, on the other hand, was originally going to be on this year’s list, but it ended up receiving a PC port courtesy of the fine people at QLOC. Unfortunately, the game uses Denuvo, so I’m going to have to hold off on it until WB comes to their senses. And just like last year, the biggest surprise comes from SNK. The Last Blade 2 – based on the PS4 release this time around – was released on Steam completely unannounced. Ironically, this was another game I intended to put on this year’s list but had to swap it for something new at the last minute.

Speaking of last-minute announcements, there were two more PC gaming announcements I’d consider wins literally the day before this article was scheduled to go up. First, both Jazz Jackrabbit games were released on GOG, which means that the GOG wishlist I wrote back in August has finally borne fruit. Here’s hoping it’s the first of many. Earlier this week, XSEED announced a livestream on November 30th, with a mystery announcement. I was hoping for something Falcom-related and once again, I hit the jackpot. 2001’s Zwei!! – now retitled as Zwei: The Arges Adventure – is being translated and set to release on their usual storefronts (Steam, GOG and the Humble Store) sometime in “Winter 2018”. The work that went into bringing this to modern computers cannot be understated: the original game used DirectX5. XSEED managed to collaborate with Matt Fielding of Magnetic Games, the developer behind Exile’s End. As such, a majority of the original applications and mini-games from the original Falcom release have been maintained in this new version, with the exceptions of the calculator and the calendar. Frankly, I’m just surprised at the turnaround on this one and can’t wait for it to be released.

This year’s list of console ports also managed to achieve a win. Owlboy was originally announced for the Switch back in May, but since then, PS4 and Xbox One ports have also been announced. Last year’s list did way better. Back in March, Lethal League was announced for PlayStation 4 and Xbox One. Team Reptile also announced a sequel – named “Lethal League Blaze” – set to release some time next year on both PC and “console”. Undertale was also announced for release on PlayStation 4 and Vita back during this year’s E3. I was honestly surprised that it didn’t end up hitting the Nintendo Switch, but that’s life. Likewise, while NEO AQUARIUM – The King of Crustaceans – failed to receive a console port, its sequel ACE OF SEAFOOD has been ported to the PlayStation 4, as well as developer Nussoft teasing a future port to the Nintendo Switch.

Top 5 Successes of 2017

Before I get to my actual picks, I’d like to give an honorable mention to Arc System Works in general. They’ve made quite the evolution over the past couple years, going from re-releasing old PC ports of classic games on GOG to outright announcing PC versions of upcoming games – Double Dragon IV and BlazBlue Cross Tag Battle come to mind. I hope more Japanese companies take after their example and decide to offer major PC support for any games they decide to release in the West.

5. de Blob 1 & 2 – THQ Nordic (Wii, PlayStation 3, Xbox 360)

I honestly didn’t think this was possible, which is why this made the list over ASW. ASW’s transition into a more PC friendly company was alluded to for quite some time, but when Nordic Games rebranded themselves as “THQ Nordic”, the Darksiders III announcement wasn’t remotely surprising. Bringing back not one, but both de Blob games, on the other hand? Absolutely blew my mind. When Nordic first purchased the intellectual property and said they “had plans” for the series, I thought it was merely corporate talk. After all, the game’s rights had languished in purgatory while other major IPs were claimed by other companies at auction. Best of all, they hired Blitworks to handle the ports of both games. Eventually, the first game had ports announced for the Xbox One and PS4, and it wouldn’t surprise me if the second game follows.

4. Bayonetta/Vanquish – Sega/Platinum Games (Xbox 360, PlayStation 3, Wii U)

Speaking of amazing turnarounds, Platinum Games managed to grant us not one, but two of their cult classics from last-gen on PC this year. The fact that both games came out so close to one another made this even more amazing. It’s also been heavily rumored that both games will be released as a double-pack on the PS4 and XBO, though confirmation has yet to be made. With Platinum’s Twitter heavily implying that Bayonetta 3 may be on the horizon, it only makes sense to get the game in as many hands as possible. While a Bayonetta 2 PC port is a pipe dream due to Nintendo’s heavy involvement with the game’s development, I hope we can see even more of Platinum’s back catalog hit PC in the near future.

3. The King of Fighters XIV – SNK (PlayStation 4)

It’s funny: I was honestly expecting to put this one on this year’s list of new games: it was even the sole new addition to last year’s list. SNK managed to impress me with a timely Steam port that I assumed would usher in the game’s demise when it came to additional content, but apparently that wasn’t the case at all. With a port handled by Abstraction Games – an underrated company that handled the Double Dragon Neon PC port – KoFXIV is now capable of shining in brand-new ways, thanks to a fledgling mod community. Seriously, what they’ve been able to do with the game has been amazing.

2. MegaMan 9 & 10 (MegaMan Legacy Collection 2) – Capcom (Xbox 360, PS3, Wii)

I’m surprised this is coming in at number 2, but my top request definitely put up a good fight. I’m probably alone in the sense that I’d have been willing to pay $20 for these two games and all their DLC alone. Adding in two more MegaMan games that hadn’t shown up on PC before – MegaMans 7 and 8 – only served to sweeten the deal and make it a can’t-miss proposition for me. For a while, Capcom had been weird about what they’d port to PC – but in recent years, as long as it’s not a Nintendo-exclusive, PC gamers are likely to get love from Capcom. If anything, I wish they’d been a little less generous in some cases…

1. Falcom (in General)

Yeah, I get that it’s kind of cheating to put an entire company in the top slot, but if I’m going to be honest, they deserve it. Sure, the promises of day one parity with the console releases of Ys VIII: Lacrimosa of Dana ended up being a pipe dream, but considering the rumors of the port’s quality (or lack thereof), not to mention the outright poor quality of the original translation, it may have turned out to be a blessing in disguise. Aksys Games’ translation of Tokyo Xanadu eX+ is set to launch the same day as its PS4 counterpart as promised, but considering how late they started their own beta testing (similar to Ys VIII), well, “watch this space”. Even though Ys VIII didn’t hit its original release date on PC, some good did come of it. Ys VIII is actually the first game that NIS America is releasing on GOG, which is amazing. Whether or not that means other NIS games will hit the platform is beyond me, but that seems pretty cool.

Despite these setbacks from one of their new partners, XSEED more than picked up the slack when it came to representing Falcom on PC. The Legend of Heroes: Trails of Cold Steel, Ys SEVEN and Zwei: The Ilvard Insurrection (formerly “Zwei II” in Japan) all saw release on Windows PC this year. Also, they’ve announced that both Trails of Cold Steel II’s PC port and the first Zwei!! will release some time next year. Good stuff, but that’s not the major reason why they topped it out. In an interview with Techraptor, Toshihiro Kondo – Falcom’s president – said that he wanted “all of [their] games that come out to [release] on Steam”. Not just all future titles, not all of the old games that Falcom previously released on Windows, ALL of their games. Big words, but considering the massive collection of Falcom games we’ve amassed on PC so far, I wouldn’t be surprised if this comes to pass.

Our Feature Presentation

Before we go onto my new list, I feel like it’s worth going over the rules I’ve limited myself to in the past with these lists. It’s odd, I know, but it just ends up making the process of building a list much more fun. For starters, I’m limiting myself to games from the seventh (PS3/Xbox 360/Wii) and eighth (PS4/Xbox One/Wii U/Switch) generations of gaming. Porting anything else seems like it would require a brand-new release across the board and this is more about simple ports. Considering the sheer amount of games from these generations that have been ported to PC in recent years, it only seems fair. I also try to limit myself to one game per company, though considering the sheer number of buyouts we’ve seen, I’ve decided to expand that to one game per “brand” – but only if the buyout happened since the games were made in the first place. For example, I can ask for one game each from Sega and Atlus, but asking for two games from Square Enix is a no-no. I also consider one “series” as an entry, as long as the games themselves were all present in the generations available to me. Finally, no games that are clearly “console-exclusive”. So, even though Sony Music has started that whole “Unties” publishing label for indie games and Nintendo’s willing to do tie-ins on mobiles, I’m not going to be asking for stuff like Parappa the Rapper Remastered or Super Mario Odyssey. It’s just common sense.

Brandish: The Dark Revenant – Nihon Falcom/XSEED Games (PlayStation Portable)

I mentioned earlier that Falcom’s president wanted to put all of their games on Steam. The main goal most people have their sights set on is getting Trails of Zero and Trails of Azure on the PC platform. A segment of Falcom’s popular “Legend of Heroes” series, these two games – known colloquially as the “Crossbell games”, named after their setting – are quite literally the most commonly requested games. Unfortunately, they also lack any official English translations, so this would be a necessary part of porting the games to PC.

But do you know what Falcom game already has a full English translation and is also currently doomed to exclusivity on the inescapable purgatory that is the PlayStation Portable? That’s right, Brandish: The Dark Revenant. A remake of the first installment in a short-lived Falcom series, the games bring a new perspective to the first-person dungeon crawlers of old with its unique brand of gameplay. Brandish’s translation was a labor of love from Tom “Wyrdwad” Lipschultz, one of XSEED’s most prominent localizers. While the PSP remake saw its original Japanese release in 2009, it only managed to reach America in January 2015 as a digital-only release. It’s a shame that such an interest game was resigned to such a lackluster fate outside of its home market. Considering the fact that we’ve seen Ys SEVEN hit PC this year, I’d love to see Brandish achieve the same thing. At worst, it would at least give XSEED’s new partners a chance to hone their craft while XSEED is working on translating the Crossbell duology.

Rare Replay – Microsoft Studios/Rare (Xbox One)

This almost feels like cheating, considering I put the Banjo-Kazooie games on an earlier list. Considering they’re both included in this compendium of some of Rare’s most beloved titles (not owned by Nintendo), getting this collection would just end up killing two birds with one stone. It may seem unlikely given the fact that it hasn’t already come to PC, but that’s exactly what I thought about the Killer Instinct reboot back on my very first list. If I’m going to dream, I might as well dream big.

Tekken Tag Tournament HD – Bandai Namco (PlayStation 3)

This has the exact opposite problem compared to Rare Replay. I’ve already asked for the second Tekken Tag Tournament, so why ask for the original? The answer’s simple: despite being outclassed in every possible way by its sequel, I associate some really happy memories with the classic game. The re-release in the Tekken Hybrid package reminded me of that and so did replaying the game for the Tekken retrospective I did this year. There was just something amazing about the original game, some intangible factor that prevents me from letting go of it. That’s not to say I wouldn’t rather have the second game if forced to choose, but if Bandai Namco considers re-releasing both, I’m not going to complain.

Odin Sphere: Leifthrasir – Atlus/Vanillaware (PlayStation 4, PlayStation 3, PlayStation Vita)

Every list has got to have at least one pipe dream on it. A game that outright transcends any other baffling choice. I’ve got quite a few on this year’s list, but I’d say last year’s re-release of Odin Sphere is the big one this time around. Since I started doing these wishlists nearly four years ago, we’ve seen Atlus’s stubborn refusal to acknowledge the PC market go from the rule to the exception when it comes to Japanese publishers. Having said that, Atlus USA does do a good job of publishing various indie titles on the platform and Sega has apparently been applying pressure on Atlus’s PC-phobia, with various people speculating that we could see a Persona game hit the platform someday. Frankly, I’d rather just have Vanillaware games, considering the developer’s stated openness to releasing their games on PC. Leifthrasir is technically their most recent release, therefore it feels the most likely.

Azure Striker Gunvolt 2 – Inti Creates (Nintendo 3DS, Nintendo Switch)

This was honestly a last resort when it came to PC port requests. Don’t get me wrong: I loved Gunvolt 2 even more than the original game. It’s more that it seems like Inti Creates may have abandoned the platform when it comes to the games they publish themselves. Not to mention the fact that I think I’d rather have a release of the Striker Pack on PC, as opposed to just the second game. The original Gunvolt’s release on Steam was sort of wonky and it looks like the version included in the Striker Pack on Switch is a much more coherent experience, likely due to what Inti Creates was able to learn from their first attempt at transferring the title – which required two screens – onto a single-screen platform and improve their efforts. At the same time, asking for the Striker Pack feels a bit skeevy, considering we already have the first game on Steam. That’s what makes the whole thing so complicated. I mean, ideally, they’d just release the Striker Pack on Steam and give anyone who bought the first game a discount. That’s my opinion anyway.

Yakuza series – Sega (PlayStation 3, Wii U, PlayStation 4)

From what the internet has been telling me, the Yakuza games – better known as Ryū ga Gotoku in Japan – are the best games I’m not playing. I totally want to try them out, but I’m afraid I’m just no longer into playing big experiences like that on console these days and frankly, I wouldn’t even know where to start at this point. Much like Atlus’s Persona series, there is a massive wellspring of support for these games to make their debut on PC. Some people want the games to start with the latest game in the series – either Yazuka 6 (the next game set to hit the West) or Yakuza Kiwami 2, the remake of the second game set to hit Japan in a matter of days. Other people seem to be fine with the series starting up with Yakuza Zero – which has essentially been deemed the perfect place to jump into the series for newcomers. Meanwhile, I’m a little more extreme: I want everything. Start by localizing the Japanese-exclusive HD ports of the first two games on the Wii U, then just continue from there. Ideally we’d be seeing most of the cut content restored to its original glory in the process. It sounds ridiculous, I know, but honestly, a legitimate entry in the Yakuza series hitting PC is a pipe dream anyway.

(P.S. Nice try, Sega. But no one’s counting that smartphone game you’re working on as an actual PC release for the Yakuza series. In fact, most of us were just insulted.)

The Witch and the Hundred Knight – Nippon Ichi Software (PlayStation 4, PlayStation 3)

NIS America still appears to be pretty heavily involved in the PC scene, but personally, I wish they’d port more of Nippon Ichi’s games to the platform. The Witch and the Hundred Knight is a game that friends of mine have been raving about, and considering the fact that it’s an action-RPG, I’m onboard with it too. The game’s sequel released in Japan early this year and is set to release in the West sometime next year, so allowing the PC crowd to get their hands on the first one would be a nice treat. Though frankly, I’m still worried about which Disgaea game we’ll get next – I’m kind of worried that they might just skip right to 5, considering the game’s ESRB listing. I’d rather play through the rest of the old games first, personally.

Final Fight: Double Impact – Capcom/Iron Galaxy Studios (Xbox 360, PlayStation 3)

Truth be told, my backlog of PC port requests from Capcom is running pretty low. That’s not exactly a bad thing: it means that most of the recent games I actually want from the company have already been released on PC. Final Fight: Double Impact just seems like a safe choice to make. It contains arcade-perfect releases of both the original Final Fight and Magic Sword, two beat-‘em-ups with significantly different gameplay styles. Factor in the drop-in multiplayer using GGPO and it’s still worth playing to this day, in spite of the DRM present on the PS3 release. Considering that the 360 and PS3 have essentially been retired, it’d be nice to see this collection – or better yet, a bigger collection with more games included – ported to modern platforms, PC included.

Windjammers – Data East/DotEmu (PlayStation 4, PlayStation Vita)

Windjammers is among the most underrated multiplayer games of all-time, so when it managed to get a re-release on both PS4 and Vita this past year, it was exciting. The only thing that could’ve made it better would’ve been if PC had been involved in the fun as well. Fortunately, DotEmu’s released a whole lot of their ports on the platform down the line, so I’m pretty confident that we’ll be tossing frisbees in no time. In fact, I’d go so far as to say that out of all of the games on this year’s new list of games, this is the one I’m most confident will hit PC by this time next year.

Let It Die – GungHo Entertainment/Grasshopper Manufacture (PlayStation 4)

Let It Die and I have had a pretty turbulent history. I was originally excited for the game when it was first announced as “Lily Bergamo”, I’m a huge fan of Grasshopper Manufacture after all. Then the game was transformed into Let It Die and touted as a “free-to-play” experience, at which point, I totally lost interest. Flash-forward to earlier this year when I actually hear some actual information about the final product and I’m intrigued all over again. Let It Die may be a free-to-play game littered with microtransactions, but it’s built far more like a classic arcade game than the mobile cash grabs we associate the concept with. Let It Die is effectively a dungeon-crawler with rouge-like elements, you’re limited to a single life – but if you pay in a quarter, you can continue with your current character. Otherwise, you’ve got to start from scratch. Aside from that, the game maintains the typical Grasshopper off-the-wall insanity: for example, the player is guided by a skateboarding grim reaper named Uncle Death. The permadeath mechanic also lends itself to asynchronous multiplayer: dead characters appear in other players’ games. It’s an honestly interesting concept and one that I’d like to see on PC, though given the fleeting nature of games like this, I wouldn’t hold my breath.

Top 10 Most Wanted

Last year, ranking my top 10 list of the games I want ported to PC the most was more haphazard than anything. I’ve never really been all that good at ordering my favorite things in general and in many cases, there wasn’t really much of a difference in how much I wanted many of the games on the list. So to compensate for it, I’ve decided to factor in just how likely I think it would be to see a re-release on PC, which should go a long way toward explaining why various games have switched places from the previous year. Keep in mind that the top two games from the previous list were in fact the top two games I wanted, this new method just helps to keep things feeling a little more structured: I’ve never really been all that good when it comes to rankings and usually by the time I’m done with one list, I instantly regret the final product. Also, don’t view a game being snubbed from the list as a sign that I don’t want the game: it’s safe to assume that I want everything that’s ever been on any of my list, even games like the now-defunct Tekken Revolution. These are just the ten that would make me the happiest to see on PC at this point in time.

10. Catherine – Atlus (PlayStation 3, Xbox 360)

Like I said earlier, Atlus’s Japanese branch appears to be actively against doing PC versions of their games. That setback won’t stop me from holding out hope. But this was clearly the longest of the longshots last year and yet, here we are. Considering the fact that we were teased with a potential new entry in the series back in August, it only seems reasonable to bring the original back for those who missed it or simply want to play it on more modern platforms.  And what platform is more modern than the PC? Come on, Atlus: you’ve literally got nothing to lose – do a modern “HD” port on PS4 and PC, replacing the Xbox brand. It’s a Golden opportunity you can’t afford to miss.

9. Lollipop Chainsaw – WB Games/Grasshopper Manufacture (PlayStation 3, Xbox 360)

Lollipop Chainsaw dropped a fair amount this year and there are a couple of reasons for this. For starters, WB Games’ PC gaming record has been littered with ups and downs in recent years – ranging from the legendarily bad port of Arkham Asylum to hiring QLOC to fix the botched Mortal Kombat X port to adding Denuvo to a QLOC-developed port of Injustice 2 – Warner Bros. just seems to keep me guessing in strange new ways. More importantly, I don’t think WB Games has any interest in reviving the game, particularly given the game’s controversial content and our current social climate. I mean, the game hasn’t even been added to the Xbox One’s library through backward compatibility. Even Catherine managed that. I think our only hope to see this game again is if Grasshopper Manufacture’s new parent company GungHo Entertainment manages to buy the rights from WB Games and that just seems like a pipe dream.

8. Dragon’s Crown Pro – Atlus/Vanillaware (PlayStation 4)

Of course, even though Odin Sphere: Leifthrasir is the most recent Vanillaware release, we do know what their next release is. Last year, I simply had the original Dragon’s Crown on this list, but considering the fact that there’s a re-release coming up with a higher resolution and on a platform with a more PC-friendly architecture, it just seemed obvious to ask for the new version instead. Still seems odd that they’re doing a re-release so soon: they even released a patch for the PS3 and Vita versions allowing for crossplay with Pro. Truth be told, there’s a part of me that wonders if Dragon’s Crown Pro is just being made as a Trojan Horse to allow Vanillaware to toss their hat into the PC gaming market. I’m more than onboard with the concept.

7. NeoGeo Battle Coliseum – SNK (Xbox 360)

This one seemed like an obvious choice. I didn’t have any 2D fighting games on the list last year and frankly, that’s unacceptable. Considering the fact that many of SNK’s old games that have been re-released on this gen have made their way onto PC – particularly the ones handled internally – it only seems fair to ask for something from the previous gen. Hamster’s been killing it with their Arcade Classics releases of classic NeoGeo games, but SNK’s work after their long-running self-made arcade hardware is a rarity these days. Considering the rumors abound that SNK may be working on a second Battle Coliseum game, re-releasing the first on modern platforms seems like a no-brainer. I see it going down like this: initial release on the PS4, followed by a Steam release at some point down the line.  Not an ideal scenario, but perhaps the most realistic.

6. Super Puzzle Fighter II Turbo HD Remix – Capcom (PlayStation 3, Xbox 360)

Another significant drop from last year’s list, I just think that seeing either a re-release of the old PC version or a new port of the HD release just isn’t in the cards anymore. Puzzle Fighter’s recently been relaunched as a new free-to-play mobile game with a hideous art style and I’m sure that Capcom would try to avoid any undue competition by releasing the original game. And believe me, this new mobile game is going to need all the help it can get. Maybe we’ll see a re-release if it fails to meet Capcom’s likely insane expectations, but it’ll take some time to gauge the game’s success.

5. Tekken Tag Tournament 2 – Bandai Namco (PlayStation 3, Xbox 360, Wii U)

While we did finally end up getting a Tekken game on PC this year, I honestly still would prefer Tag 2 to make its way there as well. Unfortunately, as TTT2 was among the worst selling games in the entire series, it seems like the chances of this game getting re-released on more platforms are pretty slim. At least it’s on the Xbox One via backwards compatibility, but I’m still salivating over the thought of what the modding scene could do with this game.

4. Castlevania: The Dracula X Chronicles – Konami (PlayStation Portable)

It feels a little weird moving this up, considering Konami’s recent history. This year offered us an omen: Super Bomberman R, one of the Nintendo Switch’s launch titles, was a true return to form for the company. This has led to a great deal of speculation about a return to Konami’s roots, with potentially even more new games in the vein of classic titles. An easy way to test the waters for this kind of revival would be re-releasing actual old titles and I still can’t think of a better choice than the Dracula X Chronicles. Containing a full graphical remake of one of the most beloved Castlevania games, an official English translation of the original PC Engine version, as well as a retranslated version of Symphony of the Night, DXC deserves a better fate than being trapped on the likely-defunct PlayStation Portable line for all eternity. The remake could use a little polish to handle higher resolutions, but aside from that, it would be a perfect package.

3. Splatterhouse (2010) – Bandai Namco (Xbox 360, PlayStation 3)

2010’s Splatterhouse reboot did not get nearly as much love as it deserves. The game was a high-adrenaline romp through a horror-inspired environment that both paid homage to and build on the original games. Considering we’ve seen various companies choose seemingly random games for modern revivals, Splatterhouse feels like it could have a chance. The game’s only major flaw, its terrible load times, could easily be fixed on modern platforms and frankly, even if you’re not a fan of the reboot itself, it also comes with perfect ports of all three of the mainline games from the 90s. If that’s not worth a re-release, then I don’t know what is.

2.  MegaMan: Powered Up/MegaMan: Maverick Hunter X – Capcom (PSP)

I wouldn’t have considered putting this so high on the list, but considering the recent re-releases of Okami HD and Apollo Justice: Ace Attorney on contemporary platforms, it looks like Capcom may be raiding their backlog for some big cheap releases. For me, the most obvious choice would have to be a twin-pack of their MegaMan releases on the PSP. Both games were critical darlings crippled by the platform they were released on and their timing. Re-releasing both games with improved resolutions in a two-pack for $20 would sell like gangbusters. Considering the fact that Powered Up isn’t even available as a downloadable title outside of Japan, this would also go a long way to preserve what is objectively the best iteration of the original MegaMan in existence and the fascinating curiosity that is MHX’s Vile Mode. Better yet, don’t just release this on PC – release it on everything: PS4, Switch, and even the Xbox One. Come on, Capcom. It’s the Blue Bomber’s 30th anniversary, let’s celebrate!

1. Ys: Memories of Celceta – Nihon Falcom/XSEED Games (PlayStation Vita)

It might surprise you to see that while much of last year’s list has remained pretty much the same, Memories of Celceta managed to jump a whopping six places to take the number one slot. For starters, the main reason that it was low was to keep things fair – after all, Ys SEVEN was my second most highly-requested PC port of all, and with that out of the way, MoC could flourish. But beating out a MegaMan game for the top slot? That comes down to pure psychology. With SEVEN coming out this year and Lacrimosa of Dana eventually hitting PC at some point, Celceta is literally the only remaining modern Ys game without a PC version in the West. You ever notice how the most painful losses are the ones where you come so close to victory? The most noticeable gap in any collection is a single entry? Same basic concept: PC is so close to being a perfect platform for the Ys series, it just needs that one last game.

Another element that puts this so high on my list is the sheer possibility of it. Everything else on here feels like a pipe dream to at least some extent – a majority of these games are from last-gen and companies don’t seem quite as keen on re-releasing old content as I’d hoped. With that in mind, I’d easily consider Ys SEVEN to be the less likely of the two missing Ys games when it comes to PC ports and that managed to become a reality. Considering the poor timing of SEVEN’s release date on PC compared to the American release date for VIII on consoles, I’d almost be willing to bet that we might see confirmation of a Memories of Celceta PC port from XSEED around the time NIS America announces the final release date for the PC version of Lacrimosa of Dana.

To put it simply, Memories of Celceta is the only game on this list right now that I don’t see merely as a hope. It’s an inevitability. Falcom has already begun focusing more on the PC market in the West, the fact that day-one PC releases were a big part of what led them to choose Aksys and NIS America only proves it. XSEED has been playing a game of catch-up, effectively proving that they are capable of following through with this new strategy given the fact that they released 3 Falcom games on PC this year alone, with one more set likely to release sometime next year. And while the Trails games are Falcom’s top brand in Japan, Ys is still the more popular brand in the West. The Western demand for Crossbell may be deafening, but there’s a much more viable option left to XSEED. The cry for Memories of Celceta on PC is literally deafening: it was riled up by a Twitter gaffe two years back, Joyoland’s attempt to put their ports on Steam Greenlight with pages entirely written in Chinese were met with salivation in English and SEVEN’s recent PC release proves that XSEED finally has the resources to make this request a reality. It’s time to complete my collection.

Thus concludes this year’s set of lists. It almost makes me wonder what I’d be able to write next year. The sheer amount of new games receiving releases on PC and old games being ported long after their initial release is what caused me to abandon this entire concept in the first place, so in a strange sense, it almost feels good to not have to write these nearly as often as I did in previous years. At the same time, I do miss writing up these lists: that’s why I’ve continued with the yearly April Fools’ list of console ports and managed to put together a wishlist for GOG this past summer. On the plus side, I’ve almost got a full list ready for next April, but as for December 2018, I’m kind of at a loss of what to do to extend an article like this to its usual length. Oh well, at least I’ve got a whole year to figure that out.

 

10 Games I’d Like To See Re-Released #05: SNK

Man, I’ve been slacking off a bit lately. I intended to have this up by the first of the month, like I usually do, but because I slacked off on next month’s article – and I’ve decided to have the companion piece to that pushed back to next month – I ended up just relaxing and recharging, instead of writing this one. In terms of games I ended up achieving, I can’t really claim victory here, but I am incredibly happy to hear that the original Dead Rising is being re-released on PC, PlayStation 4 and Xbox One. While this technically wouldn’t have made my list, considering it was a last-generation title, it’s good to see that it will no longer be tethered to the Xbox 360 permanently. In addition, both main iterations of Dead Rising 2 (the original and Off the Record) are also hitting PS4 and XB1 – both games were already released on PC. I was kind of hoping we’d also see re-releases of Case Zero and Case West – but DR1 was really what I was most looking forward to in terms of re-releases.

Since I’ve gone on hiatus with PC ports, I feel like I might as well do my bragging about it in here. At the start of July, I got hit with a bombshell I wasn’t really expecting: Aksys Games got the rights to bring Falcom’s Tokyo Xanadu to North America and to make matters even sweeter – they’re financing a PC port of the game on Steam. It’s unknown if it’ll be a direct port of the Vita version, or if it will also include content from Tokyo Xanadu eX+, the enhanced PS4 port, but regardless I am ecstatic for what this may mean for future Falcom releases on PC.

Before we get started with the list, let’s go over the rules I’ve been keeping when writing these articles. I’m going to be looking at games from the 6th generation (Dreamcast, PlayStation 2, GameCube and Xbox) and earlier. I’ve decided to focus on one company for each article, and because I live in North America, I’m not counting any international re-releases, so if anyone decides to be a smartass and tells me I can buy some of this stuff on Japan or Europe’s services, that’s not going to work for me. If I can’t buy it legitimately from America, I’m not counting it. I’ll also be discussing any potential improvements that could be made to these games, in the case that they would receive an HD re-release. To make things reasonable, I’ll also be avoiding games that saw re-releases on 7th generation and later consoles, through PlayStation Classics, Virtual Console or other similar services. Of course, more substantial re-releases than straight emulations would be ideal, but at least the games themselves are easy enough to obtain and play.

To celebrate the recent release of The King of Fighters XIV, I’ve decided to delve into the library of the newly-rechristened SNK. SNK has been starting to re-release some of their classic fighting games on PS4 with full online functionality, as well as some of their arcade classics on PC via Steam and the Humble Bundle. However, I am clearly a very greedy individual, so I just can’t get enough SNK classics. Here are 10 games I’m absolutely hoping they re-release sometime soon.

Crystalis (NES)

I bet you were expecting me to start with a fighting game, weren’t you? Well, Crystalis is perhaps the best Zelda game on the original NES, at least in terms of official releases. The unnamed protagonist awakens in a post-apocalyptic world, where science and technology have been abandoned for magic. In order to defeat the devious machinations of the Draygonia Empire, our hero must combine the powers of the four elemental swords: Wind, Fire, Water and Thunder in order to reform the legendary sword, Crystalis.

Potential Improvements: Considering how poorly done the later GBC remake was, I’d prefer it if they just kept this one as true to the original as possible. Just put this sucker on the Virtual Console on Wii U, 3DS and NX (if it continues the Virtual Console program). That’s pretty much the best we can do for it.

The King of Fighters 2003/NeoWave/XI/’94 Re-Bout (Arcade/PS2)

Admittedly, this is kind of overkill, but these are all great games and since they’re in the same series, why not? 2003 and XI were the first two games in the series’ third arc: commonly referred to as the “Tales of Ash” Saga; ’94 Re-Bout was a remake of the game that started it all, with enhanced graphics, playable bosses and the addition of Edit Mode; while NeoWave was just a pseudo-remake of 2002 made for the Atomiswave arcade hardware.

Potential Improvements: Online play is really the only thing I’d want for these re-releases. Graphical enhancements are optional, but would probably be appreciated by most people. Personally, I’d rather see bonus features like image galleries and sound tests.

SNK Gals’ Fighters (NGPC)

I was a huge fan of the NeoGeo Pocket Color back in the day. In fact, I actually owned one while it was still active in the United States and it really helped me to become the SNK fanboy I am today. To be honest though, a majority of the games SNK released on their slick little handheld were derivatives of arcade titles, with the most popular “original” titles being their crossover games with Capcom. However, there was at least one original fighting game IP on the NGPC I’d love to see re-emerge, even only as a re-release. SNK Gals’ Fighters was another crossover fighting game, this time taking various women fighters from games like King of Fighters, Samurai Shodown and Last Blade and put them into a more comedic setting not unlike Capcom’s Pocket Fighter. A fully realized sequel and/or remake of this game would be my true goal, but that seems unlikely without at least some kind of a re-release to gauge interest.

Potential Improvements: Online play, full stop. Everything else was at a point where it can’t really be improved, due to the small scale of the system it originated on.

Rage of the Dragons (Arcade)

This is probably the most legally murky of the choices on this list, Rage of the Dragons was a spiritual successor to the Double Dragon fighting game on NeoGeo, which was loosely based on the live-action movie adaptation. Playmore couldn’t get the rights to make an actual sequel, so instead they decided to create an homage: starring such original characters as James and William – the Lewis brothers and “Abubo”. All-in-all though, a solid tag fighter from the NeoGeo’s later days.

Potential Improvements: Once again, online play would be the most important thing for me. What would be really cool though, would be if they were able to work something out with Arc System Works (the current owner of the Double Dragon IP) to do a “Double Impact”-style release with the original DD fighting game. That game was great.

Savage Reign/Kizuna Encounter: Super Tag Battle (Arcade)

This is the point in the list where things start getting obscure. First up, we’ve got a fairly unknown duology of SNK arcade fighters. Savage Reign was generally considered a very forgettable fighting game, but its sequel, Kizuna Encounter, was a fairly solid game. The first tag-team fighting game SNK ever made, Kizuna significantly improved over its predecessor with a more interesting cast and improved gameplay engine. I’d mainly include Savage Reign just to show how far Kizuna came.

Potential Improvements: Online play, ‘nuff said. Including both the original arcade and arranged CD soundtracks would also be a nice gesture.

Aggressors of Dark Kombat (Arcade)

Another obscure game, fittingly made by ADK – the creators of World Heroes, who were later acquired by SNK – Aggressors of Dark Kombat is a unique fighting game compared to the majority of those that appeared on the NeoGeo. While some Fatal Fury games allowed characters to jump into the background and foreground, Aggressors allowed players to full-on walk in 3 dimensions, not unlike a beat-‘em-up like Final Fight, Streets of Rage or Sengoku. In addition, the game also utilized a similar control scheme to beat-‘em-ups: one button for attacks, one for grappling and one to jump. The game also featured the ability to grab and use weapons found throughout the battlefield (again, like most beat-‘em-ups). Matches consist of a single round, but both characters’ health bars have multiple layers, leading to long fights. The closest we’ve seen to a revival was the appearance of Kisarah Westfield in NeoGeo Battle Coliseum.

Potential Improvements: Online play is really the only recommendation I can think of, though honestly, this would probably do best in a collection with other ADK-developed titles, not unlike 2008’s Japan-exclusive compilation, ADK Tamashii for the PS2.

Dark Arms: Beast Buster 1999 (NGPC)

SNK’s non-fighting game releases are generally considered fairly obscure, but Dark Arms is probably the weirdest entry on my list. Based on the pre-NeoGeo lightgun shooter Beast Busters (which received a smartphone sequel a few years back), Dark Arms was a top-down action RPG-style game featuring a demon hunter who enters the spirit world in order to prevent an outbreak of monsters in the main world. Your mentor is the Master, a grim reaper-esque fighter who gives you a weapon, called the Catcher, which you can use to collect the souls of felled monsters in order to create an ultimate weapon: the titular Dark Arms. Probably one of the most unique titles on the NGPC, I’d love to see modern audience get the chance to play it.

Potential Improvements: To be honest, I’ve got nothing to add. A straight port of the original would be a great treat, especially as a budget title.

Fatal Fury: Wild Ambition (Arcade/PS1)­

The King of Fighters XIV isn’t SNK’s first foray into 3D graphics. They’ve actually been experimenting for quite some time. While most people argue that the KoF spinoff duology Maximum Impact was their best attempt, I was fond of an older title. Wild Ambition was effectively a remake of the original Fatal Fury, in the sense that MegaMan Powered Up was a remake of the original MegaMan: the basic plot remained the same, but there were some pretty extensive changes made – changes that no one really cares about since it’s not canon anyway. The roster’s been rearranged – with many of the old forgotten characters replaced with more popular ones from later iterations, like Mai Shirunai and Kim Kaphwan.

Potential Improvements: This isn’t going to surprise anyone, but online play is pretty much the only thing I’d add to this, especially if they use the PS1 version as a base.

Breakers Revenge (Arcade)

Probably the most obscure game on this list, Breakers Revenge was a revamp of a 1996 fighting game developed by Visco. The main reason it’s on the list is because it was exclusive to the arcades: there wasn’t a release on the AES or the NeoGeo CD, despite both platforms being active when it was released. I’m not sure exactly who owns the rights to this one, as Visco and SNK co-published it, but considering the fact that Visco’s currently making slot machines and flat screen TVs, I’d guess it would be easy enough for SNK to secure the rights.

Potential Improvements: I’m not even sure if I should continue writing this section, because it’s obvious just going to be online play. Although, honestly, I also wouldn’t mind seeing the original Breakers packed in as a bonus.

Samurai Shodown 64 & 64: Warrior’s Rage (Arcade)

Ever since SNK expressed interest in reviving some of their other old properties, one name has risen to the top of the list: Samurai Shodown. SNK’s #2 fighting game franchise – mostly due to the fact that until now, none of its characters appeared in a mainline King of Fighters game – Samurai Shodown has had a very successful run for the most part. The obvious choice of action would be to re-release the classic 2D games again. Unfortunately, considering the fact that Samurai Shodown Anthology, which contains every major release in the series, was released on the Wii and PSP, they’re still somewhat easy to get one’s hands on. So I’ve decided to ask for the next best thing: the lesser-known 3D releases for the Hyper NeoGeo 64. Samurai Shodown 64 and Warrior’s Rage told their own story, taking place after the second Samurai Shodown game. It also introducted the world to Asura and Shiki, two fairly popular characters that would later appear in NeoGeo Battle Coliseum. Plus, no matter what, it can’t be as bad as Samurai Shodown Sen.

Potential Improvements: Online play would be my main request, but what would be really cool would be if they included the Samurai Shodown games from the NeoGeo Pocket Color, as they were scaled-down remakes of the 64 games. It would at least be interesting to have them compiled, at least for the sake of comparison.

Admittedly, it was harder to narrow this list down than it usually is. So my honorable mentions will be a little more in-depth than they usually are. First, we have Metal Slug Advance for the Game Boy Advance: one of the rarer spinoffs of the series, built from the ground up as a home gaming experience as opposed to the standard arcade run ‘n gun. Then there’s Buriki One, another Hyper NeoGeo 64 game. What appeals to me about B1 is its unique control scheme – buttons are used for movement, while the joystick is used to perform attacks and its tenuous connection to the Art of Fighting series. Finally, there’s The King of Fighters EX2: Howling Blood, another GBA game. It’s effectively the closest thing I’ll ever see to a King of Fighters R-3 and it’s a respectable game in its own right. I’d just love to see it get some more love.

Despite my overall love for SNK as a company, it was harder to make this list than I would have originally expected, but that’s mainly due to the fact that so many of the games I would’ve wanted received re-releases either during the seventh generation or even recently, with their latest round of re-releases on PS4 and Steam. Hopefully, some of the games on this list will be among SNK’s next choices when deciding which games to re-release in the future. By that token, let’s also hope that their classic slogan, “The Future is Now” is more literal than figurative.

Losing (Middle) Ground

If you’ve read quite any of my articles, you probably know by now that I often wax nostalgic in many of my articles, generally longing for what I consider to be gaming’s “golden age”: between the third (NES, Master System) and fifth (PlayStation, Saturn, Nintendo 64) generations, with the obvious sweet spot in the fourth (TurboGrafx-16, Genesis, Super Nintendo). You might also recall an earlier article of mine where I outright said I considered the sixth generation to be a “dark age”. Still, thinking back on that article, there is one thing I have to admit I miss about the previous generation: the mid-tier game. What is the “mid-tier game”, you ask? I guess the best way to explain it would be to explain how it differs from other classifications of video games.

Of course, perhaps the most well-known style of game, at least these days, would be the AAA title: a game with a behemoth budget both in the game’s production and its marketing budget. The Call of Duties, the Halos, the God of Wars, that sort of thing. On the other side of the spectrum, you’ve got the “downloadable game”: a smaller game at a smaller price point. Of course, by this point, simply calling them downloadable games is kind of a misnomer, as you can just download AAA games on consoles and PCs nowadays. Still, that’s the name they were given when they started popping up on consoles and I really don’t feel like coining a new term for it right now. After all, we’re talking about a totally different subject. Then, of course, you’ve got the indie game, which for the most part are just a subset of the aforementioned downloadable game, except it’s made by a developer without any help from a publisher. Well, unless a publisher decides to pick up the game and publish it. Sorry, going off-topic there again.

So, having defined other classes of video games, the question still remains: what is a mid-tier game? Well, in my opinion, it’s sort of a catch-all for any game that, while clearly not a triple-A title, it is also far too large to be viable as a downloadable game. If I had to give it a definition by price point, it would be a $40 game, compared to the $60 AAA game and the $5-20 downloadable/indie game. The “AA game”, another term I’ve heard used but never actually seen a proper example of, would probably fall into this category. I’ve also seen some people refer to them as “budget games”, likely due to the smaller sales price point in addition to the smaller budget involved in the game’s creation. That’s a nice and accurate term and all, but “budget” has a negative connotation: implying that the game is somehow inferior because they didn’t blow $200 million on animating hand signals or paying some celebrity to show up in the TV commercial. I’ll stick to “mid-tier”, thanks.

You’re probably asking why I feel the mid-tier game was important, if I can only define it in the most nebulous of terms. Simple: mid-tier games were safer to experiment with. Rather than giving an untested concept a massive budget to piss away when the game fails to sell, a new idea could be given less resources, sold for less and the concept could be properly tested, perhaps leading to a much more substantial sequel if the game manages to succeed on a significant degree. After all, that’s how gaming started: as a by and large experimental field, where extremely tiny dev teams (typically subsisting of one or two people) churned out several games in succession and from these less-reined titles, the building blocks of gaming were formed. While admittedly the mid-tier games of the recent past weren’t quite as important to the development of gaming’s future, they still played an interesting part in allowing new talent to surface and rise through the ranks.
Why am I defending the mid-tier game with such fervor, you ask? It’s simple, variety is always a good thing, especially when it comes to video games. This is pretty much an objective fact. Water is wet, grass is green and more variety is better than less. At the very least, there’s a better chance that you’ll find something you like. When it comes right down to it, having a vast selection of games that were, admittedly, cheaper to make, there’s a better chance you’ll find a great (or even just inventive) title compared to the bland focus-tested sludge that makes up a vast portion of the AAA market, especially these days. Sure, there were several mid-tier knockoffs of whatever the biggest-selling franchise at the moment was, but chances were, there were also other games that weren’t just rehashes of the flavor of the month. Obviously, there’s also the nostalgia factor: many of the games I loved growing up didn’t have the largest budgets or the most advanced graphics, but rather, they had solid or inventive gameplay. That’s really the most important thing when it comes to video games for me, back then and especially now.

I can only really think of a few examples of what I would consider to be mid-tier games. God Hand for PlayStation 2 is a pretty good example. On the surface, the game is hideous and it’s been said that it was released before Clover Studios was able to complete it, but it’s still an incredibly fun game with a hilarious storyline and serves as the missing link between the side-scrolling beat-’em-ups of yesteryear and the melee combat-based action games (Devil May Cry, God of War, etc.) that began to spring up in the sixth-gen and are still widespread to this day. Tim Schaffer’s Psychonauts is another good example, not only of a mid-tier game, but also of a mid-tier publisher: Majesco. Hell, last generation, established companies made their bread and butter from mid-tier releases. SNK Playmore comes quickly to mind, with console releases of both their classic (Art of Fighting Anthology, Metal Slug Anthology, the Fatal Fury Battle Archives games) and modern (King of Fighters XI, NeoGeo Battle Coliseum) arcade games.

This generation, we’ve seen a significant drop in the number of games that were full retail releases that weren’t classified as triple-A games or some kind of compilation of download-exclusive titles and this trend has only been increasing each year, with no signs of slowing down. The homogenization of the market looks like it might get even worse next generation, especially considering the fact that Nintendo has finally made the jump to high-definition graphics. But what exactly is causing the mid-tier well to dry up? While I praise the advent of downloadable games on consoles for reviving the ability to craft smaller experiences more in-tune with my admittedly more old-school tastes, this had the added side-effect of creating an even more perfect environment for experimental games than the mid-tier of old. Of course, that’s not the only thing killing the mid-tier market. AAA games are becoming more and more pervasive by the year, due in part to a sluggish economy and higher costs for game development than ever before. Add that to the fact that many video game publishers are publicly traded and investors typically value a minor short-term gain overall (over more significant long-term gains and even the continued health of the company they’re investing in) and it’s honestly no surprise that mainstream gaming has become such a wasteland of banal, formulated cashgrabs.

Frankly, I think it’s a shame that as the console industry exists today games can only exist in the form of an bloated paint-by-numbers AAA monstrosity or as some dinky little downloadable game (let’s face it, folks, nine times out of ten, whenever a major publisher decides to make anything in the downloadable range, it’s going to be small, overpriced and on the whole, unsatisfying). From a businessman’s perspective that kind of makes sense: AAA games are where the big bucks are at (when it comes to consoles anyway), and anything smaller simply isn’t worth dumping any significant amount of resources into. They’ve only now begun to drop their stigma of being wholly inferior to disc-based titles, due mostly to a flood of indie titles on both PSN and Nintendo’s eShop (let’s be fair, XBLIG really didn’t do anybody any favors). Still, without the mid-tier buffer, a massive divide has formed in gaming and if anything, it’s hurting the established publishers that can afford to make triple-A games more than anyone else. As they continue to keep up with the absolute apex of what today’s consoles (and doubly so, next generation), every game that doesn’t make back at least twice its own immense budget is considered a financial flop and another nail in the company’s coffin.

Perhaps mid-tier is dead for good, but the concept behind it is certainly important to keep around. Massive AAA budgets are draining most publishers dry, and that’s on top of the fact that HD development has crippled all but the largest companies. All it really takes is one or two AAA bombs to bankrupt a company, which just leads to a more fearful (and therefore conservative) industry, which is especially disappointing for any form of media. We saw games go from a nearly-uniform $50 price point in the PS2-era to mostly $60 (with a significant number of $40 titles as well) last gen, and yet we still hear from most publishers that the prices have to go up in order for them to even break even. Something’s got to give. Perhaps the success of indie games like Guacamelee! and the fact that all three first-party companies are beginning to support indie developers with the amount of fervor afforded to them only on PCs in the past will show the major publishers that not every single solitary game needs photo-realistic graphics and a massive marketing budget in order to deliver a worthwhile experience. Maybe the mid-tier renaissance will be a downloadable one, breaking down the current downloadable stigma with regards to console and handheld games and leading to an increase in satisfying experiences. All I know is that it needs to happen soon in order to prevent another industry-wide crash, we lost too many good publishers and developers last generation.