Is Arc System Works Becoming the New Capcom? Should We Worry?

Arc System Works has been on a roll for the last decade or so. Blazblue and Guilty Gear have been selling gangbusters. They have a new crossover game with Blazblue Cross Tag Battle. They bought back their first fighting game hit with Guilty Gear with great acclaim. But are they copying Capcom’s fate?

Capcom started in 1979 and mainly made arcade games in the beginning. Arc System Works came around about 9 years later as a contract developer at first, until 1998 when the first Guilty Gear was made. This became a cult classic fighting game that spawned sequels and what I would call a “light” version of the game, Blazblue, which again exploded and turned the “anime fighter” into what it is now. Capcom revolutionized the fighting game genre itself about 10 years before Guilty Gear with the Street Fighter series, albeit more of the traditional sense. Street Fighter II and its many forms still are thriving today.

In the 1990s, both Arc System Works and Capcom were the big dogs in the fighting game department, even with Capcom having more games, Guilty Gear was still one of the top fighting games of its time. Capcom had a few other fighters in the 90s in their belts, like Rival Schools, and Darkstalkers, and Power Stone, but their main fighter back then was Street Fighter. Both Capcom and Arc System Works saw success in this genre well into the 2000s, when Arc System Works would bring more competition with Blazblue in 2009. Around that time, Capcom had hit a bit of a bump in the road with fighting games, and hit a resurgence with Street Fighter 4. These games don’t compare well, except it started Arc System Works’ rise to fame and Capcom’s resurgence into popularity.

It was about this time that Arc System Works decided to do more creative things with the fighting game genre. They started with a game called Battle Fantasia in Japanese arcades in 2007 with eventual console releases two years later. This was an interesting foray into fighting games that Arc System Works wasn’t known for before. This game fits most with Capcom’s Red Earth game. Both of these games are outliers of their genres and has their own fans but they have their detractors as well.

Battle Fantasia definitely showed Arc System Works changeover to different tastes in the fighting game market. This led to the creation of the Blazblue series. This was a new creation by Arc System Works that definitely fit the “anime fighter” genre and propelled it to the levels of mainstream success it has today. Blazblue Continuum Shift came out in 2009 on consoles (2008 in arcades), and it sold well. Capcom however went back to the old drawing board with their fighting games and hoped for a miracle with Street Fighter 4. This also succeeded for them and put them back on the map.

Arc System Works had a few sequels and expansions to the Blazblue series called “Extends” that gave extra content such as characters and stories. This is similar to Capcom’s consistent re-releases of past Street Fighter games. At this time, Capcom continued this trend by releasing Super and Ultra Street Fighter IV. People saw the “Extends” as something positive but the Street Fighter 4 expansions to be negative and a retread to the past that should not have been repeated.

In 2012, Arc System Works decided to go into the licensing sphere of fighting games and create Persona 4 Arena, a fighting game based on a Japanese role playing game by Atlus. This was a very different game, even though they used a lot of basis from Guilty Gear for the fighting game system. Arc System Works actually used things from the game it was licensing that hadn’t really been seen before. This game got a sequel called Persona 4 Arena Ultimax or P4AU which added more story and a couple new characters for the game.
During this time, Capcom had decided to go back to the Vs. Series and decided to bring up something big that some fighting game fans had been waiting for for a long time. Street Fighter X Tekken was a fighting game that people had speculated about since Tekken’s arrival on the fighting game scene in 1994. This was also one of the first times Capcom had crossed over with another fighting game company since Capcom vs SNK 2 or SNK vs Capcom SVC Chaos almost a decade before. Street Fighter x Tekken was also ambitious in its execution, with a story mode all its own and also the implementation of a new Gem system that had caused a bit of a lukewarm reaction for the game as this was called a cash grab as most of the good gems were paid downloadable content. Coupled with on-disc downloadable content and the game really had some negative feedback.
Capcom also decided to revisit some of the old Vs. series in 2012 by releasing Marvel vs Capcom Origins, which had Marvel vs Capcom and Marvel Super Heroes with online for the current generation of consoles (Playstation 3 and Xbox 360). This fared better than Street Fighter x Tekken with very little negative feedback for this game.

In 2014, Arc System Works finally was able to bring back one of its original cash cows, and what got their rise to fame, Guilty Gear Xrd Sign was announced and it brought back many memories for people who had played the Guilty Gear games on arcade and console so many years before. The game was a visual marvel as it had beautiful 3D models made to look like 2D sprites. This is a trend that would continue with its future games. The game had two sequels, Guilty Gear Xrd -REVELATOR- and Guilty Gear Xrd Rev 2, which added fan favorite characters and added to the story, much like the Extend expansions of the Blazblue series.

As Arc System Works brought a smash hit back, Capcom was ending one era and starting a new one. Ultra Street Fighter 4, the Ultimate edition of Street Fighter 4, was released in the same year. Over the next 2 years, the next numbered Street Fighter would come out.

Around the time that Blazblue’s latest (and possibly final) mainline sequel, Centralfiction came out in 2015, Capcom decided to unveil its new fighting game, Street Fighter V. This started with a beta for the game that anyone who pre-ordered the game (and eventually anyone) could participate in. This got people very excited as they felt like their input was being heard, and they got to play an early version of the game.

Street Fighter V would eventually release in 2016, around the time the first sequel to Guilty Gear, Xrd -REVELATOR- would also release. Some people would have problems with both of these games. SFV had the problems of a small roster and more new characters than old characters that people knew and loved. Revelator only had a few characters as its main selling point, even though they were fan favorites, some really had no justifications for buying the game.

2017 would prove really interesting for both of these companies. Arc System Works would have its second sequel for Guilty Gear, Xrd Rev 2 release to lukewarm audiences. People were hyped for it, but it seemed to fall on deaf ears. Capcom, on the other hand, decided to hit back on the Vs. Series door again. This time adding a new game to the Marvel vs Capcom series, releasing Marvel vs Capcom Infinite. This game really had a roller coaster of a time before and after release. The public relations were very sporadic and the information we got were either lackluster or previously known before the information was given, making some people distraught. Then at E3 2017, Arc System Works pulled a bomb out of their repertoire that no one was expecting. Dragon Ball FighterZ was announced there. It was another licensed game that featured characters from a popular anime that would almost tear the fighting game community apart by its seams. This game would come out in 2018, but the hype for it lasted throughout the life (or lack thereof) of Marvel vs Capcom Infinite, even though Marvel came out in September 2017, and Dragon Ball FighterZ would not release until February 2018. Capcom would try to save face by releasing Ultra Street Fighter 2 for Nintendo Switch, announce Street Fighter 30th Anniversary Collection and save Street Fighter V by releasing Street Fighter V: Arcade Edition to most people’s happiness.

Arc System Works delivered one more interesting entry into this by announcing Blazblue Cross Tag Battle,which is a crossover with two of Arc System Works’ past successful games, Blazblue and Persona 4 Arena, and one other fighting game and an (American) anime, Under Night In Birth, and RWBY. Some of the old mistakes Capcom had made with older games are seen in this one. Lots of downloadable content issues exist with this game, as half the roster is paid content. Also a lot of the roster was copy pasted from their original games, which a lot of Marvel games were berated for by Capcom games in games such as Marvel vs Capcom 2 and Infinite. This game is currently the only Arc System Works fighting game to not be released yet as of the writing of this article, so we’ll have to see if this game has any more issues or problems upon release.

Now, with so many successful fighting games under Arc System Works umbrella (there are a few more games I neglected to mention), will we see them make some of the mistakes that Capcom has in the past or present? Only time will tell.

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The Son of 10 Games I Want Ported To PC

Well, it’s been another two months, so it’s time for another one of my wishlists for PC ports. When I was first laying this article out, I thought that the fates had been cruel to me, and another game from my master list hadn’t had a PC port announced. Then I actually looked at the list and realized that another game had had a PC port announced: Battleblock Theater, which came out yesterday. So, that’s three for three. Not bad. It’s only sort of a minor technicality, but when I came up with the list, I had no idea there was going to be a PC port. Either way, I’m kind of worried about my chances up keeping up this streak. Who knows when my luck will run out? Considering the fact that many older games are still being ported to the PC now, I guess it doesn’t really matter if games on these lists get confirmed before the next time I write one of these. After all, it’s just a matter of time by now.

Most of you probably remember the rules by now, but for anyone reading this series for the first time, I’ll repeat them. First, there’s only one game per company per list. These lists will be sticking mostly to third-party companies (except Microsoft, because they also release games on PC). Most of the focus on these lists will be on companies that have released games on PC recently in some form or another. Games on these lists will specifically be taken from the seventh (Wii/360/PS3) and eighth (WiiU/XBO/PS4) generations, especially those that were on multiple consoles at the time of their release. Finally, games that are both from the same series that were released on the same platform CAN and often will be packaged together. So with this increasingly pointless recap out of the way, let’s get on with the list.

Super Puzzle Fighter 2 Turbo HD Remix – Capcom (360/PS3)

Oh man, I have a long history with this game. It was the first game I ever owned with Darkstalkers characters in it, it taught me what Cyberbots was, and it was the game that made Dan Hibiki the #1 Shotoclone in my heart (CRIMSON DEATH FIST!). I was really happy to see this get an HD remake way back when, and it ended up way better than a certain other HD Remix Capcom put out on consoles last-gen. It was based on the Dreamcast re-release, which included two other gameplay modes which mimicked other puzzle games, specifically Columns and Nintendo’s Puzzle League series. The only major flaw with the game in my opinion is that it didn’t receive any sort of re-release on PC. After all, even the original home versions included a PC release. Weird, right? I actually had to look that up, and frankly, I’m just as surprised as you are. So get to it, Capcom. Commission QLOC to make a PC port so this game isn’t lost to the impending digital apocalypse once more.

Anarchy Reigns/Madworld – Sega/Platinum Games (360/PS3)/(Wii)

When I put this on the list, it was before Namco Bandai announced their upcoming PC exclusive 2-on-2 brawler, Rise of Incarnates. Many people have compared this game to Anarchy Reigns, as they both seem to exist within the same fighting game sub-genre genre: it’s an arena game akin to Virtual On, Castlevania Judgment or Namco’s own Gundam Extreme Vs. series. While RoI may have an edge in the PC market due to being exclusively designed with Western audiences in mind, I’d still love to have Anarchy Reigns on PC, just due to how unappreciated it was in the West, due to mitigating factors. Better yet, pack it with a remastered port of its predecessor. Madworld didn’t get much mainstream success due to its odd status as a hyper-violent game on Nintendo’s Wii platform, so giving the game a second chance on a new platform would be amazing.

Soul Calibur II HD Online – Namco Bandai (360/PS3)

Speaking of Namco Bandai, I was honestly a really big fan of the Soul series from the first game. I first played Soul Blade on the PlayStation 1 when I was a kid. The first game I picked up for the Dreamcast when it launched was Soul Calibur. Soul Calibur II is generally considered the best game in the series and for good reason. It just hit everything right. The series began its decline shortly afterward: Soul Calibur III was pretty good, but IV and V were terrible. Namco Bandai recently re-released Soul Calibur II on PSN and XBLA, while snubbing Nintendo and PC owners. While a Nintendo re-release would obviously necessitate adding Link back into the game (thereby finally creating a literally perfect version of Soul Calibur II with all three guest characters), a PC re-release wouldn’t require that kind of work. Just fix the netcode this time around, okay?

Metal Slug XX – SNK Playmore (360/PSP)

I was happy to see that Metal Slug 3 made it to PCs not too long ago, and I have to say, DotEmu did a good job handling that port. The online was around the same caliber as that of KoF XIII’s, and the emulation itself was handled well. Having said that, I’d like to see even more Metal Slug games make it to PC. Let’s start with the latest one: Metal Slug XX. A remake of the DS-exclusive Metal Slug 7, which added co-op multiplayer and a new character: Leona Heidern from the KoF games, joining her teammates Ralf Jones and Clark Still. Of course, she was DLC in the earlier versions, but considering how SNK Playmore handled the console DLC in KoFXIII Steam Edition, I’m sure they’d include her in the base package. Metal Slug XX didn’t really receive much attention in the US, only appearing on the PSP and Xbox Live Arcade, so a PC port seems like a quick and easy way to garner more attention.

Persona 4: The Ultimax Ultra Suplex Hold – Atlus/Arc System Works (AC/PS3)

Let me reiterate: I’m not really a fan of most JRPGs. So, when I first saw Persona 4 Arena, I was skeptical and frankly a little angry, as this killed off any chance of a Power Instinct revival. After playing the game, I fell in love with some of the game mechanics (like certain attacks causing status effects, a throwback to the game’s JRPG roots) and was only slightly annoyed by others (auto-combos). Either way, it was an awesome game and I’d personally like to see its update/sequel hit PC at some point, though I’m sure most people would put more of a priority on the JRPGs in the series.

Mighty Switch Force! 2 – WayForward Interactive (WiiU/3DS)

Last time, I mentioned wanting the original MSF on PC, so it’s only fitting that I’d also want the sequel, right? I can’t really tell if I preferred the original or this one, but this game has its own unique set of mechanics which makes it less of a puzzle game and more of a straight platformer than the previous game, opting for a more even balance between its puzzle, platforming and run-and-gun elements. As with last time, I’m pretty much just looking for a straight port of the Wii U version to PC, though I was a little disappointed with the fact that it used the original pixelated graphics instead of the sleek redrawn designs from Hyper Drive Edition. Oh well, beggars can’t be choosers and it’s better to have any version of this amazing game than none at all.

Midway Arcade Origins – WB (360/PS3)

It really shouldn’t be a secret at this point that I love me some old-school arcade games. When I was a kid, I actually owned Williams Arcade Classics on PC. Sinistar, Bubbles, the first two Defender games, Joust and Robotron 2084 were some of my fondest PC gaming memories from my childhood. So when I heard WB Games was making a collection of some of the arcade games they acquired from Midway (and by extension, Williams), I was ecstatic. Alas, it was only announced for consoles. Even more disappointing was the fact that some of the games weren’t emulated so well, especially those that used trackballs. WB Games doesn’t exactly have the best track record for PC ports, but seeing this classic collection ported to PC (with some fixes for those games that didn’t turn out so well) would make me incredibly happy.

Castlevania: The Dracula X Chronicles – Konami (PSP)

I’m a fairly big fan of the Castlevania series, specifically the old-school, linear stage-based games. Rondo of Blood is probably one of my favorite games in the series, but the first time I was able to play this game was through this enhanced remake. One of the games that made the PSP worth buying (at least to me), The Dracula X Chronicles was really three games in one: the base game was a 2.5D remake of Rondo of Blood, and it also included brand-new English translations of both the original TurboGrafx CD version and its sequel, Symphony of the Night, generally considered the best game in the series. Since Konami wasted resources porting MercurySteam’s pathetic attempt at a 2D Castlevania to PCs and other platforms, an HD version of DXC would’ve been a way better use of that time and manpower.

Akai Katana – Cave/Rising Star Games (360)

As you may or may not know, I’m a really big fan of the “shoot-‘em-up” genre. Steam has recently become a haven for indie variants of the genre and they even recently scored a port of Treasure’s classic Ikaruga. But as with most genres I love, it’s just never enough for me. I want more. Cave seems like a good place to start. Though Cave isn’t really known for doing PC ports, the game’s North American and European publisher, Rising Star Games, has handled some of their own PC ports of Japanese titles, so hopefully they can work their magic on this game and add another game of real pedigree to Steam’s every growing shmup library.

Ys Seven – Nihon Falcom/XSeed (PSP)

Recently, I’ve become a big fan of the Ys series. A Japanese action RPG from a company mainly known for dabbling in various forms of PC gaming? Hell yes. So far, I own all 3 (4?) of the games that XSeed has made available from the series on Steam and frankly, I want more. Let’s start with something simple: Ys Seven, like Oath of Felghana before it was originally a PSP exclusive. So why not port that to PC as well? XSeed’s small team for PC ports has done wonderful work with the previous Ys games, so seeing more from them would just be awesome.

So, there we go, another ten games. With three of my six planned lists done, it looks like I’m about halfway through this little series. However, recently, I’ve managed to come up with two more lists, one of which is a special bonus list, so good news for anyone who enjoys these articles, this little series will be continuing on into 2015. As for my hot streak, I’m a little less confident that it will continue by the time my next article gets posted, but you never really know. All the same, here’s hoping for more announcements soon.