PC Ports Wishlist 2: Lost in New York

Around this time last year, I decided to do a new article in my long-running indulgence: port-begging for PC games. Of course, in the most recent article, I also added in some additional musings. I discussed what my favorite overall “victories” were since I’d originally started doing these lists, as well as focusing on both my overall top 10 most wanted games out of what I’d covered in older lists and the top games for each remaining list. I can’t really remember if I decided I wanted to make it a yearly tradition after the previous article – at the same time, I guess I just sort of assumed I’d be doing it again anyway. I had fun with last year’s lists, so why not?

This time around, I’m going to be focusing entirely on 2017 with the recap. As such, I’ll be starting with my top 5 confirmations of the years, which was a lot more difficult than I would have expected. Little has really moved since last year’s “Best of the Rest” list, but I’ve finally been able to cobble together an entire new list, so it only seems fitting to introduce it in this article. Finally, considering the fact that the top two slots in my previous top ten list – MegaMans 9 & 10 and Ys SEVEN – have since been released, I’ve decided to write up a new list. Not every game is new, but some have switched places.

Before we get on with this year’s lists, I’d like to go over the PC port announcements that were made since August, when I did the list for GOG games. Admittedly, I didn’t really expect that much in the way of announcements, especially considering the major announcements revealed from May until August. That’s not to say there was nothing these past four months. Killer Instinct was finally released on Steam back in September, technically not a new port – as it was previously a Windows Store exclusive. However, putting it on Steam and adding (albeit limited) crossplay with both the Xbox One and Windows Store versions was a nice touch. September also brought us the announcement of Zone of the Enders 2 receiving another re-release, adding a new VR option, on both PS4 and PC. While the ZOE HD Collection was on a previous list, I suppose getting a new release of the game that worked – apparently, the PS3 and Xbox 360’s version of the first game was broken – is better than nothing, so I’ll count that as a win. However, November alone definitely brought me some big-name releases – that ended up forcing me to modify the new game’s list not once, but twice. Capcom announced that Okami HD would be ported to PC, as well as PlayStation 4 and Xbox One. I wish I could say that I had considered this game for my list, but I thought of it as too much of a long shot, given the series’ Japan-centric aesthetic running counter to Capcom’s Western goals. Sphinx and the Cursed Mummy, a Zelda-like adventure game with platformer elements previously released on the GameCube, PlayStation 2 and the original Xbox, also managed to receive a remastered port on PC, Mac and Linux, courtesy of THQ Nordic. The game didn’t fall within my usual criteria for inclusion, but considering the game’s recent cult following, it’s definitely good news from my perspective. Injustice 2, on the other hand, was originally going to be on this year’s list, but it ended up receiving a PC port courtesy of the fine people at QLOC. Unfortunately, the game uses Denuvo, so I’m going to have to hold off on it until WB comes to their senses. And just like last year, the biggest surprise comes from SNK. The Last Blade 2 – based on the PS4 release this time around – was released on Steam completely unannounced. Ironically, this was another game I intended to put on this year’s list but had to swap it for something new at the last minute.

Speaking of last-minute announcements, there were two more PC gaming announcements I’d consider wins literally the day before this article was scheduled to go up. First, both Jazz Jackrabbit games were released on GOG, which means that the GOG wishlist I wrote back in August has finally borne fruit. Here’s hoping it’s the first of many. Earlier this week, XSEED announced a livestream on November 30th, with a mystery announcement. I was hoping for something Falcom-related and once again, I hit the jackpot. 2001’s Zwei!! – now retitled as Zwei: The Arges Adventure – is being translated and set to release on their usual storefronts (Steam, GOG and the Humble Store) sometime in “Winter 2018”. The work that went into bringing this to modern computers cannot be understated: the original game used DirectX5. XSEED managed to collaborate with Matt Fielding of Magnetic Games, the developer behind Exile’s End. As such, a majority of the original applications and mini-games from the original Falcom release have been maintained in this new version, with the exceptions of the calculator and the calendar. Frankly, I’m just surprised at the turnaround on this one and can’t wait for it to be released.

This year’s list of console ports also managed to achieve a win. Owlboy was originally announced for the Switch back in May, but since then, PS4 and Xbox One ports have also been announced. Last year’s list did way better. Back in March, Lethal League was announced for PlayStation 4 and Xbox One. Team Reptile also announced a sequel – named “Lethal League Blaze” – set to release some time next year on both PC and “console”. Undertale was also announced for release on PlayStation 4 and Vita back during this year’s E3. I was honestly surprised that it didn’t end up hitting the Nintendo Switch, but that’s life. Likewise, while NEO AQUARIUM – The King of Crustaceans – failed to receive a console port, its sequel ACE OF SEAFOOD has been ported to the PlayStation 4, as well as developer Nussoft teasing a future port to the Nintendo Switch.

Top 5 Successes of 2017

Before I get to my actual picks, I’d like to give an honorable mention to Arc System Works in general. They’ve made quite the evolution over the past couple years, going from re-releasing old PC ports of classic games on GOG to outright announcing PC versions of upcoming games – Double Dragon IV and BlazBlue Cross Tag Battle come to mind. I hope more Japanese companies take after their example and decide to offer major PC support for any games they decide to release in the West.

5. de Blob 1 & 2 – THQ Nordic (Wii, PlayStation 3, Xbox 360)

I honestly didn’t think this was possible, which is why this made the list over ASW. ASW’s transition into a more PC friendly company was alluded to for quite some time, but when Nordic Games rebranded themselves as “THQ Nordic”, the Darksiders III announcement wasn’t remotely surprising. Bringing back not one, but both de Blob games, on the other hand? Absolutely blew my mind. When Nordic first purchased the intellectual property and said they “had plans” for the series, I thought it was merely corporate talk. After all, the game’s rights had languished in purgatory while other major IPs were claimed by other companies at auction. Best of all, they hired Blitworks to handle the ports of both games. Eventually, the first game had ports announced for the Xbox One and PS4, and it wouldn’t surprise me if the second game follows.

4. Bayonetta/Vanquish – Sega/Platinum Games (Xbox 360, PlayStation 3, Wii U)

Speaking of amazing turnarounds, Platinum Games managed to grant us not one, but two of their cult classics from last-gen on PC this year. The fact that both games came out so close to one another made this even more amazing. It’s also been heavily rumored that both games will be released as a double-pack on the PS4 and XBO, though confirmation has yet to be made. With Platinum’s Twitter heavily implying that Bayonetta 3 may be on the horizon, it only makes sense to get the game in as many hands as possible. While a Bayonetta 2 PC port is a pipe dream due to Nintendo’s heavy involvement with the game’s development, I hope we can see even more of Platinum’s back catalog hit PC in the near future.

3. The King of Fighters XIV – SNK (PlayStation 4)

It’s funny: I was honestly expecting to put this one on this year’s list of new games: it was even the sole new addition to last year’s list. SNK managed to impress me with a timely Steam port that I assumed would usher in the game’s demise when it came to additional content, but apparently that wasn’t the case at all. With a port handled by Abstraction Games – an underrated company that handled the Double Dragon Neon PC port – KoFXIV is now capable of shining in brand-new ways, thanks to a fledgling mod community. Seriously, what they’ve been able to do with the game has been amazing.

2. MegaMan 9 & 10 (MegaMan Legacy Collection 2) – Capcom (Xbox 360, PS3, Wii)

I’m surprised this is coming in at number 2, but my top request definitely put up a good fight. I’m probably alone in the sense that I’d have been willing to pay $20 for these two games and all their DLC alone. Adding in two more MegaMan games that hadn’t shown up on PC before – MegaMans 7 and 8 – only served to sweeten the deal and make it a can’t-miss proposition for me. For a while, Capcom had been weird about what they’d port to PC – but in recent years, as long as it’s not a Nintendo-exclusive, PC gamers are likely to get love from Capcom. If anything, I wish they’d been a little less generous in some cases…

1. Falcom (in General)

Yeah, I get that it’s kind of cheating to put an entire company in the top slot, but if I’m going to be honest, they deserve it. Sure, the promises of day one parity with the console releases of Ys VIII: Lacrimosa of Dana ended up being a pipe dream, but considering the rumors of the port’s quality (or lack thereof), not to mention the outright poor quality of the original translation, it may have turned out to be a blessing in disguise. Aksys Games’ translation of Tokyo Xanadu eX+ is set to launch the same day as its PS4 counterpart as promised, but considering how late they started their own beta testing (similar to Ys VIII), well, “watch this space”. Even though Ys VIII didn’t hit its original release date on PC, some good did come of it. Ys VIII is actually the first game that NIS America is releasing on GOG, which is amazing. Whether or not that means other NIS games will hit the platform is beyond me, but that seems pretty cool.

Despite these setbacks from one of their new partners, XSEED more than picked up the slack when it came to representing Falcom on PC. The Legend of Heroes: Trails of Cold Steel, Ys SEVEN and Zwei: The Ilvard Insurrection (formerly “Zwei II” in Japan) all saw release on Windows PC this year. Also, they’ve announced that both Trails of Cold Steel II’s PC port and the first Zwei!! will release some time next year. Good stuff, but that’s not the major reason why they topped it out. In an interview with Techraptor, Toshihiro Kondo – Falcom’s president – said that he wanted “all of [their] games that come out to [release] on Steam”. Not just all future titles, not all of the old games that Falcom previously released on Windows, ALL of their games. Big words, but considering the massive collection of Falcom games we’ve amassed on PC so far, I wouldn’t be surprised if this comes to pass.

Our Feature Presentation

Before we go onto my new list, I feel like it’s worth going over the rules I’ve limited myself to in the past with these lists. It’s odd, I know, but it just ends up making the process of building a list much more fun. For starters, I’m limiting myself to games from the seventh (PS3/Xbox 360/Wii) and eighth (PS4/Xbox One/Wii U/Switch) generations of gaming. Porting anything else seems like it would require a brand-new release across the board and this is more about simple ports. Considering the sheer amount of games from these generations that have been ported to PC in recent years, it only seems fair. I also try to limit myself to one game per company, though considering the sheer number of buyouts we’ve seen, I’ve decided to expand that to one game per “brand” – but only if the buyout happened since the games were made in the first place. For example, I can ask for one game each from Sega and Atlus, but asking for two games from Square Enix is a no-no. I also consider one “series” as an entry, as long as the games themselves were all present in the generations available to me. Finally, no games that are clearly “console-exclusive”. So, even though Sony Music has started that whole “Unties” publishing label for indie games and Nintendo’s willing to do tie-ins on mobiles, I’m not going to be asking for stuff like Parappa the Rapper Remastered or Super Mario Odyssey. It’s just common sense.

Brandish: The Dark Revenant – Nihon Falcom/XSEED Games (PlayStation Portable)

I mentioned earlier that Falcom’s president wanted to put all of their games on Steam. The main goal most people have their sights set on is getting Trails of Zero and Trails of Azure on the PC platform. A segment of Falcom’s popular “Legend of Heroes” series, these two games – known colloquially as the “Crossbell games”, named after their setting – are quite literally the most commonly requested games. Unfortunately, they also lack any official English translations, so this would be a necessary part of porting the games to PC.

But do you know what Falcom game already has a full English translation and is also currently doomed to exclusivity on the inescapable purgatory that is the PlayStation Portable? That’s right, Brandish: The Dark Revenant. A remake of the first installment in a short-lived Falcom series, the games bring a new perspective to the first-person dungeon crawlers of old with its unique brand of gameplay. Brandish’s translation was a labor of love from Tom “Wyrdwad” Lipschultz, one of XSEED’s most prominent localizers. While the PSP remake saw its original Japanese release in 2009, it only managed to reach America in January 2015 as a digital-only release. It’s a shame that such an interest game was resigned to such a lackluster fate outside of its home market. Considering the fact that we’ve seen Ys SEVEN hit PC this year, I’d love to see Brandish achieve the same thing. At worst, it would at least give XSEED’s new partners a chance to hone their craft while XSEED is working on translating the Crossbell duology.

Rare Replay – Microsoft Studios/Rare (Xbox One)

This almost feels like cheating, considering I put the Banjo-Kazooie games on an earlier list. Considering they’re both included in this compendium of some of Rare’s most beloved titles (not owned by Nintendo), getting this collection would just end up killing two birds with one stone. It may seem unlikely given the fact that it hasn’t already come to PC, but that’s exactly what I thought about the Killer Instinct reboot back on my very first list. If I’m going to dream, I might as well dream big.

Tekken Tag Tournament HD – Bandai Namco (PlayStation 3)

This has the exact opposite problem compared to Rare Replay. I’ve already asked for the second Tekken Tag Tournament, so why ask for the original? The answer’s simple: despite being outclassed in every possible way by its sequel, I associate some really happy memories with the classic game. The re-release in the Tekken Hybrid package reminded me of that and so did replaying the game for the Tekken retrospective I did this year. There was just something amazing about the original game, some intangible factor that prevents me from letting go of it. That’s not to say I wouldn’t rather have the second game if forced to choose, but if Bandai Namco considers re-releasing both, I’m not going to complain.

Odin Sphere: Leifthrasir – Atlus/Vanillaware (PlayStation 4, PlayStation 3, PlayStation Vita)

Every list has got to have at least one pipe dream on it. A game that outright transcends any other baffling choice. I’ve got quite a few on this year’s list, but I’d say last year’s re-release of Odin Sphere is the big one this time around. Since I started doing these wishlists nearly four years ago, we’ve seen Atlus’s stubborn refusal to acknowledge the PC market go from the rule to the exception when it comes to Japanese publishers. Having said that, Atlus USA does do a good job of publishing various indie titles on the platform and Sega has apparently been applying pressure on Atlus’s PC-phobia, with various people speculating that we could see a Persona game hit the platform someday. Frankly, I’d rather just have Vanillaware games, considering the developer’s stated openness to releasing their games on PC. Leifthrasir is technically their most recent release, therefore it feels the most likely.

Azure Striker Gunvolt 2 – Inti Creates (Nintendo 3DS, Nintendo Switch)

This was honestly a last resort when it came to PC port requests. Don’t get me wrong: I loved Gunvolt 2 even more than the original game. It’s more that it seems like Inti Creates may have abandoned the platform when it comes to the games they publish themselves. Not to mention the fact that I think I’d rather have a release of the Striker Pack on PC, as opposed to just the second game. The original Gunvolt’s release on Steam was sort of wonky and it looks like the version included in the Striker Pack on Switch is a much more coherent experience, likely due to what Inti Creates was able to learn from their first attempt at transferring the title – which required two screens – onto a single-screen platform and improve their efforts. At the same time, asking for the Striker Pack feels a bit skeevy, considering we already have the first game on Steam. That’s what makes the whole thing so complicated. I mean, ideally, they’d just release the Striker Pack on Steam and give anyone who bought the first game a discount. That’s my opinion anyway.

Yakuza series – Sega (PlayStation 3, Wii U, PlayStation 4)

From what the internet has been telling me, the Yakuza games – better known as Ryū ga Gotoku in Japan – are the best games I’m not playing. I totally want to try them out, but I’m afraid I’m just no longer into playing big experiences like that on console these days and frankly, I wouldn’t even know where to start at this point. Much like Atlus’s Persona series, there is a massive wellspring of support for these games to make their debut on PC. Some people want the games to start with the latest game in the series – either Yazuka 6 (the next game set to hit the West) or Yakuza Kiwami 2, the remake of the second game set to hit Japan in a matter of days. Other people seem to be fine with the series starting up with Yakuza Zero – which has essentially been deemed the perfect place to jump into the series for newcomers. Meanwhile, I’m a little more extreme: I want everything. Start by localizing the Japanese-exclusive HD ports of the first two games on the Wii U, then just continue from there. Ideally we’d be seeing most of the cut content restored to its original glory in the process. It sounds ridiculous, I know, but honestly, a legitimate entry in the Yakuza series hitting PC is a pipe dream anyway.

(P.S. Nice try, Sega. But no one’s counting that smartphone game you’re working on as an actual PC release for the Yakuza series. In fact, most of us were just insulted.)

The Witch and the Hundred Knight – Nippon Ichi Software (PlayStation 4, PlayStation 3)

NIS America still appears to be pretty heavily involved in the PC scene, but personally, I wish they’d port more of Nippon Ichi’s games to the platform. The Witch and the Hundred Knight is a game that friends of mine have been raving about, and considering the fact that it’s an action-RPG, I’m onboard with it too. The game’s sequel released in Japan early this year and is set to release in the West sometime next year, so allowing the PC crowd to get their hands on the first one would be a nice treat. Though frankly, I’m still worried about which Disgaea game we’ll get next – I’m kind of worried that they might just skip right to 5, considering the game’s ESRB listing. I’d rather play through the rest of the old games first, personally.

Final Fight: Double Impact – Capcom/Iron Galaxy Studios (Xbox 360, PlayStation 3)

Truth be told, my backlog of PC port requests from Capcom is running pretty low. That’s not exactly a bad thing: it means that most of the recent games I actually want from the company have already been released on PC. Final Fight: Double Impact just seems like a safe choice to make. It contains arcade-perfect releases of both the original Final Fight and Magic Sword, two beat-‘em-ups with significantly different gameplay styles. Factor in the drop-in multiplayer using GGPO and it’s still worth playing to this day, in spite of the DRM present on the PS3 release. Considering that the 360 and PS3 have essentially been retired, it’d be nice to see this collection – or better yet, a bigger collection with more games included – ported to modern platforms, PC included.

Windjammers – Data East/DotEmu (PlayStation 4, PlayStation Vita)

Windjammers is among the most underrated multiplayer games of all-time, so when it managed to get a re-release on both PS4 and Vita this past year, it was exciting. The only thing that could’ve made it better would’ve been if PC had been involved in the fun as well. Fortunately, DotEmu’s released a whole lot of their ports on the platform down the line, so I’m pretty confident that we’ll be tossing frisbees in no time. In fact, I’d go so far as to say that out of all of the games on this year’s new list of games, this is the one I’m most confident will hit PC by this time next year.

Let It Die – GungHo Entertainment/Grasshopper Manufacture (PlayStation 4)

Let It Die and I have had a pretty turbulent history. I was originally excited for the game when it was first announced as “Lily Bergamo”, I’m a huge fan of Grasshopper Manufacture after all. Then the game was transformed into Let It Die and touted as a “free-to-play” experience, at which point, I totally lost interest. Flash-forward to earlier this year when I actually hear some actual information about the final product and I’m intrigued all over again. Let It Die may be a free-to-play game littered with microtransactions, but it’s built far more like a classic arcade game than the mobile cash grabs we associate the concept with. Let It Die is effectively a dungeon-crawler with rouge-like elements, you’re limited to a single life – but if you pay in a quarter, you can continue with your current character. Otherwise, you’ve got to start from scratch. Aside from that, the game maintains the typical Grasshopper off-the-wall insanity: for example, the player is guided by a skateboarding grim reaper named Uncle Death. The permadeath mechanic also lends itself to asynchronous multiplayer: dead characters appear in other players’ games. It’s an honestly interesting concept and one that I’d like to see on PC, though given the fleeting nature of games like this, I wouldn’t hold my breath.

Top 10 Most Wanted

Last year, ranking my top 10 list of the games I want ported to PC the most was more haphazard than anything. I’ve never really been all that good at ordering my favorite things in general and in many cases, there wasn’t really much of a difference in how much I wanted many of the games on the list. So to compensate for it, I’ve decided to factor in just how likely I think it would be to see a re-release on PC, which should go a long way toward explaining why various games have switched places from the previous year. Keep in mind that the top two games from the previous list were in fact the top two games I wanted, this new method just helps to keep things feeling a little more structured: I’ve never really been all that good when it comes to rankings and usually by the time I’m done with one list, I instantly regret the final product. Also, don’t view a game being snubbed from the list as a sign that I don’t want the game: it’s safe to assume that I want everything that’s ever been on any of my list, even games like the now-defunct Tekken Revolution. These are just the ten that would make me the happiest to see on PC at this point in time.

10. Catherine – Atlus (PlayStation 3, Xbox 360)

Like I said earlier, Atlus’s Japanese branch appears to be actively against doing PC versions of their games. That setback won’t stop me from holding out hope. But this was clearly the longest of the longshots last year and yet, here we are. Considering the fact that we were teased with a potential new entry in the series back in August, it only seems reasonable to bring the original back for those who missed it or simply want to play it on more modern platforms.  And what platform is more modern than the PC? Come on, Atlus: you’ve literally got nothing to lose – do a modern “HD” port on PS4 and PC, replacing the Xbox brand. It’s a Golden opportunity you can’t afford to miss.

9. Lollipop Chainsaw – WB Games/Grasshopper Manufacture (PlayStation 3, Xbox 360)

Lollipop Chainsaw dropped a fair amount this year and there are a couple of reasons for this. For starters, WB Games’ PC gaming record has been littered with ups and downs in recent years – ranging from the legendarily bad port of Arkham Asylum to hiring QLOC to fix the botched Mortal Kombat X port to adding Denuvo to a QLOC-developed port of Injustice 2 – Warner Bros. just seems to keep me guessing in strange new ways. More importantly, I don’t think WB Games has any interest in reviving the game, particularly given the game’s controversial content and our current social climate. I mean, the game hasn’t even been added to the Xbox One’s library through backward compatibility. Even Catherine managed that. I think our only hope to see this game again is if Grasshopper Manufacture’s new parent company GungHo Entertainment manages to buy the rights from WB Games and that just seems like a pipe dream.

8. Dragon’s Crown Pro – Atlus/Vanillaware (PlayStation 4)

Of course, even though Odin Sphere: Leifthrasir is the most recent Vanillaware release, we do know what their next release is. Last year, I simply had the original Dragon’s Crown on this list, but considering the fact that there’s a re-release coming up with a higher resolution and on a platform with a more PC-friendly architecture, it just seemed obvious to ask for the new version instead. Still seems odd that they’re doing a re-release so soon: they even released a patch for the PS3 and Vita versions allowing for crossplay with Pro. Truth be told, there’s a part of me that wonders if Dragon’s Crown Pro is just being made as a Trojan Horse to allow Vanillaware to toss their hat into the PC gaming market. I’m more than onboard with the concept.

7. NeoGeo Battle Coliseum – SNK (Xbox 360)

This one seemed like an obvious choice. I didn’t have any 2D fighting games on the list last year and frankly, that’s unacceptable. Considering the fact that many of SNK’s old games that have been re-released on this gen have made their way onto PC – particularly the ones handled internally – it only seems fair to ask for something from the previous gen. Hamster’s been killing it with their Arcade Classics releases of classic NeoGeo games, but SNK’s work after their long-running self-made arcade hardware is a rarity these days. Considering the rumors abound that SNK may be working on a second Battle Coliseum game, re-releasing the first on modern platforms seems like a no-brainer. I see it going down like this: initial release on the PS4, followed by a Steam release at some point down the line.  Not an ideal scenario, but perhaps the most realistic.

6. Super Puzzle Fighter II Turbo HD Remix – Capcom (PlayStation 3, Xbox 360)

Another significant drop from last year’s list, I just think that seeing either a re-release of the old PC version or a new port of the HD release just isn’t in the cards anymore. Puzzle Fighter’s recently been relaunched as a new free-to-play mobile game with a hideous art style and I’m sure that Capcom would try to avoid any undue competition by releasing the original game. And believe me, this new mobile game is going to need all the help it can get. Maybe we’ll see a re-release if it fails to meet Capcom’s likely insane expectations, but it’ll take some time to gauge the game’s success.

5. Tekken Tag Tournament 2 – Bandai Namco (PlayStation 3, Xbox 360, Wii U)

While we did finally end up getting a Tekken game on PC this year, I honestly still would prefer Tag 2 to make its way there as well. Unfortunately, as TTT2 was among the worst selling games in the entire series, it seems like the chances of this game getting re-released on more platforms are pretty slim. At least it’s on the Xbox One via backwards compatibility, but I’m still salivating over the thought of what the modding scene could do with this game.

4. Castlevania: The Dracula X Chronicles – Konami (PlayStation Portable)

It feels a little weird moving this up, considering Konami’s recent history. This year offered us an omen: Super Bomberman R, one of the Nintendo Switch’s launch titles, was a true return to form for the company. This has led to a great deal of speculation about a return to Konami’s roots, with potentially even more new games in the vein of classic titles. An easy way to test the waters for this kind of revival would be re-releasing actual old titles and I still can’t think of a better choice than the Dracula X Chronicles. Containing a full graphical remake of one of the most beloved Castlevania games, an official English translation of the original PC Engine version, as well as a retranslated version of Symphony of the Night, DXC deserves a better fate than being trapped on the likely-defunct PlayStation Portable line for all eternity. The remake could use a little polish to handle higher resolutions, but aside from that, it would be a perfect package.

3. Splatterhouse (2010) – Bandai Namco (Xbox 360, PlayStation 3)

2010’s Splatterhouse reboot did not get nearly as much love as it deserves. The game was a high-adrenaline romp through a horror-inspired environment that both paid homage to and build on the original games. Considering we’ve seen various companies choose seemingly random games for modern revivals, Splatterhouse feels like it could have a chance. The game’s only major flaw, its terrible load times, could easily be fixed on modern platforms and frankly, even if you’re not a fan of the reboot itself, it also comes with perfect ports of all three of the mainline games from the 90s. If that’s not worth a re-release, then I don’t know what is.

2.  MegaMan: Powered Up/MegaMan: Maverick Hunter X – Capcom (PSP)

I wouldn’t have considered putting this so high on the list, but considering the recent re-releases of Okami HD and Apollo Justice: Ace Attorney on contemporary platforms, it looks like Capcom may be raiding their backlog for some big cheap releases. For me, the most obvious choice would have to be a twin-pack of their MegaMan releases on the PSP. Both games were critical darlings crippled by the platform they were released on and their timing. Re-releasing both games with improved resolutions in a two-pack for $20 would sell like gangbusters. Considering the fact that Powered Up isn’t even available as a downloadable title outside of Japan, this would also go a long way to preserve what is objectively the best iteration of the original MegaMan in existence and the fascinating curiosity that is MHX’s Vile Mode. Better yet, don’t just release this on PC – release it on everything: PS4, Switch, and even the Xbox One. Come on, Capcom. It’s the Blue Bomber’s 30th anniversary, let’s celebrate!

1. Ys: Memories of Celceta – Nihon Falcom/XSEED Games (PlayStation Vita)

It might surprise you to see that while much of last year’s list has remained pretty much the same, Memories of Celceta managed to jump a whopping six places to take the number one slot. For starters, the main reason that it was low was to keep things fair – after all, Ys SEVEN was my second most highly-requested PC port of all, and with that out of the way, MoC could flourish. But beating out a MegaMan game for the top slot? That comes down to pure psychology. With SEVEN coming out this year and Lacrimosa of Dana eventually hitting PC at some point, Celceta is literally the only remaining modern Ys game without a PC version in the West. You ever notice how the most painful losses are the ones where you come so close to victory? The most noticeable gap in any collection is a single entry? Same basic concept: PC is so close to being a perfect platform for the Ys series, it just needs that one last game.

Another element that puts this so high on my list is the sheer possibility of it. Everything else on here feels like a pipe dream to at least some extent – a majority of these games are from last-gen and companies don’t seem quite as keen on re-releasing old content as I’d hoped. With that in mind, I’d easily consider Ys SEVEN to be the less likely of the two missing Ys games when it comes to PC ports and that managed to become a reality. Considering the poor timing of SEVEN’s release date on PC compared to the American release date for VIII on consoles, I’d almost be willing to bet that we might see confirmation of a Memories of Celceta PC port from XSEED around the time NIS America announces the final release date for the PC version of Lacrimosa of Dana.

To put it simply, Memories of Celceta is the only game on this list right now that I don’t see merely as a hope. It’s an inevitability. Falcom has already begun focusing more on the PC market in the West, the fact that day-one PC releases were a big part of what led them to choose Aksys and NIS America only proves it. XSEED has been playing a game of catch-up, effectively proving that they are capable of following through with this new strategy given the fact that they released 3 Falcom games on PC this year alone, with one more set likely to release sometime next year. And while the Trails games are Falcom’s top brand in Japan, Ys is still the more popular brand in the West. The Western demand for Crossbell may be deafening, but there’s a much more viable option left to XSEED. The cry for Memories of Celceta on PC is literally deafening: it was riled up by a Twitter gaffe two years back, Joyoland’s attempt to put their ports on Steam Greenlight with pages entirely written in Chinese were met with salivation in English and SEVEN’s recent PC release proves that XSEED finally has the resources to make this request a reality. It’s time to complete my collection.

Thus concludes this year’s set of lists. It almost makes me wonder what I’d be able to write next year. The sheer amount of new games receiving releases on PC and old games being ported long after their initial release is what caused me to abandon this entire concept in the first place, so in a strange sense, it almost feels good to not have to write these nearly as often as I did in previous years. At the same time, I do miss writing up these lists: that’s why I’ve continued with the yearly April Fools’ list of console ports and managed to put together a wishlist for GOG this past summer. On the plus side, I’ve almost got a full list ready for next April, but as for December 2018, I’m kind of at a loss of what to do to extend an article like this to its usual length. Oh well, at least I’ve got a whole year to figure that out.

 

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2017: Reclaim Your Happy Ending

The state of gaming goes up and down, the state of everything does. As much as I love the idea of the Earn Your Happy Ending trope, it’s obvious that in real life, nothing is ever stuck in a permanent state, positive or negative. But that’s not an easy thing to accept. After Nintendo, platformers, linearity, and 2D games made a comeback in the seventh generation, especially the second half, I desperately wanted to keep what we had gotten back. But even though the game releases in 2013 were incredible, it was clear that night was on the horizon. While trying to convince myself it wasn’t happening, I saw what I loved in gaming go into free fall from 2013-2016. Sure, there were still good and even great games released, but fewer and fewer ones that were what I really wanted. No matter how much I wanted things to freeze the way they were, that didn’t happen and a mix of denial and gloom descended over me (considering how the internet reacts to everything, I have no way of telling if this happened to other people or if that’s just how the gaming community would have reacted anyway).

But you know the good thing about nothing staying the same? After enough time, things also get better. As some of my previous article this years have shown, I’ve seen some very positive developments and trends this year for gaming, especially parts of it that I care about which were slumping in previous years (Japanese games, Nintendo). Even before this year started, the announced games gave me a feeling of true optimism for the first time in years (see my part of the 2017 top 10 lists). While not every game on that list delivered or is making it out this year (same as every year we’ve done those lists), those are more than made up for by both ones that personally surprised me and that were surprise announcements made after the year had started. 2017 for me has made gaming a phoenix rising out of the ashes, both in releases and announcements for 2018 and beyond.

As shown by the previous articles, there are many reasons for this. But why are they converging in the same year, and why have some frankly miraculous things happened against all odds? I always thought Switch had the potential to repeat the history of the original Wii, but I was never certain until it happened, and there are things I never would have guessed in my wildest dreams (Bethesda’s strong commitment, did they make a single game on a Nintendo system before Switch?). Nier went from being a critically-panned example of how JRPGs have cooties in 2010 to a cult classic to… a multi-million seller that already has Square-Enix hiring for its sequel and saying it has franchise potential!? Crash Bandicoot: N. Sane Trilogy became a mega-hit out of nowhere and along with Mario’s triumphant return could easily spark a resurgence in retail platformers. After pleas for SNES Remix were ignored during the dark days, we not only get SNES Classic, but it has a never before released game on it! So many franchises I missed that hadn’t been seen since 2013 or earlier either returned or had games announced in 2017.

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He’s cool again, no matter how dark his souls apparently became.

So the question is, why? Well, I can’t explain exactly what happened, but I do have a few theories to explain some of it. For the Nintendo stuff, it isn’t hard that hard to figure out. After their big push to turn Wii U around in 2014 didn’t work (E3 2014 just gives me a creepy aura of false hope these days), they went into cocoon mode. The Switch’s formal reveal in 2017 was their chance to come back, to show that they were still the strongest publisher in gaming and that they were not going to become a mobile focused developer (I’ve almost forgotten their mobile games exist in recent months), to prove that they could still make a successful console and that the original Wii wasn’t a fluke. They did it, and achieved things they had been trying for so long that nobody ever expected them to actually happen. Switch didn’t have a post-launch drought, they finally did it! With the delay of learning to make HD games behind them, Nintendo has been releasing and announcing Switch games at a rapid-fire pace. Not only that, there’s been a strong emphasis on giving fans what they had been asking for, which is miraculously working this time. Open world Zelda, sandbox Mario (with enough actual platforming that I’m not upset), Xenoblade and Splatoon sequels faster than anyone thought possible, Metroid Prime 4, mainline console Pokemon. And after I got scared they would minimize platformers because people complained about them on Wii U, they announced a new Kirby and Yoshi at the same E3. Switch is on track to become the best Nintendo system since SNES, and if it keeps it up, maybe, just maybe…

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And all the doom and gloom was simply switched off.

I don’t have as many guesses for the other positive developments, but I have some general theories. Japanese companies as a whole seemed to have trouble adapting to HD, not just Nintendo, so that could explain boosts to companies like Capcom and Square-Enix. PS1 and PS2 nostalgia kicking into high gear could be why Crash N. Sane Trilogy sold so insanely well, and bodes well for Japanese games in general, since they dominated those eras. PlayStation 4 and Xbox One took a while to get going, just like their predecessors, and we’re past that hurdle so their best days have started. I can’t think of much rationalization for long running Japanese series getting so much more western attention all of a sudden, but as long as it’s happening, I’ll gladly take it.

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I didn’t hype it, I didn’t play it, but if one person calls it weeb garbage, I’ll raise hell!

So, there’s my self-therapy session for the day (hey, not like there are tons of readers for me to focus on instead). But I’m not just trying to trick myself into being happy, 2017 really has been an incredible year for gaming in both releases and announcements. No one can ever say for sure what the future holds, but I think we have landed on the bright side of the coin, and hopefully we will stay there for many years to come. We need gaming now more than ever, and 2017 has been more than fulfilling that need.

Rising Fun: Dawn for Japanese Games

The second half of the 80s and entirety of the 90s were a golden age for Japanese games.  From the moment Super Mario Bros. revived the American console industry, Japanese games absolutely dominated consoles.  While there were some exceptions, the vast, vast majority of good console games came from Japan during the third, fourth, and fifth generations.  Even the most prominent exceptions were made by western developers that were working with Japanese companies: Naughty Dog, Insomniac, and of course Rare.  Things started to change in the sixth generation, games like Halo, Grand Theft Auto 3, and the rising Tony Hawk series were critical and commercial successes, something very few western console games had achieved before that point.  Japanese games were probably still bigger or at least equal at that point, but it definitely wasn’t the absurd level of domination they previously held.  This was, of course, a good thing: there’s no reason for one country to dominate the way Japan did at one point.

 

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And thus Japan conquered console gaming overnight.

 

In the seventh and eighth generations, however, things started to become unbalanced in the other direction.  Several Japanese companies went into slumps at the same time, while western mega-publishers increased their dominance.  This led to an attitude in the 2010s that Japan was becoming irrelevant to the gaming industry.  I was not happy about this, but it would be fair to ask why when I was fine with how things were in the 90s.  Well, I have a few reasons.  For one, there was a fair amount of nationalistic gloating, treating this as “revenge” and calling the Japanese gaming industry a failure for not being able to match the combined output of two continents.  There’s also the fact that the fading Japanese companies had made so many great games in the past, and losing something is a lot more painful than never having it to begin with.  And while this may be too subjective and in the moment to use as a reason, I would much rather have 90s Capcom, Konami, and Squaresoft as the dominant publishers instead of companies like EA, Ubisoft, and Activision.  I’m not saying we need to go back to Japanese dominance, but all game producing regions making great games is the optimal situation and always will be.  I just want Japanese games to make a comeback for their own sake.

 

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Market Combat Evolving.

 

That seems to be what’s happening.  After many years of turmoil, Japanese-developed games are making a substantial comeback in 2017, in both the released and upcoming categories.  This year we’ve already seen Resident Evil 7, Yakuza 0, Gravity Rush 2, Nier Automata, Nioh, and Persona 5; quality releases that have mostly seen a good deal of commercial success and attention from the gaming community.  Looking ahead, we have Sonic Forces, Tekken 7, Tokyo Xanadu, Ys VIII, and Marvel vs Capcom: Infinite as some promising 2017 releases.   Compared to the past few years, this is a huge upturn in quality Japanese games.

Going beyond a simple games list, many of these games represent once mighty Japanese publishers and developers showing signs of recovering from their slumps.  Capcom finally made a Resident Evil that was well received, Team Ninja made their first well liked game in who knows how long with Nioh, Sega has two promising Sonic games coming out this year (although one is technically by western developers) – there are decades that would kill for that amount – and Square Enix has brought an underrated series into mainstream success while giving Platinum a chance to shine simultaneously with Nier: Automata.  Series that never had a huge western presence, such as Persona, Ys, Yakuza, and the aforementioned Nier/Drakengard also seem to be getting more attention than they previously did, which is great for the Japanese gaming industry.  The light of dawn may be starting to break through the cynicism that has clouded the concept of Japanese games in recent years.

 

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Looks like JRPGs don’t have cooties anymore.

 

There are two major Japanese publishers I consciously avoided mentioning up until this point.  One of them is a hugely conspicuous absence considering who is writing this article.  Why have I waited until now to say anything about Nintendo?  Because I like building things up before playing my strongest card.  Nintendo is in their own league among developers, and I’m don’t mean because they’re my favorite, their situation as the primary developer for their systems puts them in a very different position than the third parties I’ve covered.  Nintendo has always been prominent as a software publisher, even during the Wii U days their games sold millions with absurdly high attach rates that annihilated the best selling games of other systems with a low userbase.  However, Nintendo’s health is often measured by their console’s sales, and that has certainly not been going well in recent years.

Then it was like someone simply flipped a Switch.  Seeing what happened when they tried to copy their competitors with the Wii U, the Nintendo Switch is showing all indications that it recaptured the lightning bottled by the original Wii.  With the system selling out every shipment it makes almost instantly (and this is in March and April) and a non-pack in game managing to attain an unprecedented over 100% attach rate in at least one region, we have plenty of reason to believe that Nintendo’s console division is back on track.  And they’re definitely contributing to Japanese games making a resurgence in 2017.  This year we have or are scheduled to get The Legend of Zelda: Breath of the Wild, ARMS, Splatoon 2, Xenoblade 2, Fire Emblem Warriors and the game that means so much to me it was my most anticipated game of 2017 based on a six second “tech demo”, Super Mario Odyssey.  Breath of the Wild, the only one released so far, is one of the highest rated games of all time and would single handedly make this a better year for Japanese game reception than some of the last few.  Nintendo is back, and they’re ready to lead the charge in the Japanese game resurgence.

 

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Mario is back, and he’s not alone.

 

And what was that other company I avoided mentioning?  Well, it’s one that’s pretty easy to ignore, if the bitterness doesn’t get you, at least.  Konami, tormentor of employees, bane of Kojima, the Japanese EA.  No other Japanese publisher fell as far as Konami, but even with them, there is a glimmer of light this year.  Super Bomberman R is one of the more prominent Switch launch games that isn’t Zelda, and has been selling amazingly well for such a niche game.  Konami has publicly announced plans to revive more dormant franchises, as opposed to fleeing video games to make pachinko machines.  The slightest bit of hope for Konami is a miraculous step forward at this point.

 

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This game existing at all is a frigging miracle.

 

So, with the games released and announced in 2017, I think it’s safe to say that the sun is rising again for Japanese games.  Again, I’m not asking for western console games to go back to their dark age.  While I generally prefer Japanese design philosophy, western developers (many of whom grew up with games from Japan’s golden age) are perfectly capable of using it, and both sides can learn things from the other’s games.  Gamers benefit from as many developers as possible making great games, no matter what region they’re from.  With E3 fast approaching, we will hopefully soon have even more games to look forward to from Japanese developers and proof that the revival trend will continue in 2018 and beyond.

Retro or Reboot?: Pocky & Rocky

If there are any regrets I’ve had while writing articles for Retronaissance, it would simply have to be the fact that I’m overzealous when deciding to begin new series. It’s not to say that I don’t like the concept of writing multiple pieces based around a single cohesive theme – quite the opposite, in fact. My problem is that I always seem to decide to start them off with only an idea or two to explore. I always sort of take my ability to come up with new ideas that relate to these categories on a whim for granted, but in reality, coming up with topics that I deem both suitable and interesting is a difficult undertaking. As such, I would often exacerbate the problem: introducing more series with the expectation that they’d be easier to write for. Sometimes this ends up working to my advantage – I’ve got quite a few concepts lined up for a few existing series – but when it doesn’t, it only adds to my guilt. As such, I’ve decided that this year, I’m going to try to restart a few of these abandoned series – or at the very least, give them proper follow-ups – and what better place to start than with good old “Retro or Reboot”?

It’s been a long time since I’ve written one of these articles, so it’s only fitting that I review exactly what Retro or Reboot entails. I’ll be looking at a series – with a minimum of two games – that has fallen victim to a significant hiatus. In the past, I’ve considered only games that haven’t seen a new release since the sixth generation (the days when the PlayStation 2 ruled the gaming world), but since the present generation has finally come into its own, I’ll amend this to involve anything that hasn’t been revived since the seventh generation: Xbox 360, PS3 and the Wii. Anything newer than that still has a chance to be revisited after all. Generally, I’ll favor series that only managed to exist during a single generation – it’s just easier to find a cohesive theme when you don’t have to worry about deviations like the 3D Castlevania games or the 2010 reboot of Splatterhouse when considering a franchise’s core concept. I also tend to prefer older franchises, simply because I’m more likely to be familiar with them. In the end, I craft two proposals to revive the franchise: one retro-themed proposition which simply tries to maintain as much of the originals’ concepts as possible and the other a total reboot that tries to reimagine the series with modern conventions. Of course, both proposals can be best described as fantastical pie in the sky wishing, but these are meant to be happy articles, soul-crushing reality be damned!

This article’s topic is Pocky & Rocky. Developed by Natsume, the P&R series is a perfect example of the shoot-‘em-up sub-genre colloquially referred to as the “cute-‘em-up”. The games play similarly to a specific style of shmup where players are capable of freely roaming the stage at their own pace – other examples with similar gameplay include Zombies Ate My Neighbors, Commando and Shock Troopers. Some time ago, the Nopino Goblins went on a rampage. A young Shinto priestess named Pocky managed to put an end to the mayhem, restoring the peace. One day, a Tanuki named Rocky came to Pocky’s temple, asking her for help. The goblins had lost their minds and began their rampage anew. The two team up to find out just why the spirits run amok once more. The second game involves the harvest festival, attended this year by Princess Luna – not that one –  the princess of the moon when she is kidnapped by a gang of demons, led by an oni named Impy. This time, Pocky and Rocky are joined by two new partners, Bomber Bob and Little Ninja. While I personally didn’t own a Super Nintendo when I was a kid, my cousin did and he had both games, so I have fond memories of them from my childhood. Years later, I got to play them again and they definitely held up. Unfortunately, the games haven’t been re-released since: Natsume expressed interest in putting them on Nintendo’s Virtual Console service, but they claim that Nintendo wasn’t interested in releasing any titles from that platform.

Retro

The funny thing about this is that I’ve already got a perfect framework to base the entire concept around. Recently, Natsume did an enhanced port of Wild Guns: Reloaded – currently on the PS4 and coming soon to PC via Steam – which took the original game and rebuilt it, optimizing it for larger resolutions, adding new characters and stages and beefing up the multiplayer to allow for up to 4-player cooperative play. With such a product already existing, why not expand on its core concept with another classic Natsume game? I normally try to title these concepts and this time around I actually have a perfect title: “Pocky & Rocky: Resurrection”. You know, because the enemies fought in this game are mostly various spirits and other creatures generally associated with the afterlife? Besides, the series hasn’t been active since the Game Boy Advance days – so I think that constitutes “Resurrection” in the title.

Speaking of, that brings up a potential issue with the entire concept. You see, the Pocky & Rocky games are actually sequels in a series of games that were originally created by Taito. Known as “Kiki Kaikai” in Japan, the series originated in Japanese arcades in 1986. Here, the character we know as “Pocky” was referred to as Sayo. Taito would eventually release the game on both the MSX2 computer and the PC Engine and even develop a remake for the Famicom Disk System. After that point, the games that would become the Pocky & Rocky games were developed by Natsume who also published the games in both Japan and North America. These two games improved the gameplay of the series significantly: the original Kiki Kaikai games were slower affairs with stiffer controls. They were also the first games in the series to allow for simultaneous multiplayer play: the previous games in the series only allowed 2 players with alternating turns. The only direct follow-up to these two games was a Game Boy Advance game developed by a third company, Altron. This game was published in the West as “Pocky & Rocky with Becky”, including a third character – “Becky”, Pocky’s nigh-identical friend who first appeared in the Famicom game – though the gameplay itself more closely resembled the original arcade games, to my dismay.

There was another attempt at licensing the Kiki Kaikai name for another title – but by this point, Taito had been purchased by Square Enix which led to an argument over the rights to the name of the game. The game would eventually be released as “Yuikinko Daisenpu” – or Heavenly Guardian as it was known in North America – and is clearly meant to be a spiritual successor. This begs the question: would Natsume be able to make a new game in the Pocky & Rocky series? After all, they re-released the GBA game with little problem, but would Square Enix be willing to license the rights to Kiki Kaikai for a worldwide release or would Natsume have to perform some kind of trademark wrangling in order to get a new game made in the first place? Given the fact that Square-Enix has previously tried to license out the rights to various Eidos properties, allowing independent developers to make pitches for new games in those franchises, I think that there may be a chance that they may be more open to licensing out the property, especially to a former collaborator like Natsume.

The funny thing about this concept is that I’d argue it would work even better with Pocky & Rocky than it did with Wild Guns. They have two games to work from, as opposed to one, offering a wealth of existing content to delve from – after all, both games were pretty much built with the same game mechanics in mind, so utilizing the stages from both games under a shared framework should be completely possible. Throw in some additional brand new stages on top of that like Wild Guns: Reloaded did, and you’ve got a perfect retro revival on your hands.

I’d argue that the gameplay should resemble the original games as closely as possible, but by the same token, take into account various advances we’ve seen in video games since the SNES days. Of course, there were some slightly different mechanics between both P&R games: the single-player in the original allowed you to play alone, while the sequel gave you an AI partner of your choice, that could be thrown as a bomb attack for massive damage or taken control of, offering Pocky an additional hit point. The first game gave each character a health meter and allowed them to power up their shots in two ways – either a spread shot or a flaming shot which did more damage. The second game depicted Pocky’s health via her clothing, allowing her to don additional armor for an extra hit point and added new power-ups like bunny ears that enhance Pocky’s speed and a flashing block that would allow her to switch out her partner for a different character, including those that could be unlocked by finding them while playing the game. Due to these improvements, I would suggest using the second game as the revival’s basis, but offer two different single-player modes: one with a partner (representing the second game) and a solo mode (for those that preferred the first game). Better yet, in the former, you’d be able to choose any of the partner characters as your main – which could allow Pocky to act as a partner character. I originally considered adding in an alternate control method – one akin to twin-stick shooters – before I quickly realized that this would completely break the balance of the games. From the series’ conception, players have only been able to aim in the direction they’re moving, a mechanic that is of the utmost importance when enemy placement is considered. As such, I’d have to insist that Natsume maintain the original control scheme from previous games if they decide to take this route.

Obviously, a multiplayer mode is a must. In fact, keeping in line with single-player mode, there should be individual modes relating to both of the previous games. The first game gave each character their own unique health and extra lives, while the second game only allowed the second player to play as Pocky’s partner – only capable of taking a single hit of damage, but having an infinite set of lives, not unlike the Sonic & Tails mode in Sonic 2 and 3. I’d also suggest adding a 4-player mode (based on the first game’s multiplayer), just like the one found in Wild Guns: Reloaded. This time, however, I’d say that Natsume should try to balance the difficulty levels based on how many players are playing at a time – as the game constantly being balanced for 4 players was the chief criticism I heard levelled at Wild Guns. I’m probably a bit biased, but I’d also love to see an online multiplayer mode in addition to the classic couch co-op mode found in Reloaded. Of course, considering how small of a company Natsume is, a mode like that might be a massive undertaking – but it would be a nice touch all the same.

The graphical style is a simple decision: just use the same graphics from the old SNES games, like Wild Guns: Reloaded did. Upscale the graphics so that they look good at the higher resolutions modern platforms can display, but keep the character to playing field size ratio intact, while rendering the game itself in widescreen. Fortunately, the shift to widescreen shouldn’t have as much of an effect on the game as it did with Wild Guns, just due to the difference in genre. Likewise, the sprite work found in both games is similar enough that they should be easy enough to incorporate into a single title and any new artwork should be drawn to match the existing style.

Ideally, I’d want P&R: Resurrection to include both original games in their entirety: storyline, stage progression, boss fights, effectively acting as both an archive of the original games as well as their evolution. On that note, I’d love to see a “third” story added to the mix – with an all-new assortment of stages, as opposed to the few new levels thrown into Reloaded. In addition, throwing in a sort of “remix mode” that would throw a random assortment of levels from all three scenarios would be another awesome bonus feature that would certainly add hours of replay value.

Reboot

The first issue with trying to conceive a modern take on Pocky & Rocky is simply that it’s hard to think of a modern genre that could easily represent it. After all, the classic beat-‘em-ups of the golden age of arcades clearly share DNA with modern character action games, and even the shoot-‘em-ups of yore could easily be turned into rail shooters for big-budget releases today. However, what of the run-and-gun variant of the shmup? After all, part of the appeal there is having full control over the playable characters, while both standard shmups and rail shooters both rely on the screen scrolling constantly, pushing the player along designated paths. A better question: what’s the modern equivalent of a cute-‘em-up? In spite of the second game’s “Angry Kirby” packaging, the in-game graphics still maintain a light-hearted appearance. The Bomberman: Act Zero treatment clearly isn’t going to work with this one – granted, it didn’t even work with Bomberman in the first place.

My basic concept involves a lot of genre blending. Off the top of my head, I can’t really think of any game that plays particularly like this – if anyone does, let me know in the comments – but essentially, it’d be a cross between an action game and a twin-stick shooter, essentially using some elements from a third-person shooter to bridge the gap between those two disparate genres. Essentially, we’d be looking at a game that offers quick mobility, emulating that of the SNES games – you could even incorporate the slide as like dodge maneuvers common in the action genre – but also allows for easy shooting controls. Ideally, the second stick would be used to both direct and aim Pocky and Rocky in a 3D environment, while either a face or shoulder button would be used to fire shots. Likewise, the items used to deflect enemy shots – Pocky’s “magic stick” and Rocky’s tail – would likely be expanded upon, expanding on what the melee attacks both characters were capable of in the previous games, while being sure not to overshadow the long-range attacks.

Originally, I considered basing a reboot of Pocky & Rocky on a third-person shooter. The problem with that is that games of this genre generally have clunky controls, which would be incredibly counterproductive when trying to translate a game like Pocky & Rocky into a modern design. After all, even among run-and-gun/shmup hybrids, both P&R games had remarkably responsive controls. The only game I could think of that even came close to what I was trying to achieve was Red Dead Revolver – itself originally conceived as a modern reboot of Capcom’s Gun.Smoke – but a modern take on P&R would require a much smoother and arcade-like interface. This led me to consider contemporary genres known for their responsive controls – and the action genre struck me as the best choice. Likewise, shooting is much more complex in the third-person shooter genre, so a simpler design choice was necessary and nothing is simpler than twin-stick aiming.

The graphics probably wouldn’t need to be all that complex – and any major release out of Natsume would likely lack the budget for anything ornate – so instead, I’ll discuss the type of art direction I’d like to see in this “big budget” reimagining of one of the cult classics from my childhood. First, I’d rather see an over-the-shoulder camera as opposed to the classic overhead view. If they wanted to retain the overhead view, they’d be better off going with the retro-themed revival. Besides, it would be interesting to see the world of Pocky & Rocky from a more direct angle. As for the game’s art style, I think the game should be done in 3D with cel-shaded graphics. I’m torn about how the art direction should take form beyond that point: either a colorful anime style or a graphical style evoking traditional Japanese paintings (not unlike Okami) would work for me.

As for potential developers, I’m kind of at a loss. Natsume doesn’t really have too many partners that they can commission to develop something like this and the project’s scope is also likely beyond the capabilities of their internal teams. As usual, my gut tells me Platinum Games would be a perfect choice, but given the caliber of publishers that have hired them in the past, they’re likely outside of Natsume’s budget. The best I can think of would likely be some random indie developer. The only team that really comes to mind would be The Game Bakers, the team behind the sleeper hit Furi – a game with an even faster pace than what I would expect from a Pocky & Rocky revival. Having said that, I’m almost certain that there may be some Japanese indie dev I’ve never heard of that would be a perfect fit for this concept.

It feels good to write another one of these and I’m happy to say that I’ve got even more ideas for Retro or Reboot in the pipeline. What did you think of these ideas? Would you rather see “Pocky & Rocky: Resurrection” become a reality or does a more modernized take on the series excite you more? Do you disagree that Pocky & Rocky is worth reviving in the first place? Do you have an even better idea for either concept? Are you also excited that Wild Guns: Reloaded is coming to Steam this year? Feel free to let me know in the comments.

Retronaissance’s Most Anticipated Games of 2017

SNES Master KI

Well, 2016 is almost over, and while there were some great games released, I mainly just want this year to end and to focus on the future (or gaming’s future, anyway).  Thankfully, 2017 in gaming fills me with a sense of true optimism (as opposed to forced hope) that I haven’t had in a long time, lots of series that haven’t had an entry (or a satisfying entry) in years are returning and while Nintendo has a lot less representation on this list than my ones from previous years, things should Switch on that front very early in the year.  So, let’s hurry up and get our focus to the new year.  I’ve decided to handle games from previous lists that got hit by delays with a rule that games can only appear on my lists twice, so Zelda won’t be showing up this time.  Let’s get this started!

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Retronaissance’s Most Anticipated Games of 2016

SNES Master KI

It’s time for another top ten most anticipated games list. 2015 didn’t turn out to be as good for games as I was hoping, and the primary reason for that was delays, so I’m doing things a little differently for this list. The jumped guns from my 2015 list are too numerous and prominent to just exclude, so I’m just going to ignore that list, even if it means some repetition. There’s still new stuff to say about the games, after all. 2016 looks even better than the pre-delays 2015, so let’s get to the list!

10: Pokken Tournament

A Pokemon fighter is long overdue, and one will arrive on Wii U in 2016. I’ve honestly lost track of what year it was when we first saw that teaser clip of an unidentified Pokemon game, but the long journey to a home system is almost over. Despite how obvious it was, I still breathed a sigh of relief when it was confirmed that Pokken Tournament would indeed get a home release. Wii U can definitely use a new fighter, and I’m looking forward to see what kind of bonuses we’ll get in the home version.

9: Ratchet and Clank (PS4)

I love platformers, I’ve made that very clear in my writing. While it feels like most retail platformers we could get in 2016 are in that vapor realm where they aren’t confirmed enough to make it to this list (Sonic’s anniversary game, Mario’s new concept 2D platformer and next 3D platformer), we do have Ratchet and Clank. A reboot of the series, the footage shown so far gives me hope that it will feel like a platformer, and it’s about time PS4 got one of its own (no I don’t remember Knack, and neither do you). Let’s hope it does well enough to give Jak and Sly another chance as well.

8: Ace Attorney 6

Being so story driven, I do no research about Ace Attorney games before playing them, so it’s hard to talk about this one. Regardless, I am very glad that it was confirmed for western release as soon as the game was announced, and I’m hoping the new setting will combat some of the predictability factor that hurt AA5 for me. Not much else to say, at least from me, but very much looking forward to this game.

7: Doom (2016)

I had a revelation during 2015: I love old style first person shooters. I played several Doom games for the first time, and was very happy to see that a new one with a simultaneous console release was already announced. Doom 2016 looks to have more of the fast paced action of the 90s games with some console style conveniences, which sounds great to me. A few years ago this series making my list never would have crossed my mind, but my horizons have been expanded and I can only hope Doom 2016 sparks a revival of FPSes with more enemy variety than “guys with different types of guns!”

6: Shantae: Half-Genie Hero

This made Honorable Mention last year, with me saying that if Shantae and the Pirate’s Curse was as big of an improvement as I had heard, it would have placed higher. Well, Pirate’s Curse was better than I had ever imagined, becoming my favorite WayForward game of all time by a clear margin. So naturally, Half-Genie Hero is much more anticipated by me this year. A sequel that fixes Pirate’s Curse’s only flaw (graphics that were incredibly pixelated in HD) is just what I want, so let’s hope that Half-Genie Hero finally makes it out in 2016.

5: Street Fighter V

It will have been seven years since Street Fighter IV came to consoles when SFV comes out, and somehow this is FASTER than we’re used to for the series. Regardless, Street Fighter V seems to be doing everything right, from the free DLC characters to cross-play that will make things a lot easier for S-Rank. I haven’t been following this game as closely as some people I know, but Ryu will be waiting for me and I’m sure I’ll be able to jump right in and start fighting for the honor of D-Pads and consoles. I just hope I have some idea what the hell is happening in the endings this time.

4: Nier: Automata

This was probably the biggest pleasant shock for me in 2015’s gaming scene. I never expected Nier to get a sequel, and if I somehow did I sure as hell wouldn’t have expected Platinum to help make it. I loved Nier, I love Platinum, this is a match made in Heaven, or possibly a frozen hell. If you didn’t play Nier, it had some of the best RPG real-time combat I had ever seen and an amazing amount of gameplay variety. The combat had a similar feel to pure action games, so Platinum actually making it should make it truly amazing. Square-Enix had a great 2015, but this game is my favorite thing they announced all year.

3: Mario and Luigi: Paper Jam

If there’s a bright side to this game coming out late in NA, it’s that I’ll have Xenoblade X finished before I get this. Oh, and it also means it gets to make one of these lists. I loved Dream Team, and it sounds like Paper Jam is going to fix all the problems with it. More of the great level design and my favorite turn based combat system of all time, with better writing and skippable tutorials? Paper Jam sounds perfect, and you know which Mario and Luigi game it is? The fifth. It looks like my lucky number will come through again (even after 2005 and 2015 kind of shook my faith in it). And I couldn’t do this write-up with referencing paper jam Dipper. Akefhgkjfdgbnk!

2: Star Fox Zero

Yep, the top two (oh come on, you knew what number 1 was as soon as I said I wasn’t disqualifying games that were on last year’s list) are the same as last year. But after the tantrum thrown by people who don’t understand that Nintendo games always look much worse at their reveal than they actually will be, this game still needs love. Platinum is probably my favorite non-Nintendo developer right now, so Platinum and Nintendo working together on this game is pretty freaking awesome. After nearly 20 years of struggling, we are long, long overdue for an action-packed direct sequel to Star Fox 64, and it looks like that’s exactly what we’ll get in April. Never give up, trust your instincts, Nintendo franchises always strike back.

1: The Legend of Zelda (Wii U)

We don’t know much more about this game than we did a year ago, but dammit, what we know is still enough to get me hyped. A Zelda with a huge but more importantly FILLED open world sounds great, but that honestly isn’t why I’m excited for this game. I’m excited for this game because I trust the series and developer, and I don’t see why so many people regard that as a bad thing. Aside from a few games that ironically seem to have been rushed to make sure Zelda Wii U didn’t have to be, Nintendo’s quality level has been extremely high in the past few years, and I see no reason not to expect fantastic things from this game. We’ll probably have to wait two and a half years between this game’s announcement and release, but none of that will matter once we finally have it in our hands.

Honorable Mentions

Uncharted 4

I still have some resentment towards this series for replacing Jak, but my true spite is reserved for The Last of Us. I enjoyed the PS3 Uncharted games, and if Uncharted 4 takes some cues from the current Tomb Raiders, it should be the best one yet.

The Legend of Zelda: Twilight Princess HD

I love Twilight Princess, the only flaw is that combat is too easy. Just add a hard mode (which most Zeldas have now) and make sure to keep the Wii remote option, and things are perfect.

Final Fantasy XV

Haven’t been following this that closely, but if it has a good combat system and Square-Enix is as redeemed as they appear, this should be a great game. Not much else to say, really.

Shellshock

2015 was a very strange year for video games, and it didn’t leave me with a lot to offer. The games that did come out in 2015 that I’ve played were great, and I couldn’t get enough of them. Now that 2015 is about to end, let’s talk about 2016 and what it has to offer. There’s a lot of games coming out that I’m anticipating; some of them are games that were delayed, and others were announced within the year. Here are my top 10 most anticipated games of 2016.

10. Shantae: Half-Genie Hero

Developer: WayForward Studios
Publisher: WayForward Studios
Platform(s): PC, Playstation 3, Playstation 4, Playstation Vita, Wii U, Nintendo 3DS, XBOX 360, XBOX One
Release Date: Early 2016

Shantae: Half-Genie Hero was originally targeted for 2014, but the game had constant delays due to the extra Stretch Goals that were added. Once again, it makes my list, as I have been playing the Shantae series (sans Pirate’s Curse, which I intend to play at some point). Even though it’s coming to multiple platforms, I will be picking up the Wii U version.

9. Yooka-Laylee

Developer: Playtonic Games
Publisher: Team 17
Platform(s): Wii U, Playstation 4, XBOX One, PC
Release Date: October 2016

I grew up playing Rare’s 3D Platformers on the Nintendo 64, and I enjoyed most of them (mostly the Banjo-Kazooie series). However, I’ve lost interest in Rare soon after Microsoft bought them out, thus ending their partnership with Nintendo. After playing Banjo-Kazooie: Nuts and Bolts on the XBOX 360, I was disgusted with what they did with the series, and thought to myself that Banjo-Kazooie is dead. Needless to say, I’m not the only one who felt that way.

Playtonic games is a company made up of former Rare staff members, especially most of the key members who worked on the original Banjo-Kazooie. Yooka-Laylee is a spiritual successor to the Banjo-Kazooie games in many ways, but it also has elements from other games, such as Donkey Kong Country and Donkey Kong 64. I’m really looking forward to this game, as I would love to help keep the spirit of the old Rare alive!

8. Mighty No. 9

Developer: Comcept, Inti Creates, Abstraction Games (3DS/Vita)
Publisher: Comcept (Digital), Deep Silver (Retail)
Platform(s): Wii U, Nintendo 3DS, Playstation 4, Playstation 3, Vita, XBOX One, XBOX 360, PC
Release Date: February 9, 2016 (Retail), February 12, 2016 (Digital)

Another repeat offender on my list, as this game keeps getting delayed over time. Thankfully, there is a guaranteed release date, as it’s going to be released on February 9th in Retail, and February 12th digitally across all platforms. Now as far as this game goes, I’m still excited for it, and anything that plays like Mega Man and the Mega Man X series makes me happy.

7. Street Fighter V

Developer: Capcom, Dimps
Publisher: Capcom
Platform(s): Playstation 4, PC
Release Date: February 16, 2016

Street Fighter V is the latest installment in the Street Fighter series. While Street Fighter IV (and its subsequent updates) provided a mix of nostalgia for Street Fighter II with a brand new look and feel to the series, Street Fighter V has a bit of Street Fighter Alpha and Street Fighter III added to the mix, with tons of new things to make it stand out from the rest. There will be a starting cast of seventeen characters (twelve of them are returning, and five of them are brand new), with other characters coming at a later date.

What gets me excited about this game is that Charlie and R. Mika, who are among my favorite Street Fighter Alpha characters, make their return to the series in Street Fighter V. Other characters, such as Birdie, Urien and Karin, are excellent additions and it’s nice to see them back after being absent for years. We also have new takes on other returning characters, and the newer characters seem very interesting. I tried the demo at New York Comic Con this year, and I thought it was a major improvement from Street Fighter IV. I’m definitely looking forward to playing this game!

6. Mario & Luigi: Paper Jam

Developer: AlphaDream
Publisher: Nintendo
Platform(s): Nintendo 3DS
Release Date: January 22, 2016

Announced at E3, Mario & Luigi: Paper Jam is the fifth installment in the Mario & Luigi series. This game is a crossover between Mario & Luigi and the Paper Mario series, where both worlds collide. You take control of Mario, Luigi, and Paper Mario to take on both Bowser and Paper Bowser, and their respective armies running rampant across the Mushroom Kingdom. Gameplay is identical to that of the Mario & Luigi series, but you now press the Y Button in Battle to control Paper Mario’s Actions.

Since this game has the quirkiness and the humor from both the Mario & Luigi and the Paper Mario series, this is definitely something I am looking forward to. I still need to beat Partners in Time (which I’m not really a fan of) before tackling the others, then finally making my way to this game.

5. Project X Zone 2

Developer: Monolith Soft, Banpresto
Publisher: Bandai Namco Games
Platform(s): Nintendo 3DS
Release Date: February 16, 2016

I was surprised to see that Bandai Namco Games sign on for a sequel to Project X Zone. There are a lot more characters you control in this game, from Bandai Namco, Sega, Capcom, and now Nintendo! Fire Emblem Awakening’s Chrom and Lucina and Xenoblade Chronicles’ Fiora join the cast. Other series new to Project X Zone 2 are Shinobi, Strider, Ace Attorney, Shenmue, Soul Calibur, Yakuza, and even Segata Sanshiro himself, among others, are represented here.

This game retains the character turn based gameplay from its predecessor, but what interests me about this game is that you now have a full player turn, where you control all of your characters, and an enemy turn, where all the enemies are controlled, as opposed to a random character turn. This is another Strategy RPG that I will happily add to my Nintendo 3DS library, and I look forward to playing every second of it!

4. Pokken Tournament

Developer: Bandai Namco Games
Publisher: Nintendo/The Pokémon Company
Platform(s): Wii U
Release Date: Q2 2016

I’m a huge fan of the Pokémon series, and I do enjoy playing Tekken, so this definitely works for me! Pokken Tournament has a fighting style where you roam around in an arena, performing multiple combos on your opponents, and unleashing an inner power (some of the Pokemon will become a Mega-Evolution) with a Resonance Gauge, allowing you to use Special Attacks. You can also summon assist Pokémon to help you out.

I got to try the arcade version of this game at Dave & Busters in NYC, and I’m impressed with the gameplay. It feels different from Tekken, but then again, with Pokémon, it works! This is one of my must-have games for 2016, and I cannot wait to play this!

3. Star Fox Zero

Developer: Nintendo EPD, Platinum Games
Publisher: Nintendo
Platform(s): Wii U
Release Date: April 22, 2016

Originally set for a 2015 release, Star Fox Zero goes back to its roots from the Star Fox (SNES) and Star Fox 64 days, with tons of new features, as well as scrapped ideas from Star Fox 2. This isn’t a remake, nor is it a prequel to the original Star Fox, but it is a new installment, nonetheless. There isn’t much dialogue revealed, but the gameplay is exactly as a Star Fox game should be. I got to try this out at Nintendo World Store during the E3 week, and I was impressed! The Gamepad controls takes time to get used to, but once I do, I will enjoy myself!

2. Fire Emblem Fates

Developer: Intelligent Systems
Publisher: Nintendo
Platform(s): Nintendo 3DS
Release Date: February 19, 2016

I’ve enjoyed Fire Emblem Awakening when it was released in 2013, as I was craving for a Fire Emblem on 3DS at the time. I was heavily excited when Nintendo announced Fire Emblem Fates on the January 2015 Nintendo Direct. As soon as more details popped up, I was curious about having two different versions, and the first thing that popped up my mind was “So is this going to be Fire Emblem meets Pokémon now?”, but as it turns out, it’s part of the game’s story.

It starts off similarly on both versions, but after a certain point, you take a completely different path. Once you do take that path, you stick to it throughout the entire game. There is also a downloadable expansion, which serves as the game’s conclusion. This is probably the biggest story in any Fire Emblem game yet, and I look forward to February 19th!


 

Honorable Mentions

Before I talk about what’s number one, I’d like to talk about my honorable mentions. These games are what I’m looking forward to, but not as much as the games on this list, and as a result, they make this short list.

Bravely Second (Nintendo, Square Enix), Hyper Light Drifter (Heart Machine), Cuphead (Studio MDHR), Genei Ibun Roku #FE (Atlus, Nintendo)


 

1. The Legend of Zelda (Wii U)

Developer: Nintendo EAD
Publisher: Nintendo
Platform(s): Wii U
Release Date: Holiday 2016

Another repeat offender, but there’s a reason for that. Eiji Aonuma needed more time for development of this game, so it’s slated for Holiday 2016 for now. We haven’t seen much of this, but what little I’ve seen is enough for me to put this on the number one spot. I am going to love moving around in an open world setting, and exploring new dungeons. We’ll see at E3 as to what’s going on with this game, and what else it has to offer.

And there we have it, my Most Anticipated games of 2016. It seems like 2016 will be a bigger year for video games, seeing as how we’re going to see the NX for the very first time, and how will it stack up against the competition. There’s a lot to look forward to, and I’m ready to take that ride!


 

Professor Icepick

Well, 2015 was a decent year for the most part. Sure, we got some good releases, but what I got out of it was more hope for the future. A lot of key titles were announced, and while most of them won’t hit until after 2016, it’s still important to look forward. On the plus side, all but 2 of my picks from last year actually hit this time around. Not bad, if you ask me.

10. The King of Fighters XIV

Publisher/Developer: SNK Playmore
Platform: PS4 (maybe more?)
Release Date: 2016

I’m going to be honest, I’ve been hard on the latest KoF game since it was first announced. After all, it would be hard to top the Playmore era’s magnum opus after SNK went back into hibernation for a few years. Then there was the Chinese buyout, which worried me somewhat at first, as I feared a shift from pachinko machines to mobile games. Worst of all was the first trailer: everything about it reminded me of the Maximum Impact games. But as time went on, especially after the latest trailer from the PlayStation Experience, the game’s look began to improve. It’s not quite at hype levels yet, but considering that it boasts a 50-character roster at launch (Mortal Kombat X only managed around half that, and it’s the closest competition that comes to mind), I think it’s worth keeping an eye on. Hopefully, the fact that PSX downgraded it to “Playstation 4 Console Exclusive”, as well as the fact that a key executive from SNK Playmore said that their success on Steam was a key reason they got back into game development, means I’ll be able to partake on my platform of choice down the line, hopefully with crossplay.

9. Star Fox Zero

Publisher/Developer: Nintendo/Platinum Games
Platform: Wii U
Release Date: April 22, 2016

If there’s one series that Nintendo fans have been clamoring for, it’s probably Metroid. Then F-Zero. Star Fox is definitely a close third, though. Sure, its legacy has been somewhat marred by various mediocre releases: Star Fox 64 was a tough act to follow. The upcoming Zero, however, looks like it might just do the trick. Co-developed by developer darling Platinum Games (Bayonetta, Madworld, Metal Gear Rising), Zero looks to be bringing Star Fox back to its action roots and is even managing to incorporate the Arwing’s Walker transformation from the cancelled Star Fox 2, among other things. With Platinum on-board and an emphasis on the classic gameplay of the first two games in the series, I’ve got a good feeling that this one might be the game to put Star Fox back on top.

8. Timespinner

Publisher/Developer: Lunar Ray Games
Platform: PC, PlayStation 4, PlayStation Vita, 3DS
Release Date: July 2016

Timespinner was merely an honorable mention last year, but it ended up getting pushed back to 2016, much to my chagrin. One of my Kickstarter darlings from quite some time ago, Timespinner is looking to evoke various classic games like Castlevania: Symphony of the Night and MegaMan X, with a SNES-inspired artstyle. Players take on the role of Lunais, a young woman with the power to control time. After the technologically advanced empire of Lachiem kills her family, she vows revenge, travelling through history to destroy them all. With interesting time manipulation mechanics and solid-looking gameplay, Timespinner looks like it will be worth the wait.

7. Cuphead

Publisher/Developer: Studio MDHR
Platform: PC, Xbox One
Release Date: 2016

Cuphead was also only on my honorable mentions last year, but since then, this game has started looking better and better. A run-and-gun game with nothing but bosses starring two cup-headed inkblots who lost a bet with the devil and are forced to do his bidding. The real star of the game, however, is its beautiful 2D animation that looks like it was ripped straight out of a Max Fleischer cartoon. I thought it was due out last year, but there really wasn’t any solid confirmation on that.

6. Yooka-Laylee

Publisher/Developer: Team17/Playtonic Games
Platform: PC, Wii U, Xbox One, PlayStation 4
Release Date: October 2016

Another one of my Kickstarter darlings, though I’ll be surprised if you haven’t heard about it. Yooka-Laylee is a spiritual successor to Rare’s N64-era platformers. You know, games like Banjo-Kazooie, Conker’s Bad Fur Day and to a lesser extent, Donkey Kong 64. With vibrant character designs and a glorious soundtrack handled by David Wise and Grant Kirkhope, Yooka-Laylee is set to launch at the end of 2016.

5. Doom

Publisher/Developer: Bethesda Softworks/id Software
Platform: PC, PlayStation 4, Xbox One
Release Date: Spring 2016

Growing up with only a PC and a Game Gear during my earliest of gaming days wasn’t easy, missing out on some really big titles. Sure, there was the occasional port; some good, some bad, but then there was Doom. Doom was probably the first big mainstream PC gaming phenomenon I actually remember and it was glorious. After Doom II came out, the series went on a long hiatus, only to be revived with the mediocre Doom 3, which tried to retool the game into a pseudo-survival horror game for some reason. Bethesda got its hooks into the series recently, and that’s a good thing: they’re taking Doom back to its crazy, gory but ridiculously cartoony roots. I’m not completely sold on the game just yet: the cinematic kills look like they’ll get tedious after a while and Bethesda doesn’t exactly have the best reputation for releasing games without a hell of a lot of glitches at launch. Still, it looks like it’s going to be good regardless.

4. South Park: The Fractured but Whole

Publisher/Developer: Ubisoft
Platform: PC, PlayStation 4, Xbox One
Release Date: 2016

I’ve loved South Park since the show debuted in 1996. I love Paper Mario, so it was pretty much a no-brainer that I’d like The Stick of Truth. When Matt and Trey announced they were working on a sequel at Ubisoft’s E3 conference this year, I was incredibly hyped…and the hype still hasn’t exactly worn off. This time, they’re ditching the fantasy motif and going for something more superhero-related. Considering how awesome the superhero-themed episodes of South Park are and the fact that Matt and Trey are returning to write this one (with more experience under their belts this time), I’ve got some high hopes for this game.

3. Ys VIII: Lacrimosa of Dana

Publisher/Developer: Nihon Falcom
Platform: PlayStation 4, PlayStation Vita
Release Date: Summer 2016 (Japan)

Yeah, I know: Ys VIII will only be hitting Japan in 2016. Regardless, it’s exciting. We haven’t heard a thing about the game since TGS 2014, when it was first announced with that awesome teaser trailer. Then Toyko Xanadu took all of Falcom’s attention and for a while there, I thought Ys 8 might’ve just become vaporware. Fortunately, it’s back and with a release window no less: Summer 2016. Sure, we probably won’t see it hit the States for at least a year or two, but knowing it actually exists is good enough for me.

2. Shantae: Half-Genie Hero

Publisher/Developer: WayForward
Platform: PC, Wii U, PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360, Xbox One
Release Date: 2016

I love me some Shantae, that much you should know by now. For the third consecutive year, Half-Genie Hero makes the list. I’m not sure if it’ll actually hit in 2016, just like I wasn’t sure it would hit in 2014 or 2015. I just feel like keeping the hope alive, especially since development has really gone underway, especially with the release of the limited beta on PC. Nintendo appears to think it’s coming this year though. So there’s that.

1. Street Fighter V

Publisher/Developer: Capcom
Platform:  PlayStation 4, PC
Release Date: February 16, 2016

Pretty obvious, when you think about it. I’ve loved the Street Fighter series since I played the second game on the SNES when I was a child. I’ve gotten my hands on the beta twice and I’ve had fun with it. I’ll probably have way more fun when I get a chance to play against friends though. The new characters look better than most of the ones from the original version of Street Fighter 4: F.A.N.G’s my personal favorite at this point in time, but I’ve honestly like all of them but Necalli. There’s also the fact that Capcom’s already confirmed 6 new characters for next year, all of whom will be free to those who put in the time and the effort to unlock them. All-in-all, Street Fighter V has been fun and hopefully it lives up to my expectations when the game launches in February.


 

Honorable Mentions

Project X Zone 2

Publisher/Developer: Bandai Namco/Monolith Soft
Platform: 3DS
Release Date: February 16, 2016

I was a fan of the original – never finished it though, because chapters got too long for me. Besides, it’s got Segata Sanshiro in it. ‘Nuff said.

Odin Sphere: Leifthrasir

Publisher/Developer: Atlus/Vanillaware
Platform: PlayStation 4, PlayStation Vita, PlayStation 3
Release Date: Spring 2016

Ever since I played Muramasa, I’ve wanted to try out more of Vanillaware’s games. I always sort of hoped that Odin Sphere would hit PS2 Classics, but this is even better. Only this that could make this better would be a PC release. (Then again, George Kamitani himself said they were exploring options for that sort of thing…)

Hyper Light Drifter

Publisher/Developer: Heart Machine
Platform: PC, PlayStation 4, PlayStation Vita, Xbox One, Wii U, Ouya
Release Date: 2016

Making my honorable mentions list two years in a row is no small feat. Hyper Light Drifter is an action RPG with a beautiful pseudo-retro style. Despite not being released yet, it has managed to achieve quiet the number of cameos and references: Shantae: Half-Genie Hero, Indivisible, Runbow, the list goes on.

Mario & Luigi: Paper Jam

Publisher/Developer: Nintendo/AlphaDream
Platform: 3DS
Release Date: January 22, 2016

Aside from the original on SNES, I have enjoyed pretty much every Mario RPG games. Paper Mario and Mario & Luigi are two of my favorite turn-based RPG series of all-time, so a crossover between the two is more than welcome from my standpoint.

Clayfighter

Publisher/Developer: Interplay/Drip Drop Games
Platform: PC
Release Date: 2016

When I was a kid, I used to love playing the original Clayfighter on Sega Genesis. The sequels weren’t so good, but I’m still sort of looking forward to the upcoming reboot. Hopefully it ends up exceeding even the original, while maintaining its wacky sense of humor.


 

Dishonorable Mention

Mighty No. 9

Publisher/Developer: Comcept/Inti Creates
Platform: PC, PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360, Xbox One, Wii U, 3DS
Release Date: February 9, 2016

The reason I consider this a “dishonorable” mention is because, while I am still looking forward its release, the development cycle was infested with problems and constant delays. Don’t even get me started on the Red Ash debacle, which was followed with the final delay that pushed it into 2016. Part of me thinks that was Inafune’s way of punishing us, but I just can’t be sure.

So those are my most anticipated games of 2016. That’s not to say that there aren’t even more games that I’m looking forward to, but these are my top picks. What do you think? Did we miss any games you’re looking forward to? Feel free to sound off in the comments section with your picks for 2016.

Retro or Reboot?: Streets of Rage 4

(I’d like to preface this article with an apology for the lack of activity lately. I just wasn’t feeling motivated to write any more articles for the past couple of months, mainly due to writer’s block. Fortunately, I’ve got some ideas now and I’ve decided to make up for the hiatus by posting two articles each for the next two months.)

One of my favorite series to write on this blog was Sum of Its Parts. Unfortunately, lately I’ve been lacking proper topics to continue it. I’ve received some outside suggestions, but they were all inappropriate: they were either series that I’m not familiar with or, worse still, series where there’s already an ideal game in the series (which kind of defeats the entire point of a series dedicated to fashioning together elements from numerous games to form an ideal sequel, don’t you think?). Still, I enjoyed writing those articles too much to just completely give up on the idea, so I decided to try retooling it a bit, to create a sort of “successor” to the original concept. Having said that, I hope you enjoy the first of what I hope to be many articles in this new series, Retro or Reboot?

But what is the point of this new series? Basically, I’ll be taking a series that has been inactive for at least two generations (so, at this point, we’d be seeing stuff from the PS2 era or earlier), preferably one that saw all of its releases in the span of a single generation and speculate two potential avenues for a modern revival: a retro-themed revival that would simply try to recreate the original concept (albeit with more modern technology and likely end up as a budget release) and a higher-scale reboot that would take the original concept and try to transpose it onto a genre that would be more palatable for modern audiences. Of course, both of these could go wrong very easily, but I’m going to back away from my standard cynicism and just go with what I’d consider the ideal for both iterations could be.

Today’s topic is, obviously, Streets of Rage: one of my all-time favorite beat-‘em-up series. The entire trilogy was released on the Genesis back in its heyday, though the first two games also received scaled-down ports on Sega’s Game Gear. Since then, the original games have seen multiple re-releases on modern platforms. Aside from that, the series has laid dormant since the third (and currently, final) game was released. Of course, that’s not to say that there haven’t been attempts to revive the series. The short-lived PS1/Nintendo 64 3D beat-‘em-up Fighting Force was originally an attempt at making a fourth Streets of Rage game on the Saturn. There was also an attempt at a series revival on Dreamcast, Bionic Commando Rearmed developer GRIN was working on a 3D remake before their closure, Backbone Entertainment pitched a new game, and even Ruffian Games (developers of Crackdown) made a pitch for an updated revival on what is assumed to be 7th-generation platforms. Unfortunately, none of these projects ever came to fruition and alas, the series has remained inactive since 1994.

Retro

Simply put, we’re talking about going back to basics here. A straight-up, good old fashioned multi-plane beat-‘em-up, in either a fully 2D or a 2.5D style. Of course, Streets of Rage 4 may not be the best possible title for a game like this, considering Sega’s previous attempt at an old-school revival with that number, but for the time being, let’s just use that title as a placeholder.

Potential developers for a retro-themed revival would be a good start, but before we get to that, I’ve got a couple of honorable mentions that were disqualified for various reasons. It’s a shame Sega scared off the team behind that awesome fan-made Streets of Rage remake, they were literally perfect for this kind of a project. Likewise, Double Helix did an amazing job on the Strider and Killer Instinct revivals, so seeing their work on a SoR game would’ve been great. Alas, they got bought out by Amazon and are likely relegated to making shoddy smartphone games for the rest of their tenure there. Just as well though, I wasn’t really fond of their designs for Jago or Hiryu anyway, so I shudder to think how they would’ve done up Axel.

With the honorable mentions out of the way, I do have a few developers in mind that I’d love to see work on this. First and foremost, WayForward Interactive. They did an amazing job on Double Dragon Neon (my favorite beat-‘em-up of last generation) and they have a previous relationship with Sega (they developed the Metroidesque Aliens: Infestation for Sega on the Nintendo DS). Another developer I wouldn’t mind seeing work on this would be Vanillaware. Sega did buy out Atlus, with whom Vanillaware has a previously established relationship, and they’ve done some amazing work in the beat-‘em-up genre with Dragon’s Crown. Finally, in spite of my mixed feelings on their work in the Sonic series, I feel like Dimps Software would be another good choice for a Streets of Rage retro revival. Ignoring their hit-or-miss record on the Sonic franchise, Dimps has actually made a great number of good games, including work on the recent Street Fighter games and the Game Boy Advance title Dragon Ball: Advanced Adventure (a great example of a full-2D beat-‘em-up), Spikeout: Battle Street (a sequel to a Sega Dreamcast game that was considered a successor to the Streets of Rage series) and even Demolish Fist, an arcade-exclusive 2.5D beat-‘em-up in the same vein as Final Fight or Streets of Rage.

Now let’s go even further into detail on the most important part of the game: the gameplay itself. The most important thing any developer put in charge of this project must consider is the “feel” of Streets of Rage and how it compares to other beat-‘em-ups. Yes, I’m aware that this is as vague as “soul”, “emotion” or whatever buzzword people who don’t like modern games says in order to justify their inability to articulate what it is they think the game lacks, but trust me, it’s not quite that bad. I’ll elaborate. Beats of Rage is a fan-made engine that has been floating around the internet for a number of years that is based on the Genesis-era SoR games. Many games have been made in it, including fan-made sequels and/or remakes of other classic beat-‘em-ups such as Battletoads, Double Dragon and Final Fight. Of course, these games don’t feel quite right as entries in the series they’re supposed to take place in, they feel like reskinned versions of the later two Streets of Rage games. This is an important distinction to make and as such, the original trilogy’s gameplay engines (especially those of SoR2 and 3) should be the basis to shoot for when it comes to making a brand new game in the series.

A new game in the series doesn’t necessarily have to be a 1:1 recreation of the classic games in order to be a good Streets of Rage game. There are some modern conventions that SoR4 could take on that would improve the quality of the game. As an example, I’d like to bring up the evasion maneuvers in modern beat-‘em-ups like Double Dragon Neon and Dragon’s Crown. Old-school beat-‘em-ups were arcade games through and through, with cheap mechanics that guaranteed that the average arcade gamer would feed their machines with a thousand allowances’ worth of quarters. As we know, the arcade scene is pretty much dead outside of Japan, but beat-‘em-ups never really made the jump properly and still relied on their old tactics like unstoppable cheap beatdowns for the sake of difficulty. DD Neon gave players an evasion roll (ala The King of Fighters) which, if timed correctly, also gave players a boost in damage. Dragon’s Crown gave players the ability to backflip to avoid attacks, which could be leveled up to allow up to 4 evasions in a row. Branching paths, like those found in the cease-and-desisted SoR Remake would be another element I’d love to see brought into the series proper. I’ve always been a sucker for that gimmick. Maybe timed boss fights like those in SoR3 could be interesting, but only if they’re properly balanced. One last thing that I think would be a good addition to the series would be to make good on some lost content. I am, of course, referring to the motorcycle segment that was excised from the third SoR game. Let’s face it, it looked fun and it would definitely add some diversity to the gameplay.

Finally, let’s discuss the aesthetic. Earlier, I mentioned that I didn’t really care whether the game was done in true 2D or “2.5D”. I’d like to expand on that and say that regardless if SoR4 uses pixel art, high-definition 2D graphics or 3D models in its artstyle really doesn’t matter to me. What I find more important is whether or not the game resembles those from the Genesis era. As I mentioned earlier, there were numerous attempts to make another game in the Streets of Rage series and what I’ve noticed about most of them is that many of them barely resembled the games of old. Sure, Fighting Force and the Dreamcast SoR4 had their excuses, they were trying to apply a new spin on a then recent, if slightly outdated series. Less forgivable is what Backbone entertainment’s pitch entailed. The concept art that was released for their pitch was…unsettling, to be polite. In fact, the only pitch with an artstyle I really liked was GRIN’s, because it actually resembled the old games to some extent. Keep the old games in mind when handling the game’s art design and you can’t go wrong.

Reboot

An old-school beat-‘em-up from the arcade days might work well for a low-budget release, but for something demanding a decent budget, it would just be a waste of money. Fortunately, we’ve got a perfect successor to the genre: the modern action game. Games like Dynasty Warriors, Devil May Cry and God of War all stem from the beat-‘em-ups of old, so revitalizing Streets of Rage in this genre would be perfect.

Having said that, there’s really only one real choice for this one: Platinum Games. They have the action game pedigree (Madworld, the Bayonetta games and Transformers Devastation to name a few), the pre-existing relationship with Sega and the popularity with core gamers necessary to even attempt a revamp of this magnitude with minimal pessimism. Having said that, if they couldn’t get Platinum to do it, I’d have at least a little faith in Dimps if they got called in to handle this one.

With that out of the way, let’s go a bit more in-depth with the gameplay. Like I said earlier, the best way to modernize Streets of Rage would be to turn it into an action game. The question is, what level of craziness should we expect from a modern translation of SoR? Considering the fact that the first game allowed you to call bazooka support, the second game included locales like a baseball stadium and an amusement park and the third game’s plot involved resurrecting main villain Mr. X as a cyborg and replacing key figures around the city with robot duplicates, it’s safe to say that the series was never really grounded in reality. Fighting hordes of gangbangers across a location as interesting as “The City” is bound to be amazing to say the least. If Platinum ends up working on it, I’d want them to crank up the insanity levels significantly though. I’m talking “fighting the Statue of Liberty with your bare knuckles” (ha ha) insane.

Aesthetic is a much different beast in the reboot compared to the retro revival. As I said earlier, most of the later attempts at a new entry in the Streets of Rage series had aesthetic problems in my opinion. In this case, I feel like the Ruffian Games version best described my fears of what a big-budget SoR revamp could look like: a bland realistic-looking world. Personally, if they decide to go all-out for the graphics in a brand new game, I’d love for them to take artistic cues from the Japanese box art of the Bare Knuckle games. Keep everything really colorful with high contrast. Neon signs and other interesting effects in the city areas and maintain the series’ tendency towards crazy locales. Even the first game, which was more down to earth than any of the others, had a level on a cruise ship. Basically, make the game look like 1990s concept art fully realized. Finally and perhaps most importantly, if you decide to redesign any returning characters, make sure they actually resemble their original designs in some tangible way.

With the two options for a series revival fully realized, I’d like to wrap up my thoughts with some miscellaneous thoughts: elements I’d like to see in a new game in the Streets of Rage series, regardless of the direction it takes. First of all, it is imperative that they get Yuzo Koshiro back for the soundtrack. Next, as for a roster of returning characters, it would be great to see all of the characters from the first two games return. Yes, seeing Adam fight alongside Max would be great, and you’ve got to bring back Axel, Blaze and Skate as well. I was never really fond of Dr. Zan, but I wouldn’t really mind it if he and the other SoR3 characters returned as well.

And so the first article in the Retro or Reboot series comes to its conclusion. What do you think? Would you rather see a Genesis-style revival or one that’s more up-to-date? Do you disagree with any of my opinions about how either take on Streets of Rage should turn out? Let me know in the comments section.

Retronaissance’s Most Anticipated Games of 2015

SNES Master KI

Before I get to the honorable mentions, I have to acknowledge two games I jumped the gun on last year.  Xenoblade Chronicles X and Yoshi’s Wooly World were on my 2014 list (under their codenames), and would have definitely made this list if it weren’t for that.

Honorable Mentions

Shantae: Half-Genie Hero

Publisher/Developer: WayForward
Platform: PC, Wii U, PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360, Xbox One
Release Date: 2015

I haven’t gotten around to playing the third Shantae yet, but if it’s as big of an improvement over the first two as I’m told, I’m sure I’ll love this one.

The Legend of Zelda: Majora’s Mask 3D

Publisher/Developer: Nintendo/Grezzo
Platform: 3DS
Release Date: Spring 2015

While I don’t love Majora’s Mask as much as a lot of people, it’s still a great game and a remake that could fix some of my problems with it has great potential.

Scalebound

Publisher/Developer: Microsoft Studios/Platinum Games
Platform: Xbox One
Release Date: 2015

I’m almost certainly not going to be able to get this in 2015, but it’s still a Platinum game, and I love Platinum.


10. Code Name: S.T.E.A.M.

Publisher/Developer: Nintendo/Intelligent Systems
Platform: 3DS
Release Date: March 13, 2015

While strategy games aren’t exactly my forte, I’ve managed to get into the ones Nintendo has made, so I’m cautiously optimistic about Codename STEAM.  I’ve managed to not resent it for not being Paper Mario, at least, and am hoping that Nintendo can pull off a real-time/turn based balance that very few games can make work for me.

9. Tony Hawk’s Pro Skater

Publisher/Developer: Activision
Platform: Xbox One, PlayStation 4
Release Date: 2015

The only sports series I’ve ever truly loved (really, it’s more of a combo based platformer), I have wanted the THPS series to return to its THPS4 glory for over a decade now.  While we don’t know anything about this game besides its 2015 release date, I’ve seen series return to form after long dark ages before, and I have faith that it is at least possible for it to happen again.

8. Bloodborne

Publisher/Developer: Sony Computer Entertainment/From Software
Platform: Playstation 4
Release Date: March 24, 2015

I really wanted to like Demon’s Souls, I loved the idea of a massive and ultra-challenging dark fantasy action game.  However, I couldn’t get past the WRPG elements.  Bloodborne’s faster, action game style battle system gives me renewed hope.  I don’t have a PS4 yet, but if this game delivers, it may be what gets me to take the plunge.

7. Rise of the Tomb Raider

Publisher/Developer: Microsoft Studios/Square Enix/Crystal Dynamics
Platform: Xbox One, Xbox 360
Release Date: Holiday 2015

Tomb Raider 2013 was a fantastic revival for the series, I loved it as soon as I played it despite not being into the Tomb Raider series to begin with.  Being able to control your jumps just makes everything feel so much better.  This game would be higher on the list if not for the Xbox timed exclusive issue.  I hate timed exclusives, regardless of whether the system I own is the one which gets them (remember the Resident Evil 4 trolling?).  But I still have faith that this will be a great game, whether I settle for the 360 version or wait until 2016 for the inevitable PS4 release.

6. Splatoon

Publisher/Developer: Nintendo
Platform: Wii U
Release Date: Q2 2015

My initial impression of Splatoon was that it looked interesting, but that I wasn’t going to get hyped until a solid single player mode was confirmed, which I was sure would happen.  Well, it happened, and in time to shoot the game up on this list.  The puzzle/platformer/shooter hybrid gameplay in single player looks great, and easily unique enough to justify this being a new IP.  Maybe people will actually remember this before going into the “Nintendo never makes new IPs” nonsense.

5. Mighty No. 9

Publisher/Developer: Comcept/Inti Creates
Platform: PC, PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360, Xbox One, Wii U, 3DS
Release Date: April 2015

Mega Man will come back.  It is impossible for a series that old and popular to be killed for good, no matter how incompetent Capcom has become.  But in the meantime, Mighty No. 9 should do a great job of filling that void in our hearts.  Inafune is not making any effort to pretend this isn’t a replacement goldfish for Mega Man, and I’m fine with that.  The classic/X hybrid gameplay looks great, the only thing that could make this better is if my joke to troll Icepick came true and Beck was replaced by Mighty Number 10 (but you can call him X) after the first level.

4. Mortal Kombat X

Publisher/Developer: Warner Bros. Games/Netherrealm Studios
Platform: PC. PlayStation 3, PlayStation 4, Xbox 360, Xbox One
Release Date: April 14, 2015

Like the aforementioned Tomb Raider 2013, Mortal Kombat 2011 was a fantastic return to form for a long-suffering series.  And unlike Tomb Raider, Mortal Kombat was a series I had plenty of nostalgia for.  All Mortal Kombat X has to do is keep the same solid fighting engine that the series finally achieved, and have the same boatload of single player content, and I’ll be happy.  And thanks to story mode, we can look forward to seeing what happens next in this game, instead of finding out what happened in the previous one.

3. Mario Maker

Publisher/Developer: Nintendo
Platform: Wii U
Release Date: 2015

Now this game is long overdue.  After more than half a decade of the premiere make your own platformer franchise being little on intuition and big on floaty physics, we’re getting a game with intuitive touch screen level design and the perfection of 2D Mario physics.  I can’t wait to make my own levels and play yours, even if we don’t get an expansion pack’s worth of pre-made levels included like I’m hoping.  I’ve already got several level ideas planned for this, and you’ll get to play them.

2. Star Fox Wii U

Publisher/Developer: Nintendo
Platform: Wii U
Release Date: 2015

“Come on Reggie, give us Star Fox!”  Well, he did.  We don’t know much about this game, but Nintendo has been on a roll with game quality lately, so I see no reason not to expect this to be the long overdue return to form for Star Fox.  Not much more to say, but I know I’m not the only one greatly anticipating learning more about this game.

1. The Legend of Zelda Wii U

Publisher/Developer: Nintendo
Platform: Wii U
Release Date: 2015

After a long pseudo-drought where we only got touch-screen controlled Zeldas, the series has come back in a big way with the last couple games (yes, I liked Skyward Sword, and so will you in a couple years).  While the idea of an open-world emphasizing Zelda would have frightened me a few years ago, A Link Between Worlds showed that there is absolutely nothing to worry about.  Like Star Fox, we don’t know a terribly large amount about this game, but I’ve never had more confidence in Nintendo’s game quality.  On November 20th, 2015 (Yes, that’s a guess, but my guesses about release dates for Nintendo’s big Holiday game have a pretty good track record), it’s time to return to Hyrule.

Professor Icepick

While last year was pretty good for video games, I notice that a few of the games I had on this list last year missed their release windows. Oh well, it appears none of them died, due to copious updates. Last year was pretty good (at least for me, AAA market kinda took a hit), here’s hoping 2015 manages to be even better.

Honorable Mentions

Cuphead

Publisher/Developer: Studio MDHR
Platform: PC, Xbox One
Release Date: 2015 

A quirky 2D platformer that takes design cues from classic black & white cartoons.

The Legend of Zelda: Majora’s Mask 3D

Publisher/Developer: Nintendo/Grezzo
Platform: 3DS
Release Date: Spring 2015

A long-awaited enhanced port of a classic Zelda title for the Nintendo 64.

Hyper Light Drifter

Publisher/Developer: Heart Machine
Platform: PC, PlayStation 4, PlayStation Vita, Xbox One, Wii U, Ouya
Release Date: Early 2015

A top-down 2D action-RPG that draws inspiration from both A Link to the Past and Diablo II.

Timespinner

Publisher/Developer: Lunar Ray Games
Platform: PC, PlayStation 4, PlayStation Vita, 3DS
Release Date: November 2015

A SNES-inspired Metroid-like that takes cues from games like MegaMan X and Symphony of the Night.


10. Axiom Verge

Publisher/Developer: Tom Happ/Sony Computer Entertainment
Platform: PC, PlayStation 4, PlayStation Vita
Release Date: 2015

So let’s start things off with an indie game you may not have heard of. Axiom Verge is unique as it is being developed by a single man: Tom Happ, who previously worked on such high profile titles as Tiger Woods and NFL Street. The game’s development started as a part-time hobby back in March 2010 and the game is finally approaching completion. It’s an exploration platformer that takes cues from games like Metroid, Contra and Blaster Master. It’s also got a really nice looking 8-bit aesthetic that is somehow simultaneously simple and detailed.

9. Tekken 7

Publisher/Developer: Namco Bandai
Platform: Arcade
Release Date: February 2015

I’ve actually been playing the Tekken games since the original one hit arcades back in the mid-90s, and despite a few missteps (Tekkens 4 & 6, respectively), the latest major release in the series, Tekken Tag Tournament 2, was incredible. T7 appears to be going in another new direction, removing TTT2’s bound system and adding “Rage Arts”, which are basically super combos. These trends worry me a little, but I’m still anticipating the game, especially as this may finally be the first Tekken to hit PCs when it is released for the home market.

8. Citizens of Earth

Publisher/Developer: Atlus USA/Eden Industries
Platform: PC, PlayStation 4, PlayStation Vita, Wii U, 3DS
Release Date: January 20, 2015

I’ve mentioned in the past that Nintendo’s Earthbound is one of the few traditional turn-based RPGs I like, due to its unique setting, clever writing and quirky variations on JRPG gameplay. When Eden Industries (made up of ex-members of Next Level Games) announced Citizens of Earth, I’ll admit, I was a little excited. Mostly because this probably the closest thing to another Earthbound we’ll ever see in the West. Alas, their initial crowdfunding campaign failed, but Atlus USA stepped in and funded the game themselves. Citizens of Earth places you in the role of the Vice President of the World, who recruits friends, family and other citizens to help him campaign for re-election, allowing for a unique party system where various members have different unique abilities.

7. Code Name: S.T.E.A.M.

Publisher/Developer: Nintendo/Intelligent Systems
Platform: 3DS
Release Date: March 13, 2015

Code Name S.T.E.A.M. was one of those games I just loved at first sight. With an awesome steampunk setting, an aesthetic inspired by American comic books and a unique battle system that harkens back to Valkyria Chronicles’ turn-based strategy/third-person shooter hybrid gameplay, this game just looks amazing to me. Considering the fact that you’re fighting off an alien invasion with famous characters from literature under the leadership of Abraham Lincoln with anachronistic steam-powered technology makes it even cooler. It’s got such a ridiculous premise, I can’t help but love it. Here’s hoping the game lives up to its potential though, but with Intelligent Systems handling development, I’m sure it’ll be a blast.

6. Splatoon

Publisher/Developer: Nintendo
Platform: Wii U
Release Date: Q2 2015

Speaking of new Nintendo IPs, Splatoon’s a definite departure from what we’ve come to expect from the Big N. Debuting at E3 2014 as a 4-on-4 third-person shooter, the game’s colorful and vibrant artstyle was interesting. Competing with your opponents to cover more of the stage with your ink, it’s an interesting twist on traditional multiplayer shooters. What made the game even more palatable for me was the announcement of an extended single-player campaign. Definitely can’t wait to see how this one turns out.

5. Kirby and the Rainbow Curse

Publisher/Developer: Nintendo/HAL Laboratory
Platform: Wii U
Release Date: February 13, 2015

This was one of the biggest surprises I had all year. Kirby: Canvas Curse was one of the most interesting games on the Nintendo DS and I always figured it was going to be a one-hit wonder. Lo and behold, Nintendo decided to make a sequel on the Wii U of all things. Better still, they decided to use a really cool claymation aesthetic, which I fell in love with at first sight. Better still, it’s heavily rumored that this is going to be a $40 title like Captain Toad. At that price, how could I resist?

4. Yoshi’s Woolly World

Publisher/Developer: Nintendo/Good-Feel
Platform: Wii U
Release Date: Spring 2015

I’ll be honest: when this game was first announced as “Yarn Yoshi”, I was incredibly skeptical about it, as every single follow-up to the SNES classic Yoshi’s Island has been mediocre at best. However, as I saw more footage of the game and learned of Good-Feel’s involvement, I became excited, mainly because of how much Woolly World began to resemble Kirby’s Epic Yarn as development progressed. Of course, then there was that long period of radio silence where I feared the game had been cancelled, but fortunately more news eventually came and the game was confirmed for release in 2015. After so many years of waiting, it looks like Yoshi’s Island is finally getting a worthy sequel and I can’t wait.

3. Shantae: Half-Genie Hero

Publisher/Developer: WayForward
Platform: PC, Wii U, PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360, Xbox One
Release Date: 2015

Another of my Kickstarter darlings, Half-Genie Hero is the fourth game in the Shantae series. For the longest time, I was merely a fan of Shantae from afar: I had only played a small portion of the original. This past year, however, I beat all three games in the series: the first on 3DS’s Virtual Console, the second in its recent Director’s Cut re-release on Steam, and the third on 3DS. Of course, HGH is going to be an entirely different animal, with hand-drawn HD graphics instead of traditional sprite work. This is also going to be the first time the series isn’t released on a Nintendo handheld and the first time it will appear on Playstation and Xbox systems. While the 2015 date isn’t solid, Wayforward has recently confirmed the scope of the project and is hard at work, delivering another amazing product.

(Oh, by the way, I know this was on my list last year, despite missing 2014 entirely. Let’s just retroactively give that spot to Pirate’s Curse, which for some reason, I thought was going to make its 2013 release window. …in January 2014.)

2. Mortal Kombat X

Publisher/Developer: Warner Bros. Games/Netherrealm Studios
Platform: PC. PlayStation 3, PlayStation 4, Xbox 360, Xbox One
Release Date: April 14, 2015

As you may very well know by now, I’m a huge fan of 2D fighting games. Unfortunately, there aren’t that many games in that genre in 2015 that have been announced that aren’t either expansions of existing games, Japan-exclusive “doujin” titles or recent Kickstarters that may not hit their release targets. Fortunately, Netherrealm Studios has got my back. We’ve seen them blossom into a truly skilled developer in 2011’s Mortal Kombat, watched as they experimented with new system mechanics in 2013’s Injustice: Gods Among Us, and are looking to deliver a truly glorious experience in their upcoming Mortal Kombat X. With each character being split into 3 variations, each with different strengths and unique abilities, plus stage interactions returning from Injustice, MKX is shaping up to be a truly amazing game. I just hope the PC port is more stable than the previous NRS releases, whether it’s done by High Voltage Software or a new team altogether. Their previous ports crash my current laptop, despite being powerful enough to run the games (albeit on low settings).

1. Mighty No. 9

Publisher/Developer: Comcept/Inti Creates
Platform: PC, PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360, Xbox One, Wii U, 3DS
Release Date: April 2015

Does this really surprise anyone? I’ve been mooning over this game ever since it was first announced. By the time it comes out next year, we’ll have gone half a decade without a new MegaMan release from Capcom (the last game they actually managed to release was 2010’s MegaMan 10). I think we’re long overdue for some classic run-and-gun platforming. Though the game’s development has been marred by some controversy (especially with regards to “slacker backing” additional content like voice acting and an additional stage as future DLC), I’m still incredibly excited to see the final project in action.

Land of the 10 Games I Want Ported To PC

Yep, it’s time for another PC port request article. Before we go through another one of my wacky lists, I’m proud to announce that yet another game on my long wishlist has managed to make it onto PC. This time, the lucky winner is Dead Rising 3, which honestly kind of surprised me. Considering Capcom and Microsoft both made a big deal about how DR3 was meant to be an Xbox One exclusive, it seems a little funny that roughly one year later, it’s getting ported to PC. Despite the fact that most of the DLC has been confirmed to be released on the new version, XBO owners may have the last laugh. Capcom has not yet announced any plans to port over the most recent DLC, aptly named Super Ultra Dead Rising 3’ Arcade Remix Hyper Edition EX plus Alpha. I wouldn’t be too worried about that, fellow PC gamers. After all, just last year, there were no plans to port Dead Rising 3 to other platforms. So who knows.

So, before we go onto the next list, I’m just going to do the now-traditional recap of the rules for these articles. Only one game per company per list, to keep things interesting. These lists will mostly stick to third-party companies, with the exception of Microsoft, as they are known to release games on PC. Granted, considering the recent release of Q*Bert Rebooted on PC via Steam, I’d almost consider throwing in Sony as well. Just kidding. The games on these lists will mainly be taken from the seventh (Wii/PS3/360) and eighth (WiiU/PS4/XBO) generations of video games, and games that aren’t system exclusives are generally preferred. Finally, games from the same series released on the same console will be packaged together, at least as entries on this list. So, having said that, let’s get started.

Street Fighter 3: 3rd Strike Online Edition – Capcom (360/PS3)

If you’ve seen my earlier lists (or most of my other articles on Retronaissance), you probably know that I love fighting games. The Street Fighter 3 series was one of Capcom’s last good fighting games prior to the release of, well, Street Fighter IV.  Online Edition, well, added some great online play using the GGPO netcode. Considering the fact that GGPO originated on PC and 3rd Strike was mostly jury-rigged into the system (and removed upon OE’s release), it only seems fair that PCs should get a port of this game, regardless of how late it is. Unfortunately, considering how busy Iron Galaxy is working on other projects (including the second season of Killer Instinct on Xbox One), it seems like this would either have to be put on hold or handled by another developer.

Garou: Mark of the Wolves – SNK Playmore (360)

Yep, like I said, I love me some fighting games. Garou: Mark of the Wolves came out about the same time as Street Fighter 3, and at least in my opinion, Garou is the better game. Both games were thematically similar as well: dealing with “next generation” fighters and few returning characters. The port to Xbox 360 was handled well for the most part, but the online was lackluster. Considering SNK Playmore’s good efforts on the netcode for their ports of The King of Fighters XIII and Metal Slug 3, it seems entirely possible that a PC port could fix the game’s fatal flaw. This is probably the game on this particular list I want the most.

Guilty Gear XX Λ Core Plus R – Arc System Works (AC/PS3/360/Vita)

I promise, this is the last fighting game this time. Like I’ve said in earlier entries, when it comes right down to it, I’m more into Blazblue than Guilty Gear when it comes to Arc System Works’s fighting games, but recently I’ve come to appreciate Guilty Gear, despite my shaky start with the franchise. Sure, the first game (exclusive to the original Playstation) is probably my favorite game in the series, but that’s probably because it’s so similar to SNK’s games from that era. Still, I’ve come to appreciate the XX games to some extent. Too bad we’ve only got one of the earliest versions of that on the PC at the moment, and it was a pretty mediocre port anyway. A good port of that latest GGXX release would be a great turnaround on ASW’s current PC support, which is pretty lame. Unfortunately and typical for most Japanese developers, they appear to have something against PC gaming in general. So that’s probably just another pipe dream.

Vanquish – Sega/Platinum (360/PS3)

This was another one of those games supported by that petition to Sega I posted awhile back. So why not? Vanquish was a third-person shooter made by Platinum Games, and it performed to their usual standards. A well-designed game, but it didn’t exactly set the sales charts on fire. As usual, I feel like a PC port might help this out, especially considering they’ve managed to get their engine working on PC for the Metal Gear Rising: Revengeance port. Seems a little more likely than the Bayonetta port I asked for in the original list, considering Nintendo’s recently secured a remastered port as bonus content for Bayonetta 2. At this point, who knows?

Dragon’s Crown – Atlus/Vanillaware (PS3/PSVita)

I love beat-‘em-ups, I asked for Muramasa in a previous list, and I even sided with the creators during the controversy regarding the character designs. Asking for Dragon’s Crown to be ported to PC is pretty obvious. Sure, PC has recently seen the release of another cool medieval fantasy-themed beat-‘em-up published by the folks at Atlus (Abyss Odyssey, from the talented dev team that brought us Rock of Ages and God Mode), but one good turn deserves another, right?

No More Heroes series – Grasshopper Manufacture/Konami (Wii/PS3/360)

If you haven’t guessed it by now, I’m a huge fan of Suda51. Granted, his newest game, Let It Die, looks a bit disappointing, but he’s made so many good games, I guess I can let one boring, free-to-play, PS4-exclusive with mobile features slip by. Instead, let’s remember the good times. Specifically, the games that made me a huge fan of Grasshopper Manufacture: the No More Heroes games. While the first game in the series got a remastered release on HD consoles, the second remains a Wii exclusive (though some elements made it into the HD ports of the original). I’d love to see both games make their way to PC, maybe even maintaining the potential for motion controls. After all, PC has their own motion controllers to contend with. At least that’s what some of the Portal 2 DLC leads me to believe.

Galaga Legions DX – Bandai Namco (X360/PS3)

When I was in Junior High, one of my friend’s father got a retro arcade machine as an anniversary present. It had both Ms. Pac-Man and Galaga included on it, and he and I had a lot of fun playing with it whenever we were hanging out at his place. I can’t honestly decide whether I preferred playing Ms. Pac-Man or Galaga, but as Ms. Pac-Man’s already on Steam (via the Pac-Man Museum), seeing Galaga make its way on the platform would be a nice addition. Of course, why stop at plain old Galaga? After all, I’d say my favorite Pac-Man game at this point in time is probably Championship Edition DX (also on Steam) and it just so happens that Galaga got a similar revamp a while ago.  Galaga Legions DX looks like a cross between the classic Galaga arcade game and a more modern shoot-‘em-up, along the lines of Ikaruga. In short, Legions DX is my kind of revamp.

Raiden IV: OverKill – Taito/Moss Ltd./UFO Interactive (AC/360/PS3)

Speaking of shmups, why not throw in the latest release from the classic Raiden series? Apparently, the collection of the Raiden Fighters spinoff series made it to PC at one point (though, I haven’t really seen it available on any of my usual digital storefronts), so it’s not entirely unheard of to see games from this series on PC. A straight port of the 360 version with all the DLC included would be nice, but considering there was an improved re-release on the PS3 via PlayStation Network just this year, that would be my preference.

Radiant Silvergun – Treasure (AC/360)

Just one more shmup, I swear. Another classic game from Treasure’s library, people were surprised and amazed when this got re-released on XBLA back in 2011. The 360 release was more than a mere port: the entire game was recreated from the source code, taking advantage of the comparative power of the hardware. There was even a secret “Ikaruga Mode” that allowed Radiant Silvergun to use the scoring mechanics of the game in question, which could be unlocked when you unlock an achievement in the XBLA port of Ikaruga. There were also local and online coop modes. Considering we’ve already got Ikaruga itself on Steam and Treasure has acknowledged there is a demand for Radiant Silvergun to be ported to PCs alongside its spiritual successor, this one seems like it’s inevitable. However, considering Treasure’s said to be working on an original project for PCs at the moment, we may see this one later rather than sooner.

Ys: Memories of Celceta – Nihon Falcom/XSeed (PSVita)

The tenth and final game on this list, like last time, is a game from the Ys series. The latest release in the series, this is actually a remake of the fourth game in the series. Considering the remake of the third game was the first Ys game to be released on Steam, it would be nice to Memories of Celceta continue the trend. Granted, one of the PC-original Ys games getting a revamp/re-release may be more feasible and likely, I’d still like to see this remake make its way to a platform with a larger audience than that of the Vita.

Just as an aside, I’d like to say that I’m impressed that my streak for predicting PC ports so far has stayed intact through 4 lists. It almost seems like the more skeptical I am that my master list will continue to deliver, the better releases I seem to snag. Nevertheless, I can’t really say if this trend will continue or not. We’ll just have to see in a couple more months.

The Son of 10 Games I Want Ported To PC

Well, it’s been another two months, so it’s time for another one of my wishlists for PC ports. When I was first laying this article out, I thought that the fates had been cruel to me, and another game from my master list hadn’t had a PC port announced. Then I actually looked at the list and realized that another game had had a PC port announced: Battleblock Theater, which came out yesterday. So, that’s three for three. Not bad. It’s only sort of a minor technicality, but when I came up with the list, I had no idea there was going to be a PC port. Either way, I’m kind of worried about my chances up keeping up this streak. Who knows when my luck will run out? Considering the fact that many older games are still being ported to the PC now, I guess it doesn’t really matter if games on these lists get confirmed before the next time I write one of these. After all, it’s just a matter of time by now.

Most of you probably remember the rules by now, but for anyone reading this series for the first time, I’ll repeat them. First, there’s only one game per company per list. These lists will be sticking mostly to third-party companies (except Microsoft, because they also release games on PC). Most of the focus on these lists will be on companies that have released games on PC recently in some form or another. Games on these lists will specifically be taken from the seventh (Wii/360/PS3) and eighth (WiiU/XBO/PS4) generations, especially those that were on multiple consoles at the time of their release. Finally, games that are both from the same series that were released on the same platform CAN and often will be packaged together. So with this increasingly pointless recap out of the way, let’s get on with the list.

Super Puzzle Fighter 2 Turbo HD Remix – Capcom (360/PS3)

Oh man, I have a long history with this game. It was the first game I ever owned with Darkstalkers characters in it, it taught me what Cyberbots was, and it was the game that made Dan Hibiki the #1 Shotoclone in my heart (CRIMSON DEATH FIST!). I was really happy to see this get an HD remake way back when, and it ended up way better than a certain other HD Remix Capcom put out on consoles last-gen. It was based on the Dreamcast re-release, which included two other gameplay modes which mimicked other puzzle games, specifically Columns and Nintendo’s Puzzle League series. The only major flaw with the game in my opinion is that it didn’t receive any sort of re-release on PC. After all, even the original home versions included a PC release. Weird, right? I actually had to look that up, and frankly, I’m just as surprised as you are. So get to it, Capcom. Commission QLOC to make a PC port so this game isn’t lost to the impending digital apocalypse once more.

Anarchy Reigns/Madworld – Sega/Platinum Games (360/PS3)/(Wii)

When I put this on the list, it was before Namco Bandai announced their upcoming PC exclusive 2-on-2 brawler, Rise of Incarnates. Many people have compared this game to Anarchy Reigns, as they both seem to exist within the same fighting game sub-genre genre: it’s an arena game akin to Virtual On, Castlevania Judgment or Namco’s own Gundam Extreme Vs. series. While RoI may have an edge in the PC market due to being exclusively designed with Western audiences in mind, I’d still love to have Anarchy Reigns on PC, just due to how unappreciated it was in the West, due to mitigating factors. Better yet, pack it with a remastered port of its predecessor. Madworld didn’t get much mainstream success due to its odd status as a hyper-violent game on Nintendo’s Wii platform, so giving the game a second chance on a new platform would be amazing.

Soul Calibur II HD Online – Namco Bandai (360/PS3)

Speaking of Namco Bandai, I was honestly a really big fan of the Soul series from the first game. I first played Soul Blade on the PlayStation 1 when I was a kid. The first game I picked up for the Dreamcast when it launched was Soul Calibur. Soul Calibur II is generally considered the best game in the series and for good reason. It just hit everything right. The series began its decline shortly afterward: Soul Calibur III was pretty good, but IV and V were terrible. Namco Bandai recently re-released Soul Calibur II on PSN and XBLA, while snubbing Nintendo and PC owners. While a Nintendo re-release would obviously necessitate adding Link back into the game (thereby finally creating a literally perfect version of Soul Calibur II with all three guest characters), a PC re-release wouldn’t require that kind of work. Just fix the netcode this time around, okay?

Metal Slug XX – SNK Playmore (360/PSP)

I was happy to see that Metal Slug 3 made it to PCs not too long ago, and I have to say, DotEmu did a good job handling that port. The online was around the same caliber as that of KoF XIII’s, and the emulation itself was handled well. Having said that, I’d like to see even more Metal Slug games make it to PC. Let’s start with the latest one: Metal Slug XX. A remake of the DS-exclusive Metal Slug 7, which added co-op multiplayer and a new character: Leona Heidern from the KoF games, joining her teammates Ralf Jones and Clark Still. Of course, she was DLC in the earlier versions, but considering how SNK Playmore handled the console DLC in KoFXIII Steam Edition, I’m sure they’d include her in the base package. Metal Slug XX didn’t really receive much attention in the US, only appearing on the PSP and Xbox Live Arcade, so a PC port seems like a quick and easy way to garner more attention.

Persona 4: The Ultimax Ultra Suplex Hold – Atlus/Arc System Works (AC/PS3)

Let me reiterate: I’m not really a fan of most JRPGs. So, when I first saw Persona 4 Arena, I was skeptical and frankly a little angry, as this killed off any chance of a Power Instinct revival. After playing the game, I fell in love with some of the game mechanics (like certain attacks causing status effects, a throwback to the game’s JRPG roots) and was only slightly annoyed by others (auto-combos). Either way, it was an awesome game and I’d personally like to see its update/sequel hit PC at some point, though I’m sure most people would put more of a priority on the JRPGs in the series.

Mighty Switch Force! 2 – WayForward Interactive (WiiU/3DS)

Last time, I mentioned wanting the original MSF on PC, so it’s only fitting that I’d also want the sequel, right? I can’t really tell if I preferred the original or this one, but this game has its own unique set of mechanics which makes it less of a puzzle game and more of a straight platformer than the previous game, opting for a more even balance between its puzzle, platforming and run-and-gun elements. As with last time, I’m pretty much just looking for a straight port of the Wii U version to PC, though I was a little disappointed with the fact that it used the original pixelated graphics instead of the sleek redrawn designs from Hyper Drive Edition. Oh well, beggars can’t be choosers and it’s better to have any version of this amazing game than none at all.

Midway Arcade Origins – WB (360/PS3)

It really shouldn’t be a secret at this point that I love me some old-school arcade games. When I was a kid, I actually owned Williams Arcade Classics on PC. Sinistar, Bubbles, the first two Defender games, Joust and Robotron 2084 were some of my fondest PC gaming memories from my childhood. So when I heard WB Games was making a collection of some of the arcade games they acquired from Midway (and by extension, Williams), I was ecstatic. Alas, it was only announced for consoles. Even more disappointing was the fact that some of the games weren’t emulated so well, especially those that used trackballs. WB Games doesn’t exactly have the best track record for PC ports, but seeing this classic collection ported to PC (with some fixes for those games that didn’t turn out so well) would make me incredibly happy.

Castlevania: The Dracula X Chronicles – Konami (PSP)

I’m a fairly big fan of the Castlevania series, specifically the old-school, linear stage-based games. Rondo of Blood is probably one of my favorite games in the series, but the first time I was able to play this game was through this enhanced remake. One of the games that made the PSP worth buying (at least to me), The Dracula X Chronicles was really three games in one: the base game was a 2.5D remake of Rondo of Blood, and it also included brand-new English translations of both the original TurboGrafx CD version and its sequel, Symphony of the Night, generally considered the best game in the series. Since Konami wasted resources porting MercurySteam’s pathetic attempt at a 2D Castlevania to PCs and other platforms, an HD version of DXC would’ve been a way better use of that time and manpower.

Akai Katana – Cave/Rising Star Games (360)

As you may or may not know, I’m a really big fan of the “shoot-‘em-up” genre. Steam has recently become a haven for indie variants of the genre and they even recently scored a port of Treasure’s classic Ikaruga. But as with most genres I love, it’s just never enough for me. I want more. Cave seems like a good place to start. Though Cave isn’t really known for doing PC ports, the game’s North American and European publisher, Rising Star Games, has handled some of their own PC ports of Japanese titles, so hopefully they can work their magic on this game and add another game of real pedigree to Steam’s every growing shmup library.

Ys Seven – Nihon Falcom/XSeed (PSP)

Recently, I’ve become a big fan of the Ys series. A Japanese action RPG from a company mainly known for dabbling in various forms of PC gaming? Hell yes. So far, I own all 3 (4?) of the games that XSeed has made available from the series on Steam and frankly, I want more. Let’s start with something simple: Ys Seven, like Oath of Felghana before it was originally a PSP exclusive. So why not port that to PC as well? XSeed’s small team for PC ports has done wonderful work with the previous Ys games, so seeing more from them would just be awesome.

So, there we go, another ten games. With three of my six planned lists done, it looks like I’m about halfway through this little series. However, recently, I’ve managed to come up with two more lists, one of which is a special bonus list, so good news for anyone who enjoys these articles, this little series will be continuing on into 2015. As for my hot streak, I’m a little less confident that it will continue by the time my next article gets posted, but you never really know. All the same, here’s hoping for more announcements soon.