Retronaissance’s Most Anticipated Games of 2019

SNES Master KI

It’s that time again, time to list the games I’m most looking forward to in the coming year. But first, let’s look back at 2018. 2018 was something of a breather year compared to how great 2017 was and how incredible 2019 looks, but for a breather year it was really good, even if my list once again had a low accuracy rating (congratulations to Guacamelee! 2 and Mega Man 11, though). Thankfully, games like God of War and Marvel’s Spider-Man that greatly exceeded my expectations, out of nowhere games like Celeste and The Messenger, and games announced during the year like Shadow of the Tomb Raider and Super Smash Bros. Ultimate gave it a solid showing. Still, 2019 looks set to blow it away (helped by so many of my anticipated games getting delayed into it). What’s so great about 2019? Well, let’s get to the list and let it explain for itself!

Honorable Mentions

Daemon ex Machina (Switch) – Probably the most unexpected game at Nintendo’s E3, Daemon ex Machina combines fast paced third person shooting action (I actually wondered if it was a Vanquish sequel during its reveal) and extensive mech customization. I’m not wild about the second part, but the core gameplay looks great and I’ll definitely be keeping my eye on this game.

Resident Evil 2 Remake (PS4/X1/PC) – After a long, long wait we finally have details and a release date for another major Resident Evil remake. As far as I can tell, this seems to have Resident Evil 4 mechanics with original-style RE resource limitations. Going to wait to see exactly how well the balancing works, but this game definitely has potential to be another notch on the Capcom revival belt.

Animal Crossing Switch (…guess.) – We know nothing about this game other than its existence, but it’s not like I let that keep games off lists. The only Animal Crossing I’ve played was the original NA release on the GameCube, but I enjoyed it and have been meaning to try one of the newer, online enabled ones. After procrastinating for years on New Leaf, I may finally take the plunge with the Switch version.

Okay, now for the main event:

10. Mortal Kombat 11

Publisher/Developer: Warner Bros Interactive Entertainment/NetherRealm Studios
Platform: PlayStation 4, Xbox One, Nintendo Switch, PC
Release Date: April 23rd, 2019

I’m still in shock that this game is actually making it out in the first half of 2019, despite not being officially announced until December 2018. Mortal Kombat 9 pushed the series to new heights, and has earned main entries places on these lists. We don’t know much about the game, but we’re sure to get another story mode that encapsulates the MK mythos that caught my interest so many years ago, long before the gameplay was actually good. Now that we have both, MK11 should easily earn its place among the fairly small amount of fighters I play.

9. Sekiro: Shadows Die Twice

Publisher/Developer: Activision/From Software
Platform: PlayStation 4, Xbox One, PC
Release Date: March 22nd, 2019

I’ve said several times that I want a Saints Row to Dark Souls’ Grand Theft Auto, a similar game that fixes all my problems and imposes a new standard on the genre. Sekiro is the best contender in that area that I’ve seen so far, exchanging the WRPG micromanagment of the Souls games for pure tough-as-nails gameplay with a JUMP BUTTON! I don’t want to let my expectations get out of control, but if Sekiro lives up to its potential it could be a genre defining moment. And that new definition could be what I’ve wanted for years.

8. Luigi’s Mansion 3

Publisher/Developer: Nintendo
Platform: Switch
Release Date: 2019

While they aren’t Mario platformers (that was just cruel making the original fill in for one at launch), the Luigi’s Mansion games are both great and creative games that make full use of their vacuuming ghosts concept for puzzles and unique battles. We know very little about the third game, but the idea of a skyscraper-sized mansion sounds great and there’s no reason to think Nintendo won’t deliver with it. Luigi may be dreading his next starring role, but he’s just going to have to deal with it because we all want it.

7. Bloodstained: Ritual of the Night

Publisher/Developer: 505 Games/ArtPlay, DICO, WayForward
Platform: PlayStation 4, Xbox One, Nintendo Switch, PC
Release Date: 2019

The first of many repeat appearances from last year’s list, Bloodstained may have been delayed a ridiculous amount (I want to say it was originally planned for 2016), but the 8-bit teaser game for it felt exactly like a lost Classicvania game. That has raised my confidence in the final game, if it can do for Symphony of the Night/16-bit Classicvanias what Curse of the Moon did for the 8-bit entries, then we’ve finally got a Kickstarter spiritual sequel that matches the series it is meant to replace. And since I don’t have faith in Konami to revive Castlevania within the next decade, we can’t afford another Mighty No. 9 situation. It’s your shot Igarashi, give us a replacement goldfish that would make Platinum proud.

6. Kingdom Hearts III

Publisher/Developer: Square Enix
Platform: PlayStation 4, Xbox One
Release Date: January 29th, 2019

This is another repeat from last year, but with how long this freaking game took to arrive, missing last year by a month seems barely worth mentioning. After an absurdly long wait (people born after the first KH came out can drive, people born after Kingdom Hearts 2 will be teenagers within a year), Kingdom Hearts III at least looks like it will deliver. Action-RPG combat has greatly evolved in the years since the last Kingdom Hearts, and KH3 seems to be running with that. If it pulls it off successfully, it could easily be the best game in the series. And no matter how it turns out, we pretty much have to buy it to see how the hilariously ridiculous and convoluted story ends.

5. Pokémon Generation 8

Publisher/Developer: Nintendo/Game Freak
Platform: Switch
Release Date: 2019

Yeah, we know nothing about this games except its release year and series, but dammit, Super Mario Switch was one of the few things my 2017 list got right. While I’m not into Pokemon enough to give it the number one spot (yes, I would be willing to make this number one if it was the right series), I still enjoy the franchise and am very interested to see where it goes for its first main series console release. There are endless questions and possibilities for this game, and that in itself builds excitement for it. Just don’t ask us to import hundreds of Pokémon from past games if we want to catch them, even with online trading, it’s getting overwhelming.

4. Bayonetta 3

Publisher/Developer: Nintendo/Platinum Games
Platform: Switch
Release Date: 2019?

Yep, I’m once again giving this game a spot despite not having any footage or a release year. But I feel more confident in it coming out in 2019 then I did for 2018, so it’s hard to justify removing it. The combination of Nintendo and Platinum is a fantastic one, and Bayonetta 3 should continue being a standard setter for character action games. So why isn’t it as high as last year? Well, back then I was really desperate for something to reignite the character action genre, and none of the potential games had much information to go on. If only there was one with lots of footage and a close release date…

3. Devil May Cry 5

Publisher/Developer: Capcom
Platform: PlayStation 4, Xbox One, PC
Release Date: March 8th, 2019

I’ve loved this series ever since the first game codified my second favorite genre, and I’ve followed it through the ups and downs. After the poorly received reboot left the series silent for half a decade, people were fearing the worst, but Capcom came back! With an interesting new looking new character who still fits in perfectly, the signature crazy action, and continued escalation of motorcycle use, Devil May Cry 5 looks like the sequel everyone wanted for the past decade, and could be the catalyst for a character action renaissance. With so many franchises that made drastic changes this generation, it feels great to get a long awaited direct sequel in DMC5. In just a few months, we’ll finally have a chance to pull that Devil Trigger again.

2. Yoshi’s Crafted World

Publisher/Developer: Nintendo/ Good Feel
Platform: Switch
Release Date: 2019

The last delayed game from last year’s list, this game looked even better when we finally got a new trailer after an information drought that lasted more than a year. My reasons for hyping this are the same as last year; after two decades of disappointing sequels to Yoshi’s Island, Good Feel hit it out of the park with Yoshi’s Wooly World and made a game that goes toe to toe with the legendary SNES game. Yoshi’s Crafted World looks like a direct sequel with some interesting new ideas (flipping to the other side of the stage, aiming eggs at the background) that should give it its own identity as well. And best of all, with Switch being region free, there is absolutely no chance of me having to wait because my region gets the game months after everywhere else for no freaking reason, as happened with Woolly World.

1. Doom Eternal

Publisher/Developer: Bethesda Softworks/id Software
Platform: PlayStation 4, Xbox One, Nintendo Switch, PC
Release Date: 2019

In what I consider a bleak period for gaming, there were a few franchise revivals that broke through like the sun briefly appearing in gaps between dark clouds. The best of these was DOOM (2016), which I gave the highest praise possible for a sequel:it was to first person shooters what Super Mario Galaxy was to 3D platformers. After decades of FPSes getting more and more realistic and generic, DOOM 2016 reversed everything and made a fast-paced, huge enemy variety, no reloading action fest that found a brilliant solution to regenerating health that made the game faster instead of slower. I was praying for a sequel, and Doom Eternal is exactly what I wanted. More locations, more abilities and weapons, more enemies, better pacing of enemies throughout levels, just everything in general looking better than the game that redeemed the genre its series made me love (albeit kind of late, it happened in 2015). If this is the Super Mario Galaxy 2 (my favorite game of all time) of first person shooters, then we are in for one hell on Earth of a ride with Doom Eternal.

Dariwan

Another year older, another year wiser. 2018 has come and gone and has given us a lot of games that I can’t even fathom the greatness or even have enough time to play them all. Some of the games that I thought would be great this year flopped but most of them are amazing still. There were even games I didn’t even think would come out (Smash Ultimate, for one) this year that amazed me. Well as this year is ending, let’s see what’s coming out in 2019 that will hopefully wow me in the future as 2018 did for me!

Honorable Mentions

Cyberpunk 2077 (PS4/XBO/PC)– I like these kind of games, and I like the company. But I don’t know if it’s worth throwing out the money for it. It looked really good at E3. I’ll have to see what comes of it.

Dead or Alive 6 (PS4/XBO/PC) – This game has had controversy since its announcement. With the developers saying they’re going to censor the sexual nature that the game has become known for in the past and the fan base revolting over this, I don’t know if this game is gonna be any good, unless they make some big changes.

Wargroove (PS4/Switch/XBO/PC) – My teenage years were mostly spent emulating GBA games. I accidentally found Advance Wars while looking for Tactics Ogre and ended up liking it. Also, one of my favorite games on GBA was Fire Emblem with Lyn. I think this game is trying to bring that back and I think that’s a good thing. Will I buy and/or play it? Time will tell. Looks fun and a trip back to nostalgia for me though.

Mortal Kombat 11 (PS4/Switch/XBO/PC) – This game was just announced at The Game Awards as well. I kind of care about Mortal Kombat but it’s not exactly my favorite fighting game series, so I’ll throw this on my honorable mentions for now and we’ll see if it changes.

10. Indivisible

Publisher/Developer: 505 Games/Lab Zero Games
Platform: PlayStation 4, Xbox One, Nintendo Switch, PC
Release Date: 2019

The game from the same company that gave us Skullgirls (Lab Zero) comes back again with an action-RPG type game that still sorta interests me. The gameplay is appealing, even if it’s been overly copied and possibly even stolen. I think I only still care about this game because I backed this game over 4 years ago and I want what I paid for. But hey.

9. Jump Force

Publisher/Developer: Bandai Namco/Spike Chunsoft
Platform: PlayStation 4, Xbox One, PC
Release Date: February 15, 2019

This game is interesting to me because it’s another attempt by Shonen Jump to make a fighting game including many fighters that people don’t really get, like the guy from City Hunter who has guns, or Yugi Moto from Yu-Gi-Oh! They have fan favorites like Goku and Vegeta from Dragon Ball Z, Yusuke from Yu Yu Hakusho, Gon from Hunter x Hunter, and Kenshin from Ruroni Kenshin, as well as people from the new generation like Asta from Black Clover and many more. I hope this game does well because I love Shonen Jump characters and using them in fighting games and I want them to make more of these games in the future.

8. Bloodstained: Ritual of the Night

Publisher/Developer: 505 Games/ArtPlay, DICO, WayForward
Platform: PlayStation 4, Xbox One, Nintendo Switch, PC
Release Date: 2019

As I’ve only played very little of one Castlevania game in my life (Aria of Sorrow), I really don’t have the history or the nostalgia that most people who care about this game have. But this game still looks fun and I feel like it’ll be a great game to play in 2019.

7. Marvel Ultimate Alliance 3: The Black Order

Publisher/Developer: Nintendo/Team Ninja
Platform: Nintendo Switch
Release Date: 2019

This game was a shock to me when I saw it get announced at The Game Awards. I loved the first game and played the first game to death and almost 100%ed it. The second one wasn’t as great but it had my favorite characters so I stomached it. I’m not exactly a fan of the fact that it’s Avengers & Wolverine (who was himself an Avenger at a time) fighting Thanos and his cronies but I hope to hear more about this game that’ll excite me in the future.

6. Samurai Shodown

Publisher/Developer: SNK
Platform: PlayStation 4, Nintendo Switch, Xbox One, PC
Release Date: Q2 2019

I hate the name but I love the game.

This is another series I grew up with and loved. Even though my main experiences with it was in the arcade and this one didn’t follow me on console like a few other fighting game titles, I still enjoy this series and it reinforced my love of samurai and swords to this day. Great-looking graphics and a return to the blood and gore that I remember and love is gonna make me happy, especially since I skipped Soulcalibur VI this year and that was another series I loved and grew up with.

5. Bayonetta 3

Publisher/Developer: Nintendo/Platinum Games
Platform: Nintendo Switch
Release Date: TBA

While this one may not come out in 2019, I might as well start it on the list here so I can just keep adding it until it comes out. I loved Bayonetta’s setting and themes since the first one and I’ve bought this on 3 different systems (PS3, Wii U and now Switch for the first 2) and now I hopefully only have to buy this one on one system and enjoy it this time!

4. Travis Strikes Again: No More Heroes

Publisher/Developer: Marvelous Entertainment/Grasshopper Manufacture
Platform: Nintendo Switch
Release Date: January 18, 2019

I loved the No More Heroes games. It was one of the best impluse buys I ever made when it comes to Wii games. I loved the gameplay, I loved the vibe of the main character and the series in general and killing assassins just felt so good… This game looks great and even though it’s a small departure from the series that I know and love, I hope that Suda51 is still going to give me a great game to play!

3. Fire Emblem: Three Houses

Publisher/Developer: Nintendo/Intelligent Systems
Platform: Nintendo Switch
Release Date: Q2 2019

I’ve only gotten into the Fire Emblem series on the Game Boy Advance, but I’ve fallen in love with the battle system, the characters, the battles, everything. Fire Emblem Awakening was great, but I’ve yet to experience this wonderful series on console yet. In comes Three Houses: the first Switch Fire Emblem game is gonna be great and I can’t wait to experience a traditional Fire Emblem experience on console!

2. Devil May Cry 5

Publisher/Developer: Capcom
Platform: PlayStation 4, Xbox One, PC
Release Date: March 8, 2019

I’ve been meaning to play these games for years. I also bought the first 3 games of this like Bayonetta on 3 different consoles (PS2, PS3 and PS4) and on the third try I’ve finally beat the first 2 games, on my way of beating the third and finally got the fourth! I hope I can beat all 4 before the fifth game comes out. This game looks amazing and I can’t wait to play it. Fighting with crazy stuff like motorcycles and different other weapons make this game exciting. Also, the mysteriously interesting character V is very interesting to me. I like his style. Can’t wait to play this in March!

1. Kingdom Hearts III

Publisher/Developer: Square Enix
Platform: PlayStation 4, Xbox One
Release Date: January 29, 2019

I’ve been waiting for this game for way too long. Sora’s journey will finally end with a great roar and it’s been a long wait. I cannot wait to play this game. The worlds are better than ever and the battle system I hope is as good as Birth by Sleep and KH2. They’ve had enough time for this game to be as perfect as it can be and it’s looking to be just that. I hope this game ends this storyline with the best ending and the next storyline is better than this one, even though this one will be hard to top, but it at least will hopefully make more sense to the general populace. I cannot wait for this game.

That’s my list for 2019. I hope none of these flop like last year (looking at you, Vampyr!) and that this coming year is as great for gaming as it hopefully will for everything else!

Johnny Bacon

Hello gang, you’ll have to forgive ol’ Bacon here for any case of brevity.  My eyewear is out of date and I can barely see what I am typing.   Without further delay, welcome to Bacon’s Top Ten Anticipated Games of 2019!

In no specific order:

10. Marvel Ultimate Alliance 3: The Black Order

Publisher/Developer: Nintendo/Team Ninja
Platform: Nintendo Switch
Release Date: 2019

With the death of my favorite game, Marvel Heroes in 2017, I have had short few instances where I can just run around and be dumb as a super hero.  With Spider-Man, I could swing around and have hijinks. But it wasn’t the same. Maybe that itch just might be scratched next year when this game is released: after all, MH takes the gameplay model from Ultimate Alliance, so here’s hoping!

9. Onimusha: Warlords

Publisher/Developer: Capcom
Platform: PlayStation 4, Xbox One, Nintendo Switch, PC
Release Date: January 15, 2019

Hoo nelly! I’m wanting to play this.  It’s been over a decade since the last game was out, and though it left much to be desired, it was still fun for the large part.  I’m expecting great things from this.  I’m awfully curious about how they’ll update the gameplay for the modern game.

8. Kingdom Hearts III

Publisher/Developer: Square Enix
Platform: PlayStation 4, Xbox One
Release Date: January 29, 2019

God Almighty, this series is a train wreck story-wise but I am (and have always been) addicted to its gameplay.  And this installment’s gameplay looks to be the best in the series.  I might even get enjoyment from killing all of the time travel mind clones.

7. Days Gone

Publisher/Developer: Sony Interactive Entertainment
Platform: PlayStation 4
Release Date: April 26, 2019

Now Uncle Icepick may have words against this, as he’s a bit of a snob against RPGs. (Editor’s note: he’s not wrong, people. – Ice.) But I, for one, am looking forward to this.  A nifty blend of modern/futuristic military settings and turn-based mechanics.  Looks fun to me!

6. Crash Team Racing Nitro-Fueled

Publisher/Developer: Activision/Beenox
Platform: PlayStation 4, Nintendo Switch, Xbox One
Release Date: June 21, 2019

Man, before Mario Kart 8, there were only a few kart racers that folks could just jump into and have an insane amount of joy in: Mario Kart Double Dash, Sonic and All Stars Racing Transformed, and of course Crash Team Racing.  A trifecta of kart racers, though obviously a bit skewed in Nintendo’s favor.

5. Battletoads

Publisher/Developer: Microsoft/DLaLa Studios, Rare
Platform: Xbox One, PC
Release Date: TBA 2019

Aw man, I could squee! A modern new-fangled, hard-as-nails, insane-o, balls to the wall, actual factual Battletoads! I do hope they keep some of the British-styled humor from Rare games past, it was always something that amused me.

4. Sekiro: Shadows Die Twice

Publisher/Developer: Activision/From Software
Platform: PlayStation 4, Xbox One, PC
Release Date: March 22nd, 2019

The latest game from From Software.  It looks to be another Souls-type game but with more traditional action game flair, like platforming and such.  I’m awfully curious how it will turn out, as normally I am not interested in playing these but boy howdy, this one sure is pretty.

3. Indivisible

Publisher/Developer: 505 Games/Lab Zero Games
Platform: PlayStation 4, Xbox One, Nintendo Switch, PC
Release Date: 2019

This game looks like a hoot.  The handcrafted animated characters from the guys who brought us Skullgirls with the gameplay straight out of Valkyrie Profile.  I backed this on Indiegogo some time ago and am really looking forward to finally getting my hands on it.

2. Luigi’s Mansion 3

Publisher/Developer: Nintendo
Platform: Switch
Release Date: 2019

Little is known about this one so far but hot damn. If it’s as good as the last two, then it’s going to be stellar.

1. Bloodstained: Ritual of the Night

Publisher/Developer: 505 Games/ArtPlay, DICO, WayForward
Platform: PlayStation 4, Xbox One, Nintendo Switch, PC
Release Date: 2019

The return of IGAvania proper.  This particular brand of ‘Vania has been gone so long, it will be a triumphant return indeed.  Hollow Knight may have spoiled me in recent times, so I fear I won’t enjoy this as much as that, but I’m still gonna play the hell out of it.

Professor Icepick

While 2018 didn’t quite live up to the previous year in terms of releases, I’d say we got some good games. 2019, however, looks like it’s going to be even better. I honestly tried putting off writing this list for as long as possible, just because there was a part of me expecting one last big announcement that would shake up the entire structure of the list. Fortunately, it looks like everything’s stable now, but I’m not expecting this list to remain intact once 2019 is actually upon us. Have to give a quick mention to Luigi’s Mansion 3, which very nearly made the honorable mentions until one last-minute announcement managed to take place.

Honorable Mentions

Bloodstained: Ritual of the Night (PC/Switch/PS4/XBO) Bloodstained only manages an honorable mention this year – I’d even considered moving it to my “Dishonorable Mentions” simply to open up another slot on here. In the end, they’ve only really missed one “definite” release date, so I can’t punish them quite yet. The real reason Ritual of the Night has fallen to a mere honorable mention is because Bloodstained has been its own worst enemy. This year’s Curse of the Moon scratched that itch and delivered the “Classicvania” experience I’d been waiting for since I backed the main game back in 2015. Sure, RotN is apparently also going to have a Classic mode, but the meat of the game is going to be a Metroidvania.

Ys IX: Monstrum Nox (PS4) I mean, I haven’t played Lacrimosa of Dana just yet and it’s unlikely we’ll see an English release of Ys IX until 2020 at the earliest. But damnit, it’s a new Ys game and that’s what counts! Let’s just hope whoever localizes this one doesn’t botch the PC release this time.

AWAY: Journey to the Unexpected (PC/Switch/PS4/XBO) A unique first-person action-RPG with an anime-inspired aesthetic. I fell in love with this game’s entire concept back when I saw it for the first time back in 2017. Now that the game’s finally wrapping up development, I can’t wait to play it.

Devil May Cry 5 (PC/PS4/XBO) I’ve come around to the DMC franchise lately, having played through the HD Collection on livestream late in the year. Also, “crazy cowboy hobo uncle Boomer” Dante is easily the best iteration of the character ever. But I still need to catch up on two more games before I’ll be ready to give DMC5 my full attention. Yes, that includes DmC – we’re so far past from the initial controversy that I’ve got to at least give it a chance.

Judgment (PS4) This looks like an awesome new take on the Yakuza engine. But what I’m really waiting for is a PC port.

Dishonorable Mention

Toejam and Earl: Back in the Groove (PC/PS4/XBO/Switch) Two straight misses and you make it on here. I know TJaE’s had a troubled development, but that’s my criteria. On the plus side, 2019 has so many big upcoming titles, this is the only way Back in the Groove was going to make it onto this year’s list. So…if anything, I’m rewarding it for screwing up? That doesn’t seem right. Oh well, life’s not fair.

10. Catherine: Full Body

Publisher/Developer: Atlus
Platform: PlayStation 4, PlayStation Vita (?)
Release Date: “2019”

While the Japanese release is planned to hit on Valentines’ Day next year, we still don’t have much info on any Western releases, aside from the fact that they’re set to hit sometime the same year. Catherine was one of my favorite games of last gen and considering this release is set to offer an expanded storyline and more stages that the original PS360 release, what can I say? I do hope that Atlus finally decides to capitulate to their parent company Sega’s plans to embrace PC gaming – especially given Atlus USA’s reluctance to confirm just which platforms we can expect to see represented in the Western release – but until I receive news of a PC version, this game can only aspire to bottom out the main list at best.

9. Yoshi’s Crafted World

Publisher/Developer: Nintendo/Good-Feel
Platform: Nintendo Switch
Release Date: 2019

Well, this game didn’t quite hit last year as I expected… but at least now, we have a name for it. Like I said, I’m mainly looking forward to this one because of just how much I liked its predecessor. Unfortunately, while we’ve seen more of the game than we did when it was first revealed in 2017, there were times where I actually forgot about the game’s existence. That’s just not a good sign.

8. Travis Strikes Again: No More Heroes

Publisher/Developer: Marvelous Entertainment/Grasshopper Manufacture
Platform: Nintendo Switch
Release Date: January 18, 2019

That’s right, two – count ‘em two – two repeats in a row. While Yoshi’s Crafted World was higher than Travis Strikes Again last year, I’ve got to give the edge to the No More Heroes spinoff, simply because it actually has a release date… and an early one at that. We’ve even got some new footage recently which put the game back on my radar. The only thing that really weighs the game down in my opinion was when Suda 51 recently said that he was working on a treatment for a “true” NMH3, which would only come to fruition if Travis Strikes Again sells well. I don’t appreciate blackmail of any stripe.

7. Samurai Shodown (2019)

Publisher/Developer: SNK
Platform: PC, PlayStation 4, Nintendo Switch, Xbox One
Release Date: Q2 2019

I’m not going to lie, when it comes to SNK’s fighting game franchises – hell, even when it comes to all their franchises overall – Samurai Shodown is pretty low on my list. I know, that’s blasphemy. So, I wasn’t exactly excited about the outright inevitability of a new SamSho game when SNK began sharing the fruits of their Chinese-funded labor. But the good thing about SNK is that they always seem to go out of their way to try putting a smile on my face. With a slick art style that reminds me of Capcom’s calligraphy-heavy Street Fighter IV, a teased roster chockful of classic characters (but missing my girl Cham Cham) and the recent announcement that the game would be releasing on all four major platforms – along with an all-but-expected announcement that The King of Fighters XV would be releasing sooner than we expected in 2020 – has done more than enough to put a smile on my face. But SNK, please: give us Garou: Mark of the Wolves 2 soon – arthritis runs in my family and I’d like to enjoy it at full strength.

6. Doom Eternal

Publisher/Developer: Bethesda/id Software
Platform: PC, Nintendo Switch, PlayStation 4, Xbox One
Release Date: “2019”

Truth be told, “Doom 2016” was one of the best games I played in 2017 – just roll with it. So, I’d been hoping for a sequel for quite some time and Bethesda managed to promise one at this year’s E3. While the debut trailer was a bit lackluster, we’ve gotten a lot more information since then and I’ve got to say that I like what I saw. Despite my concerns that a new game might just be a cheap cash-in, this one looks great with the addition of new enemies and a grappling hook mechanic, as well as some humor that really rubbed me the right way. Bethesda still maintains that the game will be dropping in 2019, though they haven’t really elaborated on that point.

Honestly, Doom Eternal would’ve probably have been higher on my list if not for two major concerns I have about the game. First off, one major addition to the game that Bethesda has been pushing is their “Invasion” mode which allows players to take on the roles of demons and hunt down other players in their own single-player campaign, Dark Souls-style. While I’ve seen sources claim that this is an optional feature, actually hearing Bethesda themselves outright confirm that is what I’ve been waiting for. My other issue is probably just speculation at this point, but all too likely. Recently, Bethesda made RAGE 2 – another id Software title – into an exclusive on their own launcher. Considering the fact that Fallout 76 had a lot of technical issues, ranging from the hilarity of not allowing people who downloaded the beta to uninstall it unless they bought the full version to the downright terrifying fact that they (hopefully) inadvertently leaked customer names and addresses. So, for the love of God, Bethesda: I don’t care if it’s Steam, GOG, Discord or even that new Epic Games Store I have an irrational hatred of, release Doom Eternal’s PC version on something besides your buggy launcher.

5. Kaze and the Wild Masks

Publisher/Developer: Vox Game Studio
Platform: PC, PlayStation 4, Xbox One
Release Date: “Early 2019”

If there’s one game that would get me to immediately go out and buy a Switch, it would be “Donkey Kong Country Returns 3” – a game that I’d anticipate as the conclusion to Retro’s trilogy. Since that has still yet to be announced, Kaze and the Wild Masks will just have to do. A mascot platformer that borrows liberally from the Donkey Kong Country games of old, as well as other games from that era, Kaze and the Wild Masks looks like it’s set to be the kind of homage to Rareware’s 16-bit opus that Freedom Planet was to Sonic the Hedgehog’s halcyon days. If there’s any flaw I’d say the game has, it’s that it looks like it borrows a little too much from both iterations of Donkey Kong Country, at least as far as the trailers are concerned. But hopefully, it’ll manage to carve its own niche when it comes out sometime next year.

4. Mortal Kombat 11

Publisher/Developer: WB Games/NetherRealm Studios
Platform: PC, Nintendo Switch, PlayStation 4, Xbox One
Release Date: April 23, 2019

Well, this certainly came out of nowhere. After a few false starts this year, most NetherRealm fans were willing to accept that the cycle had been broken but then an announcement trailer came out of nowhere at The Game Awards. As with MKX, it contained amazing visuals paired with less than stellar music – but let’s be honest: there are probably no less than a dozen edits on YouTube that replaced it with “Techno Syndrome (Mortal Kombat)” by The Immortals. I’m not sure what this game will be packing in terms of content, but what little we know sounds great. The most important things I know are that WB Games is planning on launching the game on all 4 platforms – even Switch! – simultaneously and that QLOC will be handling the PC version. I’m just hoping those rumors about Johnny Cage and Kano’s exclusion end up being just that, rumors.

3. Shovel Knight: King of Cards

Publisher/Developer: Yacht Club Games
Platform: PC, Nintendo Switch, PlayStation 4, Xbox One (et al.)
Release Date: April 9, 2019

Originally formally announced back in August 2017, King of Cards (and the multiplayer expansion “Shovel Knight Showdown”, set to launch simultaneously with KoC) is set to finally mark the end of Yacht Club Games’ support of the original Shovel Knight. I remember back when I funded the game simply because the developer had spun off from WayForward, one of my favorite indie developers. While Shovel Knight has given me years of fun, I’m excited to find out just what Yacht Club has in store for us next, but before that we’ve got an expansion that is poised to be even more of a change from the base game than Specter of Torment, the previous expansion.

Apparently taking a few cues from Super Mario World, King of Cards is set to offer players the chance to play as King Knight, a character I ranked at the bottom when voting for Shovel Knight’s expansions. His gameplay is substantially flashier than the previous character, even sporting a familiar spin jump. KoC also changes up the format, challenging players to best over 30 courses across 4 different worlds to become make sure the gilded goon becomes the one true king. I just hope it doesn’t get pushed back again…

2. Freedom Planet 2

Publisher/Developer: GalaxyTrail
Platform: PC (maybe more?)
Release Date: Spring/Summer 2019

If anything, I’m kind of surprised that FP2 ended up taking the #2 slot two years in a row. You’d think that if I were being even remotely consistent, it should be down near the bottom of the list with Yoshi and Travis. If this list weren’t about my preferences, it probably would’ve been. But alas, the heart wants what it wants, and my heart wants a damn sequel to Freedom Planet as soon as possible. We did recently get another update regarding the game, claiming that we can expect 24 stages across four playable characters, so it’s essentially the first game, only bigger. Which is exactly what I wanted in the first place. Still no word on any console versions but considering that the fact that the original game hit Switch this past August, I wouldn’t be surprised if it and the PS4 received the game at some point.

1. Cuphead: The Delicious Last Course

Publisher/Developer: Studio MDHR
Platform: PC, Xbox One
Release Date: 2019

It really couldn’t have been anything else. Cuphead was probably my favorite game of 2017 and when Studio MDHR announced an expansion for the game at the Xbox conference this past E3, I legitimately considered calling the entire event for Microsoft right then and there – that’s how strongly I felt about this announcement. The only information we really have on The Delicious Last Course (clever title) is that it will be adding the instantly popular Ms. Chalice as a brand-new playable character and a new isle’s worth of content – or in layman’s terms, a third of the original game’s content – with new bosses, weapons and charms. While that’s the only concrete information we have about Cuphead: DLC, that’s really all I need to get that excited for it. Cuphead is one of those rare 2D games that looks as good as it plays and frankly, a “Cuphead 1.5” is exactly what I need to keep me satisfied until a legitimate sequel shows up. Granted, that probably won’t surface for years, simply due to just how much effort it takes to properly craft the game’s trademark old-school animated aesthetic.

And those are my picks for 2019’s upcoming releases, at least the ones that have been announced thus far. The truth is, I ended up leaving an unprecedented number of contenders off of this list – almost enough to make another full top 10 list on its own and that’s without the honorable mentions. And who knows? Maybe my favorite game of 2019 hasn’t even been announced yet!


But what do you think? Do you agree with our picks for the hottest games of 2019? Or did we leave off some of your most-anticipated games of next year? Feel free to sound off in the comments below.

Advertisements

How The PC Port Wishlist Stole Christmas!

Another year has come and gone and once again, the itch returns: it’s time to go port-begging for the holidays! Admittedly, it’s become a lot more fun doing these write-ups on a yearly basis – well, as long as you don’t count my April Fools console port article and the GOG article in August, but those have different criteria. It’s way less stressful discovering games new and old that were skipped over when it comes to my platform of choice over the course of a year than it was every other month. Of course, that also means that I have to be substantially more careful with my choices, but that adds to the fun. I can’t tell you how much filler there was on my old lists – Tekken Revolution doesn’t even exist anymore!

All three of my lists from last year will be reappearing this time – my top 5 gains of the year, a list of 10 brand-new port requests and even the overall rankings – but I’ll also be adding a fourth. It’s probably going to be a one-time deal: I had a hard enough time coming up with this list in the first place and frankly, given the subject matter, I honestly hope I won’t ever be able to find another 10 games that fit the bill.

But before we move onto the actual meat of the article, I’ve got to brag about what’s been announced for PC since the last list came out. First up on the docket, we’ve got Grasshopper Manufacture’s free-to-play rogue-like Let It Die, which was announced a little more than a week after my last article on August 10th and came out the following month. Later that month, Capcom would announce an HD re-release of Onimusha: Warlords – one of my favorite games from the sixth-generation – on everything, including PC. Things would go quiet after that until the following month where two announcements would come from an unlikely source: a Nintendo Direct. Capcom Beat-‘Em-Up Bundle and Katamari Damacy Reroll were both announced for the Switch and the PC. The former essentially takes care of what I wanted most of all from Final Fight: Double Impact – specifically the original Final Fight arcade game with online play – while Reroll is an HD remaster of the original Katamari Damacy, something I wouldn’t have dreamed could ever come to PC, regardless of how much I wanted it. Beat-‘Em-Up Bundle is already available – despite an unexplained late launch on PC compared to consoles – while Katamari is due out later this month. Tokyo Game Show didn’t bring much on the PC ports front for obvious reasons, but Capcom did announce that an HD release of Phoenix Wright: Ace Attorney Trilogy will be gracing all three major consoles and PC sometime next year. Just shy of a week after that announcement came the big one: ARIKA officially announced that Fighting EX Layer would be coming to Steam, though they implied that this was only possible due to their arcade port and the title’s future may very well depend on the sales of these new releases. Finally, there’s Sunset Overdrive, which wasn’t technically announced officially until the day the game was released – November 16th – but we’ve had leaks going back to May, where it was rated in South Korea. Then it was rated by the ESRB… and then a store page appeared on Amazon. You have to give Microsoft credit for sticking to their guns and still pretending like it was a surprise release, though.

Of course, there were some cool things popping up on GOG as well. The entire Jill of the Jungle trilogy was released there on November 2nd for FREE! Meanwhile, three more King of Fighters games – The King of Fighters ’98 Ultimate Match Final Edition, The King of Fighters 2002 Unlimited Match and The King of Fighters XIII (rechristened as the ”Galaxy Edition” after GOG’s client) – were also added to their library. That’s all I’d consider relevant so far, though considering the fact that Sony managed to nab Battle Arena Toshinden on both the Western and Japanese versions of their upcoming PlayStation Classic, that implies that we know who GOG would need to ask to relicense those games. Also back in August, THQ Nordic released some of Microsoft’s Windows Store-exclusive titles on Steam, as well as physical releases. I mainly cared about Super Lucky’s Tale and ReCore: Definitive Edition out of their first batch, but there were also Disneyland Adventures, Rush: A Disney – Pixar Adventure and Zoo Tycoon: Ultimate Animal Collection. It’s been speculated they might be handling a physical release of Sunset Overdrive on PC as well, but there’s been no concrete information on that front. Speaking of rumors, we’ve also seen evidence that Yakuza 6: The Song of Life may be coming to PC at some point, based on one of their quarterly reports which listed the game as a PS4 and PC title. Nothing new on the console front, I’m afraid. I’m sure that more games that were previously PC-exclusive before getting ported to PS4 and/or the Xbox One have since received additional Switch ports (and vice versa), but that’s not really my scene.

Top 5 Successes of 2018

Time for my usual round of yearly bragging. This time around, three of my picks weren’t even on any previous lists in the first place – so I can’t even really take credit for them. Granted, two games were too old to fall under my criteria in the first place and are only coming to PC due to the creation of new remasters across multiple platforms and one of them was only released this year anyway. I guess if I were to pick an honorable mention, I’d give it to killer7, coming to us courtesy of Grasshopper Manufacture and NIS America (with Capcom’s blessing). Despite NISA’s history with PC ports – still waiting for actual confirmation that their Ys VIII port was legitimately fixed (as opposed to “I played 50 hours and it only crashed 15 times!”) – apparently this game turned out amazing, adding new features and opting for a silky smooth 60 FPS framerate.

5. Ys: Memories of Celceta – Nihon Falcom/XSEED Games (PlayStation Vita)

Nothing against Celceta – it was a fun game and I’m glad it hit PC – but this probably would’ve ended up being higher if it didn’t feel like a foregone conclusion. Hyde Inc. definitely learned from their PC port of Ys Seven, as this game turned out looking amazing – easily becoming the definitive version of Falcom’s in-house take on the Ys IV legend.

4. Metal Wolf Chaos XD – From Software/Devolver Digital (Xbox)

The former Japanese Xbox-exclusive where players take on the role of the President of the United States as he pilots a mech suit is finally coming out in America – and on modern platforms, no less. Devolver Digital had been showing interest in publishing the game since 2016 and an official announcement was the centerpiece of their E3 conference this year. It’s not due out until sometime next year, but the fact that it’s coming to PC makes it worth the wait.

3. Onimusha: Warlords – Capcom (PlayStation 2, Xbox)

I legitimately freaked out when I heard about this. All things considered, Onimusha was one of those cult classic Capcom franchises that seemed out of reach for legitimate reasons: specifically, the likeness rights of the actor who portrayed the main character, Samanosuke Akechi – who was modeled after and even voiced by Japanese/Taiwanese actor Takeshi Kaneshiro. In fact, the only game that doesn’t have this issue is Dawn of Dreams, the unpopular fourth game and I’m sure that’s why we only have this first game, as opposed to a full-on HD collection. Regardless, I’ve got some good memories playing through this game one night with two of my buddies back in 8th Grade and I can’t wait to go through it again.

2. Fighting EX Layer – ARIKA (PlayStation 4)

I was originally going to put this on this year’s wishlist, as a sort of “gimme” game, simply because ARIKA had expressed interest in releasing FEXL at some point if it did well. I wasn’t even expecting an announcement on this until next year at the earliest, but ARIKA surprised me with a simple trailer on YouTube back in late September. Better still, they only plan on selling the “Full Version” – which includes fifteen Gougi decks (to the Light Version’s five) and Hokuto as an additional character – at $40, the Light Version’s price on PS4 Clearly the best of both worlds. While I likely won’t be able to grab this on day one – despite the generous 25% discount – I do hope to grab it before the end of this year.

1. SEGA’s “Best in Japan” Line-Up at E3 2018

It couldn’t have been anything else. When I listed the Yakuza series on last year’s wishlist, I was honestly being flippant. I never would’ve guessed that Sega would’ve brought one of its big console exclusives to PC but here we are: Yakuza Zero’s already on Steam and Yakuza Kiwami has already been announced. On top of that, they also announced Valkyria Chronicles 4 would be coming to PC and reaffirmed recent releases, claiming that they were bringing “the best Japanese titles to PC”. Hopefully, we’ll see even more announcements next year.

10 Broken/Delisted Games I Want on GOG

This is that new list I mentioned near the start of the article. While I’ll often extoll the virtues of a digital-only future for the PC platform, it’s not a perfect concept. We’ve seen various games removed from storefronts like Steam and GOG due to expired licenses, company closures and various other issues. Worse yet, there are games that are still available that are ridden with defunct DRM programs or worse, incompatible with modern operating systems. Of course, GOG will attempt to circumvent the technical issues of these games, with their re-release of Fallout 3 last year being a chief example. So why not pick 10 digital releases that are either gone or stagnant and point out that, in the end, they’re just some Good Old Games?

Street Fighter IV – Capcom

I’ll be honest with you: SF4 was the game that inspired this list in the first place. Back when I was researching for that Street Fighter retrospective I spent the better part of this year on, I popped in the original home release of Street Fighter IV and had a pretty good time going back to it. These days, it’s more of a curiosity piece – especially due to its exclusive cinematics that didn’t appear in any other iteration of SF4 and its gallery mode – but certainly not worth the $20 Capcom is still asking for it on Steam. Just give it the Blazblue Calamity Trigger treatment: strip out the GfWL-powered online mode entirely and sell that sucker on Steam and GOG for $10, with 50% or higher sales on the regular.

Spider-Man: Shattered Dimensions – Activision

I’ll level with you: I’ve yet to play the recent Spider-Man game on PS4 and I’ve got my doubts that I’ll play it before the decade’s through. With that in mind, I feel confident in my assertion that Shattered Dimensions was the best Spider-Man game ever sold on Steam. It’s a shame that the PC port was only compatible with Windows XP and Vista – especially considering that it was on sale on Steam only a few years back. It’s been taken down again – that’s the problem with licensing agreements – but I’d love to see it come back, stripped of Games for Windows Live and able to run properly on modern Windows builds.

OutRun 2006: Coast 2 Coast – Sega

Well, this one’s strictly a licensing issue: Sega clearly didn’t want to pony up to renegotiate their license with Ferrari. I’m still bummed out that I missed picking up this port – the OutRun games are some of my favorite racing driving games of all time – so obviously a straight-up re-release is all I really want here. Granted, the game might have some compatibility issues since it was released back in the days of Windows XP, but as far as I can tell (based on the PC Gaming Wiki), there don’t appear to be any compatibility issues on modern systems, which means that anyone smart enough to pick it up before its removal can still play it to this day.

Stubbs the Zombie in Rebel Without a Pulse – Aspyr

This is one of those games from the sixth generation that I missed out on, but it looked interesting. I mean, zombie games are a dime a dozen, but a game where you take control of a zombie would be an original concept today, let alone today. It’s also got a sense of humor, which is also a plus for me. It was also apparently on Steam at one point – but it looks like it was taken down because it can’t run on modern hardware. So yeah, this is absolutely perfect for this list: maybe a GOG release will mean a complete removal of its SecuROM DRM.

Wolfenstein (2009) — id Software (Bethesda)

Apparently, the only reason this game has been taken down is because Bethesda – the current rightsholder for Wolfenstein and id Software’s other IPs – is ashamed of it. All I’ve got to say to that is that both versions of Doom 3 are still up for sale on Steam and the BFG Edition is up on GOG – so using “quality concerns” as an excuse is invalid. Frankly, I’d just want it as a curiosity piece more than out of sheer enjoyment. I mean, every other Wolfenstein game since 3D is available on digital storefronts in one form or another and I’ll never believe that the 2009 game was so much worse than every other game in the series.

Ghostbusters: The Video Game – Atari

I mean, I already own this game on Steam, so I can vouch for its quality. Granted, I think it was taken down in the first place to help boost sales of the 2016 game, which was apparently a slapdash cash-in on a box office bomb. And now that’s even down as well. Might as well allow audiences to enjoy the best Ghostbusters-related video game ever released in North America once again. There’s not even any way to implement the multiplayer from the console versions and I even played through the game on an OS no older than Windows 8.1, so it should be as simple as literally flipping a switch.

Driver: San Francisco – Ubisoft

I’ll be honest, I never really got into the Driver series that much – but I did like Burnout Paradise. Driver: San Francisco looks like a game made in a similar vein and given all of the good reviews I’ve seen regarding it – for both the console and PC versions, no less – it’s made me curious about the game’s quality. Unfortunately, it looks like the game may be bound by Ubisoft’s own proprietary DRM, Uplay: so the chances of the game hitting GOG are pretty low, even though it’s only available on Amazon as a digital download at the moment – and the reviews on there seem to imply that there are compatibility issues with Windows 7 and its successors.

Mortal Kombat Arcade Kollection – WB Games

Hey look, another game I already own on Steam! I’m not sure why WB took down this collection off of Steam – maybe because the online multiplayer was handled on Games for Windows Live – but even if it weren’t, it does offer something different from the current line of classic PC ports available on GOG. While that collection contains the original Mortal Kombat 3, a childhood favorite of mine, the Arcade Kollection has Ultimate MK3 – the much more popular version – instead. Granted, I think the best thing WB could do would be to just re-release it on Steam and GOG with improved online multiplayer – but just making it available to the masses again would be nice.

Midnight Club II – Rockstar

Man, I’ve got a real thing for racing games this time. Did you know that Rockstar used to make games that weren’t sprawling open-worlds? It’s true! From what I’ve heard about it and seen in gameplay footage, it seems like a pretty good arcade racing game – the type I like. Midnight Club II was apparently the only game in the series to receive a PC port, which makes it a prime candidate for re-release.  Again, the issue stems from the age of the game – apparently this port’s so old, the non-Steam releases aren’t even stable on Windows Vista, let alone 10.

Narco Terror – Deep Silver

This game actually came as a recommendation from my editor: while I wasn’t opposed to having two games from the same developer on this list, making it to nine without any repeats made me reluctant to resort to that. From what I’ve seen, Narco Terror is a twin-stick shooter inspired by top-down, free-movement shoot-‘em-ups like Ikari Warriors, Commando and Renegade Ops. It doesn’t necessarily have the best reviews, but that kind of pedigree makes it sound like an interesting game. I’d give it a shot if it resurfaces at a reasonable price. Besides, Deep Silver seems to be pretty chummy-chummy with GOG. I’m not sure why the game was removed from Steam in the first place – but Steam keys can still be bought on Amazon for some reason, so I’m not sure what problem there was with the game.

The Main Event

With those lists out of the way, it’s time for a fresh batch of PC port-related wishes. Before we begin, let’s recap the rules I’ve tried to keep since I started doing these lists a few years back. I’ve been sticking to the seventh (PS3/Xbox 360/Wii) and eighth (PS4/Xbox One/Wii U/Switch) video game console generations, as well as their portable counterparts. Porting anything else would likely require a remaster – like Onimusha and Katamari Damacy – and these lists are more about run-of-the-mill ports. I also generally limit myself to a single game per company, though given the sheer amount of mergers we’ve seen, I will often allow entries from wholly-owned subsidiaries and their parent companies in the same list. In other words, you could see entries from Sega and Atlus on the same list, but not Square Enix and its various divisions, except maybe Taito – Squenix seems to have given them a lot of headway. I generally consider a “series” an entry, so every game would be considered together, as long as all of the games fall into the console generations I’m covering. Last and certainly not least, I’ll be keeping this limited to third-parties and Microsoft – who seem to have gotten even better about putting the games I care about on PC. Asking for Nintendo and Sony first-party content is a waste of time, so don’t expect to see stuff like Super Smash Bros. Ultimate or Marvel’s Spider-Man on this list. That being said, let’s get down to business.

Spyro: Reignited Trilogy – Activision/Toys for Bob (PlayStation 4, Xbox One)

…what? I always stack the deck in my favor whenever possible. We’ve already seen evidence hinting to the existence of both a PC and Switch version in development and while the game is currently exclusive to the HD Twins of PS4 and XBO, I’d much rather grab it on PC all things considered – especially after the whole debacle surrounding just how much of the content is actually on-disc. On the other hand, I worry I may not be able to spare the 67.455GB needed to download the game (on PS4, anyway) at this point. Either way, I liked what little I played of Spyro on the PlayStation 1 and would love to experience the rest of the original trilogy in full HD.

SNK Heroines: Tag Team Frenzy – SNK/NIS America (PlayStation 4, Switch)

Sure, it’s another game where we’ve got at least minor evidence that a PC port could be in the works. I told you I don’t always play fair with these. In an E3 magazine special, it was mentioned that Abstraction Games handled the Switch version of SNK Heroines and the same write-up mentioned that they were working on a PC version as well. Considering they were the dev team behind The King of Fighters XIV, it only makes sense that they could be making a PC version of this game as well. Taking all that into consideration, I’ll assume that we’ll hear some kind of confirmation about SNK Gals’ Fighters’ spiritual successor hitting PC sometime next year.

Lunar: Silver Star Harmony – Game Arts/XSEED Games (PlayStation Portable)

This is usually the point in the list where I beg for yet another PC port of a Falcom console-exclusive. Alas, I’ve already exhausted all of their games that have been translated into English in recent history – and I’m not enough of a fool to suggest that anything besides the Japan-only Kiseki games receive even a passing glance by any translation company at this point. What’s an Icepick to do? Easy: dig up another XSEED translation of a game I’m fond of. Granted, I would obviously prefer seeing a re-release of the old PS1 version – because that’s “me nostalgia” – packed in with the original Sega CD version, but honestly: the PSP release is not only the newest release of the game, but it’s the only one I haven’t played at all – “Lunar Legend” was a mistake. Game Arts has mentioned interest in bringing more of their games to Steam and XSEED’s been doing a bang-up job of bringing their stuff to PC, so let’s just kill two birds with one stone.

Ghost Trick: Phantom Detective – Capcom (DS, iOS)

When it comes right down to it, I’ve got enough requests for Capcom games to keep them in the running for years to come – it’s just difficult to narrow down which one gets the nod each year. I almost considered putting Ace Attorney on this year’s list, but even before Capcom announced a re-release on every modern platform that matters, my gut went in a completely different direction. Ghost Trick is easily one of the most underappreciated games in the DS’s library and the fact that it’s only seen a re-release on iOS feels like a mystery not even Sissel and Lynne would be able to solve. Use the iPhone version as a base, add mouse support and improve the resolution and BAM! You’ll introduce another of Shu Takumi’s masterpieces to a much wider audience. Think of it as a well-deserved tribute to the late, great Missile.

The Legend of Dark Witch Episode 3: Wisdom and Lunacy – INSIDE SYSTEM/M2 (3DS)

This was honestly my first pick for this year’s list – a choice that was solidified when the game was first released on the 3DS last year. I’m fond of the first two Dark Witch games and would love to play the latest entry on my PC, even if its gameplay supposedly deviated significantly from previous titles. Considering the fact that the second RPG spinoff in the series, Brave Dungeon: Seigi no Imi, has already been confirmed to be releasing on PC via Steam next year, I like the odds that this game will hit the platform as well at some point. I just hope it’s sooner rather than later.

The Prinny Duology – Nippon Ichi Software (PlayStation Portable)

Prinny: Can I Really Be the Hero? And Prinny 2: Dawn of Operation Panties, Dood! were two of Nippon Ichi’s more interesting releases. Spun off from their popular Disgaea series, these games were actually platformers starring the series mascot in a similar vein to the Ghosts ‘n Goblins games of old, both in terms of platforming mechanics and apparently difficulty. It would be a shame to keep these games constrained to a handheld long gone like the PSP, especially when the PC is so enduring. I’ve honestly been wondering if NIS America bailed on releasing the rest of the older Disgaea games and just skipping straight due to issues with porting games from the Vita or because they just wanted to focus on their latest release. Well, the Prinny games don’t have either issue – NISA’s ported games from PSP before and there aren’t any more recent titles in the series to worry about – so they’d be a perfect choice for a new project.

3D Dot Game Heroes – From Software/Silicon Studio/Atlus USA (PlayStation 3)

Man, I’ve been holding onto this one for a while. 3D Dot Game Heroes is essentially a voxel-based version of classic action-RPGs, borrowing elements from Final Fantasy Adventure, The Legend of Zelda and even Dragon Warrior to create something both familiar and new. Best of all, the player character can be completely customized using the game’s 3D sprite editor. This is such a cool little game, it deserves a re-release on modern platforms and a PC port would probably be the easiest way to make that happen. Better yet, it would give Atlus USA a little needed cred among the PC gaming community, given their consistent failure to do anything with the platform besides publishing ACE Team’s games on Steam.

Sonic Colors – SEGA (Wii)

Truth be told, before I decided to go all-out and ask Sega for the Yakuza series last year, I originally planned on asking for Sonic Colors. Colors is probably my favorite Boost-formula Sonic game – no small feat, given my general distaste with the mechanics in general – and I definitely think it deserves a release on modern platforms. Of course, many publications assumed that this port might already be in the cards, simply because promotional art from a Sonic-themed Steam sale included artwork from the DS version of Colors. Not necessarily the smoking gun I was hoping for, so I figure there’s no harm in asking Sega directly.

Mighty Gunvolt Burst (Gal*Gunvolt Burst) – Inti Creates (3DS, Switch, PlayStation 4)

I feel like this might’ve been telegraphed with one of my choices last year. Either way, from what I’ve heard, Mighty Gunvolt Burst – rebranded as Gal*Gunvolt Burst when it was released on the PS4 – is the closest thing we’ll ever see to redemption for Mighty No. 9. As one of the thousands of people suckered into contributing to that second-rate MegaMan knockoff – even though I think the widespread response to it was overblown, to put it mildly – I’d love something resembling vindication on this front, particularly on my platform of choice. It doesn’t hurt that much like Gunvolt 2, we’ve already got the game’s direct predecessor on Steam as it is. So, come on Inti Creates, hook us up – you don’t even have the excuse of this game being a “Nintendo-only” thing, given its presence on the PS4.

Persona series – Atlus (PlayStation 3/Portable/Vita/4)

I’ll be honest: I struggled with this one. I almost opted out of doing listing this game this year for a couple of reasons. First, despite the fact that I do count Atlus and Sega as separate companies – despite the latter owning the former at this point – I just feel a little sketchy doing both in a single list, even if all but one of the games I’m even considering asking for here were made prior to that buyout. There’s also the fact that despite my (limited) success with Yakuza last year, I always worry about getting greedy with these.

Regardless, I’ve seen my opportunity and I’m taking it, because that’s what heroes do. Atlus USA has recently undergone a bit of a reshuffling in terms of its corporate structure – with key figures at Sega America and Sega West taking over as President and CEO, respectively. Considering Sega’s own implied emphasis on PC as of late, not to mention the fact that both Yakuza and Persona were on “that list of games Sega wants to bring to PC” and Atlus USA’s downright impotent acknowledgement that PC gamers wanted to play Persona 5 after trying to shut down a PS3 emulator, I think this could go either way. Still, if it happens sometime next year (or later, I’m not picky), I wouldn’t mind being able to claim at least a modicum of credit for it coming to pass.

Since I’ve only played the original English release of Revelations: Persona, I’d love to see Atlus start with an upscaled port of its PSP remake, if only so I can play through the Snow Queen quest at some point. I’d be willing to guess that Atlus would probably just end up starting with Persona 5 though. As for other games I’d want, I’d like to see PC ports of both Persona 2 remakes on PSP – with Eternal Punishment receiving a new English translation, obviously – Persona 3 Portable (with the additional content from FES, if possible) and Persona 4 Golden. I guess I’d also like to see their fighting game spinoff Persona 4 Arena Ultimax, but I’m sure Arc System Works would be willing to handle that with Atlus’s blessing.

Top 10 Most Wanted

I’ll be honest with you, I almost considered dropping this list, at least for this year. After all, only one of last year’s entries – Ys: Memories of Celceta, the former number one – managed to come to pass. However, upon further reflection, I decided a reshuffle was worth the effort anyway. A few other entries from previous years have been dropped from consideration for various reasons – something I probably should’ve considered doing last year anyway – and I decided to look into other older lists to replace them. As with last year, I’ve decided to rank them not only based on how much I want them, but also on how realistic I think it is that they might receive some form of a PC port in the near future. Here’s hoping next year’s list changes even more – for the happiest of reasons, of course!

10. Splatterhouse (2010) – Bandai Namco (PlayStation 3, Xbox 360)

Considering this went from number 3 last year all the way down to the bottom spot, you’re probably assuming that I’ve fallen out of love with the 2010 reboot of Splatterhouse. Valid guess, but it’s more like I just think it’s become less likely of a port as of late. Maybe in 2020 – the game’s tenth anniversary – things will change, but for now, I just don’t see Bandai Namco revisiting this game. I mean, Katamari Damacy was a popular game but considering the last we’ve heard of Splatterhouse was as an understated part of the Namco Museum on Switch and that was last year, I don’t like the odds.

9. Dragon’s Crown Pro – Atlus/Vanillaware (PlayStation 4/3/Vita)

I’m not saying it’s impossible, but I think the critical moment to get a Dragon’s Crown PC port has passed, especially given Vanillaware’s lack of a partner willing to port games to the platform, not to mention the fact that development on 13 Sentinels, their next title, seems to be swinging into full gear. I’ll keep the faith alive but I’m not expecting this any time soon.

8. Tekken Tag Tournament 2 – Bandai Namco (PlayStation 3, Xbox 360, Wii U)

You could easily argue that Tekken 7’s continued success will probably kill any chance of a TTT2 re-release anywhere, but honestly, who can really say? Tekken’s one of Namco’s big series, so I guess I could see some kind of a revival – after all, they did a re-release of the original Tekken Tag on PS3 years back to help promote a Tekken animated film. I doubt it’ll happen until Tekken 7’s done receiving new content and considering its second season just started and it reached another sales milestone, that might be a ways away.

7. Catherine: Full Body – Atlus (PlayStation 4/Vita)

This is probably the largest jump forward of any of the games from last year and it’s due to a number of factors. Aside from the shift in Atlus USA’s leadership I mentioned previously, there’s the fact that a new version of the game was announced altogether, one that Atlus USA confirmed would be making its way to the West but offering no other details, particularly which platforms it would appear on. Since then, Sony’s begun censoring some of their racier titles after moving their headquarters to California – even ones that aren’t intended for the Western market, which has led to some pushback from both Japanese developers and fans. Worries began to surface over Catherine: Full Body receiving a similar treatment, something which wasn’t assuaged by Atlus’s recent response to these new policies. I’m not sure if all of these factors will finally put Atlus over the edge, but here’s hoping.

6. Super Puzzle Fighter II Turbo HD Remix – Capcom (PlayStation 3, Xbox 360)

Huh, this one is in the same exact spot as it was last year. I guess the more things change, the more they stay the same. While the death of the Puzzle Fighter mobile game could have positive or negative repercussions regarding a re-release of the seventh-gen HD version, Capcom does seem to be on a roll when it comes to re-releasing their older titles in general. Of course, that could mean a straight release of the latest release of the original game, but I think it’s equally possible that we could see some other releases. I’d personally champion an “Ultra Puzzle Fighter” which would combine elements from all previous releases: the Street Puzzle Mode from the PS1/Saturn version and its various unlockable bonuses, the “X/Y/Z” game modes present in the Dreamcast and HD Remix versions and the ability to choose between the classic 2D sprites (with various filters) and the redrawn graphics from the latest release. On the other hand, they might also do a compilation package similar to their Beat-‘Em-Up Bundle, packaging the original arcade release with various other arcade games that could be considered “puzzle games”. I guess as long as I’m able to play Puzzle Fighter online with friends on PC, I’ll be happy.

5. NeoGeo Battle Coliseum – SNK (Xbox 360)

I guess something similar could be said for NGBC, which jumps ahead two spots from last year. SNK has been focusing on a single new game at a time but reinforcing their finances with various re-releases. We’ve got the SNK 40th Anniversary Collection on Switch handling the pre-NeoGeo era and the various NeoGeo Mini consoles representing their Golden Age, but we’ve still got a significant lack of their games from the Playmore era at hand. Given the rumblings of a NGBC2 being a potential project after Samurai Shodown and the all but inevitable King of Fighters XV, it would only make sense to re-release the original game, just to remind people how awesome it was.

4. Cyber Troopers Virtual-On/Virtual-On Oratorio Tangram/Virtual-On Force – Sega (Xbox 360, PlayStation 4/3)

Oh wow, our first legitimately new title! Ironically, Sega recently announced that these three games – the exact three games I requested from the Xbox 360 way back when – would be making their way to the PlayStation 4 in Japan very recently. That makes them even more primed and ready for port-begging. We don’t have any details about a Western release at this point, which is why they end up so low on the list, but I wouldn’t be surprised if this ends up being a one-year wonder on the cumulative list. I wonder if those crowdfunded controllers that recreate the classic Virtual-On control scheme will work on PC…

3. Rare Replay – Microsoft Studios/Rare (Xbox One)

The hits just keep on coming. With Sunset Overdrive having just made its way to PC, this is the only Xbox One exclusive I still want – well, aside from Super Ultra Dead Rising 3′ Arcade Remix Hyper Edition EX + α, but I don’t think Capcom even remembers that spinoff. A collection of some of the best games from Rare’s halcyon days, lovingly recreated on modern platforms? Yes please. This would even manage to kill three birds with one stone, considering how I requested the Xbox 360 versions of the Banjo-Kazooie games way back when, and that’s just a fraction of what Rare Replay has to offer.

2. Brandish: The Dark Revenant – Nihon Falcom/XSEED Games (PlayStation Portable)

I mean, you kind of had to be expecting this. With all of the modern Ys games available on Steam, I was clearly going to branch out into XSEED’s other Falcom offerings. Fortunately, most of those have either already been ported to PC or are just essentially exclusively available on the platform at the moment. The only game they’re holding back from me would be the 2009 remake of the original Brandish on the PSP, which XSEED localized back in… 2015? Strictly a digital-only release, it’s a shame that this game didn’t get more love, especially considering how the translation was literally a labor of love by Tom “Wyrdwad” Lipschultz. This would probably have ranked at #1 – given Falcom’s emphasis on releasing their games on PC – but with Tom leaving XSEED, I’m not so sure it’s a slam dunk anymore.

1. MegaMan Powered Up/MegaMan: Maverick Hunter X – Capcom (PlayStation Portable)

These two are literally the perfect storm. We’ll be celebrating another MegaMan milestone this December – MegaMan X’s 25th anniversary, which has its own logo and everything – Capcom’s been knocking it out of the park with re-releases (even games like Onimusha that I’d long given up on seeing again in a legitimate form) and MegaMan managed to rack up another 2 million franchise-wide sales as of late. Honestly, I’d say more, but since I’ll be discussing this concept in-depth later in the month, I’ll just hold my tongue for now. I’ve had a pretty good track record with my number one picks on these cumulative lists, so here’s hoping for a three-peat.

And with that, my itch to talk about PC ports has been sufficiently scratched. Here’s hoping that I get enough announcements in the next four months to overshadow my next list – my traditional April Fools’ tradition of mentioning PC games that should be ported to consoles. I’ve nearly got that list completely planned out as it is.

 

 

 

 

 

 

A Wishlist Named GOG 2: Electric GOGaloo

I’m going to be completely honest with you: I didn’t want to write this article so soon. That makes it sound like I’m not enthusiastic about this topic – which is most certainly not the case – but honestly, I didn’t want to do a sequel this quickly. I just wanted to branch out and tackle entirely different subjects with regards to PC ports. As I like to do these kinds of articles thrice-yearly, I considered keeping April Fools for PC-to-console ports, December for the console-to-PC wishlist, and cycle out different ideas each August, just to keep things interesting. Last year, I did the original GOG wishlist and while I did want to revisit it down the line, I also worried that I would get stuck in a rut.

Before we get this underway, I might as well come clean about the other ideas I considered around for this month’s PC port list. At first, I considered doing an article on ten PC ports that were so horrible, they deserve to be remade entirely: obviously inspired by my distaste with the abysmal state NIS America’s Ys VIII port finally launched. The problem with that concept is that a majority of the most infamous ports were eventually fixed to at least some degree, and there’s not much information on ports that weren’t absolute disasters, so researching that became next to impossible. After that, I considered doing an article on Japan-exclusive PC ports that I’d like to see hit the platform in the West, either with translations of the original ports or entirely new ones. Unfortunately, at this point, I’ve only managed to come up with 5 games. So, as a bit of a lark, I decided to do a second list of re-releases on GOG. Lo and behold, I managed to come up with over 10 games with little difficulty. Honestly, by this point, I’ve got half of a third list waiting in the wings for me as we speak.

Before we move onto the meat of the article, I’ve got a lot to go over when it comes to PC ports that were announced since my last article on the subject. The only downside is that, so far, technically, only one entry on my existing lists have come to fruition since then. Fortunately, it’s a pretty major one. But I’m getting ahead of myself: let’s tackle these reveals in order. First off, literally days after this year’s April Fools article, Nippon Ichi Software America confirmed my greatest fears: they decided to skip ahead and port Disgaea 5 Complete to PC. Originally, the game was supposed to launch in May, but there were problems (as expected), pushing the release back to a “Summer 2018” window that looks increasingly less and less likely as we’re well into the season with absolutely no updates since the original delay. A week later, Sega dropped a bombshell: the first two Shenmue games were getting a high-definition re-release on Xbox One, PS4 and (you guessed it) PC. It’s due out at the end of the month and while our version has Denuvo, I’m beginning to wonder if a shoddy kill-switch is the price we have to pay to get certain companies’ support. Hopefully, Sega (and others) will consider removing Denuvo after a set period of time – we saw it happen with Marvel vs. Capcom Infinite – but right now, it’s unclear. In May, Arc System Works announced that the original Guilty Gear – my personal favorite of the series – was getting a full re-release on the Nintendo Switch, PS4 and, again, PC. We haven’t really heard any other details since the original announcement, but hopefully we’ll be hearing more information soon. Then, at the end of May, NIS America made another big announcement at Momocon: killer7 is getting a re-release and, as of right now, it’s strictly a PC exclusive. Around that time, XSEED also announced that they were bringing Touhou: Scarlet Curiosity back to PC in English, exclusively on Steam. Not necessarily a PC port, but it is good to see an official English release on its original platform.

Then, there was E3. Devolver Digital was probably going to be my favorite conference of the entire bunch regardless of what they announced. But they brought out the big guns. After a not-so-subtle teaser, they announced an HD re-release of From Software’s cult classic Metal Wolf Chaos on Xbox One, PlayStation 4 and PC. This alone would’ve been a major coup, but the best was yet to come. The PC Gaming Show is generally considered a joke among people who pay attention to the various E3 conferences, but this year, there was one name involved that caught my attention: Sega. They debuted a trailer, titled “Best of Japan on PC”, showcasing some of their more recent titles, the previously-announced Shining Resonance Refrain and Shenmue I & II and three new titles: Valkyria Chronicles 4, Yakuza 0 and Yakuza Kiwami all had PC ports announced. The word “gigaton” doesn’t describe the magnitude of this announcement: I was literally screaming my head off when it was announced. Yakuza 0 released today and Kiwami is due out in the near future, but Sega has implied that this is only the beginning. Perhaps the resolve of the final hold-out, Atlus, is slowly reaching their limit.

After that, things quieted down again, until just recently. Arc System Works announced that UNDER NIGHT IN-BIRTH Exe:Late[st] – the most up-to-date version of French Bread’s new fighter – would be coming to Steam later this month. The previous release was one of the games on an earlier wishlist, but it’s nice to see an even-newer version come out. Steven Universe: Save the Light also had a port announced for this month just before the end of the month. Frankly, I’m just bringing that up because I thought it was weird that it didn’t come to PC in the first place. Aside from that, Fighting EX Layer had two of its DLC characters announced, which makes me wonder if the game sold well enough for ARIKA to consider making good on their PC version promise. There was also a weird piece of news someone dug up in a special E3 magazine that implies that not only is Abstraction Games the group handling the Switch version of SNK Heroines: Tag Team Frenzy, but there may also be a PC version in development. Nothing’s been said on the matter ever since.

As per usual, the same rules apply to this article as the previous one. To make things more reasonable, I’ve increased my usual “one series per company per list” rule to two. All of the games below are existing PC ports, so there’s no need to separate games by platform and as with the previous list, I’ll be doing a supplementary write-up on just how likely I think it is that GOG could get their hands on these games. I had my doubts the first time around but considering that the entire Jazz Jackrabbit series managed to make it on GOG, I’m feeling a little luckier than I did last year.

Sonic Heroes – Sega

While there certainly isn’t a drought when it comes to Sonic games on PC – Sonic Mania’s “Plus” update launched last month – there are so many older titles that are no longer available. Sonic CD and the games found in the Sonic & Knuckles Collection are technically already present on Steam (with the modern releases being substantially superior to these old ones) and Sonic’s Schoolhouse is… honestly, only tangentially related to the blue blur. But what’s this, the direct sequel to the Sonic Adventure games had a PC port way back when and the game itself has yet to resurface anywhere. Why not make a quick buck and do a straight re-release?

Odds: Even though Sega has still yet to release any of their old games on GOG, I’ve got something resembling a good feeling about this one for two simple reasons. One, it’s a Sonic game and Sega’s Western branches love anything that has to do with Sonic the Hedgehog. And two, aside from their insistence on including Denuvo in all of their games, Sega does seem to be doing their best to court the PC gaming audience. So, I think we have a chance. (4/10)

Last Bronx – Sega

Okay, I went a little obscure on this one, but for me, this was an obvious choice. For whatever reason, throughout the 1990s, Sega seemed to be almost obsessed with creating brand-new 3D fighting game franchises. While many of them would end up with sequels – Virtua Fighter and Virtual On come to mind – other attempts weren’t nearly as successful. Case in point: Last Bronx. It was essentially a weapons-based fighting game that played like a cross between Sega’s own Fighting Vipers and Soul Calibur, taking place in an alternate near-future setting where Tokyo was overrun with gang warfare. The game didn’t exactly take the world by storm, but it did manage to receive home conversions on Sega’s own Saturn home console, as well as PC via the “Sega PC” line.

Odds: Even less likely than Sonic Heroes, because at least that has fan recognition going for it. Honestly, I’d be happy if Sega just released the entire Sega PC line from the ‘90s on GOG. (3/10)

Frankenstein: Through the Eyes of the Monster – Interplay/Amazing Studios

I’ve noticed a bit of a renaissance in the full-motion video genre as of late: for some reason, the genre’s made a bit of a comeback on PC gaming. On top of that, a fair amount of older games, back from the FMV game’s heyday, have been reemerging with various re-releases. I’ll be honest, there aren’t that many games of that style that I actually want to play. Among them is Frankenstein: Through the Eyes of the Monster – a game that quite literally puts you in control of one of Dr. Frankenstein’s creations, as he struggles to discover his past and figure out the mysteries surrounding the mad doctor’s experiments. My interest in the Frankenstein mythos makes the game intriguing enough on its own, but the fact that Tim Curry portrays the infamous doctor himself intrigues me even more.

Odds: Interplay’s sold off all of their assets and I can’t find any information about the developer itself. However, considering the fact that Nightdive Studios has been working on acquiring and re-releasing various old PC games of similar styles – like Titanic: Adventure Out of Time and D – I think there’s a chance they could stumble upon the rights to this game (and maybe even its sequel). I wouldn’t count on it though. (4/10)

The King of Fighters ’99: Evolution – SNK

My early days with the KoF series were… confusing, to put it mildly, but it wasn’t entirely my fault. When SNK released ’98 on the Dreamcast, they rebranded it as “The King of Fighters ’99: Dream Match Never Ends” – so obviously, I was led to believe that the game was in fact KoF ’99. Unfortunately, when I bought a game labeled “King of Fighters ‘99” for the PlayStation, I was surprised to see that it was the game’s sequel. So, when the game in question was released on the Dreamcast itself, it was saddled with the subtitle “Evolution” to differentiate it from its mislabeled predecessor.

The Dreamcast release added various new features, including newly-rendered backgrounds in 3D and exclusive Striker characters: Seth and Vanessa, who made their official debut in King of Fighters 2000. Though what’s surprising is that the game was also ported to PC – with English, Spanish and Portuguese language options! – by a company called CyberFront. From what I’ve heard, even the worst reviews I could find of the PC version online claim that it’s a perfect conversion of the Dreamcast version, which sounds amazing.

Odds: SNK has released a fair share of games on GOG, but usually have relied on stocking their storefront with emulations handled by DotEmu. However, considering that they’ve been releasing PS2 Classics on PS4 recently, I think it’s become a little more feasible in the grand scheme of things. I think the major hurdle at this point would be reminding SNK of this port’s existence. (5/10)

Breath of Fire IV – Capcom

Just like MegaMan X8, this was one of those odd Capcom PC ports that came out in Japan and Europe, but not North America. Either way, the game’s in English, so there shouldn’t be any issues with selling the game to Americans. Fans have been clamoring for a new Breath of Fire game – well, one that isn’t on smartphones anyway – and considering it was only re-released on the PlayStation 3, the Vita and the PSP via PS1 Classics (all defunct systems at this point), a re-release on a more enduring platform seems like a good way to test the viability of the classic JRPG franchise.

Odds: Capcom’s an odd case when it comes to GOG. They released one really old port on the service (Street Fighter Alpha 2) and a much more recent port two years ago (Dragon’s Dogma: Dark Arisen). Since then, we haven’t seen anything else for them and Capcom has begun to implement Denuvo into their games – but only brand-new titles, not HD re-releases. Maybe there’s still a chance they’ll release more games on GOG, especially considering their recent attempts to win back their audience. I guess time will tell. (4/10)

Mega Man & Mega Man 3 – Capcom/Hi-Tech Expressions

Okay, I’ve already talked about this game at length enough in several other articles – particularly in my MegaMan retrospective – so I’ll keep this brief. These games are bad, but they’re old. And GOG is a place for PC games that are good and/or old. It technically belongs on the service, that’s all there is to it.

Odds: AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA There’s absolutely no chance. This game is likely considered an old shame by the people at Capcom’s Western branches that know of its existence and I doubt the Japanese branch even knows about these games. (0/10)

G-Darius – Square Enix (Taito)

I’ll be honest: back when I had my PS1, the majority of my library consisted of titles developed or published by the fine folks at Capcom. However, G-Darius is one of those exceptions that I’ll never forget. The fourth arcade installment in the classic shoot-‘em-up franchise – and the very first to utilize 3D polygonal graphics – G-Darius was also the first horizontal shmup that I actually liked. Up to that point, I was only a fan of vertical shooters like Aero Fighters, 1944 and Raiden. Considering this game was also ported by CyberFront, I anticipate that this was also a good port of a good game.

Odds: Sure, at this point, most of Square Enix’s offerings on GOG are strictly from Eidos’ catalog but branching out seems possible, especially with old ports like this of games with such a niche following. (3/10)

Taito Legends 1 & 2 – Square Enix (Taito)

I guess it’s become a requisite for me to include some kind of a retro compilation on these GOG lists, and this time, the honor goes to the Taito Legends games. Both compilations were also released on the PlayStation 2 and Xbox, but based on the information I have, the PC versions were based on the latter. With a total of 68 games across both collections, including such arcade classics as RayForce, Qix, The New Zealand Story, Darius Gaiden, Elevator Action, Operation Wolf, The Legend of Kage, Gun Frontier and many, many more. These PC releases don’t have every game that was present in every release for both collections. There were a few titles that were exclusive to the PS2 version of Legends 2, but others that were only present on the Xbox and PC versions. Also, one game wasn’t present in the Western releases of either collection, but several were left out of the various Japanese releases. Still, these do seem like our best bet for seeing these old Taito games officially playable on PC, unless Square Enix decides to revisit the concept entirely on modern platforms.

Odds: Square Enix seems like they’re a bit more literal when it comes to understanding the PC market. Because of that, I think these games have a better chance of making it to GOG than that old G-Darius port, but barely. (4/10)

Battle Arena Toshinden 1 & 2 – Tamsoft/Playmates Interactive

You didn’t honestly think that I’d be happy with just two fighting games on this list, did you? The original Battle Arena Toshinden holds a special place in my heart: despite the game’s primitive clunkiness, it may very well have been the first game I played on the original PlayStation, through one of those demo kiosks you’d find at stores back in that era. The original game’s PC port was essentially the product of a compromise: Playmates Interactive would release the game on PC, while Takara would publish the Earthworm Jim games in Japan. To signify this agreement, Earthworm Jim appeared as a guest character in the PC release, though he was honestly just a model swap for an existing character. This version appeared to be directly based on the arcade version as opposed to the better-known PS1 release. It used the original Japanese voiceovers, as opposed to the English ones found in the PS1 release, as well as a slightly rearranged soundtrack.

The second game received much more love in its PC port, containing everything from the PS1 version, as well as many other new features, like the ability to save progress on unlocking extra content and full controller customizability, two features the home console version lacked. On top of that, Toshinden 2 was released directly on Windows, while the previous game was compatible with DOS.

Odds: Just like Frankenstein, the main hurdle here is figuring out who owns the rights at this point. Honestly, in the process of researching the second game’s PC release, I found at least three companies that were potential publishers, though Playmates Interactive is the one present on the game’s title screen itself. All the same, GOG still has the rights to sell all of the Earthworm Jim PC ports, so there’s a chance they’d know exactly where to go to figure this one out. Unfortunately, Toshinden doesn’t appear to be a game that’s high in demand. (2/10)

Brain Dead 13 – ReadySoft (Digital Leisure)

This game always felt like a missed opportoonity (no, I’m better than that) opportunity for me. Brain Dead 13 always intrigued me with its various ads in magazines throughout my childhood, yet I never got the chance to play it. Essentially a game in the same vein as Dragon’s Lair and Space Ace – and with an artstyle that clearly tried to ape the work of Don Bluth to boot – Brain Dead 13 may seem like more of a case of style over substance, but that’s not necessarily always a bad thing. It’s funny: generally, I hate quick-time events when they show up in action games, but if they’re the game’s only avenue of interactivity, I’m generally way more forgiving.

Odds: Well, on the one hand, the game did see a re-release on iOS back in 2010, so we do know that someone has the rights to the game in question. Of course, my guess is that if they were going to do re-releases, it would probably be a brand-new remaster – rebuilt from the ground-up – as opposed to just putting the existing DOS, Windows and Macintosh versions up on GOG. Still, you never know: I never would’ve guessed that Toonstruck would ever see the light of day again, and yet, it’s up on GOG. (5/10)

And so ends another wishlist. I went with some pretty esoteric choices this time around, but that just goes to show just how varied PC gaming was back in the halcyon days of the 1990s and early 2000s. PC gaming before Valve’s domination over the landscape was an interesting one, though not always necessarily better – Games for Windows Live was a mistake. Honestly, I had a lot of fun writing this list. I just wish I’d been able to come up with an alternate topic. I think I’ll continue these lists, but ideally I’d like to fold my next GOG list into the December 2019 article. I’m going to keep working on finding a new topic for next year, but I’ve already got another GOG list halfway done as it is.

PC Ports Wishlist 2: Lost in New York

Around this time last year, I decided to do a new article in my long-running indulgence: port-begging for PC games. Of course, in the most recent article, I also added in some additional musings. I discussed what my favorite overall “victories” were since I’d originally started doing these lists, as well as focusing on both my overall top 10 most wanted games out of what I’d covered in older lists and the top games for each remaining list. I can’t really remember if I decided I wanted to make it a yearly tradition after the previous article – at the same time, I guess I just sort of assumed I’d be doing it again anyway. I had fun with last year’s lists, so why not?

This time around, I’m going to be focusing entirely on 2017 with the recap. As such, I’ll be starting with my top 5 confirmations of the years, which was a lot more difficult than I would have expected. Little has really moved since last year’s “Best of the Rest” list, but I’ve finally been able to cobble together an entire new list, so it only seems fitting to introduce it in this article. Finally, considering the fact that the top two slots in my previous top ten list – MegaMans 9 & 10 and Ys SEVEN – have since been released, I’ve decided to write up a new list. Not every game is new, but some have switched places.

Before we get on with this year’s lists, I’d like to go over the PC port announcements that were made since August, when I did the list for GOG games. Admittedly, I didn’t really expect that much in the way of announcements, especially considering the major announcements revealed from May until August. That’s not to say there was nothing these past four months. Killer Instinct was finally released on Steam back in September, technically not a new port – as it was previously a Windows Store exclusive. However, putting it on Steam and adding (albeit limited) crossplay with both the Xbox One and Windows Store versions was a nice touch. September also brought us the announcement of Zone of the Enders 2 receiving another re-release, adding a new VR option, on both PS4 and PC. While the ZOE HD Collection was on a previous list, I suppose getting a new release of the game that worked – apparently, the PS3 and Xbox 360’s version of the first game was broken – is better than nothing, so I’ll count that as a win. However, November alone definitely brought me some big-name releases – that ended up forcing me to modify the new game’s list not once, but twice. Capcom announced that Okami HD would be ported to PC, as well as PlayStation 4 and Xbox One. I wish I could say that I had considered this game for my list, but I thought of it as too much of a long shot, given the series’ Japan-centric aesthetic running counter to Capcom’s Western goals. Sphinx and the Cursed Mummy, a Zelda-like adventure game with platformer elements previously released on the GameCube, PlayStation 2 and the original Xbox, also managed to receive a remastered port on PC, Mac and Linux, courtesy of THQ Nordic. The game didn’t fall within my usual criteria for inclusion, but considering the game’s recent cult following, it’s definitely good news from my perspective. Injustice 2, on the other hand, was originally going to be on this year’s list, but it ended up receiving a PC port courtesy of the fine people at QLOC. Unfortunately, the game uses Denuvo, so I’m going to have to hold off on it until WB comes to their senses. And just like last year, the biggest surprise comes from SNK. The Last Blade 2 – based on the PS4 release this time around – was released on Steam completely unannounced. Ironically, this was another game I intended to put on this year’s list but had to swap it for something new at the last minute.

Speaking of last-minute announcements, there were two more PC gaming announcements I’d consider wins literally the day before this article was scheduled to go up. First, both Jazz Jackrabbit games were released on GOG, which means that the GOG wishlist I wrote back in August has finally borne fruit. Here’s hoping it’s the first of many. Earlier this week, XSEED announced a livestream on November 30th, with a mystery announcement. I was hoping for something Falcom-related and once again, I hit the jackpot. 2001’s Zwei!! – now retitled as Zwei: The Arges Adventure – is being translated and set to release on their usual storefronts (Steam, GOG and the Humble Store) sometime in “Winter 2018”. The work that went into bringing this to modern computers cannot be understated: the original game used DirectX5. XSEED managed to collaborate with Matt Fielding of Magnetic Games, the developer behind Exile’s End. As such, a majority of the original applications and mini-games from the original Falcom release have been maintained in this new version, with the exceptions of the calculator and the calendar. Frankly, I’m just surprised at the turnaround on this one and can’t wait for it to be released.

This year’s list of console ports also managed to achieve a win. Owlboy was originally announced for the Switch back in May, but since then, PS4 and Xbox One ports have also been announced. Last year’s list did way better. Back in March, Lethal League was announced for PlayStation 4 and Xbox One. Team Reptile also announced a sequel – named “Lethal League Blaze” – set to release some time next year on both PC and “console”. Undertale was also announced for release on PlayStation 4 and Vita back during this year’s E3. I was honestly surprised that it didn’t end up hitting the Nintendo Switch, but that’s life. Likewise, while NEO AQUARIUM – The King of Crustaceans – failed to receive a console port, its sequel ACE OF SEAFOOD has been ported to the PlayStation 4, as well as developer Nussoft teasing a future port to the Nintendo Switch.

Top 5 Successes of 2017

Before I get to my actual picks, I’d like to give an honorable mention to Arc System Works in general. They’ve made quite the evolution over the past couple years, going from re-releasing old PC ports of classic games on GOG to outright announcing PC versions of upcoming games – Double Dragon IV and BlazBlue Cross Tag Battle come to mind. I hope more Japanese companies take after their example and decide to offer major PC support for any games they decide to release in the West.

5. de Blob 1 & 2 – THQ Nordic (Wii, PlayStation 3, Xbox 360)

I honestly didn’t think this was possible, which is why this made the list over ASW. ASW’s transition into a more PC friendly company was alluded to for quite some time, but when Nordic Games rebranded themselves as “THQ Nordic”, the Darksiders III announcement wasn’t remotely surprising. Bringing back not one, but both de Blob games, on the other hand? Absolutely blew my mind. When Nordic first purchased the intellectual property and said they “had plans” for the series, I thought it was merely corporate talk. After all, the game’s rights had languished in purgatory while other major IPs were claimed by other companies at auction. Best of all, they hired Blitworks to handle the ports of both games. Eventually, the first game had ports announced for the Xbox One and PS4, and it wouldn’t surprise me if the second game follows.

4. Bayonetta/Vanquish – Sega/Platinum Games (Xbox 360, PlayStation 3, Wii U)

Speaking of amazing turnarounds, Platinum Games managed to grant us not one, but two of their cult classics from last-gen on PC this year. The fact that both games came out so close to one another made this even more amazing. It’s also been heavily rumored that both games will be released as a double-pack on the PS4 and XBO, though confirmation has yet to be made. With Platinum’s Twitter heavily implying that Bayonetta 3 may be on the horizon, it only makes sense to get the game in as many hands as possible. While a Bayonetta 2 PC port is a pipe dream due to Nintendo’s heavy involvement with the game’s development, I hope we can see even more of Platinum’s back catalog hit PC in the near future.

3. The King of Fighters XIV – SNK (PlayStation 4)

It’s funny: I was honestly expecting to put this one on this year’s list of new games: it was even the sole new addition to last year’s list. SNK managed to impress me with a timely Steam port that I assumed would usher in the game’s demise when it came to additional content, but apparently that wasn’t the case at all. With a port handled by Abstraction Games – an underrated company that handled the Double Dragon Neon PC port – KoFXIV is now capable of shining in brand-new ways, thanks to a fledgling mod community. Seriously, what they’ve been able to do with the game has been amazing.

2. MegaMan 9 & 10 (MegaMan Legacy Collection 2) – Capcom (Xbox 360, PS3, Wii)

I’m surprised this is coming in at number 2, but my top request definitely put up a good fight. I’m probably alone in the sense that I’d have been willing to pay $20 for these two games and all their DLC alone. Adding in two more MegaMan games that hadn’t shown up on PC before – MegaMans 7 and 8 – only served to sweeten the deal and make it a can’t-miss proposition for me. For a while, Capcom had been weird about what they’d port to PC – but in recent years, as long as it’s not a Nintendo-exclusive, PC gamers are likely to get love from Capcom. If anything, I wish they’d been a little less generous in some cases…

1. Falcom (in General)

Yeah, I get that it’s kind of cheating to put an entire company in the top slot, but if I’m going to be honest, they deserve it. Sure, the promises of day one parity with the console releases of Ys VIII: Lacrimosa of Dana ended up being a pipe dream, but considering the rumors of the port’s quality (or lack thereof), not to mention the outright poor quality of the original translation, it may have turned out to be a blessing in disguise. Aksys Games’ translation of Tokyo Xanadu eX+ is set to launch the same day as its PS4 counterpart as promised, but considering how late they started their own beta testing (similar to Ys VIII), well, “watch this space”. Even though Ys VIII didn’t hit its original release date on PC, some good did come of it. Ys VIII is actually the first game that NIS America is releasing on GOG, which is amazing. Whether or not that means other NIS games will hit the platform is beyond me, but that seems pretty cool.

Despite these setbacks from one of their new partners, XSEED more than picked up the slack when it came to representing Falcom on PC. The Legend of Heroes: Trails of Cold Steel, Ys SEVEN and Zwei: The Ilvard Insurrection (formerly “Zwei II” in Japan) all saw release on Windows PC this year. Also, they’ve announced that both Trails of Cold Steel II’s PC port and the first Zwei!! will release some time next year. Good stuff, but that’s not the major reason why they topped it out. In an interview with Techraptor, Toshihiro Kondo – Falcom’s president – said that he wanted “all of [their] games that come out to [release] on Steam”. Not just all future titles, not all of the old games that Falcom previously released on Windows, ALL of their games. Big words, but considering the massive collection of Falcom games we’ve amassed on PC so far, I wouldn’t be surprised if this comes to pass.

Our Feature Presentation

Before we go onto my new list, I feel like it’s worth going over the rules I’ve limited myself to in the past with these lists. It’s odd, I know, but it just ends up making the process of building a list much more fun. For starters, I’m limiting myself to games from the seventh (PS3/Xbox 360/Wii) and eighth (PS4/Xbox One/Wii U/Switch) generations of gaming. Porting anything else seems like it would require a brand-new release across the board and this is more about simple ports. Considering the sheer amount of games from these generations that have been ported to PC in recent years, it only seems fair. I also try to limit myself to one game per company, though considering the sheer number of buyouts we’ve seen, I’ve decided to expand that to one game per “brand” – but only if the buyout happened since the games were made in the first place. For example, I can ask for one game each from Sega and Atlus, but asking for two games from Square Enix is a no-no. I also consider one “series” as an entry, as long as the games themselves were all present in the generations available to me. Finally, no games that are clearly “console-exclusive”. So, even though Sony Music has started that whole “Unties” publishing label for indie games and Nintendo’s willing to do tie-ins on mobiles, I’m not going to be asking for stuff like Parappa the Rapper Remastered or Super Mario Odyssey. It’s just common sense.

Brandish: The Dark Revenant – Nihon Falcom/XSEED Games (PlayStation Portable)

I mentioned earlier that Falcom’s president wanted to put all of their games on Steam. The main goal most people have their sights set on is getting Trails of Zero and Trails of Azure on the PC platform. A segment of Falcom’s popular “Legend of Heroes” series, these two games – known colloquially as the “Crossbell games”, named after their setting – are quite literally the most commonly requested games. Unfortunately, they also lack any official English translations, so this would be a necessary part of porting the games to PC.

But do you know what Falcom game already has a full English translation and is also currently doomed to exclusivity on the inescapable purgatory that is the PlayStation Portable? That’s right, Brandish: The Dark Revenant. A remake of the first installment in a short-lived Falcom series, the games bring a new perspective to the first-person dungeon crawlers of old with its unique brand of gameplay. Brandish’s translation was a labor of love from Tom “Wyrdwad” Lipschultz, one of XSEED’s most prominent localizers. While the PSP remake saw its original Japanese release in 2009, it only managed to reach America in January 2015 as a digital-only release. It’s a shame that such an interest game was resigned to such a lackluster fate outside of its home market. Considering the fact that we’ve seen Ys SEVEN hit PC this year, I’d love to see Brandish achieve the same thing. At worst, it would at least give XSEED’s new partners a chance to hone their craft while XSEED is working on translating the Crossbell duology.

Rare Replay – Microsoft Studios/Rare (Xbox One)

This almost feels like cheating, considering I put the Banjo-Kazooie games on an earlier list. Considering they’re both included in this compendium of some of Rare’s most beloved titles (not owned by Nintendo), getting this collection would just end up killing two birds with one stone. It may seem unlikely given the fact that it hasn’t already come to PC, but that’s exactly what I thought about the Killer Instinct reboot back on my very first list. If I’m going to dream, I might as well dream big.

Tekken Tag Tournament HD – Bandai Namco (PlayStation 3)

This has the exact opposite problem compared to Rare Replay. I’ve already asked for the second Tekken Tag Tournament, so why ask for the original? The answer’s simple: despite being outclassed in every possible way by its sequel, I associate some really happy memories with the classic game. The re-release in the Tekken Hybrid package reminded me of that and so did replaying the game for the Tekken retrospective I did this year. There was just something amazing about the original game, some intangible factor that prevents me from letting go of it. That’s not to say I wouldn’t rather have the second game if forced to choose, but if Bandai Namco considers re-releasing both, I’m not going to complain.

Odin Sphere: Leifthrasir – Atlus/Vanillaware (PlayStation 4, PlayStation 3, PlayStation Vita)

Every list has got to have at least one pipe dream on it. A game that outright transcends any other baffling choice. I’ve got quite a few on this year’s list, but I’d say last year’s re-release of Odin Sphere is the big one this time around. Since I started doing these wishlists nearly four years ago, we’ve seen Atlus’s stubborn refusal to acknowledge the PC market go from the rule to the exception when it comes to Japanese publishers. Having said that, Atlus USA does do a good job of publishing various indie titles on the platform and Sega has apparently been applying pressure on Atlus’s PC-phobia, with various people speculating that we could see a Persona game hit the platform someday. Frankly, I’d rather just have Vanillaware games, considering the developer’s stated openness to releasing their games on PC. Leifthrasir is technically their most recent release, therefore it feels the most likely.

Azure Striker Gunvolt 2 – Inti Creates (Nintendo 3DS, Nintendo Switch)

This was honestly a last resort when it came to PC port requests. Don’t get me wrong: I loved Gunvolt 2 even more than the original game. It’s more that it seems like Inti Creates may have abandoned the platform when it comes to the games they publish themselves. Not to mention the fact that I think I’d rather have a release of the Striker Pack on PC, as opposed to just the second game. The original Gunvolt’s release on Steam was sort of wonky and it looks like the version included in the Striker Pack on Switch is a much more coherent experience, likely due to what Inti Creates was able to learn from their first attempt at transferring the title – which required two screens – onto a single-screen platform and improve their efforts. At the same time, asking for the Striker Pack feels a bit skeevy, considering we already have the first game on Steam. That’s what makes the whole thing so complicated. I mean, ideally, they’d just release the Striker Pack on Steam and give anyone who bought the first game a discount. That’s my opinion anyway.

Yakuza series – Sega (PlayStation 3, Wii U, PlayStation 4)

From what the internet has been telling me, the Yakuza games – better known as Ryū ga Gotoku in Japan – are the best games I’m not playing. I totally want to try them out, but I’m afraid I’m just no longer into playing big experiences like that on console these days and frankly, I wouldn’t even know where to start at this point. Much like Atlus’s Persona series, there is a massive wellspring of support for these games to make their debut on PC. Some people want the games to start with the latest game in the series – either Yazuka 6 (the next game set to hit the West) or Yakuza Kiwami 2, the remake of the second game set to hit Japan in a matter of days. Other people seem to be fine with the series starting up with Yakuza Zero – which has essentially been deemed the perfect place to jump into the series for newcomers. Meanwhile, I’m a little more extreme: I want everything. Start by localizing the Japanese-exclusive HD ports of the first two games on the Wii U, then just continue from there. Ideally we’d be seeing most of the cut content restored to its original glory in the process. It sounds ridiculous, I know, but honestly, a legitimate entry in the Yakuza series hitting PC is a pipe dream anyway.

(P.S. Nice try, Sega. But no one’s counting that smartphone game you’re working on as an actual PC release for the Yakuza series. In fact, most of us were just insulted.)

The Witch and the Hundred Knight – Nippon Ichi Software (PlayStation 4, PlayStation 3)

NIS America still appears to be pretty heavily involved in the PC scene, but personally, I wish they’d port more of Nippon Ichi’s games to the platform. The Witch and the Hundred Knight is a game that friends of mine have been raving about, and considering the fact that it’s an action-RPG, I’m onboard with it too. The game’s sequel released in Japan early this year and is set to release in the West sometime next year, so allowing the PC crowd to get their hands on the first one would be a nice treat. Though frankly, I’m still worried about which Disgaea game we’ll get next – I’m kind of worried that they might just skip right to 5, considering the game’s ESRB listing. I’d rather play through the rest of the old games first, personally.

Final Fight: Double Impact – Capcom/Iron Galaxy Studios (Xbox 360, PlayStation 3)

Truth be told, my backlog of PC port requests from Capcom is running pretty low. That’s not exactly a bad thing: it means that most of the recent games I actually want from the company have already been released on PC. Final Fight: Double Impact just seems like a safe choice to make. It contains arcade-perfect releases of both the original Final Fight and Magic Sword, two beat-‘em-ups with significantly different gameplay styles. Factor in the drop-in multiplayer using GGPO and it’s still worth playing to this day, in spite of the DRM present on the PS3 release. Considering that the 360 and PS3 have essentially been retired, it’d be nice to see this collection – or better yet, a bigger collection with more games included – ported to modern platforms, PC included.

Windjammers – Data East/DotEmu (PlayStation 4, PlayStation Vita)

Windjammers is among the most underrated multiplayer games of all-time, so when it managed to get a re-release on both PS4 and Vita this past year, it was exciting. The only thing that could’ve made it better would’ve been if PC had been involved in the fun as well. Fortunately, DotEmu’s released a whole lot of their ports on the platform down the line, so I’m pretty confident that we’ll be tossing frisbees in no time. In fact, I’d go so far as to say that out of all of the games on this year’s new list of games, this is the one I’m most confident will hit PC by this time next year.

Let It Die – GungHo Entertainment/Grasshopper Manufacture (PlayStation 4)

Let It Die and I have had a pretty turbulent history. I was originally excited for the game when it was first announced as “Lily Bergamo”, I’m a huge fan of Grasshopper Manufacture after all. Then the game was transformed into Let It Die and touted as a “free-to-play” experience, at which point, I totally lost interest. Flash-forward to earlier this year when I actually hear some actual information about the final product and I’m intrigued all over again. Let It Die may be a free-to-play game littered with microtransactions, but it’s built far more like a classic arcade game than the mobile cash grabs we associate the concept with. Let It Die is effectively a dungeon-crawler with rouge-like elements, you’re limited to a single life – but if you pay in a quarter, you can continue with your current character. Otherwise, you’ve got to start from scratch. Aside from that, the game maintains the typical Grasshopper off-the-wall insanity: for example, the player is guided by a skateboarding grim reaper named Uncle Death. The permadeath mechanic also lends itself to asynchronous multiplayer: dead characters appear in other players’ games. It’s an honestly interesting concept and one that I’d like to see on PC, though given the fleeting nature of games like this, I wouldn’t hold my breath.

Top 10 Most Wanted

Last year, ranking my top 10 list of the games I want ported to PC the most was more haphazard than anything. I’ve never really been all that good at ordering my favorite things in general and in many cases, there wasn’t really much of a difference in how much I wanted many of the games on the list. So to compensate for it, I’ve decided to factor in just how likely I think it would be to see a re-release on PC, which should go a long way toward explaining why various games have switched places from the previous year. Keep in mind that the top two games from the previous list were in fact the top two games I wanted, this new method just helps to keep things feeling a little more structured: I’ve never really been all that good when it comes to rankings and usually by the time I’m done with one list, I instantly regret the final product. Also, don’t view a game being snubbed from the list as a sign that I don’t want the game: it’s safe to assume that I want everything that’s ever been on any of my list, even games like the now-defunct Tekken Revolution. These are just the ten that would make me the happiest to see on PC at this point in time.

10. Catherine – Atlus (PlayStation 3, Xbox 360)

Like I said earlier, Atlus’s Japanese branch appears to be actively against doing PC versions of their games. That setback won’t stop me from holding out hope. But this was clearly the longest of the longshots last year and yet, here we are. Considering the fact that we were teased with a potential new entry in the series back in August, it only seems reasonable to bring the original back for those who missed it or simply want to play it on more modern platforms.  And what platform is more modern than the PC? Come on, Atlus: you’ve literally got nothing to lose – do a modern “HD” port on PS4 and PC, replacing the Xbox brand. It’s a Golden opportunity you can’t afford to miss.

9. Lollipop Chainsaw – WB Games/Grasshopper Manufacture (PlayStation 3, Xbox 360)

Lollipop Chainsaw dropped a fair amount this year and there are a couple of reasons for this. For starters, WB Games’ PC gaming record has been littered with ups and downs in recent years – ranging from the legendarily bad port of Arkham Asylum to hiring QLOC to fix the botched Mortal Kombat X port to adding Denuvo to a QLOC-developed port of Injustice 2 – Warner Bros. just seems to keep me guessing in strange new ways. More importantly, I don’t think WB Games has any interest in reviving the game, particularly given the game’s controversial content and our current social climate. I mean, the game hasn’t even been added to the Xbox One’s library through backward compatibility. Even Catherine managed that. I think our only hope to see this game again is if Grasshopper Manufacture’s new parent company GungHo Entertainment manages to buy the rights from WB Games and that just seems like a pipe dream.

8. Dragon’s Crown Pro – Atlus/Vanillaware (PlayStation 4)

Of course, even though Odin Sphere: Leifthrasir is the most recent Vanillaware release, we do know what their next release is. Last year, I simply had the original Dragon’s Crown on this list, but considering the fact that there’s a re-release coming up with a higher resolution and on a platform with a more PC-friendly architecture, it just seemed obvious to ask for the new version instead. Still seems odd that they’re doing a re-release so soon: they even released a patch for the PS3 and Vita versions allowing for crossplay with Pro. Truth be told, there’s a part of me that wonders if Dragon’s Crown Pro is just being made as a Trojan Horse to allow Vanillaware to toss their hat into the PC gaming market. I’m more than onboard with the concept.

7. NeoGeo Battle Coliseum – SNK (Xbox 360)

This one seemed like an obvious choice. I didn’t have any 2D fighting games on the list last year and frankly, that’s unacceptable. Considering the fact that many of SNK’s old games that have been re-released on this gen have made their way onto PC – particularly the ones handled internally – it only seems fair to ask for something from the previous gen. Hamster’s been killing it with their Arcade Classics releases of classic NeoGeo games, but SNK’s work after their long-running self-made arcade hardware is a rarity these days. Considering the rumors abound that SNK may be working on a second Battle Coliseum game, re-releasing the first on modern platforms seems like a no-brainer. I see it going down like this: initial release on the PS4, followed by a Steam release at some point down the line.  Not an ideal scenario, but perhaps the most realistic.

6. Super Puzzle Fighter II Turbo HD Remix – Capcom (PlayStation 3, Xbox 360)

Another significant drop from last year’s list, I just think that seeing either a re-release of the old PC version or a new port of the HD release just isn’t in the cards anymore. Puzzle Fighter’s recently been relaunched as a new free-to-play mobile game with a hideous art style and I’m sure that Capcom would try to avoid any undue competition by releasing the original game. And believe me, this new mobile game is going to need all the help it can get. Maybe we’ll see a re-release if it fails to meet Capcom’s likely insane expectations, but it’ll take some time to gauge the game’s success.

5. Tekken Tag Tournament 2 – Bandai Namco (PlayStation 3, Xbox 360, Wii U)

While we did finally end up getting a Tekken game on PC this year, I honestly still would prefer Tag 2 to make its way there as well. Unfortunately, as TTT2 was among the worst selling games in the entire series, it seems like the chances of this game getting re-released on more platforms are pretty slim. At least it’s on the Xbox One via backwards compatibility, but I’m still salivating over the thought of what the modding scene could do with this game.

4. Castlevania: The Dracula X Chronicles – Konami (PlayStation Portable)

It feels a little weird moving this up, considering Konami’s recent history. This year offered us an omen: Super Bomberman R, one of the Nintendo Switch’s launch titles, was a true return to form for the company. This has led to a great deal of speculation about a return to Konami’s roots, with potentially even more new games in the vein of classic titles. An easy way to test the waters for this kind of revival would be re-releasing actual old titles and I still can’t think of a better choice than the Dracula X Chronicles. Containing a full graphical remake of one of the most beloved Castlevania games, an official English translation of the original PC Engine version, as well as a retranslated version of Symphony of the Night, DXC deserves a better fate than being trapped on the likely-defunct PlayStation Portable line for all eternity. The remake could use a little polish to handle higher resolutions, but aside from that, it would be a perfect package.

3. Splatterhouse (2010) – Bandai Namco (Xbox 360, PlayStation 3)

2010’s Splatterhouse reboot did not get nearly as much love as it deserves. The game was a high-adrenaline romp through a horror-inspired environment that both paid homage to and build on the original games. Considering we’ve seen various companies choose seemingly random games for modern revivals, Splatterhouse feels like it could have a chance. The game’s only major flaw, its terrible load times, could easily be fixed on modern platforms and frankly, even if you’re not a fan of the reboot itself, it also comes with perfect ports of all three of the mainline games from the 90s. If that’s not worth a re-release, then I don’t know what is.

2.  MegaMan: Powered Up/MegaMan: Maverick Hunter X – Capcom (PSP)

I wouldn’t have considered putting this so high on the list, but considering the recent re-releases of Okami HD and Apollo Justice: Ace Attorney on contemporary platforms, it looks like Capcom may be raiding their backlog for some big cheap releases. For me, the most obvious choice would have to be a twin-pack of their MegaMan releases on the PSP. Both games were critical darlings crippled by the platform they were released on and their timing. Re-releasing both games with improved resolutions in a two-pack for $20 would sell like gangbusters. Considering the fact that Powered Up isn’t even available as a downloadable title outside of Japan, this would also go a long way to preserve what is objectively the best iteration of the original MegaMan in existence and the fascinating curiosity that is MHX’s Vile Mode. Better yet, don’t just release this on PC – release it on everything: PS4, Switch, and even the Xbox One. Come on, Capcom. It’s the Blue Bomber’s 30th anniversary, let’s celebrate!

1. Ys: Memories of Celceta – Nihon Falcom/XSEED Games (PlayStation Vita)

It might surprise you to see that while much of last year’s list has remained pretty much the same, Memories of Celceta managed to jump a whopping six places to take the number one slot. For starters, the main reason that it was low was to keep things fair – after all, Ys SEVEN was my second most highly-requested PC port of all, and with that out of the way, MoC could flourish. But beating out a MegaMan game for the top slot? That comes down to pure psychology. With SEVEN coming out this year and Lacrimosa of Dana eventually hitting PC at some point, Celceta is literally the only remaining modern Ys game without a PC version in the West. You ever notice how the most painful losses are the ones where you come so close to victory? The most noticeable gap in any collection is a single entry? Same basic concept: PC is so close to being a perfect platform for the Ys series, it just needs that one last game.

Another element that puts this so high on my list is the sheer possibility of it. Everything else on here feels like a pipe dream to at least some extent – a majority of these games are from last-gen and companies don’t seem quite as keen on re-releasing old content as I’d hoped. With that in mind, I’d easily consider Ys SEVEN to be the less likely of the two missing Ys games when it comes to PC ports and that managed to become a reality. Considering the poor timing of SEVEN’s release date on PC compared to the American release date for VIII on consoles, I’d almost be willing to bet that we might see confirmation of a Memories of Celceta PC port from XSEED around the time NIS America announces the final release date for the PC version of Lacrimosa of Dana.

To put it simply, Memories of Celceta is the only game on this list right now that I don’t see merely as a hope. It’s an inevitability. Falcom has already begun focusing more on the PC market in the West, the fact that day-one PC releases were a big part of what led them to choose Aksys and NIS America only proves it. XSEED has been playing a game of catch-up, effectively proving that they are capable of following through with this new strategy given the fact that they released 3 Falcom games on PC this year alone, with one more set likely to release sometime next year. And while the Trails games are Falcom’s top brand in Japan, Ys is still the more popular brand in the West. The Western demand for Crossbell may be deafening, but there’s a much more viable option left to XSEED. The cry for Memories of Celceta on PC is literally deafening: it was riled up by a Twitter gaffe two years back, Joyoland’s attempt to put their ports on Steam Greenlight with pages entirely written in Chinese were met with salivation in English and SEVEN’s recent PC release proves that XSEED finally has the resources to make this request a reality. It’s time to complete my collection.

Thus concludes this year’s set of lists. It almost makes me wonder what I’d be able to write next year. The sheer amount of new games receiving releases on PC and old games being ported long after their initial release is what caused me to abandon this entire concept in the first place, so in a strange sense, it almost feels good to not have to write these nearly as often as I did in previous years. At the same time, I do miss writing up these lists: that’s why I’ve continued with the yearly April Fools’ list of console ports and managed to put together a wishlist for GOG this past summer. On the plus side, I’ve almost got a full list ready for next April, but as for December 2018, I’m kind of at a loss of what to do to extend an article like this to its usual length. Oh well, at least I’ve got a whole year to figure that out.

 

Retro or Reboot?: Pocky & Rocky

If there are any regrets I’ve had while writing articles for Retronaissance, it would simply have to be the fact that I’m overzealous when deciding to begin new series. It’s not to say that I don’t like the concept of writing multiple pieces based around a single cohesive theme – quite the opposite, in fact. My problem is that I always seem to decide to start them off with only an idea or two to explore. I always sort of take my ability to come up with new ideas that relate to these categories on a whim for granted, but in reality, coming up with topics that I deem both suitable and interesting is a difficult undertaking. As such, I would often exacerbate the problem: introducing more series with the expectation that they’d be easier to write for. Sometimes this ends up working to my advantage – I’ve got quite a few concepts lined up for a few existing series – but when it doesn’t, it only adds to my guilt. As such, I’ve decided that this year, I’m going to try to restart a few of these abandoned series – or at the very least, give them proper follow-ups – and what better place to start than with good old “Retro or Reboot”?

It’s been a long time since I’ve written one of these articles, so it’s only fitting that I review exactly what Retro or Reboot entails. I’ll be looking at a series – with a minimum of two games – that has fallen victim to a significant hiatus. In the past, I’ve considered only games that haven’t seen a new release since the sixth generation (the days when the PlayStation 2 ruled the gaming world), but since the present generation has finally come into its own, I’ll amend this to involve anything that hasn’t been revived since the seventh generation: Xbox 360, PS3 and the Wii. Anything newer than that still has a chance to be revisited after all. Generally, I’ll favor series that only managed to exist during a single generation – it’s just easier to find a cohesive theme when you don’t have to worry about deviations like the 3D Castlevania games or the 2010 reboot of Splatterhouse when considering a franchise’s core concept. I also tend to prefer older franchises, simply because I’m more likely to be familiar with them. In the end, I craft two proposals to revive the franchise: one retro-themed proposition which simply tries to maintain as much of the originals’ concepts as possible and the other a total reboot that tries to reimagine the series with modern conventions. Of course, both proposals can be best described as fantastical pie in the sky wishing, but these are meant to be happy articles, soul-crushing reality be damned!

This article’s topic is Pocky & Rocky. Developed by Natsume, the P&R series is a perfect example of the shoot-‘em-up sub-genre colloquially referred to as the “cute-‘em-up”. The games play similarly to a specific style of shmup where players are capable of freely roaming the stage at their own pace – other examples with similar gameplay include Zombies Ate My Neighbors, Commando and Shock Troopers. Some time ago, the Nopino Goblins went on a rampage. A young Shinto priestess named Pocky managed to put an end to the mayhem, restoring the peace. One day, a Tanuki named Rocky came to Pocky’s temple, asking her for help. The goblins had lost their minds and began their rampage anew. The two team up to find out just why the spirits run amok once more. The second game involves the harvest festival, attended this year by Princess Luna – not that one –  the princess of the moon when she is kidnapped by a gang of demons, led by an oni named Impy. This time, Pocky and Rocky are joined by two new partners, Bomber Bob and Little Ninja. While I personally didn’t own a Super Nintendo when I was a kid, my cousin did and he had both games, so I have fond memories of them from my childhood. Years later, I got to play them again and they definitely held up. Unfortunately, the games haven’t been re-released since: Natsume expressed interest in putting them on Nintendo’s Virtual Console service, but they claim that Nintendo wasn’t interested in releasing any titles from that platform.

Retro

The funny thing about this is that I’ve already got a perfect framework to base the entire concept around. Recently, Natsume did an enhanced port of Wild Guns: Reloaded – currently on the PS4 and coming soon to PC via Steam – which took the original game and rebuilt it, optimizing it for larger resolutions, adding new characters and stages and beefing up the multiplayer to allow for up to 4-player cooperative play. With such a product already existing, why not expand on its core concept with another classic Natsume game? I normally try to title these concepts and this time around I actually have a perfect title: “Pocky & Rocky: Resurrection”. You know, because the enemies fought in this game are mostly various spirits and other creatures generally associated with the afterlife? Besides, the series hasn’t been active since the Game Boy Advance days – so I think that constitutes “Resurrection” in the title.

Speaking of, that brings up a potential issue with the entire concept. You see, the Pocky & Rocky games are actually sequels in a series of games that were originally created by Taito. Known as “Kiki Kaikai” in Japan, the series originated in Japanese arcades in 1986. Here, the character we know as “Pocky” was referred to as Sayo. Taito would eventually release the game on both the MSX2 computer and the PC Engine and even develop a remake for the Famicom Disk System. After that point, the games that would become the Pocky & Rocky games were developed by Natsume who also published the games in both Japan and North America. These two games improved the gameplay of the series significantly: the original Kiki Kaikai games were slower affairs with stiffer controls. They were also the first games in the series to allow for simultaneous multiplayer play: the previous games in the series only allowed 2 players with alternating turns. The only direct follow-up to these two games was a Game Boy Advance game developed by a third company, Altron. This game was published in the West as “Pocky & Rocky with Becky”, including a third character – “Becky”, Pocky’s nigh-identical friend who first appeared in the Famicom game – though the gameplay itself more closely resembled the original arcade games, to my dismay.

There was another attempt at licensing the Kiki Kaikai name for another title – but by this point, Taito had been purchased by Square Enix which led to an argument over the rights to the name of the game. The game would eventually be released as “Yuikinko Daisenpu” – or Heavenly Guardian as it was known in North America – and is clearly meant to be a spiritual successor. This begs the question: would Natsume be able to make a new game in the Pocky & Rocky series? After all, they re-released the GBA game with little problem, but would Square Enix be willing to license the rights to Kiki Kaikai for a worldwide release or would Natsume have to perform some kind of trademark wrangling in order to get a new game made in the first place? Given the fact that Square-Enix has previously tried to license out the rights to various Eidos properties, allowing independent developers to make pitches for new games in those franchises, I think that there may be a chance that they may be more open to licensing out the property, especially to a former collaborator like Natsume.

The funny thing about this concept is that I’d argue it would work even better with Pocky & Rocky than it did with Wild Guns. They have two games to work from, as opposed to one, offering a wealth of existing content to delve from – after all, both games were pretty much built with the same game mechanics in mind, so utilizing the stages from both games under a shared framework should be completely possible. Throw in some additional brand new stages on top of that like Wild Guns: Reloaded did, and you’ve got a perfect retro revival on your hands.

I’d argue that the gameplay should resemble the original games as closely as possible, but by the same token, take into account various advances we’ve seen in video games since the SNES days. Of course, there were some slightly different mechanics between both P&R games: the single-player in the original allowed you to play alone, while the sequel gave you an AI partner of your choice, that could be thrown as a bomb attack for massive damage or taken control of, offering Pocky an additional hit point. The first game gave each character a health meter and allowed them to power up their shots in two ways – either a spread shot or a flaming shot which did more damage. The second game depicted Pocky’s health via her clothing, allowing her to don additional armor for an extra hit point and added new power-ups like bunny ears that enhance Pocky’s speed and a flashing block that would allow her to switch out her partner for a different character, including those that could be unlocked by finding them while playing the game. Due to these improvements, I would suggest using the second game as the revival’s basis, but offer two different single-player modes: one with a partner (representing the second game) and a solo mode (for those that preferred the first game). Better yet, in the former, you’d be able to choose any of the partner characters as your main – which could allow Pocky to act as a partner character. I originally considered adding in an alternate control method – one akin to twin-stick shooters – before I quickly realized that this would completely break the balance of the games. From the series’ conception, players have only been able to aim in the direction they’re moving, a mechanic that is of the utmost importance when enemy placement is considered. As such, I’d have to insist that Natsume maintain the original control scheme from previous games if they decide to take this route.

Obviously, a multiplayer mode is a must. In fact, keeping in line with single-player mode, there should be individual modes relating to both of the previous games. The first game gave each character their own unique health and extra lives, while the second game only allowed the second player to play as Pocky’s partner – only capable of taking a single hit of damage, but having an infinite set of lives, not unlike the Sonic & Tails mode in Sonic 2 and 3. I’d also suggest adding a 4-player mode (based on the first game’s multiplayer), just like the one found in Wild Guns: Reloaded. This time, however, I’d say that Natsume should try to balance the difficulty levels based on how many players are playing at a time – as the game constantly being balanced for 4 players was the chief criticism I heard levelled at Wild Guns. I’m probably a bit biased, but I’d also love to see an online multiplayer mode in addition to the classic couch co-op mode found in Reloaded. Of course, considering how small of a company Natsume is, a mode like that might be a massive undertaking – but it would be a nice touch all the same.

The graphical style is a simple decision: just use the same graphics from the old SNES games, like Wild Guns: Reloaded did. Upscale the graphics so that they look good at the higher resolutions modern platforms can display, but keep the character to playing field size ratio intact, while rendering the game itself in widescreen. Fortunately, the shift to widescreen shouldn’t have as much of an effect on the game as it did with Wild Guns, just due to the difference in genre. Likewise, the sprite work found in both games is similar enough that they should be easy enough to incorporate into a single title and any new artwork should be drawn to match the existing style.

Ideally, I’d want P&R: Resurrection to include both original games in their entirety: storyline, stage progression, boss fights, effectively acting as both an archive of the original games as well as their evolution. On that note, I’d love to see a “third” story added to the mix – with an all-new assortment of stages, as opposed to the few new levels thrown into Reloaded. In addition, throwing in a sort of “remix mode” that would throw a random assortment of levels from all three scenarios would be another awesome bonus feature that would certainly add hours of replay value.

Reboot

The first issue with trying to conceive a modern take on Pocky & Rocky is simply that it’s hard to think of a modern genre that could easily represent it. After all, the classic beat-‘em-ups of the golden age of arcades clearly share DNA with modern character action games, and even the shoot-‘em-ups of yore could easily be turned into rail shooters for big-budget releases today. However, what of the run-and-gun variant of the shmup? After all, part of the appeal there is having full control over the playable characters, while both standard shmups and rail shooters both rely on the screen scrolling constantly, pushing the player along designated paths. A better question: what’s the modern equivalent of a cute-‘em-up? In spite of the second game’s “Angry Kirby” packaging, the in-game graphics still maintain a light-hearted appearance. The Bomberman: Act Zero treatment clearly isn’t going to work with this one – granted, it didn’t even work with Bomberman in the first place.

My basic concept involves a lot of genre blending. Off the top of my head, I can’t really think of any game that plays particularly like this – if anyone does, let me know in the comments – but essentially, it’d be a cross between an action game and a twin-stick shooter, essentially using some elements from a third-person shooter to bridge the gap between those two disparate genres. Essentially, we’d be looking at a game that offers quick mobility, emulating that of the SNES games – you could even incorporate the slide as like dodge maneuvers common in the action genre – but also allows for easy shooting controls. Ideally, the second stick would be used to both direct and aim Pocky and Rocky in a 3D environment, while either a face or shoulder button would be used to fire shots. Likewise, the items used to deflect enemy shots – Pocky’s “magic stick” and Rocky’s tail – would likely be expanded upon, expanding on what the melee attacks both characters were capable of in the previous games, while being sure not to overshadow the long-range attacks.

Originally, I considered basing a reboot of Pocky & Rocky on a third-person shooter. The problem with that is that games of this genre generally have clunky controls, which would be incredibly counterproductive when trying to translate a game like Pocky & Rocky into a modern design. After all, even among run-and-gun/shmup hybrids, both P&R games had remarkably responsive controls. The only game I could think of that even came close to what I was trying to achieve was Red Dead Revolver – itself originally conceived as a modern reboot of Capcom’s Gun.Smoke – but a modern take on P&R would require a much smoother and arcade-like interface. This led me to consider contemporary genres known for their responsive controls – and the action genre struck me as the best choice. Likewise, shooting is much more complex in the third-person shooter genre, so a simpler design choice was necessary and nothing is simpler than twin-stick aiming.

The graphics probably wouldn’t need to be all that complex – and any major release out of Natsume would likely lack the budget for anything ornate – so instead, I’ll discuss the type of art direction I’d like to see in this “big budget” reimagining of one of the cult classics from my childhood. First, I’d rather see an over-the-shoulder camera as opposed to the classic overhead view. If they wanted to retain the overhead view, they’d be better off going with the retro-themed revival. Besides, it would be interesting to see the world of Pocky & Rocky from a more direct angle. As for the game’s art style, I think the game should be done in 3D with cel-shaded graphics. I’m torn about how the art direction should take form beyond that point: either a colorful anime style or a graphical style evoking traditional Japanese paintings (not unlike Okami) would work for me.

As for potential developers, I’m kind of at a loss. Natsume doesn’t really have too many partners that they can commission to develop something like this and the project’s scope is also likely beyond the capabilities of their internal teams. As usual, my gut tells me Platinum Games would be a perfect choice, but given the caliber of publishers that have hired them in the past, they’re likely outside of Natsume’s budget. The best I can think of would likely be some random indie developer. The only team that really comes to mind would be The Game Bakers, the team behind the sleeper hit Furi – a game with an even faster pace than what I would expect from a Pocky & Rocky revival. Having said that, I’m almost certain that there may be some Japanese indie dev I’ve never heard of that would be a perfect fit for this concept.

It feels good to write another one of these and I’m happy to say that I’ve got even more ideas for Retro or Reboot in the pipeline. What did you think of these ideas? Would you rather see “Pocky & Rocky: Resurrection” become a reality or does a more modernized take on the series excite you more? Do you disagree that Pocky & Rocky is worth reviving in the first place? Do you have an even better idea for either concept? Are you also excited that Wild Guns: Reloaded is coming to Steam this year? Feel free to let me know in the comments.

How Wii Will Remember U

As I write this, Wii U owners and critics are preparing for a dramatic switch.  I don’t mean the console, I mean a switch in how the system is viewed.  Wii U did not sell very well, it was the underdog for almost all of its life.  This led to excessive and vicious trolling at every opportunity: people bashing it for lacking games while the “real” eighth gen systems subsisted on very slightly polished PS3 games, redefinition of what 3D meant to bash Nintendo, and of course predictions of its imminent death.  And what happens when it actually dies?  Worship.  When’s the last time you saw Dreamcast or GameCube or Neo Geo Pocket Color bashed for their poor sales?  Wii U is destined to be a revered cult favorite, and will surely be Nintendo’s last “real” console according to trolls at some point.  So, as we look back at its life, let’s do it both ways.  Every system has good and bad parts, so let’s look at Wii U from both perspectives.  I always get the bad out of the way first, and it came first chronologically anyway, so let’s begin with:

The “Wii U is Still Alive” Perspective

Wii U was a spectacular failure.  The very first we ever saw of it was a horrible trailer that made it look like it was just a controller accessory for the original Wii.  The tablet like controller never caught on with the mass market, and even Nintendo was quick to pretend it didn’t exist.  Retail games dried up almost instantly.  Nintendo went right from their best-selling console to their worst, everything about the Wii U was a disaster.

After launch day, the system suffered a terrible drought that lasted nine entire months.  Nintendo delayed their “launch window” games and the most we got from third parties were multi-plat games that were often missing features.  Despite bragging about all the third parties supporting them at the system’s reveal and re-reveal (where it was just possible to tell it was a new console), third parties were quick to abandon the Wii U.  Late or inferior PS360 ports were the extent of the support from major western publishers, and even those dried up to almost nothing within a year.  Major publishers and developers openly mocked the system and no efforts were made by anyone to give it games that were only on eighth generation systems.  Third party support became worse than it had ever been.

Nintendo’s games should have been the saving grace, but they refused to give gamers what they wanted.  We got a 2D Mario at launch, a linear 3D Mario, a freaking Donkey Kong game instead of Metroid, and some squid game.  Paper Mario Color Splash was a slap in the face to every former fan of the Paper Mario series, and Nintendo constantly let 3DS steal Wii U’s exclusives.  Nintendo had clearly given up on the system by 2015 and forced it to do a death march until they finally released a new console.  Everything about the system was a mistake and it would be in the best interest of Nintendo and gamers everywhere to just forget that this failure ever happened.

The “Wii U is Dead” Perspective

The Wii U was a fantastic system subjected to some of the greatest injustices in gaming history.  The system had some of Nintendo’s best games and incredible potential that could have easily made it a bigger success than the original Wii if anyone had given it a chance.  The Wii U Pad can do everything you could possibly want out of a controller and simple quality of life improvements provided by the touchscreen could have given it the edge over other systems in nearly any multi-plat.  Wii U didn’t fail, we failed the Wii U.

The supposedly terrible drought was the result of the system having a launch that was too good, over 30 games were available at launch and if you were depending on Wii U for your console needs there was enough to last you until Pikmin 3 in August 2013.  That’s right, the “great drought” lasted nine months, as opposed to around two years for the Playstation 4 and Xbox One, which had terrible launches to boot.  And remember PS4 getting praised for playing used games, and Xbox One for adding limited backwards compatibility long after release?  Guess what system fully supported used games and had full backwards compatibility from the start?  Wii U was the victim of a hypocritical and vicious media, plain and simple.

The lazy, entitled, and viciously unprofessional actions by third parties were in no way the system’s fault.  Did Nintendo tell Ubisoft to traumatize everyone with the original Red Steel, leading to Zombi U’s disappointing sales?  No, and they didn’t tell them to sabotage poor Rayman Legends in response to that just to make sure Wii U didn’t even have it as a timed exclusive.  Did they tell companies to leave DLC out of the Wii U versions of multi-plats, setting up a vicious cycle where they couldn’t sell?  Did they personally summon whatever demon was running EA and provoke it into every act of blatant sabotage or immature public shot at the Wii U?  Third parties never gave the system a chance, Nintendo’s big mistake was giving THEM a chance.

Now as for Nintendo’s own games, they made some of their best games ever.  We got two fantastic Mario games lacking nothing but nostalgia rebranded as “soul.”  Mario Kart and Smash Bros. were leagues better than their Wii counterparts.  Star Fox, Pikmin, and an absolutely phenomenal Yoshi platformer made their returns.  Splatoon showed Nintendo can still make a great and popular new IP whenever the mood strikes them.  Nintendo made alliances with third parties to get great exclusives like Bayonetta 2, The Wonderful 101, Pokken Tournament, and Hyrule Warriors.  Super Mario Maker made the longstanding dream of gamers come true, and Donkey Kong Country Tropical Freeze is one of the best platformers of all time.  Even the mini-game compilation at launch was bursting with content and far deeper gameplay than you would expect.  Nintendo not catering to the exact whims of jaded gamers (who would doubtlessly have changed their demands as soon as they got them) doesn’t mean they didn’t bring their A game.

My Actual Thoughts

So, to conclude, what do I think of the Wii U and its life when I’m not purposefully being blindly positive or negative?  Well, I’m not going to deny that some mistakes were made, there’s no way to deny that the console sales were indeed pretty much a disaster.  I’m not going to absolve Nintendo of all responsibility for what went wrong, but double standards on the part of third parties and the gaming community definitely share some blame for what went wrong.  Nintendo misjudging how long it would take to get the hang of HD development was a big factor in the initial drought, and they should have made Wii U being a new system clearer.  Third parties abandoning it after their late, often inferior ports didn’t sell a huge amount, though, is something that really happened and it is not at all fair to blame Nintendo for that.  The things PS4/X1 got praised for that Wii U had ignored probably weren’t the result of malicious intent, but it was unfortunate timing that Nintendo wasn’t responsible for.

Nintendo really did make some of their best games on the system, even if they had clearly changed their focus to the Switch late in the Wii U’s life, the things I said about games in the positivity section are pretty much how I really feel.  New Super Mario Bros. U, Donkey Kong Country Tropical Freeze, and Yoshi’s Wooly World are exceptional games that people unfairly dismissed because they were 2D.  The collaborations with third parties for exclusives were a great idea and were usually successful (assuming anyone remembers Devil’s Third, that was the obvious exception).  Wii U’s amazing attach rate for first party games shows that Nintendo was still making great games and that people still like them.  However, third party was clearly lacking (and not just in big budget games like the hidden gem filled Wii) and Nintendo’s learning period for HD game design limited the quantity a bit.  While there were some great indie games, Wii U really could have used the mid-ware style retail releases that gave Wii so many overlooked but great games.  Thankfully, the portable/console dual nature of the Switch shows signs of bringing those back.

Appropriately enough, I’d rank the Wii U solidly in the middle as far as Nintendo systems go.  It didn’t match its predecessor or the legendary SNES, but it could easily compete with Nintendo’s other systems.  Definitely a quality over quantity system, a couple of dozen great exclusives that definitely justify its purchase, but aren’t going to push it to the top of the Nintendo heap.  I’m not sad to see the negativity that dominated the Wii U’s lifespan go, I’m more than ready for a Switch.  The system itself, though, has a solid lineup of great games that I would strongly recommend collecting before their inevitable price inflation.  In the future, when the negativity of the era has been washed away by time and the nostalgia filter, I think Wii’ll have many fond memories of U.

 

The Year Without a PC Port Wishlist

Christmas has pretty much always been my favorite holiday, especially when I was a child. I was a greedy little boy while I was growing up: one of my favorite holiday traditions was always writing up my list to Santa on my computer. Sure, some years I’d get overzealous and start thinking about it as early as August, but I’d always have a lot of fun just writing the list itself. I’d always try to sort things in the order I wanted them, but that was actually part of the fun for me: one week I’d really want some action figures, the next some new video game caught my eye. The downside to starting a list that early is that as time goes on, new items catch your eye. Even the greed of a child has its limits, so I would often have to pare down my list, trimming the items I could “do without”. (Gotta love child logic, am I right?) In a sense, I think those PC ports lists I wrote for a long time were the evolution of that favored Yule tradition, but eventually I got tired of doing them. Too much wishing, not enough getting. I’ve taken a hiatus on them and now, it’s been over a year. Instead of making an entirely new one, why not look over my previous works and analyze them a little? This year, I’ll be recounting my 5 favorite success stories, my top 10 most wanted and the game on each list I’d consider the most important (excluding those on the aforementioned lists) plus a brand-new one for good measure!

Before we get started (fittingly enough, with my favorite success stories), I’d like to start with some recent successes as well. Ultimate Marvel vs. Capcom 3 was released on PS4 earlier this month and it will also be hitting both the Xbox One and Steam in March. Meanwhile, Garou: Mark of the Wolves was also recently released on PlayStation consoles via CodeMystics, but surprise, surprise: an entirely different port hit Steam soon after, from the good folks at DotEmu. In fact, it was such a surprise, I actually had to change a list entry because of it. The DotEmu port is less fancy than the CodeMystics port, but apparently, not only does the Steam version have a more solid netcode, but it’s also getting immediate bugfixes to iron out some of its bizarre glitches. Funny how that works. I expected that to be the last bit of news I got on the PC end of things, but I was wrong: The Legend of Dark Witch 2, another game I’d been salivating over the prospect of seeing a PC port is announced to be hitting Steam sometime during “Q4 2016”. One last big surprise for me.

You’ll also remember that this past April, I did an “April Fools’ Day” article, revolving around 10 PC games I’d like to see receive console ports. Well, like many of my jokes, this one ended up biting me in the ass. During the PlayStation Experience, Ys Origin (the only PC-exclusive Ys game) was announced to be hitting both PlayStation 4 and, amazingly enough, the Vita on February 21, 2017 with the port being handled by the good people over at DotEmu who are utilizing XSEED’s English translation and coming up with original French, Italian, German and Spanish translations as well. (As an aside, DotEmu’s also bringing a favorite of mine – the NeoGeo classic Windjammers – to the same platforms. Let’s keep our fingers crossed for a PC port down the line!) You’d think that would be enough, but the world wasn’t done having fun at my expense: soon after, it was revealed that the indie platformer Kero Blaster would also be coming to the PS4, thanks to its publisher Playism. They’ll also be bringing Momodora: Reverie Under the Moonlight to PS4, though release windows for both titles have not been announced. Continue reading

10 Games I’d Like To See Re-Released #06: Konami

After a long stint of writing longer articles, I always like coming back to these wishlists. Sure, it’s little more than an exercise in greed, but they’re cathartic for me: it’s always nice to remember old games that I wish we could access in these modern times. For whatever reason, I’ve got a certain intuition that making these lists increases the chances of these games seeing the light of day once again.

As with last time, I’ve decided to moon over recent PC ports and announcements in these re-release articles, since my PC ports wishlist series has been put on hiatus for the time being. First off, we’ve seen two more Steam iterations of classic NeoGeo games readily available on Humble Store: The Last Blade came out at the end of August, while Shock Troopers 2nd Squad came out at the end of September. Both versions have added online multiplayer, as has become common with these re-releases. We’ve also seen the release of Cave’s classic shmup Dodonpachi Resurrection (which I mentioned in a previous list) on Steam this past month, courtesy of the good people at Degica. Nippon Ichi Software announced that it will be bringing the second Disgaea game (rechristened Disgaea 2 PC) to Steam early next year, with all the additional content available on the PSP – including some characters that were exclusive to the Japanese version. Finally, we’ve got some news from the good people at XSEED. Xanadu Next, a Falcom action-RPG, which was originally announced for Summer 2016 will finally be releasing on November 3rd. They also announced two new PC ports: Senran Kagura: Bon Appétit! – a music-rhythm spinoff to the fanservice-laden brawler – will be hitting Windows PC on November 10th, while Nitroplus Blasterz: Heroines Infinite Duel, a fighting game crossovers starring female characters from various visual novels, will be hitting PC “this Winter” with additional features like additional victory animations, animated backgrounds and the ability to save Training Mode menu settings between sessions.

Once again, let’s go over my constraints for this series of articles. I’m going to be looking at games from the 6th generation of video games (Dreamcast, PlayStation 2, GameCube and Xbox) and earlier, as games from later generations are still easy to get a hold of. To maintain focus, I’ll be looking at one company for each article and considering the fact that I live in North America, I’ll be focusing on games that haven’t seen a legitimate re-release in my own region – I’ll just ignore any talk of importing these games from Japan and Europe. Unfortunately, this means that games that have seen re-releases on services like Nintendo’s Virtual Console and Sony’s PlayStation Classics have technically already been re-released, regardless of their quality (or lack thereof) compared to a full-on remaster. The important thing is that they can be accessed by modern audiences, no matter the quality – sorry, Zone of the Enders. I’ll also discuss any possible improvements that could be made to the games with re-releases.

This time, we’ll be looking at Konami – a fitting choice, considering they made the Castlevania series, considering the time of year. Of course, these days I guess the truly terrifying thing about Konami is their status within the video game market. These days, they seem to be focusing more on farming out their intellectual properties to make Pachi-Slot machines. What few video games they’re still making are…at best, misguided. Things weren’t always this way though, and it’s safe to say that Konami still has plenty of games trapped in their vault that should be re-released. These are but merely 10 of them.

Castlevania Bloodlines (GEN)

This would have to be my number one choice, the game that I figured was the biggest missed opportunity for the original iteration of the Virtual Console. We saw the other two major 16-bit era Castlevanias hit the Wii’s Virtual Console: Super Castlevania IV for the SNES and Dracula X: Rondo of Blood for the PC Engine-CD, as well as the SNES’s inferior copy of the latter. Of those three games, Bloodlines was always my favorite: Eric LeCarde’s unique playstyle was a fun contrast to the traditional Belmont style of John Morris. The gameplay was akin to those of the NES games, albeit with improvements. I think one of my favorite parts was the fact that this Castlevania managed to take place outside of Castlevania’s general setting of Transylvania, with Morris and LeCarde travelling to Greece, France, Italy, Germany and England.

I personally feel like each of those three major 16-bit Castlevanias had a strength unique to itself: Super Castlevania IV dropped the stiff controls of the older games and had the best control of the series. Rondo of Blood focused on secrets, with multiple paths, alternate stages and even a hidden character. Bloodlines, however, I felt had the best level design: long sprawling stages, with deviating paths suited for each of its playable characters and unique design gimmicks for each stage. Hopefully, we’ll see it return someday.

Potential Improvements: I’d honestly be fine with just a straight port on this one, though at this point, it will probably be difficult. The modern iterations of the Virtual Console no longer support Sega Genesis and the only platform capable of doing straight emulations of Genesis games is SEGA MegaDrive & Genesis Classics on Steam, which currently has no officially supported third-party titles.

If we did get an enhanced port, I’d love to hear a rearranged version of the classic Bloodlines soundtrack, so long as the classic Genesis FM synth returns as an option. Likewise, the ability to choose between the Japanese and Western balancing would be appreciated.

Rocket Knight Adventures/Sparkster/Rocket Knight Adventures 2 (GEN/SNES)

Despite being considered a cult classic these days, the Rocket Knight franchise was a victim of its times. Released at that point in time where Sonic the Hedgehog had kicked off the “platformer starring an animal mascot with attitude” trend, the original Rocket Knight Adventures was generally considered to have been cut from the same cloth as such gaming losers as Bubsy Bobcat, Awesome Possum and Aero the Acro-Bat. Anyone who looked past the superficial similarities, however, was rewarded with one of the best games the Genesis had to offer. While the original was my personal favorite, the other two games were also great – better than the mediocre 2010 reboot on 7th generation consoles.

Potential Improvements: Once again, I’d be perfectly fine with a straight re-release in this game’s case, especially given the aforementioned reboot, which rubbed me the wrong way. While Sparkster for the SNES is still within the realm of possibility for re-release via the Virtual Console, the Genesis games have less readily available means for legal emulation.

Contra: Hard Corps (GEN)

Last Genesis game, I swear. While most people are fond of the Super Nintendo’s Contra III: The Alien Wars, I had more of a soft spot for the Genesis’s Hard Corps. Taking place in a futuristic dystopia, with robotic soldiers and gun-toting werewolves, Hard Corps ditched the more contemporary setting and in my opinion, it benefitted from it. I’m still surprised that a few years back, it managed to get a sequel: Hard Corps Uprising, developed by the good people at Arc System Works, no less!

Potential Improvements: I was generally more of a fan of the Japanese version of this game, which allowed the characters to take multiple hits before dying, as opposed to being one-hit wonders like the Western versions and earlier games in the series, so the ability to choose between those two versions would be great. Likewise, as with all Contra games of that era, the European version was rebranded as Probotector, replacing the organic protagonists with robotic counterparts, so it would awesome to see both themes in the same release – albeit with the proper framerate, as opposed to the slower one associated with European releases of that era.

Sunset Riders (Arcade)

One part Rush’n Attack, two parts Contra – Sunset Riders is one of those games that were so popular, you would have guessed that they would have gotten a sequel, but somehow they just didn’t. Utilizing the same style of two-plane stages seen in games like Shinobi and Rolling Thunder, Sunset Riders was effectively one of the more interesting games Konami released in the arcades. Since we’ve already seen a re-release of the SNES version, I thought it would be interesting to see the original Arcade version make a comeback as well.

Potential Improvements: Online multiplayer, the usual round of graphical filters and an adjustable amount of credits, leading to multiple “difficulty settings”. Basically, a similar release as the old Simpsons and X-Men arcade games from last-gen.

Kid Dracula (FC/GB)

Kid Dracula’s an interesting concept. Effectively a more comedic take on the Castlevania franchise, the Kid Dracula duology puts players in the role of Kid Dracula, Dracula’s child (who may or may not grow up to be Alucard of Symphony of the Night fame), as he tries to retake his rightful throne from the demon Galamoth. We only saw the release of the second game for Game Boy outside of Japan, but having both games re-released would be great.

Potential Improvements: If they manage to get the first game re-released, I’d love it if Konami were to completely translate the game – sure, the story’s not important, but small details like that are important to me. Other than that, straight emulations would be appreciated.

Contra (NES)

I’m still in shock that this game hasn’t seen a straight re-release (outside of course as a bonus in Contra 4 on the Nintendo DS), but considering that game’s long out of print, I think it fits with this list. Like I’ve said in previous articles, the original Contra is probably one of the three games that most shaped my gaming tastes overall. I just find it weird that Super C got re-releases on both Wii and Wii U, while the original – the more famous of the two NES releases – hasn’t seen anything in a long time.

Potential Improvements: I guess it would be interesting if they included both the NES and the arcade versions of the original Contra together: that would be an interesting contrast. Both arcade Contras were re-released last generation via Konami Classics on Xbox 360, but aren’t available on modern platforms. Likewise, it’d be cool to see a release with the previously mentioned Probotector reskin released in Europe – again, at the proper framerate.

Vampire Killer (MSX)

I’ve always been somewhat interested in this game, despite never having the opportunity to do so. This was the very first revamp of the original Castlevania – but while most of the future versions maintained the same basic gameplay concept while rearranging the stage designs and locales, Vampire Killer totally reimagined it. Many people consider Simon’s Quest to be the original prototype for what would eventually be called the “Metroidvanias”, but Vampire Killer for the MSX has it beat. In this iteration of Simon Belmont’s first adventure, players are tasked with exploring Castlevania, looking for various keys and items to progress, allowing the stages to progress in far less linear fashions.

Potential Improvements: Just a straight port would be fine, though honestly if they decided to give it the “Castlevania Chronicles” treatment with revamped graphics and a remade soundtrack, I wouldn’t be opposed to it.

Snatcher (Sega CD)

Possibly the second most famous game associated with Hideo Kojima – sorry again, Zone of the Enders – Snatcher was an early example of a visual novel more than a standard point-and-click adventure game of its era. However, its storyline was so engrossing to many that it would eventually become a cult classic. There have been multiple releases of this game across various platforms, starting with Japanese computers PC-88 and the MSX2 and later released on the original PlayStation and Sega Saturn. However, the only official English release of the game was the Sega CD version.

Potential Improvements: Once again, the main concept that comes to mind would be to include every iteration of Snatcher – preferably with brand new translations, just like Rondo of Blood had in Castlevania: The Dracula X Chronicles. It would also be great if the MSX2 game SD Snatcher – meant to be both a slight reboot and conclusion to the original release of the game (which ended on an annoying cliffhanger) – were also included. SD Snatcher reimagined the visual novel as a cutesy RPG, with variations on the original game’s plot, a welcome lack of random battles and a unique battle system.

Mystical Ninja: Starring Goemon/Goemon’s Great Adventure (N64)

I’m still kind of baffled by the Goemon series. Referred to as “Ganbare Goemon” in Japan and “Mystical Ninja” elsewhere, there have been a literal truckload of releases due to its extreme popularity but very few have seen released outside of Japan. North America got a game for the Super Nintendo, one for the Game Boy (Europe lucked out with a second!) and two N64 games. Considering we’ve already seen re-releases for the other games in the series via the Virtual Console, it’s only fair that we also receive the remaining games already available in English, right?

Potential Improvements: Straight ports seem like the best way to go on this one. I can’t think of anything to add, unless Konami decides to do a massive Goemon collection with all new translations of the Japan-exclusive titles. That seems outside the scope of something they’d be willing to do though, so let’s just stick to hoping for straight-up Virtual Console releases.

Getsu Fuuma Den (FC)

Another game of interest to me, Getsu Fuuma Den is effectively the Murasame no Nazo to Castlevania’s Legend of Zelda: a similar game concept that looked like a great deal of fun but was strictly released in Japan due to fears that cultural differences would lead to poor sales. The game thrust players into the role of warrior Getsu Fuma on his quest to recover the three Pulse Blades to avenge the death of his brothers and defeat the evil demon lord Ryuukotsuki, who escaped hell and took over the Earth. The game relies on an overhead map system, not unlike Super Mario Bros. 3, but the action stages themselves effectively play like a more action-packed NES Castlevania game. They’re short, but there are many more of them and a certain level of exploration on the overworld is necessary to beat this game.

Potential Improvements: Bare minimum, I’d want just a full English translation. Of course, if Konami wanted to get on my good side, they would do a full-on remaster, like Castlevania Chronicles or The Dracula X Chronicles. Best of all, they could still include the original Famicom version (with that aforementioned translation) as a bonus unlockable.

As usual, before I wrap this up, I’d like to mention some honorable mentions. First, there’s the Parodius series – as much as I would have loved to have put these on the main list, there are just too many of them to choose from, so I’d probably just want a full-on collection of every game in the series. Next, Castlevania Legends for the original Game Boy. Most people tend to prefer Belmont’s Revenge when talking about early portable CVs, but I think we can all agree that Legends deserved a re-release way before the abysmal Adventure. Finally, there’s Pop’n Twinbee: Rainbow Bell Adventures for the Super Nintendo. A fairly standard Konami platformer, but that’s not necessarily a bad thing – just not good enough to make the main list. Likewise, I’d like to give a shout-out to the Bonk’s Adventure, Bomberman and Bloody Roar series: while they’re technically Hudson Soft properties, Konami owns their vast library of IPs, which is a crying shame.

I guess in the end, this was probably the most bittersweet of these lists I’ve had to write. Konami’s currently in a bad place right now: if not in terms of finances (they still seem to be in a good place there, at least for the moment), then definitely in terms of corporate climate. Proclaiming that they were ditching the video game market in favor of pachinko machines and mobile games (before immediately backpedaling), abusing their employees and effectively becoming so much of a super-villain, I’m sure it would make the heads of Activision, EA and Ubisoft blush like schoolgirls. Konami still holds the rights to many series I like, so their recovery would be in my best interest. Unfortunately, at this point it just feels like the only way for these old games to survive is by burning Konami to the ground.

10 Games I’d Like To See Re-Released #05: SNK

Man, I’ve been slacking off a bit lately. I intended to have this up by the first of the month, like I usually do, but because I slacked off on next month’s article – and I’ve decided to have the companion piece to that pushed back to next month – I ended up just relaxing and recharging, instead of writing this one. In terms of games I ended up achieving, I can’t really claim victory here, but I am incredibly happy to hear that the original Dead Rising is being re-released on PC, PlayStation 4 and Xbox One. While this technically wouldn’t have made my list, considering it was a last-generation title, it’s good to see that it will no longer be tethered to the Xbox 360 permanently. In addition, both main iterations of Dead Rising 2 (the original and Off the Record) are also hitting PS4 and XB1 – both games were already released on PC. I was kind of hoping we’d also see re-releases of Case Zero and Case West – but DR1 was really what I was most looking forward to in terms of re-releases.

Since I’ve gone on hiatus with PC ports, I feel like I might as well do my bragging about it in here. At the start of July, I got hit with a bombshell I wasn’t really expecting: Aksys Games got the rights to bring Falcom’s Tokyo Xanadu to North America and to make matters even sweeter – they’re financing a PC port of the game on Steam. It’s unknown if it’ll be a direct port of the Vita version, or if it will also include content from Tokyo Xanadu eX+, the enhanced PS4 port, but regardless I am ecstatic for what this may mean for future Falcom releases on PC.

Before we get started with the list, let’s go over the rules I’ve been keeping when writing these articles. I’m going to be looking at games from the 6th generation (Dreamcast, PlayStation 2, GameCube and Xbox) and earlier. I’ve decided to focus on one company for each article, and because I live in North America, I’m not counting any international re-releases, so if anyone decides to be a smartass and tells me I can buy some of this stuff on Japan or Europe’s services, that’s not going to work for me. If I can’t buy it legitimately from America, I’m not counting it. I’ll also be discussing any potential improvements that could be made to these games, in the case that they would receive an HD re-release. To make things reasonable, I’ll also be avoiding games that saw re-releases on 7th generation and later consoles, through PlayStation Classics, Virtual Console or other similar services. Of course, more substantial re-releases than straight emulations would be ideal, but at least the games themselves are easy enough to obtain and play.

To celebrate the recent release of The King of Fighters XIV, I’ve decided to delve into the library of the newly-rechristened SNK. SNK has been starting to re-release some of their classic fighting games on PS4 with full online functionality, as well as some of their arcade classics on PC via Steam and the Humble Bundle. However, I am clearly a very greedy individual, so I just can’t get enough SNK classics. Here are 10 games I’m absolutely hoping they re-release sometime soon.

Crystalis (NES)

I bet you were expecting me to start with a fighting game, weren’t you? Well, Crystalis is perhaps the best Zelda game on the original NES, at least in terms of official releases. The unnamed protagonist awakens in a post-apocalyptic world, where science and technology have been abandoned for magic. In order to defeat the devious machinations of the Draygonia Empire, our hero must combine the powers of the four elemental swords: Wind, Fire, Water and Thunder in order to reform the legendary sword, Crystalis.

Potential Improvements: Considering how poorly done the later GBC remake was, I’d prefer it if they just kept this one as true to the original as possible. Just put this sucker on the Virtual Console on Wii U, 3DS and NX (if it continues the Virtual Console program). That’s pretty much the best we can do for it.

The King of Fighters 2003/NeoWave/XI/’94 Re-Bout (Arcade/PS2)

Admittedly, this is kind of overkill, but these are all great games and since they’re in the same series, why not? 2003 and XI were the first two games in the series’ third arc: commonly referred to as the “Tales of Ash” Saga; ’94 Re-Bout was a remake of the game that started it all, with enhanced graphics, playable bosses and the addition of Edit Mode; while NeoWave was just a pseudo-remake of 2002 made for the Atomiswave arcade hardware.

Potential Improvements: Online play is really the only thing I’d want for these re-releases. Graphical enhancements are optional, but would probably be appreciated by most people. Personally, I’d rather see bonus features like image galleries and sound tests.

SNK Gals’ Fighters (NGPC)

I was a huge fan of the NeoGeo Pocket Color back in the day. In fact, I actually owned one while it was still active in the United States and it really helped me to become the SNK fanboy I am today. To be honest though, a majority of the games SNK released on their slick little handheld were derivatives of arcade titles, with the most popular “original” titles being their crossover games with Capcom. However, there was at least one original fighting game IP on the NGPC I’d love to see re-emerge, even only as a re-release. SNK Gals’ Fighters was another crossover fighting game, this time taking various women fighters from games like King of Fighters, Samurai Shodown and Last Blade and put them into a more comedic setting not unlike Capcom’s Pocket Fighter. A fully realized sequel and/or remake of this game would be my true goal, but that seems unlikely without at least some kind of a re-release to gauge interest.

Potential Improvements: Online play, full stop. Everything else was at a point where it can’t really be improved, due to the small scale of the system it originated on.

Rage of the Dragons (Arcade)

This is probably the most legally murky of the choices on this list, Rage of the Dragons was a spiritual successor to the Double Dragon fighting game on NeoGeo, which was loosely based on the live-action movie adaptation. Playmore couldn’t get the rights to make an actual sequel, so instead they decided to create an homage: starring such original characters as James and William – the Lewis brothers and “Abubo”. All-in-all though, a solid tag fighter from the NeoGeo’s later days.

Potential Improvements: Once again, online play would be the most important thing for me. What would be really cool though, would be if they were able to work something out with Arc System Works (the current owner of the Double Dragon IP) to do a “Double Impact”-style release with the original DD fighting game. That game was great.

Savage Reign/Kizuna Encounter: Super Tag Battle (Arcade)

This is the point in the list where things start getting obscure. First up, we’ve got a fairly unknown duology of SNK arcade fighters. Savage Reign was generally considered a very forgettable fighting game, but its sequel, Kizuna Encounter, was a fairly solid game. The first tag-team fighting game SNK ever made, Kizuna significantly improved over its predecessor with a more interesting cast and improved gameplay engine. I’d mainly include Savage Reign just to show how far Kizuna came.

Potential Improvements: Online play, ‘nuff said. Including both the original arcade and arranged CD soundtracks would also be a nice gesture.

Aggressors of Dark Kombat (Arcade)

Another obscure game, fittingly made by ADK – the creators of World Heroes, who were later acquired by SNK – Aggressors of Dark Kombat is a unique fighting game compared to the majority of those that appeared on the NeoGeo. While some Fatal Fury games allowed characters to jump into the background and foreground, Aggressors allowed players to full-on walk in 3 dimensions, not unlike a beat-‘em-up like Final Fight, Streets of Rage or Sengoku. In addition, the game also utilized a similar control scheme to beat-‘em-ups: one button for attacks, one for grappling and one to jump. The game also featured the ability to grab and use weapons found throughout the battlefield (again, like most beat-‘em-ups). Matches consist of a single round, but both characters’ health bars have multiple layers, leading to long fights. The closest we’ve seen to a revival was the appearance of Kisarah Westfield in NeoGeo Battle Coliseum.

Potential Improvements: Online play is really the only recommendation I can think of, though honestly, this would probably do best in a collection with other ADK-developed titles, not unlike 2008’s Japan-exclusive compilation, ADK Tamashii for the PS2.

Dark Arms: Beast Buster 1999 (NGPC)

SNK’s non-fighting game releases are generally considered fairly obscure, but Dark Arms is probably the weirdest entry on my list. Based on the pre-NeoGeo lightgun shooter Beast Busters (which received a smartphone sequel a few years back), Dark Arms was a top-down action RPG-style game featuring a demon hunter who enters the spirit world in order to prevent an outbreak of monsters in the main world. Your mentor is the Master, a grim reaper-esque fighter who gives you a weapon, called the Catcher, which you can use to collect the souls of felled monsters in order to create an ultimate weapon: the titular Dark Arms. Probably one of the most unique titles on the NGPC, I’d love to see modern audience get the chance to play it.

Potential Improvements: To be honest, I’ve got nothing to add. A straight port of the original would be a great treat, especially as a budget title.

Fatal Fury: Wild Ambition (Arcade/PS1)­

The King of Fighters XIV isn’t SNK’s first foray into 3D graphics. They’ve actually been experimenting for quite some time. While most people argue that the KoF spinoff duology Maximum Impact was their best attempt, I was fond of an older title. Wild Ambition was effectively a remake of the original Fatal Fury, in the sense that MegaMan Powered Up was a remake of the original MegaMan: the basic plot remained the same, but there were some pretty extensive changes made – changes that no one really cares about since it’s not canon anyway. The roster’s been rearranged – with many of the old forgotten characters replaced with more popular ones from later iterations, like Mai Shirunai and Kim Kaphwan.

Potential Improvements: This isn’t going to surprise anyone, but online play is pretty much the only thing I’d add to this, especially if they use the PS1 version as a base.

Breakers Revenge (Arcade)

Probably the most obscure game on this list, Breakers Revenge was a revamp of a 1996 fighting game developed by Visco. The main reason it’s on the list is because it was exclusive to the arcades: there wasn’t a release on the AES or the NeoGeo CD, despite both platforms being active when it was released. I’m not sure exactly who owns the rights to this one, as Visco and SNK co-published it, but considering the fact that Visco’s currently making slot machines and flat screen TVs, I’d guess it would be easy enough for SNK to secure the rights.

Potential Improvements: I’m not even sure if I should continue writing this section, because it’s obvious just going to be online play. Although, honestly, I also wouldn’t mind seeing the original Breakers packed in as a bonus.

Samurai Shodown 64 & 64: Warrior’s Rage (Arcade)

Ever since SNK expressed interest in reviving some of their other old properties, one name has risen to the top of the list: Samurai Shodown. SNK’s #2 fighting game franchise – mostly due to the fact that until now, none of its characters appeared in a mainline King of Fighters game – Samurai Shodown has had a very successful run for the most part. The obvious choice of action would be to re-release the classic 2D games again. Unfortunately, considering the fact that Samurai Shodown Anthology, which contains every major release in the series, was released on the Wii and PSP, they’re still somewhat easy to get one’s hands on. So I’ve decided to ask for the next best thing: the lesser-known 3D releases for the Hyper NeoGeo 64. Samurai Shodown 64 and Warrior’s Rage told their own story, taking place after the second Samurai Shodown game. It also introducted the world to Asura and Shiki, two fairly popular characters that would later appear in NeoGeo Battle Coliseum. Plus, no matter what, it can’t be as bad as Samurai Shodown Sen.

Potential Improvements: Online play would be my main request, but what would be really cool would be if they included the Samurai Shodown games from the NeoGeo Pocket Color, as they were scaled-down remakes of the 64 games. It would at least be interesting to have them compiled, at least for the sake of comparison.

Admittedly, it was harder to narrow this list down than it usually is. So my honorable mentions will be a little more in-depth than they usually are. First, we have Metal Slug Advance for the Game Boy Advance: one of the rarer spinoffs of the series, built from the ground up as a home gaming experience as opposed to the standard arcade run ‘n gun. Then there’s Buriki One, another Hyper NeoGeo 64 game. What appeals to me about B1 is its unique control scheme – buttons are used for movement, while the joystick is used to perform attacks and its tenuous connection to the Art of Fighting series. Finally, there’s The King of Fighters EX2: Howling Blood, another GBA game. It’s effectively the closest thing I’ll ever see to a King of Fighters R-3 and it’s a respectable game in its own right. I’d just love to see it get some more love.

Despite my overall love for SNK as a company, it was harder to make this list than I would have originally expected, but that’s mainly due to the fact that so many of the games I would’ve wanted received re-releases either during the seventh generation or even recently, with their latest round of re-releases on PS4 and Steam. Hopefully, some of the games on this list will be among SNK’s next choices when deciding which games to re-release in the future. By that token, let’s also hope that their classic slogan, “The Future is Now” is more literal than figurative.