I’m going to be completely honest with you: I didn’t want to write this article so soon. That makes it sound like I’m not enthusiastic about this topic – which is most certainly not the case – but honestly, I didn’t want to do a sequel this quickly. I just wanted to branch out and tackle entirely different subjects with regards to PC ports. As I like to do these kinds of articles thrice-yearly, I considered keeping April Fools for PC-to-console ports, December for the console-to-PC wishlist, and cycle out different ideas each August, just to keep things interesting. Last year, I did the original GOG wishlist and while I did want to revisit it down the line, I also worried that I would get stuck in a rut.
Before we get this underway, I might as well come clean about the other ideas I considered around for this month’s PC port list. At first, I considered doing an article on ten PC ports that were so horrible, they deserve to be remade entirely: obviously inspired by my distaste with the abysmal state NIS America’s Ys VIII port finally launched. The problem with that concept is that a majority of the most infamous ports were eventually fixed to at least some degree, and there’s not much information on ports that weren’t absolute disasters, so researching that became next to impossible. After that, I considered doing an article on Japan-exclusive PC ports that I’d like to see hit the platform in the West, either with translations of the original ports or entirely new ones. Unfortunately, at this point, I’ve only managed to come up with 5 games. So, as a bit of a lark, I decided to do a second list of re-releases on GOG. Lo and behold, I managed to come up with over 10 games with little difficulty. Honestly, by this point, I’ve got half of a third list waiting in the wings for me as we speak.
Before we move onto the meat of the article, I’ve got a lot to go over when it comes to PC ports that were announced since my last article on the subject. The only downside is that, so far, technically, only one entry on my existing lists have come to fruition since then. Fortunately, it’s a pretty major one. But I’m getting ahead of myself: let’s tackle these reveals in order. First off, literally days after this year’s April Fools article, Nippon Ichi Software America confirmed my greatest fears: they decided to skip ahead and port Disgaea 5 Complete to PC. Originally, the game was supposed to launch in May, but there were problems (as expected), pushing the release back to a “Summer 2018” window that looks increasingly less and less likely as we’re well into the season with absolutely no updates since the original delay. A week later, Sega dropped a bombshell: the first two Shenmue games were getting a high-definition re-release on Xbox One, PS4 and (you guessed it) PC. It’s due out at the end of the month and while our version has Denuvo, I’m beginning to wonder if a shoddy kill-switch is the price we have to pay to get certain companies’ support. Hopefully, Sega (and others) will consider removing Denuvo after a set period of time – we saw it happen with Marvel vs. Capcom Infinite – but right now, it’s unclear. In May, Arc System Works announced that the original Guilty Gear – my personal favorite of the series – was getting a full re-release on the Nintendo Switch, PS4 and, again, PC. We haven’t really heard any other details since the original announcement, but hopefully we’ll be hearing more information soon. Then, at the end of May, NIS America made another big announcement at Momocon: killer7 is getting a re-release and, as of right now, it’s strictly a PC exclusive. Around that time, XSEED also announced that they were bringing Touhou: Scarlet Curiosity back to PC in English, exclusively on Steam. Not necessarily a PC port, but it is good to see an official English release on its original platform.
Then, there was E3. Devolver Digital was probably going to be my favorite conference of the entire bunch regardless of what they announced. But they brought out the big guns. After a not-so-subtle teaser, they announced an HD re-release of From Software’s cult classic Metal Wolf Chaos on Xbox One, PlayStation 4 and PC. This alone would’ve been a major coup, but the best was yet to come. The PC Gaming Show is generally considered a joke among people who pay attention to the various E3 conferences, but this year, there was one name involved that caught my attention: Sega. They debuted a trailer, titled “Best of Japan on PC”, showcasing some of their more recent titles, the previously-announced Shining Resonance Refrain and Shenmue I & II and three new titles: Valkyria Chronicles 4, Yakuza 0 and Yakuza Kiwami all had PC ports announced. The word “gigaton” doesn’t describe the magnitude of this announcement: I was literally screaming my head off when it was announced. Yakuza 0 released today and Kiwami is due out in the near future, but Sega has implied that this is only the beginning. Perhaps the resolve of the final hold-out, Atlus, is slowly reaching their limit.
After that, things quieted down again, until just recently. Arc System Works announced that UNDER NIGHT IN-BIRTH Exe:Late[st] – the most up-to-date version of French Bread’s new fighter – would be coming to Steam later this month. The previous release was one of the games on an earlier wishlist, but it’s nice to see an even-newer version come out. Steven Universe: Save the Light also had a port announced for this month just before the end of the month. Frankly, I’m just bringing that up because I thought it was weird that it didn’t come to PC in the first place. Aside from that, Fighting EX Layer had two of its DLC characters announced, which makes me wonder if the game sold well enough for ARIKA to consider making good on their PC version promise. There was also a weird piece of news someone dug up in a special E3 magazine that implies that not only is Abstraction Games the group handling the Switch version of SNK Heroines: Tag Team Frenzy, but there may also be a PC version in development. Nothing’s been said on the matter ever since.
As per usual, the same rules apply to this article as the previous one. To make things more reasonable, I’ve increased my usual “one series per company per list” rule to two. All of the games below are existing PC ports, so there’s no need to separate games by platform and as with the previous list, I’ll be doing a supplementary write-up on just how likely I think it is that GOG could get their hands on these games. I had my doubts the first time around but considering that the entire Jazz Jackrabbit series managed to make it on GOG, I’m feeling a little luckier than I did last year.
Sonic Heroes – Sega
While there certainly isn’t a drought when it comes to Sonic games on PC – Sonic Mania’s “Plus” update launched last month – there are so many older titles that are no longer available. Sonic CD and the games found in the Sonic & Knuckles Collection are technically already present on Steam (with the modern releases being substantially superior to these old ones) and Sonic’s Schoolhouse is… honestly, only tangentially related to the blue blur. But what’s this, the direct sequel to the Sonic Adventure games had a PC port way back when and the game itself has yet to resurface anywhere. Why not make a quick buck and do a straight re-release?
Odds: Even though Sega has still yet to release any of their old games on GOG, I’ve got something resembling a good feeling about this one for two simple reasons. One, it’s a Sonic game and Sega’s Western branches love anything that has to do with Sonic the Hedgehog. And two, aside from their insistence on including Denuvo in all of their games, Sega does seem to be doing their best to court the PC gaming audience. So, I think we have a chance. (4/10)
Last Bronx – Sega
Okay, I went a little obscure on this one, but for me, this was an obvious choice. For whatever reason, throughout the 1990s, Sega seemed to be almost obsessed with creating brand-new 3D fighting game franchises. While many of them would end up with sequels – Virtua Fighter and Virtual On come to mind – other attempts weren’t nearly as successful. Case in point: Last Bronx. It was essentially a weapons-based fighting game that played like a cross between Sega’s own Fighting Vipers and Soul Calibur, taking place in an alternate near-future setting where Tokyo was overrun with gang warfare. The game didn’t exactly take the world by storm, but it did manage to receive home conversions on Sega’s own Saturn home console, as well as PC via the “Sega PC” line.
Odds: Even less likely than Sonic Heroes, because at least that has fan recognition going for it. Honestly, I’d be happy if Sega just released the entire Sega PC line from the ‘90s on GOG. (3/10)
Frankenstein: Through the Eyes of the Monster – Interplay/Amazing Studios
I’ve noticed a bit of a renaissance in the full-motion video genre as of late: for some reason, the genre’s made a bit of a comeback on PC gaming. On top of that, a fair amount of older games, back from the FMV game’s heyday, have been reemerging with various re-releases. I’ll be honest, there aren’t that many games of that style that I actually want to play. Among them is Frankenstein: Through the Eyes of the Monster – a game that quite literally puts you in control of one of Dr. Frankenstein’s creations, as he struggles to discover his past and figure out the mysteries surrounding the mad doctor’s experiments. My interest in the Frankenstein mythos makes the game intriguing enough on its own, but the fact that Tim Curry portrays the infamous doctor himself intrigues me even more.
Odds: Interplay’s sold off all of their assets and I can’t find any information about the developer itself. However, considering the fact that Nightdive Studios has been working on acquiring and re-releasing various old PC games of similar styles – like Titanic: Adventure Out of Time and D – I think there’s a chance they could stumble upon the rights to this game (and maybe even its sequel). I wouldn’t count on it though. (4/10)
My early days with the KoF series were… confusing, to put it mildly, but it wasn’t entirely my fault. When SNK released ’98 on the Dreamcast, they rebranded it as “The King of Fighters ’99: Dream Match Never Ends” – so obviously, I was led to believe that the game was in fact KoF ’99. Unfortunately, when I bought a game labeled “King of Fighters ‘99” for the PlayStation, I was surprised to see that it was the game’s sequel. So, when the game in question was released on the Dreamcast itself, it was saddled with the subtitle “Evolution” to differentiate it from its mislabeled predecessor.
The Dreamcast release added various new features, including newly-rendered backgrounds in 3D and exclusive Striker characters: Seth and Vanessa, who made their official debut in King of Fighters 2000. Though what’s surprising is that the game was also ported to PC – with English, Spanish and Portuguese language options! – by a company called CyberFront. From what I’ve heard, even the worst reviews I could find of the PC version online claim that it’s a perfect conversion of the Dreamcast version, which sounds amazing.
Odds: SNK has released a fair share of games on GOG, but usually have relied on stocking their storefront with emulations handled by DotEmu. However, considering that they’ve been releasing PS2 Classics on PS4 recently, I think it’s become a little more feasible in the grand scheme of things. I think the major hurdle at this point would be reminding SNK of this port’s existence. (5/10)
Breath of Fire IV – Capcom
Just like MegaMan X8, this was one of those odd Capcom PC ports that came out in Japan and Europe, but not North America. Either way, the game’s in English, so there shouldn’t be any issues with selling the game to Americans. Fans have been clamoring for a new Breath of Fire game – well, one that isn’t on smartphones anyway – and considering it was only re-released on the PlayStation 3, the Vita and the PSP via PS1 Classics (all defunct systems at this point), a re-release on a more enduring platform seems like a good way to test the viability of the classic JRPG franchise.
Odds: Capcom’s an odd case when it comes to GOG. They released one really old port on the service (Street Fighter Alpha 2) and a much more recent port two years ago (Dragon’s Dogma: Dark Arisen). Since then, we haven’t seen anything else for them and Capcom has begun to implement Denuvo into their games – but only brand-new titles, not HD re-releases. Maybe there’s still a chance they’ll release more games on GOG, especially considering their recent attempts to win back their audience. I guess time will tell. (4/10)
Mega Man & Mega Man 3 – Capcom/Hi-Tech Expressions
Okay, I’ve already talked about this game at length enough in several other articles – particularly in my MegaMan retrospective – so I’ll keep this brief. These games are bad, but they’re old. And GOG is a place for PC games that are good and/or old. It technically belongs on the service, that’s all there is to it.
Odds: AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA There’s absolutely no chance. This game is likely considered an old shame by the people at Capcom’s Western branches that know of its existence and I doubt the Japanese branch even knows about these games. (0/10)
G-Darius – Square Enix (Taito)
I’ll be honest: back when I had my PS1, the majority of my library consisted of titles developed or published by the fine folks at Capcom. However, G-Darius is one of those exceptions that I’ll never forget. The fourth arcade installment in the classic shoot-‘em-up franchise – and the very first to utilize 3D polygonal graphics – G-Darius was also the first horizontal shmup that I actually liked. Up to that point, I was only a fan of vertical shooters like Aero Fighters, 1944 and Raiden. Considering this game was also ported by CyberFront, I anticipate that this was also a good port of a good game.
Odds: Sure, at this point, most of Square Enix’s offerings on GOG are strictly from Eidos’ catalog but branching out seems possible, especially with old ports like this of games with such a niche following. (3/10)
Taito Legends 1 & 2 – Square Enix (Taito)
I guess it’s become a requisite for me to include some kind of a retro compilation on these GOG lists, and this time, the honor goes to the Taito Legends games. Both compilations were also released on the PlayStation 2 and Xbox, but based on the information I have, the PC versions were based on the latter. With a total of 68 games across both collections, including such arcade classics as RayForce, Qix, The New Zealand Story, Darius Gaiden, Elevator Action, Operation Wolf, The Legend of Kage, Gun Frontier and many, many more. These PC releases don’t have every game that was present in every release for both collections. There were a few titles that were exclusive to the PS2 version of Legends 2, but others that were only present on the Xbox and PC versions. Also, one game wasn’t present in the Western releases of either collection, but several were left out of the various Japanese releases. Still, these do seem like our best bet for seeing these old Taito games officially playable on PC, unless Square Enix decides to revisit the concept entirely on modern platforms.
Odds: Square Enix seems like they’re a bit more literal when it comes to understanding the PC market. Because of that, I think these games have a better chance of making it to GOG than that old G-Darius port, but barely. (4/10)
Battle Arena Toshinden 1 & 2 – Tamsoft/Playmates Interactive
You didn’t honestly think that I’d be happy with just two fighting games on this list, did you? The original Battle Arena Toshinden holds a special place in my heart: despite the game’s primitive clunkiness, it may very well have been the first game I played on the original PlayStation, through one of those demo kiosks you’d find at stores back in that era. The original game’s PC port was essentially the product of a compromise: Playmates Interactive would release the game on PC, while Takara would publish the Earthworm Jim games in Japan. To signify this agreement, Earthworm Jim appeared as a guest character in the PC release, though he was honestly just a model swap for an existing character. This version appeared to be directly based on the arcade version as opposed to the better-known PS1 release. It used the original Japanese voiceovers, as opposed to the English ones found in the PS1 release, as well as a slightly rearranged soundtrack.
The second game received much more love in its PC port, containing everything from the PS1 version, as well as many other new features, like the ability to save progress on unlocking extra content and full controller customizability, two features the home console version lacked. On top of that, Toshinden 2 was released directly on Windows, while the previous game was compatible with DOS.
Odds: Just like Frankenstein, the main hurdle here is figuring out who owns the rights at this point. Honestly, in the process of researching the second game’s PC release, I found at least three companies that were potential publishers, though Playmates Interactive is the one present on the game’s title screen itself. All the same, GOG still has the rights to sell all of the Earthworm Jim PC ports, so there’s a chance they’d know exactly where to go to figure this one out. Unfortunately, Toshinden doesn’t appear to be a game that’s high in demand. (2/10)
Brain Dead 13 – ReadySoft (Digital Leisure)
This game always felt like a missed opportoonity (no, I’m better than that) opportunity for me. Brain Dead 13 always intrigued me with its various ads in magazines throughout my childhood, yet I never got the chance to play it. Essentially a game in the same vein as Dragon’s Lair and Space Ace – and with an artstyle that clearly tried to ape the work of Don Bluth to boot – Brain Dead 13 may seem like more of a case of style over substance, but that’s not necessarily always a bad thing. It’s funny: generally, I hate quick-time events when they show up in action games, but if they’re the game’s only avenue of interactivity, I’m generally way more forgiving.
Odds: Well, on the one hand, the game did see a re-release on iOS back in 2010, so we do know that someone has the rights to the game in question. Of course, my guess is that if they were going to do re-releases, it would probably be a brand-new remaster – rebuilt from the ground-up – as opposed to just putting the existing DOS, Windows and Macintosh versions up on GOG. Still, you never know: I never would’ve guessed that Toonstruck would ever see the light of day again, and yet, it’s up on GOG. (5/10)
And so ends another wishlist. I went with some pretty esoteric choices this time around, but that just goes to show just how varied PC gaming was back in the halcyon days of the 1990s and early 2000s. PC gaming before Valve’s domination over the landscape was an interesting one, though not always necessarily better – Games for Windows Live was a mistake. Honestly, I had a lot of fun writing this list. I just wish I’d been able to come up with an alternate topic. I think I’ll continue these lists, but ideally I’d like to fold my next GOG list into the December 2019 article. I’m going to keep working on finding a new topic for next year, but I’ve already got another GOG list halfway done as it is.