The Year Without a PC Port Wishlist

Christmas has pretty much always been my favorite holiday, especially when I was a child. I was a greedy little boy while I was growing up: one of my favorite holiday traditions was always writing up my list to Santa on my computer. Sure, some years I’d get overzealous and start thinking about it as early as August, but I’d always have a lot of fun just writing the list itself. I’d always try to sort things in the order I wanted them, but that was actually part of the fun for me: one week I’d really want some action figures, the next some new video game caught my eye. The downside to starting a list that early is that as time goes on, new items catch your eye. Even the greed of a child has its limits, so I would often have to pare down my list, trimming the items I could “do without”. (Gotta love child logic, am I right?) In a sense, I think those PC ports lists I wrote for a long time were the evolution of that favored Yule tradition, but eventually I got tired of doing them. Too much wishing, not enough getting. I’ve taken a hiatus on them and now, it’s been over a year. Instead of making an entirely new one, why not look over my previous works and analyze them a little? This year, I’ll be recounting my 5 favorite success stories, my top 10 most wanted and the game on each list I’d consider the most important (excluding those on the aforementioned lists) plus a brand-new one for good measure!

Before we get started (fittingly enough, with my favorite success stories), I’d like to start with some recent successes as well. Ultimate Marvel vs. Capcom 3 was released on PS4 earlier this month and it will also be hitting both the Xbox One and Steam in March. Meanwhile, Garou: Mark of the Wolves was also recently released on PlayStation consoles via CodeMystics, but surprise, surprise: an entirely different port hit Steam soon after, from the good folks at DotEmu. In fact, it was such a surprise, I actually had to change a list entry because of it. The DotEmu port is less fancy than the CodeMystics port, but apparently, not only does the Steam version have a more solid netcode, but it’s also getting immediate bugfixes to iron out some of its bizarre glitches. Funny how that works. I expected that to be the last bit of news I got on the PC end of things, but I was wrong: The Legend of Dark Witch 2, another game I’d been salivating over the prospect of seeing a PC port is announced to be hitting Steam sometime during “Q4 2016”. One last big surprise for me.

You’ll also remember that this past April, I did an “April Fools’ Day” article, revolving around 10 PC games I’d like to see receive console ports. Well, like many of my jokes, this one ended up biting me in the ass. During the PlayStation Experience, Ys Origin (the only PC-exclusive Ys game) was announced to be hitting both PlayStation 4 and, amazingly enough, the Vita on February 21, 2017 with the port being handled by the good people over at DotEmu who are utilizing XSEED’s English translation and coming up with original French, Italian, German and Spanish translations as well. (As an aside, DotEmu’s also bringing a favorite of mine – the NeoGeo classic Windjammers – to the same platforms. Let’s keep our fingers crossed for a PC port down the line!) You’d think that would be enough, but the world wasn’t done having fun at my expense: soon after, it was revealed that the indie platformer Kero Blaster would also be coming to the PS4, thanks to its publisher Playism. They’ll also be bringing Momodora: Reverie Under the Moonlight to PS4, though release windows for both titles have not been announced. Continue reading

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10 Games I’d Like To See Re-Released #4: Namco Bandai

So after a bit of a hiatus, I feel like it’s time to bring back this old chestnut. On the plus side, since the last time I wrote one of these articles, I managed to score a victory: back in April, we saw the re-release of MegaMan Legends 2 on PSN as a PS1 classic. That means that the entire trilogy is now available to modern audiences. The first and second games in the series even managed to make the sales charts that month. Of course, that doesn’t really mean anything in the grand scheme of things, like it would with PC ports, but who knows? Maybe more companies will raid their forgotten IPs in a way that will be beneficial to me and anyone else who wants to see the same missing games of yesteryear resurface.

Fourth verse, same as the first. Let’s go over the rules I’m using to make this series happen. I’m going to be looking at games from the 6th generation (you know, the one that consisted of Dreamcast, PlayStation 2, GameCube and Xbox) and earlier. I’ve decided to focus on one company for each article, and because I live in North America, I’m not counting any international re-releases, so if anyone decides to be a smartass and tells me I can buy some of this stuff on Japan or Europe’s services, well, that just doesn’t cut it for me. If I can’t buy it legitimately from America, I’m not counting it. I’ll also be discussing any potential improvements that could be made to these games, in cases where the games themselves would receive an HD re-release. To make things reasonable, I’ll also be avoiding games that saw re-releases on 7th generation and later consoles, via PlayStation Classics, Virtual Console or anything like that. Sure, more substantial re-releases than Sony’s and Nintendo’s emulations would be preferred, but they’re better than nothing.

This time, we’ll be looking at a company I generally love, but wouldn’t count among my favorites – Bandai Namco. Or is it Namco Bandai? Regardless, even when both companies were separate entities, they were both responsible for some great games, and unlike another merger that quickly comes to mind, they still manage to churn out many games I love. I must admit, Bandai Namco is actually fairly good when it comes to re-releasing games, so coming up with this list was a little difficult. Nevertheless, I’ve still got 10 games here that I’d love to see resurface in one form or another.

Soul Calibur III: Arcade Edition (Arcade)

I’m probably in a minority, because I personally believe that the last good game in the Soul series was Soul Calibur III. Unfortunately, the original PS2 release had some glitches and some balance issues. For some bizarre reason, the original version of the game hit PS2 and a later iteration was released in Arcade, with some additional content.

Potential Improvements: Obviously add in online multiplayer, as was done with the Online Edition of Soulcalibur II. Upgrade the graphics, so the game doesn’t look like a blurry pixelated mess on high-definition displays. I’d also try to include all of the content from both versions of the game.

Splatterhouse: Wanpaku Graffiti (FC)

I’m a big fan of the Splatterhouse series, and while 2010’s reboot of the franchise included the other main entries in the series, this curiosity was left out of the mix. Wanpaku Graffiti was a self-aware parody of the Splatterhouse game with a cutesier super-deformed artstyle and the games’ infamous gore replaced with violence of a more slapstick variety.

Potential Improvements: Considering the game’s already in English, I’ve really got nothing to add. Maybe just make sure if it hits Virtual Console, it hits both platforms, instead of just one of them.

Fighting Layer (Arcade)

Has anyone ever wondered what happened to Allen Snider and Blair Dame after the first Street Fighter EX? Wonder no more, because many of them resurfaced in Fighting Layer, a 3D fighting game developed by Arika, the same company behind the SFEX games. A game strictly exclusive to the arcades, Fighting Layer was not so much a unique game, as it was simply quirky. In addition to the standard roster of 12 characters, some more original that others, the game’s single-player arcade ladder pitted players against several unique computer-only opponents, including a giant knight and a menagerie of deadly animals.

Potential Improvements: Same as I usually ask for with fighting games – a solid netcode and some way of improving graphical fidelity due to higher resolutions. The former’s obviously more important than the latter, though.

Soul Blade (PS1)

I know I don’t usually like to add more than one game from a single series to these lists, but I definitely think the forgotten first chapter of the Soul series deserves way more love. Known as “Soul Edge” in Arcades and the Japanese version, Soul Blade was a perfect blueprint for the series to come in a way that most first iterations of fighting games fail to be. It was also the first game in the series I played and what made me fall in love with the series in the first place.

Potential Improvements: Honestly, I’d be willing to take this one as-is if it shows up as a PS1 classic. Otherwise, same as usual – competent netcode, proper upscaling so the game doesn’t look worse than it always did. If they decide to go with the upgrade route, however, I would have to insist on keeping all of the extra goodies from the PS1 version.

The Outfoxies (Arcade)

Probably the most obscure game on my list, The Outfoxies is a unique game, which I actually encountered for the first time at my local arcade, Galloping Ghost Arcade in Brookfield, IL. The Outfoxies is a 2D arena-style combat game that has been compared more frequently to Nintendo’s Super Smash Bros. than traditional 2D fighting games. Players take on the role of 1 of 7 possible assassins, hired by the mysterious but talkative Mr. Acme. The characters include a wheelchair-bound professor, a pair of once-conjoined twins and even a chimpanzee in a top hat.

Potential Improvements: Online multiplayer is a must. The standard filters and an image gallery would be nice too.

Klonoa 2: Lunatea’s Veil (PS2)

I have something of a weird relationship with the Klonoa series. My first actual exposure to it was playing the remake of the original game on the Wii, which I personally wasn’t a fan of. Seeing footage of the original version on PS1 made me interested again, so I decided to pick it up on PSN. Surprisingly, I liked that version way more than its “superior” remake, don’t ask me why. Having said that, I was perplexed to hear that the second game hadn’t been re-released as a PS2 classic, either on the PS3 or PS4. Clearly, if the first game warranted a re-release, then why not the second?

Potential Improvements: A straight PS2 classic re-release would be perfectly fine, though I guess with the PS4 version, that would require trophies. Nothing too ornate.

Starblade Alpha (PS1)

I’ll be honest, the only reason I’m remotely familiar with this game is because Namco used it as the loading screen mini-game in the PS2 version of Tekken 5. Regardless, it was a fun game and I was surprised to find that it was also released as its own individual game for the original PlayStation. An on-rails space shooter not unlike Star Wars Trilogy, Starblade may not have been the longest game but it’s still a pretty fun time-killer.

Potential Improvements: Again, I’d probably just make this a PS1 classic. If you were to do an enhanced port, I’d probably include both the original arcade version and the home conversion, for the sake of completion. It might be interesting to compare the two head-to-head.

Tail Concerto (PS1)

Another fairly obscure choice, Tail Concerto is generally best described as a MegaMan Legends-clone starring anthropomorphic animals. CyberConnect2’s premiere title, Tail Concerto was the first iteration of the Little Tail Bronx series, which even earned a spiritual successor/spin-off for the Nintendo DS, Solatorobo: Red the Hunter. The Little Tail Bronx series has a small cult following and a re-release of the game that started it all might spark more interest in the series. Unfortunately, the original North American release of this game was handled by Atlus USA, so it may be a hard sell. Then again, we did recently see a re-release of the original SNES version of Breath of Fire, a game developed by Capcom but translated and released in America by Squaresoft. So there may be a possibility.

Potential Improvements: A straight re-release as a PS1 classic seems like the best option. If Bandai Namco decides to port it to a new platform, I’d just upgrade the textures and provide a new translation – because I’m sure Atlus owns the rights to the original.

We Love Katamari (PS2)

I always found the Katamari Damacy games somewhat interesting. The minimalistic artstyle, the unique end-goal of collecting a giant ball of junk in order to create a star, the catchy soundtrack, it’s all good. Of course, the original Katamari Damacy is already available as a PS2 classic on PlayStation 3. Not so much for its direct sequel, We ♥ Katamari. Considering it was the last game with any involvement from the series’ creator Keita Takahashi, it seems like an important game to preserve.

Potential Improvements: Again, I’d probably just keep this a standard PS2 classic. If it got a proper re-release, I’d probably just want enhanced graphics to fit with the larger resolution and online options for the game’s multiplayer modes.

Super Robot Taisen: Original Generation 1 & 2 (GBA)

These were the games that actually got me interested in the SRW series. A crossover mainstay in Japan, combining many giant robots from various pieces of Japanese media, the Super Robot Wars series has been active since the days of the original Famicom, across several platforms. The West got its first taste of the franchise in 2006, with the back-to-back releases of Banpresto’s first non-copyright laden attempt at the franchise, focusing entirely on Banpresto’s original characters from various games in the franchise, christened the “Banpresto Originals”. I picked up these games on the Game Boy Advance way back when and still own them. To this day, I’d still probably consider Super Robot Wars to be my favorite turn-based strategy series of all-time. Since then, we in the West haven’t been able to get any more releases in the series, but we have still managed to see cameos in the Project X Zone games that have made it westward.

Obviously, I’d prefer a full-on English release of the PS2 remake, Super Robot Wars: Original Generations, but considering the amount of legwork that would likely take, I wouldn’t mind just seeing the Game Boy Advance games we already saw released in English hit Virtual Console instead. Granted, this is another game in the hands of Atlus USA, so as with Tail Concerto (and on an unrelated topic, the original Guilty Gear), I’m sure this one has many hurdles to cross before any re-release could be obtained.

Potential Improvements: A straight re-release would probably be the best. Like, I said, an actual English release of the games’ extended remake would be amazing, but likely also prohibitively expensive.

This time, the honorable mentions are a bit unusual, since I had to use all of my more obvious choices on the list itself. I-Ninja, a 3D platformer for the PlayStation 2, Xbox and GameCube; the Rolling Thunder games, which appeared both in the Arcade and on the Sega Genesis; and both Ridge Racer Revolution and Rage Racer – two PS1 racers. Obviously, the real gems were on the list itself, but I think even these honorable mentions deserve a chance at new life. Hopefully, even more games will re-emerge from their slumber and find new life via digital distribution.

Battle for The 10 Games I Want Ported to PC

Yep, it’s time for another one of my bi-monthly PC port wishlists. However, before I begin, I’d like to thank SNK Playmore for not only single-handedly keeping my streak alive, but exceeding it. When I was first outlining this specific entry, I was extremely worried that the dream was dead, as the only major PC port of note was for Ryse: Son of Rome, a game which I honestly would not have minded remaining an Xbox One exclusive. Then, near the beginning of the month, SNK Playmore announced that Metal Slug X was coming to Steam in early October, alongside MS3 which came out earlier this year. While that was enough of a boon to keep me motivated, SNK wasn’t done yet. Later on in the month, SNK also revealed in a press release that they would be releasing two entries in their King of Fighters series that have been long rumored to be receiving official PC ports: The King of Fighters ’98 Ultimate Match (bumped up to the “Final Edition” which appeared on NESiCAxLive, a Japanese arcade system that allows for online play) and The King of Fighters 2002 Unlimited Match (which also appears to be using the NESiCAxLive port). ’98 will be hitting Steam in November, while 2002 is set to launch in December, which brings the grand total of games on my wishlist that ended up hitting PC to a solid 7. Not bad, considering this is the fifth list and I’ve only got seven planned at the moment.

One last piece of good news before we move on: both Dead Rising 2 and its non-canon spinoff Off the Record are following suit with Super Street Fighter IV: Arcade Edition and transferring from the currently-zombified (but still technically alive) Games for Windows Live to Steamworks early next year, along with Resident Evil 5 (which, to the best of my knowledge, still lacks the content from the Gold Edition). It’s not exactly new PC ports from Capcom, but it’s a step in the right direction. Hopefully we’ll see some new ports of older console games hit Steam from them in the future, along with new stuff. Though, honestly, I’d also be happy if they ported over Street Fighter x Tekken, especially if they include the rest of the DLC on there.

Before we get to the fun stuff, I’m going to be recapping the rules once again, for anyone who hasn’t read any of the previous articles in this series. Anyone who hasn’t, I’d highly recommend doing so. A lot of my most-wanted games are in earlier articles from this series, but don’t get me wrong: I want everything on here (and then some). My lists stick mostly to third-party companies (aside from Microsoft) with a general focus on companies that have recently released games on PC. Games will be taken from the seventh (360/Wii/PS3) and eighth (WiiU/PS4/XBO) generations of video games, as well as handhelds from those eras and mobile games. Games that weren’t system exclusives are preferred. Finally, games from the same series released on the same console can be packaged together on a single list entry. Now that that’s out of the way, let’s see what I’ve picked out this time.

Capcom Arcade Cabinet – Capcom (360/PS3)

Sure, I won the complete pack for this game in a contest, but I’d feel a lot more secure if it were on PCs as well. I’ve got at least one friend that agrees with me. It would also be a little nostalgic for me, considering as I mentioned before, I owned the PC version of Williams Arcade Classics. Despite the fact that most of Capcom’s biggest arcade hits are absent from this collection, it is an interesting look into the developer’s early history, before they made it big with hits like MegaMan, Street Fighter and Resident Evil. Just port that sucker over to Steam, keep the leaderboards and maybe throw in a feature to upload replays to Youtube and it would be a perfect addition to Steam, which is sorely lacking in arcade game compilations.

Soul Calibur – Namco Bandai (360/iOS/Android)

I brought up how I wanted the recent re-release of Soul Calibur II to hit PC last time, but I’m incredibly fond of the first 3 games in the Soul series. I’m one of those apparently rare people who actually played Soul Blade on the original PlayStation (still own a copy to this day), but I remember that the series had its first mainstream success with the original Soul Calibur. It was a launch title for the Sega Dreamcast and the game I picked up with the console itself. To this day, I still love this game and I felt it was worth the $10 I paid for the re-release on XBLA, even though it was missing some features. Ideally, if Soul Calibur gets ported to PC, it would combine the extra modes and features from the Dreamcast version with the enhanced HD visuals of the XBLA version.

Cyber Troopers Virtual-On/Virtual-On Oratorio Tangram/Virtual-On Force – Sega (360/PS3)

Virtual-On is another one of those interesting Sega games that people forget about, especially for people outside of Japan. It’s one of those arena-style fighting games, where you pilot two real-type mechas around a fully 3D arena, allowing for a more tactical methodology when trying to defeat your opponent. The first game actually had a couple of PC ports way back when, but it was recently re-released as a part of Sega’s Model 2 Collection for XBLA and PSN exclusively in Japan. The third game, unique because it featured 2-on-2 fighting for 4 players, saw a disc-based re-release on Xbox 360, but again only in Japan. In fact, the only game in the series we actually saw re-released last-gen in the West was Oratorio Tangram (or VOOT, for short). Frankly, I’d love to see all 3 of these games hit PC, but VOOT seems like the most likely to get the Steam treatment.

Under Night In-Birth Exe:Late – Ecole Software/French Bread (AC/PS3)

It’s another animu fighter, but it looks pretty fun and frankly, I could go for more fighters on PC, 2D or otherwise. Truth be told, I’ve actually been campaigning for this one, just like I did with Bayonetta and Vanquish. Nyu Media, a Western publisher that deals mostly in Japanese indie games, has shown some interest in porting this game over to PC. French Bread used to develop mainly on PC, so there’s still a chance it might happen, but considering the fact that Arc System Works handled the console port and that’s already being localized by Aksys Games in North America and NIS America in Europe (I know, it doesn’t make any sense), it seems like the dream might be dead on this one. Still, if you head over to Nyu Media’s forums, there’s a thread supporting a PC release, so hopefully, this might happen after all if enough people voice their support for it.

Metal Slug/Metal Slug 2/Metal Slug X* – SNK Playmore (iOS/Android)

I mentioned earlier that Metal Slug X has already been announced for PC via Steam, but that still leaves the first two games in the series. While I’d honestly like to see the entire franchise hit Steam at some point, Metal Slugs 1 and 2 are the only games available on modern platforms that are unaccounted for. Granted, X is an enhanced remake of 2 that is generally considered superior, but I’d still like to see all of the Metal Slugs on PC regardless. I tend to be a completionist when it comes to re-releases. Want proof? I was actually pissed off when Warner Bros’ Mortal Kombat Arcade Kollection included Ultimate MK3 and not the basic version. Of course, the best way to deal with that would be to just package 1 & 2 in a single release on PC. That’s my opinion, anyway.

Alien Hominid HD – The Behemoth (360/PS3)

Speaking of Metal Slug, Alien Hominid is probably one of the best Metal Slug clones around. Some might argue that there’s no point in having it on Steam if we’ve already got the original, but I say the more the merrier. I loved the original incarnation of Alien Hominid (the flash game on Newgrounds) so much, I rented the original console release on Gamecube way back when. It was fun, but I wasn’t really buying too many games back at that point. Considering Castle Crashers and Battleblock Theatre did fairly well on Steam, it only makes sense that The Behemoth should embrace its roots and release more games on PC. Why not start with their first major release?

Hard Corps: Uprising – Konami/Arc System Works (360/PS3)

I’ve said before that the original Contra for the NES was one of three games that got me into video games in the first place. What you may not know is that it’s not actually my favorite game in the series. That honor belongs to Contra: Hard Corps for the Sega Genesis. So imagine my surprise and delight when I heard it was getting a sequel, developed by Arc System Works no less. Too bad it’s exclusive to PSN and XBLA. Even though ASW is notoriously bad at PC support, I’m sure Konami could find a team to port it over to PC. Hopefully, they also manage to find one that does a good job. Abstraction Games is pretty good at what they do, I liked their work on Double Dragon Neon.

Raystorm HD – Taito [Square Enix] (360/PS3)

I’ll be honest, I’ve never actually played this game or any other game in the series, but I do love me some shmups, especially those of the vertical variety.  Likewise, I’m a fan of Taito’s games in general. So this definitely seems like it’s worth it. Considering the fact that Square Enix has been a bit less stingy about PC ports of non-Eidos titles these days, hopefully we can see some stuff from the folks at Taito as well.

Dodonpachi Resurrection Deluxe – Cave/Rising Star Games (AC/360/iOS/Android)

I love me some Cave shmups. Considering the fact that this game never actually hit North American shores, we were lucky enough to see a region-free European release via publisher Rising Star Games, which is slowly gaining a presence in our region. As I said before, Rising Star Games has started getting into the PC scene, as they both developed and published the PC port of Deadly Premonition: Director’s Cut. Supposedly, Dodonpachi Resurrection is going to be hitting North America via Android phones, though whether or not this is still happening, I can’t confirm. Hopefully, Rising Star or some other publisher can expose a whole new audience to Cave’s unique brand of shoot-‘em-ups.

Eschatos – Qute (360)

An obscure choice I admit, but it’s a game that I’ve been obsessing over since I discovered it. Only available for Xbox 360 in Japan (although, it IS region-free), Eschatos is actually bundled with two other shmups from the same developer: Judgement Silversword and Cardinal Sins, so it’s really 3 games for the price of one. Still, a Japanese Xbox 360 release is pretty much nothing and from what I’m able to glean, it didn’t even get an arcade release. Port that sucker to PC and put it on Steam Greenlight. Hell, I’m sure Nyu Media or PLAYISM would be willing to help with some of the details.

There you have it, another batch of 10 games I’d like to see ported to PC. Truth be told, I was honestly really nervous about writing this article due to the lack of any games on any of my wishlists (past, present and yes, future) getting announced for PC ports until right before my own self-imposed deadline. I got really lucky this time, considering I’ve tripled my usual yield of 1 game per wishlist. Hopefully, a stronger flow of anticipated ports is in my future and my winning streak continues to grow, but who can say at this point in time? I’ll be keeping an eye out for anything else though. At the very least, those recently-announced Steamworks conversions of older games from Capcom are giving me an iota of hope that we might see something from them at some point.

The Son of 10 Games I Want Ported To PC

Well, it’s been another two months, so it’s time for another one of my wishlists for PC ports. When I was first laying this article out, I thought that the fates had been cruel to me, and another game from my master list hadn’t had a PC port announced. Then I actually looked at the list and realized that another game had had a PC port announced: Battleblock Theater, which came out yesterday. So, that’s three for three. Not bad. It’s only sort of a minor technicality, but when I came up with the list, I had no idea there was going to be a PC port. Either way, I’m kind of worried about my chances up keeping up this streak. Who knows when my luck will run out? Considering the fact that many older games are still being ported to the PC now, I guess it doesn’t really matter if games on these lists get confirmed before the next time I write one of these. After all, it’s just a matter of time by now.

Most of you probably remember the rules by now, but for anyone reading this series for the first time, I’ll repeat them. First, there’s only one game per company per list. These lists will be sticking mostly to third-party companies (except Microsoft, because they also release games on PC). Most of the focus on these lists will be on companies that have released games on PC recently in some form or another. Games on these lists will specifically be taken from the seventh (Wii/360/PS3) and eighth (WiiU/XBO/PS4) generations, especially those that were on multiple consoles at the time of their release. Finally, games that are both from the same series that were released on the same platform CAN and often will be packaged together. So with this increasingly pointless recap out of the way, let’s get on with the list.

Super Puzzle Fighter 2 Turbo HD Remix – Capcom (360/PS3)

Oh man, I have a long history with this game. It was the first game I ever owned with Darkstalkers characters in it, it taught me what Cyberbots was, and it was the game that made Dan Hibiki the #1 Shotoclone in my heart (CRIMSON DEATH FIST!). I was really happy to see this get an HD remake way back when, and it ended up way better than a certain other HD Remix Capcom put out on consoles last-gen. It was based on the Dreamcast re-release, which included two other gameplay modes which mimicked other puzzle games, specifically Columns and Nintendo’s Puzzle League series. The only major flaw with the game in my opinion is that it didn’t receive any sort of re-release on PC. After all, even the original home versions included a PC release. Weird, right? I actually had to look that up, and frankly, I’m just as surprised as you are. So get to it, Capcom. Commission QLOC to make a PC port so this game isn’t lost to the impending digital apocalypse once more.

Anarchy Reigns/Madworld – Sega/Platinum Games (360/PS3)/(Wii)

When I put this on the list, it was before Namco Bandai announced their upcoming PC exclusive 2-on-2 brawler, Rise of Incarnates. Many people have compared this game to Anarchy Reigns, as they both seem to exist within the same fighting game sub-genre genre: it’s an arena game akin to Virtual On, Castlevania Judgment or Namco’s own Gundam Extreme Vs. series. While RoI may have an edge in the PC market due to being exclusively designed with Western audiences in mind, I’d still love to have Anarchy Reigns on PC, just due to how unappreciated it was in the West, due to mitigating factors. Better yet, pack it with a remastered port of its predecessor. Madworld didn’t get much mainstream success due to its odd status as a hyper-violent game on Nintendo’s Wii platform, so giving the game a second chance on a new platform would be amazing.

Soul Calibur II HD Online – Namco Bandai (360/PS3)

Speaking of Namco Bandai, I was honestly a really big fan of the Soul series from the first game. I first played Soul Blade on the PlayStation 1 when I was a kid. The first game I picked up for the Dreamcast when it launched was Soul Calibur. Soul Calibur II is generally considered the best game in the series and for good reason. It just hit everything right. The series began its decline shortly afterward: Soul Calibur III was pretty good, but IV and V were terrible. Namco Bandai recently re-released Soul Calibur II on PSN and XBLA, while snubbing Nintendo and PC owners. While a Nintendo re-release would obviously necessitate adding Link back into the game (thereby finally creating a literally perfect version of Soul Calibur II with all three guest characters), a PC re-release wouldn’t require that kind of work. Just fix the netcode this time around, okay?

Metal Slug XX – SNK Playmore (360/PSP)

I was happy to see that Metal Slug 3 made it to PCs not too long ago, and I have to say, DotEmu did a good job handling that port. The online was around the same caliber as that of KoF XIII’s, and the emulation itself was handled well. Having said that, I’d like to see even more Metal Slug games make it to PC. Let’s start with the latest one: Metal Slug XX. A remake of the DS-exclusive Metal Slug 7, which added co-op multiplayer and a new character: Leona Heidern from the KoF games, joining her teammates Ralf Jones and Clark Still. Of course, she was DLC in the earlier versions, but considering how SNK Playmore handled the console DLC in KoFXIII Steam Edition, I’m sure they’d include her in the base package. Metal Slug XX didn’t really receive much attention in the US, only appearing on the PSP and Xbox Live Arcade, so a PC port seems like a quick and easy way to garner more attention.

Persona 4: The Ultimax Ultra Suplex Hold – Atlus/Arc System Works (AC/PS3)

Let me reiterate: I’m not really a fan of most JRPGs. So, when I first saw Persona 4 Arena, I was skeptical and frankly a little angry, as this killed off any chance of a Power Instinct revival. After playing the game, I fell in love with some of the game mechanics (like certain attacks causing status effects, a throwback to the game’s JRPG roots) and was only slightly annoyed by others (auto-combos). Either way, it was an awesome game and I’d personally like to see its update/sequel hit PC at some point, though I’m sure most people would put more of a priority on the JRPGs in the series.

Mighty Switch Force! 2 – WayForward Interactive (WiiU/3DS)

Last time, I mentioned wanting the original MSF on PC, so it’s only fitting that I’d also want the sequel, right? I can’t really tell if I preferred the original or this one, but this game has its own unique set of mechanics which makes it less of a puzzle game and more of a straight platformer than the previous game, opting for a more even balance between its puzzle, platforming and run-and-gun elements. As with last time, I’m pretty much just looking for a straight port of the Wii U version to PC, though I was a little disappointed with the fact that it used the original pixelated graphics instead of the sleek redrawn designs from Hyper Drive Edition. Oh well, beggars can’t be choosers and it’s better to have any version of this amazing game than none at all.

Midway Arcade Origins – WB (360/PS3)

It really shouldn’t be a secret at this point that I love me some old-school arcade games. When I was a kid, I actually owned Williams Arcade Classics on PC. Sinistar, Bubbles, the first two Defender games, Joust and Robotron 2084 were some of my fondest PC gaming memories from my childhood. So when I heard WB Games was making a collection of some of the arcade games they acquired from Midway (and by extension, Williams), I was ecstatic. Alas, it was only announced for consoles. Even more disappointing was the fact that some of the games weren’t emulated so well, especially those that used trackballs. WB Games doesn’t exactly have the best track record for PC ports, but seeing this classic collection ported to PC (with some fixes for those games that didn’t turn out so well) would make me incredibly happy.

Castlevania: The Dracula X Chronicles – Konami (PSP)

I’m a fairly big fan of the Castlevania series, specifically the old-school, linear stage-based games. Rondo of Blood is probably one of my favorite games in the series, but the first time I was able to play this game was through this enhanced remake. One of the games that made the PSP worth buying (at least to me), The Dracula X Chronicles was really three games in one: the base game was a 2.5D remake of Rondo of Blood, and it also included brand-new English translations of both the original TurboGrafx CD version and its sequel, Symphony of the Night, generally considered the best game in the series. Since Konami wasted resources porting MercurySteam’s pathetic attempt at a 2D Castlevania to PCs and other platforms, an HD version of DXC would’ve been a way better use of that time and manpower.

Akai Katana – Cave/Rising Star Games (360)

As you may or may not know, I’m a really big fan of the “shoot-‘em-up” genre. Steam has recently become a haven for indie variants of the genre and they even recently scored a port of Treasure’s classic Ikaruga. But as with most genres I love, it’s just never enough for me. I want more. Cave seems like a good place to start. Though Cave isn’t really known for doing PC ports, the game’s North American and European publisher, Rising Star Games, has handled some of their own PC ports of Japanese titles, so hopefully they can work their magic on this game and add another game of real pedigree to Steam’s every growing shmup library.

Ys Seven – Nihon Falcom/XSeed (PSP)

Recently, I’ve become a big fan of the Ys series. A Japanese action RPG from a company mainly known for dabbling in various forms of PC gaming? Hell yes. So far, I own all 3 (4?) of the games that XSeed has made available from the series on Steam and frankly, I want more. Let’s start with something simple: Ys Seven, like Oath of Felghana before it was originally a PSP exclusive. So why not port that to PC as well? XSeed’s small team for PC ports has done wonderful work with the previous Ys games, so seeing more from them would just be awesome.

So, there we go, another ten games. With three of my six planned lists done, it looks like I’m about halfway through this little series. However, recently, I’ve managed to come up with two more lists, one of which is a special bonus list, so good news for anyone who enjoys these articles, this little series will be continuing on into 2015. As for my hot streak, I’m a little less confident that it will continue by the time my next article gets posted, but you never really know. All the same, here’s hoping for more announcements soon.