The Year Without a PC Port Wishlist

Christmas has pretty much always been my favorite holiday, especially when I was a child. I was a greedy little boy while I was growing up: one of my favorite holiday traditions was always writing up my list to Santa on my computer. Sure, some years I’d get overzealous and start thinking about it as early as August, but I’d always have a lot of fun just writing the list itself. I’d always try to sort things in the order I wanted them, but that was actually part of the fun for me: one week I’d really want some action figures, the next some new video game caught my eye. The downside to starting a list that early is that as time goes on, new items catch your eye. Even the greed of a child has its limits, so I would often have to pare down my list, trimming the items I could “do without”. (Gotta love child logic, am I right?) In a sense, I think those PC ports lists I wrote for a long time were the evolution of that favored Yule tradition, but eventually I got tired of doing them. Too much wishing, not enough getting. I’ve taken a hiatus on them and now, it’s been over a year. Instead of making an entirely new one, why not look over my previous works and analyze them a little? This year, I’ll be recounting my 5 favorite success stories, my top 10 most wanted and the game on each list I’d consider the most important (excluding those on the aforementioned lists) plus a brand-new one for good measure!

Before we get started (fittingly enough, with my favorite success stories), I’d like to start with some recent successes as well. Ultimate Marvel vs. Capcom 3 was released on PS4 earlier this month and it will also be hitting both the Xbox One and Steam in March. Meanwhile, Garou: Mark of the Wolves was also recently released on PlayStation consoles via CodeMystics, but surprise, surprise: an entirely different port hit Steam soon after, from the good folks at DotEmu. In fact, it was such a surprise, I actually had to change a list entry because of it. The DotEmu port is less fancy than the CodeMystics port, but apparently, not only does the Steam version have a more solid netcode, but it’s also getting immediate bugfixes to iron out some of its bizarre glitches. Funny how that works. I expected that to be the last bit of news I got on the PC end of things, but I was wrong: The Legend of Dark Witch 2, another game I’d been salivating over the prospect of seeing a PC port is announced to be hitting Steam sometime during “Q4 2016”. One last big surprise for me.

You’ll also remember that this past April, I did an “April Fools’ Day” article, revolving around 10 PC games I’d like to see receive console ports. Well, like many of my jokes, this one ended up biting me in the ass. During the PlayStation Experience, Ys Origin (the only PC-exclusive Ys game) was announced to be hitting both PlayStation 4 and, amazingly enough, the Vita on February 21, 2017 with the port being handled by the good people over at DotEmu who are utilizing XSEED’s English translation and coming up with original French, Italian, German and Spanish translations as well. (As an aside, DotEmu’s also bringing a favorite of mine – the NeoGeo classic Windjammers – to the same platforms. Let’s keep our fingers crossed for a PC port down the line!) You’d think that would be enough, but the world wasn’t done having fun at my expense: soon after, it was revealed that the indie platformer Kero Blaster would also be coming to the PS4, thanks to its publisher Playism. They’ll also be bringing Momodora: Reverie Under the Moonlight to PS4, though release windows for both titles have not been announced. Continue reading

Advertisements

10 Games I Want Ported to PC: Mission to Moscow

Hello again and welcome to another list of games I want ported to PC, the first of 2015 no less. Let’s start with another recap of PC gaming news from the past couple of months. First off, the streak continues: Dead or Alive 5: Last Round was actually rumored to be coming to PC when I put out my last article and it was later confirmed. Street Fighter V was recently announced as a PS4 “exclusive”, despite the fact that it’s also going to appear on PC (with cross-play), but that’s probably not going to be released until sometime next year. Still, despite being showcased with an early build that’s only 20% complete, it’s already looking pretty good. Bandai Namco finally responded to rumors that Tekken 7 would be hitting PC (after a short-lived listing on Amazon UK). In a recent interview with Korean site Inven, series producer Katsuhiro Harada stated that a PC release is currently under consideration “for certain countries that prefer or need to play on PC”. He made it clear that this wasn’t a confirmation, but the fact that the game’s running Unreal Engine 4 would probably make a PC port fairly easy. Finally, there’s one last bit of PC fighting game news: Microsoft may be considering porting Killer Instinct for the Xbox One to PC. On the official Killer Instinct forums, a thread was started to gauge interest in a PC port of the title, and instead of closing the thread, it was pinned by the site’s adminstrators. The poll ran until January 9th and the results showed that more than 50% of the participants didn’t have an Xbox One, but would buy KI if it were available on PC. Nearly 25% said that they did own KI for XBO but thought it was a bad idea to port, but almost 20% were XBO owners that wanted the option to play on PC. If this thread is being scrutinized by Microsoft and KI Season 2 developer Iron Galaxy Studios, then a PC port is probably almost assured by now.

Oh, but wait, there’s more. After the rumors and the ESRB leaks, Idea Factory finally confirmed that Hyperdimension Neptunia Re;Birth 1 & 2, remakes of the first two Neptunia games, will be hitting Steam at some point in the future. In addition to that, Fairy Fencer F, another Idea Factory RPG, is also hitting Steam. Speaking of JRPGs, Kemco has partnered with Marvelous to bring their Wii U RPG Alphadia Genesis to Steam this month, marking another long-time Japanese developer making the jump to PC. Finally, I’d like to leave you with a rumor: according to NeoGAF user Verendus, the man who leaked Final Fantasy XV’s name and platform change right before it was announced has revealed, among other things, that Konami is planning to bring the Metal Gear Solid HD Collection to PC in the near future. That should be exciting news for anyone who saw me stumble through the original MGS on Youtube. Of course, Verendus’s track record isn’t perfect, so this may not come to pass. If it does though, hopefully it does well enough to get Konami to consider porting over some of their other HD collections. Like, Zone of the Enders, perhaps?

But first, it’s rule time. You probably know the drill by now, I’ve been using these rules from the get-go (and if you’re not familiar with these lists, take a look at some of my old ones. There’s some good stuff on there.) My lists stick mostly to third-party companies (aside from Microsoft) with a general focus on companies that have recently released games on PC. Games will be taken from the seventh (360/Wii/PS3) and eighth (WiiU/PS4/XBO) generations of video games, as well as handhelds from those eras and mobile games. Games that weren’t system exclusives are preferred. Finally, games from the same series released on the same console can be packaged together on a single list entry. Well, that was relatively painless, now to hit you with some games.

Bionic Commando Rearmed 2 – Capcom (360/PS3)

This one’s been a long time coming. Sure, Bionic Commando was never really my favorite Capcom franchise, but this game’s omission from PC just seems weird. Mainly because the original Rearmed (as well as the 2009 reboot it was made to promote) actually did receive PC ports around their initial releases. Granted, lately Capcom has been on a bit of a re-release spree with some of their older titles (specifically Resident Evil 4, the GameCube remake and there are rumors that even RE0 will be hitting PC, current and last-gen consoles). So maybe there’s still a chance for this wrong to be righted.

‘Splosion Man – Microsoft Studios/Twisted Pixel Games (360)

Then there’s ‘Splosion Man, which has the opposite issue: its sequel got a late port to PC (as well as iOS and Windows Phone) back in 2013, but the original has yet to appear on the platform. I guess I can kind of understand why, but it just seems like a missed opportunity here. Though the gameplay mechanics in both games are pretty much identical, that basically means that Ms. ‘Splosion Man was, more or less, a level pack for the original. So, by that logic, releasing the original game would just mean more levels, right? Maybe throw in Comic Jumper and make it a two-pack or something.

Guardian Heroes – Sega/Treasure (360)

I’ve always been a pretty big fan of beat-‘em-ups: those side-scrolling fighting games where you whale countless goons that saw their heyday in the Arcade and during the 16-bit era of gaming. I’m also a pretty big fan of action-RPGs, to the point where there are times that I argue they’re the only kind of RPG worth making. So it’s kind of a shame that I never got to play 1996’s Guardian Heroes during its original release on the Sega Saturn. Fortunately, 15 years later, it got a high-definition re-release on Xbox Live Arcade, with the addition of online multiplayer, an expanded competitive mode (12 players instead of 6), Arcade Mode (a new mode, where you fight a never-ending barrage of enemies) and the option to use the original Sega Saturn gameplay or an updated “remix” version that adds many new gameplay mechanics. Too bad it’s going to be lost to the ages, once the Xbox 360 is discontinued. Of course, it doesn’t have to end like that: just port that sucker to the PC, maybe beef up the netcode and let gamers enjoy the game for the foreseeable future.

…what? It’s worth a shot. Considering how well Valkyria Chronicles sold, anything’s possible.

Double Dragon Trilogy – Million/DotEmu (iOS/Android)

Speaking of beat-‘em-ups, it would be remiss of me not to talk about the Double Dragon Trilogy. I was recently able to pick it up on my Android phone, due to some bonus Amazon coins I had lying around. I’ve got to be honest with you, the ports of these arcade classics were definitely worth the $3 they were charging for it on Amazon. They functioned about as well as the original arcade versions (granted, touch controls kinda suck) and managed to include an additional “story mode”, which I believe simply added a stage select which allows you to go to stages that you were able to previously reach. They also added in remixed music for the first two games. Considering their work on the PC versions of Metal Slug X and 3, I’m sure DotEmu could even easily throw in online multi-player: the one major thing the mobile version lacked in my opinion.

(Ha! Looks like history does repeat itself sometimes. Just like how Double Dragon Neon was officially announced for PC, this was actually announced for release before the article even posted. At first it was announced for GOG.com, but it was confirmed for Steam yesterday.)

KoF Sky Stage/Neo Geo Heroes: Ultimate Shooting – SNK Playmore (AC/360)/(PSP)

These are two odd games, but they still sound worth playing all over again. They’re both shmups where you play as various SNK characters, most of which come from the King of Fighters series. So basically, you play as Kyo Kusanagi, Kula Diamond, Terry Bogard or some other KoF character, flying around and shooting bullets at various enemies. On the surface, it sounds ridiculous (and it is), but it also looks incredibly damn fun.

Tekken Revolution – Bandai Namco (PS3/PS4)

So, as I said earlier, Katsuhiro Harada has been teasing the potential of Tekken 7 hitting PC when it’s released on home consoles. Of course, there’s also speculation that the port’s existence will be determined by how well other fighting games on the platform sell. Perhaps the best way to gauge interest in Tekken 7 on PC would be to release some other Tekken game on there. I mentioned Tekken Tag Tournament 2 back in my first list and that would still be my first choice for another Tekken game on PC. However, that’s not our only choice: the free-to-play title Tekken Revolution is not only more recent than Tag 2, but its gameplay is also speculated to be incredibly close to Tekken 7’s. Of course, the game’s got a strike against it, as it is free-to-play, but that could also work to its advantage. After all, the price is right, especially if Bandai Namco outright admits that the statistics will impact future releases.

Disgaea series – Nippon Ichi (PSP/PS3/PSV)

I was recently able to complete the first Disgaea on PS2 in a web stream a couple of months ago. Frankly, I enjoyed it, except for one thing: streaming a PS2 game from my PS3 was a colossal pain in the ass. Recently, Nippon Ichi announced that they were releasing Disgaea 5 exclusively for PlayStation 4 and if it doesn’t meet their sales targets, Nippon Ichi Software may close down. Needless to say, this isn’t a sound strategy, especially given PS4’s sales penetration in Nippon Ichi’s major market.

Of course, Nippon Ichi’s North American branch has published a few games on Steam, but these aren’t internally developed. However, given the fact that Hyperdimension Neptunia Re;Birth 1 & 2 and Fairy Fencer F (all of which were published by NIS America in North America) are all headed to Steam in the near future, this may be an indication that NIS America may be taking a larger role in expanding Nippon Ichi’s audience, not unlike how XSEED handled development for the various Ys ports that have appeared on Steam.

Of course, if any of this happens, I’d personally prefer it if they based any PC ports of Disgaea games on the portable incarnations, the PSP/Vita versions. I’d prefer these versions because they include a great deal of additional content and all of the DLC from the earlier, console versions in the base game. I’m sure I’m not alone on that one.

Black Knight Sword – Grasshopper Manufacture (360/PS3)

My quest to get every single Suda51 game on PC continues. It’s a crying shame that Shadows of the Damned was an EA game, so showing up on Steam is an impossibility at this point. Diabolical Pitch is a Kinect game, so that would be a somewhat pointless port. Let It Die isn’t even out yet, and it’s a free-to-play title. So our best contender for another Grasshopper Manufacture game to be ported to Steam is Black Knight Sword: a 2D platformer with a graphical style reminiscent of medieval European tapestries. Apparently, it’s a bit clunky, but supposedly that just sort of fits with the gameplay. If it’s as “clunky” as other Suda51 games like No More Heroes, Killer is Dead and Lollipop Chainsaw, then I’d totally be alright with that.

Castlevania: Harmony of Despair – Konami (360/PS3)

Harmony of Despair isn’t your typical Castlevania game. It was an interesting little experiment: a multiplayer Metroidvania where a group of up to six players (or 4, in the PS3-exclusive local multiplayer mode) join forces to topple a short stage, followed by a massive boss. The really unique thing about it is that you get to choose from a variety of characters from older Metroidvanias: Jonathan and Charlotte from Portrait of Ruin, Shanoa from Order of Ecclesia, Soma Cruz from the Sorrow games and even Alucard from Symphony of the Night. Better still, each character had palette swaps in case multiple people in your group wanted to use the same character. Porting this sucker to PC (with all the additional DLC content included in the base package) would be pretty awesome.

Deathsmiles – Cave (AC/360/iOS/Android)

How about we finish this list with another Cave shmup, for old times’ sake? Deathsmiles was actually the first Cave shoot-‘em-up released on North American consoles back in 2010 and unlike many of their famous games, this is a horizontal-oriented game. Story’s not important, but if you’re put off by little anime girls in skimpy outfits, you may want to skip this one. The gameplay, however, is solid and that’s what really matters with this genre of games. Steam’s got a pretty good shmup line-up at this point, but there’s always room for improvement.

Another two months, another list of 10 games. Seems a little old hat at this point, doesn’t it? Well, don’t worry, this March I’m going to be doing something a little more unconventional when it comes to this list, breaking some rules and all that noise. Aside from that, I’ve only got one traditional list left in the pipeline. After that, who knows?  I mean, SNES Master KI has joked that these lists are cursed: that only 10% of the games I list on here will ever make it on. He’s not exactly wrong, but hell, that just makes me want to go on forever.

Common Cents

Previously on this blog, I’ve bemoaned the fact that most video game releases during the seventh generation fit into two categories: downloadable games that range from $10-$20 and everything with a physical release sold for $60 (or $50, in the case of Wii games). At this point in time, things have definitely gotten more diverse, with some low-profile disc-based games at $30 or $40 and even some more expensive physical re-releases of popular downloadable games, usually priced at $30. However, there have been some older releases that were definitely overpriced.

That’s pretty much the point of this article: looking back at games from last generation that were definitely overpriced at $50 or $60 and discussing just how much they should have cost on release. To determine better launch prices for the following games, I’m going to mainly be looking at the content of the game, the launch prices of similar games and their current MSRP, as well as some other factors. By taking this information into account, I hope to justify cheaper prices for the following games, at least from a logical standpoint. Who knows, maybe this information could trickle to some actual publishers and have some effect on the pricing of future games. I doubt it, but hey, a man can dream, right?

Shadows of the Damned/Lollipop Chainsaw/Killer is Dead – $40

Let me make something perfectly clear: I love Suda Goichi’s games. Ever since I rented the original No More Heroes on the Wii, I’ve followed the majority of Grasshopper Manufacture’s work, with a few exceptions. However, I’ve got to say: they’re just not $60 affairs. Most of these games are short and in many cases, they just don’t match up with the expectations of AAA games that typical associate with the $60 price point. Considering Killer is Dead was recently re-released on Steam for a whopping $20, it seems possible that Suda51’s next major release, Lily Bergamo on the PS4, could sell at a more reasonable price point.

Sonic Generations – $40

Again, I liked the console and PC versions of Sonic Generations. While I feel that Sonic Colors marked the end of Sonic’s Dark Age, Sonic Generations is one of the few games in the series released after the so-called “Genesis era” that was met with positive reception. Of course, that was mostly due to its reliance on nostalgia. That’s not really a bad thing, but it’s kind of a cheap trick. Regardless, as with the last entry (entries?), the main argument for releasing this at a cheaper price would be the length: despite all of the side missions, the main campaign is kind of short. Fortunately, the price dropped fairly quickly. Sonic Lost World launched at the same price Generations did: $50. It’s pretty likely Sonic Boom will launch at the same price on Wii U.

Street Fighter IV/Marvel vs. Capcom 3: Fate of Two Worlds – $40

Do I honestly need to explain this one? The initial releases for these two fighters launched at $60 each. Meanwhile, every future release of the game released for $40 and came with more content than the original versions. More importantly, these games didn’t really have much in the way of extra content, especially compared to fighting games from other companies, especially Netherrealm’s recent games. Capcom shouldn’t really be able to justify selling a fighting game for $60 unless they pile on the extras in future games. Granted, fighting game development doesn’t come cheap, but releasing first-run games at full price with only a few game modes and then releasing an expansion at a much cheaper price point is not going to win the favor of most customers.

Nintendo Land – $30

Nintendo Land was generally considered an over-glorified tech demo at the time it was announced and it never really ditched that reputation. I honestly probably wouldn’t have ever picked it up if it hadn’t have been a pack-in title for the Deluxe Wii U package. It ended up being a fun game though, but it definitely wasn’t worth the $60 it launched at. Fortunately, these days it’s selling for a much more reasonable $30 as an individual title, which is far more reasonable. It seems like the major reason it was sold at $60 during the Wii U’s launch was due to the fact that it was a bundle game, so it was a way to perpetuate an artificially inflated value. Considering it dropped to $30 after it was dropped from the Deluxe Wii U bundles, I’d consider that confirmation of that theory.

Catherine – $40

There’s a recurring theme here: all of these games are ones I’ve owned in some form and enjoyed to some degree. Catherine is no exception, it was truly an awesome puzzle game with an intriguing story. Unfortunately, despite the multiplayer mode and multiple endings allowing for extensive replay value, the game itself just doesn’t really warrant such a hefty price tag. I guess the bonus items that came with first-run copies of the game justified the high price initially, but it’s still kind of a weak point. There should have been some bare-bones copies at $40 on day one.

Yearly Releases (Madden, Call of Duty, etc.) – $40

Yeah, this is really more of a category than a specific title. It’s pretty obvious though: yearly release titles just generally fit the same kind of expansion pack role that later incarnations of Capcom fighting games do, except in this case, each new game is full price, every time. Offering customers the ability to upgrade (like Capcom’s upgrades for Super Street Fighter 4) for a small fee would be better overall for games like Madden, but even just releasing the new games in the series at a budget price point would probably be a workable solution as well.

Re-Releases/Collections (MGS HD, The Orange Box, etc.) – $30/$40

Last entry on the list and it’s another category, so I’m using two price points for this one. Re-releasing old games at a full $60 price point is totally immoral, unless the game’s been totally rebuilt from the ground up. Simply porting old games to new platforms and optimizing them for higher-definition output isn’t really an excuse for charging full price, especially when the port is defective (looking at you, Konami).

In the end, I guess this whole article is meant to reiterate what I’ve been saying for a while now: $60 price points are still way too prevalent in the video game industry. Despite the fact that pricing is far more diverse at this point (at least with the previous gen systems), having a wider range of price points would allow for more diversity in game budgets. Not every game needs to be a AAA title and there’s definitely a market for games of all sizes. Many publishers are beginning to realize that, but there are still many in the dark. Last generation, poor budgeting killed several developers and publishers. Unless there are some major changes in the way the industry does business at large, I can see the same thing happening on a much grander scale this generation.