PC Ports Wishlist 2: Lost in New York

Around this time last year, I decided to do a new article in my long-running indulgence: port-begging for PC games. Of course, in the most recent article, I also added in some additional musings. I discussed what my favorite overall “victories” were since I’d originally started doing these lists, as well as focusing on both my overall top 10 most wanted games out of what I’d covered in older lists and the top games for each remaining list. I can’t really remember if I decided I wanted to make it a yearly tradition after the previous article – at the same time, I guess I just sort of assumed I’d be doing it again anyway. I had fun with last year’s lists, so why not?

This time around, I’m going to be focusing entirely on 2017 with the recap. As such, I’ll be starting with my top 5 confirmations of the years, which was a lot more difficult than I would have expected. Little has really moved since last year’s “Best of the Rest” list, but I’ve finally been able to cobble together an entire new list, so it only seems fitting to introduce it in this article. Finally, considering the fact that the top two slots in my previous top ten list – MegaMans 9 & 10 and Ys SEVEN – have since been released, I’ve decided to write up a new list. Not every game is new, but some have switched places.

Before we get on with this year’s lists, I’d like to go over the PC port announcements that were made since August, when I did the list for GOG games. Admittedly, I didn’t really expect that much in the way of announcements, especially considering the major announcements revealed from May until August. That’s not to say there was nothing these past four months. Killer Instinct was finally released on Steam back in September, technically not a new port – as it was previously a Windows Store exclusive. However, putting it on Steam and adding (albeit limited) crossplay with both the Xbox One and Windows Store versions was a nice touch. September also brought us the announcement of Zone of the Enders 2 receiving another re-release, adding a new VR option, on both PS4 and PC. While the ZOE HD Collection was on a previous list, I suppose getting a new release of the game that worked – apparently, the PS3 and Xbox 360’s version of the first game was broken – is better than nothing, so I’ll count that as a win. However, November alone definitely brought me some big-name releases – that ended up forcing me to modify the new game’s list not once, but twice. Capcom announced that Okami HD would be ported to PC, as well as PlayStation 4 and Xbox One. I wish I could say that I had considered this game for my list, but I thought of it as too much of a long shot, given the series’ Japan-centric aesthetic running counter to Capcom’s Western goals. Sphinx and the Cursed Mummy, a Zelda-like adventure game with platformer elements previously released on the GameCube, PlayStation 2 and the original Xbox, also managed to receive a remastered port on PC, Mac and Linux, courtesy of THQ Nordic. The game didn’t fall within my usual criteria for inclusion, but considering the game’s recent cult following, it’s definitely good news from my perspective. Injustice 2, on the other hand, was originally going to be on this year’s list, but it ended up receiving a PC port courtesy of the fine people at QLOC. Unfortunately, the game uses Denuvo, so I’m going to have to hold off on it until WB comes to their senses. And just like last year, the biggest surprise comes from SNK. The Last Blade 2 – based on the PS4 release this time around – was released on Steam completely unannounced. Ironically, this was another game I intended to put on this year’s list but had to swap it for something new at the last minute.

Speaking of last-minute announcements, there were two more PC gaming announcements I’d consider wins literally the day before this article was scheduled to go up. First, both Jazz Jackrabbit games were released on GOG, which means that the GOG wishlist I wrote back in August has finally borne fruit. Here’s hoping it’s the first of many. Earlier this week, XSEED announced a livestream on November 30th, with a mystery announcement. I was hoping for something Falcom-related and once again, I hit the jackpot. 2001’s Zwei!! – now retitled as Zwei: The Arges Adventure – is being translated and set to release on their usual storefronts (Steam, GOG and the Humble Store) sometime in “Winter 2018”. The work that went into bringing this to modern computers cannot be understated: the original game used DirectX5. XSEED managed to collaborate with Matt Fielding of Magnetic Games, the developer behind Exile’s End. As such, a majority of the original applications and mini-games from the original Falcom release have been maintained in this new version, with the exceptions of the calculator and the calendar. Frankly, I’m just surprised at the turnaround on this one and can’t wait for it to be released.

This year’s list of console ports also managed to achieve a win. Owlboy was originally announced for the Switch back in May, but since then, PS4 and Xbox One ports have also been announced. Last year’s list did way better. Back in March, Lethal League was announced for PlayStation 4 and Xbox One. Team Reptile also announced a sequel – named “Lethal League Blaze” – set to release some time next year on both PC and “console”. Undertale was also announced for release on PlayStation 4 and Vita back during this year’s E3. I was honestly surprised that it didn’t end up hitting the Nintendo Switch, but that’s life. Likewise, while NEO AQUARIUM – The King of Crustaceans – failed to receive a console port, its sequel ACE OF SEAFOOD has been ported to the PlayStation 4, as well as developer Nussoft teasing a future port to the Nintendo Switch.

Top 5 Successes of 2017

Before I get to my actual picks, I’d like to give an honorable mention to Arc System Works in general. They’ve made quite the evolution over the past couple years, going from re-releasing old PC ports of classic games on GOG to outright announcing PC versions of upcoming games – Double Dragon IV and BlazBlue Cross Tag Battle come to mind. I hope more Japanese companies take after their example and decide to offer major PC support for any games they decide to release in the West.

5. de Blob 1 & 2 – THQ Nordic (Wii, PlayStation 3, Xbox 360)

I honestly didn’t think this was possible, which is why this made the list over ASW. ASW’s transition into a more PC friendly company was alluded to for quite some time, but when Nordic Games rebranded themselves as “THQ Nordic”, the Darksiders III announcement wasn’t remotely surprising. Bringing back not one, but both de Blob games, on the other hand? Absolutely blew my mind. When Nordic first purchased the intellectual property and said they “had plans” for the series, I thought it was merely corporate talk. After all, the game’s rights had languished in purgatory while other major IPs were claimed by other companies at auction. Best of all, they hired Blitworks to handle the ports of both games. Eventually, the first game had ports announced for the Xbox One and PS4, and it wouldn’t surprise me if the second game follows.

4. Bayonetta/Vanquish – Sega/Platinum Games (Xbox 360, PlayStation 3, Wii U)

Speaking of amazing turnarounds, Platinum Games managed to grant us not one, but two of their cult classics from last-gen on PC this year. The fact that both games came out so close to one another made this even more amazing. It’s also been heavily rumored that both games will be released as a double-pack on the PS4 and XBO, though confirmation has yet to be made. With Platinum’s Twitter heavily implying that Bayonetta 3 may be on the horizon, it only makes sense to get the game in as many hands as possible. While a Bayonetta 2 PC port is a pipe dream due to Nintendo’s heavy involvement with the game’s development, I hope we can see even more of Platinum’s back catalog hit PC in the near future.

3. The King of Fighters XIV – SNK (PlayStation 4)

It’s funny: I was honestly expecting to put this one on this year’s list of new games: it was even the sole new addition to last year’s list. SNK managed to impress me with a timely Steam port that I assumed would usher in the game’s demise when it came to additional content, but apparently that wasn’t the case at all. With a port handled by Abstraction Games – an underrated company that handled the Double Dragon Neon PC port – KoFXIV is now capable of shining in brand-new ways, thanks to a fledgling mod community. Seriously, what they’ve been able to do with the game has been amazing.

2. MegaMan 9 & 10 (MegaMan Legacy Collection 2) – Capcom (Xbox 360, PS3, Wii)

I’m surprised this is coming in at number 2, but my top request definitely put up a good fight. I’m probably alone in the sense that I’d have been willing to pay $20 for these two games and all their DLC alone. Adding in two more MegaMan games that hadn’t shown up on PC before – MegaMans 7 and 8 – only served to sweeten the deal and make it a can’t-miss proposition for me. For a while, Capcom had been weird about what they’d port to PC – but in recent years, as long as it’s not a Nintendo-exclusive, PC gamers are likely to get love from Capcom. If anything, I wish they’d been a little less generous in some cases…

1. Falcom (in General)

Yeah, I get that it’s kind of cheating to put an entire company in the top slot, but if I’m going to be honest, they deserve it. Sure, the promises of day one parity with the console releases of Ys VIII: Lacrimosa of Dana ended up being a pipe dream, but considering the rumors of the port’s quality (or lack thereof), not to mention the outright poor quality of the original translation, it may have turned out to be a blessing in disguise. Aksys Games’ translation of Tokyo Xanadu eX+ is set to launch the same day as its PS4 counterpart as promised, but considering how late they started their own beta testing (similar to Ys VIII), well, “watch this space”. Even though Ys VIII didn’t hit its original release date on PC, some good did come of it. Ys VIII is actually the first game that NIS America is releasing on GOG, which is amazing. Whether or not that means other NIS games will hit the platform is beyond me, but that seems pretty cool.

Despite these setbacks from one of their new partners, XSEED more than picked up the slack when it came to representing Falcom on PC. The Legend of Heroes: Trails of Cold Steel, Ys SEVEN and Zwei: The Ilvard Insurrection (formerly “Zwei II” in Japan) all saw release on Windows PC this year. Also, they’ve announced that both Trails of Cold Steel II’s PC port and the first Zwei!! will release some time next year. Good stuff, but that’s not the major reason why they topped it out. In an interview with Techraptor, Toshihiro Kondo – Falcom’s president – said that he wanted “all of [their] games that come out to [release] on Steam”. Not just all future titles, not all of the old games that Falcom previously released on Windows, ALL of their games. Big words, but considering the massive collection of Falcom games we’ve amassed on PC so far, I wouldn’t be surprised if this comes to pass.

Our Feature Presentation

Before we go onto my new list, I feel like it’s worth going over the rules I’ve limited myself to in the past with these lists. It’s odd, I know, but it just ends up making the process of building a list much more fun. For starters, I’m limiting myself to games from the seventh (PS3/Xbox 360/Wii) and eighth (PS4/Xbox One/Wii U/Switch) generations of gaming. Porting anything else seems like it would require a brand-new release across the board and this is more about simple ports. Considering the sheer amount of games from these generations that have been ported to PC in recent years, it only seems fair. I also try to limit myself to one game per company, though considering the sheer number of buyouts we’ve seen, I’ve decided to expand that to one game per “brand” – but only if the buyout happened since the games were made in the first place. For example, I can ask for one game each from Sega and Atlus, but asking for two games from Square Enix is a no-no. I also consider one “series” as an entry, as long as the games themselves were all present in the generations available to me. Finally, no games that are clearly “console-exclusive”. So, even though Sony Music has started that whole “Unties” publishing label for indie games and Nintendo’s willing to do tie-ins on mobiles, I’m not going to be asking for stuff like Parappa the Rapper Remastered or Super Mario Odyssey. It’s just common sense.

Brandish: The Dark Revenant – Nihon Falcom/XSEED Games (PlayStation Portable)

I mentioned earlier that Falcom’s president wanted to put all of their games on Steam. The main goal most people have their sights set on is getting Trails of Zero and Trails of Azure on the PC platform. A segment of Falcom’s popular “Legend of Heroes” series, these two games – known colloquially as the “Crossbell games”, named after their setting – are quite literally the most commonly requested games. Unfortunately, they also lack any official English translations, so this would be a necessary part of porting the games to PC.

But do you know what Falcom game already has a full English translation and is also currently doomed to exclusivity on the inescapable purgatory that is the PlayStation Portable? That’s right, Brandish: The Dark Revenant. A remake of the first installment in a short-lived Falcom series, the games bring a new perspective to the first-person dungeon crawlers of old with its unique brand of gameplay. Brandish’s translation was a labor of love from Tom “Wyrdwad” Lipschultz, one of XSEED’s most prominent localizers. While the PSP remake saw its original Japanese release in 2009, it only managed to reach America in January 2015 as a digital-only release. It’s a shame that such an interest game was resigned to such a lackluster fate outside of its home market. Considering the fact that we’ve seen Ys SEVEN hit PC this year, I’d love to see Brandish achieve the same thing. At worst, it would at least give XSEED’s new partners a chance to hone their craft while XSEED is working on translating the Crossbell duology.

Rare Replay – Microsoft Studios/Rare (Xbox One)

This almost feels like cheating, considering I put the Banjo-Kazooie games on an earlier list. Considering they’re both included in this compendium of some of Rare’s most beloved titles (not owned by Nintendo), getting this collection would just end up killing two birds with one stone. It may seem unlikely given the fact that it hasn’t already come to PC, but that’s exactly what I thought about the Killer Instinct reboot back on my very first list. If I’m going to dream, I might as well dream big.

Tekken Tag Tournament HD – Bandai Namco (PlayStation 3)

This has the exact opposite problem compared to Rare Replay. I’ve already asked for the second Tekken Tag Tournament, so why ask for the original? The answer’s simple: despite being outclassed in every possible way by its sequel, I associate some really happy memories with the classic game. The re-release in the Tekken Hybrid package reminded me of that and so did replaying the game for the Tekken retrospective I did this year. There was just something amazing about the original game, some intangible factor that prevents me from letting go of it. That’s not to say I wouldn’t rather have the second game if forced to choose, but if Bandai Namco considers re-releasing both, I’m not going to complain.

Odin Sphere: Leifthrasir – Atlus/Vanillaware (PlayStation 4, PlayStation 3, PlayStation Vita)

Every list has got to have at least one pipe dream on it. A game that outright transcends any other baffling choice. I’ve got quite a few on this year’s list, but I’d say last year’s re-release of Odin Sphere is the big one this time around. Since I started doing these wishlists nearly four years ago, we’ve seen Atlus’s stubborn refusal to acknowledge the PC market go from the rule to the exception when it comes to Japanese publishers. Having said that, Atlus USA does do a good job of publishing various indie titles on the platform and Sega has apparently been applying pressure on Atlus’s PC-phobia, with various people speculating that we could see a Persona game hit the platform someday. Frankly, I’d rather just have Vanillaware games, considering the developer’s stated openness to releasing their games on PC. Leifthrasir is technically their most recent release, therefore it feels the most likely.

Azure Striker Gunvolt 2 – Inti Creates (Nintendo 3DS, Nintendo Switch)

This was honestly a last resort when it came to PC port requests. Don’t get me wrong: I loved Gunvolt 2 even more than the original game. It’s more that it seems like Inti Creates may have abandoned the platform when it comes to the games they publish themselves. Not to mention the fact that I think I’d rather have a release of the Striker Pack on PC, as opposed to just the second game. The original Gunvolt’s release on Steam was sort of wonky and it looks like the version included in the Striker Pack on Switch is a much more coherent experience, likely due to what Inti Creates was able to learn from their first attempt at transferring the title – which required two screens – onto a single-screen platform and improve their efforts. At the same time, asking for the Striker Pack feels a bit skeevy, considering we already have the first game on Steam. That’s what makes the whole thing so complicated. I mean, ideally, they’d just release the Striker Pack on Steam and give anyone who bought the first game a discount. That’s my opinion anyway.

Yakuza series – Sega (PlayStation 3, Wii U, PlayStation 4)

From what the internet has been telling me, the Yakuza games – better known as Ryū ga Gotoku in Japan – are the best games I’m not playing. I totally want to try them out, but I’m afraid I’m just no longer into playing big experiences like that on console these days and frankly, I wouldn’t even know where to start at this point. Much like Atlus’s Persona series, there is a massive wellspring of support for these games to make their debut on PC. Some people want the games to start with the latest game in the series – either Yazuka 6 (the next game set to hit the West) or Yakuza Kiwami 2, the remake of the second game set to hit Japan in a matter of days. Other people seem to be fine with the series starting up with Yakuza Zero – which has essentially been deemed the perfect place to jump into the series for newcomers. Meanwhile, I’m a little more extreme: I want everything. Start by localizing the Japanese-exclusive HD ports of the first two games on the Wii U, then just continue from there. Ideally we’d be seeing most of the cut content restored to its original glory in the process. It sounds ridiculous, I know, but honestly, a legitimate entry in the Yakuza series hitting PC is a pipe dream anyway.

(P.S. Nice try, Sega. But no one’s counting that smartphone game you’re working on as an actual PC release for the Yakuza series. In fact, most of us were just insulted.)

The Witch and the Hundred Knight – Nippon Ichi Software (PlayStation 4, PlayStation 3)

NIS America still appears to be pretty heavily involved in the PC scene, but personally, I wish they’d port more of Nippon Ichi’s games to the platform. The Witch and the Hundred Knight is a game that friends of mine have been raving about, and considering the fact that it’s an action-RPG, I’m onboard with it too. The game’s sequel released in Japan early this year and is set to release in the West sometime next year, so allowing the PC crowd to get their hands on the first one would be a nice treat. Though frankly, I’m still worried about which Disgaea game we’ll get next – I’m kind of worried that they might just skip right to 5, considering the game’s ESRB listing. I’d rather play through the rest of the old games first, personally.

Final Fight: Double Impact – Capcom/Iron Galaxy Studios (Xbox 360, PlayStation 3)

Truth be told, my backlog of PC port requests from Capcom is running pretty low. That’s not exactly a bad thing: it means that most of the recent games I actually want from the company have already been released on PC. Final Fight: Double Impact just seems like a safe choice to make. It contains arcade-perfect releases of both the original Final Fight and Magic Sword, two beat-‘em-ups with significantly different gameplay styles. Factor in the drop-in multiplayer using GGPO and it’s still worth playing to this day, in spite of the DRM present on the PS3 release. Considering that the 360 and PS3 have essentially been retired, it’d be nice to see this collection – or better yet, a bigger collection with more games included – ported to modern platforms, PC included.

Windjammers – Data East/DotEmu (PlayStation 4, PlayStation Vita)

Windjammers is among the most underrated multiplayer games of all-time, so when it managed to get a re-release on both PS4 and Vita this past year, it was exciting. The only thing that could’ve made it better would’ve been if PC had been involved in the fun as well. Fortunately, DotEmu’s released a whole lot of their ports on the platform down the line, so I’m pretty confident that we’ll be tossing frisbees in no time. In fact, I’d go so far as to say that out of all of the games on this year’s new list of games, this is the one I’m most confident will hit PC by this time next year.

Let It Die – GungHo Entertainment/Grasshopper Manufacture (PlayStation 4)

Let It Die and I have had a pretty turbulent history. I was originally excited for the game when it was first announced as “Lily Bergamo”, I’m a huge fan of Grasshopper Manufacture after all. Then the game was transformed into Let It Die and touted as a “free-to-play” experience, at which point, I totally lost interest. Flash-forward to earlier this year when I actually hear some actual information about the final product and I’m intrigued all over again. Let It Die may be a free-to-play game littered with microtransactions, but it’s built far more like a classic arcade game than the mobile cash grabs we associate the concept with. Let It Die is effectively a dungeon-crawler with rouge-like elements, you’re limited to a single life – but if you pay in a quarter, you can continue with your current character. Otherwise, you’ve got to start from scratch. Aside from that, the game maintains the typical Grasshopper off-the-wall insanity: for example, the player is guided by a skateboarding grim reaper named Uncle Death. The permadeath mechanic also lends itself to asynchronous multiplayer: dead characters appear in other players’ games. It’s an honestly interesting concept and one that I’d like to see on PC, though given the fleeting nature of games like this, I wouldn’t hold my breath.

Top 10 Most Wanted

Last year, ranking my top 10 list of the games I want ported to PC the most was more haphazard than anything. I’ve never really been all that good at ordering my favorite things in general and in many cases, there wasn’t really much of a difference in how much I wanted many of the games on the list. So to compensate for it, I’ve decided to factor in just how likely I think it would be to see a re-release on PC, which should go a long way toward explaining why various games have switched places from the previous year. Keep in mind that the top two games from the previous list were in fact the top two games I wanted, this new method just helps to keep things feeling a little more structured: I’ve never really been all that good when it comes to rankings and usually by the time I’m done with one list, I instantly regret the final product. Also, don’t view a game being snubbed from the list as a sign that I don’t want the game: it’s safe to assume that I want everything that’s ever been on any of my list, even games like the now-defunct Tekken Revolution. These are just the ten that would make me the happiest to see on PC at this point in time.

10. Catherine – Atlus (PlayStation 3, Xbox 360)

Like I said earlier, Atlus’s Japanese branch appears to be actively against doing PC versions of their games. That setback won’t stop me from holding out hope. But this was clearly the longest of the longshots last year and yet, here we are. Considering the fact that we were teased with a potential new entry in the series back in August, it only seems reasonable to bring the original back for those who missed it or simply want to play it on more modern platforms.  And what platform is more modern than the PC? Come on, Atlus: you’ve literally got nothing to lose – do a modern “HD” port on PS4 and PC, replacing the Xbox brand. It’s a Golden opportunity you can’t afford to miss.

9. Lollipop Chainsaw – WB Games/Grasshopper Manufacture (PlayStation 3, Xbox 360)

Lollipop Chainsaw dropped a fair amount this year and there are a couple of reasons for this. For starters, WB Games’ PC gaming record has been littered with ups and downs in recent years – ranging from the legendarily bad port of Arkham Asylum to hiring QLOC to fix the botched Mortal Kombat X port to adding Denuvo to a QLOC-developed port of Injustice 2 – Warner Bros. just seems to keep me guessing in strange new ways. More importantly, I don’t think WB Games has any interest in reviving the game, particularly given the game’s controversial content and our current social climate. I mean, the game hasn’t even been added to the Xbox One’s library through backward compatibility. Even Catherine managed that. I think our only hope to see this game again is if Grasshopper Manufacture’s new parent company GungHo Entertainment manages to buy the rights from WB Games and that just seems like a pipe dream.

8. Dragon’s Crown Pro – Atlus/Vanillaware (PlayStation 4)

Of course, even though Odin Sphere: Leifthrasir is the most recent Vanillaware release, we do know what their next release is. Last year, I simply had the original Dragon’s Crown on this list, but considering the fact that there’s a re-release coming up with a higher resolution and on a platform with a more PC-friendly architecture, it just seemed obvious to ask for the new version instead. Still seems odd that they’re doing a re-release so soon: they even released a patch for the PS3 and Vita versions allowing for crossplay with Pro. Truth be told, there’s a part of me that wonders if Dragon’s Crown Pro is just being made as a Trojan Horse to allow Vanillaware to toss their hat into the PC gaming market. I’m more than onboard with the concept.

7. NeoGeo Battle Coliseum – SNK (Xbox 360)

This one seemed like an obvious choice. I didn’t have any 2D fighting games on the list last year and frankly, that’s unacceptable. Considering the fact that many of SNK’s old games that have been re-released on this gen have made their way onto PC – particularly the ones handled internally – it only seems fair to ask for something from the previous gen. Hamster’s been killing it with their Arcade Classics releases of classic NeoGeo games, but SNK’s work after their long-running self-made arcade hardware is a rarity these days. Considering the rumors abound that SNK may be working on a second Battle Coliseum game, re-releasing the first on modern platforms seems like a no-brainer. I see it going down like this: initial release on the PS4, followed by a Steam release at some point down the line.  Not an ideal scenario, but perhaps the most realistic.

6. Super Puzzle Fighter II Turbo HD Remix – Capcom (PlayStation 3, Xbox 360)

Another significant drop from last year’s list, I just think that seeing either a re-release of the old PC version or a new port of the HD release just isn’t in the cards anymore. Puzzle Fighter’s recently been relaunched as a new free-to-play mobile game with a hideous art style and I’m sure that Capcom would try to avoid any undue competition by releasing the original game. And believe me, this new mobile game is going to need all the help it can get. Maybe we’ll see a re-release if it fails to meet Capcom’s likely insane expectations, but it’ll take some time to gauge the game’s success.

5. Tekken Tag Tournament 2 – Bandai Namco (PlayStation 3, Xbox 360, Wii U)

While we did finally end up getting a Tekken game on PC this year, I honestly still would prefer Tag 2 to make its way there as well. Unfortunately, as TTT2 was among the worst selling games in the entire series, it seems like the chances of this game getting re-released on more platforms are pretty slim. At least it’s on the Xbox One via backwards compatibility, but I’m still salivating over the thought of what the modding scene could do with this game.

4. Castlevania: The Dracula X Chronicles – Konami (PlayStation Portable)

It feels a little weird moving this up, considering Konami’s recent history. This year offered us an omen: Super Bomberman R, one of the Nintendo Switch’s launch titles, was a true return to form for the company. This has led to a great deal of speculation about a return to Konami’s roots, with potentially even more new games in the vein of classic titles. An easy way to test the waters for this kind of revival would be re-releasing actual old titles and I still can’t think of a better choice than the Dracula X Chronicles. Containing a full graphical remake of one of the most beloved Castlevania games, an official English translation of the original PC Engine version, as well as a retranslated version of Symphony of the Night, DXC deserves a better fate than being trapped on the likely-defunct PlayStation Portable line for all eternity. The remake could use a little polish to handle higher resolutions, but aside from that, it would be a perfect package.

3. Splatterhouse (2010) – Bandai Namco (Xbox 360, PlayStation 3)

2010’s Splatterhouse reboot did not get nearly as much love as it deserves. The game was a high-adrenaline romp through a horror-inspired environment that both paid homage to and build on the original games. Considering we’ve seen various companies choose seemingly random games for modern revivals, Splatterhouse feels like it could have a chance. The game’s only major flaw, its terrible load times, could easily be fixed on modern platforms and frankly, even if you’re not a fan of the reboot itself, it also comes with perfect ports of all three of the mainline games from the 90s. If that’s not worth a re-release, then I don’t know what is.

2.  MegaMan: Powered Up/MegaMan: Maverick Hunter X – Capcom (PSP)

I wouldn’t have considered putting this so high on the list, but considering the recent re-releases of Okami HD and Apollo Justice: Ace Attorney on contemporary platforms, it looks like Capcom may be raiding their backlog for some big cheap releases. For me, the most obvious choice would have to be a twin-pack of their MegaMan releases on the PSP. Both games were critical darlings crippled by the platform they were released on and their timing. Re-releasing both games with improved resolutions in a two-pack for $20 would sell like gangbusters. Considering the fact that Powered Up isn’t even available as a downloadable title outside of Japan, this would also go a long way to preserve what is objectively the best iteration of the original MegaMan in existence and the fascinating curiosity that is MHX’s Vile Mode. Better yet, don’t just release this on PC – release it on everything: PS4, Switch, and even the Xbox One. Come on, Capcom. It’s the Blue Bomber’s 30th anniversary, let’s celebrate!

1. Ys: Memories of Celceta – Nihon Falcom/XSEED Games (PlayStation Vita)

It might surprise you to see that while much of last year’s list has remained pretty much the same, Memories of Celceta managed to jump a whopping six places to take the number one slot. For starters, the main reason that it was low was to keep things fair – after all, Ys SEVEN was my second most highly-requested PC port of all, and with that out of the way, MoC could flourish. But beating out a MegaMan game for the top slot? That comes down to pure psychology. With SEVEN coming out this year and Lacrimosa of Dana eventually hitting PC at some point, Celceta is literally the only remaining modern Ys game without a PC version in the West. You ever notice how the most painful losses are the ones where you come so close to victory? The most noticeable gap in any collection is a single entry? Same basic concept: PC is so close to being a perfect platform for the Ys series, it just needs that one last game.

Another element that puts this so high on my list is the sheer possibility of it. Everything else on here feels like a pipe dream to at least some extent – a majority of these games are from last-gen and companies don’t seem quite as keen on re-releasing old content as I’d hoped. With that in mind, I’d easily consider Ys SEVEN to be the less likely of the two missing Ys games when it comes to PC ports and that managed to become a reality. Considering the poor timing of SEVEN’s release date on PC compared to the American release date for VIII on consoles, I’d almost be willing to bet that we might see confirmation of a Memories of Celceta PC port from XSEED around the time NIS America announces the final release date for the PC version of Lacrimosa of Dana.

To put it simply, Memories of Celceta is the only game on this list right now that I don’t see merely as a hope. It’s an inevitability. Falcom has already begun focusing more on the PC market in the West, the fact that day-one PC releases were a big part of what led them to choose Aksys and NIS America only proves it. XSEED has been playing a game of catch-up, effectively proving that they are capable of following through with this new strategy given the fact that they released 3 Falcom games on PC this year alone, with one more set likely to release sometime next year. And while the Trails games are Falcom’s top brand in Japan, Ys is still the more popular brand in the West. The Western demand for Crossbell may be deafening, but there’s a much more viable option left to XSEED. The cry for Memories of Celceta on PC is literally deafening: it was riled up by a Twitter gaffe two years back, Joyoland’s attempt to put their ports on Steam Greenlight with pages entirely written in Chinese were met with salivation in English and SEVEN’s recent PC release proves that XSEED finally has the resources to make this request a reality. It’s time to complete my collection.

Thus concludes this year’s set of lists. It almost makes me wonder what I’d be able to write next year. The sheer amount of new games receiving releases on PC and old games being ported long after their initial release is what caused me to abandon this entire concept in the first place, so in a strange sense, it almost feels good to not have to write these nearly as often as I did in previous years. At the same time, I do miss writing up these lists: that’s why I’ve continued with the yearly April Fools’ list of console ports and managed to put together a wishlist for GOG this past summer. On the plus side, I’ve almost got a full list ready for next April, but as for December 2018, I’m kind of at a loss of what to do to extend an article like this to its usual length. Oh well, at least I’ve got a whole year to figure that out.

 

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Rising Fun: Dawn for Japanese Games

The second half of the 80s and entirety of the 90s were a golden age for Japanese games.  From the moment Super Mario Bros. revived the American console industry, Japanese games absolutely dominated consoles.  While there were some exceptions, the vast, vast majority of good console games came from Japan during the third, fourth, and fifth generations.  Even the most prominent exceptions were made by western developers that were working with Japanese companies: Naughty Dog, Insomniac, and of course Rare.  Things started to change in the sixth generation, games like Halo, Grand Theft Auto 3, and the rising Tony Hawk series were critical and commercial successes, something very few western console games had achieved before that point.  Japanese games were probably still bigger or at least equal at that point, but it definitely wasn’t the absurd level of domination they previously held.  This was, of course, a good thing: there’s no reason for one country to dominate the way Japan did at one point.

 

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And thus Japan conquered console gaming overnight.

 

In the seventh and eighth generations, however, things started to become unbalanced in the other direction.  Several Japanese companies went into slumps at the same time, while western mega-publishers increased their dominance.  This led to an attitude in the 2010s that Japan was becoming irrelevant to the gaming industry.  I was not happy about this, but it would be fair to ask why when I was fine with how things were in the 90s.  Well, I have a few reasons.  For one, there was a fair amount of nationalistic gloating, treating this as “revenge” and calling the Japanese gaming industry a failure for not being able to match the combined output of two continents.  There’s also the fact that the fading Japanese companies had made so many great games in the past, and losing something is a lot more painful than never having it to begin with.  And while this may be too subjective and in the moment to use as a reason, I would much rather have 90s Capcom, Konami, and Squaresoft as the dominant publishers instead of companies like EA, Ubisoft, and Activision.  I’m not saying we need to go back to Japanese dominance, but all game producing regions making great games is the optimal situation and always will be.  I just want Japanese games to make a comeback for their own sake.

 

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Market Combat Evolving.

 

That seems to be what’s happening.  After many years of turmoil, Japanese-developed games are making a substantial comeback in 2017, in both the released and upcoming categories.  This year we’ve already seen Resident Evil 7, Yakuza 0, Gravity Rush 2, Nier Automata, Nioh, and Persona 5; quality releases that have mostly seen a good deal of commercial success and attention from the gaming community.  Looking ahead, we have Sonic Forces, Tekken 7, Tokyo Xanadu, Ys VIII, and Marvel vs Capcom: Infinite as some promising 2017 releases.   Compared to the past few years, this is a huge upturn in quality Japanese games.

Going beyond a simple games list, many of these games represent once mighty Japanese publishers and developers showing signs of recovering from their slumps.  Capcom finally made a Resident Evil that was well received, Team Ninja made their first well liked game in who knows how long with Nioh, Sega has two promising Sonic games coming out this year (although one is technically by western developers) – there are decades that would kill for that amount – and Square Enix has brought an underrated series into mainstream success while giving Platinum a chance to shine simultaneously with Nier: Automata.  Series that never had a huge western presence, such as Persona, Ys, Yakuza, and the aforementioned Nier/Drakengard also seem to be getting more attention than they previously did, which is great for the Japanese gaming industry.  The light of dawn may be starting to break through the cynicism that has clouded the concept of Japanese games in recent years.

 

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Looks like JRPGs don’t have cooties anymore.

 

There are two major Japanese publishers I consciously avoided mentioning up until this point.  One of them is a hugely conspicuous absence considering who is writing this article.  Why have I waited until now to say anything about Nintendo?  Because I like building things up before playing my strongest card.  Nintendo is in their own league among developers, and I’m don’t mean because they’re my favorite, their situation as the primary developer for their systems puts them in a very different position than the third parties I’ve covered.  Nintendo has always been prominent as a software publisher, even during the Wii U days their games sold millions with absurdly high attach rates that annihilated the best selling games of other systems with a low userbase.  However, Nintendo’s health is often measured by their console’s sales, and that has certainly not been going well in recent years.

Then it was like someone simply flipped a Switch.  Seeing what happened when they tried to copy their competitors with the Wii U, the Nintendo Switch is showing all indications that it recaptured the lightning bottled by the original Wii.  With the system selling out every shipment it makes almost instantly (and this is in March and April) and a non-pack in game managing to attain an unprecedented over 100% attach rate in at least one region, we have plenty of reason to believe that Nintendo’s console division is back on track.  And they’re definitely contributing to Japanese games making a resurgence in 2017.  This year we have or are scheduled to get The Legend of Zelda: Breath of the Wild, ARMS, Splatoon 2, Xenoblade 2, Fire Emblem Warriors and the game that means so much to me it was my most anticipated game of 2017 based on a six second “tech demo”, Super Mario Odyssey.  Breath of the Wild, the only one released so far, is one of the highest rated games of all time and would single handedly make this a better year for Japanese game reception than some of the last few.  Nintendo is back, and they’re ready to lead the charge in the Japanese game resurgence.

 

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Mario is back, and he’s not alone.

 

And what was that other company I avoided mentioning?  Well, it’s one that’s pretty easy to ignore, if the bitterness doesn’t get you, at least.  Konami, tormentor of employees, bane of Kojima, the Japanese EA.  No other Japanese publisher fell as far as Konami, but even with them, there is a glimmer of light this year.  Super Bomberman R is one of the more prominent Switch launch games that isn’t Zelda, and has been selling amazingly well for such a niche game.  Konami has publicly announced plans to revive more dormant franchises, as opposed to fleeing video games to make pachinko machines.  The slightest bit of hope for Konami is a miraculous step forward at this point.

 

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This game existing at all is a frigging miracle.

 

So, with the games released and announced in 2017, I think it’s safe to say that the sun is rising again for Japanese games.  Again, I’m not asking for western console games to go back to their dark age.  While I generally prefer Japanese design philosophy, western developers (many of whom grew up with games from Japan’s golden age) are perfectly capable of using it, and both sides can learn things from the other’s games.  Gamers benefit from as many developers as possible making great games, no matter what region they’re from.  With E3 fast approaching, we will hopefully soon have even more games to look forward to from Japanese developers and proof that the revival trend will continue in 2018 and beyond.

The Next Level: Selling Sega Bit by Bit (Part 1)

If you’ll recall, one of the earliest articles I wrote for this site was about Sega’s falling finances. Since that article was written, Sega’s been hit with the whole Aliens: Colonial Marines PR fiasco and they may be looking at a potential class-action lawsuit. Sega’s ship appears to be sinking once again, after losing one of the four or five key franchises they planned on using to remain afloat in these trying economic times, so now seems like as good a time as any to revisit the subject, wouldn’t you say? Last time, I explored the idea of other companies buying out Sega wholesale, but considering what happened with the bankruptcies of both Midway and THQ, it seems fitting to think of just what might happen if Sega gets cut up and each asset gets sold off to the highest bidder individually. So I’ve picked out 10 Sega IPs, some with recent releases, some that haven’t been seen for over a decade, some popular, and some so obscure you’ll probably think I just made them up. And just like last time, I’m not really dealing with what’s likely or possible, just what I personally think would be for the best when it comes to each individual intellectual property.

First up, the most obvious Sega franchise to get sold off: the blue blur himself, Sonic the Hedgehog. There’s an obvious answer to this one, folks. Some of you aren’t going to like it, but who cares. Nintendo has shown themselves in the past to be the best modern company when it comes to dealing with mascot platformers and even treated Sonic with respect when he made an appearance as a guest character in Super Smash Bros. Brawl. Needless to say, I’m sure that Nintendo is more than capable of continuing Sonic’s rehabilitation into a solid series, especially considering their heavy involvement in the recently announced Sonic: Lost World. Failing that, I wouldn’t mind seeing Ubisoft getting their hands on Sonic. Just imagine what a new 2D Sonic might look like on the Ubi Art engine. Just the thought of that gives me goosebumps.

Next up, Virtua Fighter, the first 3D fighting game ever. Not gonna say I’ve followed the series as much recently, but I loved the first 3 games. The obvious answer here is Tecmo Koei. Let’s face it, Dead or Alive’s gameplay is practically identical to that of VF (with a few minor tweaks) and while DoA is considering a wobbling, jiggling joke amongst serious fighting game fans, Virtua Fighter’s pedigree is assured. Besides, VF characters made appearances in DoA5. And while Namco-Bandai is an obvious runner-up, as they’ve made two of the most popular 3D fighter series of all time (Tekken and the Soul series), I feel like Virtua Fighter would be a much better fit for Capcom. Let’s face it, Capcom’s been trying to get back into the fighting game market, but their past 3D offerings have been…well, mediocre at best. Besides, Tekken and Virtua Fighter are two totally different animals.

Then there’s the NiGHTS franchise. Effectively Sonic Team’s first attempt at a 3D platformer, NiGHTS filled the gap left when the Saturn didn’t have a Sonic platformer to call its own. An interesting game in its own right, known for its beautiful (albeit extremely polygonal) artstyle and amazing soundtrack, which truly brought the dream world Nightopia to life. Just due to the family-friendly atmosphere of the series, I’m leaving it in the hands of Nintendo. Sure, Journey to Dreams was kind of lame for a sequel, but I’m sure that with enough time, the Big N could nail down the formula. Otherwise, the game itself seems like a perfect companion to the Klonoa series, so give it to Namco Bandai.

Speaking of games with weak sequels, how about Golden Axe? Man, was Beast Rider a stinker or what? I’d probably end up handing off this one to Capcom, simply for the purpose of killing two birds with one stone. Some people want a Golden Axe sequel that lives up to the original. Some people want a sequel to Capcom’s Dungeons and Dragons beat-’em-ups (which are finally being re-released on every major digital platform). So like that little girl in that taco commercial, I ask: why don’t we have both? Combining the Golden Axe mythos and setting with the gameplay from Capcom’s D&D games would be muy bueno, don’t you agree? If that doesnt work out, I guess Konami, the once-king of beat-’em-ups, is my saving throw. Just because I’d like to think that there’s a chance they could pick themselves up and stop making a mockery of their former glory. Fat chance.

Crazy Taxi was another one of Sega’s arcade hits turned console classics. It was also the subject of another lawsuit, this time in Sega’s favor against both EA and FOX Interactive in regards to another forgettable Simpsons licensed game. Regardless, Crazy Taxi was beloved in its own right, with its unique objective-based racing gameplay. I can only really think of one company these days that tackles arcade-style racing games (and isn’t EA) and that’s Namco Bandai. Nintendo would also be a good choice, as there’s a possibility they might just make it an arcade game again. Just not EA. Screw EA.

One of the cornerstone franchises of modern-day Sega is the Ryu ga Gotoku series, better known outside of Japan as Yakuza. The games themselves are effectively a cross between open-world sandbox games (GTA, Saints Row, etc.) and modern 3D action games, particularly ones that ape the classic beat-’em-ups of old (God Hand) with some action-RPG elements thrown in for flavor, set against a backdrop inspired by popular Japanese yakuza films. I’ll be frank: I think Atlus is the best possible company to handle the continuation of the Yakuza brand, due to the fluidity of the brand. If they don’t pick up the rights, I’d just give it to Take-Two Interactive or maybe Deep Silver. Maybe it would help them experiment a little more with regards to their respective sandbox games.

Phantasy Star is one of those rare Sega games that debuted in the days of the Master System and still manages to see new entries to this day: the second Phantasy Star Online game is due to hit the West sometime this year, along with iOS, Android and even PlayStation Vita ports. Once again, I think Atlus would be the best ones to handle this franchise. They have plenty of experience with regards to many forms of RPGs, from traditional JRPGs (the Persona series)to RPG hybrids (the upcoming Dragon’s Crown). And considering the way their North American branch handled Demon’s Souls’s online, it seems like they’d be able to handle both the classic Phantasy Star or the much more popular PSO series quite well. Level-5 might also be a good choice, considering their work on games like Rogue Galaxy and Ni no Kuni.

Another series originating from Sega’s pre-Genesis days was Shinobi. Appearing on many systems ranging from the arcades all the way to the 3DS, Shinobi, while not one of Sega’s most lucrative franchises, is still among its most beloved over old-school fans. Considering their interest in the Darksiders franchise and their own (albeit recently-ended) relationship with Sega, Platinum Games seems like a fair choice to take on Joe Higashi et al.’s adventure, considering their success with action games like the Bayonetta series and Anarchy Reigns. FromSoftware would be another valid choice (they have self-published a few of their games in Japan) considering they’ve worked on a few Tenchu games and have made some games that are really difficult, like a good Shinobi game should be. Perhaps you’ve heard of one: Demon’s Souls? Regardless, as with Yakuza, keeping Shinobi Japanese seems like it should be a top priority for the series.

Now onto some obscure games. First off: Panzer Dragoon. Oddly enough, my top pick for the classic rail shooter is Q Entertainment, the developer behind such games as Child of Eden and…well, a whole bunch of puzzle games. Considering how well Q did with Child of Eden, their spiritual successor to Sega’s Rez, I think seeing their take on the Panzer Dragoon series would be interesting. Otherwise, give it to Treasure. Those Sin and Punishment games were amazing.

Then there’s what is arguably Sega’s most popular rhythm game, Space Channel 5. The rhythm market has kind of dried up lately, but I can think of a few companies that still make them. The one I’m going with is Nintendo: Rhythm Heaven is at least as quirky as the SC5 series was and frankly, I’d love to see what kind of stuff The Big N might do with either the Wii U’s gamepad or the 3DS itself. Namco Bandai, who are still making Taiko no Tatsujin in Japan to this day would probably be my second choice.

Next, there is what may very well be the most obscure Sega franchise I’ll discuss: Comix Zone. An awesome action beat-’em-up featuring amazing (at the time) comic book-inspired graphics and interesting fourth-wall breaking gameplay mechanics. Considering both the game’s strictly Western influences and the fact it was developed by Sega Technical Institute, a dev team located in the United States, I don’t think a Japanese publisher could do Comix Zone justice. I just ended up picking WB Interactive, considering they’ve done quite well with the Midway franchises they’ve obtained and the fact that they’ve published totally awesome games like Lollipop Chainsaw, I’m more than willing to say the franchise would be in good hands. Ubisoft‘s really the only other major Western publisher I can think of that’s dabbled in the beat-’em-up genre, with Scott Pilgrim vs. The World.

Finally, there’s Space Harrier, one of Sega’s earliest franchises. Effectively one of the earliest on-rail shooters, SH had a few arcade sequels and a few home ports, but mainly lives on due to various references in other Sega games, such as Sonic and All-Stars Racing Transformed including the main theme on one of its tracks. Considering how similar the game is to the Sin & Punishment games, Treasure seems like a perfect fit for the franchise, especially given their history with Sega. Handing it off to Q Entertainment might also be interesting, they’d definitely have an original take for the series.

So there you have it, a dozen Sega games paired up with companies that might end up doing them justice. But let’s face it: I definitely missed some important franchises this time around. So see you later this month with Part 2 and another 12 Sega games I didn’t get to cover this time around.